Episode 9 of the Kurncast

Yes, the podcast is still on the blog site for now. I get into it a bit in the podcast. ;)

Also in this week’s podcast: talk of the legendary cloak, a teaser for my next Sentry Totem column about guild perks, some chatting about Alpha/Beta and I explain why Sentry Totem is a site you need to visit! :)

Finally, if you need webhosting, please consider Bluehost! If you use this affiliate link, you’d also be helping to support me in various WoW-related efforts. I’d really appreciate your support. Thanks very much! :)

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Episode 8 of the Kurncast!

Short post today, just letting you know that Episode 8 of the Kurncast is out! Sorry for the delay — it’s been a long few days. Hopefully, I’ll be moving the Kurncast over to kurn.info in the next week. I promise that this is something that is happening sooner than later this time. Once properly there, I’ll be submitting the podcast to iTunes and Stitcher, so that’ll be a good thing done.

Have an awesome week and stay tuned to me on Twitter (@kurnmogh) to make sure you know where the show is hosted next week! :)

Episode 7 of the Kurncast

It’s been a really exciting week in terms of World of Warcraft for me this past week! I got into the Alpha, I hit 600 tailoring, did some achievements and am making progress on getting to 100 mounts.

Totally forgot to mention this in the show, but be sure to have a look at the Wowhead Character Planner, for ideas on what achievement to chase next. It’s quite useful and handy!

Check out my Warlords of Draenor Alpha First Impressions post: http://kurn.apotheosis-now.com/?p=2819

I also took a video showing what the Survival Draenor Perk, Improved Camouflage, is like: http://www.youtube.com/watch?v=n5rXnSxNn-o

And here’s another video of this awesome little tower in Frostfire Ridge, the Time-Warped Tower: http://youtu.be/6d9BwKuZDNs

I’ll definitely be adding more videos throughout my time in Alpha and Beta!

I also forgot to mention that I am definitely moving the Kurncast over to my guide site over at kurn.info, probably THIS WEEK, so be prepared to be directed over there. I’m also going to be adding it to iTunes and Stitcher when I do so. :)

Lastly, if you need webhosting, please do consider Bluehost! If you use this affiliate link, you’d also be helping to support me in various WoW-related efforts. I would really appreciate your support. :) Thanks so much!

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[WoD Alpha] First Impressions

I’d like to start this post off by saying how grateful I am to be included in the Warlords of Draenor Friends and Family Alpha. It’s no doubt due to my affiliation with SentryTotem.com and I’d just like to say that being the Guild Leadership columnist over there for the last couple of months has been a great experience. I love writing about guilds and leadership and problems that you might face and that’s now brought me into the Alpha. So thank you to Tickle for all her hard work in getting Sentry Totem up and running and thank you to Blizzard for allowing me the opportunity to play around in Warlords of Draenor.

Okay, having said that, let’s talk about the content.

WHAT DO YOU MEAN, I CAN ONLY PLAY HORDE?

I tried to copy my hunter, Kurn, to Lost Isles (PVE/US). Unfortunately, character copies to Lost Isles are disabled or something. And character creation on Lost Isles is disabled — for the Alliance. I’m not actually angry or anything about this, because the fact of the matter is, this is an Alpha build and they want to test out certain things. So right now, they want to test out the introductory Horde experience.

This is the longest I have ever spent playing a Horde character pretty much ever. I am an Alliance supporter through and through (despite the fact I pretty much can’t stand Varian), so this is completely weird to me.

I created a pre-made hunter since I figured I’d spend most of my time questing and killing things, rather than healing as a holy paladin, but I do plan to explore holy paladins too.

Oh, and before I go on, screenshots are busted in that the default .JPG format isn’t working. If you’re in the alpha and your screenshots aren’t working, do:

/console screenshotFormat tga

Warning: each screenshot will be several megabytes. Thanks to Kodiack on the alpha forums for the tip and thanks to Crow (@unlimitedBLACK on Twitter) for pointing me that way. I highly recommend IrfanView to open and convert the .tga files to .jpg.

Still, let me tell you, it’s worth taking screenshots. Some of the stuff I’ve seen is just beautiful.

Click for a larger version.
Click for a larger version.

And some of it is just hilarious.

Click for a larger version, brother! ;)
Click for a larger version, brother! ;)

Anyhow, I made myself a pre-made goblin hunter because, well, goblins are fun-looking and suit me a lot better than orcs, trolls, undead or tauren. Or blood elves. Or pandas. Yeah, so I went goblin.

You get a crapton of mounts on a premade, plus the Camel-Hoarder title, 10k gold and… oh man, my addons. I miss my addons. It took me forever to set up my bars and they are SO not well-organized, but more or less reflect how my live keybinds are. Sort of.

So far, in terms of story and such, I’ve built my garrison, have barracks and a follower (actually, come to think of it, I have a “contract” for someone else, so I imagine that’s a second follower) and that was… interesting? I mean, it wasn’t boring, but it wasn’t terribly exciting. Not yet, anyhow. We’ll see how that goes. Meanwhile, I know that the Godmother is ALL ABOUT GARRISONS, so here, have a link to her garrison stuff.

I’ve also spent a fair amount of time running around with Thrall and Durotan and hey, look, it’s freaking Drek’Thar:

I enjoyed killing you in Alterac Valley, you jerk.
I enjoyed killing you in Alterac Valley, you jerk.

USER INTERFACE CHANGES

So here’s what right-clicking on a unit frame will now do. I think this makes life a lot easier for people. Everything is right there for you to change stuff and it’s nicely broken down, IMHO.

contextsmall

The minimap has changed a bit, too:

minimap

Those yellow dots are actually what I’m searching for in my currently selected quest. You can see the blue area of where they’re supposed to be located, but now I can just see where the things I’m looking for are actually located. This is helpful in a few different cases, but, well, this is probably where my Vanilla-self comes out and goes “is that really necessary? I already know in which area to look, why do I need them marked off for me?” I can see that a newer player would be pleased to have that, but for me, it means I really don’t have to read quests…

The little scroll thing to the left of the clock is basically the progress of your garrison’s missions.

garrisonmissionprogress

And here’s what your mission progress looks like:

Click to see the larger version.
Click to see the larger version.

There are also now these weird outlines around various mobs when you hover over them.

Red outline for hostile, I suppose.
Red outline for hostile, I suppose.
Green outline for flagged friendlies?
Green outline for flagged friendlies?

And blue outlines for non-flagged friendlies, I gather. Basically, it’s just another way to express the statuses of various mobs, as if the text colour of their names/affiliations isn’t enough. I’m not really a fan, but again, this probably lessens the learning curve for a newer player. For me, though, it’s just distracting.

Oh, check out the stuff in my bag:

bagSo that’s a row of food they provided, and my Hearthstone, but it took me a while to understand what the hell these little yellow ovals were on some of these icons. And then it dawned on me — they’re all grey. Thus, vendor loot. Thus, gold icons on them to show “hey, you get gold for this!”

You can also see some green and blue outlines if you look carefully. Those indicate, at a glance, the rarity of the item.

Oh, and currently, some gathering nodes are in, but sometimes you’ll just randomly get a sack of ore or sack of herbs to make up for sources that aren’t in yet.

sackofherbs

HUNTER STUFFZ

There is a new visual for the Freezing Trap. Instead of being in an ice cube, mobs are trapped in spikes of ice.

freezingtrap

On the one hand, I liked the ice cube. On the other, targetting was always a little wonky with those in the way. While I worked out how NOT to accidentally target my trapped mobs, sometimes I had to move my camera A LOT to target a different mob.

I’m currently Survival, by the way. Not having Serpent Sting as something to push is so foreign, but it’s wrapped up in Arcane Shot. Not having Kill Shot is also strange. I may play around with Marks a bit later, because I am, at my heart, a Marks hunter.

Misdirection is somewhat broken at the moment, which I knew from keeping up on hunters at Bendak‘s awesome site, Eyes of the Beast and through his Twitter. Basically, they were going to have Misdirection persist for like, an hour. So because of that, they removed the Glyph of Misdirection that allows you to essentially chain-cast MD on your pet. But then they reverted the Misdirection for an hour change and, well, MD is kind of useless on my pet, only being able to cast it once per 30 seconds. So I’m hardly using it, although I really ought to macro it to something.

I also dinged 91 and got my first Draenor perk: Improved Camouflage. (I’m a bad hunter because I never use Camo, right?)

Is it still considered a "perk" if I don't use the base ability pretty much ever?
Is it still considered a “perk” if I don’t use the base ability pretty much ever?

Also, Survival has a neat passive called Survivalist, which heals you (over 10s) for 15% of your total health after you kill a mob (presumably one that is worth honor or experience), which is nice.

One thing that’s bugging me is the lack of Aspect of the Hawk — but not for the reasons you may think. It’s because with Aspect of the Hawk, I had a reminder to turn off Aspect of the Cheetah. Also, it would automatically turn off Cheetah when I hit Hawk. I’m thinking I may just glyph Cheetah so I’m no longer dazed and it cancels the aspect when I’m hit. After years and years and years of training myself to hit Aspect of the Hawk to turn off Cheetah/Pack, I’m finding it difficult to remember to right-click it off, or hit the button again.

STAT SQUISH

Love it. Love everything being a couple of magnitudes lower than on live. It feels comfortable to look at a number like “1412” instead of “141,200”. I feel as though I can understand the smaller number a lot better.

I also picked up a couple of upgrades, like these legs:bluepants

And those numbers, 56 agility, 84 stamina, etc? Those look a lot better to me than the crazy numbers we have on live. I have 1634 agility on my legs on live. I’ll stick with double (mayyyyyyybe triple) digits over four digits any day. I wasn’t ever worried about the stat squish, but I am 100% on board with it. These are very similar numbers to what we saw on low-level blues in Wrath of the Lich King, like on stuff out of normal Violet Hold. (Seriously, look at the Tattooed Deerskin Leggings to compare.)

Anyhow, that’s about it for now. Anything you’re curious about? Let me know. I won’t really be able to stream (my upload rate is pathetic and resulted in a very poor streaming experience when I played around with it today), but I CAN do screenshots and talk about stuff!

And now, I leave you with this screenshot, without any context whatsoever. ;)

Click for a larger version.
Click for a larger version.

Episode 6 of the Kurncast!

Welcome to what may be the last episode of the Kurncast hosted here at Kurn’s Corner! I’m planning on shifting it over to my guide site at kurn.info in the next week. Perhaps two weeks. Why? I want to get it listed in iTunes and Stitcher and such, and while I’m not really inclined to go get a domain name for it, I figure that it’s for the best to separate the podcast from my actual blog.

(Oh dear, this means I need to actually write more blog posts…)

Oh, and here’s the post linked from the Undermine Journal about making cash in Bastion of Twilight:

Finally, if you’re in need of webhosting, please do consider Bluehost! If you use this affiliate link, you’d also be helping to support me in various WoW-related efforts. Thanks so much! :)

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[WoD] Durability and Repair Cost Weirdness!

Yesterday, June 4th, accounts started being flagged for the “Friends and Family Alpha” of Warlords of Draenor. Lots of people on my Twitter feed got in, but I didn’t. (Which, honestly, is okay. I hope I get in eventually, though, like once they hit actual Beta.) Anyhow, I was working on my forthcoming Raid Leader’s guide and I got to a bit about perks for raiders in your guild. One of the perks I suggested was giving raiders guild repairs and then I frowned, because I wasn’t sure how (with the item squish, etc) things were going to look in Warlords of Draenor. So I asked on Twitter if people could give me an idea of what repair costs looked like.

Thanks to THEEEEEE Matticus and Crow, it appears that things are significantly different in the Alpha than they are on live.

Repair cost is currently based on a simple formula. For green pieces of armor, it’s durability points to be repaired * (ilevel – 32.5) * 0.02 silver, assuming you’re neutral with the vendor. For rares, it’s the same, but multiplied by 0.025 silver and epics are the same but multiplied by 0.05 silver. (Then rep discounts kick in for 5% at friendly, 10% at honored, 15% at revered and 20% for exalted.)

So Matt threw himself off of a cliff a number of times:

And he let me know that with all of his gear at RED durability (meaning 0 durability), the repair cost was 3g while Friendly with the Frostwolf Orcs. His gear was all green cloth (since he plays a priest) and his average ilvl was somewhere around 510.

So, hold the phone. We have 8 pieces of armor that are repairable (I didn’t even start taking weapons into account) and if they were ALL at 0 durability, the cost was around THREE GOLD to fully repair? This did not seem like how it is on live, even if they WERE greens and they WERE cloth.

So I did a quick test on the helm formula. Green cloth helms have a maximum of 70 durability points. So let’s plug that into the formula:

Durability Points to be repaired: 70
Mutiplied by (ilevel – 32.5, let’s say that’s 510 – 32.5) = 477.5
Multiplied by 0.02 silver
Multiplied by 0.95 to get our 5% friendly discount

That’s 70 x 477.5 x 0.02 x 0.95 = 635.075 silver.

Or, about 6 gold, 35 silver and 8 copper. Just for the helm. That’s double what Matt was reporting for his entire character!

To make sure I had the right formula, I got on live and bought a 429 ilvl green cloth helm, stripped my 90 warlock down to nothing except this new helm and went out and killed myself about 13 times to get to 0 durability on that helm (which had 70 durability points, losing 8% per death). My math gave me an estimated repair cost of 5 gold, 55 silver and 10 copper with a neutral vendor and a 4 gold, 44 silver and 8 copper repair cost with an exalted vendor. And, wouldn’t you know it, those estimates were spot-on when I went to repair at the a repair vendor in the Shrine (neutral) and the Shado-Pan repair vendor (exalted).

I verified with Matt that his helm was 70 durability and his chest was 115 durability (same as the current max durability points, although I had some confusion in there due to some outdated info) but it still seems as though costs for repairs have (at least in this Alpha build) dropped DRASTICALLY.

So — if you’re in the Alpha, let me know if you’ve noticed the cheaper repairs. Once character copies are working properly (as I understand they’re not? And Alliance isn’t even playable at the moment?), let me know if this carries over to the epics!

Obviously, this is only a very early Alpha build and I’m sure things will change, but I wonder if this sort of thing will stick…

Episode 5 of the Kurncast!

And so, ladies and gentlemen, here I am with Episode 5 of the Kurncast!

This week’s episode talks a bit about tailoring and also various in-game titles you (and I) like. It also includes an extra-special bonus clip from May 19, 2013… What could that be about, I wonder? Only one way to find out — listen to Episode 5 of the Kurncast!

What’s your favourite in-game title and why? Let me know by hitting me up on Twitter: @kurnmogh.

Don’t forget to check out my websites:
– Kurn’s Guides: http://kurn.info/– and the rest of Kurn’s Corner: http://kurn.apotheosis-now.com/

Finally, if you’re in need of webhosting, please do consider Bluehost! If you use this affiliate link, you’d also be helping to support me in various WoW-related efforts. Thanks so much! :)

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On Media, Society and Socialization

(Before leaving a comment, please do make sure to read my Comment Policy. Thanks!)

You know, I really didn’t want to have to write this. I really, really didn’t want to have to sit down and explain that games are media and that media socializes us and hey, that’s shaping our society.

Apparently, though, I do. The above is the TL;DR version. Below, well… I’m long-winded and the proof is in this blog post.

Introduction

Hi, my name is Kurn. I’m a woman in my 30s who has a Bachelor of Arts, Specialization Sociology. I have been a gamer since I got my first gaming console, an Atari 2600, at the age of five. Today, I want to talk to you about something called socialization.

Socializing someone, according to the online Merriam-Webster Dictionary, is when you “teach (someone) to behave in a way that is acceptable in society“. We are all socialized. We all learn various rules and customs and norms applicable to our respective societies. These run the gamut from “primary socialization” (where kids learn, for example, not to pick their noses in public) through to gender and racial socialization. (More on those here at Wikipedia.)

There are countless ways in which we are taught what is acceptable and preferred in our lives and these ways can be divided into “social institutions” (more here on Wikipedia). The family is the first social institution we encounter and this is where a lot of our ideals and beliefs are first acquired. Religion, schools, our friends and peers, all of these further help to socialize us.

Then there are some more “formal” norms we adopt through legal systems. In North America, we drive on the right-hand side of the road. This is a learned, socialized behaviour that is the norm here. In the United Kingdom, though, one drives on the left-hand side. Both are backed up by various legal systems, meaning that if you drive on the wrong side of the road, you’re going to be subject to fines or other punishments from the legal system in that particular country.

Mass Media and Socialization

Another way of being taught what society accepts is through mass media. Things like newspapers, radio, comics, books, television, the Internet… and yes, video games are part of it.

In my mind, the thing that is problematic about media is that, far too often, media just reflects society’s status quo back at us. That’s not to say that there aren’t amazing books and shows and movies and games out there that dare to think outside the box, because there are, but the majority of them seem to take the status quo and reflect it back at us. Why? Presumably because it’s what’s already accepted by society. Presumably because it’s “safe” and will have “mass appeal”. Remember, so much of today’s mass media is produced in order to make a profit. Network television shows want lots of viewers to charge advertisers more money. Movies want lots of viewers to pay for their trip to the movies (even more than once) to make more money, so that they can earn their studios more money than just breaking even.

To me, this is problematic because, well, it’s unoriginal, but more importantly, because there are a lot of things about current (North American) society that I don’t think really should be reflected. These things include, but are not limited to, sexism, racism and homophobia. And yet, these concepts are reflected to us in a vast majority of media to which we’re exposed.

You want examples? Awesome. I’ve got examples.

Let’s look at Star Wars. I’m talking about the original one, Episode IV – A New Hope. I would imagine that many, many, many people have seen this. So let me ask you this: how many women (with a line of dialogue!) are in that movie?

Well, obviously, there’s Princess Leia. And… hm. Aunt Beru? Yeah, she had a few lines.

Any others? Not that I can think of. Now, I could be wrong, but there’s no way that there’s another woman in the movie who has even close to the amount of dialogue Leia has.

So for prominent male characters, you’ve got: Luke, Uncle Owen, Han Solo, Obi-Wan, Vader, C-3PO, Chewie and various generals and rebel pilots.

For women, you have: Leia and Aunt Beru.

… see a problem there? It’s certainly imbalanced in favour of men having more important (or, at least, more prominent) roles than women. (I won’t even get into the whole “I’m Luke Skywalker and I’m here to rescue you” bit, which puts Leia in danger and needing to be rescued by men.)

This is not to say that Star Wars is a terrible movie. I loved it as a kid and still enjoy the occasional viewing. However, it helps to reinforces the societal belief that men are supposed to be more important than women. (This societal belief is shown by a variety of things in real life, including, but not limited to, the fact that in the United States in 2013, women earned, on average, only about 82.1% of what men did.)

There are dozens of other examples of sexism, but I figured that was a pretty basic one that we could all agree on. Again, it’s not to say the movie is bad, just that it’s lacking in at least one area. It was also released in 1977, so maybe you would think that, perhaps, movies have made a lot of progress in showing women as being equals in the intervening 37 years.

Apparently not. There’s this test for media out there called “The Bechdel Test“. In short, the media must have:

1) Two or more women in it
2) Who talk to each other…
3) … about something other than a man.

It’s absolutely shocking to see how few pieces of contemporary media actually pass the Bechdel Test.

Let’s look at Star Trek: Into Darkness, just because it (like Star Wars) is also a science-fiction movie, with a huge franchise following. Guess what? It doesn’t pass the test. You have Uhura and Dr. Marcus who are the only really prominent women in it and they don’t interact.

Again, it doesn’t mean that the movies are bad, just that they are lacking in certain areas.

Racism in media is something similar. While I was growing up, the overwhelming majority of characters on basic American cable TV shows were white. The exception was The Cosby Show and its spinoff, A Different World, both of which had largely African-American casts. (Later, Family Matters and The Fresh Prince of Bel-Air would also showcase a primarily African-American cast.) This reinforces the idea that Caucasians are the most “important” ethnic group in the US. While it’s true they’re the most numerous, does that mean that it’s okay to completely exclude visible minorities from media? Of course not. But when one introduces visible minorities to a TV show or movie or what-have-you, one needs to be careful not to fall into the trap of reinforcing damaging racial and ethnic stereotypes. Not having racially diverse casts is bad enough, but reinforcing stereotypes would be even worse.

The Top 10 ranked TV shows in the US for the week of May 12th, 2014, not including the unscripted shows (which have changing casts), we have:

– NCIS: 1 African-American actor listed in the main cast page at IMDB.
– The Big Bang Theory: 1 Indian actor listed in the main cast page at IMDB.
– NCIS: Los Angeles: 1 African-American actor listed in the main cast page at IMDB.
– Criminal Minds: 1 African-American actor listed in the main cast page at IMDB.
– Person of Interest: 1 African-American actor listed in the main cast page at IMDB.
– Castle: 3 African-American actors, 1 Hispanic actor listed in the main cast page at IMDB.
– The Blacklist: 2 African-American actors, 1 Indian actor, 1 Middle Eastern actor, 1 Asian actor listed in the main cast page at IMDB.

(Bear in mind I only watch a couple of those shows, which is why I settled on listed cast on IMDB to help me figure out how diverse the main cast was. Also bear in mind that this was just a quick overview and I apologize if my summaries are 100% accurate. (I know, for example, that Castle only has two active African-American actors in their main cast, but they list three on the page.))

With the exception of Castle and The Blacklist, those aren’t very diverse casts. (I was sincerely impressed by The Blacklist‘s diversity.) While the other shows have some diversity by virtue of having at least one visible minority character, most of these top TV shows can be viewed as still implying that Caucasians are more important than visible minorities. While I’m pretty sure it’s not their intent, how do visible minorities feel about a single visible minority being shown on, say, The Big Bang Theory?

As to homophobia, it’s apparent in ways that are similar to both sexism and racism. Many times, LGBTQ characters are missing entirely. Other times, there are token LGBTQ characters who perpetuate harmful stereotypes or, additionally, through mocking and teasing about “being gay” for having interests and opinions that aren’t stereotypically male. (See: early Chandler on Friends, Raj on The Big Bang Theory. Also, see the Jack Tripper character from Three’s Company, and be agog at what actually aired on television in the late 70s and early 80s.)

Lack of Visibility and Reinforcing Stereotypes

In all three types of discrimination, the number one problem is a lack of visibility. The number two problem is reinforcing stereotypes.

The lack of visibility leads to reinforcing the idea that men who are white and straight are the ideal to which we should all aspire. They’re the ones who get the majority of the screentime, the majority of the stories, the majority of, well, everything. People can argue that the original Star Wars trilogy is Luke Skywalker’s story. Why isn’t it Leia’s? They’re twins and the Force is strong in her, too, no? Alternatively, why isn’t Luke African-American? How would the story substantially change if Luke were African-American? Would the story substantially change? What if Leia took on the role that Luke had and Luke was Prince Luke Organa who needed to be rescued from Vader? Does that change the story? How? Food for thought, no?

Back to the reinforcement of stereotypes — it’s damaging because it prevents people from really understanding people who are different from them. Yet, to look at television, you’d think that African-Americans are thugs and criminals, Hispanics are lazy, women are objects to be desired and won. In the meantime, you’d think that gay men are universally interested in shopping and have lisps while lesbians all present as “butch” or, importantly, are all waiting to have a threesome with another woman and a guy because, of course, all lesbians are really just bisexuals who are only too happy to include a guy in their beds, right? Well, most television representations would have you believe that.

One of the reasons that society is so slow to change things, in terms of these various types of discrimination, is that we’re seeing the same stories on TV and in movies and other forms of media. While socialization of acceptance is happening (slowly) in other areas, one of the best ways to speed this up is through various forms of media.

For example, while same-sex marriage is becoming legal across more and more of the United States, most shows don’t have a LGBTQ character in them. Looking at that same list of shows, how many of them have a character that is LGBTQ?

There are no out LGBTQ main characters on The Big Bang Theory or Castle. I couldn’t find NCIS, NCIS: LA, Criminal Minds, Person of Interest or The Blacklist on this list at Wikipedia, either. (That said, I would hope I’m wrong and that there are at least some out characters on those shows.)

The Importance of Visibility

Ellen DeGeneres came out as a lesbian in the late 1990s. Michael Sam, an African-American football player, just recently came out. Both are trailblazers, in their own way. Ellen is one because not only did she come out, but her character came out. On network television. And then the show was promptly cancelled. But now she’s very successful with a hit talk show, complete with Emmy awards. She just hosted the Oscars. Ellen is a great example of a successful gay woman, inspiring young gay women just by being visible on television every weekday. She doesn’t use her show as a platform for gay rights very often, she just talks about her life and her wife (Portia de Rossi) and this constant exposure helps to show people, who may not know any other gay people, that LGBTQ people are people, just like anyone else.

Similarly, Michael Sam came out and became the first openly-gay football player to be drafted by an NFL team. I don’t know enough about football to say whether or not he’ll play in the NFL, but the St. Louis Rams drafted him and now, some scared kid out there, who’s being bullied or who isn’t sure if he can be gay and be an athlete, can look to Sam and go “wow, people like me are able to play in pro sports!”

In another example, there was a short-lived television show during the 2005-2006 US TV season called Commander in Chief where Geena Davis played the first female President of the United States. There were only 18 episodes. But it introduced the idea of a female president. Did it pave the way for Hillary Clinton to run for the Democratic nomination? Probably not, but it introduced the idea. It gave the idea of a female president visibility. While it wasn’t solely (or even mostly) responsible for Clinton’s good run for her party’s nomination, it’s likely that it at least softened up the American public even a bit to be open to the possibility of a female candidate. (Bear in mind I’m Canadian and my American political history is lacking, at best, but the point is that every bit of positive visibility helps to change real attitudes.)

Blizzard Entertainment, World of Warcraft & Hearthstone

And now, nearly 2500 words into this post, I am ready to talk about video games. Specifically, I want to talk about Blizzard Entertainment’s World of Warcraft game and will touch upon their Hearthstone title as well.

Race isn’t so much of a factor in fantasy video games like World of Warcraft because, well, there are actual other species to play aside from human. There are dwarves, night elves, gnomes, worgen, blood elves, tauren, orcs, trolls, goblins and pandaren. That said, the human skin tones range from a dark brown to very pale. So if you want your character to be African-American, you can do so. That’s great. You can approximate Indian/South-Eastern Asian skin tones, too. You can’t actually change the physical attributes of the characters, though — everything about the model is based on Caucasian features. Nor can you change the height or weight of a character. Avatar customization in World of Warcraft is really lacking in comparison to some other, newer games.

Gender representation, on the other hand, wouldn’t seem to be a problem at first glance. Every race has models for males and females. (For now, I’ll leave out the fact that binary gender options in a fantasy game is kind of silly.) So that means that World of Warcraft at least has equal female representation going for it, right?

Wrong.

All you have to do is look at how various armor pieces fit differently based on the model’s gender, which I talk about a little bit in this previous blog post. You can see that some armor pieces are designed to be revealing for the female models, while if worn on a male model, they fully cover the appropriate area of the body.

But even ignoring the armor pieces, the models themselves (and their animations) are very different. The female night elf model, for example, bounces up and down (breasts heaving, too!) as her “idle” animation. That’s to say that if you’re not moving your character or using its abilities, it will, by default, do its idle animation. Do the male night elves bounce? Nope. They shrug and rotate their shoulders.

Okay, so some models and animations are problematic in that they emphasize the sexuality of the female models. That’s not SO bad, right? Certainly, there are other games that are worse?

Well, yes, some other games are worse, without question, but the fact is that Blizzard is continually reinforcing these kinds of sexist stereotypes: that women are eye-candy for men, that they exist to support men, that they are not as strong as men. Take, for example, the in-game dungeon and raid bosses. Most are male. A major exception is, of course, Onyxia, a female dragon (whose human identity was Lady Katrana Prestor). In the original World of Warcraft game, all of the bosses in Molten Core were male. Same with Blackwing Lair. The Temple of Ahn’Qiraj had female representation in three of nine boss encounters, which was a step up. The original Naxxramas had Grand Widow Faerlina, Lady Blaumeux and you can possibly count Maexxna (although this is a freaking huge spider, it’s unclear whether or not this is a female spider). I could go on, but we’ll leave it at this: males make up the majority of the bosses in World of Warcraft and when there are females, well, they can end up looking like this.

Then, there are the actual stories being told in World of Warcraft. Let me just say that I’m not someone who is terribly into the “lore” (or the story and narrative) behind World of Warcraft. I’ve always cared more about killing internet dragons (and figuring out how to do so) than who the dragon is and where they came from.

But when Chris Metzen, who is basically the story guy at Blizzard, says that the upcoming expansion, Warlords of Draenor, “[…] is more of a boy’s trip,” I get a bit concerned. When Jaina Proudmoore (who is arguably the strongest woman for the Alliance faction in the game) gets her home of Theramore destroyed and her hair turns white, I get a bit concerned. Her hair colour change is supposedly because she’s radiating with magical energy, but many people who saw this interpreted it as aging and there are even some reactions that have people joking that Jaina is going through menopause! And we’re not just talking about the trolls leaving comments in various places. Included in this silliness is a well-respected podcast like Convert to Raid. In Episode 50 of CTR, at about the 24 minute mark, they start discussing Jaina’s hair and blaming it on menopause.

While the comments about why Jaina’s hair has suddenly changed do reflect those making the comments more than those who have made the change to the hair in the first place (and, by the way, let’s be clear — I think Pat Krane and Koltrane and the rest of the CTR gang are good people who probably didn’t mean any harm by these comments), one has to say to themselves “they didn’t make “getting old” jokes about Arthas when his hair went white.”

To me, the major difference in the two examples of characters whose hair turns white is in the framing of the characters. The designers and developers and writers decide on something and that’s coming from their background and their experiences. Then it’s interpreted by their players, who are going to interpret these things in a way that’s unique to them, based on their background and their experiences.

Arthas Menethil is framed as the feared Lich King. He was the end-boss of the Wrath of the Lich King expansion, for crying out loud. We saw him become a darker character by going back in time and seeing the culling of the city of Stratholme, deciding to kill everyone in the city due to plagued grain having made its way there. This was the major step towards darkness for Arthas. I was glad to get to experience it, but throughout the entire expansion, Arthas is viewed as strong, as powerful, albeit capable of making “evil” choices.

Jaina’s a bad-ass mage, no one’s going to argue with that, but she’s not framed that way. We’re always put in situations where we must protect Jaina. Outside of Theramore, my first real encounter with Jaina was in the Mount Hyjal instance and her constantly saying “I’m in jeopardy! Help me if you can!” and “They’ve broken through!” (Sounds available over at Wowhead.) After the first two bosses (where Jaina’s been helping you out), you go get Thrall to help you out. None of his sounds are of the helpless variety. “Attacked 01” and “Attacked 02” are the filenames for the Jaina quotes I used. What are those for Thrall?

“I will lie down for no one!”

“Bring the fight to me and pay for your lives!”

So Thrall is being defiant and threatening his attackers that if they dare to take him on, they’ll die. Meanwhile, Jaina is asking us to help her.

That continued in Wrath of the Lich King, when we faced off against the Lich King in Halls of Reflection. We were the people protecting Jaina from various undead creatures while she “concentrated” and tried to burst us through ice barriers.

Even in the Fall of Theramore scenario, she literally says, “I must attune to the Focusing Iris before transport. Protect me!” And so we protect her from various enemies. Yet again.

It’s not to say that Jaina isn’t capable of being bad-ass, because she is, and you see it on a handful of occasions, but more often than not, we end up having to protect her, which heavily implies that she is incapable of handling herself and needs someone strong and powerful to help defend her.

So, really, in World of Warcraft, some female models suffer from over-sexualization (female night elf and female draenei, specifically), some armor pieces look skimpier on a female character than a male (Leggings of Concentrated Darkness, Shadesteel Greaves, Glorious Armor, etc) and one of the “strongest” women in the Warcraft universe is constantly asking players to protect her.

Again, while race isn’t always a major issue due to the plethora of actual different species in the game, most major human, dwarven, gnomish and blood elvish characters are light-skinned, both in-game and in artwork representing the game, such as loading screens. One could argue that the Mists of Pandaria expansion has been very Asian-themed… but where are the Asian characters? They’re pandas. (I’m not even going to touch on the idea that has been raised in the past that the entire expansion is playing with stereotypes.)

You may have noticed that I haven’t even touched on LGBTQ content. That’s because there is none. I don’t think we need to have Anduin Wrynn discover he’s gay (although, frankly, why not?) or have Sylvanas marry a woman (although, again, why not?), but even some representation in small quests, like talking to a female NPC who talks about her wife, or a child NPC who has two dads, would go a long way towards diversifying the game. There’s no ability to start a romantic relationship between your character and an NPC, so that avenue is out (and, to be honest, I think that’s fine), but why not sprinkle some in as background flavour?

While representations of women in the game are suffering from harmful stereotypes and different visible minorities aren’t being fully represented, LGBTQ representation is missing entirely.

Even in Hearthstone, the game based on heroes in the World of Warcraft universe, only two of the nine heroes one can choose are female characters. Why not have 9 Alliance male representations, 9 Alliance female representations, 9 Horde males and 9 Horde females?

Oh, and let’s not forget that even in Hearthstone, both of the female characters (Jaina and Valeera) are scantily-clad. Jaina’s showing a ton of cleavage and, one can see in the complete version of artwork that her midriff is bare. And what’s that? So’s Valeera? Why yes, yes, she’s wearing thigh-high boots and what appears to be a corset.

So What?

4000 words into this blog post and you may be wondering what I have left to say.

It’s simply this: I believe that World of Warcraft is reflecting outdated ideas, ideals and values to its customers by holding fast to the ideas that women (even strong ones like Jaina) need protecting, that women are sexual objects that exist to be viewed by men, that only white characters really matter and are deserving of epic storytelling and that LGBTQ characters have no place in their fantasy world.

This, in turn, will have an effect on society. Kids, teens, even young adults who are currently playing World of Warcraft will be socialized by these ideas. World of Warcraft is a game that millions and millions of people have played, do play and will play. With such a large audience, it is my opinion that Blizzard has a social responsibility to demonstrate an openness to diversity, to show women actually being strong, to show dark-skinned humans doing something of note, to show any kind of positive LGBTQ presence at all.

To do so would be to help normalize the ideas that women are equal, not inferior, that visible minorities are just as capable as Caucasians, that LGBTQ people exist and do much the same in their daily lives as straight people do in theirs.

I’m not saying Blizzard is responsible for all the sexism, racism or homophobia in the world, nor am I saying that the inclusion of strong women, visible minorities and LGBTQ presences will automatically solve all the issues we see surrounding these kinds of people in the world.

But Blizzard has a huge platform and, right now, they’re not using it to help anyone. Worse, by not helping anyone, by sticking with what’s tried and true, they’re reinforcing the old, tired beliefs that women, visible minorities and LGBTQ folks aren’t equal.

Mass media has such power over us all, without our even realizing it. If every book, TV show, magazine, radio show, movie and video game added just a little something extra, a little something diverse to their product, it would make a huge difference, particularly on younger people who are consuming more media in a day than people my age used to consume in a week and people my parents’ age used to consume in a month.

Blizzard could do so much good, without compromising their epic gameplay, without even changing anything to do with game mechanics or game systems, just by cosmetically changing how armor fits or editing skin tones or allowing people to choose different faces based on the skin tone, or just adding an NPC with two moms.

What I’m saying is, it doesn’t take much to make a difference when your audience is millions of people. Why not do it and have a positive effect on the world?

(Before leaving a comment, please do make sure to read my Comment Policy. Thanks!)

Episode 4 of the Kurncast

It’s longer than usual, but it’s been an unusual kind of week. Next week, a blast from the past (literally) and hopefully updates on my current WoW-related goals. :) It’ll be a lot lighter than this one, I promise. (Incidentally, this podcast took three takes, each ranging from 20-25 minutes apiece. Hopefully this is more coherent than the other two. ;))

Blog post: Pondering Pardo’s Unpardonables

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Pondering Pardo's Unpardonables

(Please do bear in mind the comment policy here at Kurn’s Corner. Thanks!)

In case you haven’t seen it yet, Todd Harper wrote a piece over at Polygon on Thursday, May 22, about diversity (or the lack thereof) in various video games. In the piece, he spends time discussing Blizzard’s values, as well as Nintendo’s recent troubles to do with the lack of same-sex marriage support in Tomodachi Life. Since I’m not a Tomodachi Life player, I’m going to skip over that and just say that including LGBTQ content (at least the options!) in games (and other popular culture) is an important step towards equality. I think any kind of game where you adopt a character as your avatar and there’s romance should have some kind of LGBTQ representation and choice. (The Sims, for example, has supported same-sex relationships since its first incarnation.)

Anyhow, as troubling as Nintendo’s reaction has been, what was new to me in the Polygon piece were the stated values belonging to Blizzard, espoused by Dustin Browder (Game Director for Starcraft II) and Rob Pardo (Chief Creative Officer at Blizzard).

When pressed on the sexualization of women characters in MOBA games, Browder argued “We’re not sending a message. Nobody should look to our game for that.” The message just below the surface here is: why can’t we just have fun? Why do we have to be responsible for being respectful?

… seriously?

After his talk, I asked Pardo to talk about how Blizzard’s values — “epic entertainment experiences,” emphasizing the Blizzard brand, focus on gameplay and de-emphasizing narrative — and the company’s perception of their audience might impact how they portray socially progressive content.His answer was disappointing. “I wouldn’t say that’s really a value for us. It’s not something that we’re against either, but it’s just not something that’s … something we’re trying to actively do.”

Why the eff not?

“We’re not trying to bring in serious stuff, or socially relevant stuff, or actively trying to preach for diversity or do things like that,” he said. His example of a place where Blizzard struggles is portrayal of women.Pardo notes that “because most of our developers are guys who grew up reading comics books,” Blizzard games often present women characters as a sexualized comic book ideal that “is offensive to, I think, some women.”

Gee, ya think?

It’s a really good article that everyone should read, but, shockingly, I’m going to discuss my views here. ;)

I play games to escape. They’re fun, they take up space and time in my life, they give me a sense of satisfaction I don’t easily get outside of them. I’ve played video games since I was 5, playing on my Atari 2600. River Raid was my favourite game. I loved the King’s Quest, Space Quest and Police Quest series from Sierra. I kicked some ass at Double Dragon on my Atari 520ST computer and absolutely adored both Déjà Vu and Déjà Vu II: Lost in Las Vegas. Sneaking around as Garrett in Thief and Thief 2 was spectacular (less so in the sequels, but anyhow). Eventually, I came to World of Warcraft and found that I quite enjoyed playing a hunter and, later, a holy paladin. All of these games made me an involved player, made me think outside the box (seriously, using an athletic supporter as a slingshot in SQII?) and served to entertain me while rewarding me for my efforts by finishing chunks of the game.

That’s not to say that the Quest games from Sierra didn’t have horribly sexist moments. They did. The Latex Babes from SQIV? The fact that Sonny’s girlfriend in PQ was a hooker? A lot of it went over my head until I took the time to think about these things from the perspective of an adult and it wasn’t limited to the Sierra stuff. It’s disappointing to look back at the Déjà Vu games, for example, and realize “holy crap, I had to beat the crap out of a hooker lest she shoot me in the face”. (I can’t even think of another woman from those games, to be honest.)

So, I’m coming from the perspective of having grown up with sexism in video games. It’s pretty much normal to me, or at least it was until I started looking at games more critically. (And part of that was thanks to Anita Sarkeesian and her Tropes vs. Women in Video Games series.)

I remember levelling my holy paladin, Madrana. She’s a human female. As a paladin, she wore mail until level 40, at which point she could wear plate. Here. Have a look at some actual screenshots of Madrana in plate armor. (click for bigger pic)

platearmor

The two on the left are of Madrana wearing the Shadesteel Greaves, which were part of the Shadow Resistance gear from Burning Crusade. Notice a difference when you compare them to the human male wearing them?

platemale1

The chest piece my toon is wearing is the heroic T13 chest, the Breastplate of Radiant Glory. Nice exposed stomach. That makes OH SO MUCH SENSE for a plate-wearing class, who can also be, you know, tanking things. Oh, look. They actually took into consideration that armor should cover one’s soft, squishy bits when they decided what the male model would look like with it.

platemale2

I included the Lightforge set on the far right because it’s my transmog (and has been since transmogrification was introduced). Yes, I love Lightforge, but one reason why I love it so is that it covers my character’s body in an appropriate fashion.

These discrepencies between armor on a male model vs. a female model have always pissed me off. (Just play with the 3D model viewer for the Glorious Breastplate and Glorious Legplates if you doubt that there are dozens of other examples.) However, I dealt with them because I knew that the designers were men and that the target audience also consisted of men.

In other words, I’ve known Blizzard has been sexist, at least in some ways, since I started playing. Half the reason my night elf hunter is a male is because I didn’t like how the female night elves bounce as their idle animation!

What’s really troubling about the Polygon article, for me, is that not only is this kind of junk still acceptable, but it’s coming from the top. Pardo is the Chief Creative Director. While I’m sure not everything we see in the games goes by him, he (and the others at that level) are responsible for the overall culture and sentiment in their company. That Pardo (and, presumably, the other executives at Blizzard) think that “fun” and “entertaining” are diametrically opposed to “socially responsible and progressive” is, well, not cool.

Let’s look at Hearthstone, which was just released a couple of months ago. You’ve got nine heroes, one for each class that existed in World of Warcraft in the original release. They are:

Malfurion – Male Night Elf Druid
Rexxar – Male Orc Hunter
Jaina – Female Human Mage
Uther – Male Human Paladin
Anduin – Male Human Priest
Valeera – Female Blood Elf Rogue
Thrall – Male Orc Shaman
Gul’dan – Male Orc Warlock
Garrosh – Male Orc Warrior

… really? Just two females represented among all of those classes? Is it really that there aren’t other epic female druids, female hunters, female paladins, female shaman, female warlocks or female warriors? Let’s take a look.

Apparently there are no notable female druids. But HEY, how about, oh, I don’t know, ANY OF THE WINDRUNNERS for a female hunter? Lady Liadrin or Aponi Brightmane as female paladins? Tyrande as a female priest? Okay, I kind of get Thrall as the Shaman, but did Magatha Grimtotem get any consideration? And, shocker, there don’t seem to be any notable female warlocks. Nor any notable female warriors. (Note: I’m not big on lore. I may be missing some, but still.)

So two of the heroes are women in Hearthstone, which is about 22% representation. Which sucks. They could have had a different hunter, paladin and priest. It could have been ~56% representation. But it’s not. And at some point, you just have to ask… why isn’t it?

Look, I’m not asking for any portion of any game to change in terms of gameplay, not at all. But how does it negatively impact the game when 4 or 5 of your nine heroes are female? How does it negatively impact the game if, for example, my Tier 13 Heroic Breastplate of Radiant Glory actually covers my character’s abdomen? Neither of those things have anything to do with the game mechanics.

Blizzard, you can have your epic gamplay. You can have your fun and entertaining games. But you can also make better decisions about the representation of women in your games. (I’m not even going to touch Heroes or SC or Diablo with a ten-foot pole since I have 0 interest in Heroes, I’ve only played a little SC in my life and haven’t touched D3 since last year.)

If anyone thinks I’m overreacting, rest assured that I’m not. I’m not even angry. I’m disappointed, troubled and resigned, but I’m still playing World of Warcraft and playing around with Hearthstone for the time being. Just because I’ve learned that there is a sexist culture at Blizzard that comes from the top isn’t going to cause me to go running into the night, mostly because I’d always suspected that. (And if I hadn’t, Metzen’s “it’s a boy’s trip” comment at the last BlizzCon would have tipped me off. (See Fan #16’s Q/A section.))

You know what, though? Of all the reasons to quit, this is a really good one. I’ve already seen two people on my Twitter feed decide that this was the straw that broke the camel’s back.

Cynwise has been a fantastic community resource. Osephala’s been a great player that I’ve personally played with off and on for years. I commend them for taking the steps they feel they need to after Pardo’s comments, but the community will be worse off without them both.

As a former guild master, it’s ingrained in me that if someone leaves, someone will be around to replace them eventually. There’s churn. But losing Cynwise? Big blow for the community. Losing Osephala? That’s one more talented player the community will need to do without. In this day of boosted 90s with clueless yahoos behind them, the community can ill-afford to lose the good ones.

Since I’ve come back to WoW, I’ve been buying one month of game time as I go, because it’s a tentative re-entry to the game. In the two and a half months since I’ve been back, I haven’t ever been so pleased I’m not on a recurring subscription and, to be honest, my future in this game is in doubt. (For this and other reasons, but anyhow.)

So… confirmation of what I’ve always thought — Blizzard is a boy’s club. Representation of women doesn’t matter to them. Social responsibility doesn’t matter to them. Hiring more women doesn’t matter to them. It’s nice to know this stuff for sure, but it’s pretty disappointing that this is where they stand. They could be so much more and that’s what’s so disheartening about all of this. The wasted potential just makes me sad.

*** ETA: Here’s a link to a video of the response the article was based on. It doesn’t really change my mind, but definitely have a look. ***

(Please do bear in mind the comment policy here at Kurn’s Corner. Thanks!)