My Own 90 Boost Adventures & Ruminations

Here’s where I confess that:

a) I actually resubbed for 30 days shortly after pre-ordering the expansion last Monday (and by “shortly”, I mean “within four hours”)
b) I boosted a warlock from 1-90

I know, I know. The poll results said I should boost a brand-new monk. I couldn’t do it. I just couldn’t. I have absolutely no desire to play a monk outside of a tiny bit of curiosity when it comes to mistweavers. I did not want to play a monk.

Similarly, I kind of thought it, well, silly, to play a warlock. I already have a ranged DPS class with a pet — my hunter. So why the warlock?

Well, the first reason is because I’ve always been interested in warlocks in terms of a playstyle. DoT management has always intrigued me in theory. The second reason is that I’ve tried, on more than one occasion, to level a warlock. It never goes well (even with heirlooms — and I even have the heirloom RING!) and I have no interest in levelling a character from 1-90 or even 1-60 and then boosting from 60.

The third reason is that hey, I don’t much like the other options I felt I realistically had and so went with the warlock. It was the second choice in my poll, so why the heck not?

I’ll say this up front, I’m a bad warlock. I’ve spent about an hour at the training dummies and I am just not doing a great job. Part of this is UI-related (I need a good dot timer that ISN’T DoTimer because DoTimer keeps crashing my WoW, oddly) and part of it is that I’m sure I’m just not comprehending the subtleties of the class yet. Happily for the rest of the population, I have not grouped up for anything at this juncture, because I clearly don’t know what in the hell I’m doing and do not wish to inflict my idiocy on other people. You’re welcome! :)

That said, part of the reason for even using the boost was to help my professions along in the sense that I have:

– skinning/leatherworking on Kurn
– alchemy (elixir)/jewelcrafting on Madrana
– herbalism/mining on my shaman
– alchemy (potion)/enchanting on my priest
– alchemy (transmute)/inscription on my warrior

Those are all maxed. This means that, on Eldre’Thalas, I am missing just blacksmithing, engineering and tailoring as primary professions. I might bring my mage back from Skywall (at some point) and drop his herbalism for tailoring… but the point is, I wanted my boosted character to have blacksmithing and engineering.

Now, I could have, perhaps I should have, rolled a death knight on Eldre’Thalas, levelled five levels to 60 and then boosted that to 90, with 600 BS/600 Engineering. But I thought about it and realized that I really have zero desire to play a death knight. I don’t enjoy tanking and I enjoy melee DPS even less than I enjoy tanking.

So I boosted the warlock to 90 (male dwarf, FYI) and have the plan to make him a blacksmith and an engineer.


It was brought to my attention that, previously in the expansion, Blacksmithing was changed and one is now able to use just Ghost Iron Ore to level to 600.

Ultimately, though it was good to know, it was kind of useless because Engineering requires many of the same materials as Blacksmithing. Additionally, the total number of pieces of Ghost Iron Ore required is over ten thousand. Even though it’s abundant and I could buy a bunch I’m sure, if I had to go mining in the old worlds for things like Thorium and Cobalt for Engineering, then I decided to do it “old school” for Blacksmithing, too, by just going around and mining for both professions while I was going to be out there anyway.

Total pieces of various types of ore/stone needed for BOTH Blacksmithing AND Engineering the old-school way: 5593.

Total pieces of various types of ore/stone needed for BOTH Blacksmithing AND Engineering with the “new” BS Ghost Iron Ore method: ~12000.


So, I made a spreadsheet because things just got complicated. Of course, it doesn’t include things like “Alicite” or “Wool Cloth” type materials. I have most of that stuff just lying around in my many bank tabs of my bank guild. I just tracked the stones and ores. Of course, in order to count up all the ores I needed, I had to look up the mats at various guides and then MULTIPLIED the number of bars they were asking for by two, in many cases, in order to come up with how much ore I needed. That’s not the case with things like Thorium, but is the case with something like Adamantite. So I broke down the number of pieces of all the types of ore needed for Blacksmithing and then did the same for Engineering. Then I hauled out Altoholic and searched through all my toons (on that realm, excluding the Apotheosis guild bank) and put in a column stating how many of these things I already had. Turns out I had a lot of Rough Stone, Coarse Stone and even Dense Stone. I also had a lot of Iron Ore. Then I put in the “Total I Need” column at the end, showing me how many I needed to have IN MY BAGS after mining to ensure I’d have just about enough. In the case of Copper Ore, I had to mine 369 pieces. In the case of Thorium, 609 pieces.

So I designated Saturday, March 15th, as #MININGDAY2014. Here’s some of what I did.

So. Much. Thorium.
On to Fel Iron.
Adamantite took a long time, but was marginally less awful than Fel Iron.
The worst, to date. Cobalt was painful.
The worst, to date. Cobalt was painful.

So I did everything through Fel Iron Ore on Saturday, did Adamantite and Cobalt on Sunday and plan to tackle the rest later this week, as time allows. I’ll also be spending some time on Timeless Isle, practicing being a warlock, once I get around to doing a bit more reading.

As an aside, I’m finding something really interesting is happening since I’ve been back: many people are acting as though I don’t know what in the hell I’m doing.

Guys, I may have taken a break for over a year (17 months minus a week in there around Christmas, actually) but it’s not like I don’t know how to play the game. Sure, I didn’t know about the Ghost Iron Ore method for Blacksmithing, but even still, I discounted that method once I had learned about it, because 10,000+ pieces of Ghost Iron Ore versus fewer than 6000 pieces of stuff just doesn’t make sense to me, especially because I had to mine some of the old stuff for Engineering anyhow.

And yet, 90% of the comments I’ve received about this have been challenging my logic for choosing to mine old-school materials.

I know people are mostly trying to help and some are confused by my choices, but for crying out loud, I didn’t play for 17 months. It’s not like I forgot everything I ever knew about the game. ;) It’s changed, but it hasn’t changed that much. And it’s not as though I don’t keep up on the vast majority of changes. Or as if I don’t do my own research on things. While it’s really interesting to be on the side of things where I have to look stuff up and I have to confirm various things, it’s less interesting to be repeatedly challenged by people who think they know better.

To be honest, it’s making me think a lot about how I’ve acted in the past, when I’ve been on top of my game and have known things with absolute conviction. While I maintain that any advice I’ve given out in the past about this game has, at the time, been accurate, I can’t help but wonder if newer people (or at least less-knowledgeable people) were frustrated with the advice I’d offered to them. I know that I’m right about certain things (old-school mats vs. Ghost Iron Ore in this particular situation, FOR ME, for instance), but part of what fatigued me over the course of my WoW career was the constant questioning of my decisions. Have I, at some point in the past, caused fatigue or frustration to someone else when I’ve genuinely been trying to help? I’m not talking about feedback to people in my raid groups or guilds, but random holy paladins who were, as I saw it, Doing Things Wrong in random dungeons in the past. Or hunters. I mean, okay, the melee hunters in this Wailing Caverns run I once was snarky to, I’m not apologetic about. At all. :P I mean people to whom I offered unsolicited advice.

I’m trying to figure out which scenario I’m running up against here…

1) People are offering me advice and are trying to be helpful, despite the fact that it is actually not going to help me in the least.
2) People are offering me advice and are trying to be helpful because they think they know better than I do.

While I’d really like to believe the majority of people offering advice fall into group 1, I can’t help but think there are at least a few in group 2 and possibly some people who are both.

Again, this is causing me to be introspective. Every time I’ve offered advice to someone, I have tried to be helpful and have tried to make sure that the advice WOULD be helpful. But I know that many times, I’ve seen the problem as a very basic “oh, they don’t know about X, Y or Z, LET ME INFORM THEM” problem, thus falling into category 2. Have I been wrong in the past? Is it a lot more nuanced than I’ve seen it? Should I have been less willing to offer advice until I was certain someone needed it? I don’t know. I can’t help but think that if I didn’t offer advice, then maybe no one else would have. I can’t help but think that if people keep their mouths shut and adopt an attitude of “not my problem”, the community suffers. And what if people who are obviously struggling don’t ask for advice? What if people just sit there quietly, unsure of what they’re doing, but remain silent rather than open their mouths and be thought a fool?

Even after an extended break, I didn’t think I’d ever be on the “oh, no, Kurn, do it THIS WAY” side of things again. But apparently, I am. It’s a weird thing to go from being someone who knows damn near everything there is to know about the game to, well, not knowing, for example, that Blacksmithing is available to level from 1-600 with just Ghost Iron Ore. The last time I was this out of touch with the game itself was before I hit 60 on my first toon. And I don’t know if I like it. No, okay, I don’t like it. And I definitely don’t like being challenged by others on my various decisions, but I’ve done that to others in the past. I’m not even sure that the random, unsolicited advice I’ve given in the past is altogether justifiable, although I would think that telling a death knight “tank” to use Blood Presence is, you know, something they should do regardless of how tactfully that may or may not be put…

I guess I’m just trying to work out how I feel about people’s recent behaviour towards me and how my reaction to that may mirror how other people may have felt when I gave those others unsolicited advice. I mean, I’m thankful that people want to help me out. I appreciate the sentiment. And I like talking to people about the game. But maybe doing it in a way that is less challenging and more helpful (but not condescending!) is a better way to get one’s point across. Yeah, I’m wondering how I could do that, myself. Certainly, it’s a fine line to tread, but I know that I’d be more receptive to advice given in such a manner and I imagine others would be, too.

Today, March 17th, 2014, is the last day that you’ll be able to buy Kurn’s Guide to Being a Kick-Ass Raider at its introductory price, by the way! The launch sale ends tomorrow, so don’t hesitate to check it out!

So You Just Boosted to 90…

Like many other people, you just pre-ordered the Warlords of Draenor expansion for World of Warcraft and that means you get an instant 90 boost. While you might have some idea of how to play the class and spec you boosted, maybe you don’t. Maybe you boosted a brand-new character that you just created.

Once you boost to 90, you may be tempted to jump into group content right away. You are technically able to queue for, uh, anything, I think, except for the Siege of Orgrimmar LFRs.

I beg of you to do a few things before you queue up for anything. Please. Pretty please. With sugar on top.

Do a Bit of Reading

For every class and spec, there are various guides for you on the Internet that are very simple and quick to read, so that you have a clue as to how to play your brand-new 90. Here are a couple of places to go:

Take note of what your rotations/ability priorities are for your chosen spec and place those abilities on your action bar in the rough order in which they’re prioritized.

Time to go Shopping/Questing/Reforging

If you have other characters on the same server and faction as your boosted character, awesome. Buy your recommended glyphs (as per the guides above!) and apply the glyphs to the boosted character.

If you don’t have spare gold and you’re finding that 150g goes pretty quickly, or you don’t have other characters on that server or faction, don’t worry. You probably also don’t have any professions. That’s okay. You should start out by questing. You should be at the Timeless Isle and there are some quests you can do there for gold. There are also dailies you can do over back in the Vale of the Eternal Blossoms (Golden Lotus, etc). Doing these quests is a great way to acclimate yourself to your new character and earn money, which you can then use to improve your character by buying things like glyphs or enchants for newer, better gear that you’ll come across on Timeless Isle.

You’ll also want to reforge your gear a bit, at least if you’re DPS, in order to hit 15% hit (for casters) or 7.5% expertise/7.5% hit (for melee and hunters). You can use AskMrRobot or the ReforgeLite addon to help you reach your hit caps. Don’t worry too much about reforging until you get some better gear, but please make sure that you’re hit-capped. Please. :)


You probably don’t have any professions. Here’s where you can make a bit of cash. I would recommend picking up herbalism or mining as a profession and pick a secondary profession that’s a good match for it. For example, if you pick up herbalism, this funds the alchemy and inscription professions, whereas mining funds jewelcrafting, blacksmithing and engineering. My personal preferences are herbalism/alchemy and mining/jewelcrafting, but don’t discount tailoring and enchanting as possibilities.

Don’t worry about levelling the professions to max, especially the crafting profession. You can herb and mine in Pandaria even with a very low skill level, so concentrate on that and then sell the herbs or ore that you’ve gathered. You may want to check your local auction house to see how much various ores (Ghost Iron Ore, for example) and herbs (Green Tea Leaf, for example) sell for before you even choose which to pick up.

Professions aren’t strictly necessary, but if you want to be able to make some gold to help fund your continuing boosted adventures, having a gathering profession (particularly if you’re on a new server without a lot of friends or resources) will go a long way to helping you to maintain your character.

A Bit More Reading

Once you’ve glyphed yourself up and you feel like you’re somewhat comfortable on your new character, go ahead and do a bit of reading about whatever instance you want to queue up for. Icy Veins has guides for all of the fights out there, so take a quick look so you have an idea of what to expect. And so that you don’t fall through the floor on Elegon…

Once you’ve done that, you should be able to go in and perform at a somewhat acceptable level for various LFR-difficulty raids.

Why Bother?

Here’s the deal: this stuff matters because if you waltz into group content without knowing the first thing about your class or spec, you’ve just made everything that much more difficult for your entire group — which includes you, by the way. The fights, even the LFR ones, are designed to have a minimum amount of damage or healing done, or for a tank to get a certain number of stacks of a debuff or what-have-you. Can a group get through if they have some strong performers to make up for those who are a drag on the group? Yes. However, the entire community will be better served if the boosted players who are participating in the group content have half a clue as to what to do. If you want better runs, faster runs, more successful runs that don’t end in complete failure, you have to take responsibility as a member of the community.

Expecting boosted 90s, even those of experienced players, to be amazing at group content is kind of silly. But what’s not silly is asking them to know the basics for their new characters and taking a bit of time to get hit-capped and have decent glyphs. It’s not silly to ask them to take a quick look at the various boss encounters. It’s not silly to expect these basic things from people, even if they had no idea on how to play a class beforehand.

The WoW community is a large one, with millions of players around the world. If you, as a boosted character, can help make one run that much smoother, just by virtue of knowing how to play your new character at a basic level, by having an idea on how to kill a boss (or not drop to your death on Elegon) or by knowing enough to reforge to make sure you’re hit-capped, then you are a boon to the community. If, on the other hand, you, as a boosted character, are a drag on the runs you queue up for, where you literally auto-attack or don’t use your pet or don’t even have a clue as to which abilities your spec ought to use, then you are part of the reason the game has become less enjoyable for a sizable portion of the population.

Take the time to learn a bit before you queue up. Take the time to reforge and glyph. Practice your skills. That’s how we can all work to improve the overall WoW community together, even if it’s done one character at a time.

All KINDS of Warlords Stuff

I have not one, but two post about the Warlords of Draenor healing changes sitting in my drafts folder, but then I took a nap and when I woke up, the Warlords of Draenor pre-order (and included boost to 90) had gone live (along with the $60 paid version of the boost to 90).

It’s as though I have too many thoughts racing through my head to get any of them down, but, by golly, I’m going to try.

“On or Before December 20, 2014”

The thing that seems to be causing people’s heads to explode is that, on the pre-order page, it says quite clearly “Game is expected to release on or before 12/20/2014.”

First of all, they’ve already said that’s not the release date. They’ve said fall of 2014. So that’s somewhere between September 23, 2014 and, shockingly, December 21, 2014.  My money is on early fall, but they’re obviously being very Blizzard about things and hedging their bets, as per usual.

Still, people are upset because that means more than a full calendar year in the Siege of Orgrimmar raid instance.

This isn’t new, though. Icecrown Citadel, the final major raid of Wrath of the Lich King (no, Ruby Sanctum doesn’t fully count), launched on December 8, 2009. Cataclysm launched one year later, on December 7, 2010. Dragon Soul, the final major raid of Cataclysm, launched on November 29, 2011. Mists of Pandaria released, surprisingly, on September 25, 2012. Siege of Orgrimmar, the final major raid of Mists of Pandaria, launched on September 10, 2013.

Given that track record, it’s hardly news that people are going to spend a year with Siege of Orgrimmar as the “current” raid content. It is, however, quite disappointing to a lot of people, I would imagine. I would further submit that this is probably the entire reason why pre-ordering now gets you the level 90 boost immediately.

On the bright side, Blizzard typically has beta periods that last approximately 6 months. 6 months from now is, you know, September. In my opinion, this means we are very likely to see beta launching in the next month or two. So they’re going to try to keep players occupied with new toons at 90, the beta launch, plus their other properties. (D3’s expansion is coming out soon, Hearthstone is certain to be ending beta soon, Heroes of the Storm is on its way…)

I’m not surprised. I’m not even disappointed, although I know a lot of people are. Maybe it’s the fact that I’ve not played much of this expansion and I’m fairly separated from what’s going on, or maybe it’s because I’m just that jaded, hah! I actually thought it wouldn’t be impossible to get things going for a June release, but apparently I was wrong. Ah, well. I do think it’ll be closer to late September than late December, but what do I know, eh? Clearly not a lot. ;)

Healing Changes in Warlords of Draenor

Honestly, over the last few days, I’ve written over 3500 words talking about these healing changes and I can’t make up my mind about them.

On the one hand, I’m in favour of absorbs being less potent (I’ve always hated absorbs and yes, I’ve played a holy paladin), I’m in favour of smart heals being less smart, I’m in favour of having time to make intelligent decisions about on whom to cast which spell.

I’m not in favour of the cast-times being added to Light of Dawn, Word of Glory/Eternal Flame, Wild Growth, Prayer of Mending (and other priest spells) and Uplift.

I’m not in favour of healers having to relearn how to do their jobs all over again. My previous drafts rambled a lot about this point, but here’s the thing: DPS basically still does today what DPS did when WoW launched. Tanks have changed a lot, I’ll grant you, especially with this whole “active mitigation” thing. But healers had to relearn how to heal for Cataclysm. I’m not saying that was a terrible thing or that healers didn’t need a serious retooling, but here we are, just 3ish years later, and they’re removing the “mid-level” heals (or whatever you want to call them). So much for the three-heal system. (Actually, I’m well-aware that the three-heal system was already out the window come the end of Cataclysm, with healers spamming AOE and smart heals, and I can’t imagine that’s gotten any BETTER throughout Mists.)

It’s not that healing doesn’t need to be reworked, because I’m certain it does. I just think it sucks that the burden of relearning falls to the healers. Again. As if relearning your specific class again doesn’t suck enough (and it can!), learning how healing works in a whole new system of healing can be painful. Blech. I read the healing changes and immediately did not want to heal, period.

Out of the many words I’ve written on the subject, perhaps the most poignant (for me) were those that made me see that perhaps I’m just too old for this stuff. I mean, not necessarily because I’m old (because I’m not, shut up!), but because I’m weary. Part of the reason I stopped playing is because rolling with Blizzard’s punches just got really exhausting after a certain point. After seven years of adapting to every change and all the retuning and retooling and redesigning, I was just tired. Heck, I still feel tired. It used to energize me to know that changes were on the horizon. I’d jump at the chance to learn anything new.

But I just… don’t, anymore. That lack of passion, lack of desire to learn, it kind of indicates to me that maybe I’ve truly outgrown the game…

But You Just Pre-Ordered! WTF?

Warlords of Draenor Pre-order
… yeah, I did. Guilty as charged. I bought the pre-order for two main reasons:

  1. I’m going to at least check out the new expansion. That’s never been in doubt, even if my lifelong dream of getting server-first skinning has been crushed. I also had the money to pay for it now, so why not spend it now on something I know I’m going to want to have later?
  2. Even if I don’t play much for Warlords of Draenor, I want my stable of alts to be ready for the expansion for money-making purposes. (I’ve quite enjoyed having a stash of over 220,000 gold sitting there, ready for me if I ever wanted to come back and raid seriously again.)

I’m also seriously considering resubbing for a bit, but I wouldn’t expect that to last through to release. Maybe I’ll spend the next month or two playing around a bit and then let things lapse before coming back at the 6.0 patch, at which point I will endeavour to learn how to heal all over again, unless it really makes me want to cry. (Which is a possibility.) Still, I feel as though I owe the community at least a 6.0 holy paladin primer. We’ll see.

That said, because I pre-ordered, I have a shiny new boost to 90 I could use, if I resubbed, and I am incapable of deciding. Here’s a poll. Vote for your favourite options and I promise to take them into consideration.

On Leadership

I have a staggering number of drafts in my draft folder, but at 3:53am, I find that I’m inspired to write a post about something that doesn’t exactly come up in any of the 30+ drafts of half-written blog posts.

That is leadership.

Brutall, the GM of Static of Arthas (H-US), has this little YouTube channel and did a video about me and my guides today. I initially wrote to Brutall a couple of months ago (good grief, that long ALREADY?) because I had started watching his videos and I knew that this random bald, bearded dude on the Internet (with an odd affinity for tacos) was on the same page that I was. I’m sure we have differences of opinion about small things, but so very much of what he was saying in his videos was stuff I had either said myself or had written down either on this blog or in my guides.

Today’s video that he released rendered me actually speechless. ME. I know. Inconceivable to think of me as “speechless”, right?! The video was exceedingly kind and positive. It helps that he called me a “young lady”. I don’t think he knows I’m older than he is… ;) But, honestly, I feel honoured that Brutall felt that we ARE on the same page when it comes to World of Warcraft and raiding and leading, because this guy is so charismatic and cheerful and positive and insert all kinds of awesome adjectives here. I feel we are united in our goal to help people out by leading them through problems, helping them to avoid common pitfalls and generally, just to be better at what they aim to do.

In the video, Brutall says that you can recognize a good leader by their passion. Someone who’s genuine, who cares about what they do and where they invest their time. (I feel awkward repeating that because the implication is obviously that I am those things… but bear with me.)

While I like to think that I’ve been a good leader over the years, I wanted to say something that I’m not entirely sure I’ve discussed adequately here before.

I was not born to be a good leader. I learned to be a good leader.

I had the good fortune to go to an all-girls’ private school for the majority of my time in school. Among those people, my classmates, I was pretty much the least ambitious, the least-willing “leader”. I was somewhat apathetic. I didn’t join any sports teams, I was only in a couple of clubs… I didn’t stand out. I didn’t want to stand out. In my final year of high school (that’s Grade 11 up here in the province of Quebec), just about everyone in the grade was given a position of some kind, to better hone their keen leadership skills.

Folks, I dreaded that part of Grade 11. I didn’t want to be a leader. I didn’t want to be the yearbook editor, I didn’t want to be the music head (which was a position my amazingly talented best friend filled). I didn’t want to be a prefect or a house official. I didn’t want to run the school paper. I didn’t want to do any of those things. I ended up being the Head Ambassador, because I was pretty darn passionate about my school, despite not wanting to do a lot of extra-curriculars. I’d spent 11 years at that school and was a “lifer” and, to this day, I still love my old school. So they made me the Head Ambassador which basically meant I organized about 50 girls (Ambassadors) from Grades 9 and 10. I had to organize which girls gave tours to prospective students and their parents and there were also some points where I, along with the Head Prefect, would go to events to represent the school. I’d served as an Ambassador in the new program the year before and was fine talking about my school, my second home, for 30-45 minutes, but managing people? Being a representative for my school? C’mon, now. Ugh.

Aside from the fact that I got to fill in on tours for Ambassadors who were out sick (I missed SO much French class in Grade 11, no joke), it wasn’t so bad. But I still graduated from school kind of wishing that someone else had done it. There was stress involved, lots of time involved… But I did it. And I did it well.

Kurn, seriously, wtf does this have to do with leadership?!

Right, right, sorry. But the backstory was important. :)

I learned, in Grade 11, that I could do a job when I had no one else upon whom I could rely to get the job done. I learned that I could do it well, too. I would just have preferred to have followed a “real” leader around. Years later, I would look back at being Head Ambassador and term myself “a reluctant leader”.

Guys, my entire experience in World of Warcraft is exactly that — me being a reluctant leader. I didn’t want to be an assistant raid leader when my guild first started dipping into Zul’Gurub, but my guild master was relying on me and others weren’t stepping up. So I did. When that very same guild master abandoned our guild, I stepped up. (I maintain that Majik tricked me into stepping up, but he refuses to admit this even years later.) When we formed Apotheosis on June 1 of 2007, we made our buddy Toga be the GM. I assumed half of the raid leader responsibilities and later, the healing lead duties. And later still, when Toga had to step down, I stepped up.

When Apotheosis crashed and burned in early Wrath of the Lich King, I moved to another guild and, within two months or so, I was suddenly an officer and eventually the healing lead. In my next guild, my RL Friend the Resto Druid was my healing lead but then she had to step away for something like three or four months, and GUESS WHO became the unofficial new healing lead? Yeah, that was me.

For reasons beyond my comprehension, I keep stepping up when I need to. To this day, I maintain that as long as I am being adequately led, I will be more than happy to follow. But when I think about it, what is it that leaders do? They care enough about the various situations they’re in to identify problems, then come up with solutions those problems and then execute them. Sometimes they succeed, sometimes they fail, but they care enough to try to fix things when they see something’s not working.

It ties in with what Brutall was saying in his video: leaders are passionate people, who put in the time and effort to do what they really care about.

Anyone can be a good leader. It’s easier for the more extroverted and charismatic among us (cough, Brutall, cough, Majik), but by nature, I’m an introvert. That doesn’t mean I couldn’t lead a raid. It just means it took practice. It took work. Like being a kick-ass raider, being a leader, of any kind, requires some effort. Those who want to lead their team (hockey team, raid team, it’s all team stuff!) to victory will give it their best shot, because they care.

My guides give you a lot of solid info, a lot of practical “do this if this happens” stuff, but one of the most important lessons to learn from me isn’t what to say or do in various situations. What I really want you to walk away with is the knowledge that you can absolutely be a great leader, that no tiny subsection of the population is BORN into leadership. It simply requires passion and it requires a lot of effort. But ultimately, if you care enough, if you are genuinely passionate about things, it hardly seems like work at all. :)


Being a Kick-Ass Raider

Ladies and gentlemen, I am proud to say that my newest project, Kurn’s Guide to Being a Kick-Ass Raider, is now LIVE! You can go read Sneak Peeks or purchase it over at Kurn’s Guides.

It was an interesting guide to work on. I definitely wanted to share the lessons I’d learned while I was a raider, but how could I do that when I have no idea how to play various classes like a rogue, a death knight, a warlock or a monk?

I decided to take an approach that relies on teaching the fundamentals instead of the specifics. I mean, the game changes too much and too quickly as it is for any kind of detailed, mechanical guide like that to have a very long shelf-life. So I focused on the lessons I learned about being a raider instead of being a hunter or a paladin.

So what are some of the fundamentals of being a raider?

That took me a while to narrow down. I went through two major rewrites of the content, trying to figure out what, exactly, I wanted to talk about, plus there were certain announcements at BlizzCon that rendered some of what I’d already written completely useless, alas! But I got it down to four major sections where people could really improve on.

1) Knowledge. So many people are completely unaware about how to play their classes and this is the first step in determining what the problem is in terms of someone not playing well. Do they know HOW to play? I indicate a few places where people can check in on what specs they should be playing (in the case of pure DPS classes, for example) and basic priorities and rotations. This also includes a fair bit about understanding your abilities and how they work together, plus planning for encounters and practicing, since practice makes perfect, after all!

2) Avoiding Mistakes. This is where we get into the more detailed stuff about user interface, various types of AWARENESS (the best friend of the truly kick-ass raiders!), buff durations, cooldowns, keybinds and the like. I even dissect my hunter’s awful UI and point out all of the mistakes. Worth it just for this section, I think. ;)

3) Being a Team Player. Raiders don’t exist in a vacuum. They are individual parts of a larger team. Section 3 deals with how to be a kick-ass raider in the sense of being an awesome member of the team. I talk about reliability and what that means, helpfulness, critcism, whining/complaining and how to know when a guild is the right fit.

Those three sections, adding up to 69 pages or thereabouts, are included in all the versions of the guide, but the Epic version gives you a bonus section: Technical Difficulties. This is where I talk about other things you may have to overcome to improve yourself as a raider, including upgrading your computer, improving your framerate, how to reduce world latency, reducing input latency and such.

The Legendary version of the guide includes all four sections, plus a bonus guide on how to apply to guild or raid team. Because, sadly, people out there really need help with this. As a former GM who would occasionally receive applications that would render me close to tears, I felt this was needed. (Actually, I felt it was SO necessary that it’s available to buy separately from the rest of the guide, too! Just scroll down to the bottom of the Kick-Ass Raider page!)

My next project is going to be a guide on how to be a Kick-Ass Raid Leader… but I think I’m going to take a nap before I get started in on that one. ;)

Thanks to everyone for your support. I wouldn’t be able to do this without you!

Crazy or Crazy Like a Fox?

As North American realms came back online today, after the application of Patch 5.4.7, a new option became available for a short while: Boost a Character to 90. The price was set at $60 USD.

As I understand it, this option was not supposed to go live, especially since it vanished quickly thereafter. Still, it certainly gives one food for thought.

1) Is $60 a reasonable price to bring a character up to level 90?

Obviously, this depends on several factors.

a) Do you have a lot of disposable income? If so, $60 is going to seem a lot more reasonable to you than someone who only just manages to pay $15/month for their subscription to the game. It also means that you’re likely to see fewer new-to-90 characters, which may (or may not) be a way for Blizzard to throttle the number of people who have no idea what on earth they’re doing at max level.

b) Is the character level 1 or level 60? Level 70? Level 80? Level 85? Obviously, if the character is brand-new, you’re getting more bang for your buck. 90 levels divided by $60 is basically 1.5 levels per dollar. But what if you, like me, stopped playing regularly after Cataclysm and your characters are mostly level 85? 5 levels divided by $60 is $12 per level! That’s the point where I’d be all “well, eff that, I’m going to go spend 12 hours or so and get to 90 on my own!” Actually, I’d probably hit that point around level 70 or so, but that’s just me.

That said, time is money, friend, the goblins tell us in-game. What’s that time worth to you? That’s what it ultimately comes down to. For myself, I would have expected something around $25-$30 USD. I know that I would have paid easily that much to ding a few characters to max level, but remember, this is only max-level for a short period of time! The boost-to-90 option will still be available once Warlords of Draenor comes out, I imagine. Will there be a boost to 100? Maybe, but maybe not. You’re not paying for a max-level character for Warlords. You’re paying for a level 90 and, in just a few short months (I’m still saying June 10th +/- 2 weeks), that’s not going to be max-level anymore. Does that devalue it for you, going forward? Should it? Perhaps.

2) Did they mean to allow the option to be available?

I don’t think it’s impossible that this is a way for Blizzard to gauge reaction on a price point. Most people’s reactions seem to be “that’s way too much, they’re crazy!” Could it be that they “accidentally” left the option in the build, gave people enough time to see it and then hotfixed it out? If so, then perhaps they’re crazy… like a FOX. All of this market research! Not to mention all of this buzz. And potential buzz if they drop the price later on when it actually goes live…

Then again, I’m not sure this is the case, because there were rumours of people getting a question about this in a Blizzard survey/email or something a while back. Still, nothing can prepare someone for the reaction of announcing something to the world, not even surveys and polls. Maybe this was their way of doing that. Maybe not.

3) But seriously, $60???

I keep coming back to that price point because I think it’s somewhat ridiculous. The way I understand it, and I could be wrong, is that people started talking about buying multiple licenses for Warlords of Draenor in order to get multiple characters to 90. If the average price of a World of Warcraft Expansion is somewhere in the realm of $40 USD or thereabouts, then why price the level 90 boost to be ~150% of that? If kept at this price, a level 90 boost would be the most expensive purchase you can make for your character, exceeding even the realm-and-faction transfer fee of a $55 USD, combined.

4) The conversation has changed.

Hilariously, the conversation regarding 90 boosts, say, two months ago, was the fear that people who didn’t know what they were doing would infiltrate a highly-skilled playerbase. Ignoring the fact, of course, that much of the playerbase isn’t all that skilled to begin with, the conversation on whether or not people should be able to boost their characters to 90 has now been replaced by why does it cost so much? which neatly removes a lot of controversy amongst people who were concerned that the overall level of player ability would drop. (I’m still concerned about that, because I like thinking about how things affect the overall community.) The controversy now is “if I want to buy a level boost, it should be affordable, it shouldn’t be the equivalent of FOUR MONTHS’ worth of WoW!”

Lots of food for thought. We have a lot to look forward to on this subject, as well as the pre-order and, of course, beta testing for Warlords of Draenor. It’s going to be an exciting next few months, that’s for sure.

Speaking of excitement… My newest guide, Kurn’s Guide to Being a Kick-Ass Raider is launching next Tuesday, February 25th! And don’t forget to join in the Twitter Q&A on Sunday, February 23rd at 3pm ET (noon Pacific) with the #AskKurn hashtag. :)

A Slight Delay…

So it’s been a crazy few weeks here, which means that, unfortunately, Kurn’s Guide to Being a Kick-Ass Raider is being pushed back by a week. Instead of being released on Tuesday, February 18th, it’ll come out the following Tuesday, February 25th.

It’s due to a combination of family stuff (grandmother in the hospital, but is stable and doing well) and freelance work, which just haven’t allowed me to work on it much for the last couple of weeks, so I’m behind schedule.

That said, I feel pretty good in saying that it’ll be out the following week, since my freelancing is wrapping up and my grandmother’s doing well.

That also means that the pre-launch #AskKurn Twitter Event will be pushed back a week to Sunday, February 23rd at 3pm ET (noon Pacific).

On the plus side, the delay means my daily tweets with the #KickAssRaider hashtag will be extended to 32 raider tips instead of the originally-scheduled 25! So be sure to follow me on Twitter. :)

So that’s what’s going on with me. I’m looking forward to chatting with you all on the 23rd and I’m really excited for the 25th. I think you guys will really enjoy the new guide. Take a look at the Sneak Peeks, in the meantime and be sure to sign up for my announcement list to be reminded of all upcoming sneak peeks, releases and such!

Save the Date!

Ladies and gentlemen, I’m pleased to announce that the next guide in my Kick-Ass series of guides, Kurn’s Guide to Being a Kick-Ass Raider, is scheduled to come out on Tuesday, February 18! Hooray!

I spent a ridiculous amount of time writing up a truly (IMHO) comprehensive Kick-Ass Guild Master guide last summer and launched that in August.  (Seriously, that sucker comes in at 358 pages.) It was a pretty successful project for me, so I elected to follow it up with a whole series of kick-ass guides. Since November, I’ve been pecking away at a (much shorter!) Kick-Ass Raider guide. I’m actually not quite finished yet, but I’ve always worked better with a deadline. ;)

The Raider guide covers a lot of things that are common across all raiders. I don’t focus on a particular class or spec rotation or abilities — the game is way too dynamic and constantly changing for that to be remotely useful for longer than a single patch cycle. Instead, I focus on the fundamentals that go towards distinguishing a truly kick-ass raider from an okay raider. We’re talking about specific sections about class knowledge (and how to improve it!), avoiding mistakes (and what you can do to get better at avoiding mistakes!) and even a section about how to be a better team player. There’s more, too, obviously, so do check out my sneak peeks.

I’m also planning on a Raid Leader guide (which will be next up) and probably a role officer guide, too (you know, people in charge of melee or ranged DPS, the healing lead, etc), all of which should be coming out this year. It’s a lot of writing, but honestly, what else is a retired GM/RL/healing lead supposed to do? ;) No, seriously, I’m looking forward to it.

So what should you do while waiting with baited breath for the Kick-Ass Raider guide to come out? Glad you asked!

  1. Follow me on Twitter (@kurnmogh) and keep an eye out for a daily tip (#KickAssRaider). Every day from now until launch, I’ll be tweeting a single, helpful tip in 140 characters or less, to help you become a better raider!
  2. On Sunday, February 16th at 3pm Eastern (noon Pacific), I’ll be hosting another #AskKurn session on Twitter for an hour! Hop on and ask me your questions about how to be a better raider, a better teammate or anything to do with raiding. (Note that I have very little experience on specific MoP fights, so I can’t really help you out there, but just about anything that isn’t fight-specific goes!)
  3. Keep up to date with my sneak peeks! I aim to release one every Tuesday, so we’ve got a couple of weeks’ worth of sneak peeks left before the launch.
  4. Sign up for my announcement newsletter, either over at Kurn’s Guides or over here on the blog (there should be a box that shows up on the right-hand side). Subscribers get advanced notice on a variety of things, plus special subscriber-only discounts! It’s a very low-traffic list and you can obviously unsubscribe at any time.
  5. If you want to help support my efforts, check out the affiliate program I’ve got going on. If you’re responsible for sending someone to my site and they purchase something, you get 50% of that purchase!
  6. Finally, guild masters and guild officers out there, be aware that we’re entering the period of time in which you should seriously start looking at stuff for Warlords of Draenor according to my Expansion Planning module from my GM guide! Start planning now!

So there you go, lots of stuff to do while you wait for February 18th! Guys, I’m super-excited. :D

In other news, I know I have a lot of blogging to get down to. I’ve been (happily) swamped with freelance work and I’m obviously working on finishing up my Raider guide, but I do hope to get a decent blog post out there soon, talking more about the LFRs that I experienced while I had my free week of WoW back over the holidays.

I’ll leave you with this amazing tweet from the one and only @AngryOrc1, which seems rather appropriate:


— ANGRYORC (@AngryOrc1) January 27, 2014


Level 90 Boost on Pre-Order

Over the years, I’ve been, shall we say, less than adoring of the way Blizzard has handled a variety of things. Blizzard has made a lot of mistakes, in my opinion.

Giving out the free level 90 boost at the time of pre-order is not a mistake. It’s pure genius.

I mean, it makes sense, doesn’t it? There are no new races and no new classes coming out with Warlords of Draenor, so there’s no death knights or monks, draenei, blood elves, worgen, goblins or pandaren to “save” your boost for, so why not try to stave off end-of-expansion malaise by offering a free boost to level 90?

While I don’t have any hard numbers to prove it, I think everyone has anecdotal data that shows that the last six-to-twelve months of any expansion leads to boredom in World of Warcraft. While I’ve never quit playing during slow periods (I’ve managed to keep raiding and such), I’ve seen countless raiders in my guild just stop playing because they feel as though there’s nothing else to do. Of course, that’s kind of ridiculous when you think about how much content World of Warcraft has to offer. (Hint: there’s a lot.)

One of the things you can do is, obviously, roll a new toon and level it. A lot of people enjoy the levelling experience. While I’m mostly “over” levelling, I do enjoy the initial grind to the level cap on my hunter. But that’s usually just 5-10 levels. The idea of rerolling, from the start, going through Teldrassil, Dun Morogh, Goldshire… it all kind of makes me want to cry. If I were bored by the game, the last thing I would personally want to do is go through the starting zones yet again. (Even though they were changed somewhat in Cataclsym, the idea of going through Goldshire again makes me ill.)

So why not remove levelling from the equation entirely in the time prior to Warlords of Draenor?

With the Timeless Isle (or the Island of Phat Lewtz, whichever you prefer), it’s ridiculously easy to gear up. My hunter is sitting at a 503 equipped item level after spending less than a week going through various LFRs and spending a few hours out on the Timeless Isle.

The idea of getting a free express pass to max level in the dying months of Mists of Pandaria is a stroke of genius, just to continue to engage the playerbase. Even if it only ekes out another month or two of enjoyment (and thus, subscription), it’s totally worth it for Blizzard to allow people to boost to max-level, even if it’s just for a short period of time. (And perhaps, one might imagine, this experiment will allow Blizzard to gauge how they and their customers feel about paying to get to max level, skipping the levelling process entirely!)

I haven’t even touched on the fact that Blizzard has confirmed that they’re thinking about ways to get you other boosts to 90 for other characters, without buying multiple copies of the expansion, which, I would imagine, is going to be another bit of revenue for them.

So if boosts are going to engage a bored player for another month or two (at minimum, I would imagine), thus staving off end-of-expansion malaise, how about all the revenue they’re going to get for the expansion several months before it even comes out? You only get the boost on pre-order, after all. That means a bunch of people, God only knows how many, are going to happily plunk down their $39.99 or whatever, perhaps even before we have a release date for the expansion (my money is still on June 10th, give or take two weeks)! You can probably include me in those numbers as well, even though I’m still not resubbed and I still don’t know what character I would boost to 90…

Some may be wondering how I feel this will affect the playing community… and I’m going to say that this is probably going to have less of a noticeable effect than if it happened all at the launch of Warlords of Draenor. Why? Well, first of all, even though I suspect there will be a large wave of freshly boosted 90s as soon as pre-ordering is possible, they’re going to be dinged to max level amongst groups of players who already know and outgear most of the fresh-at-90 content. This is in opposition to a large population of players who probably don’t know what they’re doing being unleashed upon the regular population who might know what they’re doing, but are struggling to level up to the next level cap. Anyone remember how crappy heroic Stonecore or heroic Shadowfang Keep or heroic Deadmines were before people understood the dungeons, the abilities, the pulls? Gear helps, so boosted characters will be able to gear up relatively quickly, if my hunter’s experiences over the holidays were any indication, and chances are they’ll LFG into a group where at least one person knows what they’re doing… Honestly, I think dungeons and early LFRs will be okay (not 100% pleasant, but when are dungeons and LFRs guaranteed to be pleasant endeavours?) even with people dinging max level instantly. Certainly, the flood will be less noticeable than having a bunch of new 90s unleashed on the population and learning their abilities as they are also grouped with random people who are trying to get through the levelling dungeons.

So, really, this is a huge win for Blizzard. They get:

– more monthly revenue from otherwise bored players who might have quit for a bit before the expansion comes out
– more money upfront for the expansion than they would have garnered otherwise, perhaps
– perhaps more revenue by virtue of offering a boost-to-90 option
– valuable data on how people react to being able to skip the entire levelling process

Plus the players don’t have to slog through 90 levels of quests, dungeons and exploring before they can actually play “the real game”.

(Note that I do find some use for the levelling process, I really do, but I’ve done it a lot and I have no desire to revisit the lowbie experience.)

Well-played, Blizzard. Well-played.

What do you think? Is this good? Bad? Brilliant? Stupid? Tell me which character of yours will get your level 90 boost!

Paying the Way to Dinging

Man, you play one week of WoW and you have blogging material coming out your ears!

Today’s topic is about that survey some players are getting, about how much you might be willing to pay to have a character instantly boosted to Level 90 (in Warlords of Draenor, where the level cap is 100).

During this year’s BlizzCon, Blizzard announced that purchasing Warlords of Draenor would come with one free character boost to 90. Why 90? Because that would enable you to skip all the previous content and jump right into content that comes with the expansion and, ultimately, that’s what they want you to do — get through previous content and be able to play with your friends faster if you ever took a break from the game.

So there’s a survey going out that’s asking people what they think a fair price is for the expansion (with and without the one character boost to 90) and what they think a fair price is for the boost alone.

Naturally, I have Things to Say. ;)

On the One Hand: No. Just… No.

While I do think there are some good points (which I will explore below), let me first tell you the story of Gneiss.

My brother, Fog, played a resto druid for most of Vanilla. Actually, he played a feral/bear druid and then was forced to swap specs to heal for raiding (as was the way of things back then) by the guild he joined. In order to avoid being asked to heal MORE often, he decided to level a dwarf priest (fear ward!) for fun, not yet understanding that he’d still have to heal as a priest at 60. So he played the priest, Gneiss, as his alt, playing as shadow, primarily. He soon tired of people asking him to heal in groups (this was pre-LFG, remember), so he abandoned Gneiss and started playing Slovotsky, a rogue. He loved his rogue and got him to 60 and geared him pretty well and showed up to some raids as a rogue (although he’d usually heal if asked). Gneiss lay abandoned and unused.

When Burning Crusade came around, my brother was focused entirely on his rogue, abandoning his druid, Fog, and never touching his priest.

Meanwhile, I was interested in learning more about the priest. So I took the priest and levelled Gneiss (who I name-changed to something else) to 70 and spent a lot of time running around Nagrand mining ore and collecting motes of air (Gneiss was a miner/engineer) after my raids, chatting with my Real Life Friend the Resto Druid as she wiped her way through Black Temple and Sunwell progression.

I didn’t do a whole lot with the priest, although I joined a guild for a short period of time and did a tiny bit of Tier 4 raiding as a holy priest.

Still, I never felt as though I really understood the class. So when Wrath of the Lich King had been out for a while, my brother reclaimed his priest, but then promptly abandoned it again to level a paladin tank. And, naturally, this meant that I was going to level a character with him. As I already had a paladin, a shaman and a druid, I elected to level a priest. We dungeoned our way through everything together and eventually both got to 80.

I thought I knew “enough” about priests during the bit of time I did stuff (apart from mining and such in Nagrand) in Burning Crusade, but I hadn’t really levelled the toon. My brother had. He had learned some important bits that I felt I didn’t know. I know I didn’t know that Dispel Magic was able to be used offensively until someone informed me of it. (Should read tooltips…)

I never really felt “prepared” on Gneiss. Not the way that I felt “prepared” on Kurn or on Madrana. But when I created my own priest, that sense of preparation came back. It’s as though the levelling process allowed me to really acclimate to the character and learn how to play it better than when I’d basically taken over my brother’s priest somewhere in the 40s or something.

So while I find the idea of instantly dinging 90 to be fairly appealing, I can’t help but think what it means for the community at large. Is the community going to suffer because of brand-new 90s running around who don’t know how to play their new classes at all? I can only guess that the answer is “yes”.

On the Other Hand: Hells to the Yes!

At present, I have several characters in World of Warcraft spread out over three main servers (Eldre’Thalas, Skywall, Proudmoore).

90s: Kurn & my shaman alt.
85s: Madrana, Baby Pally Madrana, mage, disc priest, guardian/resto druid
80: Prot warrior
58: Death knight (bank alt)
53: Mage
5: Rogue (bank alt)

And then I have a bunch of level 1s for storage/bank alt goodness.

I still don’t know who is going to receive my level 90 boost for Warlords of Draenor, but it might be the prot warrior (since I literally keep her around for inscription/profession stuff). Or maybe I’ll roll a DK on Eldre’Thalas and boost that to 90 and pick up engineering/blacksmithing, which are the only two professions I don’t have covered. However, it’s clear that I have a lot of characters who would greatly benefit from being bumped up to 90 instantly. And I still think it would be hilarious if my rogue bank alt hit level 90. Hilarious. He’s been level 5 for, oh, seven years. And he’s only level 5 because that was the level you needed to be to pick up a profession. So I picked up enchanting and was able to disenchant just about anything — until they put in a level restriction for the professions, meaning he will forever have enchanting no higher than 75 unless I ding him.

Anyhow, I digress.

For the experienced player, perhaps, a level 90 boost isn’t terrible. But even then, I wouldn’t queue up as, say, a death knight tank if I boosted to 90 on that character, because I wouldn’t want to inflict myself on others.

Other people are perhaps not quite so polite.

But would I make use of a pay-to-ding feature? To avoid going through umpteen expansions? Almost certainly. Hell, back in 2010, I was writing about how I would pay Blizzard $25 to start a toon at 68

It’s not an elegant solution to the fact that you have to go through Vanilla content (1-60), BC content (60-70), Wrath content (70-80), Cata content (80-85) and then MoP content (85-90) before you’re ready to participate in Warlords of Draenor, but it’s a solution. There are two kinds of people I think would take advantage of this: the new people who want to play with friends who are already there and people like me who have been through the other expansions’ content so often they want to cry at the thought of saving Corki again or trudging through Grizzly Hills once more or dealing with Vashj’ir yet again or even slogging through the Dread Wastes even one more time.

So is it a Good Thing or a Bad Thing?

Selfishly, I think it’s wonderful. If I were playing consistently and that was available, I would probably take advantage of it more often than not, were it something able to be purchased from the Blizzard store. If I ever wanted to roll a monk (not really something that’s interested me), that’s certainly something I would do.

But as I explained above, I do think it’s not going to be great for the community as a whole. Will it be good for Blizzard and for their bottom line? Sure. People get to play with friends, people can pay for a shortcut to the current expansion, all that jazz, it’s great. People are happy they don’t have to do Borean Tundra (and let me tell you, there is a LOT boring about Borean!) and Blizzard is happy to take their money. Everyone wins, right?

But I’m not convinced that’s the case. I’m concerned that it will lower the overall skill of the playerbase which, to be honest, is already pretty poor, when you look at people in random, transient content (LFG, LFR). I’ll write more about this tomorrow, but in one of my LFR adventures last week, there was another survival hunter in the raid with me… who used Explosive Shot a single time. Once.

I would argue that, as painful and tiring as the slog is, levelling is worth the time and effort if only to learn how to play your class.

The trouble is, of course, that people aren’t bothering to do that now. They have 90 levels in which they get to learn how to play and they still don’t know how to play.

It’s not a “casual” vs. “hardcore” thing, either. We’re talking about the core ability for a survival hunter. Not using Explosive Shot is, well, not how the spec was meant to be played. It’s like Cory Stockton said, about the talent trees when they announced Mists of Pandaria, a fury warrior who didn’t take the Raging Blow talent wasn’t being unique, but was being a bad fury warrior. Now you have people who have the abilities given to them, baked into the specs themselves, and they’re still not using them.

Is boosting these people to 90, throwing them into the deep end, really going to make those people worse players? I’m not sure that’s possible. But what boosting people to 90 will do is it’ll inflict them upon other people more quickly. Hit 90, start questing, queue up for new dungeons and then wipe your group because you are doing 300 DPS instead of 3000 DPS. Or, worse, they queue up as tanks and healers (for the faster queue) and then wipe their groups because they don’t know how to hold aggro on more than one mob at a time or don’t know how to cast on someone. (The latter does happen, even now. Trust me.)

I guess what I’m saying here is that the underlying problem, which has been increasingly apparent ever since LFG came to be in Wrath of the Lich King, is that people don’t know (or care) how to play their classes and these people are being let loose upon the game. Boosting to 90 will be incredibly beneficial to a lot of people, believe me, but, especially at the start of the expansion when so many people will have that boost to 90, I expect to see a lot of failure stemming from fresh 90s.

I don’t think it’s a problem that’s easily solvable, per se, but one way it can be addressed is to force the boosted 90s to pass Silver Proving Grounds for any spec they’re going to queue up for, forcing them to repeat it for a spec they haven’t queued up for yet. Silver is something most people should be able to easily attain and since Proving Grounds were made for 90s, it’s perfect for fresh, boosted-to-90 characters. Let them quest alone, sure, but make them prove themselves before inflicting them on other people who play the game. Even if the person is level 96 before they queue up, scale up the Proving Grounds for that level and make them work for it a little bit.

I’m someone who spent something like six months straight doing a daily heroic dungeon on Madrana once that feature launched in Wrath of the Lich King. I would queue up as a tank AND a healer (because I had enough gear and knowledge at the time to be able to tank or heal “heroic” dungeons adequately) and would invariably have anywhere between 1 and 3 people who didn’t know what they were doing. I’ve done my fair share of random dungeons throughout Cata. I did a bunch of LFRs back when that was first introduced. I’ve just spent a week doing a bunch of LFRs of MoP content. In short, I’ve spent a lot of time playing with random people in this game and, honestly, I’m not looking forward to fresh 90s who don’t know what they’re doing at the start of Warlords of Draenor. If Blizzard isn’t willing to educate them, I hope they’ll use the existing technology to restrict people from inflicting themselves on others. It’s an artificial barrier to entry, but if you just skipped 90 levels, can you really complain about the idea of doing proving grounds to show you know how to do your role appropriately? I don’t think that’s too much to ask. I would welcome the challenge, myself. If that (and, say, $25) was the price to pay to skip 90 levels? Bring it on!

What are your thoughts about boosting to 90? What repercussions do you think this could have on the larger community? Would you pay for a boost?