Given the maintenance happening now on the beta realms and information from MMO-Champion, it appears that a new build (12942) is being released.
With it, according to MMO-Champion, there are some changes that will affect Holy Paladins.
* Holy Shock base healing has been reduced by 30%.
Reducing the potency of what has become our go-to heal (strange DK tanks who heal themselves for 17k aside) is a real head-scratcher. I can’t wait to check out the numbers. My Holy Shock in an instance (with various buffs like kings, spellpower, etc) seems to hit for about 8.5k and crit for about 12.5k.
* Beacon of Light now has a 60 yards radius, up from 40 yards. Now affects all heals instead of just Holy Light and Holy Shock.
I have no idea what this is supposed to mean. Even Light of Dawn was working with Beacon of Light in the last build.
[22:48:24.267] Madrana Light of Dawn Bear +0 (O: 5994)
[22:48:24.267] Madrana Light of Dawn Gullo +4038
[22:48:24.267] Madrana Light of Dawn Wastecoat +0 (O: 3904)
[22:48:25.090] Madrana Beacon of Light Shiramune +2140
[22:48:25.091] Madrana Beacon of Light Shiramune +2019
[22:48:25.091] Madrana Beacon of Light Shiramune +1952
* Tower of Radiance no longer affects Holy Shock.
Well, that’s annoying. I guess they don’t want us to be able to gain Holy Power by 2 charges when we heal the beacon target with Holy Shock. That’s not game-breaking, but it’s discouraging, particularly when paired with the nerfing of Holy Shock’s healing.
The only other change that really affects PVE healing is this:
* Eternal Glory now has a 15/30% chance to proc, down from 20/40%.
Still no better use for those two talent points, if you ask me. Eternal Glory is amazing when it procs.
Edited to add:
Totally forgot to talk about this, sorry:
Seal of Insight now restores 4% of the paladin’s base mana instead of his/her maximum mana.
There goes our mana regen and basically any reason to stand in melee at all ever. Which is okay by me, since I didn’t make a ton of use of this, but this is definitely going to hurt.
Nerfbat to the shin. At least it wasn’t to the face. I’ll report back after my raid tonight and such after I’ve had a chance to see what the nerfage looks like in terms of real numbers.
Oh, also, Holy T11 set bonuses:
- Item – Paladin T11 Holy 2P Bonus – Increases the critical strike chance of your Holy Light spell by 5%. / Instant
- Item – Paladin T11 Holy 4P Bonus – Whenever your Holy Radiance spell is active, you gain 1620 Spirit. / Instant
The 2pc is kind of meh. The 4pc is perhaps a bit interesting. That is a whackload of Spirit, which, if you’ll remember, is a regen stat for us. Could it be to help us offset the cost of Holy Radiance? For a minute there I thought it was to help us benefit better from Innervate, but it’s been a while since Innervate was based on spirit!