I have a new favourite thing to do in World of Warcraft and that thing, my friends, is soloing Zandalari Warbringers.
It all began because my level 90 priest, who is my enchanter, was severely lacking in various reputations to get the “good” enchants, the ones that need revered with the August Celestials and Shado-Pan. My priest had basically been neutral with both of these factions and I was in absolutely no mood to do countless dailies and such to raise her rep to honored, much less revered. Some searching online revealed that one can get a ridiculous amount of rep with these Bind-to-Account things called “Stolen Insignias”, which drop from Zandalari Warscouts and Zandalari Warbringers.
I’d killed a few Warscouts and I knew of the Warbringers (they had previously kicked my ass) but still felt stuck because I didn’t really know if I could solo them.
At the relatively low equipped ilvl of 525, I’m proud to say that my hunter can, in fact, solo the Warbringers. It is awesome.
Why is it awesome?
Well, not only is my priest the proud owner of all the bracer and weapon MoP-level enchants, but I am getting these awesome things called Big Bag of Zandalari Supplies and Small Bag of Zandalari Supplies. The big bags are themed, so to speak, and are duplicates of the various bags the rares in Townlong Steppes have a chance of dropping. So you could open a bag and get 20 Golden Lotus, along with something like 100 herbs. Or you could open one and get a Sha Crystal, some Mysterious Essences and a crapton of Spirit Dust. Or you could open one up and get a ton of ore and a few gems. The small bags contain gold, plus a stack of a couple of different materials. (I am now drowning in Kyparite, by the way.) These bags and insignias also have a chance to drop from the (much easier) Zandalari Warscouts. (There’s about a 29% chance to get big bags from the Warbringers and a 15% chance from Warscouts, so the Warbringers are definitely better odds, although I quite enjoy killing the Warscouts, too!)
If you don’t need rep and if you don’t need various MoP materials like herbs, enchanting stuff, ore or leather, then there’s still one reason for you to go out and try to kill Warbringers: the mounts.
So that’s the Slate one that I got the other day. The others are Jade and Amber and you can apparently tell which colour mount is a drop possibility by virtue of what colour mount the Warbringers are on. (or their chairs? I am unclear on this.) At any rate, the mounts are a nice little bonus.
I’ve been killing these guys all weekend long. They have an approximate respawn timer of an hour and they only spawn in five places in the world: Near Chi-Ji’s Cradle in Krasarang Wilds, near the Briny Muck in Dread Wastes, near Sik’vess in Townlong Steppes, near the Yaungol Advance at the eastern edge of Kun-Lai Summit and near Sri-La Village in The Jade Forest.
As a hunter, the hardest part of this is controlling threat. I was very confused as to why my pet’s aggro was, well, terrible. Apparently, they’re immune to taunts, much like the Death Adders on the Timeless Isle. As such, to get it done easily, I personally have to chain misdirect my pet and feign quite a bit. Terrible, but the rewards are good enough and it’s challenging enough for me to keep doing it, despite the immunity to taunts.
If you’re not too concerned with threat, the next major issue is keeping your pet alive. The Glyph of Mend Pet is helpful in removing the potential fear being cast on the primary target of the Warbringer, but the Glyph of Mending is essentially mandatory for this.
The other thing to be worried about, in terms of pet health, is the stupid Vengeful Spirit. You need to turn off all your AOE stuff and keep your pet on passive so it doesn’t change its target, or else you may get the attention of the Vengeful Spirit who can two or three-shot you (or your pet). Keeping Mend Pet up at all times will help to draw her to you, where you can easily run away from her. If you need to feign while she’s up, do so, but then re-cast Mend Pet to ensure she turns around and comes right back to you instead of your pet.
In terms of pets used, I use a turtle for the Last Stand ability as well as the Shell Shield ability. Both can come in fairly handy!
Overall, it’s a fun, profitable thing to do and it’s something that lesser-geared hunters can do fairly easily, with some practice. Here’s a video guide to soloing a Zandalari Warbringer that I put together this weekend. :)
Useful post… I’d tried (and failed) to solo those on my better-geared-than-yours hunter but it was mostly due to the spirit taking 50% health from my pet each hit, I have a tank toon who can solo them in about the same time and is much easier to navigate around the spirit than a pet is so I’ve just been soloing on my tank. I never thought to kill the AoE stomp and just have the spirit come to me via healing threat. Oops.
A couple of other suggestions now that I’m thinking about doing it on my hunter again… I’m still a big fan of having 2pc T5 available to my hunter for these types of high-damage-on-pet fights, you lose a decent amount of dps but gain a crazy amount of automatic pet healing. I think I’m running shoulders and gloves to minimize the dps loss.
Also, since Misdirection is off the GCD (has been for a while but wasn’t well advertised when that happened) there’s nothing stopping you from using the MD pet glyph and macroing MD to all of your abilities… your threat only transfers to your pet for, I think, 30 seconds before it reverts to you but especially in BM spec that’ll give your pet way more than enough of a head start to stay ahead of you. You can also use the personal taunt to get the ghost over to you, another thing I hadn’t really thought of, at least while that button still exists.
The Mounts that drop from the Warbringers are absolutely connected to the Mount that particular Warbringer is riding.
A quick way to note the differences is the eyes:
Jade=Red
Slate=Blue
Amber=Yellow
The color of their skins is also different, but the eyes are a quick reference point.