A Prime Example of Blizzard's Failure

I promise, I am not going to bash Blizzard much more than I did before I decided to quit the game after this expansion and I promise that I will not try to convince anyone that the game is terrible or that Blizzard is the greatest evil we’ve ever seen. I am still passionate about WoW topics and this is one of them.

An opportunity arose tonight for me to discuss a prime example of how Blizzard has failed its userbase.

My guild, Apotheosis, perhaps like many, is recruiting and part of that recruitment effort is having a “posting” available for people on our realm in the Guild Finder tool. We never accept applicants from this alone — if there’s a potentially good candidate, I funnel them to the guild website and they apply for real over there. I always, always take the time to respond to these people before declining them, though, even if it’s just a short “Thanks for your interest, but we’re full on your class at the moment. Thanks again for thinking of us and best of luck to you!”. (Note to self: add that to the list of stuff either a recruitment officer/person or GM should do.)

Tonight, I checked the Guild Finder tool and saw a mage candidate. I promptly went to his armory.

At first, I laughed. Then I facepalmed. And then I asked Twitter if they had any decent mage resources, like BEGINNER mage resources, to help this poor guy.

I imported him into chardev. Here’s the link:

http://chardev.org/profile/403339-fail-mage.html

Let’s look at this character real quick, shall we?

Missing enchants on: helm (though is revered with Hyjal), shoulders (hated by Therazane, is not a scribe), chest, gloves, belt (that is, no belt buckle), boots, weapon, offhand

Missing gems on: helm, shoulders, chest, belt, boots

Questionable gems: 2, 1 Quick Amberjewel (40 haste) and 1 Rigid Deepholm Iolite (50 hit)

Gear worn that is not meant for a mage: helm (spirit), shoulders (spirit), bracers (spirit), boots (spirit), ring #2 (agility), trinket #2 (melee attack proc), offhand (spirit)

Other weird stats: 13.32% hit

Surprisingly, the spec isn’t the worst I’ve ever seen and the glyphs are decent (at least he has all his glyphs and the primes are what he should have for an arcane mage).

This individual reached 85 on April 22nd, so this is a very new character. Whether or not it’s a new player is uncertain.

I feel that this player (and countless more like him — or her) has been done a grave disservice by Blizzard. In fact, many of us, myself included, probably have experienced the same thing. Blizzard has done little, if anything, to educate its playerbase.

When’s the last time you looked at the class pages on the official WoW site? Here’s the mage one.

http://us.battle.net/wow/en/game/class/mage

No mention of stats that are useful. No mention of that thing called “hit rating”. No hints as to which abilities which spec should use.

They do, to their credit, link to Wowhead and Wowpedia, but even the Wowhead article isn’t all that useful and the Wowpedia one is bogged down with lore and such before it gets to what will make someone play their class much more closely to how it was intended to be played.

I think it was Cory Stockton, the lead content designer, who said at BlizzCon that a fury warrior who chooses not to take Raging Blow, I think it was, wasn’t being a “unique” fury warrior; they were being a “bad” fury warrior, which is one reason they decided to give out so many passives to the classes in Mists and leave talents as those sort of “depends on the fight or your playstyle” tools. Removing the ability to make a “bad” choice is, in my opinion, a mistake. I think that players who actually care about their characters might want to play with those choices and LEARN from their mistakes. I know I did, back when I was a wee hunter, and throughout various tiers as my holy paladin. I’ve experimented with and without Tower of Radiance and Light of Dawn, I’ve played with and without Improved Judgements and Protector of the Innocent, I’ve used Sacred Cleansing and I’ve not specced for it and such.

I think the graver mistake is not having information available to new players. The learning curve in World of Warcraft is huge. Think about it, you have to:

– pick a class
– choose a spec
– learn what abilities do what and which you probably don’t need to use often
– figure out what stats are most beneficial to your class and spec
– learn to cooperate with others, whether in PVE or PVP

And that doesn’t even take into consideration the language in WoW, by which I mean the ability to translate something like:

“LF1M Tank, DM Trib, g2g, PST!” into “Our group that is attempting to do a run in the northern Dire Maul instance, in which we do not kill the special guards, is looking for a someone who is able to hold the creatures’ attention from us as we deal damage to them. Once we have found such an individual, we can start the run immediately. Please let me know if you’re interested by sending me a tell/whisper.”

Or, perhaps you’d prefer a more recent example:

“Need 1 heals, 2 DPS, 1 tank for DS, want to go 2/8 heroic & clear, ilvl 385+ PST” which means “Our group is looking for one healer, two damage-dealers and one tank for the Dragon Soul raid instance. We would like for the group to do two of the eight bosses on the heroic mode, plus finish the rest of the raid instance. Your item level should be at least 385. Please let me know if you’re interested by sending me a tell/whisper.”

(Language in WoW is a whole OTHER post.)

So you have this gargantuan learning curve and you have zero real support from within the game. Instead of spending resources to teach people the basics of their classes (stat priorities, things like hit rating, maybe rotations), they’re spending resources attempting to make things seem less difficult for the average player.

This may be all well and good. Maybe the average player doesn’t care. Maybe the average player will only ever do LFGs and LFRs and get kicked frequently for their performance because they don’t really get what they’re doing. And maybe Blizzard doesn’t care because this guy who expressed interest in joining my guild earlier tonight still pays $15, the same as I do, and that guy who doesn’t know how to gear his mage is almost certainly giving Blizzard less of a headache than I am. ;)

One of the major issues I’ve had with the game, which has become rapidly apparent to me throughout this expansion, is that people who know how to play their characters are not abundant. We are a dying breed. Sure, there are raiding guilds and you still have people like the vodkas, Methods, Blood Legions who know how to play their characters better than anyone else in the world, but the middle class, so to speak, of the playerbase is shrinking. We’re the people who aren’t getting world firsts, but understand (and care!) enough about our classes to write blog posts and confer with guildies. We’re the ones who’ll talk and debate for hours about the use of a particular talent spec or point, or whether reforging to this stat is better in this particular encounter and the like. Or maybe we’re the ones who are interested in picking up a new class and ask Twitter or our guildies for help and advice.

Meanwhile, the playerbase grows (or shrinks) and the people who don’t know much better or don’t CARE to know much better just keep multiplying. I’ve talked about having DK “tanks” who wear intellect plate and I’ve talked about people not wearing their maximum armor level before and this poor mage is just one more of those unfortunate individuals who sign up for group content, inflicting themselves on others, who don’t know what they’re doing. They’re everywhere. Go inspect a random character on your server. Go log in right now and look at some random, max-level (likely unguilded) person and you’ll see. Hell, inspect people on your next LFG or LFR.

They have made all aspects of the game a lot more accessible than they previously did, they’ve grown their userbase an insane amount since when I first started playing and they’ve done some great things with the game. Just the changes in PVE content alone, where you have boss fights that are so different from the tank and spank encounters or the single-debuff encounters like Lucifron in Molten Core, are astonishing. Imagine back in the day, could you have seen yourself fighting a boss like Alysrazor? What about Atramedes or Al’Akir? How about Rag 2.0 or Spine of Deathwing? I may not always like the encounters, but we have come a long, LONG way from the old days where you just had to dispell people appropriately and bring down adds before killing a boss.

However, while they’ve done this, refined the game and the classes, added new classes and races, changed PVE and PVP and built up their userbase, they have not done a good job in going about TEACHING people how to play. I’ve done some of the new starting zone quests and they don’t do a lot to teach you how to play. It’s great that they notify you that new abilities are available when you ding, but I feel strongly that if Blizzard was going to go in the direction of opening up their game to more than just the theorycrafting nerds (and I use that as a term of endearment) or the people who actually ENJOY farming up stuff, then they needed to throw something at those new players.

Blizzard seems to think that free gear is the answer or nerfs to current raid content are the answer. It’s certainly easier, but what I don’t get — and may never “get”, to be honest — is why they don’t care to help players improve to the point where nerfs aren’t as “needed” as Blizzard thinks they are. In the “Cataclysm Post Mortem“, with Scott “Daelo” Mercer, he said:

Q. What didn’t work out as planned or expected?

Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted.

To which I say, are you frigging kidding me? Yes, if you’re undergeared or don’t know what you’re doing, they were hard. It took some time to learn some of the fights. Heroic Deadmines, Heroic Stonecore, Heroic Shadowfang Keep all took some doing, but Heroic Vortex Pinnacle was easy. I still don’t understand how people fail at regular Corla in Blackrock Caverns, but they do, so I assume people still fail at it on Heroic as well. But all of that is solved with gear, which is laughably easy to get these days. The point is, these dungeons weren’t all that difficult for a group of players who knew how to play. They WERE impossible if your group was not geared enough or knowledgeable enough. (And maybe they have a point about being on the long side, but at the end of Wrath, Maj, my brother and I could tank/heal/DPS our way through Heroic Gundrak, extra boss included, with 2 completely moronic or AFK DPS, in 13 minutes. I think that’s a little ridiculous.)

I still don’t understand the apparent unwillingness of Blizzard to give even basic info to players to improve the overall skill and knowledge of the players.

I don’t play League of Legends, but looking at their website, they have a Learning Center. Look at this, there’s a whole page about Champion Statistics as in what stats do what.

Even Star Wars: The Old Republic (a game a played in the open beta long enough to get a lightsaber before I lost interest) has a new player guide and look here, halfway down the second page, it tells you all about tanks, healers and DPS.

Our poor mage friend, whose sad, sad armory started this two-thousand word post, might not be such a tragic, ignorant soul, if only Blizzard had bothered to tell him that he doesn’t need spirit. Yet, they don’t tell him that. They don’t even tell him he needs hit rating (although the hit chance/miss chance table is certainly a step in the right direction). This is, I believe, one of Blizzard’s great failures over the years and this poor mage is but one example of the millions of people who don’t know (and perhaps, admittedly, don’t care to know) how to play their class.

A Sigh of Resignation

When the expansion was announced at BlizzCon, I wasn’t thrilled. My reaction was something along the lines of: Mists of Pandaria? We’re going to have PANDAS running around? SERIOUSLY?

I decided I could probably deal with that, despite not being thrilled with pandas, to the point where I now no longer say “sad panda”, but rather “sad moose”. However, that, combined with the changing talent trees and abilities and such left me doubtful that I would really enjoy very much at all in Mists of Pandaria.

Still, I said, I would wait to see if things were as bad as I thought they would be, by checking out the Beta. I signed up for the annual pass so I’d get guaranteed Mists of Pandaria Beta access and a free digital copy of Diablo III. People who have noted my overall unhappiness with the announced details of the expansion have asked me if I plan to continue playing.

To them, I have said “right now, the plan is to keep playing and keep raiding, unless something significant changes or Beta is terrible.”

So I have basically told people that my viewpoint was that everything would continue barring huge changes/proof that said changes are terrible in Beta.

And then, on Wednesday evening, Blizzard announced incoming nerfs to Dragon Soul, both normal and heroic.

I sighed. And then I resigned myself to the fact that, unless the Mists of Pandaria Beta absolutely blows my mind in terms of PVE play (especially raiding), this is my last expansion of World of Warcraft where I will be anything more than a casual player.

Let me be very clear — I am dedicated to my guild and our raid group. I will continue to raid, continue to lead the guild, up to when Mists of Pandaria is released. But after that? I’m really not so sure what’s going to happen. Until release, I’ll stick around and continue to be a source of holy paladin knowledge, will still do a podcast with Majik, will still lead Apotheosis and will still raid with Choice on my off-nights. Beyond that, well, I’m not thinking I want to be a part of the upcoming expansion, which is a shift from just twelve hours ago. Earlier today, my thinking was optimistic: “Hey, unless things in Beta really suck, I’ll probably keep playing.” Now, it’s more pessimistic: “Hey, unless things in Beta are really AWESOME, I’m probably going to quit.”

The reason is the ongoing nerfing of current content.

For those of you who are brave, the complete rant is below, but that’s the short answer.

Continue reading “A Sigh of Resignation”

Co-operation vs. Competition

Anyone who’s healed with me, particularly with me as their healing lead, knows that I do not put a huge emphasis on numbers while healing. I don’t care who’s topping the healing meters, I don’t care who’s at the bottom. I take those numbers in stride and I don’t sweat it, so long as people are not dying due to lack of healing.

This is because I care more about defeating the encounter as a team than topping the meters. I don’t even have Recount or Skada up most of the time because I don’t want to focus on numbers. If I have it up, it is almost certainly as a quick diagnostic tool for after the pull, so I can see if people were respecting their assignments.

Please bear in mind that I’m not saying it’s not important to do your best on an encounter, but it’s not doing your best, for example, to allow Gushing Wound to stay on the tank during Alysrazor, just so you’ll have more healing to do. That’s padding the numbers and artificially inflating them at the risk of killing your tank.

At this point in the expansion, after having raided for several months with my own healing team in Apotheosis (up to a year in some cases), I just flat-out don’t care which of us tops the meters or which of us (that would be me) is occasionally outhealed by our DK tank. (Actually, that was all of us on Baleroc, sometimes…!)

My healing roster in Apotheosis currently consists of: 2 holy paladins, 2 resto druids, 1 disc priest, 1 holy priest and 2 resto shaman (one is in his trial). But I don’t look at them and say “oh, holy priest, huge buffs, God, I hate Sara for having a more powerful healing cooldown!!” Nor do I look over at Walks and curse at him for grasping holy paladin raid healing better than myself. Nor do I gripe about Kal and her amazing bubbles on the tanks when my “bubbles” are pathetic and miniscule, even with a hefty amount of mastery. (Okay, I gripe a little, but screw mastery anyway.)

I don’t get upset when Kit saves the day with a well-timed Spirit Link Totem. I don’t get angry when Jasyla or Featherwind manage to squeeze in another Tranquility for an extra few hundred thousand healing. I don’t begrudge any of my healers their successes, because when they succeed, my whole team succeeds.

On December 6th, the Holy Paladin 4pc set bonus was nerfed in a hotfix. No longer would our 4pc set increase healing done by Holy Radiance by 20%, it would now only increase it by 5%.

In the PTR notes for 4.3.2, the change is mentioned because the tooltip will now read 5% instead of the incorrect-since-December-6th 20%.

I noticed a few tweets and such about the nerf, from people who had not read the hotfixes (or perhaps they had and it just didn’t register as anything interesting at the time), basically cheering that holy paladins were being nerfed and they thought that holy paladins were being nerfed from the level they’re at now.

My question here is why?

Why on earth would you be glad to see your teammates be nerfed?

When resto druids got a 20% nerf to WG’s healing and a glyph change that is ridiculous, I didn’t cheer, I didn’t express my sheer joy. I was upset on their behalf. When holy priests complained of not having a really viable raid cooldown during 4.0-4.2, I was right there with them, saying yes, it would make so much sense for holy priests to have a real raid cooldown that matters! When they got their Divine Hymn buffs, I was thrilled!

When resto shaman got Spirit Link Totem, I was really pleased for them, same with when resto druids got the reduced CD on Tranquility. And in the early days of T11, I got spoiled rotten by having not one, but two Power Word: Barriers at my disposal, thanks to Kal and Num.

My question here is… why does the success of my class make people feel so angry that they then feel HAPPY when my class gets nerfed?

This isn’t a new thing, not at all, but I feel as though the inter-class arguments have gotten worse in recent times. I feel as though many players just no longer care about the team aspect of the game and are only out to make sure that they’re topping the meters.

Can you top meters while being a good team player? Sure. Does that happen often? No. Generally, in my six years of playing, if a healer was concerned about topping the healing meters, that healer would not follow their assignment and their assigned people would die. That’s why I don’t care about the meters. If I top them, great. If I don’t, well, did my target or targets live? If so, good. If not, then we have a problem.

I feel strongly that the WoW community has become too fractured and divisive. Tanks argue that other tanks are OP, pure DPS argue about hybrids being too competitive and healers… healers lose sight of the fact that we’re all on the same team and that, ultimately, we all want the raid to live and bosses to die.

I heal as a holy paladin because I like the class, overall. I can’t imagine relying on hots, I am bad with the large priest toolkit and the idea of chain heal is still pretty foreign to me, despite the fact I’ve done some ICC 10/25 on my shaman (and several dungeon runs/heroic dungeons since).

I won’t reroll a healing class because a certain class is OP and I won’t shelve my paladin if we’re completely ineffective. I play the class because I enjoy my capabilities within that class. (Although I miss Divine Intervention. A lot.)

So it boggles my mind when I see other healers, good healers, rejoice at a nerf to a class they feel is overpowered. It makes me disappointed in them and the community at large. It makes me wonder what happened to team spirit and being happy and pleased about the successes of your team members. When did it all become about the self?

I feel, more and more, as though my team-first attitude is endangered. I feel as though 25-mans are endangered. I feel as though the game, somewhere, changed forever and the community it’s built up since that change is filled with “gogogo” people who are obsessed with their own personal performance.

Again, I will reiterate that there is nothing wrong with maximizing your own performance, so long as the team comes first. But I have to question if other people even understand what a team is anymore. Sadly, I think a lot of people view their fellow healers as competition and not as teammates.

I celebrate the successes of my team. You, almost certainly, cannot solo-heal raids. You do it with a partner or two or five or six. I ask that you show them some respect, no matter how badly you may be outhealed or no matter how badly you outheal them. For better or for worse, they are your teammates, even in LFR, and if you don’t show respect to your fellow healers, those poor people in the trenches with you as you struggle to keep that death knight or warrior alive, then how on earth can you be a team player?

We’re all on the same team, with the same goal. Let’s remember that the next time a series of nerfs or buffs come down, shall we?

Post-Nerf Heroic Alysrazor: A Huge Disappointment

24 pulls is all it took us and Alysrazor collapsed.

It took us 46 pulls to get her down on normal.

Something ain’t right here.

(Yes, I’m still talking about nerfs.)

Do I want to wipe more on a boss like Alysrazor? No, not particularly. But I don’t feel as though we earned the kill. Granted, our kill was near-perfect execution, except for Majik’s Mumble client dying on him and Kaleri dropping her Power Word: Barrier on the other side of town at the pull. ;) And I could have done without some of the deaths we had, to be sure… but it went very smoothly. If we can do that every time, we’ll have no problems killing her every single week on heroic.

However, it just feels as though Alysrazor has been de-clawed, had her wings clipped, whatever.

Tornadoes move just as slowly in heroic as they do on normal.

Firestorm won’t automatically kill you if you don’t line of sight it, not if you’re healed up and use a defensive CD. (Our pally tank app ate a Firestorm while still working on a hatchling. He put up Ardent Defender and blew Lay on Hands and lived with plenty of health to spare.)

The biggest challenge, it seemed, was re-allocating DPS.

I’m sorry, but is that all there is to heroic Firelands bosses?

Let’s examine them, shall we?

Normal Shannox: Some people on dogs, some people on Shannox.
Heroic Shannox: Just about every single person on Shannox, a few people on various dogs for slows and breaking Face Rage.

So that’s a simple reallocation of DPS.

Normal Rhyolith: Some people on Fragments and Sparks, some people on legs.
Heroic Rhyolith: Same as above — stun/slow/blowback Liquid Obsidium.

Another reallocation of DPS, but I’ll admit, this one was effing tricky — at least pre-nerf.

Normal Beth’tilac: Some people on caves, some people on spinners and drones, some people on top of the web.
Heroic Beth’tilac: Same as above — and then blow up the Engorged Broodlings.

Same damn thing, more reallocation of DPS and some healing, but the worst part about this fight was making sure caves were covered. Once we had that down, the boss died.

And now…

Normal Alysrazor: Some people up top, some people on Initiates, some people on hatchlings. Dodge Brushfire, Tornadoes, Lava Spew and Incendiary Clouds.
Heroic Alysrazor: Same as above — plus dodge Firestorm and Meteors and Boulders.

Really? I mean… it’s just not that difficult. I’d say it’s actually easier than normal because the hatchlings die so quickly. The worst part here isn’t even the Firestorm, it’s making sure Initiates die quickly enough that interrupters can interrupt them.

At least Majordomo Staghelm has a “real” new mechanic in Concentration. I’m looking forward to that fight, but am prepared to be “meh” about it.

It makes me sad. It feels very much as though these “heroic modes” are like “normal” modes now that the nerfs have gone through, at least to an experienced raid group. I’m sure Ragnaros will be different, of course, and it’s not like the challenge has completely vanished from heroic Firelands… but I didn’t enjoy heroic Alysrazor. At all. And, prior to our work on heroic Alysrazor, that was my favourite fight. I really didn’t feel as though I was healing with finesse last night — I felt as though all I was doing was praying that my tank wouldn’t get two-shotted or that people wouldn’t fall out of the sky or die to tornadoes.

I spent the vast majority of our time on Heroic Alysrazor just hoping we could execute it, but there wasn’t anything to figure out after the first 10ish pulls. We tried a couple new variations last night and eventually just said screw it and went back to what we’d been doing, essentially, with very minor tweaking to get Initiates down.

And then, on one glorious attempt when most people didn’t die or disconnect or anything… she died.

Totally anticlimactic.

Am I proud? Of course. Am I pleased that we’re 4/7? Absolutely.

But ultimately, I got more of a sense of accomplishment at knowing that we budgeted our raid time this week extremely well (repeat of H Rhyolith and H Shannox, plus first kills of H Beth and H Alysrazor and a full clear and we even did Volcanus!) than I did when we downed Alysrazor.

Sad.

Please, don’t let raiding be this ridiculous in 4.3.

First Reactions to the Nerfbat

Well, for better or for worse, we repeated our Heroic Shannox kill (3rd kill) without needing Jagged Tear to drop off our Shannox tank at ALL, ending the encounter with 15 stacks on him.

We downed Heroic Rhyolith for the first time, after 46 total attempts, 40 of which were pre-nerf. (That brings us to 2/7 HM, btw.)

And then we flipped it to normal to take out Alysrazor and Baleroc.

Since we had someone working on the charged focus for Alysrazor, we needed two “full powers” from her, so that’s two full cycles.

We had to call “DPS OFF!” several times.

The Initiates who cast Fieroblast? They apparently now cast Fieroblast after every third Brushfire. In fact, it took us several initiates before we realized they even still CAST Fieroblast.

Tornadoes are very slow, now. You can keep ahead of one and actually run into the next one with just a single feather.

Healers were healing Gushing Wound on the tanks because there was basically nothing else to do. I wonder what four healers for that next week would be like.

Baleroc melted. You can COMPLETELY screw up the healing order for the shards and people will probably still live.

I think we’ll be pulling Heroic Beth’tilac and Heroic Majordomo Thursday/Sunday, so we’ll see what they’re like. Those are new (to us) heroic fights, but it’s clear that the normal modes are just so completely ridiculous now, at least for a group that’s done three full clears and probably a few 6/7 weeks.

Really, it’s kind of sad.

Having said that, the raid group was in fine form on Tuesday night. Lots of laughing, lots of joking… for some reason, at one point, people were openly pondering the gestation period for a Smurf.

So we had a “fun” raid night with good spirits and good moods, for the most part, but it feels weird. The Rhyolith kill doesn’t feel hard-fought. The hardest part on Alysrazor was NOT killing her faster.

Normally, for me, the best part of any night is any progression on a boss.

Tonight, it was that I got the Eye of Purification.

Ah, well. We’ll see what the next few months hold for us, eh?

Oh, and don’t forget to listen to this week’s episode of Blessing of Frost! We post a new one just about every Tuesday, so be sure to keep listening. Next week, we’ll reflect on the Firelands nerfs and talk about some of the community’s reactions and you’ll doubtlessly hear me bleeping myself again. ;)

Too Soon, Blizzard!

I’ll apologize for this up front. This is going to be long. This is going to be angry. This is going to be ranty. This is also heavily my opinion and how this will affect me, personally. Don’t be offended if I don’t mention your raid group or your raid size or if I do and I’m mildly disparaging. I am not happy and that’s going to come out here. So I apologize now. This also puts a delay on my response to my own “Is Warcraft a Game?” post and my post about evaluating healers and my post about Paladin feedback.

My first thought upon reading about the upcoming nerfs to Firelands content was “What the FUCK?!” In fact, you can hear that thought in Episode 33 of Blessing of Frost. Note that this post gets angrier, so either click through or move along.

Continue reading “Too Soon, Blizzard!”

By fire be purged!

I recently wrote about how I love the new Ragnaros fight.

I had to re-read that entry after last night’s raid.

It was rough.

First of all, four of our regular players (fury warrior melee officer, resto shaman lootmaster officer, resto druid and one of our warlocks) had declined. Then we had a bunch of tentatives — a mage, another resto druid, a hunter and a feral druid.

That left us with exactly 26 people as Accepted.

And we had a no-show. At least one of the tentatives, the mage, managed to escape from dinner with his in-laws to join us. ;)

So we had 26 people.

3 MS tanks
5 MS healers
18 MS DPS

We had the pally tank and DK tank tanking and had the warrior tank DPSing (he was originally a DPS before he joined us) primarily for the stuns and such.

But we had five healers. We normally do Rag attempts with six, since we’re still learning and there are lots of mistakes being made and such.

Last night, we did all of our attempts (18 of them) with five healers.

Two holy paladins, one disc priest, one holy priest and one resto shaman.

We could have asked an elemental shaman to go resto for us (since he was resto for us in T11) but felt that his knock-backs were more important than another healer, particularly since, if everyone did what they were supposed to do, we healed through damage just fine.

I spent the vast majority of last night calling out battle rezzes. Let me tell you, it’s not easy and/or fun to call out three battle rezzes on damn near every attempt.

Issues:

– Melee pulling aggro. (Sidenote: can ranged pull aggro, or is this like the original fight?) Part of it was due to tricks of the trade timing and such, but still. Disappointing.
– People standing in Engulfing Flames.
– People getting hit by Lava Waves.
– People getting hit by Sulfuras Smash (on the second Molten Seed part of P2).

We basically got zero work done on Ragnaros this week, just spent three hours wiping at various times, usually in Phase 2.

I’d like to think that Phase 1 is pretty clean by now, but it’s not. We had way too many Lava Wave deaths, period, but several in P1.

Transition 1 is coming together nicely, from what I can tell. Lucky me, I get to stun two Sons of Flame! I’m actually not horrible at it, either. The worst thing in the world, though, is watching #6 make a beeline for the hammer after my shitty Avenging Wrath stun has worn off. (Although it would be #5 making the beeline if I swapped and Hammer of Justiced #6.) It’s like, there’s nothing I can do. Absolutely nothing. Except say “Watch 6!!!”

Our problem is P2. People don’t understand seeds (although we’re discussing that right now in our raid review thread and people are slowly learning how Molten Sees work) and people aren’t stacking properly and/or are dropping Molten Seeds too close to our stack point.

A multitude of small mistakes and it’s just like… guys. We have 5 healers. We can’t heal you through bad stuff. Hell, we can’t heal OURSELVES through bad stuff. Lots of healers ate waves last night (I ate ONE in all of our 18 attempts and bubbled through it) and some were guilty of not stacking quickly enough and getting beaned by Sulfuras Smash or Engulfing Flames or whatever.

I think the most frustrating thing about the whole night is that I KNOW we can do better. Individually, we are pretty darn good players who don’t tend to stand in fire.

But some of our most noteworthy DPS ate lava waves as though they were a rare delicacy last night.

Some of our top healers just didn’t manage to avoid avoidable damage last night.

The learning curve is steep and I had no options last night once one of our DPS said he’d prefer to sit due to a migraine. I literally had 25 people in the raid and one guy with a migraine on standby.

The summer slowdown hasn’t forced a cancelled raid as of yet. This week is going to be tough, with the melee officer, resto shaman and resto druid out. We’ll see what we can pull off, but I hope that everyone’s efforts are better than last night’s or else we’re just gonna be screwed for the majority of this reset.

Having said that, even despite some healer issues with environmental damage, I have to say that I’m pretty proud of the five of us for being up to the challenge of 5-healing Rag. Avoidable damage aside, we did great in terms of healing. Just need to work on not standing in bad stuff. :)

Slipping into the role…

On Monday, I logged on to the baby paladin and got invited to the raid group and we went in and got Baleroc down. I had prepared myself for a long night of work on Alysrazor, but we managed to get her down (a Choice guild first!) on the first attempt. Granted, it took all three rotations to get her down. The fight was almost 14 minutes in length. And I stood in tornadoes, twice, to help heal my tank through it since his hatchling was still up.

But we did it.

And so, on to Majordomo Staghelm.

Trash was hilarious and brutal, as it was for Apotheosis the other week.

Break time came shortly after the trash was down and two of our healers dropped offline. Including the healing lead.

They pulled in a rogue and an ele shaman who has a resto offspec and that was going to have to do.

It was right about then when the disc priest in the raid said in healer chat “so, since none of us have a clue what to do…”

And I facepalmed. I ACTUALLY put my head in my hand and took a moment to say “oh, no.”

Why did I say “oh, no”?

Because I knew that I was about to step up and take care of healers.

“I’ll take care of healing,” I found myself typing.

Given that I’ve successfully done the fight once and have 50+ wipes under my belt, I figured I was in the best position to do this.

Now, see, normally, this doesn’t happen. Normally, if the healing lead is unavailable, the GM (a kick-ass resto shaman) steps in. But the GM was not around for tonight’s raid, as she has family visiting.

So NORMALLY, I would never be put in the situation where the healing lead (who has amazing attendance) AND the GM (who also has amazing attendance) would BOTH not be available. I raided with these people for like, five months at the end of Wrath and one of the two of them was always there.

But of course, I stepped up to the plate because I really was the best person qualified to do healing assignments.

I looked at the raid. Six healers (Apotheosis likes seven, but there wasn’t a seventh available for us): 2 holy paladins, 1 disc priest, 2 resto shaman and 1 resto druid.

The plan was to stack for 11 Flame Scythes and 5 Cat leaps. And so, I started handing out cooldowns.

I gave myself my regular assignment — pop Aura Mastery just before the 6th Scythe comes out. I like to pop it right about 78 energy.

I gave the other holy paladin the assignment to pop Aura Mastery just before the 7th Scythe.

Just before the 8th? Power Word: Barrier.

Just before the 9th? Spirit Link Totem.

And then I got the prot pally to Divine Guardian just before the 10th, too.

We pulled and it went okay. We had 6 tries and got to second scorpion a couple of times, but always died to Searing Seeds because someone would die to a Flame Scythe and their seed would explode while they were still in the raid.

I was satisfied with the work the healers did. I had a lot of resistance from them, though. I hadn’t healed with any of them back in Wrath. These are all people who have no idea that this Madrana chick knows what she’s talking about.

I did get a few whispers; one healer complimented me on my style of healing leadership and I thanked them and explained that I’ve been doing it forever, it seems like, and that my time in Choice in Wrath was the only time in the last several years where I wasn’t asked to do healing assignments at some point in time. So I gave them the story about how I raid with Choice part time and I’m the GM of Apotheosis and all that jazz.

At the end of the raid, I thanked everyone for their efforts and thanked the ele shaman in particular for healing. Then I uploaded the WoL (since the healing lead normally does that but obviously, his logs would be missing all the Majordomo attempts) and then I wrote to the healing lead to let him know what cooldowns I’d assigned and when, even down to Mana Tide totems.

This whole “raiding with two guilds” thing is weird. On the one hand, I get mocked and ridiculed by Apotheosis folks and on the other, I’m sort of a part-timer with Choice. The bonus is that I get to share knowledge between the guilds — I used some of the info from learning Baleroc with Choice when Apotheosis first tackled him and I’ve used some Apotheosis experience and knowledge to help with Alysrazor and now Staghelm.

It’s come in handy a lot and I’m glad I had knowledge of Staghelm to share with Choice, but I think what disturbs me about tonight was that there wasn’t even a question in my own mind about me standing up and volunteering to take care of the healers.

I just did it.

More, I KNEW I was going to do it.

My desire to help the guild get a semblance of meaningful attempts on Staghelm short-circuited the “nooooo, this is my night off!!!” thought.

And so, without even thinking about it, I just stepped up and took charge.

Here’s something you may not know about me: I am what I like to term a reluctant leader.

If there is a qualified, good, awesome leader, I will follow them like any other sheep. This goes for WoW and real-life, too.

If, however, there is NOT a qualified, good, awesome leader… I will almost certainly step up to the plate.

So that was my night. A Baleroc kill, an Alysrazor one-shot (that was excessively long) and Majordomo, paired with healing lead stuff.

It still stuns me how quickly I slipped into the role. But I guess if I spend 9 hours a week doing that as it is, it shouldn’t be a surprise, right?

Looking forward to Wednesday’s raid when I hopefully WON’T have to do anything except heal. I need my nights off. :)

 

Kurnmogh, Defender of a Shattered World

Yup, it’s true. My hunter is now a Defender of a Shattered World.

The thing is, I’m not particularly happy about this title. I was really pleased when I got it on Madrana with most other Apotheosis raiders, mind you. That’s because it was the culmination of three months’ of hard work and progression. We’d already gone 1/13 by killing Halfus and then finished off 12/12 normals by downing Al’Akir.

Normally, Apotheosis does an alt run on Mondays. This coming Monday, they’re going in to Bastion of Twilight to try to get heroic Cho’gall down and then work on Sinestra. As such, the “normal” alt run took place on Friday. Trouble was, it was Friday, so a bunch of people who would normally go to these things weren’t around.

So I let Jay, who was organizing it last night, know that I’d be available on Kurn if they needed another body. They did, so I ended up going. I made a bunch of flasks (which ended up not being used, because Dahrla was awesome and made cauldrons!) and made a bunch of Tol’vir potions (which I used regularly, although I didn’t pre-pot) and was ready to go.

We 9-manned Conclave and Al’Akir. And it was stupidly easy. Like, Acid Rain doesn’t stack on Al’Akir anymore. I was all ready to swap to Aspect of the Wild since we didn’t have a shaman (so no nature resist from the totems) and it was like “WAIT, Acid Rain doesn’t STACK?!”

So, we 9-manned Throne. I died on Al’Akir in P3 because I got the lightning rod and I guess I moved too far out because I got spun around and around by the game and deposited in the lightning clouds at the top of Al’Akir’s head. Like… wtf?

Anyhow. On to Bastion of Twilight!

9-manned Halfus. And I got Malevolence.

Sara then joined the raid on her mage and we continued through BoT, downing V&T and Ascendant Council and finally Cho’gall.

It’s so, so sad how easy these fights are, now. I’d done Halfus, V&T and Council before on Kurn, before any nerfs, and had wiped to Cho’gall a chunk. The differences are just astounding. My gear hasn’t appreciably changed in the months since I last zoned in to BoT on Kurn, but it felt like I was kicking ass. Sadly, I know I wasn’t kicking ass, per se. It was that the encounters have been nerfed SO HARD.

So we drop Cho’gall and it’s on to Blackwing Descent. We’ve literally been playing for like, 90 minutes or so at this point.

Magmaw was up first and it took me a minute to remember how to do the fight on NORMAL because the last several times I’ve seen that fight, it’s been on heroic. Jasyla stood with the melee and people were like “why aren’t you with ranged?” and her response was “I’m not standing out,” and I LAUGHED because the poor woman was asked to heal at range throughout all of our heroic attempts/kills on Magmaw. Can’t blame her for not wanting to stand out there every again after the trauma heroic Magmaw inflicted!

Magmaw down, on to ODS. I didn’t DPS the wrong target, I switched to the slimes, I even interrupted one Arcane Annihilator and I dispelled one stack of … whatever the hell it is on Arcanotron. But man, that’s just too easy now.

On to Maloriak!

The adds just EXPLODED during the green phase. And that’s all we needed — one green phase. Before the next red or blue phase came out, Maloriak was into P2.

On to Atramedes!

They tried to get me to ring the gongs and I was like “You’re kidding, right?” Thankfully, Kaleri said she’d handle that part of the fight.

Next thing you know, Atramedes is dead right after the second air phase.

On to Chimaeron!

They had me start up the event just to see how freaking long it takes to talk to Finkle just to get the show on the road, since I’ve always had a DPS do that in our 25-man raids.

My favourite part:

Uh. Yeah. Finkle’s Skinner is in my hunter’s bags. (Along with the Zulian Slicer, actually, and a pair of gloves with Gatherer on them, so I was able to skin Nefarian later!)

Anyhow, even with a terrible transition to P2, right after the massacre, we still beat down Chimaeron. And, horrifyingly enough, I topped damage on that fight. Hah!

Then, it was time for Nefarian. I had never done most of these fights on 10m, but most of them are very similar to 25-man. I was a little concerned about Nef.

I was more concerned when they were like “Kurn, you should collect the adds in P1” and I was like “Oh… crap.” But I was up for the challenge!

With a bit of help from Sara, I think I managed to make sure people didn’t get beat on much by the adds, but they certainly did not die all clumped together in a nice little pile. They were totally spread out all over the floor. I was like “uh… oops.”

Then we get up on to our pillars (that was my first time getting up on to a pillar without using my bubble!) and I was like “where is my dumbass pet?” and then I sent him to attack the prototype on the pillar. Unfortunately, I forgot about the assist stance, so my pet ended up staring at Nefarian for a while. The prototype was still up when Nef landed, so we jumped off the platform and I shot at the prototype for a while with a couple others (?) and finished it off, before swapping to Nef.

Couple of bits of fire to deal with and then that was one dead dragon.

In a single night, I went 12/12 normals and didn’t totally suck, given that the encounters were totally, completely changed from how I did them the first time around. :P So I got my Defender of a Shattered World title, I got the achievements for all three T11 instances, I got my new staff and I got my T11 helm, being that I was the only warrior, shaman or hunter in the group. ;)

I had a good time with the group, but I don’t foresee doing T11 content again for a while. It really, REALLY makes me sad to see how easy it is. Sure, I was a beneficiary of the nerfs last night, but I really don’t like nerfed content, I don’t like the concept of nerfed content until the expansion is over (and even then, I get pissy — like what is UP with not needing to do heroic Putricide and heroic Sindragosa before turning LK to heroic?!). That’s not to say I don’t understand why they’re doing it. It’s just not something I particularly want to be a part of, not when I’ve done it the first time through pre-nerf.

So. A good night, a fun night, but overall, I’m disappointed with how easy it all was.

World of Zandalaricraft?

When 4.2 dropped, a lot of things simultaneously happened for those of us interested in the PVE side of things. Let’s summarize, shall we?

1) Valor Points turned into Justice Points, capping out at 4000, and all the 359 gear that had previously been available through Valor Points is now available for purchase with Justice Points.

2) New gear that was item level 378 appeared on the Valor Point vendor, including the pants, gloves and chest from T12 armor.

3) Our new Valor Point cap became 980, down from the 1250 from Tier 11 content. (Normal T11 content will also only give out Justice Points versus Valor Points.)

4) Raid boss kills got a bump in VP earned. On 25-man, this value got bumped from 90 VP per kill to 140 VP per kill and 10-man kills got a bump from 70 VP per kill to 120 VP per kill.

5) New dailies came out that will, eventually, open up vendors selling 365 gear.

Therefore, what every responsible PVE raider should do each week to min/max everything is:

a) Get 980 Valor Points by way of 7 troll dungeons, each of which give you 140 VP, making it the most efficient way (in theory) of capping. (Each boss you down in Firelands on 25-man and each Occu’thar 25-man kill reduces this number of runs by one, so killing two bosses and Occu’thar on 25-man means only 4 troll dungeons.)

b) Get 980 Valor Points on an alt, to cap out VP so that you can buy your main raiding toon some bracers, which are BOE. And after that, continue to do so in order to exploit the market of people who don’t want to use up their VP for a BOE item but are too lazy to do what you’re doing right now. (Being crazy enough to complete 14 troll dungeons, or close to it!)

c) Molten Front dailies! If you’re not all in 372s or higher, the Molten Front rewards will give you access to 365 level items. This is great for that one slot you never upgraded if you’re a current content raider or FANTASTIC if you’re trying to gear yourself up to get into Firelands raids.

d) Speaking of Firelands, trash runs! Before getting yourself saved to your regular raid group (assuming you do actively raid), it’s suddenly a great idea to farm trash for rep, at least up until 5999/6000 into Honored (which is when trash stops giving you rep for each mob). Getting to Friendly is easy and gives you access to a 378 cloak. Honored is a little longer, but will give you access to a 378 belt.

Who on earth has that kind of time? I don’t. I’m not even in school or working full-time at the moment and I can tell you right now that the above is a significant enough time investment that I can’t do it all.

The dailies don’t take terribly long to do, maybe half an hour if you’re terrible at DPSing the way I am on my baby paladin. The issue is that they’re dailies, so yes, you need to do them every single day to maximize the rate at which you’re getting Marks of the World Tree and get vendors open sooner. That is, of course, assuming you want to bother opening the vendors. Honestly, I don’t need or want anything from them on Madrana (the one on Eldre’Thalas, that is). I went through this post at MMO-Champion to see if I actually needed to do these dailies.

The one upgrade that is actually potentially viable for me is a ring. Spirit Fragment Band, from Varlan Highbough. No haste, no spirit. If I was absolutely desperate to upgrade rings, I guess this could be potentially useful.

So out of all the rewards (barring pets, mounts, recipes), the poorly-itemized-for-healers caster ring is the one ilvl 365 item that could potentially be worth having for me. Is that one ring worth spending 30+ days doing dailies? Abso-freaking-lutely not. So guess what? Madrana isn’t touching dailies in Hyjal and the Molten Front.

However, a lot of what I mentioned are decent (not amazing, but decent) upgrades for the baby paladin. So I’m doing my dailies with her most days (probably 4-5 days out of 7). Since I only raid (at most) two nights a week on the baby paladin, I’m not earning Valor Points through raids as quickly, nor am I as geared as most people in Choice, so I have to rely on my own efforts to bring her up to par. This meant spending 15,000g on my BOE bracers, but you know what? I was okay with that. (I ended up doing the same for my not-so-baby pally, too, actually!) Of course, keeping up with everything on Skywall is more than a little exhausting and my priority absolutely has to lie with Apotheosis.

It’s easier with Apotheosis, though. I’m not fighting for a raid spot, I’m already geared fairly well as compared to my fellow guildies and while I think I’ll sit out of Shannox and Lord Rhyolith next week, I can usually count on getting the maximum amount of Valor Points possible for our group from raiding, which in our case is 560 so far (Occu’thar, Shannox, Beth’tilac, Lord Rhyolith) and a good chance of getting another 140 tonight by killing Alysrazor. While I don’t mind supplementing my Valor Points from raiding with heroics (although I don’t always have the time to do so), I feel that we should be getting Valor Points primarily FROM raiding.

Let’s look at 25-man Tier 11 content for a moment, shall we?

We had 12 normal-mode bosses and one heroic-only boss, plus Argaloth. Bosses killed on 25-man difficulty gave you the same amount of Valor Points whether you killed them normal or heroic. So, if you were clearing all available content on 25-man difficulty, you could conceivably get 90 VP x 14 boss encounters = 1260 Valor Points. Only the cap was 1250.

In 4.1, you could run 7 troll dungeons randomly (Zul’Aman or Zul’Gurub) and get 140 VP for the success of each one. Alternatively, you could run something like 14 random regular heroics and get 70 VP upon successfully completing each other. Or, you could run a mix of the two, like four Zandalari dungeons and six regular heroics and get to the 980 cap you can get from running random heroics.

That still left you 270 Valor Points to earn from raids. That was 3 bosses on 25-man or 4 on 10-man.

As of 4.2, you can now cap Valor Points exclusively from running dungeons, meaning you don’t have to set foot in a raid instance at all. You can earn up to 490 Valor Points from the heroic dungeons that came with Cataclysm’s launch, running 7 of them getting 70 VP per successful run and then run four Zandalaris… or you can just run the Zandalari dungeons 7 times.

Hm. 11 dungeons versus 7 dungeons… Since time is not infinite, I strongly suspect most people will do the math and decide to do the seven Zandalari dungeons, or rather, exclusively run Zandalari dungeons to fill in the gaps from their raids.

Wrath of the Lich King did not do the playerbase a lot of favours, but one thing it did do all right at was having the random dungeon finder help supplement raiding in terms of Emblems. (What we now know as Valor Points.) Don’t get me wrong, I like that you can run all your VP-rewarding instances in one day, if you so desire, but the problem is that, as of 4.2, random heroics stopped being a supplement to VP earned from raids and became the primary method in which everyone can and should earn them for maximum efficiency. In theory. (I have horror stories about my random Zandalari dungeons to share. But that’s a post for another time.)

As a guild master and a raid leader, I am absolutely astounded that you are awarded the same amount of Valor Points for completing Zul’Gurub or Zul’Aman as you are for killing one Firelands boss (or Occu’thar) on 25-man difficulty. You actually get MORE Valor Points for getting through ZG or ZA than you do in killing any raid boss on 10-man difficulty. What the hell? Five-man random heroics reward you with MORE VP over the course of a week than a ten-man guild who CLEARS Firelands and does Occu’thar? Yep, that’s right. You can get 980 VP from the Zandalari dungeons versus 960 VP for clearing all 7 Firelands bosses and Occu’thar on 10-man difficulty.

Let’s see. Taking at least 2 hours of planning and organizing in order to go down Shannox for the first time, not to mention 45 minutes to clear trash to spawn him, plus several wipes… versus waiting in queue for a maximum of about 35-45 minutes (as a DPS, much less if you’re a healer or a tank) and then go kill a few dungeon bosses in a run that’ll take maybe an hour at most, and that’s if you wipe a couple of times or are sadly paired with truly incompetent individuals. With guildmates in a raiding guild, this is made exceptionally easy.

The time and effort invested is nowhere near the same. Absolutely nowhere. Even if you run a 10-man guild (which is usually a bit easier than 25s, logistically speaking), where everyone shows up all of the time and you don’t have a bench and you’re all amazing players, you’ll still wipe while learning the encounters. And yet, the dungeon-running crowd is getting access to many of the same rewards as the raiding crowd at exactly the same potential pace.

I won’t say “that’s not fair”, because we all have the OPTION to go run dungeons. However, something about this just doesn’t sit right for me. I feel as though the raiders should have the ability to get more VP (1250 vs. 980, as in previous Cataclysm patches?) than those who exclusively run dungeons. Or something. Anything!

Why?

It’s hard to run a raiding guild. Like, really hard. Very time intensive. In putting together a lineup for any boss encounter, you have to first ensure you have maximized your raid’s potential by having all the appropriate buffs and debuffs in there. Then you have to take things like performance and gear and possibly loot priority into consideration. Not to mention the whole question of making sure that your group is actually capable of bringing down the boss. That usually means making sure you don’t have four holy paladins in the raid to “raid heal” or six demonology warlocks (barring heroic Maloriak, of course!) as well as researching and communicating strategy. It’s also hard to be a raider (not just a GM/officer of a raiding guild). You’re constantly juggling your stats on your gear, reforging in and out of stats, theorycrafting some, keeping up on changes and always trying to figure out what YOU can do to be better.

We get a lot of in-game benefits for raiding, though, don’t we?

– Boss loot! The best gear in the game is still available by raiding. You can cap out VP all you want, but it’s not going to give you the heroic versions of loot. Not to mention that you cannot get a 4pc set bonus for T12 armor without killing bosses in the Firelands, since the shoulders and helms are only available from the raid instance.

Living Embers. As of right now, Living Embers only drop off of bosses in Firelands. Whereas Primordial Saronites were available to everyone who had any Emblems of Frost to spare, Living Embers are only for the raiding crowd or those who put them up at the Auction House. In that way, the raiders are getting more for their trouble. But how is this different from regular boss loot that dungeon-runners miss out on? It’s not.

Dragonwrath, Tarecgosa’s Rest is another hallmark of raiders. You want the shiny orange staff? Can’t do it unless you raid. But again, this is just like regular boss loot.

Essentially, we have precisely one thing that rewards us more for raiding right now than by doing dungeons to cap out VP and that is boss loot out of Firelands (or slight variations thereon, which include mounts, pets, titles).

We don’t have any other “tangible” in-game rewards than extra loot. Don’t get me wrong, I like that I’m going to get a shield off Beth’tilac rather than through crafting like I did in Tier 11, but seriously? Dungeon-runners can cap out VP with less time and energy than raiders is another indication that Blizzard is catering to the casuals.

There, I said it. It took me nearly 2000 words to get to my point, but I finally got there. Blizzard is continuing to open this game up to some of the least-skilled players that exist in their playerbase. Yes, there are some “casuals” that are great players who don’t raid because they don’t like to raid, preferring to hone their skills in other ways, etc, but the fact remains that the “casual” players out there who are running dungeons to cap out on VP are not the cream of the crop. And forcing mid-level raiders to go to these dungeons WITH these “casuals”, for the exact same rewards, is a recipe for disaster. (See an upcoming post about my nightmarish Zandalari runs.)

Raiding is but one facet of this game, I know, but it’s the most time-consuming facet and the most difficult one to coordinate, at least historically. I know that Rated Battlegrounds and other PVP endeavours are challenging as well, but in the PVE sense, raiding is the end-game. It’s through raids that we killed Arthas and will kill Deathwing. It’s in the presence of 39 others that I first killed Ragnaros and it’ll be in the presence of 24 others when I kill him again. To have 10 or 25 people working in perfect concert together to defeat the raid encounters is difficult! It’s challenging! I adore that particular challenge more than any other in this game and that’s why I consistently throw myself at a boss, three nights a week with Apotheosis and up to two nights a week with Choice.

25-man raiding has dropped off a lot since Cataclysm launched. Gear normalization between 10s and 25s has made a lot of guilds re-think their decisions to have a 25-man roster and we’ve seen many guilds shrink down from 25 to 10. I sense that my beloved large raids are in danger of being phased out. Heck, at this rate, it feels as though 10-man raiding is in danger of being phased out. I still cannot believe that seven random Zandalari dungeons gives MORE Valor Points than clearing Firelands and Occu’thar as a 10-man raiding team.

The message we’re getting from Blizzard is, in my opinion, this:

“Oh, here’s some raid content. It’s bad-ass. But if you want Valor Points for some sweet rewards (and, in many cases, some necessary ones, even for raiders!), you’re best off farming THESE AWESOME TROLL DUNGEONS. And look, if you can’t raid for some reason, regardless of whether your schedule is weird or if you’re just THAT BAD a player, you can gain the exact same rewards from the VP vendor by running THESE AWESOME TROLL DUNGEONS. In fact, THESE AWESOME TROLL DUNGEONS are the best part of the game right now! We’re making EVERYONE run THESE AWESOME TROLL DUNGEONS. Usually with people they don’t know, but it doesn’t matter because THESE AWESOME TROLL DUNGEONS are totally AWESOME and TROLLTASTIC.”

In my opinion, it should be this (well, not really — I’d tone down the troll dungeons some, but the people in charge are obviously still madly in love with them):

“Oh, here’s some raid content. It’s bad-ass. And because we’re not total dicks, you can still get some awesome raid-level gear through Valor Points. You’ll only be able to earn them as quickly as possible if you raid, but if you want to get as close as you can, run THESE AWESOME TROLL DUNGEONS! And if you can’t quite clear your raid instance but still want to cap, you should run THESE AWESOME TROLL DUNGEONS! That way, everyone’s running THESE AWESOME TROLL DUNGEONS and we’re also allowing non-raiders to eventually get to the same point of saturation as the raiders with the Valor Point stuff.”

Of course, none of this really matters in the long run, does it? Nope. I need 8850 Valor Points (if I’m not lucky with Occu’thar drops and if I hadn’t bought the BOE bracers) to gear up my paladin in the way I want her geared. Once I reach that point, I don’t need to cap out on Valor Points. That’s nine weeks of VP capping before it’ll cease to matter for me on a practical level that affects my in-game character.

But the knowledge that dungeon-runners will cap out on VP much more easily than I will for the remainder of this tier of content will last a lot longer than nine weeks. This is, in my opinion, a dangerous precedent that screws with the natural progression of things.

They are taking dungeons, which have typically been a stepping stone on the way to raiding, and making them easier, faster, more efficient ways to earn many of the same rewards. I am firmly of the belief that dungeons should remain a stepping stone. I don’t mind them coming out with new dungeons and I don’t mind those dungeons helping to catch people up to current raiders, but earning 980 VP for doing 7 clears of ZA or ZG when you have to clear Firelands AND Occu’thar on 10-man to get 960 VP is just distasteful to me. It’s a lack of respect for the hard work raiders and raid organizers put into their characters and their raid teams. I sincerely hope we’ll see a change in this for the next tier of raiding.

(This actually started out as a rant about feeling as though I had to cap out VP on three separate characters and then turned into this monster as I was writing it. Sorry for the 3000 word crit and if you got to this part without skipping any of it, I owe you a cookie.)

Edited on July 14th, 2011 to add: There are certain comments that I have not approved and will not approve. You’re welcome to disagree with me and anyone else here, but you need to do so respectfully. Please see my Comment Policy. Thanks!