Ladies and gentlemen, welcome back to my blog, where I previously said a whole bunch of things were “Future!Kurn’s” problem, and I am now regretting it… π
Okay, so let’s talk about The War Within, in general, and then, more specifically, professions.
The War Within
There is just so much to do. I want to clone myself — not my toons, but my actual, physical self, because there just aren’t enough hours in the day to do everything I want to do.
That said, I did take the time afforded me in early access and I dinged 80 on Kurn at some point on Saturday.
Oh, apparently at 8:14pm ET. π
I decided to prioritize getting Kurn to 80 because that would allow me to skip the intro on other characters. By Saturday, I’d already brought over my shaman (double gatherer), and like, look, it’s a great intro, loving the story overall, but I did not need to do it, uh, 11 times on 11 separate toons. So I did it once on Kurn and then on the shammy and then I pushed to get Kurn to 80 and all that jazz so I could enable the skips.
That said, I feel like I mostly took my time in levelling? I did a lot of sidequests in a bunch of places and so was very nearly 80 when I finished the campaign. I felt as though the Isle of Dorn and the Ringing Deeps (which, btw, has been SUCH a lagfest pretty consistently that I can hardly stand to be in the zone) were very slow — in a good way. I got to explore places, pick up side quests, skin things, all that jazz. And then as soon as I got to Hallowfall it felt like it was just GO GO GO GO. And I’m not complaining about it, either. It was really, really cool. I was exhausted afterwards, but it was totally worth it.
As to Azj-Kahet, I really haven’t done a lot there apart from the alliance thing and all that jazz. Literally just the campaign stuff, so there’s a lot left for me to explore.
I have done exactly one delve, the Earthcrawl Mine, which I’d done once on Beta, and now once on live. I want to do more delves, but there’s so much to do! So delves can wait a bit.
I really like the story, too. Do I occasionally want to smack Anduin? Yes, but we have to remember (or those of us who didn’t play Shadowlands have to understand) that he’s been through some severe trauma. So it’s okay. As we have to give ourselves grace when we’re going through a difficult time, we have to give others grace. So Anduin gets a pass from me for now.
I’m really enjoying the story. I want to unlock the Earthen (there are a number of quests to do that which I have yet to do) and learn more about them. I’m looking forward to seeing what our involvement in Azj-Kahet will mean. It’s very promising from a story point of view, IMHO.
Professions and Such
I have to admit, I did not expect the profession treasures to be so numerous and so easily found. There are two for each profession in each zone and each treasure gives you 3 points in that profession. So that’s 24 points alone from treasures. As a result of this, if we look back at my blog post and see that when it comes to going past 40 points in Leatherworking, “that’s a problem for Future!Kurn”. Well, the future is now and I still don’t really know what to pick. π
Leatherworking
I did put 10 into Flawless Fortes and then 30 into Epic Ensembles… and then I started putting points into Learned Leatherworker. I’m not at 5 points there yet, so I’m not 100% sure if I’ll go into the resourcefulness, multicraft or concentration specs. If I’ll be crafting a lot of reagents and intermediate-type crafts, multicraft seems like the place to go, otherwise resourcefulness to save mats, right? Concentration is tempting at this stage in the expansion because I have not been careful on it. It’s hard when you’re at a rank 4 thing and you can make it a 5, you know? That’s several thousand gold difference in terms of profession equipment at this early stage.
Basically, Epic Ensembles has been a good choice for me and with some rank 2 mats, I can guarantee a rank 5. I’ll call that a win, especially because as my own equipment gets better, I’ll be able to do it with rank 1 mats.
Skinning
Tanning is going well. I decided to go to 20 in Tanning and then start putting points into the specific leathers. Waiting an hour between charges of Sharpen Your Knife was just annoying. Also, they just hotfixed (on Monday) the fact that LWs could waste their SYK skin action on “trivial creatures”, so that’s good. I’ve wasted three of those cooldowns on “trivial creatures” who, honestly, didn’t seem all that trivial to me!
Blacksmithing
Good lord, everything takes a bloody Core Alloy! Thankfully, they’re not that hard to make and you can also find them in chests and stuff like that. But good lord, I go through Bismuth awfully quick.
I’ve hit level 50-something as a blacksmith and I’ve put in 10 into Means of Production, then 10 into Tools of the Trade and I’ve just got a couple points in Trade Tools right now. What I really need to do is go treasure hunting on all my toons for all their professions. Still, I can reliably make rank 3 things with crappy mats. Also, are Null Stones hard to find OR WHAT? I’ve picked a ton of Null Lotus, andΒ some imperfect null stones, but not nearly as many as the herbs. And things in BS require Null Stones. So rude. Anyway, getting there, making money, it’s all good.
Engineering
Engineering is such shit that I may actually drop it.
… I won’t, and I know I won’t, but oh MAN, it sucks. You have to do the Invent process daily. This requires 25 Pile of Rusted Scrap, which can randomly drop from TWW mobs, but also can be in chests, and I’ve found like 15 of them in an ore node at one point. But this is such a pain in the ass because I’m on my warlock and I hate playing my warlock.
Oh, and that’s not even the half of it! Once you invent, you can then basically “deconstruct” or whatever the “invention” and then get some notes. If you get 15 pages of notes, you can make them into an organized pack of notes and THAT is what you learn new schematics from. It took me three days to learn my first thing, basically, and it wasn’t even a piece of profession equipment.
I am so not impressed. Should I have read more about this or tested it on beta? Yes. Did I? No. Do I regret that now? Yes. But I will continue to complain about it because hi, I’m Kurn, and I drink red haterade.
Jewelcrafting
Not doing great here, honestly, just because I have a lack of mats. All my Bismuth is going to Blacksmithing and such, so while I’ve accumulated a bunch of points, I haven’t spent any because I’m not even 25 in JC yet. Fail, but that’s my bad.
Enchanting
I’m going for the mana oils. Not much to report yet because everything is so expensive, good lord. I disenchanted most of my greens and sold 100 (?) Storm Dust for like 10k or something on Saturday? I regret it a bit.
Tailoring
Yep, Textile Treasures it is, but I haven’t had much of a chance to get out there into the world and see how much cloth drops. I’ve made some cash on low-rank profession items, though.
Inscription
The evoker, who makes Treatises, has almost discovered them all.
What I, the person playing, have discovered, is that holy shit, ink is hard to make and so is Boundless Cipher. To make one Treatise, I need 2 of the Apricate Ink, which makes the Cipher, along with 5 Arathor’s Spear. THEN I need to make either two more Apricate Ink ortwo Shadow Ink. Oh, and then 2 of various other reagents, leyline residue, crystalline powder and… something else like viridescent spores? Or something? All of that to make ONE of these suckers.
Also, I’d made a couple earlier on Monday and couldn’t use them… and then was informed in Trade that you could use them later on. We must have been blocked in using them until worldwide launch. So that’s going okay, even if it’s expensive. It’ll pay off.
As to my other scribe, I’ve barely touched my druid because Darkmoon Cards are flooding the market right now. You can put together a full deck for under 2k, possible even under 1k. I am saddened by this and will need to rethink my druid.
Alchemy
Slow going, friends, slow going. Madrana’s getting there. She needs to get the points in ominous, but is at the point where she could craft a Blasphemite if, you know, she had the 80 transmutagens. My other alchemists are nowhere near this level of progress… and that’s okay.
Mining
This is going swimmingly. My double-gatherer has 10/40 in Plethora of Ore and then is 45/45 in Bismuth! This means I can, theoretically, mine a full Null Stone from a Bismuth node. But, more importantly, I can refine the ore from rank 1 to rank 2 and to rank 3. That’s only for Bismuth, but that’s okay. My other two miners are making (slow) progress with Ironclaw and Aqirite.
But, there are also camouflaged ore and herb nodes!
So yeah, good progress, and I’m feeling good about this.
Herbalism
Having even just the Botany spec unlocked makes farming so much easier. Love it.
That said, most of my herbalists are starting out with Bountiful Harvests and one is already 40/40, I think. The others are going 5/40 and each focusing on a separate herb for now.
Gold
I’ve made about 300k gold since Thursday night. Well, my warband bank has increased by that amount. Each character started with 5k gold on them and some have dipped back into the bank and some haven’t. Regardless, it’s been a pretty decent weekend and I expect this week and next weekend to be booming as well.
I also picked up a Spinner’s Amulet of the Harmonious that was like a 3/8 or something? 561 or 564? It was BOE and blue and I sold that sucker for 58,999 gold. Gotta love those drops. :)
What about you?
So, have you jumped into The War Within? What’s your priority? Tell me about it! :)
All right, folks. Here it is. The very long profession post for The War Within. Note that these are, as always, just my opinions (and I always have a lot of them) and that there is a Comment Policy in place here. Please don’t be a jerk, thank you kindly.
In the past, when trying to untangle something to do with holy paladins or something, I would often try to explain it here on my blog to see if I really did understand the thing. I’d be in the middle of writing something and go “oh, wait. WAIT. HOLD THE PHONE,” and then go test something at 2am or whatever.
When it comes to planning for The War Within and professions, I have been researching for like, a month. At least. Are you excited yet??
Kurn’s Characters
Let’s start out with the fact that I have eleven level 70 characters ready to go for early access on Thursday, August 22, at 6pm ET. Here is my spreadsheet of professions for the various toons. Please feel free to make a copy for yourself and organize your own stuff!
Okay, so if we look at the spreadsheet in question, we have 11 characters and have this spread of professions:
Uh, yep, that is, in fact, the case. In my last post about this stuff, I had 4 herbalists and 3 miners and 3 alchemists. As I’d mentioned in the last post, I want all the characters I can’t play well to have a gathering profession, because then I can at least level them. I am very bad, for example, at being an evoker. I still don’t know what 97% of the skills do. I die frequently. I am just bad.
Part of that is because I just don’t care enough to be better on those characters. I could go to Icy Veins or something and figure out the right spec and the right rotation and I did spend some time doing that in Dragonflight, but ugh, doing that for all these characters? All eleven? No thanks. I dislike playing a warlock, I don’t enjoy playing a warrior, and, like I said, I am just bad at being an evoker. So, at minimum, those three toons need gathering skills. The evoker already has herbalism, it’s largely how I got her to 70 in Dragonflight. The warrior? Hah, the warrior was a boost when I bought The War Within. And the warlock? I was already 65-66 by virtue of profession quests most weeks and then I just took him out and did stuff for a week. (While healthstones didn’t properly cool down, just FYI. That was unfun.)
Anyway, the only two toons who don’t have a gathering profession are Madrana (I am not dropping alchemy, which I have had since the day I rolled her, nor jewelcrafting, which I’ve had since it was introduced in Burning Crusade — I spent days in The Exodar!) and the priest, who’s an alchemist and enchanter. This is because I am confident I can level Madrana within a gathering profession and, at the very worst, I can do all kinds of follower dungeons with the priest. I still sort of know how to heal, after all. But everyone else needs a gathering profession for the time being to get up to 80.
(80? Dear God, I feel like I should be prepping to run Azjol-Nerub and Ahn’Kahet: The Old Kingdom. Which I guess we kind of will be, given the theme of this expansion and its focus on the Nerubians. But you still get my point, right? As I was levelling my latest timerunner, an Alliance druid, to 70, I kept muttering to myself “look, you’re not in the Mana Tombs. You’re not in Auchenai Crypts. You’re not queued for Sethekk Halls. THIS IS BETTER.”)
So, yes, it’s to help with levelling characters I don’t want to kill things on and such. But, it’s also to help with making gold. Let’s talk about that, shall we?
Kurn’s Herbalism Plans
In The War Within, you have three Herbalism trees for your profession. They are Bountiful Harvests, Botany, and Overloading the Underground. Much like in Dragonflight, if you put 40 points into Botany, you gain the ability to pick herbs while mounted.
However, I have just saved myself 160 points of Herbalism in the early game because:
One of my planned herbalists is a druid, who can already do that
I’m actually annoyed that I bought the Sky Golem, because I have an engineer who was boosted in Pandaria and, therefore, learned how to make the Sky Golem. I even had 21 of the 30 Jard’s Peculiar Energy Source I needed! I even had a few of the 30 Living Steel I needed! So why did I buy a Sky Golem? It’s because I had run out of time. 21 of the Jard’s means I needed 9 to make the golem, which meansΒ nine daily cooldowns consisting of 90 Ghost Iron Bars, which isΒ 180 Ghost Iron Ore. That doesn’t even include the Living Steel mats, which is TRILLIUM. Yeah, no, wasn’t going to be able to build it in time — which is my fault. I didn’t think I had any of the Jard’s source, but, lo and behold, I had 21. Crazy. Anyway, I looked at my spreadsheet tonight and decided to buy the Sky Golem. I went to The Undermine Exchange site and looked up Sky Golem. I clicked on it and scrolled down to where it shows the realm data and I clicked to sort by price. At the time, the cheapest was for about 23,987g (something very close to 24k) on the Dragonflight server. So I created a new alt there, withdrew the money from my warband bank, then purchased it on Dragonflight, put my leftover cash (and the mount) into the warband bank and then learned it on a toon over level 30 (the requirement).
While I will put points into Botany eventually, I’m not going to do it right at the outset. I’m probably going to learn it as my second tree, but I will only learn it, and I won’t put points into it. Upon learning the specialization, “Gathering herbs in Khaz Algar will replenish 1 Vigor. +30 Deftness while gathering herbs.” You don’t need to put points into it at all, just open it up, and you’ll get those perks. I’m planning on getting to 100 Herbalism pretty quick on at least one character — it’s probably just a couple of hours of farming if you get some special nodes and such.
So if I’m not putting points into Botany, where I am putting points?
Bountiful Harvests.
In case you’re not aware, the WoW devs have realized there’s a problem with the increase in gathering skill leading to fewer rank 1 herbs/skins/ores. Eventually, rank 2s and 3s get devalued in comparison. After not playing for several months and coming back this summer, it was ridiculous that I could buy a rank 3 Bubble Poppy for less than a rank 2 sometimes, and it always cost me less than a rank 1! So the key in all gathering professions is going to be in your ability to pick, mine, skin and refine your herbs, ores and skins. To do so, you need 40/40 points in Bountiful Harvests to refine to rank 3. You only need 20/40 points to refine to rank 2, but I think it’s really going to be worth it to drop your first 40 points directly into Bountiful Harvests.
From there, it sort of depends where you’re going to farm. You will want to max out one of the sub-specs to 40/40 because it’ll allow you to find Null Lotus more often while picking that specific kind of herb. So if you want to herb the crap out of Mycobloom (which is the most common herb, like Hochenblum was), max the heck out of it to allow you to more easily come across the Null Lotuses. Null Lotuses are, of course, used in the making of flasks, so this is going to be an important ingredient as we approach raiding and Mythic + dungeons. Looking at the calendar Blizzard provided, normal dungeons are open as of early access (to those with early access) on August 22, while heroic dungeons open on the global launch on August 26. Just over two weeks later, on September 10, Normal and Heroic raids (plus LFR Wing 1 and Mythic 0, heroic seasonal dungeons, etc) open up. The following week, September 17, Mythic raids and Mythic + dungeons open up.
Early access theoretically will not grant a long-term advantage to people. In this recap from a November, 2023 interview with Ion Hazzikostas, it states:
Players will be unable to do Mythic 0/Mythic+ dungeons, loot the best items from rares, access weekly profession cooldowns and profession specialization points.
Now, there’s two schools of thought on what the heck this actually means.
Players won’t be able to spend any accumulated profession specialization points until after the reset on Tuesday, August 27, or Wednesday, August 28 (depending on region).
Players are only unable to access weekly profession quests (like craft 2x of this thing, or give me 16 ore, etc) and are unable to get a spec point from the Algari Treatise books.
Far be it for me to actually link to the WoW forums, but, uh, there’s a few threads and this one seems less hostile than some.
I think the second school of thought makes more sense. Just don’t implement the weekly profession quest thing until reset and don’t allow people to use the treatises until reset. It seems way easier to implement those things rather than not allow people to open trees and use points, right? I would hope it’s a limited effect, but I am also somewhat prepared to get no points until August 27. Which would suck. But at least I’ll be herbing and mining and skinning?
Why am I talking about this? Wasn’t I just talking about important dates in WoW? Why yes, yes I was. So why am I talking about points and stuff?
It’s simple. If we just miss out on like, 3-4 points in the early access, that still leaves 2 or 3 weeks of full specialization points (knowledge points?) to cash in on the surge for flasks and potions and all the things so people are ready to raid or do mythic +.
For the gathering professions, let’s say 3 full weeks of getting (and this is an estimate):
3 points from a profession quest
1 point from an Algari treatise
5 points from random gathers
3 points from the epic random gather item
So that’s 12 x 3 = 36 points, which does not count the bonus for the first node of that kind.
For Herbalism, there are five kinds of base herb nodes:
Mycobloom
Blessing Blossom
Arathor’s Spear
Luredrop
Orbinid
Then, there are four (?) empowered types:
Crystallized
Altered
Sporefused
Irradiated
AND there’s Lush, like there was in Dragonflight
Now, assuming you can get each of the herbs in each variant type (and you may not, I’m not sure), that means:
5 from the base nodes
5 from the variants on each (5)
So that’s another 30 points.
Given perfect luck in nodes and such when it comes to Herbalism, you can theoretically get 66 points in the first three weeks. Don’t quote me. I don’t know if you can get, say, an Altered Arathor’s Spear or an Irradiated Orbinid. (Also, I’m bad at math, in general.)
This means that you, as an herbalist, have a choice. Do you go for the ability to refine herbs first OR do you go for the ability to find more Null Lotuses on a single type of herb? You can’t do both before raids come out, not even in the three weeks before mythic raids/mythic +.
For those of us with multiple herbalists, this isn’t an issue. One herbalist can get the ability to refine the herbs to max rank (40 in Bountiful Harvests) and any other ones can focus on the actual nodes, leading to more Null Lotuses. (I should note that I just spent like an hour herbing and mining in the beta and I got like 2-3 Null Lotuses, without any skill in a specific node and just flying around the Isle of Dorn. Of course, I didn’t have much competition, so your mileage may vary on live servers.)
For those with just a single herbalist, I gotta go with the ability to refine herbs to max level. This is something that will be useful throughout the entire expansion. Even if you max out every single spec tree and node within that tree, you will still be picking rank 1 herbs as we await the Midnight expansion, probably in the next 18-24 months. People will still want flasks and potions and fancy stuff in a month, two months, 12 months. And they will almost certainly still want max-rank herbs. At the beginning of the expansion, it becomes even more important that they’re max-rank because not everyone will have blue profession gear yet, and so people will need to use Concentration to max it out. If Concentration takes 5-6 minutes per point to regenerate, this severely limits how much of anything crafters can make. The higher quality the materials (the herbs, ores, skins), the easier it is to max out the final product. As time goes by, it’ll still be important to be able to refine these things to a max rank, but the demand will be mostly earlier on. (In my opinion.)
So, my plans:
1 Herbalist to go 40/40 in Bountiful Harvests to get the refine to ranks 2 and 3
Other Herbalists to go 5/40 in Bountiful Harvests to open up the various nodes, probably starting with Mycobloom, and then go 40/40 to get more Null Lotuses
Whew. Is that it? Are we done?
Not even close… π
Kurn’s Mining Plans
Herbalism and Mining are very similar in terms of trees. You have three specializations and Bountiful Harvests equates to Plethora of Ore, while Botany equates to Mining Fundamentals and Overloading the Underground equates to Mastering the Mysterious.
That said, there are a couple of major differences here. The first is that Mining Fundamentals is a freaking 60 point node and it’s at 60 points that you can finally mine while mounted. 60! Outrageous! π Similarly to Botany, though, if you open up the spec, you restore 1 Vigor when you mine, so this is useful to bear in mind.
Plethora of Ore is likely where I’ll start out, but the interesting thing is that each ore has its spec and it’s within that spec that you can learn to refine the ore. Bismuth, which is the common ore, has a 45 point spec and it’s at 20 points you can refine Bismuth — and only Bismuth! — from rank 1 to rank 2. At 40 points (out of 45), you can then refine Bismuth — again, only Bismuth! — from rank 2 to rank 3. Filling out the spec allows you to stop damaging Null Stones when gathering Bismuth. What’s a Null Stone? Looks like it’s going to be a very in-demand mining gather. I don’t think it’s exactly the equivalent of Khaz’gorite, because it’s not an ore, exactly, but it’s a byproduct of mining.
Okay, let’s look at how many points we can realistically get in mining in three weeks, like we did with herbalism. Again, this is an estimate:
3 points from a profession quest
1 point from an Algari treatise
5 points from random gathers
3 points from the epic random gather item
So that’s 12 x 3 = 36 points, which does not count the bonus for the first node of that kind.
For Mining, there are three kinds of base ore nodes:
Bismuth (the most common)
Aqirite
Ironclaw
Then, there are four (?) empowered types:
Crystallized
Weeping
EZ-Mine
Webbed
AND there’s Rich
AND there’s Seams
Now, assuming you can get each of the mines in each variant type (again, I’m unsure), that means:
3 from the base nodes
6 from the variants on each (3)
So that’s another 21 points.
That means that we can estimate about 57 points in the first three weeks, assuming things go perfectly and you’re able to get every combination of node and such.
So, what do we do here? What is going to be most in-demand? Like the herbs, I think it’s going to be the refined ores. I’m looking at putting in 10/50 into Plethora of Ore, then unlocking Bismuth and just slamming in the next 45 points into it to get me able to refine Bismuth at ranks 2 and 3 and get undamaged (?) Null Stones. That brings me to 55 points, and then I can start in on another node. I don’t know how frequently we’ll come across Ironclaw and Bismuth once we leave the Isle of Dorn, nor do I know how prevalent Aqirite will be elsewhere, so depending on market demand, we’ll see where my next 45 points go.
It’s at this point I would also consider maxing out the 60 points in Mining Fundamentals. With the initial rush out of the way, now we want to go for efficiency. Without a mount like the Sky Golem, we have no way to avoid putting points into this tree. You can just go for it after maxing out a single kind of node in Plethora of Ore, in my opinion, and I’m thinking about it, too, since it will save so much time on every. single. node. for the rest of the expansion. We’ll revisit this in the future.
As such, my plans for my four miners:
1 Miner to go 10/50 in Plethora of Ore to unlock Bismuth, then max out that node
1 Miner to go 10/50 in Plethora of Ore to unlock Aqirite, then max out that node
1 Miner to go 10/50 in Plethora of Ore to unlock Ironclaw, then max out that node
Now that I can refine those three ore types to max, I willΒ probably have my fourth miner start filling out Mining Fundamentals (to 40) and get Rich Deposits and Seams maxed out
… I don’t know about you, but I’m already tired thinking about all this. π
Kurn’s Alchemy Plans
We’re going to skip Skinning for now, because I have four planned Alchemists, so let’s get these multiples out of the way before we get to the singles.
Compared to everything else, Alchemy is ridiculously simple. I’m planning to put 10 points into Thaumaturgy and then 20 points into Gleaming Transmutagen, so I can make Blasphemite with the Gleaming Glory transmutation.
The only trouble here is that you need 80 Gleaming Transmutagen to do that. This took me about two hours of research to figure out: You need to use Thaumaturgy until you discover one of three new transmutes: Ominous Herbs, Ominous Call or Ominous Gloom.
You also need to drop another 15 points into Thaumaturgy: 10 more to unlock a new subspec and then 5 into Ominous Materials, so that you can discover those things. So it’s only at 45 points total in Thaumaturgy that you can start doing Thaumaturgy to discover one of the transmutes above. I finally discovered Ominous Herbs. The wow-professions page says you have to do it on certain mats, but it may be outdated because I did it on Ominous Transmutagen and it just took A SINGLE use of Thaumaturgy on 20 Ominous Transmutagen and I learned Ominous Gloom.
Doing Ominous Gloom granted me a bunch of stuff including 23 Gleaming Transmutagen. And then it promptly went on CD for 24 hours. Luckily, I can reset that on the beta. Another one gave me 21 Gleaming Transmutagen. 22 Gleaming Transmutagen on the next. Then 23 on the next. So we’re looking at a minimum of four transmutes to get enough Gleaming Transmutagen to create the Blasphemite.
… or are we?
Turns out that if you push Thaumaturgy to 35/55, “Performing acts of Thaumaturgy now grant Gleaming Transmutagen.” So I tried it out on 20 Luredrop and I got… 3 Gleaming Transmutagen. 20 Gloom Chitin got me… 3 Gleaming Transmutagen. 20 Blessing Blossom? Yep, you guessed it, 3 Gleaming Transmutagen.
The good news is Thaumaturgy doesn’t have a cooldown. The bad news is it’s 20 of each item for 3 Gleaming Transmutagen. While we will definitely want to get to 35/55 in Thaumaturgy eventually, it’ll really only be when mats calm down a little in price or if we have a ludicrous number of spare mats. It’s probably best to go back to Thaumaturgy to get to 35 after you’ve started making your Gleaming Transmutagen regularly through the transmutes.
So, my four alchemists are all going in this direction unless there is A LOT of Blasphemite on the market. As far as I’m aware, only alchemists can make Blasphemite… Could be worth a lot.
That said, flasks and potions are both smaller trees now than they were in Dragonflight, so if you’re not all about the transmutes, or if gold is a bit tight, Potent Potions looks great especially if you’re out there raiding or pushing mythic +. The Bulk Production potion subspec, at point 20, says: “The first potion you craft per day will grant you 5 soulbound conjured copies at max quality.” That is going to be so much cheaper for those of you doing fun raiding/dungeoning things!
Still, I’m aiming for the transmute game for now.
What next…?
Kurn’s Inscription Plans
Oh, right. Having two scribes is kind of a late decision, all things considered. To say that I have made a lot of gold over the years by virtue of Darkmoon Cards and Inscription would be the understatement of the century. I think I topped out at like seven million gold at some point?
So, they’ve changed how Inscription works with Darkmoon Cards in The War Within. You no longer craft the cards, as I understand it. You find them. Like… out there. In the world. π How dare they make us LEAVE THE COMFORT OF THE CITY? π And as you spec into each deck, halfway through you get a point that gives you a 50% higher chance to find the damn things. And then at 30 points, you can “learn how to transcribe other Khaz Algar Darkmoon Cards into Darkmoon Cards of (the deck)”.
Given that my scribe is my Evoker, whom I cannot play worth a damn, as previously noted, I was not thrilled. I was basically just going to give up on making tons of gold with Inscription… and then I levelled my druid on MOP Remix and now hi, hello, I have an 11th character to do something with. Since it’s a druid, obviously it’ll be an herbalist (also as previously noted), but it’ll also be a scribe. The druid will be my “go forth and see what drops” toon for Inscription. So I’m going to:
Take Archival Additions. Oddly, as of Beta (11.0.2 (56110)), once you open Archival Additions, you can go through Cryptic Collection and then select any of the decks without depositing any points in any of them. I don’t know if that’s intended. If it is, heck, pick a deck and drop 15 points into it so you can start getting cards to drop. As you get more points, drop them into the same deck so you can basically recraft other cards into your cards.
If it’s not intended, it’s the same theory — max out one deck before moving on to the next. It’ll just take some extra points.
But for my evoker, who will spend her time herbing and crafting the new Algari treatises and such, she’ll go into Pursuit of Knowledge. Like Dragonflight, the treatises are discoveries while crafting treatises. Just selecting Pursuit of Knowledge gives you the Inscription treatise. On beta, I crafted my first Inscription one and then discovered Blacksmithing. Then I crafted that one and I learned Leatherworking. So it probably won’t be too hard to grab them all and it doesn’t require any points that I can tell so far. They are still BOP, so these will need to be requested through crafting orders.
(Honestly, I think something is weird with Inscription with the lack of needing to drop points in. I guess we’ll find out at launch.)
Okay, what’s next on the list… all the single-toon professions, I guess.
Kurn’s Skinning Plans
Oh, this is just rude. In the Tanning tree, we have Tanning and then Luxurious Leathers and Concrete Chitin. You have to max out both the leather and chitin subspecs to be able to refine both to rank 3. π And in order to even get to both subspecs, you need to put in 30 points into Tanning. So that’s 40 points into both leather and chitin subspecs plus 30 into Tanning, which is 110 points. Bloody hell. On the one hand, may as well get started here because… I’m going to want rank 3 leather and chitin to work with as a leatherworker myself. On the other hand, ugh, it’s not appealing to me. But I’ll probably take it anyway and start with Concrete Chitin, just because I’m a mail wearer myself. So 10 points into Tanning, then 40 points into Concrete Chitin, then going back to Tanning to open up leather and continue the process. But I’m not happy about it!
I looked at the Harvesting tree and, frankly, I noped out for the time being. I love the idea of creating stuff I will need for cooking and stuff, but there’s so little information about cooking and fishing (no, I will not go into those in this post) right now that I can’t make an informed decision about picking up Harvesting at this point.
Luring looks fun, but I’ll worry about that last, I guess.
Kurn’s Leatherworking Plans
Okay, on to Leatherworking. I’ve had LW on Kurn since the first day I ventured out of Shadowglen. (Skinning is something I’ve dropped and picked back up a couple of times, but never LW!)
While I am interested in learning how to craft armor for leather and mail wearers, the awesome thing about leatherworking is how much profession equipment it can make, so that will likely be Kurn’s focus to start. In Dragonflight, leatherworkers could make 8 pieces of profession equipment or accessories: LW Smock, Skinner’s Cap, Floral Basket, Durable Pack, Protective Gloves, Jeweler’s Cover, Smithing Apron, Alchemist’s Hat… and the blue versions thereof. It looks to be the same in The War Within, with 8 green recipes (all learned from your trainer) and 8 blue recipes (all purchased with Artisan’s Acuity).
As such, Kurn’s first 10 points will go into Flawless Fortes (note that’s pronounced fortays, not forts) and then I’ll go ahead and max out Epic Ensembles. Of note, at the max rank, you’ll use 5% less Concentration when using concentration on professions equipment. Not sure where I’ll go after 40 points, but that’s a problem for Future!Kurn.
Kurn’s Blacksmithing Plans
Similarly, Blacksmithing also has 8 profession equipment recipes and looks to be the same as Dragonflight, so that’s the direction I’ll go with Blacksmithing. However, it gets much more complex in Blacksmithing. Because of course it does. π
First up is 10 points into Means of Production, then unlock Tools of the Trade. Doing this unlocks your own blue hammer, so you don’t have to pay any Artisan’s Acuity to learn this one.
Then, there’s a choice between Trade Tools and Trade Accessories.
Of the 8 profession equipment recipes, five aretools and three are accessories. So I’m going to go with Trade Tools first and max it out and then move into Trade Accessories, although it looks like you have to max out Tools of the Trade to get the other subspec, so we’re looking at 60 points in Means of Production before we can open up the other of Trade Tools or Trade Accessories.
I’m suddenly really glad I have like 11 days off work around the launch… π
Kurn’s Engineering Plans
Engineering, like Blacksmithing and Leatherworking, has a number of recipes for profession stuff too! It’s got 7 types of things, unlike the 8 for the other two. It’s somewhat even, with 4 tools and 3 accessories. Thankfully, the tree is less complex than Blacksmithing.
First, I’ll drop 10 points into Engineered Equipment to open up Inventor’sNecessities. Drop 5 points there and then I can move to Profession Gear, where I can max that out for 30 points. Boom. 45 points and done for now. Again, I’m not sure where I’ll go after that, but it’s still Future!Kurn’s problem.
Kurn’s Jewelcrafting Plans
Jewelcrafters can make four profession accessories, but I don’t think I’m going to spec that way at first, shockingly. Given my army of alchemists, I am probably going to go into good, old fashioned Gemcutting. So I’ll drop 10 points in there and then move to Ruby. All the cuts (Emerald, Onyx, Ruby and Sapphire) will improve your ability to cut Blasphemite as well as the type of gem, so it’s really what you prefer. I think I’ll go Ruby just because I like crit as the main stat. So I’ll learn that and then I can automatically open one of the subspecs from there, which will likely be the Quick Ruby because who doesn’t like crit and haste? I’ll then max out Ruby and continue to put points in Quick Ruby. That’s 60 points in and beyond that is, you guessed it, Future!Kurn’s problem. π
Kurn’s Enchanting Plans
Okay, we’re getting into the last couple professions here and, let’s be clear, I’m a noob at them. I have very little idea what the hell I’m doing here.
Truthfully, when it comes to Enchanting, I’ve been looking at Gleeful Glamours. This kind of stuff is always somewhat popular, but it’s not necessary like actual enchants are. That said, these are in the same spec (Ephemerals, Enrichments, and Equipment) as things like Mana Oils… And those will be needed by raiders and such.
So I might just go 5 points into EEE, then 10 points into Material Maestro, followed by 0 points (to start) in Optimal Oils. This gives me the Oil of Beledar’s Grace recipe, which is for healers.
Then I might go back to 10 more points in EEE and pick up Deceptive Decorations for the Gleeful Glamours, and we’ll see if the healer mana oil outsells the glamours, I guess.
I could go straight for Everlasting Enchantments, except that I don’t know squat about who needs what. There will always be a huge market for those, so I don’t mind taking my time to learn about them and get into the market Later ™.
I will want to eventually get into Supplementary Shattering to get the multicrafting bonuses for the Deceptive Decorations, but that can wait. And I don’t know that I need Designated Disenchanter unless it’s super hard to get enchanting mats. Again, we’ll have to see.
Kurn’s Tailoring Plans
Okay, finally we come to Tailoring. My tailor is also a miner and is a mage, so I kind of know how to play him and he’ll be Out There in The World. As such, it’s very tempting to just go all out and max out Textile Treasures to maximize my chances of getting cloth while out in the world. Note that Nerubians count as humanoids, so “your chance to find cloth from humanoids” includes them.
Then again, dropping 10 points into Quality Fabric and then opening up Spellthread to learn Weavercloth Spellthread is bound to be worthwhile.
I will probably pass on Threads of Devotion for the time being since I only have three cloth-wearers in my arsenal and the priest and warlock won’t be doing too much of that “fighting” thing.
This leaves us with From Dawn Until Dusk. This is where the cooldowns occur — the Dawnweave Bolt and the Duskweave Bolt. Either way you go, it’ll be 60 points to fully max outΒ one of the two: 10 points in From Dawn to Dusk, then 30 in Duskweave or Dawnweave Tailoring and then 20 in Duskweaving or Dawnweaving. To pick up the other, you need to drop another 20 points into From Dawn to Dusk, then another 50 to max out the other one, for a grand total of 130 points to max out both. As such, it’s probably best (at least to start) to only focus on one or the other.
I think I’ll max out Textile Treasures, then head to From Dawn to Dusk and get one of the two (unsure which yet), then max that out. That’s like 120 points total, so that’ll keep me busy for the foreseeable future!
Don’t Forget your FREE 200 Artisan’s Acuity!
The War Within’s equivalent of Artisan’s Mettle is Artisan’s Acuity. Here’s how to get 200 free acuity in a very short video I made from beta.
Your Turn!
What are you planning on for your professions in The War Within? Check out the Wowhead TWW Profession Calculator and share your builds with me!
Howdy, folks! November is always a busy month for me. I’ve spent some time attempting to write 50,000 words of a novel for National Novel Writing Month, as per usual. (Let us not discuss how close or far I am from that goal.) I’ve also spent time running Wrath Classic dungeons with my brother, Fog, and have recorded a bunch of them. (The first is my breakdown of holy paladin talents in Wrath, but the rest are all videos of me running dungeons, mostly with Fog.)
So, I made the decision to buy Dragonflight, because… dragons, hello! Not even to just be a dracthyr evoker (we all know I love my hunter and paladin too much to seriously look at another class), but to see if WoW can keep me in “present times”. I had purchased Shadowlands and promptly hated everything about it. I hadn’t even finished the starter quest on Kurn, that’s how much I hated it. Apart from anything else, the level squish — which I understand on a logical level — really pissed me off. Why? Because, excuse you, Blizzard, Kurnmogh of Eldre’Thalas had been level 60 since sometime in 2005, thank you very kindly. The thought of levelling to 60 again was just absolute crap. It’s such a psychological blow. Even though I completely understand that levelling to 130 (from level 1!) is stupid. I really do get that. Logically, I know a level squish had to happen. But for someone who spent THIRTY DAYS IN-GAME trying to get Kurn to 60 (and yes, that’s how long it took me the first time around), it really sucked to think about grinding out those 10 levels from 50-60 again. Like a LOT.
It still sucks. And so, perhaps out of nothing beyond spite (and perhaps a little greed), I have Kurn at 60, Madrana at 60 and five other alts at 60 (including a dracthyr evoker). My army of alts and I are ready to jump into Dragonflight tonight (in about three hours, as I write this), and I am ready to make ALL THE GOLD. I have skinning/LW on Kurn, JC/alch on Madrana, Herb/Inscription on the dracthyr, Herb/Mining on my shaman, Mining/Tailoring on my mage, Alch/Enchanting on the priest and, hilariously, Blacksmithing/Engineering on my warlock. In my defense, the warlock was a boosted character from like… Mists (?) whom I decided to add BS/Eng to because those were the professions I lacked. I still find it hilarious that I have a warlock with those professions, so I decided to keep them on that toon.
Levelling during this elemental invasion event has been fascinating. I didn’t tend to join groups. Rather, as healers (priest and shaman, specifically), I greatly enjoyed just dropping heals like Healing Rain, Chain Heal, Circle of Healing, etc, on the people doing damage. It was so much more fun, IMHO, than running around dropping Blizzard or Rain of Fire. Also, what the hell, soul shards are the worst. hahaha. I eventually figured out how they work, but it made me wish for the old days of soul shard bags instead of them as a secondary resource. And does life tap no longer exist for destro warlocks??? I actually ran out of mana sometimes. Too much Rain of Fire, I guess. Anyway. That was a painful, like, 18 (?) levels. Though I do have to say, even with the nerfs (and yes, they are nerfs!) to the heirlooms, I gained like 5 levels chewing through 1.5 levels worth of rested. That was disgusting and I loved it.
Madrana got boosted to 60 so I didn’t do a lot of invasion stuff with her, although I did enough to get most of the 252 gear. I also got to try out this fancy new talent tree. First, yay talent trees!!!! Second, oh god, talent trees!!! hahahaha! I had some fun reading through things. I think I have a workable talent tree at the moment. The biggest problem for me was not being able to generate enough holy power to cast Light of Dawn, because I wasn’t grouping with folks. I did enjoy that Consecrate finally heals people if talented for it, though. I’ve been wanting that since… Wrath? Cata? Maybe even BC, because I remember not being able to heal through Heroic Magister’s Terrace in TIER FIVE GEAR because I couldn’t heal more than one person at a time. That was a brutal effing dungeon for a paladin. Priest? No issues. But a paladin? At least 1 dead person, guaranteed.
Having said that, healing someone with beacon (in this case, it was me) should be enough to gain a fair amount of holy power. I also specced into Veneration, which means that my Flash of Light, Holy Light and Judgement crits reset the cooldown on Hammer of Wrath and allow it to be used regardless of the health of the mob, and Hammer of Wrath generates 1 Holy Power. I see what they’re trying to do (bearing in mind I’ve missed all of Shadowlands), in that they want paladins in melee. And, quite frankly, fuck that noise. I like standing way the hell in the back. If people like standing in melee, go ahead. I’ll just stand over here.
Also, the holy paladin mastery changed?!? It’s now “Increases healing done by up to X%, based on the proximity of your target.” Obviously, this means if you’re tank healing, you want to be in melee. Again, no thank you. I haven’t done any testing on this, but it’ll be interesting to investigate going forward. In the meantime, I’ve done some running around with the paladin during the invasions and I’m feeling okay with most of my toolkit.
Right, so my plans for Dragonflight include making a ridiculous amount of gold, particularly with Inscription, but also with the profession equipment. Between Leatherworking and Blacksmithing, I have 16 different profession thingies I can make. Then I have Engineering for another 7, JC for another 4 and Inscription for another 3. So I think I’ve got them all covered.
I’m super looking forward to more complexity regarding professions (note to self: remember this when you’re pissed off that you don’t have enough profession knowledge at some point), and am so glad that it’s going to be more interesting than going broke trying to eke out the last five points of your profession. (Having just done that in Wrath, I can’t say I was looking forward to it.)
So, what are you looking forward to in Dragonflight? Anyone healing with a dracthyr? Anyone also looking to corner markets? Tell me what you’re up to!
First of all, I’ve been busy in WoW. Primarily, I’ve been making money, which is the main point of this post. However, I’ve also healed The Nexus and Utgarde Keep on Madrana and both Madrana and Kurn are level 71. This is possibly the slowest I have ever levelled barring the original Vanilla… Anyway, if you’d like to see my adventures, I’m recording and posting at least the first healing run of all the dungeons I’m doing on Madrana. Here’s The Nexus and here’s Utgarde Keep. They’re unedited, just raw runs complete with my muttering about tanks and complaining about mana. Check it out and please do subscribe to my YouTube channel if you’re interested in more Wrath videos!
GOLD, GOLD, GOLD!!!
Okay, on to making money! I walked into Wrath Classic with about 1500g. Certainly not a lot of money — Madrana doesn’t even have epic flying. I also knew I wasn’t going to be able to participate in the absolute wildness that is Darkmoon Cards at the start of the expansion. I don’t have a scribe and didn’t have the money to make one, plus I like my current professions. So I knew Inscription and cards weren’t going to be an option for me, but I did know that anyone who was lucky enough to create any of the Nobles cards was going to get super rich. The Nobles cards turn into one of four Greatness trinkets and these are, without a doubt, incredibly powerful to start off in this expansion.
So I had a plan that included mining and jewelcrafting. My plan was to get to Dalaran and start in on getting my Jewelcrafting tokens on day one, basically. The majority of the “good” cuts of gems require 3 JC tokens, which are basically rewards from the daily JC quests in Dal.
Problem: Dalaran requires you to do a quest at level 74 to gain access to the city. I was wholly unamused that I had forgotten this.
So what I did was I looked up when mages get the Dal portal. It’s level 74 (which makes sense, given the quest requirements). I spent a while watching mages ding 71, 72, 73… but by the time I went to bed on Monday, either no mage on my server was 74 or no one was responding to my whispers. (I tried two mages who were 74 and no dice.) So the next morning I logged on before work and whispered a couple more mages with something like “Hey! So sorry to bother you. Do you have the Dal port yet? If so, I’ll tip you 150g to port me there!” And so that’s exactly what happened.
Using Professions to make Gold
Jewelcrafting Dailies FTW
So, once in Dalaran, I made it my hearth, then turned in the first JC quest and then did the daily. On Day 2, I had 2 JC tokens. Sweet.
Mining… and Engineering!
Meanwhile, I was mining like crazy on Kurn. Very little questing, a TON of mining. As such, I found myself with a ton of Cobalt Ore and Eternal/Crystallized Earth. What do 4 Cobalt Bars and 1 Crystallized Earth get you? For an engineer, like Kurn, it gets you 1 Overcharged Capacitor. That’s the objective of a low-level quest in Borean Tundra and five Overcharged Capacitors are the objective of a Storm Peaks quest. Basically, people need Overcharged Capacitors. I had, to be frank, completely forgotten about this. Entirely. When I saw people asking for it in Borean’s General Chat channel, it clicked. “OH MY GOD, I CAN PROVIDE THIS.”
Folks, I have probably sold approximately 80-90 Overcharged Capacitors in the last 5-6 days. Prices have ranged from 27g apiece to close to 80g apiece, depending on the market’s fluctuations. At the peak, I was selling approximately 1-2 Overcharged Capacitors every minute. It was literally unlimited money. As I write this, I have sold five in the last ten minutes, and that’s slow for me. People are also happy to undercut me, so it’s important to check every few minutes while you’re selling to make sure no one has undercut you. It’s gotten so profitable that I’ve just started buying Cobalt Ore outright. I spent 258g or so on 60 ore. I smelted it into bars (it’s 1:1, unlike Saronite and Titanium which are 2:1) and, thanks to my mining, I have a ton of crystallized earth and it’s cheap on the AH, too. So if I then make 15 Overcharged Capacitors and list them at about 27g, that’s about 450g in sales, then that’s about 247 in profit, minus the AH cut of 5%, so about 227g in profit. I spend 258g and get it all back and a 227g profit. Really not bad at all.
However! The market is volatile! SO volatile! I was sometimes selling for almost 80 a pop, now around 26-30g each. So, it’s important to diversify your portfolio.
This is where jewelcrafting comes in.
Back to Jewelcrafting!
On Day 3, Madrana learned her first “good” cut — Delicate Scarlet Ruby. Why 16 agility? Why not Bold and go with 16 strength? Strength gems are good for DPS warriors, DPS DKs and ret paladins, while agility gems are good for hunters, enhancement shamans, rogues and feral (DPS) druids. It seemed to me that I would hit a wider bunch of players with agility — including Kurn. Why not learn gem cuts that will benefit my other toon, right? Plus, Bold is a more obvious choice. There was at least one other JC on the server who was selling Bold, but I didn’t see anyone selling Delicates. I still believe, even a few days on, that there are only 4-5 of us on the server. I only just picked up my second good cut today from the vendor and I went with the Glinting Monarch Topaz. Why? Well, see above. All those agi folks also need hit, particularly at this time of the expansion when hit is rare to find enough of on gear, especially for melee folks who are dual-wielding (rogues, enhancement shaman). Plus, again, that particular gem can benefit Kurn. So now I can cut 16 agi and 8 agi/8 hit and I may be one of the only people on the server who can do both, catering specifically to the agi classes.
I could have decided to go for a meta gem recipe, which are 5 tokens each. Those will be around all expansion, after all. But my alchemy isn’t levelled up, so I’d have to rely on the AH to get the diamonds and such. Besides, there are already people selling Insightfuls and Chaotics, so I decided to hold off on those. I could have decided to go for a ring or necklace recipe (4 tokens apiece), but these won’t last the whole expansion. The gear, while useful now, will be crap in six months. Right now, people are tipping outrageously, but you’ve given up four tokens to rely on combines, because all of these recipes require Dragon’s Eye gems. These are only obtained by purchasing them from the vendor with, you guessed it, JC tokens. So you take your first four tokens and buy a recipe. Great. Then for four days, unless you want to pony up 500-700 gold for each Dragon’s Eye (at least on my server), you’re stuck only doing combines for people who may or may not tip, while you spend your daily token on a Dragon’s Eye. Not to mention the other mats you’d need to purchase, etc. And for what? Level 200 gear that will be completely outdated come Ulduar.
So I decided to go with stable cuts that will be good all expansion long, until epic gems come out. Your mileage may vary, check your server’s prices, and remember, it’s volatile as crap right now! What might go for 100g tonight might go for 20g tomorrow! Keep an eye on a market before you jump in and know it may shift dramatically without warning.
All right, so I’m making money from jewelcrafting and from engineering… what about mining?
Back to Mining!
Mining, you ask? Just mine ore and sell it or convert it to Overcharged Capacitors or send to the JC for prospecting, right?
Wrong. At 450 mining, you get Smelt Titansteel! It’s a 20h cooldown with really simple mats — 2 titanium bars (4 ore), 1 Crystallized Fire, 1 Crystallized Earth and 1 Crystallized Shadow. Titansteel bars go for ~550-700g apiece on my server right now. And if you don’t have the mats, you can sell your cooldown for up to 300-350g! (I’ve seen very desperate people looking for a smelt tipping that much.) I’ve sold two bars, one for 670ish and one for 600 even, plus made a 200g tip. Totally worth it right now.
I got to 450 mining by virtue of doing laps in Sholazar Basin… at level 70. Yep. Cannot recommend it on any other toon than a hunter or a rogue. Feign Death (or vanish) is basically required and I’ve still died a ton of times. Also, don’t be dumb like me. Buy a vellum on the AH for Enchant Gloves: Advanced Mining. I passed not one, not two, but three Titanium nodes in Sholazar when I was at 446 mining. You can’t mine it ’till 450, so imagine my displeasure when I saw three nodes that I could have mined if only I had that enchant on my gloves! At this point, I’m also sending Saronite Ore to Madrana to prospect if the cost of a stack is under 50g or so. If I can sell at stack for 75+, it goes to the AH. I’m not smelting it yet, but I’ll be looking at those prices too. If you can get two ore for cheaper than 1 bar, you can make a nice little profit for your time spent smelting.
What about Alchemy?
Finally, why haven’t I touched alchemy? Well, I don’t have an herbalist anymore… but also, no one is raiding right now. So I have a bit of time to start in on that. Flasks, of course, will be popular, as well as potions like Potion of Speed, Indestructible Potion and such, plus things like Mighty Frost Protection Potion, for fights like Sapphiron in Naxxramas.
Miscellaneous
Additionally, I have a level 1 toon in Stormwind. With the advent of guild banks, tons of people are always looking for people to sign their guild charters for their own personal guild banks. So run a level 1 toon from Elwynn to Stormwind or wherever to Orgrimmar and if you see someone advertising for guild sigs, go for it. I get 5-10g per signature. Now these guilds get formed rather quickly, so after a day or so, I’ll log in on that toon and if I’m still guilded I’ll /gquit and sign another charter. If I’m not guilded, the guild probably formed and I got kicked (which is fine). So I’m then free to sign. I’ve made at least 50g doing this. Every little bit helps!
What about you?
How are you making money in this expansion so far? Are you remembering old tips and tricks? Are you just questing? Tell me how you’re going to earn your 1k for Cold Weather Flying!
That… is not great. I know it’s not great. I should be nearing 60, like my brother (52) and some of our friends (both 55).
It’s not that I haven’t been playing, rather it’s that I haven’t been levelling.
Why is that?
Well, you see, dear reader, as I write this, I am standing by a vendor in Everlook. Yes, at level 42. I’ve been coming here frequently since I was level 30. Shockingly, it only took about 12 deaths (all in Felwood and the furbolg tunnel) to get here. Anyway, I got the flight point in Felwood and in Everlook and so now it takes me 12 minutes to get from Ironforge out to Everlook and stand at this vendor.
Why am I doing this?
Well, the vendor is Qia, the Trade Goods vendor. She sells four limited-supply recipes. What’s a limited-supply recipe? Glad you asked.
A limited-supply recipe means (generally) that the vendor only has one of them in stock at a time. Here’s an example.
So you see the (1) on the icon for the pattern for the Frostsaber Boots? That indicates a limited supply. At any given time, this vendor can have 0, 1, 2, 3 or all 4 patterns in limited supply available for sale.
I have spent literal hours camping this vendor for the pattern for the Runecloth Bag. It costs 1g20s and I have sold it for a wide variety of prices, from 3g to 25g or thereabouts. I have sold about 30 of these patterns, some of which I bought off the AH cheaply and resold and most of which I camped.
On my server, Westfall, the price has only gone up. We’re talking from 10-14g to upwards of 20g apiece. But why is this so popular?
It’s simple. Bags, big bags, are very rare in the game. The recipe for the Mooncloth Bag (16 slot) exists in the game but is a rare world drop, plus requires mooncloth (4-day cooldown) to make. So the next biggest bag, which is far easier to craft, is the Runecloth Bag. On my server, these bags sell for between 2-4g apiece. So even a tailor purchasing the pattern at 25g is worthwhile, because you will definitely be able to make 8-12 bags and sell them to make your money back. Everyone wants bags.
Also, because it’s a recipe that isn’t always available, a lot of people don’t know where it’s sold. Or, if they do, they don’t stand at the vendor long enough to see it show up.
Now, it’s important to note that when dealing with a limited-supply vendor, you cannot just keep the window open and expect to see changes. You need to close out the vendor window and reopen it to see a potential change in their inventory. I’d recommend doing this about once every 1-2 minutes for best results.
If, by some chance, you see a limited pattern in the vendor’s inventory but right-clicking on it doesn’t work, this means someone else beat you to the purchase.
Using this method, I have made at least 380g with a net profit of 310g. I’m currently selling them, on average, for about 20g. I had my mount money when I hit 40. I’ve been able to train all my skills and I used the money to level up my leatherworking, which has been at 300 since I hit 41.
So there you go, I hope that’s been helpful!
Also, once I actually get to run the dungeons, I’ll be putting out some Classic Dungeon Guides for BRD, Strat Live, Strat UD, Scholomance, LBRS, UBRS and, since it’s coming out sooner than expected, Dire Maul. Check out my YouTube channel where I already have a few videos about BRD and subscribe in order to keep up to date on my videos: