Change and Leadership

I remarked on Twitter tonight that it’s awfully strange to go from raiding around 15 hours a week throughout the majority of the expansion to raiding for just over 2 hours a week. It really is strange.

The reason I’m only raiding 2 hours a week is because of two reasons:

1) I’m no longer raiding with Choice
2) Apotheosis is full-clearing 8/8 HM in about two hours

Let’s talk about the first point.

I left Choice just after 4.0 hit.

They struggled a bit in T11 content, mostly due to healing issues.

So I did a stupid thing. I rolled another paladin. It actually came from Matt’s idea to clone myself so I could heal for him and I was like “BUT WAIT. CHOICE NEEDS A HEALER.” So I applied and I started raiding with them in early June.

For over a year, I raided three times a week with Apotheosis and twice a week with Choice. I got a little burnt towards the end, but that’s due to other factors, not playing “so much”. While 15 hours a week for me is probably a bit much, 12 hours a week would have been nice. Anyhow, I don’t regret it. I do not recommend doing what I did (raiding with two progression guilds simultaneously, in essence), but damn me, did I ever get GOOD at fights in Firelands and Dragon Soul! Double the chance each week to refine and better my performances, double the chance to learn how to do something. I got REAL good at Heroic Alysrazor, I was reliable on Heroic Majordomo and basically just knew what I was doing all throughout both those tiers. It felt really good.

Like I said, though, I can’t recommend it. It’s tiring, it can be frustrating and sometimes it’s nice to have a real night off. But I don’t regret it. I wouldn’t do it again, mind you, but it worked well for me.

So why am I no longer raiding with them? Well, after some weeks of being stuck on Heroic Spine and such, combined with weeks of fighting the attendance boss, Choice decided to go to a 10-man format. Fugara knows I loathe 10s, so she basically wrote me off the list. That’s right, I was cut! ;) But I let them know I wasn’t interested in continuing in a 10-man format anyhow, but that I’d stick around for two resets on Wednesdays and Mondays for them, in case of attendance issues/etc.

I did a few solid hours of H Spine and H Madness progression (both on 10m, of course) and good gravy, it totally reinforced how I hate 10s…

That said, I stopped raiding with them last week — and they promptly got H Madness, so grats to them. :)

And now to address the second point: Apotheosis is clearing 8/8 HM in about two hours a week. That doesn’t mean that I’m not still spending a LOT of time with this whole transition thing, though. With me stepping down as GM, Raid Leader and basically the recruitment person, plus Majik stepping down as caster lead… yeah.

We’ve decided that Jasyla will be the new guild master of Apotheosis. Sara will be the recruitment officer. Slout will be the new caster lead. And we’ve gotten Chronis to be the new tank lead (a position left unfilled since Dayden stopped tanking for us back in Firelands).

Sara, Slout and Chronis got promoted on Tuesday before the raid and the raid basically proceeded normally. We’ve got a meeting on Thursday for the role officers and we’ve got some new lootmaster shenanigans to handle on Sunday evening, so I have stuff going on.

But all I’m thinking, now that we have a solid launch date and an equally-solid end-of-raiding date, is that “hey, there’s one more lockout done. Just five to go.” We’re going to stop raiding for the expansion after the reset of September 4th is finished. Since we’re clearing in two hours or so, that means just five more Apotheosis raids.

It’s sad. I mean, it’s good, but it’s sad, too. Not exactly bittersweet, but I’m making a huge change in my life by not being a GM and not raiding in the expansion. It’ll be a good thing for me, personally. This job… well, this hobby, really, has become a more-than-full-time job over the last couple of years. Two years ago, I was psyched and excited about rebuilding my guild and bringing my people back home to Eldre’Thalas.

Now, I’m kind of sad that I won’t be a part of the guild’s future success. I’m kind of wistful that I’ve already accomplished most of the game-related things of which I’ll be proudest. There aren’t any real new adventures awaiting me in Mists of Pandaria. I’ll level Kurn to 90 (may not even bother with the paladin, to be honest!) and see what fun can be had, but no more raiding seriously and, most dramatically, no more leading.

Dramatic? Yes, it’s a big change. I’ve been leading stuff since April of 2006, with a short break while in Choice and a shorter break in a guild with my RL Friend the Resto Druid. What the eff am I going to do with myself with no one to lead? With no goals to strive for?

I’ve always called myself a reluctant leader. I’ve always said that if a group is being led well, I’m more than happy to follow. I used to mean that, but I’m realizing, more and more, that people are usually, in my opinion, doing it wrong. And that means that I feel obliged to step up. I strongly feel that even if I wanted to continue raiding in Mists (which I don’t), I wouldn’t be able to stay in Apotheosis, because my mouth would get me in trouble. (ETA: Not that I think that the new leadership team is going to do badly — quite the opposite — but because I was ALWAYS biting my tongue in Choice, even when things worked out well for them and I’m not sure I could bite my tongue if I disagreed with the leadership in Apotheosis. Which I don’t even know would happen.)

I need to let go. I need to let the new leaders of the guild do things the way they want to do it and be thankful that anyone is crazy dedicated enough to take up the job that I’m leaving. I’m sure I’ll be able to do that, in the coming weeks. With just five more lockouts, it’s inevitable that more and more responsibility will shift from me to the other officers. (ETA: And so far, things have been pretty smooth. I don’t anticipate much in the way of drama or issues.)

And soon, it’ll be time for me to be demoted to the dreaded Member rank, which people are only ever demoted to (or grandfathered into).

Yet, there’s so much to do between now and then. And lots of blog posts to write. :) Stay tuned!

PS: I’m doing a Holy Paladin Roundtable with Megacode, Joe Ego, Ophelie and Chase Christian this Saturday! Email Mega your questions at: healingspec (at) gmail.com!

Kurn's Attunement Ramblings

Scattered throughout this blog are countless mentions of old attunement quests. Jailbreak. Attunement to the Core. The BWL attunement. The Black Temple attunement. They’re all over the place. I even wrote about keys last year.

Apparently, attunements are currently being discussed in the blogosphere. I’ve been wanting to jump in since day one, but I feel as though I don’t have a ton to contribute to the discussion, because I’ve already talked about attunements. A lot. (Seriously.) Then again, why should I let that stop me? ;)

The latest round of attunement discussion arose due to a few blue posts by a European Community Manager, Draztal. In essence, some people are clamouring for the return of attunements because it’ll “give people something to do”, to which Draztal responds with challenge modes, scenarios and pet battles, amongst other things. Others claim that attunements were great for explaining why we’re fighting these bosses and that lore is missing, to which Draztal responds that some people didn’t care about the lore and found that attunements were just “getting in their way” because they would be declined entry into raids that required attunements.

One of the more interesting parts of his posts was this, his second-to-last post:

I doubt it was very fun for the players that were being told “no, sorry, you need to get these attunements to join our guild” and was being rejected when he said “but noone is running these right now because it’s not current content anymore”.

Was it fun when it was current content? For some. For some others it was just another unnecesary wall preventing them from getting to the content they really wanted to do (raiding).

I’m not kidding when I say this: I could write a thesis about attunements.

But because I like you, I won’t inflict that upon you. ;) Instead, let’s talk a little bit about what I think is important about attunements and why I think they should exist, along with what changes I would make to them.

But first, let’s look at…

ATTUNEMENT HISTORY

Level 60 was the first level cap. As a brand-new level 60 character, you could not enter into Molten Core, Blackwing Lair, The Temple of Ahn’Qiraj (*) or Naxxramas (the 40-man version) without first doing various attunements. (* Technically, once someone on your server had done the excruciatingly long and difficult Scepter chain, you never had to do an attunement to get into what was called AQ40, but neither AQ20 nor AQ40 were available until someone had done that quest chain and banged the gong.) There were no heroic dungeons at 60, so there were no other kinds of attunements. (There were several key quests, mind you, but only one person in your group needed the key. They were pretty optional, although I had ALL the keys and loved them dearly.)

You could enter Zul’Gurub (20m raid instance) and The Ruins of Ahn’Qiraj (also known as AQ20) without any attunements (so long as someone had done the Scepter chain) once you hit level 58, but hitting max level did not magically imbue you with the ability to do, well, anything. No one was going to pug AQ40, so that forced a player to either continue to do 5-10 man content (by which I mean dungeons, including UBRS) or start getting into ZG/AQ20 runs (either pugs or guild runs) or work on their attunements to get into more challenging content.

In Burning Crusade, where the level cap was 70, there were reputation requirements to earn the heroic key of the various dungeons available. You had to hit Revered (initially, then later, this was brought down to Honored) with the associated faction in order to get the heroic key to literally unlock the heroic version of the instance. So for the heroic versions of Hellfire Ramparts, The Blood Furnace and Shattered Halls, you needed to be Revered with Thrallmar or Honor Hold, for example. (Shattered Halls also had its own key quest!) In addition to this, the first entry-level raid, Karazhan (a 10-man raid instance) had an extensive attunement process that everyone had to go through on every single toon they wanted to bring into the raid. (14 months after BC’s launch, they lifted the requirement that everyone have a key.)

While Gruul’s Lair and Magtheridon’s Lair did not require attunements, one typically had to start gearing up through Karazhan before they could hope to get Gruul or Magtheridon down.

Serpentshrine Cavern and Tempest Keep were the Tier 5 instances. This is where, perhaps, attunement nay-sayers who lived through this time may have a point. The Serpentshrine Cavern attunement was relatively straightforward: You had to go to Heroic Slave Pens (thereby being Revered with Cenarion Expedition), kill the first boss, find the captive Skar’this and get his quest.

His quest asks for the Earthen Signet (a drop from Gruul) and the Blazing Signet (a drop from Nightbane in Karazhan, a boss that required at least one person in the raid have done a series of quests for — in essence, its own attunement). Maybe I lied about it being straightforward…

Still, that’s “all” that was required for Serpentshrine Cavern access. It wasn’t too complicated; if you were killing Gruul and Nightbane regularly, it wasn’t a big deal to get these drops and get attuned. This attunement was lifted in June of 2007, just five months after Burning Crusade’s launch. (As such, I never did this to completion, although Kurn had the Blazing Signet at some point.)

The tricky part is Tempest Keep. Hands down, this sucked. And I never actually did this attunement either, because it was lifted in June of 2007 as well.

Long story short…

– Excessively long quest chain, then:
– Trial of the Naaru: Mercy: Heroic Shattered Halls
– Trial of the Naaru: Strength: Kalithresh in Heroic Steamvault, then Murmur in Heroic Shadow Labyrinth
– Trial of the Naaru: Tenacity: Heroic Arcatraz, rescue Millhouse Manastorm
– Trial of the Naaru: Magtheridon: Kill Magtheridon

Now let’s be clear, here. This was pre-LFG. This was back when even finishing a single Heroic Shattered Halls run was a crapshoot unless you were with a competent group, which usually consisted of a prot pally tanking. Heroic Mumur was painful. And doing Heroic Arcatraz was an exercise in masochism. Even I think Tempest Keep attunement was rough. People who did this got the Champion of the Naaru title. Champions indeed; I have a great deal of respect for people who did it, even at the end of the expansion.

Two of the Tier 6 instances, The Battle of Mount Hyjal and the Black Temple, had their own attunements, as well. (Sunwell Plateau did not.)

Hyjal required you to kill Lady Vashj in Serpentshrine Cavern and Kael’thas Sunstrider in Tempest Keep, commonly known as the Vials of Eternity quest. This was pretty straightforward, although no easy task. Black Temple attunement was considerably more annoying. It consisted of a LOT of quests, an Arcatraz run, a 5-man quest, a trip to Fathom-Lord Karathress in Serpentshrine Cavern, killing Al’ar in an Ashtongue Cowl in Tempest Keep, killing Rage Winterchill in Hyjal and basically that’s the worst of it, followed by some more questy stuff in and around Black Temple.

For being attuned to both Hyjal and BT, you got the Hand of A’dal title, since both of these attunements were no longer needed as of March 25, 2008. (This is why I tend to default to wearing my Hand of A’dal title, and I do it proudly.)

(Looking back, how in the hell did we manage to get everyone attuned to stuff? We did the BT/Hyjal attunements for most of the guild, but good gravy, in retrospect, I’m suddenly really impressed with the BC-era Apotheosis!)

Wrath of the Lich King arrived and, as is typical of Blizzard, pretty much all attunements were thrown out the window. What do I mean by that? I mean that Blizzard will find something they enjoy (in this case, attunements) and will introduce it all over the place and then when the community complains enough, they’ll swing way over to the other side of things and have very little of that thing. Another example would be the reliance on interrupt mechanics in Tier 11 content: Omnotron, Maloriak, Nefarian, Halfus, Ascendent Council, Cho’gall, which is half of the normal encounters in T11. All of these fights required people to interrupt basic boss abilities. Interrupting played an important part of precisely one encounter in Firelands (Alysrazor), or 1/7th of the encounters in Firelands.  I don’t think any actual interrupting goes on in Dragon Soul boss encounters… Anyhow, I digress. My point is that Blizzard will really overuse something they particularly like and then will throw it out the window entirely in newer content. I think moderation is the key, but what do I know?

So attunements in Wrath got thrown out the window, basically, after the attunement craziness in Burning Crusade. You dinged 80? Great, you can now enter every single raid instance and are automatically able to do heroic dungeons. The one exception is that you had to get the Key to the Focusing Iris from Sapphiron in Naxx in order to be able to do Malygos in Eye of Eternity.

Later, the raid leader had to have cleared all of Trial of the Crusader (defeat Anub’arak on normal) in order to attempt the heroic version of that raid, which was also known as Trial of the Grand Crusader. You also had to have the raid leader have killed Lich King on normal to activate heroic modes in Icecrown Citadel. There were also specific things you had to do in order to be able to face Algalon in Ulduar, but by and large, attunements didn’t exist and those that did certainly weren’t anywhere near the level they were at in Burning Crusade.

In Cataclysm, the only form of “attunement” is in terms of accessing certain bosses. You can’t do Sinestra (heroic only) if you don’t do Heroic Cho’gall. You can’t do Heroic Ragnaros without doing the previous six bosses on heroic in that particular reset. You can’t do Heroic Spine (or Madness) without doing the previous six bosses on heroic in that particular reset, either. And you can’t swap things to heroic without the raid leader having cleared things on normal.

Geez, that got long. But it was important background information to show how much attunements have changed over the last several years!

WHAT KURN THINKS IS IMPORTANT ABOUT ATTUNEMENTS

I feel that attunements have two major facets to them that are often overlooked, particularly by the more “entitled” crowd, which (I am generalizing here) is, in my observations, more likely to consist of “newer” players to the game than people who played in Vanilla or Burning Crusade. (Some of the players who dislike attunements certainly lived through the attunements of Vanilla and BC, though. Let’s not forget that not all attunements were “fun”, even for someone like me who is generally in favour of attunements.)

The first facet is that attunements act as a barrier to entry and I’ll talk a bit about why I think this is desirable. The second facet is what I will call the “Fire-Forged Friends” or “Band of Brothers” element.

BARRIER TO ENTRY

One part of an attunement process is the barrier to entry, which means that you can’t ding max level and zone in. There’s something to be done first. I like this for four reasons.

1) A sense of anticipation. Nowadays, you ding max level and can, more or less, walk into any raid instance. (LFR currently requires a 372 ilvl, but using the same-server raid finder tool has no such requirements and pugs don’t always check people’s gear, etc.)

Where is the fun in that?

For me, and for a number of people with whom I’ve played over the years, attunements for opening up raid content was often a solid step on the way to becoming a raider. It’s really hard to remember a time when I didn’t raid, but I assure you, there was such a time. It was spring of 2006 when I was wanting to start raiding, after my brother had guild-hopped (from the guild I had just joined!) to a guild that was working on Molten Core.

I was all of level 53 or 54 when he left the guild. I wasn’t attuned to the core, I couldn’t even pick up the quest (which I snatched up quickly at level 55!).

So I was not yet a raider. But I wanted to raid, so I did my homework, read up on the quests at Thottbot, then started in on various quest lines, such as Dragonkin Menace (the starter quest for the Onyxia attunement) and started making progress on various attunements.

Getting attuned to Molten Core was a huge rush. I was going to be able to go in there and kill these huge, epic bosses! … I just needed 39 other people to go with me.

My guild at the time started out small in Zul’Gurub (no attunement needed) and then started in on Molten Core in the summer and recruited and recruited and while we only ever fielded one single 40-man Molten Core raid, we did a lot with around 30-35 people. We did spawn Majordomo Executus twice and attempted Onyxia a few times. Possibly the greatest accomplishment was actually attuning everyone to Onyxia and Molten Core, to be honest… but the sense of accomplishment for completing the attunements was huge. It was a big step towards becoming a raider, because, well, not everyone COULD be a raider. If you were attuned to various raids, it was a huge boost for you and your guild. I remember this group of three guys who applied to our guild — holy paladin, rogue and a DPS warrior. They had three-manned the Onyxia chain together. Including Jailbreak. This was hugely impressive and based primarily on that, we invited them to the guild. They were excellent players and how they tackled their attunements proved that to us.

I don’t think there’s anything wrong with delaying the start of raiding by adding an attunement. It adds to the sense of anticipation. It adds to the idea that you’re working towards a goal rather than just walking in and hitting a loot pinata.

2) A chance to actually gear up for the content. Okay, this is one of my pet peeves. Drives me up the effing wall. Using PVP (or other, inappropriate gear) to fool the item level checker drives me nuts. I think that the one time this is actually okay is if you have heirlooms that work from 80-85, which are counted as level 1 by the item level checker, but by and large, when someone buys a couple of PVP items to fool the item level checker, I get pissed. (I swear, this game has had a negative effect on my blood pressure.) By putting attunements in, you give people the opportunity to run dungeons that are appropriate to their level before they group up with others in LFR or heroic/etc dungeons. I am ALWAYS careful not to be a drag on my group. Always. Kurn is always hit-capped (as is my mage), for example, while I do my absolute best as a healer to help out with the mechanics of a fight (interrupting, if I can, not standing in bad, explaining things if people don’t get it). I’m that person who loves to CC to make life easier for people. I would CC regularly in Zul’Aman’s 5-man dungeon version on my paladin, by using Turn Evil on (essentially fearing) the demon guy in the temple. I love dropping traps on Kurn. I even used to kite General Drakkisath in UBRS (until the ever-awesome Toga decided to do that for us, more often than not). In short, I am basically a team player as soon as you throw me into group content.

What Blizzard did in Cataclsym is introduce the item level checker to sort of make sure that people weren’t running into various dungeons while completely unprepared. Unfortunately, since PVP gear had a higher ilvl, people quickly realized that they could have an ilvl of, well, 0, so long as they had a full set of PVP gear in their bags.

If you have an attunement, you give people a chance to get gear that will legitimately help them before they move on to more challenging content. Want to make sure someone has a great weapon? Make it a reward for the last bit of the quest. Give them armor along the way, or a trinket, or something. There should be both an emotional gain (the satisfaction of doing the attunement) as well as a material gain (gear) in order to encourage people to actually do the attunements, especially on more than one character.

3) The possibility of gaining for experience on your character before hitting content. Let’s face it, tons of people have zero idea how to play their characters efficiently for group content. If you want to quest on your own, that’s fine. As soon as you enter group content, if you’re not playing in a way that allows you to do appropriate DPS or healing for the content, you’re screwing other people over. Tanks are not immune to this either, obviously. (I am talking to you, DK tank I once had in Vortex Pinnacle, who focused on one mob alone, not spreading any diseases or dropping D&D, which meant that even a holy shock on him meant that ALL THE OTHERS would turn, as one, and beat the crap out of me.)

By delaying entry into a raid setting, you give people the opportunity to spend a bit more time learning how to play their class by being asked to complete an attunement. Sure, these same people can grind out VP on a weekly basis to get gear to bypass ilvl requirements legitimately in Mists (since PVP gear will have a lower ilvl. Level 90 crafted PVP gear seems to be at 450, while heroic gear from a dungeon is 463. Epic PVP gear is 464. Raid Finder gear is 476/483. Normal raid gear is 489/496. Heroic raid gear is 502/509.), but with the crazy amount of things you can do at 90 for Valor Points, that doesn’t necessarily mean that people will be engaging in relevant group content too much before trying to jump into LFR or pugs and making life miserable for those who DO know how to play their classes.

4) It can be used to artificially extend the content’s life. Let’s be serious. It’s July 13th. On Tuesday, July 10th, Apotheosis cleared Heroic Dragon Soul in 2h24m. And that was with a few screwups on H Zon’ozz due to some miscommunication on my part. Dragon Soul launched on November 29th. That means we’re approaching the 8-month anniversary of Dragon Soul. The nerf is about to go up to 30% next week. This is tired, stale, old content for many people. If Blizzard cannot provide us with new content, then why not try to extend the life of the content? I’m not talking about something ridiculous like having one new boss available per week, they way they did with Trial of the Crusader, but maybe various wings opening more slowly, the way they did in Icecrown Citadel (albeit without the limited number of wipes, which only forced the more hardcore people to level and raid with alts before getting the strat down and then downing the boss in their main group). Or, you know, a form of attunement. Maybe in order to get into Throne of the Four Winds, you would have had to clear Bastion on normal. Or in order to spawn Nefarian, maybe you would have had to do a questline that included Heroic Blackrock Caverns and a quick trip to an instanced Blackwing Lair, where you might have been able to see Nefarian retreat into Blackwing Descent? See Onyxia be reanimated? How much cooler would that have made Blackwing Descent?

I don’t mind a long attunement quest chain, obviously, but what if you started doing one when you’re two levels from max level?

What if there existed, in Mists of Pandaria, a long attunement quest chain that started at level 88 that you could work on ’till you got to level 90, then were asked to run, I don’t know, three specific heroics in order to be attuned and then that’s it for attunement? It would give XP as you were getting to 90, with some nice rewards now and again (especially at the end) and it wouldn’t be dramatically difficult, but it might give people the opportunity to learn more about what they’re about to do, or even, I suppose, what they’re about to be able to do.

I’m thinking out loud and this blog is already almost 3500 words long, so I’ll move on to my next section.

FIRE FORGED FRIENDS” / “BAND OF BROTHERS” ELEMENT

Do you know what I remember most about killing Lady Vashj, apart from the 15k crit Lay on Hands that saved our tank’s life at ~3% on the boss left? I remember the people. I remember one of the tanks dying, getting a battle rez and then dying in poison. I remember the “west side” of the platform, which got three of the tainted elementals, and I remember exactly who was on that side (WEST SIDE STRONG SIDE!). I remember the cries of joy and sheer triumph that came from my Vent, practically deafening us all.

These were people I had sweated with through the rest of SSC. These were people I worked hard with to defeat those other bosses. These were the people I was technically working with the complete the attunements to Hyjal and BT.

I remember the Onyxia attunement — running Jailbreak over and over again. I remember getting the Blood of the Black Dragon Champion from Drakkisath to finish off that attunement, and how they were limited drops that only a couple of people could get. I remember working with the same people over and over again, getting better at working together as a team, accomplishing these steps in attunements for people. I remember saying to apps “Not attuned to the core? No problem, we have a team that can take care of that for you,” and they were like “REALLY?”.

It was a bonding experience. We fought together, side by side, getting bosses down through sheer will and, occasionally, dumb luck. Every single step we took together, through attunements and into raid instances, felt important and everyone learned so much about not just their characters, but their fellow guildies.

Do you know that, to this day, I can basically tell which add Majik is going to sheep and I can trap another one? I’ve been playing alongside him for so long that I can anticipate just about everything he’s going to do. Part of that is because we’ve played together a LOT, including attunements.

These memories of attuning yourself to a raid, they’re not worthless, especially if you’re doing it with your friends or your guildies. They’re part of the journey you’re taking together.

Maybe I have a different perspective on things because I wasn’t always a raider and I’ve always viewed the steps to becoming a raider as being particularly important. Maybe I put too much emphasis on that epic six-hour BRD run when I got attuned to the core. Maybe I should forget about those last-minute, 30-minute pre-raid attunement runs for MC, even though we got GOOD at them and had a blast.

I don’t think I will, though. We’re coming to the end of my WoW career and what I will remember is not dinging 80 or 85 and running heroics. I’ll remember Majik dying on his Jailbreak run and having to do it over again. I’ll remember being in awe at the sheer size of Blackrock Depths as this hunter and paladin dragged me (on Kurn), my guildie (a paladin) and a pug mage through everything, including an Emp run. I’ll remember getting Hand of A’dal after killing Kael’thas Sunstrider. I’ll remember the journeys I’ve taken with so many people over the years, and attunement is a huge part of some of those journeys.

CONCLUSION

I think that attunements would be nice. I think that you could even have guild-level attunements or, my preferred option, account-wide attunements. No one liked doing Jailbreak a second time or running through BRD to get attuned a second time or doing the crazy BT attunement for a second character. (Am I weird if I liked doing Karazhan attunement a lot? I thought so.)

More than that, though, I think attunements served a purpose. I think they could still serve a purpose.

I just don’t think Blizzard and I will ever agree on the subject and that’s just one more reason why I’m calling it quits after Cataclysm.

How to Prepare a Raiding Guild for Mists of Pandaria: Steps 3 & 4

Yup, it’s that time again, time to help you figure out how to prepare your raiding guild for the upcoming Mists of Pandaria expansion! If you haven’t done so already, please do read Steps 1 & 2, as I will be referring to that post quite a bit.

It’s taken a bit of time for me to get things going here, because I had my own decision to make and so I’ve been working behind the scenes with the officers (and without them, too) with transitional stuff. That’s a whole OTHER step, though. ;)

So what did I do after asking for people to send me a private message on our forums?

STEP 3: Response Compilation and Preliminary Analysis

I collected their responses in a spreadsheet. Here’s a version specifically for readers of my blog that maintains some privacy for my guildies while still sharing how to use the Google Docs comments. (I added some notes as comments in my original document that I’ve removed from this version, but some are still in use.)

My initial results included three people not returning: myself (I raid as Madrana, so that’s how I’m listed in this), Majikmarine and Cinderhaze. It included two people who were unsure about returning: Ashfrost and Hitoku. There was also one person who did not respond at all. I also didn’t ask our Initiates for their responses (that will happen at the time of their promotion, if they pass their trials). I did ask other Apotheosis members if they would be interested in raiding with us in Mists. Two said yes, Mabriam and Sturm (both are actually former raiders and Mabriam has actually re-applied and is now an Initiate with us).

So I looked at the list and saw:

Tanks: 4 (2 bears, 1 monk, 1 prot pally)

Healers: 8-9 (2 druids, 1 pally, 2 priests, 2 monks, 1-2 resto shaman)

DPS: 10 (worst case) to 16 (best case, with all MAYBEs turning into a YES, interested non-raiders working out and the DPS Initiates remaining in their roles after passing trials)

So compiling all the information is Step 3. Go browse the spreadsheet, look at the comments by highlighting over the various cells. You’ll note that under the Times column, there are just a couple of comments. That meant that most people said our current days/times were good for them. The others indicated that if the times changed, they might not be able to raid or gave a preference to raiding a bit earlier (would be preferred for them, but not absolutely needed) or let us know what days they were definitely not available.

(Judging by my spreadsheet, our raiding times aren’t going to change and will continue to be Tuesdays, Thursdays and Sundays from 9pm-12am ET with invites at 8:45pm ET.)

Okay, on to…

STEP 4: Determining what you need.

I said we had four tanks on the roster for Mists of Pandaria: Choryn (aka Dayden), Division (aka Chronis), Kaleri and Mhoe. I honestly have no problem with this whatsoever. I started out Cataclysm with four tanks (1 bear, 2 prot pallies and a prot warrior) and we lost two tanks before T11 was over, so I have zero problems having a bit of a bloated roster to deal with such happenings. So while I wasn’t going to say “hm, we could use a fifth tank”, I wasn’t going to ask any of the four to not be a tank. Each tank needs to have a decent DPS set as well, so honestly, four tanks is fine.

8-9 healers is fine as well. If our resto shaman passes her trial and wishes to continue healing, we’ll have 9 healers. If not, we’ll have 8 to start with, which is fine, considering two of them (the monks) will likely be OP to start with, given that they’re the new class. (Remember DKs and Sarth 3D? I’m anticipating similar levels of overpoweredness.) But 9 healers won’t be a problem either.

10-16 DPS, however, is a problem. On a typical encounter, we have 2 tanks, 6 healers and 17 DPS. We really need to boost that number.

You would think that the next step would be to say “hey, thanks for your responses! Now we know what we have and we’re going out there to recruit stuff we don’t have!”.

But that’s not exactly what I did.

Up until the other day, all the results of the PMs responding to me had been only shared with the officers. I have now shared that information with the guild. I have asked them if their primary choice of healing or tanking has changed based on other people’s first choices and, if so, to please let me know what they’d prefer to do.

I did this because I know that teamwork in a 25-man guild is important. While the DPS and the healers don’t necessarily have to be best friends, the healers do really need to get along well, at least professionally. The tanks do as well. The ranged DPS and the melee DPS should also get along in their particular groups. Further, there’s balance to think about. Having three tanks wearing agility leather, plus a feral druid, plus a rogue means some competition for agi leather. Similarly, two healing monks and two healing druids (plus a potential moonkin) might mean problems for intellect leather.

Informing the players who is essentially on the same team-within-a-team as them allows them to make choices that they may enjoy more. It also gives our MAYBE responders time to see if they can decide about continuing with us.

So until this coming Sunday night, my guildies have a chance to change their minds before we solidify the roster and go in search of specific classes.

PROBLEMS

As you can see, I was really lucky in that I didn’t have 8 people wanting to be tanks or 29 people want to be DPS. If your raid’s first choices don’t all match up nicely like mine did (and you can see, we lose 2 DPS to heals, lose 1 healer to tanking, lose another healer to, well, not playing, so we were lucky), it’s time to start negotiating.

The first thing I would do in the case of a conflict is talk to all those people involved. Say that you have five people who are interested in re-rolling DPS Monks. Chances are, your roster cannot handle five DPS Monks. Maybe your roster can handle three. Here’s a hypothetical situation for you with all five of these people wanting to be a Windwalker (DPS) Monk.

Person 1: Hunter
Person 2: Shadow Priest
Person 3: Rogue
Person 4: Resto Shaman
Person 5: Protection Warrior

Now (and here’s the important part) assuming all skill is equal between the five individuals, I would be inclined to ask for two volunteers to either stick with their current spec (based on balance, of course) or pick a different DPS class (assuming you can handle more DPS). Maybe you’ll luck out and get two people who will happily stick with what they’re doing or something other than a Windwalker Monk.

If no one volunteers, I would be inclined to ask the resto shaman and prot warrior how badly they want to be monks and if they would consider, for the raid’s balance, doing something else. Why? Again, assuming all skill is equal between these people, the hunter, shadow priest and rogue have been main spec DPS for you for X number of months or years. They KNOW (probably…) how to kill things as a DPS. They have the experience. If you had five people wanting to be Mistweaver (healing) Monks, I would want to favour the resto shaman. If you have five people wanting to be Brewmaster (tank) Monks, I would want to favour the prot warrior.

In short, if you’re having roster conflicts, I would tend to favour those with good experience in that role already.

Having said that, if skill is not equal among those individuals, go with your better players, hands down, trying to negotiate with the “less-skilled” players or the ones who haven’t been there as long as others or some other sort of way to separate them. You need to prioritize people for swapping roles and one of the best ways is player skill, but that can also get ugly.

(Have I mentioned that I’m thrilled not to have to negotiate as of right now? No? I AM THRILLED.)

Next time, we’ll get into Steps 5 and 6. Essentially, we’ll see if anyone takes me up on the offer and we’ll look more carefully at Mists of Pandaria recruitment needs.

A Decision

Before I get into this, I wanted to say that I have not forgotten about the next post in my preparing a guild series. This post has to come first, for reasons which will become obvious shortly. (Members of Apotheosis, go read my post on our forums first, if you haven’t already.)

I had set a deadline for my guildies to let me know if they were interested in raiding with Apotheosis in Mists of Pandaria. That deadline was 12:00am ET on Monday, June 11th.

Of course, I had to make up my own mind. I have vacillated wildly throughout this expansion. I’ve enjoyed some encounters and some decisions Blizzard has made and I’ve also really, REALLY hated some encounters and some decisions. (Seriously, you ought to hear me in Episode 33 of Blessing of Frost, when we discovered, right as we were recording, that Firelands was being nerfed. Around the 38 minute mark.)

So when the time came for me to look at my own name in my handy-dandy spreadsheet, I hesitated. A lot. Under the “Raiding in MoP” column, I put YES. I put NO. I deleted my answer. I stared at the blank space and I promptly closed the spreadsheet.

I gave it some more thought. Saying “yes”, to me, doesn’t really just mean saying yes. As the guild master, it means another 18-24 months of commitment to the guild and the guildies and the raids. I cannot just say “yeah, sure,” and then bail after six months if I wasn’t happy, I would feel as though I was letting the whole team down. I know what craziness happens when a GM steps down. It’s even worse if they’re the raid leader (like I am). I knew that if I could not commit to another ~2 years, I should not commit at all. It would be so much worse for the team later on if things went to hell.

I went to bed.

I opened up the spreadsheet again the next day and typed in “NO” next to my name and let my officers know that same day. I posted to my guild’s forums late Thursday night.

So I will not be raiding in Mists of Pandaria. I will likely no longer be playing after my Annual Pass runs out. I will be giving up the roles of guild master and raid leader to other people (working that stuff out).

I am genuinely sad about this. But it has to be done. I can’t do another two years of “this”. And by “this”, I mean everything. The mediation of squabbles among guild members, the recruiting and interviews, the attempts to change policies, the research for raids, the log diving (as much as I love it), just attending almost every single raid… I think I’ve missed less than 10 raids in the last 18 months.

I thought about the whole “delegation” thing. People always tell me I do too much. Frankly, fuck that. It’s never really been a question of “Good God, I’m doing way too much,” because I am doing what I feel needs to be done AND I’m happy to do it. The problem was that external circumstances arose. My grandmother breaking her hip in December and my father’s recent hospitalization (he’s fine and she’s doing better, although I’m still her errand girl, as we live in the same apartment building), plus finals really showed me that “Real Life” can rise up and swallow ALL of your free time. I was forced to name a new healing lead, the wonderful Jasyla, which I don’t really regret (although I miss chatting more with the healers in general) and I did a lot of work for the guild ahead of time (like boss strats and such). I got to be very good at managing my time while my grandmother was hospitalized, but I knew I still had a lot on my plate.

The thing is, it’s actually less time-consuming for me to do stuff myself. And it’s more satisfying, too. Rather than constantly asking people to do X, Y and Z and then following up, it’s easier to do it myself from the start and there’s a lot less communication between people needed, because, hey, it’s just me!

Still, though, I thought about it. I thought about maintaining GM and giving away raid leader to an officer. I thought about giving the bank to someone. I thought about giving recruitment to someone else. It would have lightened my own load substantially, since the raid leader position is really the bulk of the work.

Then, I realized that I don’t actually want to raid in Mists of Pandaria. I’m not excited about any of the changes except POSSIBLY Challenge Modes. I am not thrilled by the beta, which is hilarious, because that is the only reason I signed up for the Annual Pass. And I have not logged into beta since the level cap was 87. (It is now 90, so it’s been a while.) I am uninterested in what’s in store for holy paladins (except Clemency, that still looks awesome — a cooldown FOR your cooldowns!) and hunters. I am not excited about basically anything I’ve seen yet. Sure, Pandaria is gorgeous, but I’m not connecting to it. I haven’t posted anything about the Mists beta here because I’ve literally done one instance a couple of times and I quested Kurn to 86. And that’s it.

I also don’t trust Blizzard not to nerf everything to hell and back again. I don’t trust them to… well, anything, really. The Real ID fiascos, the nerfs, the fact that Blizzard’s views of the game are drifting further and further from my own… it’s the writing on the wall. I AM that person who will say “You’re damn right I did Jailbreak for my guildies 17 times!” and “We 27-manned Gehennas one night, that’s how hard it was to get 40 people in a raid!” and I remember the OLD Decursive and I remember a time when all paladin gear had strength AND intellect on it and I remember when people would craft resist gear! I am that cranky old player who yells about how easy these kids have it these days with their LFGs and LFRs and VPs and 10-man raids.

I don’t value a lot of the things in the game right now. None of the LFG or LFR pugs I’ve run have been things I want to treasure. Most of them are things I want to forget. My guild is one of the few exceptions, because I really do value the people and the team and the atmosphere. However, there aren’t a lot of things in-game right now that I treasure. There’s nothing like my epic bow quest anymore. There’s nothing like the Benediction quest either. There are no more attunements. Instead, there are all these people who think they deserve epics and raid spots because they’re max level and can game the ilvl requirement by using PVP gear. (I am talking to YOU, DK tank who “tanked” my End Time run on my resto shaman with your PVP intellect boots and 0 gems or enchants on the rest of your strength PVP gear while wearing the VP agility trinket.)

The number of players who think the way I do and value the same things I do has rapidly shrunk this expansion. It was getting bad in Wrath, but it’s gotten worse in Cataclysm. The things I mentioned earlier, my memories of Jailbreak, of undermanning Molten Core bosses, of crazy tier gear for classes like the paladin… These things are important to me. Yes, attunements were crazy, but what a bonding experience for guildies. The 45-minute Baron runs? Amazing. (And this is likely why Challenge Modes spark my interest a bit.) Just about everything from “the old days” makes me smile. Farming Essences of Air in Silithus, hunting down my demons for my Rhok’delar (and having half my guild laugh as Klinfran the Crazed kicked my ASS across the Burning Steppes), 5-manning Zul’Gurub trash at 2am at level 60, doing a 45m Baron run in 39 minutes without a tank apart from my cat, Whisper… These are the things that mean the most to me, these were some of my best memories in the game.

I’ve always said that if you can’t roll with Blizzard’s punches, you won’t survive in this game. It’s true. You have to adapt, you have to change, you have to embrace the new stuff. I think that I’m finally done with it. It’s exhausting to keep up with the changes. It’s also sad, for me, to see how little Blizzard values the things I enjoyed, which some of my favourite memories centered around. So I will take my precious Vanilla and BC memories, some of my Wrath memories and some amazing times from Cataclysm, I will breathe a sigh of resignation and I will take my leave of the game.

Don’t get me wrong, here. I don’t care if you quit or if you keep playing. Do what makes you happy. I won’t try to convince you to leave and I don’t want people to try to convince me to stay. I’m just documenting my decision and the repercussions thereof. You don’t have to read it if you don’t want to, and obnoxious comments will not be approved and/or deleted. :)

So with that said, what will happen to this little ol’ blog?

It’ll likely stay online for, well, a long time. It doesn’t cost me anything extra to keep it online, but at one point, it’ll become inactive in the sense that I won’t have posted anything for a while. I’ll likely write some goodbye post in November, but I’m not gone yet.

In the meantime, I plan to keep up on my prepping the guild for the expansion series. I plan to finish up some of those 33 draft posts. I plan to do something to pass my knowledge along to whoever’s interested. I’ve learned a lot about managing a guild and playing at relatively high levels of content and I feel as though I still have a lot to share before I leave.

As to the podcast, that’s still to be determined (and I still need to edit our latest episode).

As for the guild, Apotheosis will still be a 25-man raiding guild in Mists of Pandaria.

Once Choice finishes raiding for the expansion, I’ll be done over there, too.

And no. You may not have my gold or any other stuff I have on any character. ;)

How to Prepare a Raiding Guild for Mists of Pandaria: Steps 1 & 2

With Apotheosis at 8/8 HM in Dragon Soul and most of our roster having obtained our Glory of the Dragon Soul Raider achievements, it’s time for me to start looking ahead to Mists of Pandaria. Even if my own future is somewhat murky, since I’m really not sure what my plans are for Mists, I’m the guild master of Apotheosis and I will make sure there is a viable raiding roster available… assuming there’s enough interest from the guild, that is. If everyone decides to call it after Cataclysm, I won’t rebuild a guild again from scratch.

So I’ve decided to try to share this preparation work with you all.

Step One: Determine What You Already Have

We can do this easily by examining our current roster. Obviously, this is based on a 25-man raiding guild, but you can still take stock of who you currently have on your roster if you’re doing 10s. Here’s what I’m starting with:

28 Raider-ranked people (includes 5 officers)
4 Initiate-ranked people
= 32 people on the raiding roster

Role breakdown:
– 8 healers (2 of each class, 1 holy and 1 disc)
– 2 main spec tanks (1 paladin, 1 DK & 3 OS tanks, 1 DK, 1 druid, 1 warrior)
– 12 ranged DPS (3 mages, 2 shadow priests, 1 moonkin, 3 hunters, 2 elemental shaman, 1 warlock)
– 10 melee DPS (2 frost DKs, 1 combat rogue, 1 mut rogue, 1 feral druid, 2 ret pallies, 1 enhancement shaman, 1 Arms warrior, 1 Fury warrior)

I also have a large community in my guild, many friends of Raiders, many retired Raiders and such, some of whom may be interested in joining us come Mists.

So I have ~32 people to start with.

Step Two: Figure Out What People Want

The next step is to see if people are willing to continue raiding with us and, if they are, what class and spec they’d like to play.

To that end, here’s what I’ve already done:

– ~2 weeks ago, I posted on the forums asking people to start thinking about what they wanted to do in Mists, with a list of questions they should start mulling over.
– ~1 week ago, I posted on the forums reminding people to start thinking about what they wanted to do in Mists.

Today, I posted on the forums asking every raiding member of Apotheosis to send me a PM with regards to their intentions and also invited any non-raiding member of the guild to let me know of their interest in raiding for Mists.

I did so by asking them to answer these questions (previously posted ~2 weeks ago):

ALL RAIDERS OR HIGHER (not Initiates yet) should now start sending in responses to me via Private Message (PM) on the forum.

1) Would you like to continue raiding as a member of Apotheosis in Mists of Pandaria?
2) If so, would you like to remain your current class and spec or would you like to reroll?
3) If you want to raid and would reroll, what would you reroll to (class and spec)?
4) Would you be able to continue to raid during the current days/times on a 75% attendance basis? (Tues/Thurs/Sun, from 9pm ET until 12am ET, invites at 8:45pm ET) If not, what days/times might work better for you?

If you’re not SURE, please let me know and give me what you’re leaning towards, both if you want to raid at all or class/spec stuff.

If you are NOT a current raiding member of Apotheosis, but you might like to start in Mists, please answer the following questions in a Private Message (PM) to me on the forum.

1) Would you like to raid with Apotheosis in Mists of Pandaria?
2) If so, what class and spec would you likely be playing?
3) Are you able to make the current days/times on a 75% attendance basis? (Tues/Thurs/Sun, from 9pm ET until 12am ET, invites at 8:45pm ET) If not, what days/times might work better for you?

If you’re not SURE, please let me know and give me what you’re leaning towards, both if you want to raid at all or class/spec stuff.

You have approximately one week to get this info to me. (Initiates will be asked for this information if they pass their trials.) I’ll start sending out nastygrams to people as of 12:01am ET on Monday, June 11th. ;)

So that’s what I’m starting with and that’s how I’m proceeding.

I’ll be storing their answers in a spreadsheet. Down the left side in the first column is the player name, in alphabetical order.

Column B: Current Class
Column C: Current Spec
Column D: Raiding in Mists of Pandaria? (Y/N)
Column E: MoP Class
Column F: MoP Spec
Column G: Times?

Once I have responses from all the raiders, I’ll have a much better idea of where we’re at for Mists of Pandaria and what I’ll need to start recruiting for. As an example, let’s say that both my tanks want to do something else, like Mhoe wants to heal (hahaha) and Chronis wants to go back to his hunter. Let’s further say that a DPS, like Majik, wants to be a Brewmaster Monk, but no one else wants to be a main spec tank. I would then recruit for 1-2 more tanks for Mists of Pandaria and would not seek out another Brewmaster Monk unless the expansion was around the corner and I was screwed with no tanks.

Similarly, say all my healers want to keep playing exactly as they are. I would want to go out in search of one more healer and would seek a Monk, specifically, since I believe in a balanced roster.

Next week, we’ll start in on Step 3 where we look at the results of my guild’s answers, compile the results and see where to go from there. And remember, it’s never too early to start planning ahead for the next expansion!

Thinking about Time as a Raider (and GM)

I’ve had a lot of free time since my exams ended last month. Combine it with short raid weeks due to clearing content and the fact that Diablo III came out and, honestly, I haven’t spent a lot of time in-game.

This is vastly different from how things were for me back when I started playing. I was always trying to improve my character by getting things done, like getting all of my T0 set or working on my T0.5 questlines. Or farming for consumables and consumable-related stuff. Doing stuff that I genuinely needed to do to improve, not just because there was some achievement for it. (Because achievements did not exist back then.)

It dawned on me that I really don’t need to do that anymore.

Back in the old days, there weren’t these limits of “one flask or one guardian/one battle elixir”. You could have a flask and several elixirs active at once.

Early in Burning Crusade, the developers decided that was making it really difficult to balance the encounters. How do you balance an encounter for a raid group that is using 0 consumables and a raid group that is using every single consumable in the game? Simple, you cap the consumables and balance for a raid group at that cap.

Back in Burning Crusade, I will freely admit that Apotheosis was not a guild where most of its members used consumables of any kind. It was like pulling teeth to make people use elixirs or flasks. For myself, I always used the Elixir of Healing Power and the Elixir of Draenic Wisdom. This is primarily because, back then, Elixir of Healing Power was +healing (while Adept’s Elixir was +dmg/healing). I also used to eat the Golden Fish Sticks for the +healing.

I was, unfortunately, an exception in our raids back then. I had no idea addons existed to help verify/enforce consumable usage. On the night that we finally, finally killed Lady Vashj, my whole raid team was actually using max consumables and it was amazing. What was less amazing was clicking on 24 other people individually to see if they had their elixirs and food buffs…

That stuff, back then, was time consuming to get or expensive. And not remotely close to the way all of it was back pre-BC. In Vanilla, due to the lack of a cap on this stuff, you could farm for twice as long as you raided every week and still not have everything you needed. Hell, I never even used a flask in Vanilla, not on Kurn. The first time I actually used a flask in Vanilla WoW was when Tia and a warrior friend of hers and I decided to three-man Emp runs in BRD (me on Madrana). It was a Flask of Distilled Wisdom and it was glorious.

But I digress.

In Wrath, I fished up my own fish and cooked it myself. I made my own Flasks of Distilled Wisdom, yes, that same Vanilla-era flask, since they were SO good for holy paladins. It took a good deal of time and occasionally made me go farming in places where I could get Icecap and Dreamfoil and, of course, Black Lotuses.

It’s been different in Cataclysm.

Once all Valor Point stuff I want has been purchased, I feel that I only have to spend maybe an extra half an hour in-game per week. That extra time is all I need with regards to providing consumables for myself.

For me, consumables are not negotiable. I need to have a flask, I need to have food, I need to have various potions (I use Volanic sometimes, but mostly I use Potions of Concentration) and that’s all there is to it. I feel if you’re not buffed with flasks and food, you’re not going to be able to do your best.

This is something I’ve codified into our guild stuff. Raiders MUST be flasked with a food buff, or using two elixirs in lieu of a flask.

How is it, then, that I only need to spend a half an hour in-game per week on consumables? It’s easy. We’ve organized it so that the guild collectively takes responsibility for the major consumables.

For the majority of this expansion, every raiding member of the guild (Initiates, Raiders and Officers alike) was required to “donate” three flasks of a certain kind (pre-determined and they stuck with the same one) to the guild bank every week, due before Tuesday maintenance. This is a LOT less work than people needing 9 flasks of their own per week (or six in the case of Alchemists) and was made possible once we opened up the Big Cauldron of Battle after making 3000 flasks (gah) and then hitting Level 20 so we could have 30 flasks down per cauldron.

So we’ve been collecting flasks from people on a weekly basis since, uh, last April, maybe? We eventually brought that down to 2 flasks per person per week and now we’re about done with flask donations, period. It’s weird to be done sending in flasks, but definitely nice. So every raid night, I take six of each flask out and I drop a cauldron prior to the first boss pull and another one just after break. This worked out so well for us that I imagine the same sort of thing will be done in Mists. The guild bank has had to spend ridiculously little gold on flasks since we pushed a bit to get to 3000 flasks crafted.

As to food… Well, food is basically the Seafood Magnifique Feast, which is 90 of a useful stat to you and 90 stamina. We have the guild bank provide that, but I would say that we have spent… probably no more than 2500g over the last year and a half on various fish for the feast.

Every week, we have a specific donation for something we need in Apotheosis and if you give us what we’re looking for, we give you 200 EP. (We use the EPGP loot system, but you can easily adapt this for DKP or suicide kings or something else.) As such, we almost always have any sort of fish or anything we need. Every week, it’s just like “hey, do you want an extra 200 EP? Then donate (items here)” and people do it. Personally, I enjoy fishing, but sometimes I’m strapped for time, so I’ll occasionally buy the fish at the AH and donate them, but most of the time, I like to fish them up myself.

For enchants and gems and such, we introduced Raider and higher free enchants some time ago, including everything, basically, except for helm enchants and shoulder enchants. Again, we fund this primarily through EP drives from the raiders. Since we introduced this sort of thing, I don’t think we’ve had to spend any money on things like Greater Celestial Essences, Hypnotic Dust or Heavenly Shards. (Especially since shards can now be gotten from Maelstrom Crystals.)

The best part about EP drives is that they’re optional, but so many people decide to participate anyway. I have never missed a week and many others haven’t, either. It’s just a small amount of EP, but it’s a nice little token that may or may not make the difference in your EPGP priority versus someone else who might be after the same item you are. Over time, it certainly adds up.

This way, though, everyone becomes responsible for everyone. Small donations (20 fish here, 40 fish there, 3 Greater Celestial Essences here, 2 Heavenly Shards there) add up quickly, even if you only have 30% of your guild donating. Flasks are taken care of automatically because everyone’s donating every week. Fish and other stuff are taken care of as needed.

Even repairs are taken care of by the bank on a rank basis.

Alts: 100g/day
Friends: 100g/day
Initiates: 250g/day (people who raid but are in their trials)
Members: 250g/day (older members, retired raiders, no longer raiding with us regularly)
Raiders/Officer Alts/Officers: 500g/day

This is funded through the sale of BOEs, of crafted stuff, of crafting materials and patterns, plus the gold-to-bank guild perk, Cash Flow (2) and despite shelling out for epic gems to give out to raiders now and again, the Apotheosis guild bank has over 500k at the moment and has remained at about that level for a couple of months.

Making the whole guild responsible for consumables frees up a huge chunk of time for you and for everyone else. If everyone throws in just a little bit of effort on a regular basis, no one needs to do a ton of work. It’s great. In our system, there’s still individual potions to take care of, but I’ve always found that if you mix up one big batch at a time, you should be good for weeks on end.

So apart from potions, Raider-ranked folks are taken care of in the guild by the guild, with Initiates getting at least some of the benefits as well.

On the flip side, over on the baby pally, I basically pay 400g a month to Choice, which entitles me to flasks and fish feasts and repairs, but I take care of my enchanting myself and I often bring my own Fortune Cookies just because I’m a scribe there and I always have extras. They also have EP donations, but they’re on a grander scale and tend to be steady (whereas one week, Apotheosis will want fish, but the next week will want enchanting mats). Potions are taken care of by me as well, but being a potion master alchemist, that’s not remotely an issue, especially since my mage is an herbalist.

Back in the old days, being a “raider” meant endless farming before then wiping endlessly. Being a raider was a huge time sink. It’s not that it’s not a time sink these days as well, because it certainly can be, but as someone who has recently finished with school and is enjoying her free time, I really appreciate how everything is taken care of by everyone equally in my guild.

(If you want to start flask donations or EP drives, Google Docs’ spreadsheets are the most amazing thing in the entire universe ever, by the way.)

Saviour of Azeroth

(Yes, I spell Saviour with a U. I’m Canadian. Let it be.)

I have been playing World of Warcraft fairly steadily since October of 2005. That is nearly seven years. It is very, very, very rare for me to achieve anything for “the first time”, these days. That’s to say, while I can kill a new boss for a first time, I’ve killed plenty of new bosses for the first time. While I can kill a new heroic boss for the first time, I’ve killed plenty of new heroic bosses for the first time.

This tier has been a challenging one for me, and for my guild. Released just before the holidays, the normal modes of Dragon Soul seemed pretty elementary to those of us in Apotheosis. It took us three weeks to clear all the normal content, and part of that was Spine and Madness each taking a week out of us, plus roster issues due to holidays.

Roster issues. Never in my life have I been happier to have had an overflowing roster going into a tier of content. We have lost: Kamilla, Huntertoga, Hestiah, Mabriam, Tiandrina, Xmolder, Daey, Arolaide, Murran and Dar since the end of Firelands. That is 8 DPS (all three of our warlocks and a legendary mage) and 2 healers. And none of them jumped ship to another guild, those are all people who just decided to stop raiding. I feel most comfortable with 33-34 people on a roster for a 25-man raiding guild. We have been running with around 28-29 people. It’s not always been easy for us over the last few months.

But we kept at it.

Heroic Morchok, Heroic Hagara (server first!), Heroic Yor’sahj, Heroic Zon’ozz, Heroic Ultraxion, Heroic Blackhorn… then Heroic Spine of Deathwing and finally, Sunday night, Heroic Madness of Deathwing.

For the first time in my WoW career, I have cleared all heroic content on the current tier. (4/5 TOGC, 11/12 H ICC, 7/13 H T11, 6/7 H T12 and now 8/8 H T13.)

It’s definitely been an uphill climb. Sometimes, it’s been uphill in the snow (yes, hi, main spec healer doing offspec DPS and main spec DPS warrior tanking bloods for Heroic Spine? A night of work on Heroic Madness with 0 main spec tanks in the raid?). Sometimes, the attendance boss would rear its ugly head. But we usually worked it out and at least got something done, even on those sketchy nights.

This is the reward. Saviour of Azeroth. 8/8 HM. And we did most of our progression at the 0-10% nerf level. While it took us a while to get Spine down (and up to the 20% nerf), we would have had it with another week’s worth, regardless of the increase to 20%. And Madness is just such a joke after toiling forever on Spine.

But it’s such a relief to get it done. We’re not done raiding, but the tough stuff is over. One more heroic clear to ensure everyone gets the title/achievement, then over to “fun” achievements to get the Glory of the Dragon Soul Raider meta achievement and drakes and all that other jazz, before resuming heroic farm.

In the meantime, my “real” life has been competing with WoW stuff during almost the entirety of Dragon Soul. My grandmother broke her hip on December 21st, was hospitalized and only returned home two months later. I started my final semester of university in January. My father was hospitalized in April. I had two killer exams on the same day. I took a couple of raids off with Apotheosis and didn’t raid with Choice on my baby pally for about two weeks in there. The time off did me good and I haven’t spent a ton of time in-game since my exams ended. The time I’ve spent playing WoW has generally been raiding and the rest of my WoW-related time has been spent either podcasting or planning out raid stuff or recruiting. (Apply now!) Obviously, I haven’t been blogging and I’ve barely touched beta (though I really ought to) and I won’t be spending a lot of time playing Diablo III, although I did start a character this morning.

The good news is that my father’s out of the hospital and doing pretty well.

My grandmother’s hip isn’t what it used to be and she’s still struggling at home, but she’s applied to a senior’s residence that is pretty swanky, so we’ll see when they have a spot available. Until then, I’m still playing errand-girl, since I live two floors down from her in the same building.

So real life is settling down a bit. I passed my exams and my classes so I should be graduating on June 18th.

Things are better. I hope to be able to sit down soon and spend more time on this blog with you all than I have over the last month. :)

Late-night Thoughts on Guild Dynamics

Once upon a time, I knew absolutely no one in the World of Warcraft.

So I introduced my brother to it.

He joined up with something like three guilds before I even joined one. He met people. He’s always been the more socially outgoing of the two of us, and it seemed that trend would carry over into WoW.

My brother had joined Fated Heroes while I was in Kindred (which then morphed into Kindred Knights). I got a lot of pressure to join FH and, eventually, I succumbed, on the very day I dinged 50, which was, I believe, early February of 2006.

I have been playing with the people I have met in Fated Heroes pretty much since that day. It’s where I met Tia and Kam, Majik and Toga, Daey and Dar and so many others.

I was thinking about guild dynamics tonight because Daey, who has been an officer in each incarnation of Apotheosis since the start, recently stepped down from officerhood and, due to work and other commitments, he’s been unable to raid regularly (read: pretty much at all) this whole month. I’ve kept in touch with him and we’ll see if this upcoming reset works out for him now that hockey is over for him and go from there.

Dayden, one of our officers in the last incarnation of Apotheosis, and through Firelands in this version as well, has returned to the game after a long period of staring out of his window during all the free time he had. ;) Except he’s unavailable for, oh, three weeks, smack-dab in the middle of his trial.

I’m okay with both of these situations — Dayden because he gave us notice way ahead of time and Daey because I’ve been in contact with him regularly throughout his absence and has given me straightforward information about a timetable for his return.

I then got to thinking about how it might look to others in the guild. “Weird,” they might say, “Daey hasn’t been in a raid in like a month!” Or “oof, that’s right, Dayden’s not around for the next three weeks, man, that’s weird.”

At that point, I started thinking, “you know, if people have a problem with it, although I have no evidence thereof, they can…” and I trailed off in mid-thought. No, they cannot just “kiss my ass,” which was how that thought would have ended. ;) “But why not?” I asked myself. “I’m the GM and while that doesn’t mean I’m a dictator, I should occasionally be able to be dictatorial, right?”

No. It doesn’t mean that. Being the GM means that I, above all others, should hold myself to a certain standard of behaviour and, within raids, skill/familiarity with my job.

“What is the point of being a GM if you can’t do X, Y or Z for your friends?” I found myself asking, even though I don’t feel I’m doing that at present.

The point of being a GM is to help manage things, make things run smoothly for everyone. I have never been a fan of using one’s power (either in-game or in other, RL situations) to manipulate situations for one’s own benefit. Had there been a healing legendary this expansion, I would have been the first to say “nope, I should not get the first”. In my mind, being the GM does not mean my friends (and family, since my brother does still play) should get a free pass. And I don’t believe Dayden and Daey are, and no one’s complained about them and their situations (no, guildies, you should not start now), but it started this really interesting series of thoughts in my head, which I thought I would share.

I play WoW for a few reasons. One of them is to play with my friends. But they were, once upon a time, all strangers to me. Over the years, some have quit playing, others have moved on elsewhere. You cannot count on everyone to be as dedicated as you might be to the group or the guild or the game. There will, inevitably, be turnover and you’ll stop seeing friends log in. Or maybe it’ll be you who stops logging in.

Starting up a guild with the goal of “to play with friends” is noble, to be sure, but the biggest warning I have to anyone about that is you will rarely be able to only play with your friends. Billy has class on Tuesdays and Thursdays, so he’ll miss Tuesday’s raid. Clyde will step in for him Tuesdays, but he can’t make Sundays. But Sophie is there on Sundays, but can’t make Tuesday or Thursday. So you go recruiting and you hope to receive applications from qualified, skilled, like-minded individuals.

But here’s a secret — no one you recruit will ever be exactly the same as your current group of friends. And hell, even in that group of friends, there are dissenting opinions and there will, inevitably, be some form of drama somewhere that may, or may not, be dealt with in a respectful way.

As soon as that one “outsider” joins the guild, all of a sudden, it’s not just a group of friends anymore. Now you’ve become a team that integrates people who have the same goals and availability and, hopefully, skill/talent/ability. That team integration is one of the biggest hurdles any guild faces and it’s also the reason that policies and rules and regulations need to come into play in a guild. It may be possible to not have any rules when it really is just a group of friends, but as soon as that “outsider” joins, they have a lot of catching up to do in terms of how the guild works.

Apotheosis didn’t always have rules and policies, but we added them as we came across various situations back in Burning Crusade, and those rules and policies have served us very well over the years. We still maintain them and we still add in clauses and such as we encounter them in new situations.

So even when you’re forming up and you’re all “hey, yeah, I get to just play with my friends!” be aware that the dynamic will inevitably change and new people pulled in may not have the same background and ideas as you. It’s not a bad thing, but it means things that you’ve taken for granted need to be codified (you know, written down) for the new people to learn and accept them.

In looking at the Heroic Blackhorn kill shot, I see familiar names, but I only see two that have raided together since 2006; Madrana and Majikmarine.

I see Chronis (Division) and Kaleri and Merkavah and Nowell, all of whom I raided with at various points in Wrath of the Lich King. I see a bunch of people I’ve been raiding with for about a year and I see a few newer names.

Much as I like these people (and I really am quite fond of my guildies overall), they were not the people for whom I restarted this guild. I have a responsibility to these people, the “new” people, although I really don’t think of them that way any longer. That responsibility is to uphold the guild’s standards, maintain order and lead us through the various encounters in current raid content.

Sometimes, it astounds me to see how far Apotheosis has gotten from the original incarnation, when we were just a bunch of people who wanted to play together and eventually down Illidan. It’s grown into such a diverse community of people — raiders and non-raiders, left-wingers and right-wingers, members of the GLBT community and heterosexual people, people of different nationalities, religions and ethnic backgrounds.

So I don’t mind that our little guild has grown from a group of in-game “friends” to a great community and I don’t mind that it means I need to ensure things are fair for everyone. I do, however, have to chuckle at how naive I was, back on June 1st of 2007. I really did think we could have this perfect little haven where rules and policies and such weren’t necessary and everyone just innately understood how we did everything. In that little idealized society, it wouldn’t be a big deal that Daey’s been unable to raid or that Dayden will be missing time. It’s not a big deal in Apotheosis at the moment either, mind you, but I’m forever anticipating such issues and thinking about how such things will be interpreted.

Sometimes I miss being that innocent about things like guild and group dynamics, but my sociology education and being a GM are the two things that have really caused me to be hyper-aware of how others might interpret things and how I should work to pre-empt those misinterpretations.

My Raid Group's Strengths

I posted about Heroic Warmaster Blackhorn yesterday and in that post, I detailed the number of ways my raid group struggled with the encounter. My guildies obviously took exception to the post and I got comments from them complaining that I made us look incompetant.

Clearly, if we’re 6/8 25-man HM, we’re doing something right, Kit pointed out.

So today, I will follow up yesterday’s post with a short (hah) discussion of where my raid group’s strengths are.

1) Healing. Myself excluded, my healers are fan-fucking-tastic. I can (usually) keep up, but the other healers are amazing. I guess that’s what happens when the guild master runs a blog tailored to a healing spec – the healers I tend to get are top-notch. I am consistently in awe of Jasyla, Featherwind, Kaleri, Sara, Kit and Walks. Not just their throughput, but their ability to follow instructions and mainly making good decisions. While I know I need to have enough healers to run raids in case a bunch of people have something come up, having more healers is genuinely problematic for me because so many of us make so many raids and having to sit someone out is always, always a difficult choice.

2) DPS. My DPS can bring it. No ifs, ands or buts. We have never had problems with an enrage timer if we have executed the encounter appropriately. We have a great group of talented, skilled raiders who bring their best efforts to the raid. It’s as though I’m a general and I have this elite force available to me and I can point at a target and say “THAT ONE, KILL IT!!!” and they go forth and kill it with ease.

3) Tanks. Not only do I have two talented players for tanks, I have three capable DPSers as designated OS tanks. I am fortunate to have five players (there are more than that, but a minimum of five) who know their classes well enough to tank through various encounters. We’ve had main spec DPSers be the main tanks on several occasions (Heroic Maloriak, Heroic Baleroc, just to name a couple) and we’ve kicked some ass with the versatility our tanking crew brings.

4) Attitude. By and large, we are not a cranky group of people. Sure, we all have off-nights and we all get frustrated sometimes, but we’re easily amused and our chatter during raids consists of things like poop (I don’t even know) and mocking Majik (and me). A good time is had. It’s a huge difference from the impending dread and doom I had back in Wrath when I was raiding with my RL Friend the Resto Druid (not that my friend is evil or anything, but the guild atmosphere was toxic). It is, overall, a joy to raid with this group of people.

5) Perseverence. My group doesn’t quit and my officers and I know when to push them and when not to. When to push? Tier 11 heroic modes. We got H Conclave and H Valiona & Theralion down and were working on H Omnotron when Firelands came out. When not to push? H Ragnaros. We pulled him a few times but recognized that wasn’t the best use of our time or energy given how close Dragon Soul was to coming out.

6) Interaction. We talk a lot. We tweet at each other, we comment on each other’s blogs, we listen to podcasts to support each other, we post on the forums consistently. We talk about all kinds of things, including, but not limited to, the current progression fight we’re on. My Ontario-based healers have Wine Nights every so often. There was a Vegas trip. People text and talk outside of the game. People play other games together. We’re not just a group of people that sees each other at raid time three nights a week. Actual friendships are born in the guild and that helps keep us going strong as a guild. It’s a real community that goes beyond the boundaries of World of Warcraft.

These are all strengths for my raid group, though I’m sure I’ve forgotten some. Those are the ones that came to me when thinking about what to write today, after discussing our flaws and weaknesses yesterday. We can overcome the weaknesses (as shown by defeating Heroic Warmaster Blackhorn) and the strengths serve to tide us over through our struggles.

Apotheosis, you rule. :)

Heroic Blackhorn

(Before I begin my ranty thoughts on Heroic Warmaster Blackhorn, I’d like to state that my guild has killed him on 25-man and that now that we’ve killed him, we are unlikely to change our basic strategy, so please, no “you should try this” or “no, no, do THIS” comments. Thank you.)

Heroic Warmaster Blackhorn has got to be the worst fight out there for my particular group of raiders.

I know, Heroic Spine awaits. We haven’t had a single pull on that encounter yet. I know it’s boring, monotonous, etc, etc, where nothing you do matters except for like, 18 second burns. However, I believe that’ll be something we’ll be able to accomplish with some time.

Allow me to tell you about some of the uncharitable thoughts I had about my raiders (my officers and myself included) during our 130+ wipes on Heroic Blackhorn.

“How the hell did they fall off the side?”
“… how the hell did they fall off the side AGAIN?”
“Move movemovemovemove goddammit, thanks for not moving and killing me.”
“Oh shit, they’re taking that one?! runrunrun dammit, shit, that’s my bad.”
“How many barrages can you die to in a single night? And whose fault is it if everyone in your group doesn’t go but you do?”
“FIRE IS BAD, JESUS CHRIST.”
“How many times?! HOW MANY TIMES do we have to remind you to MOVE OUT because of Blade Rush!??!”
“A SAPPER got through? SERIOUSLY?!”
“Oh good Christ, no battle rezzes are UP yet?”
“How many times can someone die to Degeneration before I sit them? Oh, wait, I DON’T HAVE A BENCH TONIGHT.”
“Yes, thank you for missing your Onslaught cooldown, now we are all dead.”
“Holy shit, we’re in Phase 2! … crap, that’s a wipe.”
“SHOCKWAVE IS BAD.”
“If you say even one more syllable, I will track you down and eviscerate you and I WILL ENJOY IT.”

This fight took every single weakness we have as a raid team and made it an integral part of the encounter.

1) Positioning. We are bad at positioning, collectively. I basically can’t say “spread out”, I have to draw out maps with specific areas for specific people to go to. That’s okay. I can deal with that. Drawing maps and layouts is part of a raid leader’s job. But we’re bad at it. We don’t clump when we should clump, we clump when we should spread. And, leading in to the next point, we are collectively awful at moving to somewhere we’re not necessarily expecting to be.

2) Dynamic fights. Again, collectively, we are awful at unexpected events, especially when they involve us moving somewhere. Heroic Majordomo Staghelm is a perfect example. I would organize everyone to stand in specific spots, but then fire would invade their spots and people would run around like chickens with their heads cut off. It’s similar on Heroic Blackhorn and Twilight Barrage soaking. I discovered that my entire raid team, myself included, is awful with deciding whether or not to grab a Twilight Barrage and anticipating whether or not someone else will grab it. The sheer number of restrictions as to whether or not someone grabs a Twilight Barrage is absolutely ridiculous. (Is it centered on a beam? Screw it. Is it outside your immediate little box? Screw it. Is a Twilight Onslaught ABOUT to happen? Screw it. Did a Twilight Onslaught JUST FINISH? Screw it. Have we gone through two sets of drakes? Screw it.)

We tried four groups of four, we tried groups of 2 and 3, we tried damn near everything and tried keeping people paired with the same people more often than not so that they could get a feel for whether their partners would grab that one or not. In the end, we had four groups of 3 and two groups of 2 and this seemed a little more workable.

But by and large, people just kept immediately dying to barrages as we learned this fight. Over and over and over again. Generally, all my battle rezzes were used by the 90s mark. Actually, that’s an improvement from the earlier attempts where all three of them were blown by the 50s mark.

3) Decisive action. I am a fairly conservative raid leader. I always have been. I like to weigh my decisions before making them. That includes battle rezzes and calls for wipes. Delaying either on Heroic Blackhorn wastes a ton of time and with only 9 hours of raiding a week, with a total of ~30 minutes of breaks, means we don’t have a lot of time to waste. In the early attempts, I was hemming and hawing a LOT. By the last couple nights of attempts, I was like “fuck it, we are wiping” more often than not. But then, wipes are discouraging things, too. It’s a fine balance and it took a lot of time for me to figure out what was The Best course of action for the raid group.

4) Cooldown rotations. We’re actually not bad at this. We got REALLY good at them during Firelands (you kind of had to!), but incorporating the tank/DPS cooldowns makes things a little more difficult and yes, a little more — you guessed it — dynamic! And the tanks/DPS aren’t altogether used to being called on for CDs so they’ll miss them on occasion. I can’t even blame them — they just don’t always get asked to use those abilities.

5) Target swapping. We have, collectively, never been very good at swapping targets, dating all the way back to Tier 11. There were problems with people switching from Onyxia to Nefarian, for example, or on and off Al’akir’s adds or getting on or pulling off the right tron in the Omnotron encounter… Yet on this one, the ranged go from melee adds to ranged-side drake, to melee-side drake, to melee-adds. And the melee are going from melee add to melee add (not chasing when they Blade Rush), then swapping to the freaking drake, then back to melee adds. Oh! And yes! The Twilight Sappers, too! Not to mention how we don’t even really want to LOOK at Blackhorn funny until Goriona flies off.

It’s as though the deck was stacked against us for this encounter. It has been, by far, the hardest encounter for us to get down this entire expansion. And Spine awaits. Oh, good. ;)

That said, I have to say that the guild did a great job in holding in their frustrations, for the most part. We struggled, we were frustrated, we were angry and yet… we’re still going. We even managed to have some laughs in the face of such adversity.

Behold… the Countdown to Heroism/Wipes? video. It’s comprised of 11 attempts where we called for a wipe just after Heroism was called for.

Thank you to the Apotheosis raiders for making this fight doable with laughter all the way through as we defeated a boss that seemed to be designed to expose our collective flaws!