{"id":2059,"date":"2011-09-27T19:03:41","date_gmt":"2011-09-27T23:03:41","guid":{"rendered":"http:\/\/kurn.apotheosis-now.com\/?p=2059"},"modified":"2011-09-27T19:03:41","modified_gmt":"2011-09-27T23:03:41","slug":"substantial-holy-paladin-changes-in-4-3-ptr","status":"publish","type":"post","link":"https:\/\/kurn.info\/blog\/substantial-holy-paladin-changes-in-4-3-ptr\/","title":{"rendered":"Substantial Holy Paladin Changes in 4.3 (PTR)"},"content":{"rendered":"<p><a href=\"http:\/\/www.mmo-champion.com\/content\/2475-Patch-4.3-on-PTR\" target=\"_blank\">MMO-Champion&#8217;s datamining<\/a> has revealed a number of forthcoming changes to holy paladins on the public test realm for 4.3.<\/p>\n<p>Let&#8217;s just jump right into the raw changes and then I&#8217;ll talk about what they potentially mean.<\/p>\n<blockquote>\n<ul>\n<li>Divine Plea: You gain 12% of your total mana over 9 sec, but the amount healed by your healing spells is reduced by <ins>50% and grants a charge of Holy Power. .<\/ins> <del>50%.<\/del><\/li>\n<li>Holy Radiance: <ins>40 yd range<\/ins> | <ins>3 sec cast<\/ins> <del>1 min cooldown<\/del> | <del>Instant<\/del> | <ins>Imbues a friendly target with radiant energy, healing that target and<\/ins> <del>Heals<\/del> all <ins>party or raid members<\/ins> <del>friendly targets<\/del> within <ins>10<\/ins> <del>20<\/del> yards for <ins>50<\/ins> <del>up<\/del> to <ins>61 and another<\/ins> 683 every <ins>1 sec for 3 sec<\/ins> <del>sec, with effectiveness diminishing on targets farther than 8 yards away<\/del> and <ins>grants a charge of Holy Power. .<\/ins> <del>for each additional player target beyond 6. Lasts 10 sec.<\/del><\/li>\n<li>Infusion of Light: Your Holy Shock critical hits reduce the cast time of your next Flash of Light, Holy <ins>Light, Divine<\/ins> Light or <ins>Holy Radiance<\/ins> <del>Divine Light<\/del> by 0.75 sec.<\/li>\n<li>Infusion of Light: Your Holy Shock critical hits reduce the cast time of your next Flashof Light, Holy <ins>Light, Divine<\/ins> Light or <ins>Holy Radiance<\/ins> <del>Divine Light<\/del> by 1.5 sec.<\/li>\n<li>Judgements of the Pure: Your Judgement increases your casting and melee <ins>haste and mana regeneration from Spirit while in combat.<\/ins> <del>haste.<\/del><\/li>\n<li>Judgements of the Pure: Your Judgement increases your casting and melee <ins>haste and mana regeneration from Spirit while in combat.<\/ins> <del>haste.<\/del><\/li>\n<li>Judgements of the Pure: Your Judgement increases your casting and melee <ins>haste and mana regeneration from Spirit while in combat.<\/ins> <del>haste.<\/del><\/li>\n<li>Seal of Insight: Unleashing this Seal&#8217;s energy will deal [1 + 25% of SPH + 16% of AP] Holy damage to an <ins>enemy.<\/ins> <del>enemy and restore 15% of the Paladin&#8217;s base mana.<\/del><\/li>\n<li>Clarity of Purpose: Reduces the casting time of your Holy <ins>Light, Divine<\/ins> Light and <ins>Holy Radiance<\/ins> <del>Divine Light spells<\/del> by 0.15 sec.<\/li>\n<li>Clarity of Purpose: Reduces the casting time of your Holy <ins>Light, Divine<\/ins> Light and <ins>Holy Radiance<\/ins> <del>Divine Light spells<\/del> by 0.3 sec.<\/li>\n<li>Clarity of Purpose: Reduces the casting time of your Holy <ins>Light, Divine<\/ins> Light and <ins>Holy Radiance<\/ins> <del>Divine Light spells<\/del> by 0.5 sec.<\/li>\n<li>Infusion of Light: Increases the critical effect chance of your Holy Shock by 5%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy <ins>Light, Divine<\/ins> Light or <ins>Holy Radiance<\/ins> <del>Divine Light<\/del> by 0.75 sec.<\/li>\n<li>Infusion of Light: Increases the critical effect chance of your Holy Shock by 10%. In addition, your Holy Shock critical effects reduce the cast time of your next Flash of Light, Holy <ins>Light, Divine<\/ins> Light or <ins>Holy Radiance<\/ins> <del>Divine Light<\/del> by 1.5 sec.<\/li>\n<li>Judgements of the Pure: Your Judgement increases your casting and melee haste by 3% for 1 <ins>min and your mana regeneration from Spirit while in combat by 10%.<\/ins> <del>min.<\/del><\/li>\n<li>Judgements of the Pure: Your Judgement increases your casting and melee haste by 6% for 1 <ins>min and your mana regeneration from Spirit while in combat by 20%.<\/ins> <del>min.<\/del><\/li>\n<li>Judgements of the Pure: Your Judgement increases your casting and melee haste by 9% for 1 <ins>min and your mana regeneration from Spirit while in combat by 30%.<\/ins> <del>min.<\/del><\/li>\n<li>Light of Dawn: Consumes all Holy Power to send a wave of healing energy before you, healing up to <ins>6<\/ins> <del>5<\/del> of the most injured targets in your party or raid within a 30 yard frontal cone for 605 to 674 per charge of Holy Power.<\/li>\n<li>Paragon of Virtue: Reduces the cooldown of Divine Protection by <ins>30<\/ins> <del>20<\/del> sec, Hand of Sacrifice by 30 sec and Avenging Wrath by 60 sec.<\/li>\n<li>Paragon of Virtue: Reduces the cooldown of Divine Protection by <ins>15<\/ins> <del>10<\/del> sec, Hand of Sacrifice by 15 sec and Avenging Wrath by 30 sec.<\/li>\n<li>Speed of Light: Grants 1% spell <ins>haste.<\/ins> <del>haste and reduces the cooldown of Holy Radiance by 13 sec.<\/del> <ins>In addition,<\/ins> Casting <del>Holy Radiance or<\/del> Divine Protection increases your movement speed by 20% for 4 sec.<\/li>\n<li>Speed of Light: Grants 2% spell <ins>haste.<\/ins> <del>haste and reduces the cooldown of Holy Radiance by 26 sec.<\/del> <ins>In addition,<\/ins> Casting <del>Holy Radiance or<\/del> Divine Protection increases your movement speed by 40% for 4 sec.<\/li>\n<li>Speed of Light: Grants 3% spell <ins>haste.<\/ins> <del>haste and reduces the cooldown of Holy Radiance by 40 sec.<\/del> <ins>In addition,<\/ins> Casting <del>Holy Radiance or<\/del> Divine Protection increases your movement speed by 60% for 4 sec.<\/li>\n<li>Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 33% chance to generate a charge of Holy Power. <ins>In addition, casting Holy Radiance will always generate one charge of Holy Power.<\/ins><\/li>\n<li>Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 66% chance to generate a charge of Holy Power. <ins>In addition, casting Holy Radiance will always generate one charge of Holy Power.<\/ins><\/li>\n<li>Tower of Radiance: Healing the target of your Beacon of Light with Flash of Light or Divine Light has a 100% chance to generate a charge of Holy Power. <ins>In addition, casting Holy Radiance will always generate one charge of Holy Power.<\/ins><\/li>\n<\/ul>\n<\/blockquote>\n<p>Whew. Okay, let&#8217;s take these one at a time. Bear in mind that <a href=\"http:\/\/us.battle.net\/wow\/en\/blog\/3615095\/Explanation_of_43_Balance_Changes_Part_One-9_27_2011#blog\" target=\"_blank\">Ghostcrawler has also posted some thoughts<\/a> about various changes. Plus, the <a href=\"http:\/\/us.battle.net\/wow\/en\/blog\/3608419\/Public_Test_Realm_Patch_43_Notes-9_27_2011\" target=\"_blank\">first set of patch notes is up<\/a>.<\/p>\n<p>&#8211; <strong>Divine Plea<\/strong>: Same as always, but now also grants you one charge of Holy Power. Great, excellent. Anything that adds Holy Power is pretty good.<\/p>\n<p>&#8211; <strong>Holy Radiance<\/strong>: 40 yd range | 3 sec cast | Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 50 to 61 and another 683 every 1 sec for 3 sec and grants a charge of Holy Power. This is different. We will now have a cast time for Holy Radiance and it will be a targettable spell. You will drop the Holy Radiance effect on top of someone and THEY will heal themselves and all party\/raid members within 10 yards, etc, etc. Note that this is a much smaller radius than we&#8217;re used to (10 vs. 20 yards) and it&#8217;s been confirmed that there is no cooldown. There is still the cast time, however, and I would presume that the mana cost has not decreased. As well, note that it only heals for a total of 3 seconds. So it looks as though you get an initial heal on the target\/allies within 10 yards and then 3 ticks (without haste included) of the new Holy Radiance spell. Oh and look, a charge of Holy Power.<\/p>\n<p>Finally, Ghostcrawler has let us know that Holy Radiance will now benefit from Illuminated Healing, our much-maligned mastery. I guess we&#8217;ll see how that goes. Certainly it&#8217;s a buff to our mastery if another of our spells is going to benefit from it, but I don&#8217;t see the overall healing done by Holy Radiance, even in its new form, to be anywhere close to the mitigation from, say, Divine Aegis from a discipline priest&#8217;s Prayer of Healing.<\/p>\n<p>&#8211; <strong>Clarity of Purpose<\/strong> and <strong>Infusion of Light<\/strong>: Both of these talents remain the same except they affect the cast time of Holy Radiance now, as well as Flash of Light, Holy Light and Divine Light.<\/p>\n<p>&#8211; <strong>Seal of Insight<\/strong>: The key point here is that judging with Seal of Insight up no longer grants you 15% of your base mana! Goodbye, judging on cooldown.<\/p>\n<p>&#8211; <strong>Judgements of the Pure<\/strong>: You&#8217;re now going to get more mana regeneration from keeping Judgements of the Pure up. At 3\/3 JotP, you&#8217;re getting 30% extra regen from Spirit while in combat. This will keep us judging once a minute and makes up for the fact that we will no longer gain mana from judging. Ghostcrawler said we&#8217;d want to judge every 30 seconds, though the JotP duration has not (yet) changed. I guess we&#8217;ll want to watch for that to potentially drop to a 30s duration. At any rate, we were always getting a set rate of 3513 mana back per judgement (not including the cost of judging) and nothing we ever did could change that. This change tells us that more mana regen is available by stacking spirit. Interesting&#8230;<\/p>\n<p>&#8211; <strong>Light of Dawn<\/strong>: As Ghostcrawler said, this is moving to a baseline of 6 targets, up from 5. The associated Glyph of Light of Dawn will be changed to lower the number of targets but increase the output. The glyph changes this to 4 targets with a 25% boost in throughput.<\/p>\n<p>&#8211; <strong>Paragon of Virtue<\/strong>: Just a slight change to 15s and 30s off of Divine Protection&#8217;s cooldown as opposed to 10s and 20s.<\/p>\n<p>&#8211; <strong>Speed of Light<\/strong>: Still grants us 1\/2\/3% of spell haste, but casting Holy Radiance will NO LONGER give us a speed boost. Well, now the Paragon of Virtue change makes sense. Ghostcrawler says it&#8217;s a nerf compared to 4.2 (and it is, since we now only have one sprint) but, to be fair, if there&#8217;s no cooldown on Holy Radiance, it would hardly make sense to constantly have a 60% speed boost.<\/p>\n<p>&#8211; <strong>Tower of Radiance<\/strong>: I would say that they are attempting to pigeon-hole us into taking Tower of Radiance. I actually like the talent, but I know there are several builds out there that don&#8217;t drop 3 points here. Now, though, it&#8217;s worth taking even if you never directly heal your beacon, because it ensures (at least one point, anyhow) that you will always gain one charge of Holy Power anytime you cast Holy Radiance.<\/p>\n<p>So. What do you fine folks think of the changes?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>MMO-Champion&#8217;s datamining has revealed a number of forthcoming changes to holy paladins on the public test realm for 4.3. Let&#8217;s just jump right into the raw changes and then I&#8217;ll talk about what they potentially mean. Divine Plea: You gain 12% of your total mana over 9 sec, but the amount healed by your healing [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[97,48,20],"tags":[],"class_list":["post-2059","post","type-post","status-publish","format-standard","hentry","category-4-3","category-healing","category-paladins"],"_links":{"self":[{"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/posts\/2059","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/comments?post=2059"}],"version-history":[{"count":0,"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/posts\/2059\/revisions"}],"wp:attachment":[{"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/media?parent=2059"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/categories?post=2059"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/kurn.info\/blog\/wp-json\/wp\/v2\/tags?post=2059"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}