Yes, the podcast is still on the blog site for now. I get into it a bit in the podcast. ;)
Also in this week’s podcast: talk of the legendary cloak, a teaser for my next Sentry Totem column about guild perks, some chatting about Alpha/Beta and I explain why Sentry Totem is a site you need to visit! :)
Finally, if you need webhosting, please consider Bluehost! If you use this affiliate link, you’d also be helping to support me in various WoW-related efforts. I’d really appreciate your support. Thanks very much! :)
Short post today, just letting you know that Episode 8 of the Kurncast is out! Sorry for the delay — it’s been a long few days. Hopefully, I’ll be moving the Kurncast over to kurn.info in the next week. I promise that this is something that is happening sooner than later this time. Once properly there, I’ll be submitting the podcast to iTunes and Stitcher, so that’ll be a good thing done.
Have an awesome week and stay tuned to me on Twitter (@kurnmogh) to make sure you know where the show is hosted next week! :)
I’ll definitely be adding more videos throughout my time in Alpha and Beta!
I also forgot to mention that I am definitely moving the Kurncast over to my guide site over at kurn.info, probably THIS WEEK, so be prepared to be directed over there. I’m also going to be adding it to iTunes and Stitcher when I do so. :)
Lastly, if you need webhosting, please do consider Bluehost! If you use this affiliate link, you’d also be helping to support me in various WoW-related efforts. I would really appreciate your support. :) Thanks so much!
I’d like to start this post off by saying how grateful I am to be included in the Warlords of Draenor Friends and Family Alpha. It’s no doubt due to my affiliation with SentryTotem.com and I’d just like to say that being the Guild Leadership columnist over there for the last couple of months has been a great experience. I love writing about guilds and leadership and problems that you might face and that’s now brought me into the Alpha. So thank you to Tickle for all her hard work in getting Sentry Totem up and running and thank you to Blizzard for allowing me the opportunity to play around in Warlords of Draenor.
Okay, having said that, let’s talk about the content.
WHAT DO YOU MEAN, I CAN ONLY PLAY HORDE?
I tried to copy my hunter, Kurn, to Lost Isles (PVE/US). Unfortunately, character copies to Lost Isles are disabled or something. And character creation on Lost Isles is disabled — for the Alliance. I’m not actually angry or anything about this, because the fact of the matter is, this is an Alpha build and they want to test out certain things. So right now, they want to test out the introductory Horde experience.
This is the longest I have ever spent playing a Horde character pretty much ever. I am an Alliance supporter through and through (despite the fact I pretty much can’t stand Varian), so this is completely weird to me.
I created a pre-made hunter since I figured I’d spend most of my time questing and killing things, rather than healing as a holy paladin, but I do plan to explore holy paladins too.
Oh, and before I go on, screenshots are busted in that the default .JPG format isn’t working. If you’re in the alpha and your screenshots aren’t working, do:
Still, let me tell you, it’s worth taking screenshots. Some of the stuff I’ve seen is just beautiful.
And some of it is just hilarious.
Anyhow, I made myself a pre-made goblin hunter because, well, goblins are fun-looking and suit me a lot better than orcs, trolls, undead or tauren. Or blood elves. Or pandas. Yeah, so I went goblin.
You get a crapton of mounts on a premade, plus the Camel-Hoarder title, 10k gold and… oh man, my addons. I miss my addons. It took me forever to set up my bars and they are SO not well-organized, but more or less reflect how my live keybinds are. Sort of.
So far, in terms of story and such, I’ve built my garrison, have barracks and a follower (actually, come to think of it, I have a “contract” for someone else, so I imagine that’s a second follower) and that was… interesting? I mean, it wasn’t boring, but it wasn’t terribly exciting. Not yet, anyhow. We’ll see how that goes. Meanwhile, I know that the Godmother is ALL ABOUT GARRISONS, so here, have a link to her garrison stuff.
I’ve also spent a fair amount of time running around with Thrall and Durotan and hey, look, it’s freaking Drek’Thar:
USER INTERFACE CHANGES
So here’s what right-clicking on a unit frame will now do. I think this makes life a lot easier for people. Everything is right there for you to change stuff and it’s nicely broken down, IMHO.
The minimap has changed a bit, too:
Those yellow dots are actually what I’m searching for in my currently selected quest. You can see the blue area of where they’re supposed to be located, but now I can just see where the things I’m looking for are actually located. This is helpful in a few different cases, but, well, this is probably where my Vanilla-self comes out and goes “is that really necessary? I already know in which area to look, why do I need them marked off for me?” I can see that a newer player would be pleased to have that, but for me, it means I really don’t have to read quests…
The little scroll thing to the left of the clock is basically the progress of your garrison’s missions.
And here’s what your mission progress looks like:
There are also now these weird outlines around various mobs when you hover over them.
And blue outlines for non-flagged friendlies, I gather. Basically, it’s just another way to express the statuses of various mobs, as if the text colour of their names/affiliations isn’t enough. I’m not really a fan, but again, this probably lessens the learning curve for a newer player. For me, though, it’s just distracting.
Oh, check out the stuff in my bag:
So that’s a row of food they provided, and my Hearthstone, but it took me a while to understand what the hell these little yellow ovals were on some of these icons. And then it dawned on me — they’re all grey. Thus, vendor loot. Thus, gold icons on them to show “hey, you get gold for this!”
You can also see some green and blue outlines if you look carefully. Those indicate, at a glance, the rarity of the item.
Oh, and currently, some gathering nodes are in, but sometimes you’ll just randomly get a sack of ore or sack of herbs to make up for sources that aren’t in yet.
There is a new visual for the Freezing Trap. Instead of being in an ice cube, mobs are trapped in spikes of ice.
On the one hand, I liked the ice cube. On the other, targetting was always a little wonky with those in the way. While I worked out how NOT to accidentally target my trapped mobs, sometimes I had to move my camera A LOT to target a different mob.
I’m currently Survival, by the way. Not having Serpent Sting as something to push is so foreign, but it’s wrapped up in Arcane Shot. Not having Kill Shot is also strange. I may play around with Marks a bit later, because I am, at my heart, a Marks hunter.
Misdirection is somewhat broken at the moment, which I knew from keeping up on hunters at Bendak‘s awesome site, Eyes of the Beast and through his Twitter. Basically, they were going to have Misdirection persist for like, an hour. So because of that, they removed the Glyph of Misdirection that allows you to essentially chain-cast MD on your pet. But then they reverted the Misdirection for an hour change and, well, MD is kind of useless on my pet, only being able to cast it once per 30 seconds. So I’m hardly using it, although I really ought to macro it to something.
I also dinged 91 and got my first Draenor perk: Improved Camouflage. (I’m a bad hunter because I never use Camo, right?)
Also, Survival has a neat passive called Survivalist, which heals you (over 10s) for 15% of your total health after you kill a mob (presumably one that is worth honor or experience), which is nice.
One thing that’s bugging me is the lack of Aspect of the Hawk — but not for the reasons you may think. It’s because with Aspect of the Hawk, I had a reminder to turn off Aspect of the Cheetah. Also, it would automatically turn off Cheetah when I hit Hawk. I’m thinking I may just glyph Cheetah so I’m no longer dazed and it cancels the aspect when I’m hit. After years and years and years of training myself to hit Aspect of the Hawk to turn off Cheetah/Pack, I’m finding it difficult to remember to right-click it off, or hit the button again.
Love it. Love everything being a couple of magnitudes lower than on live. It feels comfortable to look at a number like “1412” instead of “141,200”. I feel as though I can understand the smaller number a lot better.
I also picked up a couple of upgrades, like these legs:
And those numbers, 56 agility, 84 stamina, etc? Those look a lot better to me than the crazy numbers we have on live. I have 1634 agility on my legs on live. I’ll stick with double (mayyyyyyybe triple) digits over four digits any day. I wasn’t ever worried about the stat squish, but I am 100% on board with it. These are very similar numbers to what we saw on low-level blues in Wrath of the Lich King, like on stuff out of normal Violet Hold. (Seriously, look at the Tattooed Deerskin Leggings to compare.)
Anyhow, that’s about it for now. Anything you’re curious about? Let me know. I won’t really be able to stream (my upload rate is pathetic and resulted in a very poor streaming experience when I played around with it today), but I CAN do screenshots and talk about stuff!
And now, I leave you with this screenshot, without any context whatsoever. ;)
Welcome to what may be the last episode of the Kurncast hosted here at Kurn’s Corner! I’m planning on shifting it over to my guide site at kurn.info in the next week. Perhaps two weeks. Why? I want to get it listed in iTunes and Stitcher and such, and while I’m not really inclined to go get a domain name for it, I figure that it’s for the best to separate the podcast from my actual blog.
(Oh dear, this means I need to actually write more blog posts…)
Oh, and here’s the post linked from the Undermine Journal about making cash in Bastion of Twilight:
Yesterday, June 4th, accounts started being flagged for the “Friends and Family Alpha” of Warlords of Draenor. Lots of people on my Twitter feed got in, but I didn’t. (Which, honestly, is okay. I hope I get in eventually, though, like once they hit actual Beta.) Anyhow, I was working on my forthcoming Raid Leader’s guide and I got to a bit about perks for raiders in your guild. One of the perks I suggested was giving raiders guild repairs and then I frowned, because I wasn’t sure how (with the item squish, etc) things were going to look in Warlords of Draenor. So I asked on Twitter if people could give me an idea of what repair costs looked like.
Thanks to THEEEEEE Matticus and Crow, it appears that things are significantly different in the Alpha than they are on live.
Repair cost is currently based on a simple formula. For green pieces of armor, it’s durability points to be repaired * (ilevel – 32.5) * 0.02 silver, assuming you’re neutral with the vendor. For rares, it’s the same, but multiplied by 0.025 silver and epics are the same but multiplied by 0.05 silver. (Then rep discounts kick in for 5% at friendly, 10% at honored, 15% at revered and 20% for exalted.)
So Matt threw himself off of a cliff a number of times:
And he let me know that with all of his gear at RED durability (meaning 0 durability), the repair cost was 3g while Friendly with the Frostwolf Orcs. His gear was all green cloth (since he plays a priest) and his average ilvl was somewhere around 510.
So, hold the phone. We have 8 pieces of armor that are repairable (I didn’t even start taking weapons into account) and if they were ALL at 0 durability, the cost was around THREE GOLD to fully repair? This did not seem like how it is on live, even if they WERE greens and they WERE cloth.
So I did a quick test on the helm formula. Green cloth helms have a maximum of 70 durability points. So let’s plug that into the formula:
Durability Points to be repaired: 70
Mutiplied by (ilevel – 32.5, let’s say that’s 510 – 32.5) = 477.5
Multiplied by 0.02 silver
Multiplied by 0.95 to get our 5% friendly discount
That’s 70 x 477.5 x 0.02 x 0.95 = 635.075 silver.
Or, about 6 gold, 35 silver and 8 copper. Just for the helm. That’s double what Matt was reporting for his entire character!
To make sure I had the right formula, I got on live and bought a 429 ilvl green cloth helm, stripped my 90 warlock down to nothing except this new helm and went out and killed myself about 13 times to get to 0 durability on that helm (which had 70 durability points, losing 8% per death). My math gave me an estimated repair cost of 5 gold, 55 silver and 10 copper with a neutral vendor and a 4 gold, 44 silver and 8 copper repair cost with an exalted vendor. And, wouldn’t you know it, those estimates were spot-on when I went to repair at the a repair vendor in the Shrine (neutral) and the Shado-Pan repair vendor (exalted).
I verified with Matt that his helm was 70 durability and his chest was 115 durability (same as the current max durability points, although I had some confusion in there due to some outdated info) but it still seems as though costs for repairs have (at least in this Alpha build) dropped DRASTICALLY.
So — if you’re in the Alpha, let me know if you’ve noticed the cheaper repairs. Once character copies are working properly (as I understand they’re not? And Alliance isn’t even playable at the moment?), let me know if this carries over to the epics!
Obviously, this is only a very early Alpha build and I’m sure things will change, but I wonder if this sort of thing will stick…
And so, ladies and gentlemen, here I am with Episode 5 of the Kurncast!
This week’s episode talks a bit about tailoring and also various in-game titles you (and I) like. It also includes an extra-special bonus clip from May 19, 2013… What could that be about, I wonder? Only one way to find out — listen to Episode 5 of the Kurncast!
What’s your favourite in-game title and why? Let me know by hitting me up on Twitter: @kurnmogh.