Heroic Ultraxion and Some Ranting.

On Thursday, February 23rd, Apotheosis killed Heroic Warlord Zon’ozz.

We then took out Heroic Hagara as normal. We had previously taken down Heroic Yor’sahj for the second time and Heroic Morchok for something like the eighth time.

And then we faced Heroic Ultraxion for the first time, getting him to 8% and then, on Sunday night, we had a 0% wipe (somewhere around a million health left, maybe).

The first thing I want to rant about is how Heroic Dragon Soul is murder on raid leaders for organizing groups.

Heroic Morchok — you have to split your raid in half. As such, it makes life easier for everyone involved when you designate two and a half groups to Morchok and two and a half groups to Kohcrom. I can deal with this. That’s fine.

Heroic Yor’sahj — Due to the fact that you will, occasionally, have to spread out AND due to the fact that Deep Corruption almost certainly requires very controlled healing assignments, the easiest thing to do here is to dump three healers and two tanks into G1, most of melee in G2 and the rest of your DPS in groups 3, 4 and 5, putting a single healer in those groups with them.

Okay. I’m fine with that, too.

Heroic Zon’ozz — This was nightmarish for me. Maybe I organized the fight wrong, but we downed him, so I don’t think it’s wrong or even more complicated than it has to be. It IS complicated, though. So I have three healers, a tank and a “DPS tank” (feral druid) in G1 and then G2-G5 each have 1 healer and 4 DPS, all of whom are very, very precisely assigned to very, very precise DPS targets/physical locations. Naturally, it wouldn’t make sense to have two melee on one flail in the back of the room, two ranged on an eye in the front of the room and one healer tasked to healing all four of those people when they’re not in range of any of them, right? As such, group assignments for Zon’ozz are, I find, extremely fussy.

Heroic Hagara — I like to put the various people on a lightning line in a group together. That just makes SENSE, right? I also like to make sure Ice Lance soakers and healers are in the same group — and in the same lightning line.

And then, Heroic Ultraxion — Group 1 takes Hour of Twilight 1, Group 2 takes the second, Group 3 takes the third and then we go back to G1, G2, G3, G1 and G2.

Tier 11 was, without a doubt, The Interrupt Tier. Omnotron Defense system required interrupts. Maloriak required interrupts. Nefarian required interrupts. Halfus required interrupts. Ascendant Council required interrupts. Cho’gall required interrupts. Basically, if your interrupters weren’t competent, you were screwed.

Tier 12 was, in my estimation, the “OMFG WHAT COOLDOWN NOW?!” Tier. On every single encounter, proper planned usage of cooldowns was absolutely required. Shannox required tank cooldowns in particular, but Aura Mastery and Spirit Link Totem were great for the raid. Rhyolith – cooldown rotation in P2. Beth’tilac – hey, cooldown rotation in P2 again. Alysrazor – hey, yet ANOTHER batch of cooldowns for a specific phase of the fight! Baleroc – some cooldowns needed to help soak crystals/blades, but not much in terms of raid-wide cooldowns. Majordomo Staghelm – particularly on normal mode, was an encounter where cooldowns were OUT OF CONTROL. Ragnaros – hey, look, let’s all group up and BLOW ALL THE COOLDOWNS every minute or so. (Note – most of these comments describe the fights pre-nerf.)

And Tier 13 is, in my opinion, the “Hey, Let’s Make Your Raid Leader Cry by Making it So Inefficient to Not Organize Groups That They’ll Be Forced to Micromanage Groups!” Tier. And they make you do it through the crappy, old, outdated raid interface, which won’t allow you to change people’s groups while in combat, so you can’t even do it on trash.

So the second thing I want to rant about is related to group organization, particularly for Heroic Ultraxion.

You get a debuff when you eat an Hour of Twilight (even if you’re immune with a bubble or an Ice Block) that lasts two minutes. It’s called Looming Darkness. If you eat another Hour of Twilight while you have Looming Darkness, you die. No ifs, ands or buts. Dead. So you can only take every third Hour of Twilight. Not so bad, right? Just need 9 people on 25-man to soak Hours. Should be fine, right? Wrong. Heroic Ultraxion requires five soakers per Hour of Twilight. That is a minimum of 15 people (on 25-man) required to soak. Hours of Twilight come every 45 seconds, so every 2m15s, you’ll be asked to take another Hour of Twilight, if you’re a soaker.

Let’s look at who regular (ie: can take every third one) soakers can be:

Tanks – Your tanks have cooldowns up that last double duration and have half the cooldown length. This means that they can absolutely soak every third Hour and it’s probably best if you split your tanks into separate groups.

Feral (kitty) Druids – Hot tip: If you have your Feral (kitty) Druid go bear form, Thrall will mistake them for a tank and grant them Last Defender of Azeroth. That means that they can pop Survival Instincts on every third Hour of Twilight.

Fire Mages – Cauterize is beautiful. Doesn’t matter if you have no health, this will prevent your instant death and just requires a couple of heals before you burn yourself to death. There is a 1-minute internal cooldown on this, but that shouldn’t be an issue.

Hunters – Deterrence is amazing for Hour of Twilight. They take zero damage from it. With a two-minute cooldown, hunters are a fantastic choice for Hour of Twilight soakers.

Shadow Priests – Dispersion is great! 2m cooldown, 90% less damage taken. Yay!

Rogues – A well-timed Cloak of Shadows allows your rogues to eat every third hour without taking any damage.

DPS Warriors – A glyphed Shield Wall will allow you to survive an Hour of Twilight, but the downside is Shield Wall now has a 7m cooldown.

Of course, any spec of paladin or mage can eat a single Hour of Twilight due to their Divine Shield or Ice Block abilities.

But now, now we get into fancy acrobatics, including exterior cooldowns and swaps of people.

Up ’till now, we’ve really been looking at needing a 50% (or more) cooldown. Hour of Twilight is 300,000… or it was until the 5% nerf, whereupon it became 285,000 damage. Today, February 28th, it becomes 270,000 with the introduction of the 10% nerf.

I would still recommend 50%+ cooldowns. Fully buffed, I’m sitting at 164k health. If I pop glyphed Divine Protection (40% reduction of magical damage), I would “only” eat 162k hit. That leaves no room for error. As such, maybe 40% reductions will be doable at the 15% nerf, but likely only really reliable at the 20% nerf or beyond.

Further, Anti-Magic Zone will not work alone. Every single thing I’ve read about AMZ says that it will absorb 75% of incoming damage and THEN check to see if the cap has broken.

We tried AMZ on Sunday and ended up with a dead group. I made sure through the logs that it wasn’t previously hit by Twilight Instability and yet AMZ only absorbed ~58k per person.

What does this mean?

Well, for me, it means a somewhat ridiculous group composition that is really reliant on certain people to be there.

G1: Tank, Rogue, Hunter, Mage, Shadow Priest
G2: Tank, Rogue, Hunter, Mage, Shadow Priest
G3: Feral Druid, DPS Warrior 1, Mage, Holy Pally with PS+Glyphed Divine Protection, Holy Pally with bubble

Then we get to the sixth Hour of Twilight and G3 becomes:
Feral Druid, DPS Warrior 2, Mage, Holy Pally (bubble), Ret Pally (bubble)

Now we COULD get into HoSac and other such things and, you know what? We’ll have to if one of the mages, hunters, rogues or shadow priests aren’t there. One of my mages was tentative for Sunday. Do you know what my G3 looked like in the planning stages? Here, I’ll show you:

Feral Druid, DPS Warrior 1, Holy Pally with PS+DP, Holy Pally with bubble, HoSac from Holy Pally with bubble on Ret Pally with Glyphed DP

Hour Six: Feral Druid, DPS Warrior 2, Holy Pally bubble, HoSac from Holy Pally with bubble on Holy Pally with glyphed DP, Ret Pally with bubble.

It’s like musical chairs but with bubbles, Divine Protection and Hand of Sacrifice.

We can play with externals, but the problem with that is you then are reliant on not one, but two people to do their job flawlessly each and every time. I try to steer clear of those scenarios. While on Sunday, the disc priest hit me with Pain Suppression appropriately when called for each time, we missed one once on Thursday. Instead of 5 people soaking, you have 5 people and then a sixth that has to be responsible to help for the soaking.

It’s maddening.

So much for “bring the player, not the class”, right?

Now, I understand that this isn’t quite so bad as, say, Heroic Spine, pre-nerfs. Spine requires (or required) you to stack all kinds of bursty DPS. Still, my progression fight is Ultraxion and I’ll bitch about Spine when I get to it.

However, this is completely ridiculous. Blizzard tends to take an idea and run with it, all too often learning their lessons too late to make meaningful changes to current content. Look at Dragon Soul — is there any real interrupting going on? No, they learned that too much interrupting is annoying, not compelling, after T11. Is there a ton of trash? No, they also learned that from Bastion of Twilight. Cooldowns are used, but they SHOULD be used, but it’s not the kind of craziness that accompanied Flame Scythes on normal Staghelm, pre-nerf. They learned from the design mistakes they made in Firelands.

This time, it’s raid organization and even now, with the 10% nerf, there’s still raid comp stacking that absolutely must happen. Who the hell has 15 people who can consistently solo soak Hours of Twilight? It’s to the point where I have brought up to the officers the possibility of allowing well-geared alts of certain classes to come in for H Ultraxion if it otherwise means we can’t even attempt the boss. Next thing you know, I’ll be in H Ultraxion on my hunter, which is a horrifying thought, not just to me (oh god fading light halp) but I imagine my guild would be less than thrilled. (I sincerely hope it doesn’t come to this. I also sincerely hope I get a decent ranged weapon before it ever WOULD come to this.)

The good news is that it was a 0% wipe on Sunday and several in the 5-7% range, so we almost certainly have him this week — assuming all the people we’re relying on can make it.

If not, I’m going to be spending some Quality Time with my raid notebook, meticulously planning out more cooldown acrobatics. Thanks, Blizzard. I really appreciate all the extra headaches you’re throwing at us that go completely against your “bring the player, not the class” philosophy.

Kurnmogh, Defender of a Shattered World

Yup, it’s true. My hunter is now a Defender of a Shattered World.

The thing is, I’m not particularly happy about this title. I was really pleased when I got it on Madrana with most other Apotheosis raiders, mind you. That’s because it was the culmination of three months’ of hard work and progression. We’d already gone 1/13 by killing Halfus and then finished off 12/12 normals by downing Al’Akir.

Normally, Apotheosis does an alt run on Mondays. This coming Monday, they’re going in to Bastion of Twilight to try to get heroic Cho’gall down and then work on Sinestra. As such, the “normal” alt run took place on Friday. Trouble was, it was Friday, so a bunch of people who would normally go to these things weren’t around.

So I let Jay, who was organizing it last night, know that I’d be available on Kurn if they needed another body. They did, so I ended up going. I made a bunch of flasks (which ended up not being used, because Dahrla was awesome and made cauldrons!) and made a bunch of Tol’vir potions (which I used regularly, although I didn’t pre-pot) and was ready to go.

We 9-manned Conclave and Al’Akir. And it was stupidly easy. Like, Acid Rain doesn’t stack on Al’Akir anymore. I was all ready to swap to Aspect of the Wild since we didn’t have a shaman (so no nature resist from the totems) and it was like “WAIT, Acid Rain doesn’t STACK?!”

So, we 9-manned Throne. I died on Al’Akir in P3 because I got the lightning rod and I guess I moved too far out because I got spun around and around by the game and deposited in the lightning clouds at the top of Al’Akir’s head. Like… wtf?

Anyhow. On to Bastion of Twilight!

9-manned Halfus. And I got Malevolence.

Sara then joined the raid on her mage and we continued through BoT, downing V&T and Ascendant Council and finally Cho’gall.

It’s so, so sad how easy these fights are, now. I’d done Halfus, V&T and Council before on Kurn, before any nerfs, and had wiped to Cho’gall a chunk. The differences are just astounding. My gear hasn’t appreciably changed in the months since I last zoned in to BoT on Kurn, but it felt like I was kicking ass. Sadly, I know I wasn’t kicking ass, per se. It was that the encounters have been nerfed SO HARD.

So we drop Cho’gall and it’s on to Blackwing Descent. We’ve literally been playing for like, 90 minutes or so at this point.

Magmaw was up first and it took me a minute to remember how to do the fight on NORMAL because the last several times I’ve seen that fight, it’s been on heroic. Jasyla stood with the melee and people were like “why aren’t you with ranged?” and her response was “I’m not standing out,” and I LAUGHED because the poor woman was asked to heal at range throughout all of our heroic attempts/kills on Magmaw. Can’t blame her for not wanting to stand out there every again after the trauma heroic Magmaw inflicted!

Magmaw down, on to ODS. I didn’t DPS the wrong target, I switched to the slimes, I even interrupted one Arcane Annihilator and I dispelled one stack of … whatever the hell it is on Arcanotron. But man, that’s just too easy now.

On to Maloriak!

The adds just EXPLODED during the green phase. And that’s all we needed — one green phase. Before the next red or blue phase came out, Maloriak was into P2.

On to Atramedes!

They tried to get me to ring the gongs and I was like “You’re kidding, right?” Thankfully, Kaleri said she’d handle that part of the fight.

Next thing you know, Atramedes is dead right after the second air phase.

On to Chimaeron!

They had me start up the event just to see how freaking long it takes to talk to Finkle just to get the show on the road, since I’ve always had a DPS do that in our 25-man raids.

My favourite part:

Uh. Yeah. Finkle’s Skinner is in my hunter’s bags. (Along with the Zulian Slicer, actually, and a pair of gloves with Gatherer on them, so I was able to skin Nefarian later!)

Anyhow, even with a terrible transition to P2, right after the massacre, we still beat down Chimaeron. And, horrifyingly enough, I topped damage on that fight. Hah!

Then, it was time for Nefarian. I had never done most of these fights on 10m, but most of them are very similar to 25-man. I was a little concerned about Nef.

I was more concerned when they were like “Kurn, you should collect the adds in P1” and I was like “Oh… crap.” But I was up for the challenge!

With a bit of help from Sara, I think I managed to make sure people didn’t get beat on much by the adds, but they certainly did not die all clumped together in a nice little pile. They were totally spread out all over the floor. I was like “uh… oops.”

Then we get up on to our pillars (that was my first time getting up on to a pillar without using my bubble!) and I was like “where is my dumbass pet?” and then I sent him to attack the prototype on the pillar. Unfortunately, I forgot about the assist stance, so my pet ended up staring at Nefarian for a while. The prototype was still up when Nef landed, so we jumped off the platform and I shot at the prototype for a while with a couple others (?) and finished it off, before swapping to Nef.

Couple of bits of fire to deal with and then that was one dead dragon.

In a single night, I went 12/12 normals and didn’t totally suck, given that the encounters were totally, completely changed from how I did them the first time around. :P So I got my Defender of a Shattered World title, I got the achievements for all three T11 instances, I got my new staff and I got my T11 helm, being that I was the only warrior, shaman or hunter in the group. ;)

I had a good time with the group, but I don’t foresee doing T11 content again for a while. It really, REALLY makes me sad to see how easy it is. Sure, I was a beneficiary of the nerfs last night, but I really don’t like nerfed content, I don’t like the concept of nerfed content until the expansion is over (and even then, I get pissy — like what is UP with not needing to do heroic Putricide and heroic Sindragosa before turning LK to heroic?!). That’s not to say I don’t understand why they’re doing it. It’s just not something I particularly want to be a part of, not when I’ve done it the first time through pre-nerf.

So. A good night, a fun night, but overall, I’m disappointed with how easy it all was.

The Raiding Adventures of the "Baby" Paladin

Wednesday night was my first night raiding with Choice of Skywall again. The last time had been in late October, just before I brought Madrana home to Eldre’Thalas.

Well, Madrana II (or Saerani III, as a certain Football would put it), is back on Skywall and raided on Wednesday night.

Don’t get me wrong. I love my guild, Apotheosis. I really, really do. But at the same time, it’s SO NICE to be led by someone instead of leading people! Letting someone else organize the raid roster for the night rather than be the one to do it.

We blew through regular Bastion of Twilight in about an hour. My fellow holy paladin applicant got tons of loot (no Cho’gall bracers dropped… what a surprise…) and I’ll have to wait to be eligible until the next raid I attend, so I’m glad for him and glad for me.

It’s always interesting to acclimate to a new raiding environment. On the one hand, it’s a bit scary and nerve-wracking because you desperately do not want to screw up. And they do things differently than you’re used to, most of the time. I mean, sure, I know to hug people when I get Twilight Meteorite on Valiona and Theralion, but am I normally hugging people in melee anyways? In Apotheosis, yes, in Choice, no.

So Halfus was pretty simple and V&T went okay and Council was fine. Cho’gall was a little rough for me. I glyphed Cleansing for that fight and got 20 dispels, more than anyone — even the priest who was in the raid. /flex. But I was totally oom at the end of the fight. And I’d even taken a Potion of Concentration, too. Eesh.

Then, it was off to Blackwing Descent! And to Magmaw and Omnotron.

Magmaw was… entertaining. They were attempting to practice heroic positioning by virtue of having everyone clump up in melee and have a tank kite. The tank was… a prot warrior. I had never heard of a prot warrior tanking Magmaw parasites before, but by golly, it happened (albeit on normal, so there was no fire to dodge) and though there were some tank issues (mangle deaths — they happen everywhere, it seems!), Magmaw was still a one-shot.

On Omnotron, we had the person about to be fried to a crisp *not* moving in preparation for heroic mode, where they cannot move. A few people got nicked by the Flamethrower, but very nice positioning for the most part.

I was thinking maybe we’d poke around at heroic Chimaeron or something and I wondered if my gear could handle that or not, when all of a sudden we’re told to go to Uldum.

Okay. This was not something I had anticipated. The prospect of doing Throne of the Four Winds twice in a week with two different guilds is not cool. I don’t know WHY I hadn’t recognized this as a very real possibility, but apparently I am dumb. ;) No, seriously, it’s okay. I just dislike that instance intensely. And guess what Apotheosis is working on during Thursday’s raid? That’s right. Heroic Conclave.

So there I am on Conclave and I get to heal with Fugara, the GM. We had an easy job, staying on Anshal’s platform the whole time, so it was pretty chill and relaxed. Conclave was a one-shot. Beauty.

And then… Al’Akir.

Let it be known that I have killed that jackass just twice on Madrana (er, the original one) so it’s not like I’m a pro or anything. And they put me in a different spot than I’m usually in. On the bright side, I didn’t have to do the positions for Al’Akir!!!! Many commiserations to Zarethorn, Choice’s raid leader. He had planned that all out ahead of time.

So we wiped on him twice and called it a night. Having said that, I did NOT get blasted off the platform, I did NOT eat Squall Line and I totally used my CDs appropriately. All this from a brand-new (to me) spot, just one section to the right of the tank. (Normally, I’m at the tank’s spot but have also been two to the right.) I had one moment of panic as I saw the oncoming Squall Line and Wind Burst was casting. The moment of panic was not “how do I navigate this awful combination of elements” but rather “shitshitshitshit where is my bubble OH THANK GOD.”

(Madrana II has a different UI than Madrana I. It’s much less cluttered and yet I STILL had to search for my bubble.)

It was really fun to be back in that raid group. A lot of people have come and gone, but there were some familiar faces: Fugara, Ygg, Aidan, Zare, Acid, Baatezus, Banorind, Beezle, Cyber, Daemyn, Sane, Sham, Thorn. It was great to be back there with a lot of the same people.

A lot of people are worried I’m going to burn myself out with this crazy scheme of mine. I admit, that’s a possibility. But I feel energized by my night with Choice. I feel like going in to Throne tomorrow and handing Heroic Conclave their asses. I feel fired up and ready to kick ass with Apotheosis and then to go kick some more ass with Choice on Monday.

Also, I totally fixed my borked Raeli’s Spell Announcer on Madrana II. It refused to work at all throughout the raid, but I fixed it up afterwards. And then I realized I had enough Valor Points to buy an honest-to-goodness healing ring, so I did that, too.

All in all, a really productive night. A fun night.

New computer, baby pally update and such.

Well, one thing Archaeology has going for it is that I get time to write stuff (blog posts, forum posts, responses to people’s PMs and emails) while flying back and forth across Kalimdor in search of Tol’Vir sites for the Ring of the Boy Emperor.

At any rate, I ordered a new computer in early April. It arrived on May 25th. It’s an Alienware from Dell and I will, at this time, ask you to refrain from criticizing my decision to get a pre-made (albeit custom-built) machine and for choosing to get it from Dell. (I know all of the above can be polarizing topics.)

I adore it.

I have two 23″ screens, 9 GB of RAM, dual 1GB GDDR5 NVIDIA GeForce GTX 460 (SLI enabled), a regular 1TB HD and a 300GB 10k RPM HD (Dayden – I was obviously wrong and was looking at one of the 17 different builds I’d assembled before placing the order.).

It’s awesome.

Let’s be clear, here. I have been playing WoW on a laptop with an integrated video card for pretty much the entirety of the last five and a half years. Exceptions have included stints of housesitting for my parents and two short periods of time where I raided from an internet cafe because my laptop(s) had to go to the shop for various reasons.

Playing with spell details up is insane. Water is GORGEOUS in this game and I never knew! How smooth things are, when I can experience them at 60 FPS or higher as opposed to my traditional 7-12 FPS! And SHADOWS.

So, as you can imagine, I am super excited about my purchase and even MORE excited to raid on this thing!

So far, I’ve done Magmaw, ODS, Chim, Maloriak  on official raid nights on the pally (all but ODS on heroic) and Halfus, V&T and Council (with many Cho’gall attempts) on Monday night on the hunter. (Hilarious! I am not completely huntarded!)

The changes are amazing. Dark Sludge is really easily visible. Blaze and shadow crash are easy to avoid. I cannot WAIT to do Atramedes and Nefarian on my new computer. CANNOT WAIT.

And in the meantime, I’ve hit 85 on my baby paladin. I basically did Uldum for the Ramkahen rep and have ignored any other quests (except the various quests to open the portal to Twilight Highlands, plus Crucible of Carnage) and have randomed my way to 85 by way of healing.

A lot of groups are filled with fail. Fail failfailfailfailfafwftgtwfgishf.

Ahem.

People who can’t do Corla’s beams, people whose pets are on aggressive, people who don’t understand how the pyramid packs (damn you, Majik) work in Vortex Pinnacle…

However, there are the occasional groups who are AWESOME. Tanks who ask about my mana and ask if I need CC, skilled DPS who can zerg the last guy in Blackrock Caverns while pulling the adds off JUST long enough for me to heal the tank…

Some very pro groups and some very fail groups.

The baby pally, who still needs a self-deprecating nickname, is gearing up nicely and has 7 346/359 pieces already.

Erudax, in Grim Batol, has already denied me his bracers (333 on normal) once. We’ll see if this gets to be a trend…

So that’s going nicely. I’ve even livestreamed a few times: http://www.livestream.com/kurnmogh

In other news, Apotheosis had a rough week last week, failing to repeat on heroic Magmaw or heroic Atramedes. The former due to a lot of mistakes, the latter because we ran out of time.

This week, we walked in and one-shot heroic Magmaw.

I’ll take it. >.>

And speaking of Apotheosis, June 1st is a fourth anniversary! Granted, we weren’t really a guild, per se, during most of Wrath, but we’ve been a guild since October or November of 2010 and we were certainly kicking back in Burning Crusade. So it’s time to celebrate what we’ve accomplished together and remember the laughter we’ve had during the last several months. I’m planning a retrospective that includes videos (!) and the like. I just need to get videos to render properly and finish going through some screenshots. Should be fun and hopefully done this weekend at the latest.

Having responded to most of my outstanding PMs and emails and having done about as much archaeology as I can stomach for now, I’m going to head to bed, but that’s what’s up with me, lately.

Upcoming blog post topics include: keys/attunement, ZA/ZG gear and T12 gear. Probably not in that order.

Hitting Our Stride?

So, on May 12th, we killed Heroic Maloriak for the first time.

On May 17th, we killed Heroic Magmaw for the first time. Took us 12 pulls. It was surprisingly easy fight, probably because we used a DK-kiting method. Honestly, I hate that method, but we’ve already gotten Parasite Evening several times without a “stack on melee, kite adds” method, so I feel marginally less lame for doing heroic the way most people seem to do it.

And then, last night, on May 22nd, we killed Heroic Atramedes for the first time.

Three progression bosses in 10 days?

Not to sound ungrateful or anything of the kind, but what the hell is that all about?

We’re making progress AND we’re doing it relatively easily, despite some issues.

What kind of issues? Well, on Tuesday, we knocked out regular ODS, Heroic Magmaw and tried Heroic Chimaeron for a couple of attempts, but he didn’t die. So we walked in there on Thursday knowing that Chimaeron and Maloriak were both up, along with heroic Atramedes and (for now) regular Nefarian.

However, Dayden, our tank lead, had plans on Thursday, so organizing the tanks was largely going to be on my brother’s shoulders.

So there we are, merrily attempting Heroic Chimaeron with one of our OS tanks as a “real” tank for double attack/feud soaking.

It was reading Rhidach’s post about the very same fight, the next day, that I finally managed to put to words the problem we appeared to be having:

We managed to down the fight after six attempts — though, admittedly, we probably could have done it a little sooner if not for my constant confusion of who was tanking what when and why. It was like “who’s on first”, but without the timeless humor.

Midway through our H Chim attempts, my lights flickered, but I stayed online. And then my brother, who does not live all that far from me, promptly went offline. He tweeted me from his phone:

@kurnmogh just lost power.

Well, THAT wasn’t good news.

So we got our other OS tank to swap to tank gear/spec and we had a couple of pulls like that.

And then Fog got back online! Yaaaaaay!

Two more pulls and Chimaeron was dead, with everything having gone right with taunts and swaps and healing. Whew.

On to Maloriak, to attempt to repeat our kill from the week before!

Before the first pull, my lights flickered again. And again, Fog goes offline.

So rather than get both OS tanks going on Maloriak and pull in yet another melee DPS, we went to look at Heroic Atramedes.

8 pulls and lots and lots of people eating discs, bombs and the like, and yes, I am one of the worst offenders. My computer is crap (although I have a new one arriving this week or next!) and so even though I KNOW I’m supposed to move, even though I’m hitting my strafe key as though my actual life depends on it, my toon decides to just stand there. Like a champ.

So we did 8 pulls and tweaked a few things and called it a night, without Fog regaining power.

Sunday: Maloriak time! I was a little nervous about this one. Repeat kills are never a stress-free experience for me. I want to always prove that the first kill was not a fluke.

Four pulls is all it took to repeat our Maloriak kill. Insert me slumping with relief HERE.

And from there, it only took us four pulls to kill Heroic Atramedes. Granted, it was messy as hell and I was certainly dead on the floor, but we did it! I got a battle rez on the first attempt, at Dayden’s request, and after that attempt, I was like “you know, not that I don’t appreciate it or anything, but for right now, I am likely THE WORST POSSIBLE choice for a battle rez.”

So 12 pulls each for Heroic Magmaw and Heroic Atramedes.

I’ll take it!

I know that ODS is going to be more difficult. I know that Valiona & Theralion will be more difficult. I know that Conclave will be more difficult.

But right now, my guild’s killed 3 progression bosses in 10 days and I will take that, thank you very kindly. :D

Perseverence

It’s said that insanity is defined by doing the same thing over and over again and expecting different results.

Raiding can be kind of insane.

You rely on 10 or 25 people to do their jobs perfectly each and every time. In the beginning of raid content, even the slightest error can mean a wipe. As you gain gear and experience and familiarity with the content, slight errors happen with very little issue. Even huge mistakes can be forgiven, later on. But as you’re learning it and just after you’ve gotten that sweet, sweet first kill, execution is everything.

Last night, on our 65th overall attempt on Heroic Maloriak, we got him down.

65 times we went up against this guy. 64 times, we wiped, usually in hideous combinations of Dark Sludge, Scorching Blast, Frost Orbs and Flame Jets. Oh, and Arcane Storms during green phases. Ow.

This incarnation of Apotheosis is very different from the Burning Crusade version. We were learning, all the way throughout BC about how to lead a guild, how to lead/organize raids and how not to be douchecanoes.

We’re a lot more experienced now, after getting through BC together and the start of Wrath together before going our separate ways and seeing what else was out there for us. I know I learned a lot about my personal desires and personal limits when it comes to this game, as well as how NOT to run a raid group. I picked up a lot of tips on how to be more businesslike about running raids and guilds.

The biggest difference between now and then, though, is the attitude the people bring with them to a raid night. In Burning Crusade, it was like “aw, man, we’ve wiped on this guy for an hour. BLAH, I don’t want to do this anymore,” but obviously, progression means wiping and learning. This version of Apotheosis is very, very into killing bosses and new challenges. I rather suspect that if I were to poll them, 90%+ of the raiders would prefer trying a brand new boss fight than farming old content.

I like a good farm night just like anyone else, but once the fight is done successfully, it’s time for me to turn my attention away from it and move forward to the next. Or at least, that’s what I’m supposed to do. In Burning Crusade, I was constantly re-organizing old fights, re-explaining, just for repeat kills, at least in SSC and TK. (It got better in Hyjal and BT.) Shockingly, I CAN turn my attention to future challenges with Cataclysm’s Apotheosis. We have (knock on wood, lest I jinx us) never not done a repeat kill successfully the next time. Some are messier than others, some are super clean, but the second kill is always better than the first.

Getting the first kill is always such a relief, for me. It means that the effort we’ve invested in the fight together has paid off. It means those wipes were all worth it.

Currently being 3/13 on 25-man, in a guild comprised of my long-time WoW friends, is totally worth it all to me.

Yes. Even worth this. ;)

So we’ll keep trucking along. Don’t know that we’ll go 13/13, don’t know that we’ll get heroic Nef or Cho down before 4.2 arrives. But this group really doesn’t have much quit in them, I’ll tell you that. They make me proud to be their guild master.

Heroic Chimaeron x2 and other fun stuff.

So we’ve been working on knocking out some of these initial heroic modes.

We got Heroic Chimaeron on Thursday, April 28th.

We did that during patch week, with people dropping offline like FLIES, man. So I was thrilled to get him down after just a couple of nights of work. 35 wipes all-told, then a kill on try 36. Woot!

Since, on the night that we killed him, we had 16 wipes before the kill, I was not expecting an easy second kill. Particularly given the comp we had.

This Tuesday’s signups were absolutely abysmal. We had 20 confirmed, 3 who hadn’t accepted or declined, 2 declined and then something like 7 “tentatives”.

I got a hold of the three who didn’t sign up for Tuesday and confirmed they would all be there. I got a confirmation from a tentative and decided NOT to cancel the raid ahead of time. It was a risk — I knew I might have to call the raid or split into two groups of 10 and I seriously hate both of those ideas.

Lo and behold, we had 26 on at start.

We went to BH, knocked that out and headed to BWD. I hadn’t done any raid rosters and I didn’t even make a raid PLAN because of all the different variables in who was going to be there. So we did Magmaw and ODS and swapped out a healer who was lagging and disconnecting (who had been DPSing for us on those bosses) for Fog, to come in as ret. So we did normal Atramedes and did it pretty damn cleanly. Two deaths total and we finally got to use heroism at the END of the fight instead of the start. Atramedes is my guild’s worst fight, I think, but we’re seeing improvement.

So then we’re looking at heroic Chimaeron. I had swapped the healer who was lagging crazily, remember, so we had 7 healers instead of the 8 that we got it with last week. However, last week, one of the healers was one of the people dropping offline frequently, so we basically did it with 7.5 healers as it was.

I figured “what the hell” and decided we’d give it a shot with the 7 healers.

We lost one of the tanks very early, but popped him back up ASAP. Then we lost a rogue and basically just ignored that. I figured that if we had any battle rezzes left towards the end (remember, we have a maximum of three on 25-man) we could pop him back up.

Then, with, oh, five seconds to go before Massacre, I have three people in my group with Low Health. Including me. I’d given the healers specific instructions, since we didn’t have a dedicated “floater” healer, to watch for 2 or more Low Health people in any given group as we approach a Massacre and to start from the right (or bottom) of the frames to help out that group’s healer.

I’m the bottom-most person in my group with Low Health, so I start healing the shadow priest — get her out of danger. Then I heal the disc priest in my group, who’s a tank healer and is more important than I am for the moment. And through it all, I’m praying someone, ANYONE, sees that I have Low Health. I probably should have ASKED for a heal over Mumble, but I didn’t.

Dead me!

(Part of me thinks my healers thought it would be funny to let me die like that, but I’m pretty sure it wasn’t pre-planned. Mostly sure.) (I think.)

So I blow a battle rez on me by asking for a Raise Ally and am basically tapped out of mana for the next while, but everything ends up being fine but unfortunately, the shadow priest in my group died because I was running back to my spot and didn’t even see she had low health. ><

Two battle rezzes down, did I want to blow our last one NOW? I held off.

We got to the fourth feud and after that Massacre, I got our feral druid to pop up the shadow priest. We pushed, got another Massacre/Feud, which was very poorly timed and we got to P2 when most people were at about half-health. Eesh.

And then, Chimaeron/Mocking Shadows killed a total of six people before falling over.

I was sort of like “what the eff just happened?”. We one-shotted Heroic Chimaeron with one less healer than we generally have for this fight and had a minimum of issues.

“Well, I’ll take it!” I muttered to myself.

So by 10:23pm, after one hour and 23 mintues, we had done BH, Magmaw, ODS, Atramedes and H. Chimaeron.

We took our break and reconvened afterwards and decided to go play with Heroic Maloriak for the rest of the night.

We’re doing a LOT better with the dark phases! Not so good with the green phases. I’m going to have to go digging through the logs, but I’m pretty pleased to see us living through red phases, blue phases and dark phases compared to our work on him in mid-April. Basically, if we got a red phase first, we were screwed, because the sludges were still up for about 15ish seconds. Last night, they were mostly still up when we transitioned but only for a couple seconds, enough time to finish them off and get into position for the Scorching Blast. Amazing what a couple of weeks’ worth of gear will do, eh?

So it’s Heroic Maloriak on the menu for the next raid night and some more work next week, if need be.

Then… Magmaw? Atramedes? Should be interesting, at any rate.

I’m really pleased with the group and the progress we’re making, though. The repeat kills are HUGE and totally make my night when we manage a relatively easy repeat kill. That was something we were really bad at doing back in Burning Crusade. One week, we did 5/6 SSC in a single night and never did that again, I don’t think.

“Fun” stuff includes the targetting reticule bug. Being a paladin in raids, I don’t really have this issue.

Except last night, I did.

We’re there before Magmaw and I drop a feast.

Except my Raid Buff Status didn’t give out a raid warning.

“That’s weird,” I thought. And then I realized I couldn’t click my feast.

“Anyone see the feast?” I asked.

“What feast?”
“No…”
“There’s a feast?”
“I missed the feast?”

And the like.

“RETICULES!” my holy priest cried.

“Holy shit,” I responded. “Is THIS what you’re dealing with?!”

“YES!” came the replies.

“Wow. That is shitty.”

So here’s a screenshot of what LOOKS like two feasts, but the one on the right is NOT clickable and is ONLY visible to me. (Mostly to prove to my guild that no, I was not hallucinating.)

And in lowbie paladin adventures…

My lowbie paladin has caught up to my lowbie mage. Both are level 52.

I don’t know if I’m horrified or really pleased about this.

I do know that the XP is just insane with all the heirlooms and the guild XP bonus. It’s absolutely out of this world. I was level 50 for 45 minutes, I think it was.

Me, Fog, Maj and Entropia (another guildie) ran a bunch of dungeons today. Zul’Farrak, a ton of BRD (detention block) and a few Sunken Temples.

I have to say that I’m glad they redid ST so it doesn’t suck so bad, but I’m sad they covered up the hole in the center of that room. :(

BRD is glorious and delightful as always. I can’t wait to do the REST of the instance and not just the detention block. (Majik hates it, but he’ll tank for me anyways.)

I’m almost looking forward to Outlands stuff, though. I’m eagerly awaiting LBRS and UBRS runs, too. I think the Outlands anticipation is just because I’ll be THAT much closer to WotLK stuff, which I can practically do blindfolded after two years of running those dungeons.

My lowbie pally is a dwarf, but as soon as I hit 80, I’m going to race change to a human for the rep bonuses to the reps I’m actually going to need.

I feel like I’m on my shaman as a dwarf, anyways, especially with the heirloom shaman shoulders.

SPEAKING of which, wtf. I have Plate Specialization at 50, but there’s no heirloom plate healer helm? Ugh. I’m just going to stick with the mail, I guess, and be a scrub for quite some time, yet. Bonus experience trumps any and all stats.

So that’s what I’ve been up to. How about you fine folks?

Apotheosis vs. Raid "ID" Lockouts

Welcome to the second of three posts today, part of what I’m jokingly calling “Contentpalooza 2011”. In this post, I’ll talk about how Apotheosis broke our raid IDs last night and what happened to fix it.

Picture it: Azeroth, 2011. A band of 28 people wanted to raid and wanted to kill things. On the agenda, normal Maloriak (after spending about 3-4 hours on him on heroic on Sunday and Tuesday), normal Atramedes, attempts at heroic Chimaeron and then normal Nefarian.

I had 8 healers signed up, much to my joy, which meant I had more options for H Chim. But I also knew that we didn’t need 8 healers for the first two fights.

Being a healer, I decided to sit myself out of those first two fights. I hadn’t sat myself out of anything except Baradin Hold for at least a couple of weeks. This had the happy coincidence (honest, I didn’t plan it out this way!) of allowing me to watch just about the whole NHL playoff game between my beloved Montreal Canadiens and our hated rivals, the Boston Bruins. (The Habs, or the Canadiens, beat Boston 2-0 just as my guild was finishing off Atramedes.)

So with Maloriak and Atramedes dead, I made some swaps. I swapped out three DPS for two healers and another DPS. The healers were myself, our resto druid and the DPS I brought in was a rogue.

We zoned in together and clicked “accept” when warned that if we downed any bosses, we would be saved to this version of the instance where Magmaw, Omnotron, Maloriak and Atramedes were dead. We ran around the right side of the area in Blackwing Descent and got to Atramedes’ area and helped with the trash clearing to Chimaeron.

So there we stood at Chimaeron. I switched to my Chim healing spec and was talking on Mumble and such and our tank officer, Dayden, who had been raid leader to this point, made me the raid leader. While inside this instance, I switched the difficulty from 25 Player to 25 Player Heroic.

The druid, the rogue and myself found ourselves back at the start of the instance — on heroic.

The other 22 people were still in the normal mode of the instance, with an error message of sorts.

This is about the time when we started trying every variation of Dayden or myself as raid leader with 25/25H difficulty combinations we could think of. Bottom line, Dayden and myself could not exist in the same heroic instance together.

The officers were pissed. The raiders were getting cranky. I, of course, opened a ticket. I have probably opened about six thousand, eight hundred and seventy-three tickets in the five years that I’ve played this game. :P It’s what I do. Don’t judge me.

We headed to BoT and right before pulling trash, a GM wants to talk to me! Yaaaaaay, I got to stand in the back and do nothing to do with Halfus trash because I was trying to explain to the GM what the eff the problem was.

At that point, he wanted me to give him all the raid IDs and names of people. The trouble is, there no longer ARE raid ID numbers visible to us. It just tells you what bosses you’ve killed and which are available. And if someone from that group of 22 linked their raid ID, we were told we were eligible to join that raid.

So they get me to get Dayden to log off his toon so they can log on as him and look at the raid info available.

My guildies are nuts. Below, all instances of “Daydyn” are actually the GM, logged on to his toon. The rest are raiders who were in Bastion of Twilight at the time.

So I’m witnessing all this in chat, and whisper the GM to apologize for my “idiot” guildies who are harrassing him…

Naturally, I felt a compulsion to apologize.

He then asked us what we wanted to do — were we going to continue in BoT or BWD?

You’d think that would be the end of it, right?

Hilarious, no? Quite an interesting exchange. And throughout all this, the poor GM is sitting there on Dayden’s toon, being /cheered at, /hugged, /licked, etc:

Whew.

So after something like an hour, total, of messing with ID stuff and trying to get it resolved, we finally got to pull heroic Halfus. Now, we were doing this without Fog, one of our main spec tanks. The first few pulls were pretty bleak, but we swapped a couple of things around and somehow managed to snatch victory from the jaws of defeat, then we went on to clear regular V&T and… yeah. The night was salvaged and we had an interesting time with a couple of GMs, but GOOD GOD, what kind of buggy shit is that lockout crap? I miss the old lockout system when something like this happens. I’ve never pugged a ton of stuff in terms of raids, so the flexible lockout thing is just irritating to be. I don’t need flexibility, dangit! ;)

Anyways. That was the raid night and we’ll see if we’re all propely saved or whatever for Sunday’s H Chimaeron/etc attempts. (H Chim probably for a bit, then normal Chim, Nef, over to BoT for Council and Cho. I think.)

Progression Rocks

So last week was a bit rocky, with someone leaving the guild and with us having trouble with Nefarian. It was the first reset we actually left Nefarian up since downing him and it felt pretty terrible.

We decided that we’d extend BWD into this week so that we can spend some time actually progressing, because, frankly, it’s been a while.

This is what I’d planned out.

Tuesday – Heroic Halfus all night.

Thursday – Finish up Nef from last week, get Conclave and work on Al’Akir.

Sunday – Blast through Bastion on normal, work on Al’Akir.

Once again, my guild never stops astounding me and almost always seems to prove to me that I shouldn’t underestimate them.

What happened on Tuesday?

Heroic Halfus down in 6 pulls, Bastion of Twilight cleared.

And here’s our kill video, too!

 

 

So, the new players we’ve pulled in (two healing priests, an elemental shaman, a fire mage and a prot warrior) seem to be acclimating well and we got Heroic Halfus after 10 rather educational pulls back on March 8th. We decided to use our feral druid who’s usually a kitty and made him be a bear for us for most of that fight, so we could better handle the Malevolent Strikes debuff, plus we blew heroism at the start when all the drakes were pulled together. As a healer, this was a godsend. Well, it was once I realized how quickly I’d go OOM after casting so quickly. ;)

So, with Heroic Halfus down and with Bastion cleared (Cho’gall, once again, mocks me and Walks in his death — does ANYONE have those damn Shackles of the End of Days??), we’re left re-thinking what to do.

I think we’ll probably go do Conclave and Al’Akir on Thursday. While a lot of people don’t like the fight and a lot of people feel it’s worthless in general, it’s a new boss and would bring us to 12/12 on the regular modes. It’s worth it for that, if nothing else.

Depending on how Thursday goes, Sunday could be Nefarian OR, if we get Al’Akir down… we could play with a heroic BWD boss. Typically, I know Chimaeron, Maloriak and Atramedes are the “easy” ones. Chim… I’m gonna need to think about that one for a bit. Atramedes on NORMAL isn’t “easy” for our guild. But Maloriak? Hmmm. Maloriak… That’s an idea. :) So we’ll see how Thursday and Al’Akir go and let that determine our Sunday for us, basically.

It’s entirely possible that in one reset, we’ll go from 11/12 to 12/12 and 1/13. Definitely an exciting time.

(And we’re recruiting, so go check us out!)

Why Nefarian Sucks

Before I begin, I’d like to state that I actually quite enjoy the Nefarian fight. At least I do on 25-man difficulty, which is what I’ll address here. (I don’t imagine I’ll ever see it on 10-man and I’m okay with that.)

However, the fight sucks on a wide variety of levels. Why is this?

The encounter requires almost perfect execution. This, in itself, is not a bad thing. Perfect execution is something we should always strive for in every encounter. The problem is actually that it requires almost perfect execution from ~9 people at separate times and sustained good execution (even very good execution) from everyone else.

1) The tanks. If your Onyxia tank isn’t turning her appropriately, your raid will be fried by her lightning. If your add tank isn’t despawning the adds appropriately in P1, your P3 add tank is screwed. If your Nefarian tank doesn’t drag Nefarian far enough away from Onyxia, they get the Children of Deathwing buff and will pretty much 2-shot both your Ony tank and your Nef tank.

2) The interrupters. While this will be somewhat alleviated in 4.1 because all interrupt abilities will no longer miss, that’s not the case today and it hasn’t been the case since the launch of Cataclysm. That means that, right now and up until 4.1, you need people able to interrupt every single cast of Blast Nova in P2 who are reliable. In the 25-man version, Blast Nova is cast every 8 seconds, so unless you have 3 enhancement shaman lying around, you probably need 4, 5 or 6 dedicated interrupters. Tanks generally have low hit, so they miss. Healers are generally the same, plus they also have this thing called “healing” to do while on the platforms. Granted, the amount of hit needed is only 5-6% since the mobs you’re interrupting are level 85, just like us. So in some cases, a tank would be okay for this. For the most part, however, in order to have interrupts that don’t miss, you need a mix and match of melee DPS who are probably going to be hit-capped. If one of them misses one interrupt, you may be able to pull through, but in our raid group, 2+ Blast Novas means an immediate wipe or means that some people die due to the extra damage and leaves us wiping somewhere under 10%.

3) The healers have to push in P2. Honestly, you’ve got to pull out all your tricks, especially if you’re planning on pushing 1-2 Electrocutes (see below) in this phase. I take 7 healers to Nefarian and put two on each platform, along with one of our three tanks on each platform, meaning there’s five DPS on each platform as well. The extra healer generally gets dropped on to the NE platform and is usually an Atonement disc priest, so they’re able to smite the add and heal that way. However, the tricky part is that we have to keep up this insane kind of burn phase for ~3 minutes and, in the case of my guild, two Electrocutes. All the while, we’re dealing with Shadowflame Barrage (which inflicts pushback — and while I try to make sure a paladin and a shaman are on each platform, they’re both using Resist aura/totem so that we get the Shadow and Fire covered from the paladin and the nature covered from the shaman), healing people up after they pop out of the lava —

  • A word about the lava. Getting out of the lava is not hard. The lip of the platform sucks and, yes,  there have been times where I’ve jumped around, flailing like a jackass. The lava does not suck. What sucks is Blast Nova being cast right as most people are jumping up out of the lava on to the platform. What we tend to do is have everyone with an interrupt try to get the first one except the person designated to be the second interrupter. But it still sucks.

— and generally trying desperately to make sure people are topped off just before Electrocute hits. I pop everything — Aura Mastery, Guardian of Ancient Kings, Divine Favor, Avenging Wrath, Holy Radiance, even sometimes Lay on Hands, though I prefer to hold that and my mana potion for P3. I also try to sneak in a Divine Plea right at the P1/P2 transition so it’s up again sometime in P2. It’s one of the crazier healing moments in the game and, the way we do it, it lasts almost the full three minutes.

This isn’t bad, but it sure means we’re pretty taxed as we push P3, with Electrocutes coming every 20 seconds or so, plus the healers chasing the add tank don’t get a chance to rest. Further, because I’ve had to blow all my CDs in P2, most of them (Guardian of Ancient Kings in particular) don’t come back up in P3. That’s why I try to save my mana potion and my Lay on Hands for P3, because I know that’s all I’ll have left to help me out with maybe two Hands of Sacrifice, if I’m lucky. So yeah, healing in any role on this fight can suck.

4) The add tank in P3 has got to be on top of his or her game. Running the adds around, dodging Shadowflame, stunning (and not stunning) as is appropriate. I have not healed the add tank so I’m not really sure what this insanity looks like, but I understand that the basic concept of this boils down to “making split-second decisions over the course of about 3 minutes, the results of which will either kill you and wipe the raid or will save you and the raid.”

5) Electrocute is nature damage. Okay, this is probably more of a pet peeve than an outright reason why this fight sucks, but it just didn’t seem to be a complete list without this as a mention. As a paladin, my Resistance Aura resists Shadow, Fire and Frost damage. Aura Mastery boosts those resistances, normally at 195, effectively doubling those resistances to 390 for six seconds. (According to this scary, yet useful, math post on Elitist Jerks, this means our base resist is ~20% against a level 88 and Aura Mastery bumps it up to the 35% level.)  Shaman are the ones in the raid (generally) who bring nature resistance in the form of Elemental Resistance Totem or glyphed Healing Stream Totem. (Hunters can also help with Aspect of the Wild, but who wants to give up the RAP from Aspect of the Hawk?) Shaman do not have a burst resist mechanic like Aura Mastery, so 195 Nature/Frost/Fire resistance is all you get from their totems, or, as noted before, ~20% resist. That means, on average, about 20k of that ~100k damage is resisted if you’re in range of a shaman’s totems or a hunter’s Aspect of the Wild. But short of personal cooldowns, there’s not a lot you can do to mitigate Electrocute damage beyond relying on someone’s totem.

6) Due to the unreal reliance on a specific handful of people, finger-pointing is hard to avoid. On the one hand, I enjoy clearly-defined roles so I know who screwed up. On the other hand, boy, does this fight piss people off and BOY, does it make people leap on each other, many armed with poorly-interpreted log data. (Pet peeve: people reading the logs who have no idea what they’re reading.)

Seriously, tempers get frayed, strategies are questioned and really, it’s just a matter of finding the right variations that work for you and then executing them. Execute the fight, we win. If any of those people (interrupters, tanks, healers) screw up, that’s almost certainly a wipe. And then you have to trace the root of that failure. So someone died to Electrocute because they weren’t topped up by the healers. Did Blast Nova contribute to the low health? Was the healer completely oom because of healing through Blast Nova? Who let the Blast Nova or Novas through?

The key to analyzing this fight is finding the root cause, not just saying “oh, so-and-so died to this”.

Wait, Kurn, you LIKE this fight?

I do. I like the feeling when Nefarian dies, knowing that the people we relied on were (almost certainly) on their game. I like knowing that we beat a tricky encounter. I like pushing myself in P2 and I’m constantly pushing to make myself better at it so I’m not practically oom when I start healing the Nefarian tank in P3.

We didn’t get Nefarian down this reset. Some roster changes, some changes in roles… we had two 1% wipes, but couldn’t seal the deal.

I don’t like it, but I’m okay with what it means. It means that we probably extend Blackwing Descent until next week. If we do, it means that we have 5 less bosses to kill, which means more time on other stuff. Heroic Halfus, normal Al’Akir, these are the fights we’ll be looking at, and because we’re probably extending the instance, we’ll have the time to do so. With only 9 hours of raiding a week, we can easily waste a lot of time. Maybe cutting out 5 farmable bosses is a way to do that.

All I know is that Nef will die this coming reset and that I’m looking forward to some new stuff, too.

Oh yeah, and the Defender of a Shattered World title, too!