Where else to start but at the very beginning? Whether you're starting up your own guild from scratch or you've inherited a guild from a departing guild master, there are probably a few things you need to do. Module 1: Starting Up covers all kinds of pesky details that you might not have even thought about!
Among the things you'll learn:
- how to determine which server/faction might be ideal for you
- why multiple "GMs" might be a bad idea
- how and why to write down your guild's goals
- how to write out helpful, clear guild policies
- the best way to figure out a guild schedule
- how to be firm without being a jerk
- and much more!
When you purchase the Epic version of the full guide, Module 1 will also contain the Epic Bonus: It's Lonely at the Top. This bonus section discusses how the stresses of leadership can get to you and how you can vent your frustrations in a productive, or at least not harmful, way.
When you purchase the Legendary version of the full guide, Module 1 will contain both the Epic Bonus and the Legendary Bonus: Dealing with People. Congratulations on becoming a guild master! Now you have to be a "people person"! This bonus section discusses some of the strategies I've used in the past to deal with various guild members and certain problems that arose in my time as guild master. Learn how to institute "office hours", a concept that saved my sanity back in Burning Crusade!
The Rare Version of this module gets you the core module content in PDF format, which includes all the necessary information you'll need to get a guild started off on the right foot!
$9.99 USD FREE! (27 pages)