- Speed of Light has been revamped to only affect Holy Radiance – Speed of Light – Grants 1/2/3% spell haste and reduces the cooldown of Holy Radiance by 30 sec. Casting Holy Radiance increases your movement speed by 20/40/60% for 4 sec. /
- Clarity of Purpose now reduces cast time by 0.3 sec at Rank 2, down from 0.35 sec.
I don’t really know what to make of the Speed of Light changes. It feels as though Blizzard just removed almost all the synergy in our tree.
Speed of Light (3/3) currently gives you 30% spell haste to Flash of Light, Holy Light and Divine Light after using Holy Shock along with the speed boost and lower Holy Radiance cooldown.
While an extra 3% spell haste overall is arguably better than 30% haste to three spells after use of a fourth spell (Holy Shock), it now feels as though we no longer have any spells that work really well together. Or almost none. Assuming the Infusion of Light proc from a crit Holy Shock still reduces the cast times of Holy Light and Divine Light by 1.5 seconds, that’s still one bit of synergy between the spells.
But what else is there? Nothing, really.
Discipline Priests get Evangelism and Archangel and Atonement. If I could freaking Exorcism to heal, I would think seriously about Denounce. That would be some synergy. Holy Shock, Denounce proc, Exorcism on the mob, healing a nearby party or raid member for the amount of the Exorcism. Note that this isn’t actually something I want, but it would be some synergy between our spells.
Similarly, look at the holy priests and Chakra. That talent is the definition of synergy, where one talent (Chakra) gets popped and depending on what state you enter, the spells specific to that state are improved.
What do we get? Infusion of Light (which is a crit proc) increases the cast time of two spells by 1.5 seconds.
There’s also Daybreak, I suppose, since it procs off the casts of FoL, HL and DL and leads back to HS. But that doesn’t compare at all to the priest talents.
Anyways. I seem to have gone and rambled. That’s a shocker, eh? ;)
The Clarity of Purpose change is definitely there for rets or prots and is probably there to nerf PVP paladins of other specs to prevent them from healing. Holy will always take all three points, but .35 seconds isn’t substantially different from .5 seconds, so whoever was taking 2/3 Clarity of Purpose was benefitting from saving a point. By changing it to .3 seconds, that adds a total of .2 seconds to the cast times of HL and DL, so 2.7 at base. More time casting means that’s more time in which you can be silenced, which leads to being counterspelled or silenced or otherwise locked out of your entire spell kit for the next 6 seconds or whatever. Which feels like an eternity.
Then I have to comment on this:
- Zealotry now requires 3 Holy Power to use, but does not consume Holy Power.
So immediately after gaining 3 Holy Power, a ret can then beat your face in with a 3HP Templar’s Verdict, then Crusader Strike and get another 3HP and then Templar’s Verdict you in the face again! For ret pallies, this is awesome.
I mention it because I want to be able to say “this is awesome” about some of our changes or some of our spells.
I’m disappointed with the overall lack of synergy in our tree, the lack of awesomeness about our 31pt talent and I keep waiting for it to get better. This build (assuming it brings with it the previous changes) will be okay, but it’s not The Build Where Everything Is Fixed. And I’m starting to be concerned that things just will not be fixed, not for some time. I’d love to be wrong, but I kind of don’t think I am.