Kurn's Guide on How to Successfully Clear Heroic Halls of Reflection Without Being Lame and Cheap

Kurn’s Guide on How to Successfully Clear Heroic Halls of Reflection Without Being Lame and Cheap

If you’ve been doing the new dungeons that came out with 3.3, you’ve been in a fail Heroic Halls of Reflection group. That’s just how it goes. Everyone seems to be having an awful time of it in a pug.

The nature of the first two boss encounters is very different from any we’ve seen in dungeons previously. You have a circular room and get adds spawning in 360 degrees around you. I think you start out with 3 and end up with 5 in the later waves, but I’m usually too busy tanking or healing to pay attention to counting mobs per wave.

Because of the way adds spawn, and the types of adds that spawn, many, many people have decided that “line of sighting” the adds is the way to go. The theory is that if you’re hiding in one of Marwyn or Falric’s alcoves, the mobs will have no choice but to charge the alcoves and you can AOE/etc the mobs down, making things a lot easier.

Nonsense. For any player who actually knows how to play their class, and not rely on 2-3 buttons to AOE crap down, these are not terribly difficult encounters to do without a LOS strategy. I personally hope that the LOS strat gets nerfed out the wazoo, because it encourages extremely lazy and poor play, in my opinion.

Moving on, your mileage may vary, of course, but this is how I do it as a tank.

Since I’m tanking on a paladin, I stand near the center of the room. My preferred kill order is: GHOSTLY PRIEST, PHANTOM MAGE, then whatever’s left, with a loose priority of SHADOWY MERCENARY, TORTURED RIFLEMAN, SPECTRAL FOOTMAN.

I inform my group of this order and tell them to run to the consecrate I’ll be dropping if they have aggro.

If there’s a Death Knight in the group, I ask them to Death Grip the Phantom Mage to the group. Alternatively, I can pull them to me if my Avenger’s Shield is up. If there’s no mage, DK’s should DG the Riflemen. Alternatively, a priest can Shackle a ranged, a ret pally can Repentence, any pally can Turn Evil (although I’m usually too busy to spare 1.5 seconds of cast time, which opens me up to being crit), hunters can freeze trap/use freezing arrow.

What’s that? Yes, I do, in fact, encourage the use of crowd-control. It’s logical. There is a crowd of mobs. We need to control them. USE YOUR CROWD-CONTROL ABILITIES.

Of course, at the beginning of each pull, everyone can (and does) grab aggro very easily. So I drop a Consecrate, use Hand of Reckoning and Avenger’s Shield if needed and then, this is sort of the key, when they’re all piled on my Consecrate, I use Holy Wrath. BAM. Stunned, and their hatred of me is probably pretty secure.

I almost always save my Righteous Defense for the healer. And if my healer is a priest, I will do what I can to cleanse various poisons off the healer, myself and the group, basically in that order.

So, I kill the priest first. Why? When there are other, very dangerous mobs still up?

Simple. The priest heals and since I have very few interrupts with long cooldowns on them, and since I can’t rely on puggers to always interrupt, we get rid of the priest first.

The mage goes second (unless it’s CCed) because of the fact that its mirror images (Phantom Hallucinations) will explode for 10k each and that’s on top of the Flamestrike, which is seriously annoying. They do a ton of damage, basically. Everything else is easily taken down, but the mages can put out a ton of damage in a short period of time that affects the entire group.

I like to get rid of the Shadowy Mercenaries next, if possible, for three reasons: a) Kidney shot means I have no avoidance at all for 3 seconds — or the healer is out of commission for 3 seconds, b) Shadowstep is evil, c) Deadly Poison and Envenomed Dagger Throw stack poisons that can be potentially dangerous without a Cleansing Totem or any of the three healing classes who can cleanse poisons. If you’re a shammy, Cleansing Totem on these waves beats Healing Stream and Mana Spring, hands down.

The Spectral Footmen can sort of chill out. They’ll shield bash, which is no big deal if I have aggro on them. That’s why I like to go after the Tortured Riflemen next.

Not only are these guys ranged, which is a pain, but they’ll CC and impede our movement with Frost Traps. Hand of Freedom to the rescue! But the big thing to watch out for here is Cursed Arrow. It increases the amount of magical damage the person with the curse takes by 50%. If you can decurse, DO SO. I’m talking mages, druids and resto shammies. That debuff has *got* to go. Apart from that, if you have someone who can dispell the freezing traps, these guys drop low on the priority list.

And then you deal with the Spectral Footmen.

Falric and Marwyn aren’t difficult at all after the trash, but after having witnessed this twice in two days, I need to remind people not to stand in the Wells of Corruption that Marwyn casts. They’re little purple circles on the ground. Don’t stand in them. What do they do? They apply a stacking debuff (that’s a curse, fyi, mages, druids and resto shammies!) that increases your shadow damage taken by 30%, 60%, 90%, etc. This wouldn’t be too bad, ordinarily… except for “Shared Suffering” – “Inflicts 6,000 Shadow damage every 3 seconds for 12 seconds. If dispelled, splits the remaining damage equally between all players. Magic effect.” So don’t stand in the wells.

Okay, so once you’ve dispatched Falric and Marwyn, you have a wee bit of trash and then the Lich King toys with you for a while.

There are four barriers and each barrier drops as soon as all the undead mobs from that wave die.

Ghouls are easy, just keep them off your healer.

I then like to take down the WITCH DOCTORS, but I need to keep aggro on the abominations because they have a Cleave. So why the Witch Doctors? Curse of Doom, Shadow Bolt and Shadow Bolt Volley. They’re casters, so if you can silence them at all to keep them moving, that’s a huge bonus. The Witch Doctors cause the most damage, the Abominations are just there to distract you and the Ghouls are just there to cause havoc. Given that the Aboms are very mobile, and can be brought way back to the wall to fight, the Witch Doctors simply have to be the priority so that if your DPS is a little slow, you do not risk having to stand right next to the Lich King to finish up a Witch Doctor before the wall breaks.

The Lich King’s aura ticks for an obscene amount, so you need to be aware of his position and yours and get the hell out of Dodge.

The only major issue on this is the last group. You’ll basically have a double spawn before the last wall. You will be seemingly overrun here. This is where cooldowns come in handy. When the SECOND group spawns:

– Heroism
– Tank cooldowns
– DPS cooldowns

Don’t forget to drop aggro if you can — fade, feign, invis, etc, just to make sure your tank can adequately pick everything up. There’s little cleansing here, just some Curses of Doom, but again, CC can help out — as long as your CC target is closer to the wall than the Lich King. Holy Wrath is godly here, for any kind of paladin, so be sure to use it on cooldown.

Then run like hell and you’re done.

Note that if Jaina or Sylvanas die, that’s it, it’s a wipe. Until they die, you still have a chance, even if only one person survives to run to the airship.

For those classes with cleansing abilities who don’t typically cleanse, (prot and ret pallies, shadow priests, DPS shammies, mages, moonkin and the like) I HIGHLY recommend getting Decursive to help you quickly cleanse/dispell stuff off people to help out your healers, for all instances, not just this one.

I hope this helps out people who might have previously struggled with this instance. In short, just use your class abilities as best you can. CC, don’t steal aggro, focus stuff down and you’ll be collecting your loot ASAP. :)

A-tankin' we will go.

So, due to the fact I’m trying to get into a routine of doing my daily random heroics on my pally early in the day (so I’m not tempted to leave it ’till the last minute before 3am server), I’ve already tanked my way through Utgarde Keep today.

Apparently, I’m a decent tank.

The priest who was healing me was like “boring, overgeared tank!”

I’m definitely overgeared for regular heroics and more than adequately geared for things like heroic Halls of Reflection. My tanking gear is about on par with my hunter’s overall gear.

The problem is, I have very little confidence in my tanking abilities. A lot of the time it’s not a huge problem to build threat. Consecrate, Hammer of the Righteous, yadda yadda yadda, dead mobs.

The priest nearly died at one point and so I did Righteous Defense on her AND BOPped her. I think, but I’m not sure, that doing so makes me leet.

While it’s possible for me to chain pull an instance, I don’t always do so, even if my healer and DPS have mana. I want to make sure I’m keeping Sacred Shield up, want to ensure Avenger’s Shield is off cooldown, I want to hit Divine Plea just as I’m running in, if it’s not already active… I’m sure that in time, with practice, these things that I’m double-checking will become second nature to me.

It’s hilarious that with a few button clicks, I can go from being a very good healer to being a decent tank. Switch specs, use ItemRack to select my prot gear, change my bar config with a new Dominoes profile, change my mouse click bindings with a new Clique profile, make sure to turn on Righteous Fury and Seal of Vengeance and I’m basically good to go.

What’s more hilarious is that doing stupid stuff, which is what I ADORE doing in this game, particularly on my hunter, is easily made possible on the pally.

For example, my hunter cannot solo the first two mobs of Heroic Forge of Souls, not even as BM with a bear pet with 23k health (I am NOT joking, Fozzie had 23k health when I tried!).

Madrana, on the other hand, doesn’t even HAVE to chain fear one of the mobs in order to solo them.

Kurn cannot solo the Wrathbone Laborers (big skellies) in Heroic Pit of Saron. Madrana can. She can also solo the gargoyles on the left side and the poison-dropping guys near Ick.

Judge Light, use Seal of Light and occasionally use Lay on Hands or Divine Protection. That they BOTH cause forbearance now is really, really, REALLY annoying. “But… how.. why do I have forbearance?! I didn’t bubble! Oh, dammit, I forgot.”

I’ve re-discovered how important Holy Shield is. Paladins have pretty abysmal block rating in general, probably because we have Holy Shield. And Redoubt. In fact, I was soloing the second mob in HFoS and watching my character sheet. 12% block bumped up to 42% block, bumped up to 72% block, with 20% parry and 30% dodge (with Mongoose proccing and my libram’s proc). That’s like… 122% chance to dodge, parry or block. I can’t remember the order of the hit table, but that’s probably 5% chance to be missed, 30% to dodge, 20% to parry and then 47.4% chance to block, or whatever. Which is hilarious. And Holy Shield causes more threat, too. Pally threat is very interesting. You basically encourage them to hit you and the more they hit you, the more threat you gain. It’s sort of like they get increasingly frustrated that they don’t kill you. Or something. Even more hilarious with ret aura up, I’d imagine, though I generally run with improved devo aura.

Anyways, that’s my dime’s worth about tanking. I think it’s sad that if I queue up as a tank, I don’t get to heal. At all. I’ve done two quick heroics with me healing just because I didn’t want to bother with tanking and was in a rush, but in order to get the healing job, I had to opt out of the tanking role. I guess it makes sense, though — you bring 5-7 healers to content where you have 5 groups. So you need just more than 1 healer per group. You need 2-3 tanks to content where you have 5 groups. So you need just under 1 tank per group.

Am I the only one who thinks it might be very cool to have 5 healers and 5 tanks and 15 DPS? On most every fight? With beacon of light, you could have two paladins accounting for 4 of the tanks, have a disc priest in on the fifth, a resto druid hotting the tanks and the raid and then a resto shammy or holy priest on the raid.

Strange as it may be, I miss the fights like Maulgar. Man, did that pull initially suck, but it was awesome. Mage tank on the mage, MT on Maulgar, no “tank” for the priest, fel hounds on the warlock and hunters on the shammy. I guess that the Four Horsemen is sort of like that, but the fact that they’re in separate corners already takes some of the challenge out.

Okay, enough ranting about WoW. It’s the holiday season and I desperately need to do some shopping.

Kurn's Guide on How to Behave as a Healer in Dungeons

Kurn’s Guide on How to Behave as a Healer in Dungeons

You’ll note that I don’t specify “random” or “heroic” or “raid” dungeons. That’s because I believe that my guide is good for any level healing class in any size of dungeon, be it 5, 10, 15, 20, 25 or 40. It was inspired, of course, by the fact that I’ve done more 5-man regulars and heroics in the last week since 3.3 came out than I have in the previous five months, but there are some good basics here of which all healers should be aware.

Why am I writing this? Because I’ve run tons of dungeons in my WoW career as all three roles (healing, tanking, damage) and every time I’m on one of my toons, there’s always at least one moron who doesn’t know how to appropriately behave in a group. Always. And those are the GOOD groups.

So, from someone who raids primarily as a holy paladin, who runs anything she can with her hunter, who will reluctantly tank as her paladin, who pugs raid content on her resto shammy, who plays a mage in the 70s and has a dual-specced resto/feral (tank) druid in the 70s as well, here’s my guide for healers.

1) Heal. This is a bit of a no-brainer, I know, but a long time ago, on a server far, far away, I used to group with the warlock officer of my guild. Awesome person. Great warlock. She had a priest alt. And she’d levelled the priest shadow. But when she got to 60, she went holy to heal us in 5 and 10 man dungeons. So there we are, in UBRS, doing the Father Flame event and someone dies. “Oops!” says the warlock-priest, “My bad! I forgot to heal! I was DPSing.”

<3 her all day long, but if you’re that kind of a player who primarily plays a DPS class and has a healer alt (or DPS main spec and healing offspec), remember what your role is for the group. If you’re a healer, you heal, even if you’re bored. (I get very bored at times on my paladin and my shammy. So I feel for you. But you still should pay most of your attention to the health of the group instead of what % the boss is at because Murphy’s Law will step in and kill your healing targets while you’re innocently DPSing away.)

2) Heal the pets.
No joke, I’m not kidding, pets are an important part of the group’s DPS and rezzing/resummoning pets can be time consuming for the other players, so make sure that when you’re healing the group, you’re healing the pets, too. 3.3 means pets will be taking a lot less damage now, but it’s still important to keep an eye on them.

3) Prioritize. Basically, prioritizing is the key to healing. Your top priority in a 5-man is the tank — but don’t forget about yourself. If BOTH of you are in mortal danger and you don’t have Beacon of Light up or Binding Heal at your disposal, do what you can — Nature’s Swiftness for both druids and shammies is there for a reason. Remember the age-old saying:

– If the tank dies, it’s the healer’s fault.
– If the healer dies, it’s the tank’s fault.
– If the DPS dies, it’s their own damn fault.

You’re responsible for everyone in a 5-man, but the DPS has to take some responsibility for themselves and the tank has to take some responsibility for you.

4) Know which heals to use. I’m not going to go through the zillions of healing spells available to holy paladins, holy priests, disc priests, resto druids and resto shammies. But suffice it to say, your spec and class abilities give you lots of tools to heal with (yes, even paladins have lots of spells these days!) and you should know not to, for example, use Lesser Healing Wave on three separate people when one Chain Heal will do the job. You should not cast Healing Touch on each group member when one Wild Growth would have sufficed. Don’t drop a 20k crit Holy Light when a 4k Flash of Light would have been fine. Don’t cast Prayer of Mending when your target needs Penance or, gasp, Greater Heal.

But how do you know which to use? Practice. Get used to what your spells are healing for. Turn on combat text and get an idea of the ballpark. Then when you’re healing your group, if you’re using frames that show you the difference between current health and maximum health, you’ll have a much better idea of which heal to use. I strongly recommend Grid and Clique for raid frame addons, by the way.

5) Move out of crap/away from adds. Having said that, if you, as a healer, die because you wouldn’t move out of the fire, poison, void zone or whatever or you die because you let adds beat on you without trying to run to the tank (or bubbling or fading or even shadowmelding), that death is entirely your fault. You’re not a tank. Well, you might be, but not when you’re in healing gear in a healing spec. :P Healing is about being aware of the group and their health — that includes you and your environmental awareness. Don’t be that idiot standing in the fire. (I’ve been there and done that, myself. Not a lot of fun!)

6) Cleanse your group. This might seem like another no-brainer, but you should be dispelling/cleansing everything you can off your group. Your priority is to heal and you might have to heal through a lot of debuffs if they pile up too quickly, but as soon as you can, start getting them off of you, your tank and the group. (Cleansing Totem is probably the best totem in the entire universe.)

7) Buff your group. Prayer of Fortitude, Divine Spirit, Shadow Protection, Gift of the Wild, *Greater* Blessings and group-appropriate totems!

A specific note to shammies: Totems are always a little tricky. If there’s a DK in the group, you shouldn’t need to drop Strength of Earth and can drop Stoneskin instead (or Tremor as needed). If they have a few points into Frost (for Icy Talons), you shouldn’t need to drop Windfury. Otherwise, look at your group composition. If you have yourself and two or more caster DPS, go with Mana Spring and Flametongue, along with Wrath of Air. But if you’re the only mana user, consider Windfury instead (unless already covered by a DK).

Depending on the group, I typically drop Strength of Earth, Mana Spring, Flametongue and Windfury, so that both melee and casters get two of my buffs.

Basically, just be aware of what’s already covered by your group and don’t overlap buffs. :)

8) Use your defensive cooldowns. Priests have Guardian Spirit or Pain Suppression, paladins have Hand of Sacrifice and many have Divine Sacrifice. Use them. They are life-saving abilities. (Tip: Don’t use Hand of Sacrifice without bubbling first and you should still expect to have to heal yourself after Divine Sacrifice if you use it without bubbling.)

9) Inform your group when you need mana. If you actually say in your group chat that you need mana, then when the idiot tank runs in and pulls the boss before you’ve even had a sip of water or nibble of a mana strudel, at least you can be like “OMG WTF I SAID I NEEDED MANA”. Never assume that your tank is remotely considerate of you. And even if you do get a considerate tank, the DPS may not be.

Example: I was tanking Halls of Lightning with a RL friend of mine who was healing me on her priest. We were in the hallway with the statues on our way after the first boss. She hadn’t stopped to drink after the boss or the first wave of mobs in the hall or the second wave (since there was a fear and the hunter got feared further into the hallway for the second group). So, because I know that healer mana is not necessarily infinite, I waited for her to sit and drink as I watched the idiot mage in our group run full speed ahead to trigger the third group.

I almost didn’t taunt off the moron and then said, in party chat, “If we could possibly avoid pulling when the healer’s drinking because she’s out of mana, that would be appreciated.”

So the best way to avoid misunderstandings or bad pulls like that is to announce your status to the party. And I don’t mean by being annoying and typing /oom six times in a row. “My mana has waned!” can only be heard a few times before people start to go insane. :P (Yes, Kylon, if you’re reading, that’s a reference to you and that BRD run from when you apped to Fated Heroes. YERL! <3)

10) Be patient. Easier said than done, I know, healers. But even though you want to use a baseball bat to beat the people you’re grouped with (whether in-guild or a pug — it can happen either way), you need to take a deep breath and realize you’re not going to be stuck healing those morons forever. Dungeons, even the longer 5-mans, take about 30-35 minutes of your time. Raids obviously take longer, but generally have a fixed end time. If you’re sitting there, wiping on Anub’arak on heroic mode for the 38th time that week, take a deep breath, look at the clock and tell yourself you only have another hour or so to go.

11) Resurrect your dead group members after combat has ended and you’ve gotten a bit of mana. Period. No excuse not to. The only time you shouldn’t be expected to rez the dead is when you died. My philosophy is: if your healer has to run, so do you. Of course, if someone has to afk real quick, the benefit of the doubt should be given, but if the dumbass is chatting in group or whatever and isn’t running, tell him or her to start running their ass back to the instance. I have, in the past, back in Shadow Labs, I think, forced the group to wait on a rogue who died and didn’t run back instead of rezzing him. The entire time he was running back, he was arguing with me and I finally managed to get it through his thick skull that his resurrection is entirely based on my kindness and I don’t take kindly to people who don’t even make the effort to run back. (Tip: In a raid situation, rez healers/rezzers first and if you’ve been the recipient of Divine Intervention, ALWAYS rez the pally who cast DI on you first! It’s only polite.)

12) Don’t do too much.
Okay, that’s not a specific thing for when you’re healing in a dungeon. But I had to mention it anyways because healers and tanks can burn out really, really quickly in this game. Why? There’s all kinds of responsibility on their shoulders and people are WAY too quick to judge. Both are thankless roles. In fact, if healers and tanks do their jobs right, no one should notice anything — because people lived and the tanks held aggro. And since healing meters are a terrible way to gauge your performance (unlike DPS meters for the DPS classes), it can often seem like you’re doing your job without feedback or encouragement.

In the past, I have countered this, in general, by not doing 10-man raids. And not doing any 5-mans that frustrate me. Nope, my paladin basically did her 25-man raids and that was it. And then came Emblems of Triumph and I needed a bunch of Emblems to make use of the Trophies of the Crusade for gear. Suddenly, I was doing 10m VOA, 10m Ony and even the occasional 10m TOC/TOGC, in addition to 25m VOA, 25m Ony and the guild runs of 25m TOC/TOGC. Ugh!

Thankfully, Emblems of Frost are only attainable through the 10m and 25m versions of Icecrown Citadel — and the weekly raid quest. And daily random heroics. And there aren’t separate hardmode timers for ICC, so there’s only two raid lockouts for Emblems of Frost to drop. Whew.

So I’m doing four bosses in 25m ICC, four bosses in 10m ICC and the weekly raid quest. The daily random heroics? Well, I keep signing up as a tank *and* a healer, but I have tanked every single random heroic I’ve done thus far: Azjol’Nerub, Old Kingdom, Gundrak, Halls of Lightning, Trial of the Champion, Utgarde Keep, Forge of Souls… I’m losing track of them all, but it means I’m not healing nubs and I’m getting a lot of practice tanking.

So really, that’s not a lot of healing I’m doing on my paladin. Granted, I’m healing daily on my shammy, but she’s not doing any ICC yet and has, like the rest of my toons, stopped running Onyxia and VOA (at least until the new VOA boss comes out). I’m reserving ICC for my hunter and my paladin right now, so that’s not any extra healing.

I know someone who, I kid you not, was healing both Ulduar 10 and 25 on two toons every week, in addition to healing Sarth3D 10-man zerg attempts, plus VOA on both 10/25 on both toons. That was too much healing for her. Even half of that is too much healing for me and too much healing for most sane people. There’s just so much time that you can spend healing up other people in any given raid week, IMHO, and the further you stay back from that limit the more you’ll enjoy the time you ARE healing and the less likely you will be to burn out. Everyone’s limits are different and you should be aware of when things are starting to feel like an obligation instead of a fun part of a game.

Anyways, all of that said, healers, even you part-time healers who are discovering healing through the new 5-mans and random dungeons, thank you for your dedication, for being the ones who choose to clean up after everyone’s mess. There are never enough healers and *good* healers are extremely rare. So I hope that this guide has helped you out a bit and that you know that you’re appreciated in general for the choice you’ve made to heal through portions of this funny little game we play.

LFG, ICC and other assorted acronyms.

As I write this, I’m waiting for a random Lich King Dungeon for my mage, who is now 75, thank you very kindly, and I’m amazed by how long it takes to form a group.

Compared to, of course, level 80 instances that I DPS on my hunter.

Or any level instance when I queue as a healer or as a tank.

Hell, queueing up as a healer AND a tank means you’re never going to ever, ever wait. It’s hilarious. I’ve done the random heroic every day (from Wednesday on) on my paladin, queued as both a healer and a tank and so far, I have tanked: Nexus, Forge of Souls, Azjol-Nerub and Trial of the Champion. I have healed nothing.

Ooh, VH for my mage!

…Interlude for discussion of VH-related fail…

… the DK tank just wiped us on the first boss. Granted, it was the kite boss. But, the DK tank hasn’t dropped death and decay once and he had no presence up WHATSOEVER, much less FROST presence, until wave 5.

By the end of the second boss, the DK tank seems to have learned to drop D&D, has been in Frost Presence and has hauled ass to portals in a reasonable manner.

And yet, by the end of the instance, it appears that the DK tank did not learn from his mistakes. At all.

Happily, the healer was also from Proudmoore, so we queued up for a random dungeon together, with her in her tank spec (she’s a druid) and got the same ele shammy as in VH, plus a priest and a ret pally. We ran DTK randomly and VH (not randomly). How is it possible to reset a dungeon from within the cross-realm LFG interface? We couldn’t seem to reset DTK.

Anyways, it’s nice — my mage made a friend. And is 3 bars from 76!

Right, so, where was I? Oh, yeah, queueing up as a tank AND a healer.

So those are the two roles for my druid, right? So I’ve taken to doing this before I queue:

– check spec.

– put on opposite-spec gear.

– queue for whatever I want.

– get called in to tank or heal and, once zoned, only have to change EITHER spec OR gear to match the role I’m in.

Basically, I’m sitting there in tank spec with healing gear on, but my queues generally go like this:

Tank, tank, tank, tank, healer, tank, tank, healer, tank, tank, tank, tank… tank.

There ARE no tanks out there for lower level instances and so very few at higher levels.

In other news, thanks to some gratuitous trash-farming, Kurn has the Ashen Band of Vengeance while, due to a guild ICC25 and a pug ICC10, Madrana has the Ashen Band of Wisdom. Kurn has yet to kill a single boss in ICC (though not for lack of trying on Deathwhisper 25), whereas Madrana has killed them all twice already, once on 25 and once on 10.

My thoughts on ICC:

– Trash is icky unless you know what you’re doing.

– The first four bosses are basically a review of Black Temple with a hint of SSC and just a sprinkle of Hyjal.

– Marrowgar might be a little overtuned in 10s, but seemed like a pushover in 25. I worked HARD in that 10-man pug, which was mostly some guild’s run. They’re not amazingly geared, but they’re good enough that they shouldn’t have had to struggle as much as they did. This fight steals from SSC’s Leotheras the Blind (whirlwind), Hyjal’s Archimonde (the fire, although it doesn’t chase you) and BT’s Naj’entus.

– Deathwhisper is a little overtuned in 25m, I think. The big Death and Decays are fine, the deformed fanatics/adherents are fine, the resistance to various forms of damage based on mob type, all fine. The MC + the Curse of Torpor need to go or at least  be nerfed on 25 or else your cleansers/CCers HAVE to be on their game. 10m is a freaking pushover in comparison. This fight steals from the Shade of Akama fight, in that you deal primarily with adds until the boss comes out.

– Gunship Battle is HILARIOUS. I love it. The guild one-shotted it, I believe, and the 10-man only took four attempts or so. Got it by the skin of our teeth, mind you. But we got it anyways. :)

– Deathbringer Saurfang. 3 tries on 25m. 2 tries on 10. And I even got this on 10m:

stormingmess10

That’s I’ve Gone and Made a Mess, which was originally a reference to our good ol’ buddy Moroes in Karazhan, because Saurfang originally Garrotted, the way Moroes did.

– The best item in the ENTIRE GAME, hands-down, drops off 25m Deathwhisper: Zod’s Repeating Longbow. I haven’t seen it, but it’s in the drop table at wowhead and OMG. Reference to Superman II? WIN. “Kneel, son of Jor’El! Kneel before Zod!” God, I love that movie. If Kurn can get this bow, ever, I may never replace it. Okay, so I probably would in Cataclysm, eventually, but it would sit in my bank right next to my Rhok’delar.

Other achievements I’ve recently gotten include the BEST-NAMED ONE EVER.

retreating

That’s “We’re Not Retreating; We’re Advancing in a Different Direction.” I got that with my RL friend, the resto druid and three of “our” guildies, although I was on my hunter which not everyone knows about. I laughed my ass off when I got it.

I’ve also been getting a lot of rep while doing the new dungeons. Madrana got these:

mad15

And Kurn got:

kurnknights

Both Kurn and Madrana have gotten:

lfm

Which brings us back to LFG and the dungeon tool.

There I was. Level 71. Tanking, on my druid, in Azjol-Nerub. (As if I don’t deal with Anub’arak enough as it is!) I’m in with a 74 rogue and a 76 DK, as well as a 73 mage and a 72 priest.

I can’t keep aggro off the 76. And have trouble with the 74 at times. And because I’m always taunting off of them, it’s tough to get aggro back from the healer. So I basically stopped worrying about them and worried about the healer. Because, as we all know, if the tank dies, it’s the healer’s fault, if the healer dies, it’s the tank’s fault and if the DPS dies, it’s their own damn fault, right? :D

So the DK is all like “wow tank how come you cant hold aggro?” And I mention that he’s never on my target, so yeah, he’s going to pull aggro. And then I say:

Me: “I’m trying to taunt off the priest and so my taunts aren’t up for you.”

Him: “thats what im doin waht ddid u think i was doin to boss” (I think this was referencing keeping on my target.)

Me: “Watch your Omen. If you don’t have it, get it. Better, run an instance that’s suitable for your level.”

DK: “funny mate funny”

Me: “True, I can’t keep aggro from a level 76. I’m not supposed to.”

DK: “still ur a tank”

Healer: “a tanks job is to keep aggro off the healer, a dps job is to keep aggro off himself now lets stop arguing”

DK, to me: “u cant ever hold agro off all us so stop telling me what to do”

Me: “You really don’t understand the mechanics of this game…”

DK: “what fuck u talkin about now”

DK: “what u think im doin”

Of course, this was all happening during the trash and boss fight for the second boss in Azjol-Nerub. So as soon as we were done:

votekick

I’m going to write three how-tos, I believe. How to Behave as a Tank/Healer/DPS in random dungeons.

The overriding rule to them all is, of course, don’t be a fucktard dick.