Bugs in Dragon Soul

Something that has contributed in my decision to stop playing World of Warcraft after Mists of Pandaria comes out is the buggy nature of the fights in current content. It seems to me (and I could be wrong) that Dragon Soul was released with a ridiculous amount of bugs, many of which mean that if such a bug occurs, it will be nearly impossible for most raid groups to complete the encounter. The bugs do not, of course, have a 100% chance to occur, but if they do…

Warlord Zon’ozz

The Void of the Unmaking’s bouncing mechanic is totally screwy, at least on heroic mode. Ignoring the fact that it often caroms off unpredictably (which, I will grant, may be part of the challenge), sometimes it just never moves at all after a bounce.

Seriously. What is up with that?

Hagara the Stormbinder

Not only is Focused Assault screwy as hell (it will eat a Hand of Sacrifice in the span of 2 seconds if you place it on the tank before Focused Assault starts casting, despite Hand of Sacrifice not absorbing the amount of damage it should) but the lightning mechanic is effed up. Seriously. It chains to pets and totems and is generally spazzy. While you may not notice it normally, that shit is buggy when you try to do the achievement. We tried to do the achievement on 25-man normal (no pets or totems!) and failed something like four or five times. This was the defining reason why: the lightning was selectively jumping to people.

In this clip, you see lightning going through and not going from the bear (Jaymz) to the shadow priest (Srsbusiness). It’s as though the lightning is sentient and is thinking “Pfft, I don’t FEEL like connecting with that individual.” On the PREVIOUS attempt, we’d had them in opposite spots and Jay had to run up to Srs to “pick up” the lightning, but not even that worked here. You also see the lightning stay on a death knight (Division/Chronis) even after he backs out of the 10y range where it was skipping to him directly. We ended up doing the achievement on 10-man, which is ridiculous when you’re a 25-man raiding guild.

Warmaster Blackhorn

On Heroic Warmaster Blackhorn, you have a new mechanic. It’s called Deck Fire. Deck Fire is everywhere. Except, that’s not exactly how the encounter is supposed to go. The fire is not supposed to continue to spawn into Phase 2 and it’s not supposed to cover the entire deck of the ship. While we were learning this fight, we didn’t know that. We thought it was just RNG that determined fire mechanics and crap like that. But no.

If you launch the ship from the top of Wyrmrest, then swap it to normal, then wait five minutes, then swap it back to heroic (there is a 5m timer on difficulty changes), you no longer have insane amounts of fire. Fire acts the way it is supposed to. It despawns when it gets water poured on it. It doesn’t spawn into phase 2. It actually makes the transition to phase 2 really, really easy if you don’t have to deal with crazy fire.

The important part of the “fix” is to make sure you launch the boat FIRST. Do not reset the difficulty before launching the boat. You’ll end up with fire all over the damn deck again. You do only need to do this once per night of attempts (and not before every attempt) at least. And at least there’s a way to fix this fire! But it’s ridiculous that one has to do this “reset” in the first place in order to make sure the encounter goes as it should.

Spine of Deathwing

There are three issues with the Spine encounter that I’ve seen. The first two have to do with the cut scene at the start.

1) Sometimes while the cut scene is loading, people will disconnect. This is similar to the cut scene in Throne of the Tides where people will sometimes randomly disconnect. Usually, the Spine one is limited to the first attempt (so basically, the game will crash while the cut scene is loading). I believe that your toon will parachute down on to Spine as normal and you will be there when you log back in.

2) Also related to the cut scene, if you hit Escape to skip the cut scene too quickly (before it actually has begun to load), guess what? You’re stuck on the boat, unable to move. How do you solve this? You relog. Once you relog, you will land on Spine and will be able to continue the fight as normal.

3) The other major issue I’ve seen on Spine is people not being secured to the spine via Grasping Tendrils and flying off Deathwing’s back. DBM will usually tell you if someone’s missing their Grasping Tendrils buff, but I’ve seen many people get flung off the back while their name is not in that list. This could be a problem with DBM and other mods or it could be a problem with fitting 25 people + various pets in one teeny, tiny spot on Deathwing’s back. I’ve never been unexpectedly thrown off (except that time when we killed a Corruption and a new one popped up in the hole in which we were standing) so I’m unsure, but the number of people I’ve seen thrown off who don’t NORMALLY get thrown off indicates to me that there’s a potential problem with the mechanic.

If you could battle rez people who were thrown off, this wouldn’t be as huge of an issue, but to my knowledge, you can’t.

Madness of Deathwing

Do I even really need to say it?

Thrall, stop dropping people. This has happened to damn near everyone I know, in LFR, on normal and, yes, on heroic. (And no, they can’t get battle-rezzed, either.)

The From Draenor with Love comic kind of says it all: http://fromdraenor.com/?p=233

Surprisingly, I can’t think of any major issues I’ve encountered on Morchok, Yor’sahj or Ultraxion, but five of the eight encounters in Dragon Soul have some awfully buggy mechanics. Lose someone because Thrall dropped them? Yeah, too bad, you’re going to 24-man (or 9-man) Madness. ENJOY! Did the lightning skitter awkwardly through your raid group and kill someone because of an errant pet? There goes a battle rez. Hey, did that Void of the Unmaking carom strangely or, better, not at all? BOOM.

While bugs do happen to even the best coders, the fact that these bugs have not yet been addressed in the seven months since Dragon Soul has been out is, frankly, a shame, and it has absolutely contributed to my fatigue and frustration with the game.

How have these bugs affected you? Have you even seen them? Have you seen any others?

A Prime Example of Blizzard's Failure

I promise, I am not going to bash Blizzard much more than I did before I decided to quit the game after this expansion and I promise that I will not try to convince anyone that the game is terrible or that Blizzard is the greatest evil we’ve ever seen. I am still passionate about WoW topics and this is one of them.

An opportunity arose tonight for me to discuss a prime example of how Blizzard has failed its userbase.

My guild, Apotheosis, perhaps like many, is recruiting and part of that recruitment effort is having a “posting” available for people on our realm in the Guild Finder tool. We never accept applicants from this alone — if there’s a potentially good candidate, I funnel them to the guild website and they apply for real over there. I always, always take the time to respond to these people before declining them, though, even if it’s just a short “Thanks for your interest, but we’re full on your class at the moment. Thanks again for thinking of us and best of luck to you!”. (Note to self: add that to the list of stuff either a recruitment officer/person or GM should do.)

Tonight, I checked the Guild Finder tool and saw a mage candidate. I promptly went to his armory.

At first, I laughed. Then I facepalmed. And then I asked Twitter if they had any decent mage resources, like BEGINNER mage resources, to help this poor guy.

I imported him into chardev. Here’s the link:

http://chardev.org/profile/403339-fail-mage.html

Let’s look at this character real quick, shall we?

Missing enchants on: helm (though is revered with Hyjal), shoulders (hated by Therazane, is not a scribe), chest, gloves, belt (that is, no belt buckle), boots, weapon, offhand

Missing gems on: helm, shoulders, chest, belt, boots

Questionable gems: 2, 1 Quick Amberjewel (40 haste) and 1 Rigid Deepholm Iolite (50 hit)

Gear worn that is not meant for a mage: helm (spirit), shoulders (spirit), bracers (spirit), boots (spirit), ring #2 (agility), trinket #2 (melee attack proc), offhand (spirit)

Other weird stats: 13.32% hit

Surprisingly, the spec isn’t the worst I’ve ever seen and the glyphs are decent (at least he has all his glyphs and the primes are what he should have for an arcane mage).

This individual reached 85 on April 22nd, so this is a very new character. Whether or not it’s a new player is uncertain.

I feel that this player (and countless more like him — or her) has been done a grave disservice by Blizzard. In fact, many of us, myself included, probably have experienced the same thing. Blizzard has done little, if anything, to educate its playerbase.

When’s the last time you looked at the class pages on the official WoW site? Here’s the mage one.

http://us.battle.net/wow/en/game/class/mage

No mention of stats that are useful. No mention of that thing called “hit rating”. No hints as to which abilities which spec should use.

They do, to their credit, link to Wowhead and Wowpedia, but even the Wowhead article isn’t all that useful and the Wowpedia one is bogged down with lore and such before it gets to what will make someone play their class much more closely to how it was intended to be played.

I think it was Cory Stockton, the lead content designer, who said at BlizzCon that a fury warrior who chooses not to take Raging Blow, I think it was, wasn’t being a “unique” fury warrior; they were being a “bad” fury warrior, which is one reason they decided to give out so many passives to the classes in Mists and leave talents as those sort of “depends on the fight or your playstyle” tools. Removing the ability to make a “bad” choice is, in my opinion, a mistake. I think that players who actually care about their characters might want to play with those choices and LEARN from their mistakes. I know I did, back when I was a wee hunter, and throughout various tiers as my holy paladin. I’ve experimented with and without Tower of Radiance and Light of Dawn, I’ve played with and without Improved Judgements and Protector of the Innocent, I’ve used Sacred Cleansing and I’ve not specced for it and such.

I think the graver mistake is not having information available to new players. The learning curve in World of Warcraft is huge. Think about it, you have to:

– pick a class
– choose a spec
– learn what abilities do what and which you probably don’t need to use often
– figure out what stats are most beneficial to your class and spec
– learn to cooperate with others, whether in PVE or PVP

And that doesn’t even take into consideration the language in WoW, by which I mean the ability to translate something like:

“LF1M Tank, DM Trib, g2g, PST!” into “Our group that is attempting to do a run in the northern Dire Maul instance, in which we do not kill the special guards, is looking for a someone who is able to hold the creatures’ attention from us as we deal damage to them. Once we have found such an individual, we can start the run immediately. Please let me know if you’re interested by sending me a tell/whisper.”

Or, perhaps you’d prefer a more recent example:

“Need 1 heals, 2 DPS, 1 tank for DS, want to go 2/8 heroic & clear, ilvl 385+ PST” which means “Our group is looking for one healer, two damage-dealers and one tank for the Dragon Soul raid instance. We would like for the group to do two of the eight bosses on the heroic mode, plus finish the rest of the raid instance. Your item level should be at least 385. Please let me know if you’re interested by sending me a tell/whisper.”

(Language in WoW is a whole OTHER post.)

So you have this gargantuan learning curve and you have zero real support from within the game. Instead of spending resources to teach people the basics of their classes (stat priorities, things like hit rating, maybe rotations), they’re spending resources attempting to make things seem less difficult for the average player.

This may be all well and good. Maybe the average player doesn’t care. Maybe the average player will only ever do LFGs and LFRs and get kicked frequently for their performance because they don’t really get what they’re doing. And maybe Blizzard doesn’t care because this guy who expressed interest in joining my guild earlier tonight still pays $15, the same as I do, and that guy who doesn’t know how to gear his mage is almost certainly giving Blizzard less of a headache than I am. ;)

One of the major issues I’ve had with the game, which has become rapidly apparent to me throughout this expansion, is that people who know how to play their characters are not abundant. We are a dying breed. Sure, there are raiding guilds and you still have people like the vodkas, Methods, Blood Legions who know how to play their characters better than anyone else in the world, but the middle class, so to speak, of the playerbase is shrinking. We’re the people who aren’t getting world firsts, but understand (and care!) enough about our classes to write blog posts and confer with guildies. We’re the ones who’ll talk and debate for hours about the use of a particular talent spec or point, or whether reforging to this stat is better in this particular encounter and the like. Or maybe we’re the ones who are interested in picking up a new class and ask Twitter or our guildies for help and advice.

Meanwhile, the playerbase grows (or shrinks) and the people who don’t know much better or don’t CARE to know much better just keep multiplying. I’ve talked about having DK “tanks” who wear intellect plate and I’ve talked about people not wearing their maximum armor level before and this poor mage is just one more of those unfortunate individuals who sign up for group content, inflicting themselves on others, who don’t know what they’re doing. They’re everywhere. Go inspect a random character on your server. Go log in right now and look at some random, max-level (likely unguilded) person and you’ll see. Hell, inspect people on your next LFG or LFR.

They have made all aspects of the game a lot more accessible than they previously did, they’ve grown their userbase an insane amount since when I first started playing and they’ve done some great things with the game. Just the changes in PVE content alone, where you have boss fights that are so different from the tank and spank encounters or the single-debuff encounters like Lucifron in Molten Core, are astonishing. Imagine back in the day, could you have seen yourself fighting a boss like Alysrazor? What about Atramedes or Al’Akir? How about Rag 2.0 or Spine of Deathwing? I may not always like the encounters, but we have come a long, LONG way from the old days where you just had to dispell people appropriately and bring down adds before killing a boss.

However, while they’ve done this, refined the game and the classes, added new classes and races, changed PVE and PVP and built up their userbase, they have not done a good job in going about TEACHING people how to play. I’ve done some of the new starting zone quests and they don’t do a lot to teach you how to play. It’s great that they notify you that new abilities are available when you ding, but I feel strongly that if Blizzard was going to go in the direction of opening up their game to more than just the theorycrafting nerds (and I use that as a term of endearment) or the people who actually ENJOY farming up stuff, then they needed to throw something at those new players.

Blizzard seems to think that free gear is the answer or nerfs to current raid content are the answer. It’s certainly easier, but what I don’t get — and may never “get”, to be honest — is why they don’t care to help players improve to the point where nerfs aren’t as “needed” as Blizzard thinks they are. In the “Cataclysm Post Mortem“, with Scott “Daelo” Mercer, he said:

Q. What didn’t work out as planned or expected?

Initially, we started off the Heroic dungeons at too high of a difficulty. The difficulty level rather abruptly changed when compared to the Heroics players experienced at the end of Wrath of the Lich King. This major change caught many players off guard, and frustrated some of them. The difficulty also increased the effective amount of time required to complete a dungeon to a longer experience than we wanted.

To which I say, are you frigging kidding me? Yes, if you’re undergeared or don’t know what you’re doing, they were hard. It took some time to learn some of the fights. Heroic Deadmines, Heroic Stonecore, Heroic Shadowfang Keep all took some doing, but Heroic Vortex Pinnacle was easy. I still don’t understand how people fail at regular Corla in Blackrock Caverns, but they do, so I assume people still fail at it on Heroic as well. But all of that is solved with gear, which is laughably easy to get these days. The point is, these dungeons weren’t all that difficult for a group of players who knew how to play. They WERE impossible if your group was not geared enough or knowledgeable enough. (And maybe they have a point about being on the long side, but at the end of Wrath, Maj, my brother and I could tank/heal/DPS our way through Heroic Gundrak, extra boss included, with 2 completely moronic or AFK DPS, in 13 minutes. I think that’s a little ridiculous.)

I still don’t understand the apparent unwillingness of Blizzard to give even basic info to players to improve the overall skill and knowledge of the players.

I don’t play League of Legends, but looking at their website, they have a Learning Center. Look at this, there’s a whole page about Champion Statistics as in what stats do what.

Even Star Wars: The Old Republic (a game a played in the open beta long enough to get a lightsaber before I lost interest) has a new player guide and look here, halfway down the second page, it tells you all about tanks, healers and DPS.

Our poor mage friend, whose sad, sad armory started this two-thousand word post, might not be such a tragic, ignorant soul, if only Blizzard had bothered to tell him that he doesn’t need spirit. Yet, they don’t tell him that. They don’t even tell him he needs hit rating (although the hit chance/miss chance table is certainly a step in the right direction). This is, I believe, one of Blizzard’s great failures over the years and this poor mage is but one example of the millions of people who don’t know (and perhaps, admittedly, don’t care to know) how to play their class.

A Decision

Before I get into this, I wanted to say that I have not forgotten about the next post in my preparing a guild series. This post has to come first, for reasons which will become obvious shortly. (Members of Apotheosis, go read my post on our forums first, if you haven’t already.)

I had set a deadline for my guildies to let me know if they were interested in raiding with Apotheosis in Mists of Pandaria. That deadline was 12:00am ET on Monday, June 11th.

Of course, I had to make up my own mind. I have vacillated wildly throughout this expansion. I’ve enjoyed some encounters and some decisions Blizzard has made and I’ve also really, REALLY hated some encounters and some decisions. (Seriously, you ought to hear me in Episode 33 of Blessing of Frost, when we discovered, right as we were recording, that Firelands was being nerfed. Around the 38 minute mark.)

So when the time came for me to look at my own name in my handy-dandy spreadsheet, I hesitated. A lot. Under the “Raiding in MoP” column, I put YES. I put NO. I deleted my answer. I stared at the blank space and I promptly closed the spreadsheet.

I gave it some more thought. Saying “yes”, to me, doesn’t really just mean saying yes. As the guild master, it means another 18-24 months of commitment to the guild and the guildies and the raids. I cannot just say “yeah, sure,” and then bail after six months if I wasn’t happy, I would feel as though I was letting the whole team down. I know what craziness happens when a GM steps down. It’s even worse if they’re the raid leader (like I am). I knew that if I could not commit to another ~2 years, I should not commit at all. It would be so much worse for the team later on if things went to hell.

I went to bed.

I opened up the spreadsheet again the next day and typed in “NO” next to my name and let my officers know that same day. I posted to my guild’s forums late Thursday night.

So I will not be raiding in Mists of Pandaria. I will likely no longer be playing after my Annual Pass runs out. I will be giving up the roles of guild master and raid leader to other people (working that stuff out).

I am genuinely sad about this. But it has to be done. I can’t do another two years of “this”. And by “this”, I mean everything. The mediation of squabbles among guild members, the recruiting and interviews, the attempts to change policies, the research for raids, the log diving (as much as I love it), just attending almost every single raid… I think I’ve missed less than 10 raids in the last 18 months.

I thought about the whole “delegation” thing. People always tell me I do too much. Frankly, fuck that. It’s never really been a question of “Good God, I’m doing way too much,” because I am doing what I feel needs to be done AND I’m happy to do it. The problem was that external circumstances arose. My grandmother breaking her hip in December and my father’s recent hospitalization (he’s fine and she’s doing better, although I’m still her errand girl, as we live in the same apartment building), plus finals really showed me that “Real Life” can rise up and swallow ALL of your free time. I was forced to name a new healing lead, the wonderful Jasyla, which I don’t really regret (although I miss chatting more with the healers in general) and I did a lot of work for the guild ahead of time (like boss strats and such). I got to be very good at managing my time while my grandmother was hospitalized, but I knew I still had a lot on my plate.

The thing is, it’s actually less time-consuming for me to do stuff myself. And it’s more satisfying, too. Rather than constantly asking people to do X, Y and Z and then following up, it’s easier to do it myself from the start and there’s a lot less communication between people needed, because, hey, it’s just me!

Still, though, I thought about it. I thought about maintaining GM and giving away raid leader to an officer. I thought about giving the bank to someone. I thought about giving recruitment to someone else. It would have lightened my own load substantially, since the raid leader position is really the bulk of the work.

Then, I realized that I don’t actually want to raid in Mists of Pandaria. I’m not excited about any of the changes except POSSIBLY Challenge Modes. I am not thrilled by the beta, which is hilarious, because that is the only reason I signed up for the Annual Pass. And I have not logged into beta since the level cap was 87. (It is now 90, so it’s been a while.) I am uninterested in what’s in store for holy paladins (except Clemency, that still looks awesome — a cooldown FOR your cooldowns!) and hunters. I am not excited about basically anything I’ve seen yet. Sure, Pandaria is gorgeous, but I’m not connecting to it. I haven’t posted anything about the Mists beta here because I’ve literally done one instance a couple of times and I quested Kurn to 86. And that’s it.

I also don’t trust Blizzard not to nerf everything to hell and back again. I don’t trust them to… well, anything, really. The Real ID fiascos, the nerfs, the fact that Blizzard’s views of the game are drifting further and further from my own… it’s the writing on the wall. I AM that person who will say “You’re damn right I did Jailbreak for my guildies 17 times!” and “We 27-manned Gehennas one night, that’s how hard it was to get 40 people in a raid!” and I remember the OLD Decursive and I remember a time when all paladin gear had strength AND intellect on it and I remember when people would craft resist gear! I am that cranky old player who yells about how easy these kids have it these days with their LFGs and LFRs and VPs and 10-man raids.

I don’t value a lot of the things in the game right now. None of the LFG or LFR pugs I’ve run have been things I want to treasure. Most of them are things I want to forget. My guild is one of the few exceptions, because I really do value the people and the team and the atmosphere. However, there aren’t a lot of things in-game right now that I treasure. There’s nothing like my epic bow quest anymore. There’s nothing like the Benediction quest either. There are no more attunements. Instead, there are all these people who think they deserve epics and raid spots because they’re max level and can game the ilvl requirement by using PVP gear. (I am talking to YOU, DK tank who “tanked” my End Time run on my resto shaman with your PVP intellect boots and 0 gems or enchants on the rest of your strength PVP gear while wearing the VP agility trinket.)

The number of players who think the way I do and value the same things I do has rapidly shrunk this expansion. It was getting bad in Wrath, but it’s gotten worse in Cataclysm. The things I mentioned earlier, my memories of Jailbreak, of undermanning Molten Core bosses, of crazy tier gear for classes like the paladin… These things are important to me. Yes, attunements were crazy, but what a bonding experience for guildies. The 45-minute Baron runs? Amazing. (And this is likely why Challenge Modes spark my interest a bit.) Just about everything from “the old days” makes me smile. Farming Essences of Air in Silithus, hunting down my demons for my Rhok’delar (and having half my guild laugh as Klinfran the Crazed kicked my ASS across the Burning Steppes), 5-manning Zul’Gurub trash at 2am at level 60, doing a 45m Baron run in 39 minutes without a tank apart from my cat, Whisper… These are the things that mean the most to me, these were some of my best memories in the game.

I’ve always said that if you can’t roll with Blizzard’s punches, you won’t survive in this game. It’s true. You have to adapt, you have to change, you have to embrace the new stuff. I think that I’m finally done with it. It’s exhausting to keep up with the changes. It’s also sad, for me, to see how little Blizzard values the things I enjoyed, which some of my favourite memories centered around. So I will take my precious Vanilla and BC memories, some of my Wrath memories and some amazing times from Cataclysm, I will breathe a sigh of resignation and I will take my leave of the game.

Don’t get me wrong, here. I don’t care if you quit or if you keep playing. Do what makes you happy. I won’t try to convince you to leave and I don’t want people to try to convince me to stay. I’m just documenting my decision and the repercussions thereof. You don’t have to read it if you don’t want to, and obnoxious comments will not be approved and/or deleted. :)

So with that said, what will happen to this little ol’ blog?

It’ll likely stay online for, well, a long time. It doesn’t cost me anything extra to keep it online, but at one point, it’ll become inactive in the sense that I won’t have posted anything for a while. I’ll likely write some goodbye post in November, but I’m not gone yet.

In the meantime, I plan to keep up on my prepping the guild for the expansion series. I plan to finish up some of those 33 draft posts. I plan to do something to pass my knowledge along to whoever’s interested. I’ve learned a lot about managing a guild and playing at relatively high levels of content and I feel as though I still have a lot to share before I leave.

As to the podcast, that’s still to be determined (and I still need to edit our latest episode).

As for the guild, Apotheosis will still be a 25-man raiding guild in Mists of Pandaria.

Once Choice finishes raiding for the expansion, I’ll be done over there, too.

And no. You may not have my gold or any other stuff I have on any character. ;)

How to Prepare a Raiding Guild for Mists of Pandaria: Steps 1 & 2

With Apotheosis at 8/8 HM in Dragon Soul and most of our roster having obtained our Glory of the Dragon Soul Raider achievements, it’s time for me to start looking ahead to Mists of Pandaria. Even if my own future is somewhat murky, since I’m really not sure what my plans are for Mists, I’m the guild master of Apotheosis and I will make sure there is a viable raiding roster available… assuming there’s enough interest from the guild, that is. If everyone decides to call it after Cataclysm, I won’t rebuild a guild again from scratch.

So I’ve decided to try to share this preparation work with you all.

Step One: Determine What You Already Have

We can do this easily by examining our current roster. Obviously, this is based on a 25-man raiding guild, but you can still take stock of who you currently have on your roster if you’re doing 10s. Here’s what I’m starting with:

28 Raider-ranked people (includes 5 officers)
4 Initiate-ranked people
= 32 people on the raiding roster

Role breakdown:
– 8 healers (2 of each class, 1 holy and 1 disc)
– 2 main spec tanks (1 paladin, 1 DK & 3 OS tanks, 1 DK, 1 druid, 1 warrior)
– 12 ranged DPS (3 mages, 2 shadow priests, 1 moonkin, 3 hunters, 2 elemental shaman, 1 warlock)
– 10 melee DPS (2 frost DKs, 1 combat rogue, 1 mut rogue, 1 feral druid, 2 ret pallies, 1 enhancement shaman, 1 Arms warrior, 1 Fury warrior)

I also have a large community in my guild, many friends of Raiders, many retired Raiders and such, some of whom may be interested in joining us come Mists.

So I have ~32 people to start with.

Step Two: Figure Out What People Want

The next step is to see if people are willing to continue raiding with us and, if they are, what class and spec they’d like to play.

To that end, here’s what I’ve already done:

– ~2 weeks ago, I posted on the forums asking people to start thinking about what they wanted to do in Mists, with a list of questions they should start mulling over.
– ~1 week ago, I posted on the forums reminding people to start thinking about what they wanted to do in Mists.

Today, I posted on the forums asking every raiding member of Apotheosis to send me a PM with regards to their intentions and also invited any non-raiding member of the guild to let me know of their interest in raiding for Mists.

I did so by asking them to answer these questions (previously posted ~2 weeks ago):

ALL RAIDERS OR HIGHER (not Initiates yet) should now start sending in responses to me via Private Message (PM) on the forum.

1) Would you like to continue raiding as a member of Apotheosis in Mists of Pandaria?
2) If so, would you like to remain your current class and spec or would you like to reroll?
3) If you want to raid and would reroll, what would you reroll to (class and spec)?
4) Would you be able to continue to raid during the current days/times on a 75% attendance basis? (Tues/Thurs/Sun, from 9pm ET until 12am ET, invites at 8:45pm ET) If not, what days/times might work better for you?

If you’re not SURE, please let me know and give me what you’re leaning towards, both if you want to raid at all or class/spec stuff.

If you are NOT a current raiding member of Apotheosis, but you might like to start in Mists, please answer the following questions in a Private Message (PM) to me on the forum.

1) Would you like to raid with Apotheosis in Mists of Pandaria?
2) If so, what class and spec would you likely be playing?
3) Are you able to make the current days/times on a 75% attendance basis? (Tues/Thurs/Sun, from 9pm ET until 12am ET, invites at 8:45pm ET) If not, what days/times might work better for you?

If you’re not SURE, please let me know and give me what you’re leaning towards, both if you want to raid at all or class/spec stuff.

You have approximately one week to get this info to me. (Initiates will be asked for this information if they pass their trials.) I’ll start sending out nastygrams to people as of 12:01am ET on Monday, June 11th. ;)

So that’s what I’m starting with and that’s how I’m proceeding.

I’ll be storing their answers in a spreadsheet. Down the left side in the first column is the player name, in alphabetical order.

Column B: Current Class
Column C: Current Spec
Column D: Raiding in Mists of Pandaria? (Y/N)
Column E: MoP Class
Column F: MoP Spec
Column G: Times?

Once I have responses from all the raiders, I’ll have a much better idea of where we’re at for Mists of Pandaria and what I’ll need to start recruiting for. As an example, let’s say that both my tanks want to do something else, like Mhoe wants to heal (hahaha) and Chronis wants to go back to his hunter. Let’s further say that a DPS, like Majik, wants to be a Brewmaster Monk, but no one else wants to be a main spec tank. I would then recruit for 1-2 more tanks for Mists of Pandaria and would not seek out another Brewmaster Monk unless the expansion was around the corner and I was screwed with no tanks.

Similarly, say all my healers want to keep playing exactly as they are. I would want to go out in search of one more healer and would seek a Monk, specifically, since I believe in a balanced roster.

Next week, we’ll start in on Step 3 where we look at the results of my guild’s answers, compile the results and see where to go from there. And remember, it’s never too early to start planning ahead for the next expansion!