A Dramatic Day Without Red Haterade

On Tuesday, August 21st, I participated in my third-to-last Apotheosis raid. I went to bed satisfied with the raid, happy with my guild and certain that the guild is well on the way to a wonderful future in Mists of Pandaria, even without me there. It’s gratifying to be at this stage of the expansion, with most of the “i”s dotted and most of the “t”s crossed. Plans are in place, officers are promoted and, soon, I’ll be a fond memory (or a tedious one, if people remember my speechifying and my lengthy forum posts).

I woke up on Wednesday to find the most dramatic thing to do with my guild in the last two years had been discovered while I had been asleep. I woke up to private messages from outraged guildies, to the officer forums exploding, to the general forum exploding, to tweets and DMs…

“Holy shit, who died?” was my first thought.

As it turns out, no one died and the drama was not related to any current raiding member of the guild. There was no issue with loot, no problems with our plans for the expansion, not a peep about our officers, new or old. So what caused this reaction?

For that, ladies and gentlemen, I am going to have to tell you a story. This story is somewhat lengthy and I am not feeling as kind as Jasyla was feeling when she wrote her post, so I’m going to name names.

Once upon a time, we had a kick-ass raider with us by the name of Huntertoga. Yes, he played a hunter. ;) Toga was an officer and a great guy and a great player. Unfortunately, Toga decided to step down. He was tired of the game, burnt out and gave us a ton of notice. So we went recruiting.

We got an application from someone by the name of Innersight, whose name changed to Innerbite, but everyone called him “Inner” and most (all?) of his alts’ names started with “Inner”. Inner was a good app, if a little undergeared, but his performance was pretty great. He had a couple of problems fitting in to the guild on a social level during his trial, so I wrote to him and asked him to tone it down and he did. He was promoted to Raider on February 23rd, 2012, after participating in the guild-first kills of Heroic Yor’sahj and Heroic Zon’ozz.

Inner was a very good player. He took on some of the crappy jobs that others either couldn’t or wouldn’t do, such as focusing the mana void on H Yor’sahj or making sure to break badly-timed grips on Heroic Spine. He made mistakes, just like anyone does, but for the most part, Inner was a solid player that you could count on.

Possibly the first indication that there was a problem with Inner (after his trial period) was when Diablo III came out. He was clearly tabbed out of WoW, playing Diablo III, during raids. I didn’t care if you tabbed out to play if you were on the bench, but not while you were in the raid group. I wrote to him about it, post-raid, and he blamed his inattention on his daughter (despite the fact that we could HEAR D3 fighting noises through Mumble!) and the like. Anyhow.

The next possible indication of “trouble” was that Inner was not remotely compromising about the fact he wanted to play a monk healer in the expansion. It looked as though Apotheosis might have too many healers on the roster at the start of Mists, so I wrote to the DPS who were looking to swap to healers with a private message that included this:

“If there aren’t enough healer slots to accomodate your swapping from DPS to healing, what would you play at that point?”

His response was firm:

“Because I am as set as I am to go back to healing I guess I would go on a bench/waiting list or find another place to raid…=/”

Due to my own plans to leave the raiding scene and the fact we’ll be losing another healer, we dropped this line of discussion because it would be fine if Inner were a healer in terms of group composition.

The next time I had some kind of concern about Inner came shortly after I announced my decision to step down from GM and RL, when we put out a call to the guild to see who might be interested in being an officer. Inner was one of the people who expressed interest. He expressed interest in being the raid leader and if that didn’t work, maybe the new healing lead (assuming Jasyla wouldn’t be retaining that position) and potentially lootmaster, though bank admin would be out for him, due to a lack of organization he felt he could bring to the position.

We thanked him for his interest (as we had with everyone who approached us) and we retired to the officer forums to discuss who we thought would make the strongest leadership team. That leadership team did not include Inner as an officer.

I again had concerns about Inner shortly after we announced the new officers, when Inner let me know that he needed to step down from raiding due to his new job which required a 2+ hour commute. He then changed his mind and said that he could be available for the first half of the raid (from 9pm-10:30pm or so) until he planned to move in early September, then should have full availability again. The officers discussed it and we accepted that, so long as he kept us up to date on the move and such. So Inner continued raiding with us, leaving around 10:30 or 11pm, since we were down to 1-night clears.

The next moment that included concerns about Inner came on Tuesday, July 31st, when Inner received the Heroic Vial of Shadows and was now 100% “best-in-slot”. I’m always a little uneasy whenever anyone gets their “best-in-slot” pieces completed because a lot of people’s motivation comes from loot. Still, nothing really happened at this point, but Inner was definitely excited about no longer needing anything from Heroic Dragon Soul.

The next time I had concerns, though, came a week later. Inner was now suddenly interested in running a GDKP run on Eldre’Thalas. He wanted permission to use the guild name/etc and basically have the support of the guild. We said sure and he sent me a really, really long document he’d written with rules/etc, but it read more like a pitch to our guild to participate, rather than rules of conduct for a GDKP run. I was concerned because I thought that Inner would start up this idea and then bail when he had no more interest in it, leaving a bad taste in people’s mouths about our guild. Still, I was going to edit this document and give him advice/etc about how to organize it, but had a lot of time due to the fact that it would only be happening way after Mists of Pandaria had launched.

Finally, on Tuesday, August 14th, Inner had signed up for that night’s raid, but was a no-show. What we call a no-show is someone who signs up as “Accepted” on the guild calendar event for the raid, but then doesn’t show up at all, without letting us know via forums, PMs, twitter, email, text, etc. I kind of figured he was done (BiS and all, you know?) but I wrote to him anyhow:

“Hi Inner,

You missed the raid tonight, Tuesday, August 14th. Serrath had let me know that you had told him in Mumble that you would be available tonight, yet you never logged on, from what I saw.

You were last on the forums today at 5:10pm ET, which would have been plenty of time to let us know you were unable to make it. There were no PMs sent, nor any emails or anything of the sort that I am currently aware of (as of 12:15am ET on Wednesday).

While emergencies do happen, and I hope nothing of that nature has happened, it really needs to be underlined that we need to hear from you as soon as you know you can’t make it. While we certainly had enough people to sit virtually anyone we wanted, not showing up is not acceptable, as people are relying on you, a raider-ranked member of the team, to adhere to your commitments towards the team.

I’ve CCed Serrath (incoming raid leader) and Slout (incoming ranged lead) on this note. Please use the reply to all link to respond to all of us when you do so in order to let us all know what your circumstances were with regards to missing tonight’s raid.

Again, I hope everything is okay, but I also hope you recognize that you’re an important part of the team and we need to know ASAP if you’re going to be unable to make it.

Thanks,

Kurn”

This was his response on the afternoon of Wednesday, August 15th.

“Hey all,

My life has gone almost beyond control at this point.

Reason for missing raid without notification:
Last night on the way home I got rear ended (and might I add how amazingly this indiviual fit a driving stereotype…lol) and I made impact with 2 other vehicles… no one seriously injured but my car is totaled. I ended up with bumbs and scrapes….and needing new pants.

Unfortunately I am going to be stepping down as a raider from Apotheosis. If you need me to leave with my toons, I understand as well. Just a few reason below:
We just found out child #2 is now on his/her way into this world.
My job is starting to cost me nearly 80 hours a week and I simply cannot sustain.

I still am very interested in Mists… but will likely not be on any normal scheduled raiding team (hopefully this will change over time). I am going to try to contact some old work buddies and RL friends and see if they are still running one night a week raids back on blackhorn. If this is the case I may be leaving ET in pursuit of a 1 weekend night a week raid schedule.

I will await a response before posting anything publicly to the guild. I just want to make sure you don’t mind me posting. I would like to say my goodbyes and thanks.”

Serrath, our incoming raid leader for Mists, replied:

“Oh my gosh – first off – I’m glad that you’re ok! Secondly, congratulations on the incoming baby!!!

I understand that you will need to step down from your current raider position. Regarding Mists, I apologize, but we will not be able to accommodate an unreliable raid schedule. Once details are hammered out and you’re in a more comfortable situation we would love to have you back in the community.

If you’d like to say goodbyes in your own thread, you are welcome to do this. At some point in the coming days we will bump down your rank in the guild to Member where you’re welcome to stay. Please let me know if there’s any questions you have or if you need anything.

Thanks,

Serrath”

Literally half an hour later, Inner posted this on our guild forums:

“Hey all,

Unfortunately I am going to be stepping down from Raider in Apotheosis. My RL responsibilities are tipping the free time scales. Working nearly 80 hours a week now and we just found out baby #2 is on the way!!! =)

I do want to say that I have learned an amazing amount during my time in Apotheosis and I hope for nothing but the best for you all in the future. I have no doubts you will continue to be as successul as ever.

As for Mists… I will have to wait and see how things go in RL go. In the begining of Mists I will most likely be trying to find a 1 weekend night run as I cannot reliably commit any more than that (an old RL friend led an alt run on saturday nights…going to try there). I may or may not stay on server due to this…=/

All in all… a true thank you for everything you all have helped me achieve and bringing me into the Apotheosis team. I will still exist and am always willing to help with anything I can.

Thanks again… and I will most definitely miss all the fun and success that is Apotheosis raiding.”

Several people chimed in on his thread, wishing him the best of luck and congratulating him on his forthcoming second child. No one was upset, no one was angry. We genuinely wished him well.

Exceedingly short and simplistic form of above: Inner was never the most reliable of raiders, though he was a great player. Still, a lot of us had felt strongly that he would flake out at some point. We certainly had a lot of reason to think he wouldn’t continue raiding us for the long haul, based on the variety of moments that I’ve touched on above.

So the history segment of this is now over.

Here’s what happened today…

I woke up to several private messages and a few forum posts, as  well as many tweets, all indicating something had happened with Inner.

Just hours after his post on Wednesday afternoon, he transferred off the server and Wowprogress notes his departure as of August 17th. That was fine, he had said he might go back to a 1-night weekend schedule. So what?

Turns out it was much more than that.

Inner is now the guild master of a guild named Mercury on Greymane (although, for reasons that will become clear very shortly, better names might have been “Acopyosis”, “Bpotheosis” and “Uranus” — thanks to Rades, Ash and Jasyla for those suggestions).

Inner being the GM of Mercury is not a problem. You don’t want to be part of Apotheosis, that’s fine. He stepped down. He took off. That’s okay. Good luck to you in whatever you do, no skin off my nose.

What presents a problem is the fact that Inner ripped off just about all of Apotheosis’ policies, as well as our application, our raid requirements for Mists and, as if that weren’t bad enough, our recruitment post. You doubt this? Check out this screenshot that still has the Apotheosis guild name in it (first sentence, last paragraph).

As Jasyla said in her post, just about all of our policies, including our application form, were taken just about word-for-word. I’d encourage you to go read Jasyla’s post now if you haven’t already.

Even though this guy has ripped off my words, Jasyla’s words and Serrath’s words, this is not actually what I’m most upset about. I’m not even all that upset by this gem of plagiarism…

I’m angry about the plagiarism, don’t get me wrong, but I think what’s really gotten me wound up is the entire package.

1) Inner tells us he has to step down; work is 80 hours a week, his wife is pregnant, cannot sustain 3 nights a week.

2) Inner leaves, returns to his former guild, becomes GM, aims to start raiding as a 25-man guild in Mists of Pandaria.

3) New version of Mercury has the exact same application and almost the same policies as Apotheosis, most of them taken word-for-word.

4) New version of Mercury has the exact same raid nights and times as Apotheosis — Tuesday/Thursday/Sunday from 9pm ET until 12am ET, with invites at 8:45pm.

5) New version of Mercury even has the exact same recruitment post and is, obviously, searching for every class.

6) As such, our recruitment officer (hi Sara!) can’t very well post right after Inner has in a prospective applicant’s thread — it’s the same post! Much re-writing needs to occur before posting in someone’s thread.

We were all pretty outraged by at least one of these happenings. (People reacted differently to the separate issues.)

On the one hand, the plagiarism is a compliment: We (primarily me, Jasyla, Serrath and Sara) wrote good posts and good policies, good enough for someone to steal. On the other hand, what the fuck, dude? He’s going to continue to raid 3 nights a week in a guild he’s going to run, based on how our guild is run. Why not just stay in Apotheosis? Psycho.

Hence, the suggested names of “Acopyosis” and “Bpotheosis”. (And “Uranus” comes from Jasyla’s post because she’s nice, but picked a planet that basically indicates Inner is an ass. I laughed.)

He had the nerve to come slithering back to our forums and was met with, well,  not the best reception:

Meanwhile, I was asleep. I woke up, found out all this was happening, posted a courtesy post in the officer forum saying “so, yeah, I’m gonna kick his remaining toons and lock him out of the forums, okay?” (to which the responses were a resounding DO IT DO IT DO IT) and did just that. Threw his remaining toons out and banned him from the forums.

Sadly, I had an appointment this afternoon, so I wasn’t able to really get my hate and anger on before I left… and by the time I started composing this monster of a post, things had settled down a bit. Why? Mercury’s website is now gone. The whole domain has been deleted.

I’m almost disappointed.

That said, the recruitment posts are still littered throughout the official recruitment forums. 63 of them. Sara’s going to see if she can’t get a GM to go delete them all before she continues our recruitment efforts, but I’m not optimistic.

They have, however, edited their “main” recruitment post to remove all the plagiarized stuff. Some people posted amusing things in the thread.

Overall, I think the biggest thing here is the “why”? Why would someone say that their schedule no longer permits them to raid, then go head up a raiding guild that plans to raid on that exact same schedule? Why would someone use the exact same application form and policies (except, of course, the important parts about the use of various words that we don’t appreciate in our guild community)? Is it just extraordinary laziness? Stupidity? Insanity?

Of course, finding out “why” would mean talking to Inner. That’s not something I’m prepared to do. He’s dead to me, as many people who have left my guild on bad terms have been, over many years. We’ve blacklisted him in our forums, meaning that even if Apotheosis is still around in ten years and new officers have taken over who have no idea who Inner is, he will never again be a part of Apotheosis.

I think the best thing that came out of this, though, was that it’s a bonding experience for the guild. “Remember that jackass who left and then became GM of his own guild and COPIED EVERYTHING WE HAD?” That’ll be remembered for years, by the Friends, the Initiates, the Members, the Raiders and Officers alike. So much outrage, so much /facepalming and so much disgust.

It’s nice to see that kind of loyalty from the guild. It shows me that the last two years have meant something to others, too, that our community is important to others in our guild.

To the members of Apotheosis: you rock. <3

And to those who have left us… you don’t know what you’re missing. :)

(If you’re interested in joining Apotheosis, as we are recruiting for Mists of Pandaria, head over to our guild website: http://www.apotheosis-now.com/main)

(PS: We could use a great holy paladin app!)

Bugs in Dragon Soul

Something that has contributed in my decision to stop playing World of Warcraft after Mists of Pandaria comes out is the buggy nature of the fights in current content. It seems to me (and I could be wrong) that Dragon Soul was released with a ridiculous amount of bugs, many of which mean that if such a bug occurs, it will be nearly impossible for most raid groups to complete the encounter. The bugs do not, of course, have a 100% chance to occur, but if they do…

Warlord Zon’ozz

The Void of the Unmaking’s bouncing mechanic is totally screwy, at least on heroic mode. Ignoring the fact that it often caroms off unpredictably (which, I will grant, may be part of the challenge), sometimes it just never moves at all after a bounce.

Seriously. What is up with that?

Hagara the Stormbinder

Not only is Focused Assault screwy as hell (it will eat a Hand of Sacrifice in the span of 2 seconds if you place it on the tank before Focused Assault starts casting, despite Hand of Sacrifice not absorbing the amount of damage it should) but the lightning mechanic is effed up. Seriously. It chains to pets and totems and is generally spazzy. While you may not notice it normally, that shit is buggy when you try to do the achievement. We tried to do the achievement on 25-man normal (no pets or totems!) and failed something like four or five times. This was the defining reason why: the lightning was selectively jumping to people.

In this clip, you see lightning going through and not going from the bear (Jaymz) to the shadow priest (Srsbusiness). It’s as though the lightning is sentient and is thinking “Pfft, I don’t FEEL like connecting with that individual.” On the PREVIOUS attempt, we’d had them in opposite spots and Jay had to run up to Srs to “pick up” the lightning, but not even that worked here. You also see the lightning stay on a death knight (Division/Chronis) even after he backs out of the 10y range where it was skipping to him directly. We ended up doing the achievement on 10-man, which is ridiculous when you’re a 25-man raiding guild.

Warmaster Blackhorn

On Heroic Warmaster Blackhorn, you have a new mechanic. It’s called Deck Fire. Deck Fire is everywhere. Except, that’s not exactly how the encounter is supposed to go. The fire is not supposed to continue to spawn into Phase 2 and it’s not supposed to cover the entire deck of the ship. While we were learning this fight, we didn’t know that. We thought it was just RNG that determined fire mechanics and crap like that. But no.

If you launch the ship from the top of Wyrmrest, then swap it to normal, then wait five minutes, then swap it back to heroic (there is a 5m timer on difficulty changes), you no longer have insane amounts of fire. Fire acts the way it is supposed to. It despawns when it gets water poured on it. It doesn’t spawn into phase 2. It actually makes the transition to phase 2 really, really easy if you don’t have to deal with crazy fire.

The important part of the “fix” is to make sure you launch the boat FIRST. Do not reset the difficulty before launching the boat. You’ll end up with fire all over the damn deck again. You do only need to do this once per night of attempts (and not before every attempt) at least. And at least there’s a way to fix this fire! But it’s ridiculous that one has to do this “reset” in the first place in order to make sure the encounter goes as it should.

Spine of Deathwing

There are three issues with the Spine encounter that I’ve seen. The first two have to do with the cut scene at the start.

1) Sometimes while the cut scene is loading, people will disconnect. This is similar to the cut scene in Throne of the Tides where people will sometimes randomly disconnect. Usually, the Spine one is limited to the first attempt (so basically, the game will crash while the cut scene is loading). I believe that your toon will parachute down on to Spine as normal and you will be there when you log back in.

2) Also related to the cut scene, if you hit Escape to skip the cut scene too quickly (before it actually has begun to load), guess what? You’re stuck on the boat, unable to move. How do you solve this? You relog. Once you relog, you will land on Spine and will be able to continue the fight as normal.

3) The other major issue I’ve seen on Spine is people not being secured to the spine via Grasping Tendrils and flying off Deathwing’s back. DBM will usually tell you if someone’s missing their Grasping Tendrils buff, but I’ve seen many people get flung off the back while their name is not in that list. This could be a problem with DBM and other mods or it could be a problem with fitting 25 people + various pets in one teeny, tiny spot on Deathwing’s back. I’ve never been unexpectedly thrown off (except that time when we killed a Corruption and a new one popped up in the hole in which we were standing) so I’m unsure, but the number of people I’ve seen thrown off who don’t NORMALLY get thrown off indicates to me that there’s a potential problem with the mechanic.

If you could battle rez people who were thrown off, this wouldn’t be as huge of an issue, but to my knowledge, you can’t.

Madness of Deathwing

Do I even really need to say it?

Thrall, stop dropping people. This has happened to damn near everyone I know, in LFR, on normal and, yes, on heroic. (And no, they can’t get battle-rezzed, either.)

The From Draenor with Love comic kind of says it all: http://fromdraenor.com/?p=233

Surprisingly, I can’t think of any major issues I’ve encountered on Morchok, Yor’sahj or Ultraxion, but five of the eight encounters in Dragon Soul have some awfully buggy mechanics. Lose someone because Thrall dropped them? Yeah, too bad, you’re going to 24-man (or 9-man) Madness. ENJOY! Did the lightning skitter awkwardly through your raid group and kill someone because of an errant pet? There goes a battle rez. Hey, did that Void of the Unmaking carom strangely or, better, not at all? BOOM.

While bugs do happen to even the best coders, the fact that these bugs have not yet been addressed in the seven months since Dragon Soul has been out is, frankly, a shame, and it has absolutely contributed to my fatigue and frustration with the game.

How have these bugs affected you? Have you even seen them? Have you seen any others?

A Prime Example of Blizzard's Failure

I promise, I am not going to bash Blizzard much more than I did before I decided to quit the game after this expansion and I promise that I will not try to convince anyone that the game is terrible or that Blizzard is the greatest evil we’ve ever seen. I am still passionate about WoW topics and this is one of them.

An opportunity arose tonight for me to discuss a prime example of how Blizzard has failed its userbase.

My guild, Apotheosis, perhaps like many, is recruiting and part of that recruitment effort is having a “posting” available for people on our realm in the Guild Finder tool. We never accept applicants from this alone — if there’s a potentially good candidate, I funnel them to the guild website and they apply for real over there. I always, always take the time to respond to these people before declining them, though, even if it’s just a short “Thanks for your interest, but we’re full on your class at the moment. Thanks again for thinking of us and best of luck to you!”. (Note to self: add that to the list of stuff either a recruitment officer/person or GM should do.)

Tonight, I checked the Guild Finder tool and saw a mage candidate. I promptly went to his armory.

At first, I laughed. Then I facepalmed. And then I asked Twitter if they had any decent mage resources, like BEGINNER mage resources, to help this poor guy.

I imported him into chardev. Here’s the link:

http://chardev.org/profile/403339-fail-mage.html

Let’s look at this character real quick, shall we?

Missing enchants on: helm (though is revered with Hyjal), shoulders (hated by Therazane, is not a scribe), chest, gloves, belt (that is, no belt buckle), boots, weapon, offhand

Missing gems on: helm, shoulders, chest, belt, boots

Questionable gems: 2, 1 Quick Amberjewel (40 haste) and 1 Rigid Deepholm Iolite (50 hit)

Gear worn that is not meant for a mage: helm (spirit), shoulders (spirit), bracers (spirit), boots (spirit), ring #2 (agility), trinket #2 (melee attack proc), offhand (spirit)

Other weird stats: 13.32% hit

Surprisingly, the spec isn’t the worst I’ve ever seen and the glyphs are decent (at least he has all his glyphs and the primes are what he should have for an arcane mage).

This individual reached 85 on April 22nd, so this is a very new character. Whether or not it’s a new player is uncertain.

I feel that this player (and countless more like him — or her) has been done a grave disservice by Blizzard. In fact, many of us, myself included, probably have experienced the same thing. Blizzard has done little, if anything, to educate its playerbase.

When’s the last time you looked at the class pages on the official WoW site? Here’s the mage one.

http://us.battle.net/wow/en/game/class/mage

No mention of stats that are useful. No mention of that thing called “hit rating”. No hints as to which abilities which spec should use.

They do, to their credit, link to Wowhead and Wowpedia, but even the Wowhead article isn’t all that useful and the Wowpedia one is bogged down with lore and such before it gets to what will make someone play their class much more closely to how it was intended to be played.

I think it was Cory Stockton, the lead content designer, who said at BlizzCon that a fury warrior who chooses not to take Raging Blow, I think it was, wasn’t being a “unique” fury warrior; they were being a “bad” fury warrior, which is one reason they decided to give out so many passives to the classes in Mists and leave talents as those sort of “depends on the fight or your playstyle” tools. Removing the ability to make a “bad” choice is, in my opinion, a mistake. I think that players who actually care about their characters might want to play with those choices and LEARN from their mistakes. I know I did, back when I was a wee hunter, and throughout various tiers as my holy paladin. I’ve experimented with and without Tower of Radiance and Light of Dawn, I’ve played with and without Improved Judgements and Protector of the Innocent, I’ve used Sacred Cleansing and I’ve not specced for it and such.

I think the graver mistake is not having information available to new players. The learning curve in World of Warcraft is huge. Think about it, you have to:

– pick a class
– choose a spec
– learn what abilities do what and which you probably don’t need to use often
– figure out what stats are most beneficial to your class and spec
– learn to cooperate with others, whether in PVE or PVP

And that doesn’t even take into consideration the language in WoW, by which I mean the ability to translate something like:

“LF1M Tank, DM Trib, g2g, PST!” into “Our group that is attempting to do a run in the northern Dire Maul instance, in which we do not kill the special guards, is looking for a someone who is able to hold the creatures’ attention from us as we deal damage to them. Once we have found such an individual, we can start the run immediately. Please let me know if you’re interested by sending me a tell/whisper.”

Or, perhaps you’d prefer a more recent example:

“Need 1 heals, 2 DPS, 1 tank for DS, want to go 2/8 heroic & clear, ilvl 385+ PST” which means “Our group is looking for one healer, two damage-dealers and one tank for the Dragon Soul raid instance. We would like for the group to do two of the eight bosses on the heroic mode, plus finish the rest of the raid instance. Your item level should be at least 385. Please let me know if you’re interested by sending me a tell/whisper.”

(Language in WoW is a whole OTHER post.)

So you have this gargantuan learning curve and you have zero real support from within the game. Instead of spending resources to teach people the basics of their classes (stat priorities, things like hit rating, maybe rotations), they’re spending resources attempting to make things seem less difficult for the average player.

This may be all well and good. Maybe the average player doesn’t care. Maybe the average player will only ever do LFGs and LFRs and get kicked frequently for their performance because they don’t really get what they’re doing. And maybe Blizzard doesn’t care because this guy who expressed interest in joining my guild earlier tonight still pays $15, the same as I do, and that guy who doesn’t know how to gear his mage is almost certainly giving Blizzard less of a headache than I am. ;)

One of the major issues I’ve had with the game, which has become rapidly apparent to me throughout this expansion, is that people who know how to play their characters are not abundant. We are a dying breed. Sure, there are raiding guilds and you still have people like the vodkas, Methods, Blood Legions who know how to play their characters better than anyone else in the world, but the middle class, so to speak, of the playerbase is shrinking. We’re the people who aren’t getting world firsts, but understand (and care!) enough about our classes to write blog posts and confer with guildies. We’re the ones who’ll talk and debate for hours about the use of a particular talent spec or point, or whether reforging to this stat is better in this particular encounter and the like. Or maybe we’re the ones who are interested in picking up a new class and ask Twitter or our guildies for help and advice.

Meanwhile, the playerbase grows (or shrinks) and the people who don’t know much better or don’t CARE to know much better just keep multiplying. I’ve talked about having DK “tanks” who wear intellect plate and I’ve talked about people not wearing their maximum armor level before and this poor mage is just one more of those unfortunate individuals who sign up for group content, inflicting themselves on others, who don’t know what they’re doing. They’re everywhere. Go inspect a random character on your server. Go log in right now and look at some random, max-level (likely unguilded) person and you’ll see. Hell, inspect people on your next LFG or LFR.

They have made all aspects of the game a lot more accessible than they previously did, they’ve grown their userbase an insane amount since when I first started playing and they’ve done some great things with the game. Just the changes in PVE content alone, where you have boss fights that are so different from the tank and spank encounters or the single-debuff encounters like Lucifron in Molten Core, are astonishing. Imagine back in the day, could you have seen yourself fighting a boss like Alysrazor? What about Atramedes or Al’Akir? How about Rag 2.0 or Spine of Deathwing? I may not always like the encounters, but we have come a long, LONG way from the old days where you just had to dispell people appropriately and bring down adds before killing a boss.

However, while they’ve done this, refined the game and the classes, added new classes and races, changed PVE and PVP and built up their userbase, they have not done a good job in going about TEACHING people how to play. I’ve done some of the new starting zone quests and they don’t do a lot to teach you how to play. It’s great that they notify you that new abilities are available when you ding, but I feel strongly that if Blizzard was going to go in the direction of opening up their game to more than just the theorycrafting nerds (and I use that as a term of endearment) or the people who actually ENJOY farming up stuff, then they needed to throw something at those new players.

Blizzard seems to think that free gear is the answer or nerfs to current raid content are the answer. It’s certainly easier, but what I don’t get — and may never “get”, to be honest — is why they don’t care to help players improve to the point where nerfs aren’t as “needed” as Blizzard thinks they are. In the “Cataclysm Post Mortem“, with Scott “Daelo” Mercer, he said:

Q. What didn’t work out as planned or expected?

Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted.

To which I say, are you frigging kidding me? Yes, if you’re undergeared or don’t know what you’re doing, they were hard. It took some time to learn some of the fights. Heroic Deadmines, Heroic Stonecore, Heroic Shadowfang Keep all took some doing, but Heroic Vortex Pinnacle was easy. I still don’t understand how people fail at regular Corla in Blackrock Caverns, but they do, so I assume people still fail at it on Heroic as well. But all of that is solved with gear, which is laughably easy to get these days. The point is, these dungeons weren’t all that difficult for a group of players who knew how to play. They WERE impossible if your group was not geared enough or knowledgeable enough. (And maybe they have a point about being on the long side, but at the end of Wrath, Maj, my brother and I could tank/heal/DPS our way through Heroic Gundrak, extra boss included, with 2 completely moronic or AFK DPS, in 13 minutes. I think that’s a little ridiculous.)

I still don’t understand the apparent unwillingness of Blizzard to give even basic info to players to improve the overall skill and knowledge of the players.

I don’t play League of Legends, but looking at their website, they have a Learning Center. Look at this, there’s a whole page about Champion Statistics as in what stats do what.

Even Star Wars: The Old Republic (a game a played in the open beta long enough to get a lightsaber before I lost interest) has a new player guide and look here, halfway down the second page, it tells you all about tanks, healers and DPS.

Our poor mage friend, whose sad, sad armory started this two-thousand word post, might not be such a tragic, ignorant soul, if only Blizzard had bothered to tell him that he doesn’t need spirit. Yet, they don’t tell him that. They don’t even tell him he needs hit rating (although the hit chance/miss chance table is certainly a step in the right direction). This is, I believe, one of Blizzard’s great failures over the years and this poor mage is but one example of the millions of people who don’t know (and perhaps, admittedly, don’t care to know) how to play their class.

A Sigh of Resignation

When the expansion was announced at BlizzCon, I wasn’t thrilled. My reaction was something along the lines of: Mists of Pandaria? We’re going to have PANDAS running around? SERIOUSLY?

I decided I could probably deal with that, despite not being thrilled with pandas, to the point where I now no longer say “sad panda”, but rather “sad moose”. However, that, combined with the changing talent trees and abilities and such left me doubtful that I would really enjoy very much at all in Mists of Pandaria.

Still, I said, I would wait to see if things were as bad as I thought they would be, by checking out the Beta. I signed up for the annual pass so I’d get guaranteed Mists of Pandaria Beta access and a free digital copy of Diablo III. People who have noted my overall unhappiness with the announced details of the expansion have asked me if I plan to continue playing.

To them, I have said “right now, the plan is to keep playing and keep raiding, unless something significant changes or Beta is terrible.”

So I have basically told people that my viewpoint was that everything would continue barring huge changes/proof that said changes are terrible in Beta.

And then, on Wednesday evening, Blizzard announced incoming nerfs to Dragon Soul, both normal and heroic.

I sighed. And then I resigned myself to the fact that, unless the Mists of Pandaria Beta absolutely blows my mind in terms of PVE play (especially raiding), this is my last expansion of World of Warcraft where I will be anything more than a casual player.

Let me be very clear — I am dedicated to my guild and our raid group. I will continue to raid, continue to lead the guild, up to when Mists of Pandaria is released. But after that? I’m really not so sure what’s going to happen. Until release, I’ll stick around and continue to be a source of holy paladin knowledge, will still do a podcast with Majik, will still lead Apotheosis and will still raid with Choice on my off-nights. Beyond that, well, I’m not thinking I want to be a part of the upcoming expansion, which is a shift from just twelve hours ago. Earlier today, my thinking was optimistic: “Hey, unless things in Beta really suck, I’ll probably keep playing.” Now, it’s more pessimistic: “Hey, unless things in Beta are really AWESOME, I’m probably going to quit.”

The reason is the ongoing nerfing of current content.

For those of you who are brave, the complete rant is below, but that’s the short answer.

Continue reading “A Sigh of Resignation”

Co-operation vs. Competition

Anyone who’s healed with me, particularly with me as their healing lead, knows that I do not put a huge emphasis on numbers while healing. I don’t care who’s topping the healing meters, I don’t care who’s at the bottom. I take those numbers in stride and I don’t sweat it, so long as people are not dying due to lack of healing.

This is because I care more about defeating the encounter as a team than topping the meters. I don’t even have Recount or Skada up most of the time because I don’t want to focus on numbers. If I have it up, it is almost certainly as a quick diagnostic tool for after the pull, so I can see if people were respecting their assignments.

Please bear in mind that I’m not saying it’s not important to do your best on an encounter, but it’s not doing your best, for example, to allow Gushing Wound to stay on the tank during Alysrazor, just so you’ll have more healing to do. That’s padding the numbers and artificially inflating them at the risk of killing your tank.

At this point in the expansion, after having raided for several months with my own healing team in Apotheosis (up to a year in some cases), I just flat-out don’t care which of us tops the meters or which of us (that would be me) is occasionally outhealed by our DK tank. (Actually, that was all of us on Baleroc, sometimes…!)

My healing roster in Apotheosis currently consists of: 2 holy paladins, 2 resto druids, 1 disc priest, 1 holy priest and 2 resto shaman (one is in his trial). But I don’t look at them and say “oh, holy priest, huge buffs, God, I hate Sara for having a more powerful healing cooldown!!” Nor do I look over at Walks and curse at him for grasping holy paladin raid healing better than myself. Nor do I gripe about Kal and her amazing bubbles on the tanks when my “bubbles” are pathetic and miniscule, even with a hefty amount of mastery. (Okay, I gripe a little, but screw mastery anyway.)

I don’t get upset when Kit saves the day with a well-timed Spirit Link Totem. I don’t get angry when Jasyla or Featherwind manage to squeeze in another Tranquility for an extra few hundred thousand healing. I don’t begrudge any of my healers their successes, because when they succeed, my whole team succeeds.

On December 6th, the Holy Paladin 4pc set bonus was nerfed in a hotfix. No longer would our 4pc set increase healing done by Holy Radiance by 20%, it would now only increase it by 5%.

In the PTR notes for 4.3.2, the change is mentioned because the tooltip will now read 5% instead of the incorrect-since-December-6th 20%.

I noticed a few tweets and such about the nerf, from people who had not read the hotfixes (or perhaps they had and it just didn’t register as anything interesting at the time), basically cheering that holy paladins were being nerfed and they thought that holy paladins were being nerfed from the level they’re at now.

My question here is why?

Why on earth would you be glad to see your teammates be nerfed?

When resto druids got a 20% nerf to WG’s healing and a glyph change that is ridiculous, I didn’t cheer, I didn’t express my sheer joy. I was upset on their behalf. When holy priests complained of not having a really viable raid cooldown during 4.0-4.2, I was right there with them, saying yes, it would make so much sense for holy priests to have a real raid cooldown that matters! When they got their Divine Hymn buffs, I was thrilled!

When resto shaman got Spirit Link Totem, I was really pleased for them, same with when resto druids got the reduced CD on Tranquility. And in the early days of T11, I got spoiled rotten by having not one, but two Power Word: Barriers at my disposal, thanks to Kal and Num.

My question here is… why does the success of my class make people feel so angry that they then feel HAPPY when my class gets nerfed?

This isn’t a new thing, not at all, but I feel as though the inter-class arguments have gotten worse in recent times. I feel as though many players just no longer care about the team aspect of the game and are only out to make sure that they’re topping the meters.

Can you top meters while being a good team player? Sure. Does that happen often? No. Generally, in my six years of playing, if a healer was concerned about topping the healing meters, that healer would not follow their assignment and their assigned people would die. That’s why I don’t care about the meters. If I top them, great. If I don’t, well, did my target or targets live? If so, good. If not, then we have a problem.

I feel strongly that the WoW community has become too fractured and divisive. Tanks argue that other tanks are OP, pure DPS argue about hybrids being too competitive and healers… healers lose sight of the fact that we’re all on the same team and that, ultimately, we all want the raid to live and bosses to die.

I heal as a holy paladin because I like the class, overall. I can’t imagine relying on hots, I am bad with the large priest toolkit and the idea of chain heal is still pretty foreign to me, despite the fact I’ve done some ICC 10/25 on my shaman (and several dungeon runs/heroic dungeons since).

I won’t reroll a healing class because a certain class is OP and I won’t shelve my paladin if we’re completely ineffective. I play the class because I enjoy my capabilities within that class. (Although I miss Divine Intervention. A lot.)

So it boggles my mind when I see other healers, good healers, rejoice at a nerf to a class they feel is overpowered. It makes me disappointed in them and the community at large. It makes me wonder what happened to team spirit and being happy and pleased about the successes of your team members. When did it all become about the self?

I feel, more and more, as though my team-first attitude is endangered. I feel as though 25-mans are endangered. I feel as though the game, somewhere, changed forever and the community it’s built up since that change is filled with “gogogo” people who are obsessed with their own personal performance.

Again, I will reiterate that there is nothing wrong with maximizing your own performance, so long as the team comes first. But I have to question if other people even understand what a team is anymore. Sadly, I think a lot of people view their fellow healers as competition and not as teammates.

I celebrate the successes of my team. You, almost certainly, cannot solo-heal raids. You do it with a partner or two or five or six. I ask that you show them some respect, no matter how badly you may be outhealed or no matter how badly you outheal them. For better or for worse, they are your teammates, even in LFR, and if you don’t show respect to your fellow healers, those poor people in the trenches with you as you struggle to keep that death knight or warrior alive, then how on earth can you be a team player?

We’re all on the same team, with the same goal. Let’s remember that the next time a series of nerfs or buffs come down, shall we?

Post-Nerf Heroic Alysrazor: A Huge Disappointment

24 pulls is all it took us and Alysrazor collapsed.

It took us 46 pulls to get her down on normal.

Something ain’t right here.

(Yes, I’m still talking about nerfs.)

Do I want to wipe more on a boss like Alysrazor? No, not particularly. But I don’t feel as though we earned the kill. Granted, our kill was near-perfect execution, except for Majik’s Mumble client dying on him and Kaleri dropping her Power Word: Barrier on the other side of town at the pull. ;) And I could have done without some of the deaths we had, to be sure… but it went very smoothly. If we can do that every time, we’ll have no problems killing her every single week on heroic.

However, it just feels as though Alysrazor has been de-clawed, had her wings clipped, whatever.

Tornadoes move just as slowly in heroic as they do on normal.

Firestorm won’t automatically kill you if you don’t line of sight it, not if you’re healed up and use a defensive CD. (Our pally tank app ate a Firestorm while still working on a hatchling. He put up Ardent Defender and blew Lay on Hands and lived with plenty of health to spare.)

The biggest challenge, it seemed, was re-allocating DPS.

I’m sorry, but is that all there is to heroic Firelands bosses?

Let’s examine them, shall we?

Normal Shannox: Some people on dogs, some people on Shannox.
Heroic Shannox: Just about every single person on Shannox, a few people on various dogs for slows and breaking Face Rage.

So that’s a simple reallocation of DPS.

Normal Rhyolith: Some people on Fragments and Sparks, some people on legs.
Heroic Rhyolith: Same as above — stun/slow/blowback Liquid Obsidium.

Another reallocation of DPS, but I’ll admit, this one was effing tricky — at least pre-nerf.

Normal Beth’tilac: Some people on caves, some people on spinners and drones, some people on top of the web.
Heroic Beth’tilac: Same as above — and then blow up the Engorged Broodlings.

Same damn thing, more reallocation of DPS and some healing, but the worst part about this fight was making sure caves were covered. Once we had that down, the boss died.

And now…

Normal Alysrazor: Some people up top, some people on Initiates, some people on hatchlings. Dodge Brushfire, Tornadoes, Lava Spew and Incendiary Clouds.
Heroic Alysrazor: Same as above — plus dodge Firestorm and Meteors and Boulders.

Really? I mean… it’s just not that difficult. I’d say it’s actually easier than normal because the hatchlings die so quickly. The worst part here isn’t even the Firestorm, it’s making sure Initiates die quickly enough that interrupters can interrupt them.

At least Majordomo Staghelm has a “real” new mechanic in Concentration. I’m looking forward to that fight, but am prepared to be “meh” about it.

It makes me sad. It feels very much as though these “heroic modes” are like “normal” modes now that the nerfs have gone through, at least to an experienced raid group. I’m sure Ragnaros will be different, of course, and it’s not like the challenge has completely vanished from heroic Firelands… but I didn’t enjoy heroic Alysrazor. At all. And, prior to our work on heroic Alysrazor, that was my favourite fight. I really didn’t feel as though I was healing with finesse last night — I felt as though all I was doing was praying that my tank wouldn’t get two-shotted or that people wouldn’t fall out of the sky or die to tornadoes.

I spent the vast majority of our time on Heroic Alysrazor just hoping we could execute it, but there wasn’t anything to figure out after the first 10ish pulls. We tried a couple new variations last night and eventually just said screw it and went back to what we’d been doing, essentially, with very minor tweaking to get Initiates down.

And then, on one glorious attempt when most people didn’t die or disconnect or anything… she died.

Totally anticlimactic.

Am I proud? Of course. Am I pleased that we’re 4/7? Absolutely.

But ultimately, I got more of a sense of accomplishment at knowing that we budgeted our raid time this week extremely well (repeat of H Rhyolith and H Shannox, plus first kills of H Beth and H Alysrazor and a full clear and we even did Volcanus!) than I did when we downed Alysrazor.

Sad.

Please, don’t let raiding be this ridiculous in 4.3.

First Reactions to the Nerfbat

Well, for better or for worse, we repeated our Heroic Shannox kill (3rd kill) without needing Jagged Tear to drop off our Shannox tank at ALL, ending the encounter with 15 stacks on him.

We downed Heroic Rhyolith for the first time, after 46 total attempts, 40 of which were pre-nerf. (That brings us to 2/7 HM, btw.)

And then we flipped it to normal to take out Alysrazor and Baleroc.

Since we had someone working on the charged focus for Alysrazor, we needed two “full powers” from her, so that’s two full cycles.

We had to call “DPS OFF!” several times.

The Initiates who cast Fieroblast? They apparently now cast Fieroblast after every third Brushfire. In fact, it took us several initiates before we realized they even still CAST Fieroblast.

Tornadoes are very slow, now. You can keep ahead of one and actually run into the next one with just a single feather.

Healers were healing Gushing Wound on the tanks because there was basically nothing else to do. I wonder what four healers for that next week would be like.

Baleroc melted. You can COMPLETELY screw up the healing order for the shards and people will probably still live.

I think we’ll be pulling Heroic Beth’tilac and Heroic Majordomo Thursday/Sunday, so we’ll see what they’re like. Those are new (to us) heroic fights, but it’s clear that the normal modes are just so completely ridiculous now, at least for a group that’s done three full clears and probably a few 6/7 weeks.

Really, it’s kind of sad.

Having said that, the raid group was in fine form on Tuesday night. Lots of laughing, lots of joking… for some reason, at one point, people were openly pondering the gestation period for a Smurf.

So we had a “fun” raid night with good spirits and good moods, for the most part, but it feels weird. The Rhyolith kill doesn’t feel hard-fought. The hardest part on Alysrazor was NOT killing her faster.

Normally, for me, the best part of any night is any progression on a boss.

Tonight, it was that I got the Eye of Purification.

Ah, well. We’ll see what the next few months hold for us, eh?

Oh, and don’t forget to listen to this week’s episode of Blessing of Frost! We post a new one just about every Tuesday, so be sure to keep listening. Next week, we’ll reflect on the Firelands nerfs and talk about some of the community’s reactions and you’ll doubtlessly hear me bleeping myself again. ;)

Too Soon, Blizzard!

I’ll apologize for this up front. This is going to be long. This is going to be angry. This is going to be ranty. This is also heavily my opinion and how this will affect me, personally. Don’t be offended if I don’t mention your raid group or your raid size or if I do and I’m mildly disparaging. I am not happy and that’s going to come out here. So I apologize now. This also puts a delay on my response to my own “Is Warcraft a Game?” post and my post about evaluating healers and my post about Paladin feedback.

My first thought upon reading about the upcoming nerfs to Firelands content was “What the FUCK?!” In fact, you can hear that thought in Episode 33 of Blessing of Frost. Note that this post gets angrier, so either click through or move along.

Continue reading “Too Soon, Blizzard!”

By fire be purged!

I recently wrote about how I love the new Ragnaros fight.

I had to re-read that entry after last night’s raid.

It was rough.

First of all, four of our regular players (fury warrior melee officer, resto shaman lootmaster officer, resto druid and one of our warlocks) had declined. Then we had a bunch of tentatives — a mage, another resto druid, a hunter and a feral druid.

That left us with exactly 26 people as Accepted.

And we had a no-show. At least one of the tentatives, the mage, managed to escape from dinner with his in-laws to join us. ;)

So we had 26 people.

3 MS tanks
5 MS healers
18 MS DPS

We had the pally tank and DK tank tanking and had the warrior tank DPSing (he was originally a DPS before he joined us) primarily for the stuns and such.

But we had five healers. We normally do Rag attempts with six, since we’re still learning and there are lots of mistakes being made and such.

Last night, we did all of our attempts (18 of them) with five healers.

Two holy paladins, one disc priest, one holy priest and one resto shaman.

We could have asked an elemental shaman to go resto for us (since he was resto for us in T11) but felt that his knock-backs were more important than another healer, particularly since, if everyone did what they were supposed to do, we healed through damage just fine.

I spent the vast majority of last night calling out battle rezzes. Let me tell you, it’s not easy and/or fun to call out three battle rezzes on damn near every attempt.

Issues:

– Melee pulling aggro. (Sidenote: can ranged pull aggro, or is this like the original fight?) Part of it was due to tricks of the trade timing and such, but still. Disappointing.
– People standing in Engulfing Flames.
– People getting hit by Lava Waves.
– People getting hit by Sulfuras Smash (on the second Molten Seed part of P2).

We basically got zero work done on Ragnaros this week, just spent three hours wiping at various times, usually in Phase 2.

I’d like to think that Phase 1 is pretty clean by now, but it’s not. We had way too many Lava Wave deaths, period, but several in P1.

Transition 1 is coming together nicely, from what I can tell. Lucky me, I get to stun two Sons of Flame! I’m actually not horrible at it, either. The worst thing in the world, though, is watching #6 make a beeline for the hammer after my shitty Avenging Wrath stun has worn off. (Although it would be #5 making the beeline if I swapped and Hammer of Justiced #6.) It’s like, there’s nothing I can do. Absolutely nothing. Except say “Watch 6!!!”

Our problem is P2. People don’t understand seeds (although we’re discussing that right now in our raid review thread and people are slowly learning how Molten Sees work) and people aren’t stacking properly and/or are dropping Molten Seeds too close to our stack point.

A multitude of small mistakes and it’s just like… guys. We have 5 healers. We can’t heal you through bad stuff. Hell, we can’t heal OURSELVES through bad stuff. Lots of healers ate waves last night (I ate ONE in all of our 18 attempts and bubbled through it) and some were guilty of not stacking quickly enough and getting beaned by Sulfuras Smash or Engulfing Flames or whatever.

I think the most frustrating thing about the whole night is that I KNOW we can do better. Individually, we are pretty darn good players who don’t tend to stand in fire.

But some of our most noteworthy DPS ate lava waves as though they were a rare delicacy last night.

Some of our top healers just didn’t manage to avoid avoidable damage last night.

The learning curve is steep and I had no options last night once one of our DPS said he’d prefer to sit due to a migraine. I literally had 25 people in the raid and one guy with a migraine on standby.

The summer slowdown hasn’t forced a cancelled raid as of yet. This week is going to be tough, with the melee officer, resto shaman and resto druid out. We’ll see what we can pull off, but I hope that everyone’s efforts are better than last night’s or else we’re just gonna be screwed for the majority of this reset.

Having said that, even despite some healer issues with environmental damage, I have to say that I’m pretty proud of the five of us for being up to the challenge of 5-healing Rag. Avoidable damage aside, we did great in terms of healing. Just need to work on not standing in bad stuff. :)

Slipping into the role…

On Monday, I logged on to the baby paladin and got invited to the raid group and we went in and got Baleroc down. I had prepared myself for a long night of work on Alysrazor, but we managed to get her down (a Choice guild first!) on the first attempt. Granted, it took all three rotations to get her down. The fight was almost 14 minutes in length. And I stood in tornadoes, twice, to help heal my tank through it since his hatchling was still up.

But we did it.

And so, on to Majordomo Staghelm.

Trash was hilarious and brutal, as it was for Apotheosis the other week.

Break time came shortly after the trash was down and two of our healers dropped offline. Including the healing lead.

They pulled in a rogue and an ele shaman who has a resto offspec and that was going to have to do.

It was right about then when the disc priest in the raid said in healer chat “so, since none of us have a clue what to do…”

And I facepalmed. I ACTUALLY put my head in my hand and took a moment to say “oh, no.”

Why did I say “oh, no”?

Because I knew that I was about to step up and take care of healers.

“I’ll take care of healing,” I found myself typing.

Given that I’ve successfully done the fight once and have 50+ wipes under my belt, I figured I was in the best position to do this.

Now, see, normally, this doesn’t happen. Normally, if the healing lead is unavailable, the GM (a kick-ass resto shaman) steps in. But the GM was not around for tonight’s raid, as she has family visiting.

So NORMALLY, I would never be put in the situation where the healing lead (who has amazing attendance) AND the GM (who also has amazing attendance) would BOTH not be available. I raided with these people for like, five months at the end of Wrath and one of the two of them was always there.

But of course, I stepped up to the plate because I really was the best person qualified to do healing assignments.

I looked at the raid. Six healers (Apotheosis likes seven, but there wasn’t a seventh available for us): 2 holy paladins, 1 disc priest, 2 resto shaman and 1 resto druid.

The plan was to stack for 11 Flame Scythes and 5 Cat leaps. And so, I started handing out cooldowns.

I gave myself my regular assignment — pop Aura Mastery just before the 6th Scythe comes out. I like to pop it right about 78 energy.

I gave the other holy paladin the assignment to pop Aura Mastery just before the 7th Scythe.

Just before the 8th? Power Word: Barrier.

Just before the 9th? Spirit Link Totem.

And then I got the prot pally to Divine Guardian just before the 10th, too.

We pulled and it went okay. We had 6 tries and got to second scorpion a couple of times, but always died to Searing Seeds because someone would die to a Flame Scythe and their seed would explode while they were still in the raid.

I was satisfied with the work the healers did. I had a lot of resistance from them, though. I hadn’t healed with any of them back in Wrath. These are all people who have no idea that this Madrana chick knows what she’s talking about.

I did get a few whispers; one healer complimented me on my style of healing leadership and I thanked them and explained that I’ve been doing it forever, it seems like, and that my time in Choice in Wrath was the only time in the last several years where I wasn’t asked to do healing assignments at some point in time. So I gave them the story about how I raid with Choice part time and I’m the GM of Apotheosis and all that jazz.

At the end of the raid, I thanked everyone for their efforts and thanked the ele shaman in particular for healing. Then I uploaded the WoL (since the healing lead normally does that but obviously, his logs would be missing all the Majordomo attempts) and then I wrote to the healing lead to let him know what cooldowns I’d assigned and when, even down to Mana Tide totems.

This whole “raiding with two guilds” thing is weird. On the one hand, I get mocked and ridiculed by Apotheosis folks and on the other, I’m sort of a part-timer with Choice. The bonus is that I get to share knowledge between the guilds — I used some of the info from learning Baleroc with Choice when Apotheosis first tackled him and I’ve used some Apotheosis experience and knowledge to help with Alysrazor and now Staghelm.

It’s come in handy a lot and I’m glad I had knowledge of Staghelm to share with Choice, but I think what disturbs me about tonight was that there wasn’t even a question in my own mind about me standing up and volunteering to take care of the healers.

I just did it.

More, I KNEW I was going to do it.

My desire to help the guild get a semblance of meaningful attempts on Staghelm short-circuited the “nooooo, this is my night off!!!” thought.

And so, without even thinking about it, I just stepped up and took charge.

Here’s something you may not know about me: I am what I like to term a reluctant leader.

If there is a qualified, good, awesome leader, I will follow them like any other sheep. This goes for WoW and real-life, too.

If, however, there is NOT a qualified, good, awesome leader… I will almost certainly step up to the plate.

So that was my night. A Baleroc kill, an Alysrazor one-shot (that was excessively long) and Majordomo, paired with healing lead stuff.

It still stuns me how quickly I slipped into the role. But I guess if I spend 9 hours a week doing that as it is, it shouldn’t be a surprise, right?

Looking forward to Wednesday’s raid when I hopefully WON’T have to do anything except heal. I need my nights off. :)