Ah, Tuesdays. Relaxing day with no raid. It feels sooooo good to chill.
And I kind of deserve the day off, even if it’s nothing special and we always have Tuesdays off. We downed heroic 25-man Sindragosa on Monday, bringing us to 11/12 HM in ICC 25. Gah. I’m so worn out. Of course, our second holy paladin is apparently going to be MIA for a MONTH starting after Thursday, so I am not going to get a lot of recovery time. I told the raid leader that we needed not just one more paladin, but two, because I NEED a night off sometimes without the potential guilt that a raid can’t happen. Neither of us were there last Thursday, since we, strangely enough, both had our birthday on Friday, so in three hours they only got heroic Rotface, heroic Festergut and a few attempts at heroic Putricide before downing him on regular.
Anyways, guilt and obligation are not a factor tonight, so I ordered pizza and will be watching some TV shortly. While I wait, it’s time for Search Terms I Wish To Expound On!
1) unbound plague melee
Probably the most important thing you need to do if you, as melee, get Unbound Plague is to run the hell out of melee until you and people in melee no longer have it. The worst case scenario is that everyone, including your tank, keeps passing Unbound Plague around, increasing your debuff stacks and then you all die.
Check with your raid leader, but that thing spreads FAST, so my advice is to get out ASAP.
2) “divine sacrifice” putricide hm
Dear sweet God, if you have it as a holy or ret pally, bubble and hit Divine Sacrifice in P3. Right about when the third stack of Mutated Plague starts hitting the tanks is a REAL good time for the whole raid to take 20% less damage, assuming you have Divine Guardian, or a good time for your group to take 30% less damage. (Do not hit Divine Shield and Divine Sacrifice if you are a protection paladin who has stacks of Mutated Plague, because you will heal Putricide.)
3) 2 beacons on 1 tank
Yep, no problems here. They do stack. Bear in mind that there is lag between the casted heal on a person and the person with beacon, so watch your tank anyways.
4) anti magic zone viable for sindragosa hardmode?
This is a great question. I don’t actually know. I will state, with confidence, that nothing but LOS is wiping off stacks of Mystic Buffet. But AMZ may be useful for P3 on heroic Sindragosa, perhaps allowing people to drop Instability stacks in the raid for a short time.
5) can fury of frostmourne be bubbled through?
Excellent question. I’ll try that this reset. I think one of our shammies Reincarnated on Monday’s LK kill after FoF, so…
6) do you have to interupt npc in frost tomb lich king
I love that I’m answering this without actually ever getting sucked into Frostmourne.
– If you’re a DPS, you need to kill the bad NPC and that includes interrupting his cast.
– If you’re a healer, you need to heal the good NPC and that includes dispelling the magic effect on him.
– If you’re a healer who cannot dispel magic, you must heal your good NPC and then interrupt the bad NPC’s cast. Shammies would, in this case, use Wind Shear. Druids will need to bear form and bash.
So unless you’re a priest or a paladin, you need to interrupt the bad NPC’s cast. If you’re a priest or a paladin, you just need to dispel magic or cleanse the debuff on your good NPC.
7) haste pally 3.3.3 holy
If you’re someone stacking spellpower and mostly casting Flash of Light, get to 676 haste and then stop worrying about it, given Wrath of Air Totem, Improved Moonkin Aura/Swift Retribution Aura and Judgements of the Pure.
If you’re a holy paladin who stacks intellect and mostly casts Holy Light, don’t stop stacking haste! Ever! :) Stat priority goes:
Intellect > Haste > MP5 > Crit > Spellpower
8) nagrand level range
I believe 64 is when you can start picking up quests in Nagrand and you can easily spend four levels there if you do ALL of the quests, including some group quests like Durn the Hungerer, the forge camps, etc. And Corki. But I prefer leaving him to die. I hate that bastard.
9) prot pally why not divinity
This is an interesting question. After all, Divinity improves the healing you take by up to 5%, right?
The issue here is one of what is a better allocation of those five talents.
A semi-typical spec for a raiding prot paladin would look something like this:
With a spec that’s 0/53/18, could you take five points out of ret and sneak them into Divinity? Sure. But you’d be losing out on more damage done out of something like Crusade and Seal of Command or utility out of Pursuit of Justice. It’s not really worth it when you have Improved Devotion Aura which you should usually have on if only for the armor bonus, which also adds 6% extra healing. If you are suffering so much that you feel you really need the 5% extra healing from Divinity, your healers are slacking.
As a tank, you have two main jobs.
a) Hold threat. You hold threat by doing damage and using high-threat abilities.
b) Stay alive. You stay alive by virtue of the gear you’re wearing and various cooldowns like Divine Protection, Ardent Defender and other forms of avoidance (dodge/parry) and mitigation (block).
Your first responsibility is to pull everything on to you and hold them there. Your survivability, while most certainly something that should concern you, is not your most pressing concern. If you’re specced and geared properly for the content you’re attempting, your healer(s) should be able to keep you up. Blow cooldowns if you have to, but you should not need the extra 5% healing. Consider those to be points incenting holy paladins to start dropping points in Protection.
10) toc toc different lockouts?
Yep. There are FOUR lockouts for Trial of the Crusader.
a) Trial of the Crusader, 10 man (regular)
b) Trial of the Grand Crusader, 10 man (heroic)
c) Trial of the Crusader, 25 man (regular)
d) Trial of the Grand Crusader, 25 man (heroic)
Thankfully, Blizzard recognized that that is WAY too much time spent on the same bosses in what is the same blasted instance and changed hard modes for ICC back to being something you can trigger or select within the same instance of the raid.