#AskKurn Twitter Q&A Archive

We had a lot of fun on Monday, August 19th, with a whole bunch of guild-related questions coming in from around the Twitterverse. Some of the questions were submitted in advance and some were asked right on the spot. My primary concern was making sure I got through the majority of the questions within an hour and, you know, not getting myself flagged for Twitter timeout. All went well! So here, then, is the archive of the event. I’d like to do another one down the road, too!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

*** Note: I spoke a little generally here and was a bit sloppy in my response, given the 140 character Twitter limit. In very general terms, it’s easier to recover from an error on 25-man (normals/farm) than on 10s, but in terms of pushing heroic progression for both sizes, you’re not going to get the boss down if you’re down someone, regardless of the raid size. Thanks to Anafielle, Kaleri and Antigen for the conversation and keeping me honest! ;) ***

 

 

 

 

 

 

 

Launch Day!

Well, folks, I have to say that I’m pretty excited. Today, Tuesday, August 20th, is the launch day for the first in what is almost certainly going to be a full series of guides. Kurn’s Guide to Being a Kick-Ass Guild Master launches today over at Kurn.info, at 10am ET (GMT -4).

I’ve been working on this guide since early May, so I’m pretty excited for it to go live! And, you know, since I’ve been working on it since May, it may not be too surprising that the full, legendary version of the guide is, uh… 358 pages. That’s the whole thing, all the bonuses and stuff. (Even just the basic full guide is 271 pages!)

Don’t look at me like that, I had things to say! :)

The guide comes in separate modules (there are six of them) or, for a 25%+ discount, you can get the full guide in one shot.

The modules are:

Module 1: Starting Up: How to start running a guild, including pesky details that you might not have thought about.

Module 2: How to Recruit: This module is, uh, long. But it focuses on ALL KINDS of recruitment stuff. Applications, application processes, recruitment posts, recruitment methods, some of my personal experiences with various services… It’s long, but it’s comprehensive.

Module 3: Officers: All you need to know about promoting officers, demoting officers, rebuking officers and the like.

Module 4: Community Management: Dear Lord, 102 pages with all the bonuses (and even a BONUS bonus!) makes this insanely long. But there are case studies, practical advice, personal stories and more.

Module 5: Expansion Planning: Everything you need to know about how to prep a guild for the next World of Warcraft expansion, including a schedule and my best guess at both an announcement date and a release date. Even better: I’ll update the schedule for free if things change substantially between now and, well, any of the dates I’m looking at on my schedule.

Module 6: How to Quit (Gracefully): This covers transitions of power, how to deal with fallout, how to ease yourself out of GM and even how to deal with things if you want to go to another guild! It also talks about how best to quit (and stay that way).

So, yeah, that’s happening! And, honestly, it wouldn’t have happened without you. You guys chimed in and said it would be something you’d be interested in, so I’d like to thank you all for your support. Your tweets (and retweets), your emails, your comments, your questions, everything — it’s been hugely appreciated and has done a lot to keep me motivated during this 3.5 month haul. So thank you very, very much. I hope that what I ended up with is something you guys find somewhat useful. :)

Finally, last night, we had an #AskKurn Twitter Q&A. It was good stuff, had a bunch of questions and (most shockingly) I didn’t end up in Twitter timeout! ;) In the next couple of days, I’ll put up an archive of everything here for future reference. :)

Again, thanks for all your support and don’t forget to go check out Kurn.info after 10am ET (GMT-4)!

#AskKurn Twitter Q&A

Geez, it does get pretty dusty around here when I slack off, doesn’t it? ;)

Well, it’s been for good reason. My GM guide (officially called Kurn’s Guide to Being a Kick-Ass Guild Mastershould be coming out on Tuesday, August 20th, around 10am ET. I am almost finished with the writing process, then need to edit and format a bit, but assuming all goes well, you’ll be able to snag my guide next Tuesday! I’m pretty excited. :)

As such, I’m going to host a Twitter-based Q&A on Monday, August 19th at 9pm ET (6pm PT). I’ll spend an hour answering your questions. As long as it’s related to guilds, I’ll be happy to answer just about anything you ask to the best of my ability! :)

I recognize that the hour is, perhaps, not optimal for various people considering that some people raid at that hour or considering that it’s the middle of the night in Europe and such, so you can submit your questions in advance! Just head on over to http://bit.ly/askkurn to do so. Alternatively, if you’re actually around on Twitter at that time, just tweet at me (@kurnmogh) with your question and do tag it with #AskKurn so I can make sure to get to your question. :)

All right, with that said, I probably ought to get back to prepping the kurn.info website. What’s been up there for the last couple months is just a placeholder and I’ve spent the last few days frantically trying to get things together in preparation for the launch. It’s really coming together and I think all I really have left to do is populate the pages with content, meaning most of the difficult stuff is already taken care of. (Note to self: build more than one website a year to prevent HTML/CSS atrophy!)

Looking forward to answering your questions on Monday!