11.0 Patch Issues & Stuff

My dudes (and I use that in the gender-neutral way), are things ever borked in the 11.0 patch! It’s actually kind of funny. Even funnier are the chunks of people who are like “eff this, I’m cancelling my sub” and stuff like that. Hi, is this your first patch? 😂

That said, things are kind of broken at the moment. I can’t withdraw more than like 4200 gold out of my bank’s guild bank? And Warband banks are unavailable. They’ve activated an error message that indicates someone else is using your bank and I’m like, “I assure you, that’s not the case, Blizz.”

The bank is being used by another member of your Warband.

As someone who has been playing this game, off and on, since 2005, this all amuses me. As someone who works in tech, I totally get it. Any time you’re working with databases, like “what items does this character own?” or “what transmogs does this character have access to?” and that sort of thing, you have to be super careful. Err on the side of caution. Always. This is why maintenance days are on Tuesdays — to launch things on a Thursday or Friday is just asking for overtime on the weekend.

To read some of the comments in the blue posts on the forums is to lower one’s IQ by a chunk. Someone posited that the warbanks were linked to the beta and that’s why they weren’t working. Like, my dude, no, warbanks are on an entirely different server, that is not accessible by the live servers. That’s why you have to copy your character or make a new, premade one. Never mind the fact that the servers are not likely to be hardcoded. If anything, there’s probably a database entry saying “Kurn has characters on these 18 servers, so make the Warband Bank accessible to all her characters on all those servers” and there’s probably a piece of code saying “if she creates a new character on a new server, please add that to the list”. Or something akin to that.

Then there are people saying that they’re quitting because the game is super broken at the moment. Well, okay, yes, there are bits that are broken. I can’t withdraw a lot of money from my guild bank right now. Some class/spec combos don’t have their new talent trees fully implemented. All of this, though, is going to be temporary.

I have read that some people have lost achievement progress. I guess it’s possible that I have, too? I wasn’t paying much attention to any achievements, to be honest, but I saw someone lost out on their Molten Front achievements by having them reset to 0 or whatever. THAT would suck. I hated the Molten Front dailies. So what do people have to do there? Well, if the devs can retrieve that data (and, presuming they took backups, they can), the decision is will they? Manipulating data is an extreme pain in the ass. Especially if the data’s format has changed from one point to the next point.

Actually, looking at my armory, it looks as though my progress to the loot 200,000 gold achievement has been wiped. I’m at 0/200,000. Now, to be clear, I spend most of my time making money through the auction house, so even though I make a ton of gold, I do not loot a ton, especially since I stopped raiding. But clearly, I should have more than 0 here.

And when I was logging into various toons on Tuesday, when the servers finally came up, I got “Nagrand Slam” on Madrana. So whatever character(s) of mine had different parts of that done, now has been applied to Madrana. Technically, they have to make sure we all have the right achievements applied to the right characters, too. So this becomes incredibly finicky work if something goes awry and you have to move the data from an old backup to the new format. Trust me. It’s not fun and is incredibly time-intensive, especially validating all the data.

That’s another thing, people are complaining about how nothing was tested, blah, blah, blah. Listen. Any time you mess with data, weird shit can happen, okay? I have seen SUCH weirdness occur in the tiniest edge cases possible. Regular use? No problem. 95% of cases? No problem. That last 5% is where the problems are.

I basically do technical support for a living (although not for Blizzard), and this one day, someone was complaining that a product belonging to the company I worked for at the time wasn’t working. Worked fine for me. I asked the customer what time zone they were in. They were in France, which is UTC+1 or +2, depending on the time of year. I, being in Montreal, am in UTC-4 or -5, depending on the time of the year, so I’m 6 hours back. So I messed with my settings and such and made the product think I was in France. And, sure enough, from 6pm to midnight, and only 6pm to midnight, the problem was visible to me. I switched back to my regular timezone, and there were no issues.

So please trust me when I say that this shit is hard. And that they’re working to diagnose what the problem is, then if they can fix it, then should they invest that time and money into fixing it (if they even can), and then how long the fix should take. And they’re weighing all of that. Does it matter to me if I’m at 0/200,000 gold looted? No. Does it matter to me that I can’t withdraw more than about 4200 gold from my guild bank? Yes. Does it matter to me that I can’t use the Warband Bank? Yes. So they’re going to have to do all kinds of thinking and talking about things to see if they can resolve it, and then if they should resolve it. Obviously, the Warband Bank is going to be fixed, so will the guild bank thing. Those are likely to be technical issues that can be resolved. The achievements? I would say probably, but I’m not sure how easy it’s going to be for them to do.

Anyway, those are my thoughts on 11.0.

In the meantime, I had a hilarious time healing on beta as Madrana…

There’s a lot more than just the first couple minutes, you can actually see me starting to heal stuff around the 15-16 minute mark. Watch me lose my tank instantly. Watch me battle-rez! Watch me panic! It’s pretty funny, I promise.

In other news, going back to professions, I think I’m going to keep alchemy on my warrior and drop inscription. I already have inscription on the evoker, and alchemy does have useful cooldowns, such as something called Blasphemite, which is through Thaumatergy and Gleaming… something or another. Coalescence? So I’m mostly (?) okay with having 3-4 alchemists. I’m going to have to be diligent about transmutes and stuff, though, like I was in Pandaland, where I was doing trillium bar transmutes on 3 toons every day.

So, what weirdness have you encountered? What are you up to before the pre-expansion event?

The War Within – Professions

If you’ve been reading my blog for virtually any amount of time, you know that I get a ridiculous amount of pleasure out of making gold. At one point, I was at like 7-8 million gold? Buying WoW tokens for myself (and my brother) can be expensive, though, so I found myself at something like 700k about 6 weeks ago. I am now approaching 1.1 million gold. And every single copper of that gold was hard-earned. With it being the dog days of the expansion, plus with MOP Remix active, it is damn hard to make any money. I’ve gotten my ~400k through quests, mostly the dragon racing world quests on numerous alts, and very little through the Auction House. And that makes me a #sadmoose.

So I am going into The War Within aiming to be super organized with my characters and my professions. How organized? Well, I’m glad you asked! Here’s a public (view-only) spreadsheet of my toons and professions. That links to the spreadsheet, feel free to make a copy and tailor it (hah, get it? Tailor?!) to your own needs. And here’s an image.

A screenshot of my War Within Professions Spreadsheet

It’s not final yet. Like I don’t know that I need 4 herbalists and 3 miners, frankly, much less two scribes and three alchemists. Let’s break it down a bit.

Kurn is, as always, going to stick with skinning and leatherworking. The couple of times I dropped skinning for mining, I eventually picked up skinning again. I am not going to drop skinning again, even though you no longer have to go through allllllll the prior expansions again to get to max level.

We’ll come back to Madrana in a minute, because she’s pretty much the outlier.

My shammy (not the baby shammy, that’s a whole other shammy!), has generally been the farm character for Madrana’s alchemy and jewelcrafting since, uh, 2007? 2008? And, I think it was back in Cataclysm, when you were able to gain experience by herbing or mining, I was like this is the ideal way to level a character I don’t know anything about. Now, don’t get me wrong, I’ve grown accustomed to my shammy. I spent a lot of time being enhancement/resto and, in more recent years, elemental/resto. But I spend almost all my time on the character just farming herbs and ore. And, because of that, I get experience and I get to level and it’s grand.

Now, because of the experience one gets while gathering, I have decided that I want most of my characters to have at least one gathering profession that doesn’t require killing anything — so herbalism and mining. This explains my evoker (which I still don’t know how to play), my warrior (which I can kind of play but don’t like to play), and my warlock (no idea beyond incinerate and chaos bolt, tbh).

But I sort of know how to play a mage and I know how to play my “grandbaby” paladin (I’ll explain in a minute) and I know how to play my baby shammy and I don’t super know how to play a priest… but I know how to play Madrana.

So because I know how to play Madrana, she can just heal her way to 80 or whatever. I could theoretically do the same with the priest. I just go disc and bubble things, right? hahaha!

And I could do the same with my mage, but DPS queues are still a thing, so I thought, no, I’ll make him a miner, which is currently is. But I also wanted him to be a tailor. So that’s how I started Dragonflight with him.

As to the grandbaby paladin, this is my Dark Iron Dwarf paladin I rolled on Mists of Pandaria Remix. It’s not my “baby” paladin who is, I believe, still sitting on Skywall. I rolled the character with the goal for him to be a miner and a blacksmith, so I could drop blacksmithing on my warlock and pick up mining to feed his engineering. And I could absolutely heal on the grandbaby paladin… but honestly, am I going to? Probably not. So mining to level makes sense.

Then we come to the baby shammy. This is another character I rolled on MOP Remix. She is 65 presently and is destroying things on Timeless Isle (sidenote: DANG, that frog poison still sucks!!!). She is also…

… a goblin.

LET ME BE CLEAR, I STILL HATE THE HORDE. It makes me feel sick to turn in quests to Garrosh and to kill Alliance soldiers. I loathe the Horde with every fibre of my being.

So why did I roll a Horde toon?

I rolled a goblin for the racial. Goblins receive 20% off normal vendor prices when the vendor is associated with a rep. It’s the same discount you’d receive at exalted with the rep in question. And goblins get it as baseline. Note that it doesn’t mean you get exalted automatically or that you get access to exalted goods or other things behind a reputation barrier. It just means you get the 20% discount.

So I rolled a goblin (and would have done so if it was Alliance too) for this discount. Do you know how much a single Draconic Vial costs? FIVE GOLD! Ridiculous!!! A single Primal Flux? FIFTEEN GOLD. HIGHWAY ROBBERY!!! Is it the cost of doing “business”? Yes. But eff that noise. With Warbands coming in about a week (July 23), you will have the ability to share a Warband bank with your other toons — even cross-faction ones. So maybe my warlock needs like 100 Primal Flux. That’s 1500 gold. But with the goblin? 1200 gold. It’s not necessarily worth it for 5-10 reagents, but when you scale it up? Hell yes, it’s worth it. And if I can level a toon easily (and holy COW, is it easy!!!), why not do it? (If I feel like it, I may roll an Alliance druid as well. We’ll see.)

So my goblin will not be doing much apart from buying stuff for my Alliance toons, but if I want to, she’ll be able to level via something. I am not convinced I want her to do herbalism and alchemy, but is it ever bad to have a lot of herbs? Is it ever bad to have “too many” toons who can do transmutes? My thinking is no.

Still, I have beta access, so I’m going to check in on some of the things each profession can do before I finalize everything here. I may ditch inscription on the warrior and keep alchemy and get herbalism instead of the other way around. We’ll see!

And speaking of beta, have you seen my latest YouTube videos? Here’s a link to the playlist of my War Within Beta vids.

So, tell me, what are you planning to do with your professions and characters in TWW?

Mists of Pandaria Remix Thoughts

I wasn’t going to take part in the MOP Remix. I really wasn’t. I did not like the pandaland expansion. I think the thing I liked most about it was farming Zandalari Warbringers.

And yet, when I realized levelling characters would be trivially easy and those characters would end up on live after Remix ended… I was intrigued. You see, I have like seven toons. Kurn, Madrana, a shaman, a dracthyr evoker, a mage, a priest and a warlock. Do I know how to play the evoker, the warlock or even the priest properly? Absolutely not. In none of the specs. So why do I have them?

Kurn is a skinner/leatherworker.

Madrana is an alchemist (since her day 1) and a jewelcrafter (since Burning Crusade). (Here’s my second-ever blog post and it’s about jewelcrafting!) I had dropped herbalism to pick up jewelcrafting.

The shaman is a miner/herbalist and started out as a draenei and has always been my farm toon for Madrana. (She is now a male dwarf.)

I had to roll a dragon this expansion because, uh, dragons. My dragon is an herbalist/scribe.

My mage is a miner/tailor. I’ve had this mage since my brother convinced me to create one with him on a PVP server. Once I hit 30 and got WTFPWNED every single time I logged in at the Southshore inn, I transferred. Fog’s warrior transferred later. This mage started life as a human female and is now a dwarf male. I LOVE the dwarf male emotes, okay?

My priest is an alchemist/enchanter. She came to be because my brother “needed” a healer as he levelled his paladin. He tanked. I “healed”. (I literally put him on follow and threw out some heals and read or watched TV while we did this, much of the time.) The most exciting thing the priest has ever done was a full BRD run with my brother tanking after just the BRD prison popped. My brother was like “that’s IT?!” when the instance officially ended and asked if everyone wanted to keep going. We did, so we cleared the instance. And then I read someone’s blog that sounded SUSPICIOUSLY like our instance run! The blog is now offline, but it was sisters, I believe? Who were a shadow priest and resto druid? Hots’n’dots or Dots’n’hots or something like that.

My warlock is the result of having had a free upgrade to level 90. And I also decided to pick up Blacksmithing and Engineering. That was a heck of a weekend, let me tell you. hahaha.

But I hate the warlock. I really do. He’s presently level 64 and has only levelled via profession quests.

So I was like, okay, if I can level easily to 70 and that toon moves to live in a couple months, just before the War Within launches… then I can pick up mining/blacksmithing on the new toon and drop blacksmithing on the warlock and pick up mining and keep engineering.

For those of you keeping track, that means:

Kurn: Skinning/LW
Madrana: Alchemy/Jewelcrafter
Shammy: Mining/Herbalism
Dracthyr: Herbalism/Inscription
Priest: Alchemy/Enchanting (still needs levelling to 70)
Mage: Mining/Tailoring (still needs levelling to 70)
Warlock: Mining/Engineering (still needs levelling to 70)
New toon: Mining/Blacksmithing

So I rolled a male Dark Iron Dwarf paladin. (They have +5 to Blacksmithing.) I’m levelling him ret in the world and holy in instances. Here, have a look at me healing 3 MOP Remix dungeons!

MOP Remix is interesting. I don’t know that I like it for the experience, but another toon to 70 without too much trouble? Doesn’t sound bad, frankly.

So are you in Remix? What have you done? What should I not miss out on?

Oh, and, please note that I am no longer active on Twitter. I have moved to Blue Sky:

https://bsky.app/profile/kurnmogh.bsky.social

Come say hi.

[Wrath Classic] Professions and Decisions

In Vanilla WoW, I had a hunter named Kurnmogh. Kurn was my main. Did everything with him. I was a skinner and leatherworker and got Finkle’s skinner and skinned Core Hounds (when people would remember to loot their bloody hounds!) and I enjoyed farming Black Dragonscales for the Black Dragonscale Mail set…

And I created a paladin, Madrana, and decided she should get herbalism and alchemy.

When Burning Crusade arrived, I elected to drop alchemy in favour of jewelcrafting and drop skinning in favour of mining. So Kurn would supply Madrana with ore until I could afford to just buy ore outright.

It worked nicely but I swapped Kurn back to skinning to supply my own leather for leatherworking.

Classic WoW saw me actually change things up. I rolled a hunter, Kurnmogh, who was a miner and an engineer. And Madrana became… an herbalist and alchemist. Okay, so I didn’t really change things there. But I didn’t pick up JC when BC Classic came out. So now, a week away from Wrath Classic, I’m sitting here with mining/engineering and herbalism/alchemy on my two level 70 toons. I also have a level 62 toon who is also an herbalist/alchemist. (Sue me, I like transmutes in the later expansions.)

While perusing the various pieces of gear available for holy paladins, I deliberately skipped out touching things that are available to people with specific professions.

And then, this weeekend, I was going through the professions and found… the Figurine – Sapphire Owl.

Okay, to be clear, it’s not like I didn’t know about it. As a JC through from BC to present day (even if I don’t actually play retail much), I knew about the Sapphire Owl. I used the Sapphire Owl in Wrath.

I didn’t remember how good it was until I looked up the stats. +42 intellect? Two sockets? Add 16 int in each and you have a trinket with 74 intellect that will restore 2340 mana over 15 seconds every five minutes. Now the mana restoration isn’t all that amazing, let’s be fair. A Runic Mana Potion is basically double that. And, later in Wrath (Ulduar, while facing Vezax), I remember having a mana pool of over 30,000, fully buffed, with a Flask of Distilled Wisdom. So, like, 2340 mana is not the selling point. The 74 intellect is the selling point. I even used that trinket (along with my Pendant of the Violet Eye) for that fight, because it’s all about the size of the mana pool.

So now I’m looking at my toons… Kurn is 70 and mining/eng, Madrana is 70 and herb/alch and my priest is 62 and herb/alch.

So maybe I should make Madrana a JC…

I’m not going to be able to afford a Darkmoon Card: Greatness. I will probably make myself a Mercurial Alchemist’s Stone, but there are no other trinkets with any intellect on them in Phase 1. The next phase, Phase 2, has two nice trinkets, one from Algalon, and one from Mimiron. In Phase 3, there’s Tears of the Vanquished, off the Black Knight in TOC, which all of my lowbie healers used. But in Phase 1? Just the Greatness card and the Figurine.

But am I even going to play that much?! No idea. So not sure if it’s worth it!

For anyone playing a holy paladin seriously, though, I highly recommend Alchemy and Jewelcrafting as professions. Engineering is interesting too, if only for the haste tinker on gloves, which you can use every minute. Early in the game, the haste will be useful, but could be overkill later in the game when you naturally hit having a 1s global cooldown.

The reason I stick with alchemy is the mercurial stone that is a solid trinket to start with and gives you 40% more mana per mana potion. Instead of ~4300, we’re looking at about 6k mana per potion with the stone equipped. That is not bad. Plus, you get the Mixology perk, which is super nice.

If you decide to power-level alchemy or JC, check out the guides at wow-professions.com.

So, what do you think of my choices? What are you going to enter Northrend with as your professions? Let’s hear it!

Classic Countdown – Professions!

Thanks to Kristen for a few questions about Classic WoW! Today, we’re tackling tips about Professions. Curious about Classic? Tweet me with your questions: @kurnmogh

1) Jewelcrafting and Inscription and Archaeology don’t exist

That’s right. There are no gems that increase any stats. There are no glyphs. There’s no milling, no prospecting. There’s no digging. This means that herbalism only funnels into Alchemy and that mining funnels into Blacksmithing and Engineering and that there’s only three secondary professions, not four.

But Kurn, didn’t the Darkmoon Faire exist? What about Darkmoon trinkets?

Yes. The Faire existed, but, sidenote, there were no quests to skill up your professions! And yes, there were Darkmoon trinkets. However, they were not crafted. Each and every card that made up a deck was a drop. The Aces were drops from dungeon bosses. The Ace of Portals, for example, was a drop from Darkmaster Gandling. The 2-8 of each deck were random world drops. What’s a random world drop? It can drop off of anything, anywhere. While I’m sure there was a level cap on this (probably mobs 50+), that’s still a lot of randomness to collect a deck. It was hard. And then you had to wait for the Faire to arrive to turn it in. And guess what? One month, the Faire would arrive in Goldshire, and the next, it was in Mulgore. Yeah, good luck going to hand stuff in at your opposing faction’s starting zone.

And the trinkets weren’t even that good!

Arguably the best trinket from the decks was the reward for the Portals Deck, which was Darkmoon Card: Twisting Nether. You will note that there are absolutely no stats on this trinket. The only thing it does is give you a 10% chance to rez.

That said, Darkmoon Card: Blue Dragon, from the Beasts Deck, is good for a healer. The Darkmoon Card: Maelstrom, a reward from the Elementals Deck, is good for melee DPS. Darkmoon Card: Heroism, a reward from the Warlords Deck, is meh. A tank might use it, particularly while undergeared, or a DPS might want it for grinding mobs to lessen downtime. Honestly, underwhelming. But they all are. Truthfully, trinkets in Vanilla were awful.

Anyway, TL;DR: no Archaeology, no Jewelcrafting and no Inscription and, as such, no digging, no gems, no glyphs and no good Darkmoon trinkets.

2) Fishing, Cooking and First Aid are all useful

Let’s look at First Aid. Not only does bandaging restore a fair amount of health at higher levels (2000 health back over 8 seconds), but it’s really useful to heal yourself when you’re about to die. Players over the last few years don’t think of their own health, don’t use their personal cooldowns, don’t use health potions, don’t use healthstones. As someone who has raided as a holy paladin more often than not, especially back in Vanilla when AOE healing was rare, please, I implore you, train your First Aid and carry bandages with you everywhere you go.

Tip: It is okay to stop DPSing to bandage yourself. I promise.

So the first time my guild killed Lucifron, the first boss in Molten Core, I was dead. Why was I dead? Well, it couldn’t be avoided. Lucifron had this nasty ability called Impending Doom, which caused 2000 shadow damage after ten seconds. So anyone with a dispel magic would have to dispel the entire raid (no mass dispel!) and hope they got everyone before the dot exploded.

There I am, with my potions on cooldown, my bandages on cooldown and my healthstone gone (they were single-use back then!). And I get hit with Impending Doom. And I have less than 2000 health. And I know I’m going to die. But everything was on cooldown. So it wasn’t my fault. And it wasn’t the healers’ fault, either, because they were busy healing and dispelling. So I died. The goal is to stay alive as long as possible, through any means necessary. That includes bandages. RESPECT THE BANDAGEZ.

Fishing and Cooking, as I’ve mentioned previously, go hand-in-hand and can be incredibly useful for late-game buffs. That means raiders are going to fork over their hard-earned gold for your fish or various foods.

Additionally, fishing is basically required in order to summon Gahz’ranka in Zul’Gurub! (Who, BTW, drops the Tome of Polymorph Turtle. Back in the day, you had sheep and that was it, unless you got lucky off Gahz’ranka, which is why people to this day still call it “sheeping” something rather than “polymorph”. Then Polymorph: Pig appeared as a trained skill, IIRC.)

Oh, one of the few appearance-changing items in the game at the time, Savory Deviate Delight, can always be relied upon to be bought by people who want to turn into a ninja or a pirate. The recipe is simple, one Deviate Fish, and Mild Spices from a trade vendor. The Recipe: Savory Deviate Delight drops from mobs in the Barrens, so it’s well-worth taking the time to visit there. (And, you know, immediately leave General chat for the duration. Ugh. Barrens chat.)

3) Herbalism and Alchemy

Much like today, herbs and potions/elixirs/flasks are always going to be in demand so long as people are running challenging content. Whether that’s level 55+ dungeons like Scholomance or a 45-man Baron run in Stratholme or stepping foot inside Zul’Gurub or Molten Core or tiptoeing down to Onyxia, alchemy’s products will always be in demand, from the major mana and even health potions to the flasks.

As such, herbs will also always be in demand. Some good ones to stock up on include Ghost Mushrooms, Golden Sansam, Dreamfoil, Mountain Silversage, and, of course, Black Lotus, as every flask recipe in the game requires one and they’re super rare. Oh, and Icecap is definitely useful, too.

Tip: Tauren get a natural +15 boost to herbalism.

Herbalism and Alchemy obviously go very well together, so I’d recommend picking up both if you grab one.

One major difference between Ye Olde Days and now is flasks require Alchemy Labs to create them. Right now, on retail WoW, you can create all your flasks or potions or elixirs or transmutes anywhere. In town, on a mountain top, inside a dungeon, anywhere. In Vanilla WoW, there were exactly two alchemy labs, special areas where you could create flasks. Do you know where they were? Well, one was inside Blackwing Lair and the other, more reasonable one, was inside Scholomance. And I’m not talking two rooms in, either. Both are placed well-inside these instances. As such, your flasks not only take materials to make, but also time and effort to get to Scholomance (more reasonably than BWL) and to clear down to the alchemy lab. Flasks are expensive, requiring the very rare Black Lotus herb, other herbs, plus the time and energy to craft them. Alchemists would likely do well to make sure they have materials for a flask any time they go to Scholomance. Of course, it would be helpful to have a flask recipe, right? Right.

So where do you get flask recipes? Not from a trainer, oh no. They’re drops. The caster flask recipe,  Recipe: Flask of Supreme Power, drops off Ras Frostwhisper, in Scholomance. As such, if you’re an alchemist, even if you don’t know the recipe for a single flask, kill Ras and you might get that recipe. So make sure you go in loaded with Dreamfoil, some Mountain Silversage and, of course, Black Lotuses and Crystal Vials, even if you don’t know any flasks, because you might luck out with Ras.

Recipe: Flask of Distilled Wisdom, typically the healer flask, drops from Balnazzar in Strat Live. (Fun fact: I was using these in Wrath because there was literally nothing better for healing for a holy paladin.)

Recipe: Flask of the Titans, typically the tank flask, drops from General Drakkisath in UBRS.

There, uh, is not a lot for physical DPS folks in the way of flasks. Sorry.

Recipe: Flask of Petrification, which I don’t think I’ve ever seen used, drops from the green dragons, perhaps specifically Taerar.

Recipe: Flask of Chromatic Resistance, which may be handy in BWL (???), drops in UBRS from Rend’s dragon, Gyth.

Tip: For money-making, focus on Flask of Supreme Power, Flask of Distilled Wisdom and Flask of the Titans and try to always have mats for at least Supreme Power when you visit Scholomance.

4) Tailoring & Enchanting

Tailoring and Enchanting are a good pair of professions for a cloth-wearer. Enchanting will always be in demand and, as a tailor, you can disenchant stuff you create for dust, shards, etc. However, it’s important to note that, back in the day, there were no enchanting vellums. That means you had to actually find an enchanter and ask them to perform the enchant for you, usually with your mats, and then you definitely wanted to tip them gold, depending on how difficult the enchant was to farm up. Crusader? Tip a lot. Fiery? Less so.

The flip side here, for enchanters, is that it’s hard to level up enchanting because you can’t just enchant vellums to sell! Still, it’s always going to be in demand once you get to max, or close to max, level. However, just like now, the most valuable enchants are generally the ones that take effort — or rep — so be prepared.

As to tailoring, some of the neat patterns you can get as a tailor give you an item that is BOP, so you can’t sell it, so it’s worthwhile for you to be a cloth-wearer as a tailor because then you can equip those items. For example, the Pattern: Robe of the Archmage is able to be looted by anyone and sold, but the ROBE ITSELF is BOP, so only a mage would want to create it, because it’s class-locked to a mage. (Fun fact: the alcove to the right on your way up to Mother Smolderweb is where the mobs that can drop this are.) Meanwhile, Balnazzar in Strat Live drops the Pattern: Truefaith Vestments, and Truefaith Vestments? BOP. And class-locked to priests. Meanwhile, Darkmaster Gandling in Scholomance drops the Pattern: Robe of the Void, which gives the BOP Robe of the Void, class-locked to warlocks.

Of course, beyond the sweet armor you can craft yourself, tailors also make… bags. Bags are going to be at a premium. 16-slot bags are typically the best bags you’ll use in Classic. Finding a Traveler’s Backpack is basically like hitting the jackpot. Meanwhile, one of the best bags is the Mooncloth Bag. It’s identical, except it’s crafted and it will likely be expensive (which is good for you, as the tailor!). Why? It requires:

  • Mooncloth. The recipe itself is hard enough to get, as it’s a limited-item available from a vendor in Winterspring. Making Mooncloth requires two Felcloth and it’s on a 4-day cooldown.
  • Pattern: Mooncloth Bag. As to where this comes from, Wowhead is saying Lethon, who’s one of the green dragons, but it also used to drop off of random, high-level mobs. Keep an eye out for it and snatch it up immediately if you see it.

Until you get that, you can at least try to get the Runecloth Bag recipe, which may be sold from Qia in Winterspring (same one for Mooncloth), which is a 14-slot bag, which really isn’t bad comparatively. Easier to make and it’ll be in super-high demand.

Tip: Make friends with a skinner because each bag requires 2 Rugged Leather.

5) Skinning and Leatherworking

And speaking of skinning and leather, let’s look at Skinning and Leatherworking, my favourite professions, period. I started out with these professions in Vanilla and didn’t change for eons. It was towards the end of Vanilla that I swapped to mining for a while (Thorium Ore and Arcane Crystals sold quite well!) before, yes, dropping mining and going back to skinning. Skinning is really the only way to get “enough” leather to supply your Leatherworking. The other bonus here is that you don’t have to wait for a node to respawn. Skin what you kill.

Tip: Don’t loot everything at once. Loot one corpse, then skin it. Repeat for as many dead bodies are around you. Otherwise, people can skin your kills.

Also, there are Leatherworking Specialties that will mean you can’t craft certain items while you can craft others. You were, at least until Burning Crusade, stuck with your specialty, so choose wisely! That said, unlike the Tailoring patterns I mentioned previously, these items are not BOP, so even if you pick the “wrong” specialty, you can sell stuff and purchase what would benefit you more. The specialties are as follows:

  • Elemental Leatherworking: Meant for rogues (and feral druids)
  • Tribal Leatherworking: Essentially meant for moonkins/resto druids (there’s a decent couple of melee pieces in here, too)
  • Dragonscale Leatherworking: Gear for hunters and shammies

I don’t have a comprehensive list of all the items yet, but that should change at launch, or closer to it. Still, those are decent guidelines.

It’s important to note that, outside of the specialty gear, a leatherworker creates both leather and mail gear, while a tailor is just cloth gear and a blacksmith is just plate. Leatherworkers can sell to rogues, druids of any kind, hunters and shaman (12 total specs – 13 if you count holy paladins in search of spellpower mail!). As such, especially if you can get a couple of rare recipes, it’s definitely worthwhile to be a Skinner/Leatherworker. I made a lot of money off the Black Dragonscale Leggings, personally. That said, don’t be a paladin and skinner, because a paladin can’t wield a dagger like Finkle’s Skinner. (They can, however, wield the Zulian Slicer, but ZG won’t be out for a while yet.)

Additionally, a skinner is really important for a guild. Why?

  • Pristine Hide of the Beast can drop from skinning the Beast in UBRS and is a valuable reagent for some great gear.
  • Scale of Onyxia: A key ingredient for the Onyxia Scale Cloak, required to defeat Nefarian, the last boss of Blackwing Lair.
  • Core Leather: Skinned from Core Hounds in Molten Core, Core Leather is necessary for several fire-resistance recipes and more. For the love of all that’s holy, LOOT YOUR HOUNDS SO YOUR GUILD SKINNER CAN SKIN THEM. Ahem. Thank you.

Tips: Don’t skin as a paladin and pick a leatherworking specialty that will ideally benefit you.

6) Mining and Blacksmithing

I’ll talk about Engineering later, just know that mining is useful for just those two professions. That said, miners not only collect ore, but smelt them into bars. Smelting is no longer part of the profession in retail — raw ore is used by Blacksmiths and Engineers — but it was a big part of the profession in Vanilla. A great way to make some money is to buy cheap ore and sell expensive bars. Or, combine bars to make a different kind of bar. A Bronze bar, for example. You don’t mine bronze, you have to take a Copper bar and a Tin bar and smelt them together to get the Bronze bar. Additionally, mining Thorium Veins in the later stages of the game meant you could get Arcane Crystals. These, in turn, are used in a transmute with a Thorium Bar to create the very-popular Arcanite Bar. Some of the best weapons and armor in the entire game require many of these, including Sulfuras, Hand of Ragnaros. The precursor, Sulfuron Hammer, requires 50 Arcanite Bars, for example.

Tip: Be friends with an alchemist and tip them well for using their transmute cooldown. It’s a 2-day cooldown.

As to Blacksmithing, full disclosure, I never had a Blacksmith back in the day. However, you do have a choice between Armorsmith and Weaponsmith, which is then further broken down into Axesmith, Hammersmith and Swordsmith. You’re not going to be making money off these recipes, largely, because the materials are end-game items from Molten Core in many cases. You should select what you think will be most useful to your guild. In most cases, this will be Armorsmith.

7) Engineering

This is another profession I have little experience with. But, true story, one night, we all convinced our buddy Majik to drop… I think it was enchanting (?) in favour of Engineering. Specifically, goblin engineering. And we helped him to level it, helping him buy mats and all that. Why? Field Repair Bot 74A. This is partly because a group of us could never find a tank and so we’d 5-man stuff with three clothies, my cat tanking, and a priest. We all died. A lot. Anyway, we made him become an engineer for the repair bot/vendor bot. And the jumper cables were fun, too.

Anyway, my point is, Engineers are useful. You can be either a Gnomish Engineer or a Goblin Engineer. Like Leatherworking, you’re stuck with the specialty, so again, choose wisely.

Which to choose? Well, Goblins get the jumper cables, so if you’re a hunter or a rogue or a night elf who can avoid dying in a wipe, that’s useful. You can try to rez a healer. Goblins also tend to have more, uh, explosives. Gnomes have more utility items.

Goblins also get Dimensional Ripper – Everlook, while Gnomes get Ultrasafe Transporter: Gadgetzan.

Tip: Gnomes get a +15 Engineering racial bonus.

Engineers can also craft scopes for increased stats on ranged weapons as well as ammunition (yes, guns and bows and crossbows all need ammo!). Their Thorium Shells can be turned in for Thorium Headed Arrows. Man, even just writing this makes me feel like I should make my hunter an engineer, but I genuinely love skinning dragons and crafting armor… Anyway, probably a good choice for a hunter.

Next Time…

Whew. That was a lot of information. I hope it was useful! As for myself, I’m planning on Skinning/LW for my hunter, Herbalism/Alchemy for my paladin and Tailoring/Enchanting for my mage. My brother is, I believe, aiming for Mining/Blacksmithing on his warrior, Engineering/Leatherworking on his rogue (he’ll get the ore from his warrior, the leather from me) and Tailoring/Enchanting on his mage.

Next time, we’ll have some more general bits of advice, this time about various zones. Stay tuned!

WoW Classic & Rose-Coloured Glasses

Hi, folks! How the heck are you? How’ve you been in the last, oh, two and a half years?

Overall, I’ve been doing well. However, an update on my life is not while I’m writing today. No, today, I’m writing because I can’t sleep and because WoW Classic is coming out on August 27, 2019.

Naturally, I am psyched. Anyone who has spent any appreciable amount of time reading this blog or listening to various podcasts of mine will be wholly unsurprised that I am psyched. (Also, my brother is psyched! TOGETHER, WE ARE SO EXCITED.)

That said, since the launch date announcement was made, I’ve been wondering if the 13ish years or so since I first started playing WoW (October of 2005) have perhaps dulled my memory a little.

I know that I have rarely had as much fun in this game as during the Tier 0.5 questline. The thrill of getting my Rhok’delar is still, to this day, a highlight of my WoW career, if you will. Downing Venoxis for the first time on April 1, 2006 (no, for real!) was amazing because it was my first real raid boss down. So I had a lot of fun back in the day. Just the fact that I have frequently said “back in the day” over the course of the last decade or more proves that I have some very, very fond memories of Vanilla WoW.

However, having played Vanilla WoW for more than a year before Burning Crusade came out, I remember a lot of things that, well, sucked. I thought I’d write a bit about them here. Now, it’s important to note that I am not in the Classic Beta, so if you are, please feel free to let me know if I’m dreadfully wrong about something. What I’m talking about is based entirely on my Vanilla experiences and memories, and perhaps some Wowhead Classic info.

Getting to 60

Listen, I don’t care who you are, or how much you love levelling — getting to 60 was a grind in Vanilla. For quite some time, there weren’t enough quests in the world to get you to 60. A common happening was people getting a couple of stacks of mage food and water (yes, separate stacks, if they were mana users!) and hitting up the Eastern Plaguelands for a few hours. Regularly. Now, I know that they did fix this at some point and I would presume that’s prior to the patch we’ll be starting at, but it was still a pain to get to 60. It took me 30 days played — full, actual, real days of my life — to get to 60 on Kurn. It took me less time on Madrana, but I did get a lot of experience by healing my way through dungeons.

Mounts

No mount until you’re 40, no epic mount until you’re 60 and you should expect to spend a fair amount of money on that epic mount unless you’re exalted with your Alterac Valley faction. Or a paladin, in which case get ready for an epic quest chain that culminates in a really difficult fight in Scholomance. Or a warlock, in which case you should expect a truly insane quest chain that ends with craziness in Dire Maul. (Why yes, I HAVE healed both of these encounters on my paladin, thank you for asking.)

Combat Ratings/Stats/Skills

Defense rating. Hit rating. Parry thrashes. Alllllll of these were things you had to be aware of. Now, to be fair, I only ever made sure I was hit-capped when I was fighting Magmadar in Molten Core, because I had learned Tranquilizing Shot from the drop off Lucifron, so it didn’t really make too much of a difference to me until I realized its importance in Burning Crusade. But defense rating mattered if you were a tank. Knowing you could get parry-thrashed was literally something I only learned in Wrath of the Lich King, but has been around since Vanilla. Oh, and who can forget weapon skill?

Hot tip: if you’re level 60, go to the Blasted Lands and beat on the Servants of Allistarj around the Dark Portal for a couple of hours to grind up your weapon skills. They’re basically unkillable unless you kill the thingy they’re bound to, so you can keep beating on them to level up your weapon. Or, better yet, work on your weapon skills as you go, swapping weapons whenever possible to make sure you get them up there. There is little that feels more like you’re wasting all of your time than upping your weapon skills.

Ammo

Dear hunters, Blizzard hates you and, as such, you have to use a dedicated bag slot as a quiver or ammunition pouch and you have to use arrows or bullets. Well, you don’t have to, I don’t think, but you should because most of those quivers/pouches have a ranged hasted bonus. Also, ammo could be expensive! There was rep-based ammo you could buy that did more damage than the typical stuff, but hooooo boy, was it expensive. Also, you could run out of ammo. ALWAYS CHECK YOUR AMMO. (Who me, speak from experience? Never!)

Reagents

Mages had to carry Arcane Powder for Arcane Brilliance. They also had to carry Runes of Teleportion and Runes of Portals. Paladins had to carry Symbols of Kings for all their greater blessings (which only lasted 15 minutes apiece, FYI – compared to the normal ones that lasted 5 minutes!), plus Symbols of Divinity for Divine Intervention. (Okay, real talk, I HAVE MISSED DIVINE INTERVENTION SO MUCH AND I WILL HAPPILY CARRY ANYTHING I HAVE TO IN ORDER TO CAST IT AGAIN.) And so on for druids and Gift of the Wild/rebirth (battle rez) and and priests and fortitude. Basically, if you had a buff, you had a reagent for the longer version of it.

Spell Ranks

Now, let’s be clear — I always trained up my spell ranks and I made great use of spell down-ranking, particularly as a holy paladin, so to me, this isn’t something that was unpleasant. However, other people not training their spell ranks was a thorn in my side throughout, well, my entire WoW career until they removed ranks entirely.

Keys

Again, I loved the hell out of my keys. I really, truly, absolutely did. What I did not love was the bag space they took. In my research, I see that the keyring was added in Patch 1.11.0, so this should be available in WoW Classic, once you get your first key. This is good because no one wants to wait for someone to fly all the way back to Ironforge to get the key they left in their bank so that they could enter the instance. Which instance? MANY INSTANCES required keys. The back door to Stratholme required a key. Dire Maul North and West required keys. Scholomance required a key. UBRS didn’t only require a key, it required you to FORGE the Unadorned Seal of Ascension with gems from bosses in LBRS and then it became a RING. At least the patch we’re starting out with has a bunch of Unadorned Seals dropping and many gem drops in LBRS.

I should note that Engineers with a Powerful Seaforium Charge or rogues with levelled lockpicking could open most locked doors.

Rep & Cooldowns & Professions

Kurn was a skinner/leatherworker from day one. In the last 13 odd years, I’ve dropped skinning for mining on at least two separate occasions. I always come back to skinning. And it served me well in Vanilla! I was a dragonscale leatherworker (and thus made FREQUENT trips out to Peter Galen in freaking AZSHARA) and could craft the entire Black Dragonscale Mail set. Actually, Kurn can still craft every single dragonscale recipe in the game, thank you very much. And even the Red Dragonscale Breastplate, the recipe for which only dropped off of General Drakkisath in UBRS. But it was a pain to get to 300 skinning and especially hard to get to 300 leatherworking. What was more of a pain was doing the various rep grinds to get those sweet patterns.

  • Timbermaw Hold to Revered to get all kinds of feral Druid leather patterns
  • Thorium Brotherhood to Revered for all kinds of fire resist stuff including Black Dragonscale Boots
  • Cenarion Circle to Exalted to get nature resist stuff and some sweet agility mail

I don’t think I did quite all of that at the time. I probably got to Honored with Timbermaw and definitely got to Honored with Thorium Brotherhood. To be fair, I did not have it bad. I did have a cooldown (Refined Deeprock Salt – every three days!) and not a ton of rep to grind.

However. Did you know that it takes two Felcloth to make one Mooncloth? And that you can only make one Mooncloth every four days? And that the recipe for Mooncloth is only available once you reach Friendly with the Timbermaw?

There are a lot of things that no longer have cooldowns that once did, and the grinds for the reps are a lot harder than they once were. Exalted with Timbermaw can take you a day now, but back then? Back then, it was a months-long undertaking.

Oh, and one other thing — flasks were super rare because you could only make them at an alchemy lab. That meant either Scholomance or Blackwing Lair.

Respecs

This was pre-dual spec. And respeccing cost gold. And it got quite expensive to swap back and forth. It wasn’t uncommon for people to level as one spec and then eventually respec into their “raid spec” that they would use more frequently. For example, when my brother hit 60 on his druid, he went from being a life-long bear to being a resto druid. This is about when he started levelling a rogue…

Meanwhile, I levelled my paladin as holy from day one. It took me forever to kill things, but damn, did I ever know how to heal things. Back in the day, a holy priest as known as the only kind of healer you really wanted in a dungeon with you. I did a Strat UD run at like, 56 or something on Madrana as holy, wearing a bunch of Blue Dragonscale mail (didn’t have the bonuses that came with wearing all plate back then), and the ret pally in our group, who had been a bit wary of me, was like “HOLY CRAP, I HAD NO IDEA PALLIES COULD HEAL SO WELL”. Honestly, the fact that any healer can heal any instance these days is something I’ll miss, because it was legitimately difficult to heal a bunch of things as a paladin back in the day.

And?

There are other pains from Vanilla, I’m certain of it. These are a few. And I don’t even mind a lot of them. But they’re things that came up as “oh mannnnnn” moments as I’ve been thinking about Classic.

What are you looking forward to most about Classic? What are you least looking forward to about it? Are you even going to play Classic?

Legion, the Journey to 800 LW and Skinning Rants

(Spoilers abound for Legion, especially around Leatherworking. You have been warned.)

I’m quite enjoying Legion, but there are a couple of issues I have with professions. Don’t get me wrong, this is probably the best expansion since Wrath, I just have some… questions and comments regarding professions.

800 leatherworking

First of all, everything Gravenscale and Dreadleather for a Leatherworker goes grey at 780, assuming you don’t have any rank 3 recipes. By itself, this is fine, in my opinion. I knew we’d have a challenging expansion in terms of professions when I had to hurl myself off various cliffs and waterfalls, chasing a moose. (That’s a whole other story!)

The problem here is the acquisition of the various Rank 3 recipes. Let’s look at Gravenscale stuff:

  • Armbands: From elite Skrog Tidestompers/Wavecrashers at a ridiculously low rate
  • Grips: Drop from Advisor Melandrus in Court of Stars (Mythic only dungeon)
  • Hauberk: Drop from Latosius in Black Rook Hold only on Mythic
  • Treads: Drop from Cordana Felsong in Vault of the Wardens
  • Spaulders: ???
  • Girdle: Strap Bucklebolt in the Underbelly in Dalaran for 1500g and 500 Sightless Eyes
  • Leggings & Helm: Exalted with Valarjar

Of these items, the cheapest to make are the Armbands, which require no Bloods of Sargeras, though 110 Stormscale. The Treads, Girdle and Spaulders (who even knows where that recipe drops?!) all require 12 Stormscale and 2 Bloods of Sargeras, which is at least somewhat better than the Leggings, Helm and Hauberk, all of which require Felhide. (Though, interestingly, the Hauberk does not require Bloods…)

Of all of those items that drop in dungeons, none are a 100% drop rate.

It seemed to me that getting the Rank 3 belts for Dreadleather and Gravenscale were my best option. It took me a couple of hours, but I got all the crap I needed in the Underbelly and got my recipes (both Rank 2 and Rank 3, btw).

I was able to get to 790 pretty quickly, as my new hobby is farming basilisks for scales and Bloods of Sargeras, and then, disaster — the recipes turned green. Still, it wasn’t intolerable. I was able to get to 795 with a bit of effort and then 796 and finally, 797.

Ladies and gentlemen, getting from 797 to 798 required that I make nearly 40 belts. (I think the official count was 38, as best as I can tell.) That is 456 Stormscales (not a problem) and 76 Bloods of Sargeras. That’s where the problem was. Look, make it take 10, even 15 crafts to level up on a green recipe, but 38?! THIRTY-EIGHT. With two BOP items for each?! Ridiculous.

I guess RNG worked out for me though because I got from 798 to 799 on 13 belts and then, hilariously, I got from 799 to 800 with one single belt.

I hit 800 Leatherworking last night, before the Darkmoon Faire arrived, which was my goal. I don’t think that waiting for a monthly event should be your best chance of getting those last five skill points. I mean, it was good to know it was happening and, had I been stuck under 800 before the Faire left, I certainly would have taken advantage of it, but I don’t think it should almost be a requirement. I managed to get to 800 LW the old-fashioned way and I’m pretty pleased with myself, but the journey to 800 was difficult and I have spent way too much time killing way too many basilisks. (Current count is somewhere over 3000.)

And now, now we turn to Skinning, because there are some Issues.

First, I should note that miners and herbalists have it good, these days. No one can steal your node. Nodes exist for everyone and deplete for people individually. This is a great change. As someone with at least two herbalists and one miner, I can appreciate this. (I don’t want to talk about the quests related to these yet, though. More on that when I’ve maxed out those professions.)

Skinners, however, get screwed.

In this expansion, they got rid of mob tagging. On the whole, a great change. If you tag the mob, other people can tag it and you can all loot after you defeat the thing. (Well, same-faction tagging, anyway.)

Skinners, though, have the problem in that they need to have everything off of the corpse before we can skin. So if I’ve looted the body but my brother, Fog, who killed it with me, has not, then I cannot skin the corpse until my brother has looted the body too.

This is problematic for a couple of reasons:

  • Some people just don’t loot their mobs (which I do NOT understand at all! Looting is practically the whole point of the game!)
  • Other skinners will purposely tag all your mobs, let you do all the work and then deliberately will not loot, waiting for you to leave before they loot and then can skin.

The fact that when you loot, you loot ALL nearby bodies makes things even more difficult, because you can start skinning a couple of mobs and then other skinners can come running up and skin the rest. This used to be mitigated by not looting a corpse until you were ready to skin it, but that hasn’t worked since before AOE loot was introduced. This not only is still a problem, but is exacerbating the problem of other skinners purposely tagging your mobs, because if you loot one of them, you loot them all, giving them the ability to loot and start skinning when they feel like it.

That said, I’m pretty good at dealing with this nonsense, personally. If someone tags my mobs, I will go forth and tag ALL THE MOBS and just sit back and wait until they take off. I will feign if needed, I will get my pet to feign, and they may end up dead due to pulling all of the mobs. The lesson here is that if you’re a jerk to me, I will do whatever I can do to kill you in-game. Don’t mess with me, I farmed Elemental Plateau in Burning Crusade!

But we shouldn’t have to do that. If I have tagged a mob initially, you should not be able to prevent me from skinning it. Period. That’s where the problem lies.

Additionally, skinning in Suramar is a nightmare if you have a small cap on your Ancient Mana, because if there’s Ancient Mana on the mob that you cannot pick up, surprise! You can’t skin the corpse. That needs to be remedied ASAP and is, honestly, one of the main reasons I haven’t done a lot in Suramar yet.

Finally, Felhide. This is only acquired by skinning the Felhide Gargantuan when it shows up as a World Quest. This severely limits the number of Felhides that exist at any given time. On the one hand, that’s fine, because it means Felhides are valuable, but on the other, the demand and supply rise and fall with the RNG of the World Quests. I’d rather they be an extremely rare skin, even rarer than the Bloods of Sargeras, to be honest. There were two Felhide World Quests today and the price of Felhide is currently hovering around 300g apiece. Last Sunday, it was around 800g apiece. Do miners and herbalists have this RNG-World-Quest nonsense for any of their items? Honestly, I’d love to know.

Anyways. I’m enjoying the expansion overall. Kurn is 110 and I’ve still got a lot of quests to do in various zones. My shaman is 101 due entirely to mining and herbing and I’ve got Madrana halfway to 101 after opening up her class hall. (Loved the Dalaran Crater bit, check out this screenshot. We’re twins! Lightforge Armor and the Stormpike tabard FTW!)

twins

Oh, and I’ve finally hit more than a million gold. Yay! How’s Legion treating you?

My Own 90 Boost Adventures & Ruminations

Here’s where I confess that:

a) I actually resubbed for 30 days shortly after pre-ordering the expansion last Monday (and by “shortly”, I mean “within four hours”)
and
b) I boosted a warlock from 1-90

I know, I know. The poll results said I should boost a brand-new monk. I couldn’t do it. I just couldn’t. I have absolutely no desire to play a monk outside of a tiny bit of curiosity when it comes to mistweavers. I did not want to play a monk.

Similarly, I kind of thought it, well, silly, to play a warlock. I already have a ranged DPS class with a pet — my hunter. So why the warlock?

Well, the first reason is because I’ve always been interested in warlocks in terms of a playstyle. DoT management has always intrigued me in theory. The second reason is that I’ve tried, on more than one occasion, to level a warlock. It never goes well (even with heirlooms — and I even have the heirloom RING!) and I have no interest in levelling a character from 1-90 or even 1-60 and then boosting from 60.

The third reason is that hey, I don’t much like the other options I felt I realistically had and so went with the warlock. It was the second choice in my poll, so why the heck not?

I’ll say this up front, I’m a bad warlock. I’ve spent about an hour at the training dummies and I am just not doing a great job. Part of this is UI-related (I need a good dot timer that ISN’T DoTimer because DoTimer keeps crashing my WoW, oddly) and part of it is that I’m sure I’m just not comprehending the subtleties of the class yet. Happily for the rest of the population, I have not grouped up for anything at this juncture, because I clearly don’t know what in the hell I’m doing and do not wish to inflict my idiocy on other people. You’re welcome! :)

That said, part of the reason for even using the boost was to help my professions along in the sense that I have:

– skinning/leatherworking on Kurn
– alchemy (elixir)/jewelcrafting on Madrana
– herbalism/mining on my shaman
– alchemy (potion)/enchanting on my priest
– alchemy (transmute)/inscription on my warrior

Those are all maxed. This means that, on Eldre’Thalas, I am missing just blacksmithing, engineering and tailoring as primary professions. I might bring my mage back from Skywall (at some point) and drop his herbalism for tailoring… but the point is, I wanted my boosted character to have blacksmithing and engineering.

Now, I could have, perhaps I should have, rolled a death knight on Eldre’Thalas, levelled five levels to 60 and then boosted that to 90, with 600 BS/600 Engineering. But I thought about it and realized that I really have zero desire to play a death knight. I don’t enjoy tanking and I enjoy melee DPS even less than I enjoy tanking.

So I boosted the warlock to 90 (male dwarf, FYI) and have the plan to make him a blacksmith and an engineer.

Problem: OH MY GOD, THE MATS.

It was brought to my attention that, previously in the expansion, Blacksmithing was changed and one is now able to use just Ghost Iron Ore to level to 600.

Ultimately, though it was good to know, it was kind of useless because Engineering requires many of the same materials as Blacksmithing. Additionally, the total number of pieces of Ghost Iron Ore required is over ten thousand. Even though it’s abundant and I could buy a bunch I’m sure, if I had to go mining in the old worlds for things like Thorium and Cobalt for Engineering, then I decided to do it “old school” for Blacksmithing, too, by just going around and mining for both professions while I was going to be out there anyway.

Total pieces of various types of ore/stone needed for BOTH Blacksmithing AND Engineering the old-school way: 5593.

Total pieces of various types of ore/stone needed for BOTH Blacksmithing AND Engineering with the “new” BS Ghost Iron Ore method: ~12000.

… yeah, OLD SCHOOL IT IS.

So, I made a spreadsheet because things just got complicated. Of course, it doesn’t include things like “Alicite” or “Wool Cloth” type materials. I have most of that stuff just lying around in my many bank tabs of my bank guild. I just tracked the stones and ores. Of course, in order to count up all the ores I needed, I had to look up the mats at various guides and then MULTIPLIED the number of bars they were asking for by two, in many cases, in order to come up with how much ore I needed. That’s not the case with things like Thorium, but is the case with something like Adamantite. So I broke down the number of pieces of all the types of ore needed for Blacksmithing and then did the same for Engineering. Then I hauled out Altoholic and searched through all my toons (on that realm, excluding the Apotheosis guild bank) and put in a column stating how many of these things I already had. Turns out I had a lot of Rough Stone, Coarse Stone and even Dense Stone. I also had a lot of Iron Ore. Then I put in the “Total I Need” column at the end, showing me how many I needed to have IN MY BAGS after mining to ensure I’d have just about enough. In the case of Copper Ore, I had to mine 369 pieces. In the case of Thorium, 609 pieces.

So I designated Saturday, March 15th, as #MININGDAY2014. Here’s some of what I did.

bsengineering3
So. Much. Thorium.
bsengineering4
On to Fel Iron.
bsengineering5
Adamantite took a long time, but was marginally less awful than Fel Iron.
The worst, to date. Cobalt was painful.
The worst, to date. Cobalt was painful.

So I did everything through Fel Iron Ore on Saturday, did Adamantite and Cobalt on Sunday and plan to tackle the rest later this week, as time allows. I’ll also be spending some time on Timeless Isle, practicing being a warlock, once I get around to doing a bit more reading.

As an aside, I’m finding something really interesting is happening since I’ve been back: many people are acting as though I don’t know what in the hell I’m doing.

Guys, I may have taken a break for over a year (17 months minus a week in there around Christmas, actually) but it’s not like I don’t know how to play the game. Sure, I didn’t know about the Ghost Iron Ore method for Blacksmithing, but even still, I discounted that method once I had learned about it, because 10,000+ pieces of Ghost Iron Ore versus fewer than 6000 pieces of stuff just doesn’t make sense to me, especially because I had to mine some of the old stuff for Engineering anyhow.

And yet, 90% of the comments I’ve received about this have been challenging my logic for choosing to mine old-school materials.

I know people are mostly trying to help and some are confused by my choices, but for crying out loud, I didn’t play for 17 months. It’s not like I forgot everything I ever knew about the game. ;) It’s changed, but it hasn’t changed that much. And it’s not as though I don’t keep up on the vast majority of changes. Or as if I don’t do my own research on things. While it’s really interesting to be on the side of things where I have to look stuff up and I have to confirm various things, it’s less interesting to be repeatedly challenged by people who think they know better.

To be honest, it’s making me think a lot about how I’ve acted in the past, when I’ve been on top of my game and have known things with absolute conviction. While I maintain that any advice I’ve given out in the past about this game has, at the time, been accurate, I can’t help but wonder if newer people (or at least less-knowledgeable people) were frustrated with the advice I’d offered to them. I know that I’m right about certain things (old-school mats vs. Ghost Iron Ore in this particular situation, FOR ME, for instance), but part of what fatigued me over the course of my WoW career was the constant questioning of my decisions. Have I, at some point in the past, caused fatigue or frustration to someone else when I’ve genuinely been trying to help? I’m not talking about feedback to people in my raid groups or guilds, but random holy paladins who were, as I saw it, Doing Things Wrong in random dungeons in the past. Or hunters. I mean, okay, the melee hunters in this Wailing Caverns run I once was snarky to, I’m not apologetic about. At all. :P I mean people to whom I offered unsolicited advice.

I’m trying to figure out which scenario I’m running up against here…

1) People are offering me advice and are trying to be helpful, despite the fact that it is actually not going to help me in the least.
2) People are offering me advice and are trying to be helpful because they think they know better than I do.

While I’d really like to believe the majority of people offering advice fall into group 1, I can’t help but think there are at least a few in group 2 and possibly some people who are both.

Again, this is causing me to be introspective. Every time I’ve offered advice to someone, I have tried to be helpful and have tried to make sure that the advice WOULD be helpful. But I know that many times, I’ve seen the problem as a very basic “oh, they don’t know about X, Y or Z, LET ME INFORM THEM” problem, thus falling into category 2. Have I been wrong in the past? Is it a lot more nuanced than I’ve seen it? Should I have been less willing to offer advice until I was certain someone needed it? I don’t know. I can’t help but think that if I didn’t offer advice, then maybe no one else would have. I can’t help but think that if people keep their mouths shut and adopt an attitude of “not my problem”, the community suffers. And what if people who are obviously struggling don’t ask for advice? What if people just sit there quietly, unsure of what they’re doing, but remain silent rather than open their mouths and be thought a fool?

Even after an extended break, I didn’t think I’d ever be on the “oh, no, Kurn, do it THIS WAY” side of things again. But apparently, I am. It’s a weird thing to go from being someone who knows damn near everything there is to know about the game to, well, not knowing, for example, that Blacksmithing is available to level from 1-600 with just Ghost Iron Ore. The last time I was this out of touch with the game itself was before I hit 60 on my first toon. And I don’t know if I like it. No, okay, I don’t like it. And I definitely don’t like being challenged by others on my various decisions, but I’ve done that to others in the past. I’m not even sure that the random, unsolicited advice I’ve given in the past is altogether justifiable, although I would think that telling a death knight “tank” to use Blood Presence is, you know, something they should do regardless of how tactfully that may or may not be put…

I guess I’m just trying to work out how I feel about people’s recent behaviour towards me and how my reaction to that may mirror how other people may have felt when I gave those others unsolicited advice. I mean, I’m thankful that people want to help me out. I appreciate the sentiment. And I like talking to people about the game. But maybe doing it in a way that is less challenging and more helpful (but not condescending!) is a better way to get one’s point across. Yeah, I’m wondering how I could do that, myself. Certainly, it’s a fine line to tread, but I know that I’d be more receptive to advice given in such a manner and I imagine others would be, too.

Today, March 17th, 2014, is the last day that you’ll be able to buy Kurn’s Guide to Being a Kick-Ass Raider at its introductory price, by the way! The launch sale ends tomorrow, so don’t hesitate to check it out!

Account-wide Achievements and Questions of Identity

There’s been talk recently about having account-wide achievements in Mists of Pandaria and it leaves me (and I suspect many others) unsure as to how to feel about this.

I am not the only person who raids with a different character now than she did in Vanilla or Burning Crusade or Wrath or even earlier this expansion. Kurnmogh, my hunter, hasn’t seriously raided current content on a regular basis since Vanilla. I managed to get in for the Tidewalker kill in SSC on the hunter, as well as the Gorefiend kill in Black Temple, but, by and large, since Burning Crusade, I’ve been healing in 25-man raids, while farming and doing silly things on my hunter.

That means that while I still have a huge attachment to Kurn (obviously), all my raiding achievements (and titles) are on Madrana.

It took me a bit of time to accept this, especially the title part of it. I was not so pleased to miss out on getting Hand of A’dal on Kurn, while I was thrilled to get it at all.

As the years went by, the achievements, titles and mounts started piling up on Madrana. Hand of A’dal. Twilight Vanquisher. Astral Walker. Kingslayer. Glory of the Icecrown Raider (25). Defender of a Shattered World. Glory of the Firelands Raider. Destroyer’s End. All of them gotten while the content was current, except for Astral Walker, gotten during Tier 9 content.

In the meantime, Kurn got all the holiday titles and even managed to get the Baron’s mount. Kurn managed to snag of the Nightfall in T10 gear and also got Kingslayer, and Defender of a Shattered World but most of those came when it wasn’t current or was heavily nerfed (30% buff in ICC, zerging Sarth 3D 10-man for fun, post-nerf T11 content).

And then there’s the OTHER holy paladin. I am the same player playing that holy paladin, Madrana of Skywall, as I am playing Madrana of Eldre’Thalas. Madrana of Eldre’Thalas WAS Madrana of Skywall for about six months at the end of Wrath. But the current Madrana of Skywall is a new toon, the baby pally, I call her. She hasn’t earned anything.

I lie, she’s got “the Patient”, “Kingslayer” and “Destroyer’s End” (and the Kingslayer was because I helped out a group of guildies get the Been Waiting a Long Time achievement on LK, then got the kill and the title).

But just because I haven’t earned anything of note, really, on the baby pally, does that mean I’m not capable of having done so? No, because I clearly did all that on the OTHER Madrana.

It makes my head hurt.

So I’m going to say that no, I don’t think achievements should be account-wide. For me, my achievements show a very clear snapshot of what I was doing at a certain time in my WoW career. It reads like a resumé. I am so very proud of so many of my achievements and titles and mounts that I got on Madrana. While it would be nice to have them accessible to me on the baby pally, or ride my Icebound Frostbrood Vanquisher or Corrupted Egg of Millagazor on Kurn, it seems inauthentic.

Terribly strange, isn’t it? I mean, they’re MY achievements, MY titles, MY mounts, but I feel if I didn’t earn them with a specific character, that character shouldn’t get to benefit from them. (Conversely, this does not mean I don’t think arcanums should continue to be account-bound, but that’s more because I’m lazy and hate rep grinds, not because of anything larger.)

I guess it comes down to what do those achievements, titles and mounts mean to me? I find the idea of being able to wear the “Hand of A’dal” title on Kurn to be, well, devaluing the work and time I put in on the Lady Vashj and Kael’thas fights on Madrana. I know, it’s weird.

But let’s take account-wide achievements a step further to maybe illustrate my point.

The baby pally has 525 cooking, as do Kurn and Madrana of Eldre’Thalas. Both Kurn and Madrana of ET have the Chef’s Hat. Having not spent two years in Wrath of the Lich King content, the baby paladin never got 100 Dalaran Cooking Awards and never was able to buy the Chef’s Hat. (WTB one of these for each profession, by the way.) This means that the baby pally’s hearth is currently in Dalaran so she can do cooking dailies efficiently (and also take the CoT port from Dal to get down to Dragon Soul quickly) and I’m at a woeful 52 tokens. (No, she doesn’t have high enough fishing either to do the Dalaran Fishing Dailies in the hopes of a Waterlogged Recipe, either.)

Should I need to grind that up to 100 to get the hat? I have it on two characters, already, shouldn’t I just be able to send that along? In a world where my level 5 bank alt could potentially wear the Hand of A’dal title, why on earth shouldn’t all my characters have access to at least one of the two Chef’s Hats I have?

For that matter, why should I have to level up cooking to 525 on THREE characters? Surely just one character knowing cooking ought to suffice. Same with first aid and, of course, fishing!

But if we go that route, what about “real” professions, like Leatherworking, Inscription and Alchemy? No kidding, I have four characters at 525 Alchemy, three at 525 Inscription, three at 525 Herbalism, two at 525 Mining and basically one of everything at max level save Engineering and Blacksmithing. Shouldn’t that stuff carry over as well? I mean, I’m the one who did all that work, right? I’m the one who sat there and milled ’till my fingers were raw (okay, not quite that bad, but still). I’m the one who did all of that on all kinds of different characters, on a variety of servers.

So if we open the door to account-wide achievements, titles, mounts and pets… where does it stop? Where should it stop? Where do you draw the line between “quality of life improvement” and “completely freaking ridiculous”? Is there even a line TO draw between those two points? I would argue that the Chef’s Hat, for instance, would be a quality of life improvement, but my level 5 bank alt being a Hand of A’dal would be completely freaking ridiculous. But someone else might think that the Chef’s Hat is ridiculous and the level 5 bank alt with that title would be AMAZING.

I strongly suspect that questions like these are the primary reason we haven’t seen much account-wide stuff to date and why they’ll probably “test out” account-wide pets and the like first. The slippery slope is just too slippery. What is completely acceptable to one person is a step too far for another. Taken to the extreme, you could make an argument for throwing out the levelling process because “hey, I got to level 85/90/100 on one character! Make all my toons that level!”

I do agree I’m probably a little strange with my identity issues (“But KURN never killed Vashj and Kael!!!”) but I think my own situation, particularly with the baby pally thrown in the mix, illustrates an interesting conundrum with regards to the value of these rewards and the reasons people attach meaning to them. I think all of these are important questions and situations that need to be looked at before they throw the doors open to account-wide achievements.

(Blatant guild plug: Remember, Apotheosis of Eldre’Thalas is 2/8 HM with Heroic Yor’sahj to 22% and is recruiting!!!)

Kurn's Q&A 22

Good evening, or perhaps good morning! Had a lovely Tuesday, including dinner with the family at my parents’ house, then got to login and play with the new chat features a little bit. Again, as stated before, please don’t be offended if I choose not to include you in my Real ID network. I feel that the tools they give us are still rather clunky and not remotely refined enough for my tastes to consider sharing with people I don’t already know in real life.

Having said that, BOY HOWDY, do we have a bunch of interesting terms this week! You’d think someone had been BORED TO DEATH at work or something! As such, starting this week, I’ll have an anonymous form for questions you’d like to ask me for this Q&A-style post. Look for it on Wednesday or Thursday.

In the meantime…

I clearly made a mistake last week when I said:

“I like seeing myself in search terms. It’s cute.”

1)

kurnmogh, why is majik the best tank?
kurnmogh, how did majik redefine the mage class and why was he so good?
kurnmogh sucks and majik rules
why is kurnmogh just not as good as majik at wow?

And my personal favourites:

how come kurn can only play any given class in world of warcraft just about half as well as majik?
how has kurnmogh played and lived in the shadow of majik for so long?

Let’s tackle these burning questions individually.

1a) Majik is the best tank because he is a stupidly good player. It’s like he’s an idiot savant.

1b) Majik was key in redefining the mage class because he was frost and he was competitive DPS through ’till Hyjal. His approach to playing his mage was one that involved using Billy, the water elemental, to his full extent, making sure to be hit-capped and generally not dying to stupid things. However, it should be noted that, while still drunk from the traditional pony keg booze after Maulgar, Majik did blink into Gruul, causing a wipe. He was so good because, as previously noted, Majik is an idiot savant when it comes to the World of Warcraft. It also helped that he was a meter whore throughout the ENTIRETY of Burning Crusade and this drove him to swap to an Arcane/Frost rotation which meant that he was constantly Arcane Explosioning on Hyjal waves. Like a tool. Sure, his numbers were huge, but I do believe he started dying more frequently at this point, which had a negative effect on his overall DPS.

1c) We’ll pair the next two together, as they’re essentially the same. It’s true, dear readers, I am not as good as Majik is at WoW. I just don’t have the instincts that he does when it comes to, well, basically anything. Majik is ten times better at this game than I am and doesn’t have this habit of forgetting to do things like pop class-specific cooldowns the way I do. (Nature’s Swiftness? What’s that?)

1d) My favourite questions! Hooray!

– Majik has four level 80s and is working on his fifth. The classes are: mage, druid, shaman and death knight. Kurn has six level 80s and they are: hunter, paladin, shaman, mage, druid, priest. As you can see, there’s some overlap. Majik’s hunter is in his 40s, Majik’s highest paladin toon still would get beat down by Hogger and Kurn hates death knights in general, so the comparison is really versus each other when it comes to a mage, a druid and a shaman.

– Given that Majik raided full-time on his mage for years, that’s not a fair comparison. This leaves us with two alts, the druids and the shaman. I fully agree I can only play the druid and shaman half as well as Majik can. Why? This is largely because I have spent all my time really focused on the paladin and the hunter.

– Thus, while I fully admit I can’t play a mage, druid or shaman as well as Majik, due in part to my not being an idiot savant, if he wants to try to level up his hunter or paladin to get a good comparison going, he is welcome to do so.

– As to living in his shadow, I’ve got to say that it was cold there in his shadow, to never have sunlight on my face. I was content to let him shine, that’s my way. I always walked a step behind. So he was the one with all the glory, while I was the one with all the strength. I wonder if he knows that I’m really his hero or everything he wishes he could be? Clearly, I am the wind beneath his wings.

Now that I’ve learned from my lesson regarding search terms, let’s move on!

2) unbound plague ticks damage

Here’s a parse of a mage in the raid having Unbound Plague for 10 seconds before passing it off:

[23:34:40.353] Mage afflicted by Unbound Plague from Professor Putricide
[23:34:41.515] Professor Putricide Unbound Plague Mage Absorb (999)
[23:34:42.459] Professor Putricide Unbound Plague Mage Absorb (1249)
[23:34:43.463] Professor Putricide Unbound Plague Mage Absorb (1561)
[23:34:44.410] Professor Putricide Unbound Plague Mage 1410 (A: 541)
[23:34:45.424] Professor Putricide Unbound Plague Mage 2439
[23:34:46.359] Professor Putricide Unbound Plague Mage 3049
[23:34:47.507] Professor Putricide Unbound Plague Mage 3811
[23:34:48.433] Professor Putricide Unbound Plague Mage 4764
[23:34:49.354] Professor Putricide Unbound Plague Mage 5955
[23:34:50.399] Professor Putricide Unbound Plague Mage 7444

Here’s me in the same raid for 11 ticks:

[23:37:09.981] Professor Putricide Unbound Plague Madrana 681  (A: 289)
[23:37:11.135] Professor Putricide Unbound Plague Madrana 1212
[23:37:11.978] Professor Putricide Unbound Plague Madrana 1254 (A: 261)
[23:37:13.153] Professor Putricide Unbound Plague Madrana 1895
[23:37:13.965] Professor Putricide Unbound Plague Madrana 2368
[23:37:15.331] Professor Putricide Unbound Plague Madrana 2960
[23:37:15.877] Professor Putricide Unbound Plague Madrana 3701
[23:37:17.203] Professor Putricide Unbound Plague Madrana 4626
[23:37:17.827] Professor Putricide Unbound Plague Madrana 5782
[23:37:19.300] Professor Putricide Unbound Plague Madrana 7227
[23:37:19.964] Professor Putricide Unbound Plague Madrana Absorb (9034)

So you can get an idea of the damage: it starts out very low and ramps up hugely. The damage it does isn’t too bad, but if someone with Plague Sickness gets it, that damage is increased by 250%.

3) any new way to cheat unbound plague

Well, I don’t condone cheating. Are you talking about better plague visibility now that AVR and AVRE have been broken? If so, you may want to look into using HudMap:

http://wow.curse.com/downloads/wow-addons/details/hudmap.aspx

4) dbm mark vengeful shade

Okay, here’s the problem with Vengeful Shades; they’re not able to be targetted. That means you can’t click on them to mark them, you can’t hit V and see their health bars. You just have to watch for them when they spawn and run the hell away.

5) does feign death work on frozen orbs on toravon

Yes.

6) elixir mastery will double flasks?

Okay, let’s explain this again.

As an alchemist, you get this fun thing called “Mixology” which doubles all elixir and flask *durations* and increases their effects slightly.

In order to have the *possibility* to proc extra flasks, you must be an elixir-specced alchemist, that is an Elixir Master. This will not proc all the time. This will not double your haul. This happens approximately at a 10% rate from what I’ve noticed. So for every ten flasks you make, you will roughly get one extra.

7) how many people go into frostmourne on 25 lk

On normal, this is one at a time, approximately once a minute throughout the final phase when he casts Harvest Soul on someone. On heroic, EVERYONE goes into Frostmourne.

8) lightning-infused leggings worth it

I recently crafted mine, replacing the heroic Legplates of Failing Light. After looking at the Ruby Sanctum loot tables at MMO-Champion there are NO new legs being added. That means that there are no legs higher than ilvl 264 with haste on them. So yes. Definitely worth it for any holy paladin.

9) server transfer raid lockout

It all gets cleared. I had done my daily random heroic before I transferred my paladin. Then I transferred and ran another — none were barred from me, and I also got 2 extra Emblems of Frost by virtue of doing another “first” random.

10) shadow trap lich king

Don’t stand in them. It’s not rocket science, folks.