Comfortable with my Class

On Tuesday night, Apotheosis got Heroic Beth’tilac 25 down.

Dar, one of our resto shaman, had posted to say she wasn’t going to be there, which left me with a difficult decision: who was going to heal Dar’s people in the northwest? For 28 attempts, Dar had dutifully healed that particular corner.

In order for it to go as smoothly as possible, I wanted to make as few major changes as I could.

What did that mean? That meant that I was going to take her spot.

I got to heal our moonkin, Hitoku and, lucky me, Majik, my caster officer and my co-host over at Blessing of Frost.

(The “lucky me” was sarcasm. If you couldn’t tell. ;))

So, for 28 attempts prior to Tuesday, I was essentially healing the ground tank, keeping an eye on Dar and other healers, taunting spinners down and generally watching everything, as a raid leader is prone to doing. I had never assigned myself to a cave and, to be honest, I would be happy if I never had to do so again… But I digress.

It took us 10 pulls to kill Beth’tilac Tuesday, bringing us to 3/7 25-man heroics. For each of those 10 pulls, I was healing my cave group, although my cave group migrated from northwest to southeast at one point. Jasyla said she liked that little northwest corner better and I could totally see why. The southeast corner is cramped and crowded!

Anyhow, during the first attempt, I lost Majik. Then, several other people died. So it wasn’t totally my bad, but I vowed to do better.

In the span of 10 pulls, ladies and gentlemen, I became a cave-healer pro. I kicked some ass. Not only did I keep my targets alive, but on try 10, our kill, approximately 97% of the Engorged Broodlings that spawned wanted to blow me up. I am not joking. Better still, I have it all frapsed and it’s embedded below. (Bear in mind that in P2, my computer suddenly decided to violently revolt and I experienced some tremendous lag and loss of framerate. It’s not the best video ever, but it is our first kill.)

 

Kurn, you may be wondering, what on earth does any of this have to do with being comfortable with your class?

Good question!

On the kill attempt, I was constantly the target of the broodlings, as I mentioned. Walks was healing up in the northeast and one thing he had been saying earlier in the night was that if a broodling was heading for someone at southeast, there was no way he could stop them, since they’re up on some damn ledge. So he took to calling out “ledge”.

Of course, on the kill attempt, his broodlings came at me frequently. So I was always calling out “got it”, while running to the ledge where the spiders come down from, while ALSO trying to heal Majik and Hitoku and, you know, trying not to kill myself while doing so.

I think it was only after the whole raid was over for the night that I realized that there was no way in hell I would have been able to manage all that crap (seriously, FOURTEEN broodlings hit me!) AND keep Maj and Hitoku alive if I weren’t extremely comfortable with how my class works.

It’s almost instinctual after a certain point. Granted, my instincts aren’t always spot-on or great or whatever, as you can tell since I do let Judgements of the Pure drop off and don’t use my Guardian and the like on the kill (which I’ll blame on the fact that my computer was about to throw up on me) but they really served me well over the whole raid night. At various points during the entire night, I popped cooldowns appropriately, even using Lay on Hands on Hitoku at one point. I figured out where my Beacon of Light was best put to use (sadly, on Majik) and basically, that was all the real thinking I had to do about how to heal my group.

Venom Rain? Aura Mastery. I’m low on health? Pop my bubble to buy myself some extra time to heal up my group members before turning to myself. Need to regen mana? Use my shiny Fiery Quintessence and pop Divine Plea. See 3 bright orange beams on me from Engorged Broodlings? Don’t panic, use instant heals like Holy Shock and Word of Glory until I’m in position to interrupt one and can start casting again.

Paladins have changed substantially since the original World of Warcraft game came out. Holy paladins have changed and evolved right along with the other specs. While we still need to stand still and cast to be most effective, Holy Radiance (well, the current iteration, not the 4.3 version!), Holy Shock, Word of Glory and a Flash of Light with Infusion of Light proc are all things we can do on the run. Even a 1-2 point Word of Glory can be useful (you can see in the video I made some use of that) if you’re on the move and someone needs a heal ASAP.

Giving Divine Protection a shorter cooldown for Holy (due to Paragon of Virtue) is great and it came in handy all through the night when magical damage (which includes nature damage, which is what those nasty little Engorged Broodlings emit) was troubling me. No problem — Shift-A (my keybind for Divine Protection) to the rescue!

During the night, apart from maybe the first pull or two, despite having absolutely no experience healing where I was healing and healing the people I was healing, I felt calm and in control of myself.  I really do attribute my ability to adapt to cave healing to knowing what all my buttons do. The only thing I didn’t use duing the night was Hand of Freedom and I could have used it when I was stuck in the Volatile Poison on the ground at one point on our kill.

I encourage everyone to take a second look at all your abilities. Not just the ones in the holy tree, look at prot and ret as well. Read through your spellbook and be sure you understand what your abilities do. Armed with that knowledge, you can walk into a fight and adapt much more quickly than you would otherwise. Don’t forget about your Hand spells, your procs, your set-it-and-forget-its (like Holy Radiance and Guardian of Ancient Kings).

Paladins are very strong healers and not restricted to tank healing. Not only that, but we have a ton of utility, so don’t forget to use those utility spells! Once you know exactly what you’re capable of doing, you’ll react with your instincts, leaving your brain to sit there and worry about where you should be standing, rather than what spell to use.

(And you can always read through my second revamped Holy How-To Guide to help you out!)

First Reactions to the Nerfbat

Well, for better or for worse, we repeated our Heroic Shannox kill (3rd kill) without needing Jagged Tear to drop off our Shannox tank at ALL, ending the encounter with 15 stacks on him.

We downed Heroic Rhyolith for the first time, after 46 total attempts, 40 of which were pre-nerf. (That brings us to 2/7 HM, btw.)

And then we flipped it to normal to take out Alysrazor and Baleroc.

Since we had someone working on the charged focus for Alysrazor, we needed two “full powers” from her, so that’s two full cycles.

We had to call “DPS OFF!” several times.

The Initiates who cast Fieroblast? They apparently now cast Fieroblast after every third Brushfire. In fact, it took us several initiates before we realized they even still CAST Fieroblast.

Tornadoes are very slow, now. You can keep ahead of one and actually run into the next one with just a single feather.

Healers were healing Gushing Wound on the tanks because there was basically nothing else to do. I wonder what four healers for that next week would be like.

Baleroc melted. You can COMPLETELY screw up the healing order for the shards and people will probably still live.

I think we’ll be pulling Heroic Beth’tilac and Heroic Majordomo Thursday/Sunday, so we’ll see what they’re like. Those are new (to us) heroic fights, but it’s clear that the normal modes are just so completely ridiculous now, at least for a group that’s done three full clears and probably a few 6/7 weeks.

Really, it’s kind of sad.

Having said that, the raid group was in fine form on Tuesday night. Lots of laughing, lots of joking… for some reason, at one point, people were openly pondering the gestation period for a Smurf.

So we had a “fun” raid night with good spirits and good moods, for the most part, but it feels weird. The Rhyolith kill doesn’t feel hard-fought. The hardest part on Alysrazor was NOT killing her faster.

Normally, for me, the best part of any night is any progression on a boss.

Tonight, it was that I got the Eye of Purification.

Ah, well. We’ll see what the next few months hold for us, eh?

Oh, and don’t forget to listen to this week’s episode of Blessing of Frost! We post a new one just about every Tuesday, so be sure to keep listening. Next week, we’ll reflect on the Firelands nerfs and talk about some of the community’s reactions and you’ll doubtlessly hear me bleeping myself again. ;)

Too Soon, Blizzard!

I’ll apologize for this up front. This is going to be long. This is going to be angry. This is going to be ranty. This is also heavily my opinion and how this will affect me, personally. Don’t be offended if I don’t mention your raid group or your raid size or if I do and I’m mildly disparaging. I am not happy and that’s going to come out here. So I apologize now. This also puts a delay on my response to my own “Is Warcraft a Game?” post and my post about evaluating healers and my post about Paladin feedback.

My first thought upon reading about the upcoming nerfs to Firelands content was “What the FUCK?!” In fact, you can hear that thought in Episode 33 of Blessing of Frost. Note that this post gets angrier, so either click through or move along.

Continue reading “Too Soon, Blizzard!”

Double the Pleasure, Double the Fun

It’s definitely been interesting to raid with both my guild, Apotheosis of Eldre’Thalas, and a guild I was in for the tail end of Wrath, Choice of Skywall. I’ve learned a LOT about both Firelands and about being a holy paladin. I’ve learned a lot about being a raid leader, guild leader and healing lead. I’ve learned a lot about being a cog in the machine and being part of the rank and file.

I spend, well, I guess it’s about 15 hours a week raiding. In truth, it’s probably three hours or so too much, but nine hours isn’t quite “enough” for me, and 6 hours of raiding as “just” a raider isn’t anywhere as taxing as 6 hours of raiding as any kind of a leader. So I’ve spent a lot of time raiding Firelands over the last couple of months and have learned a lot.

What’s been the most valuable thing about this whole deal is that I’m learning from my own mistakes that I make in various raids. In Apotheosis, I’m guilty of spending too much time looking at the rest of the raid — cooldowns used, who’s dead, etc, and my healing suffers. In Choice, I’m guilty of spending a little too much time tunnel-visioning, so while I have great healing, I do occasionally get beaned by some environmental hazard.

I’ve also learned a lot from each raid and brought what I’ve learned to the other raid. For example, Choice did Baleroc before Apotheosis did, so I was able to take their strategy and refine it to suit my group. I was also then able to take stuff from Apotheosis raids and let the Choice leadership play with it as they saw fit. (They totally use our 1-8 naming of Rag elementals, which I like to think are thanks to me. ;D) Apart from the cross-raid knowledge, it’s always an amazing feeling to know that you helped a raid group do something, you know?

I mean, sure, I was dead at the end of both of the Apotheosis Ragnaros kills, but I knew I’d worked hard to get us there. For Choice’s first kill, I was one of three healers standing, there was one tank left and a sudden calm descended upon me. “We’ve got this,” I felt. I just felt it and knew it. I popped my Angry!Man (Guardian of the Ancient Kings) right as he came off of cooldown and proceeded to heal the crap out of the sole, remaining tank. (And as I did so, I couldn’t help but think, “Man, Kal would be proud of me for using him twice in one attempt!”)

The tank died shortly after, due to a meteor, but another couple of seconds of DPS and Rag was defeated.

So Apotheosis defeated Ragnaros again last week and tonight, Monday, Choice defeated Rag for the first time.

Both guilds are poised to play with Heroic Shannox this upcoming reset.

Despite my grumbling about heroic modes and such, I still do them, and heroic modes are where guilds go to raid when they complete regular-mode content, so that’s where both Apotheosis and Choice are headed.

I cannot WAIT to see the differences between the approaches to Shannox on heroic mode, can’t wait to see the mistakes both groups make and can’t wait to see how both guilds eventually down him.

I enjoy being a part of both raid groups very much and while my overall loyalty has to be to Apotheosis (both because I’m the GM and because I love my guild), healing with Choice makes me feel accomplished in a different way and allows me to relax in a way I can’t do with Apotheosis.

And hey, Rag down on normal for both my paladins, Ragnar-O’s for both my paladins… that definitely does feel pretty good. :)

PS: Don’t forget to check out Blessing of Frost, just released Episode 32!
PPS: Majik has a Twitter! Follow him @Majjity!
PPPS: I have two posts coming this week: one rewritten Holy How-To and another one about healer evaluations. Stay tuned. :)

Updates!

Last weekend, I was a guest on a podcast called My Epic Heals, which is a WoW healing-centric podcast run by a holy paladin named Eade, of My Pally Heals, and a resto druid named Wolfshayde. The other guest on the podcast was Vidyala from Manalicious. I’d previously gotten the chance to talk to Vidyala over on Blessing of Frost‘s Episode 13, focusing on the differences between 10s and 25s, so it was nice to chat with her again. :) The My Epic Heals episode came out yesterday. Strangely enough, it’s ALSO Episode 13. Cue Twilight Zone music? ;)

Speaking of podcasts… I don’t really listen to a lot of them. At all. Which is a little weird, considering I DO a podcast, but anyway. I stumbled across this snazzy podcast called Convert to Raid and have listened to all 8 episodes of it in the last couple of days. Really quality production on it and some interesting content. :)

And, speaking of raiding, I Frapsed our Rag kill. Here’s the raw video. Yes, my UI is cluttered, yes, it’s got weird noises (every time I gain Holy Power or spend it and every time Holy Shock is ready) and, sadly, you can’t hear me because of the way Fraps interacts with Windows. You can, however, hear Majik say “there goes another one” when I get flung off the side, as Tikari pointed out on our guild forums. ;)

Firelands Clear on 25

Oh man, oh man, oh man. What a relief!

On Thursday night, Apotheosis went into Firelands with Baleroc, Majordomo Staghelm and Ragnaros himself still alive and kicking.

Baleroc went okay. I’m still not convinced all the healers are hitting on all cylinders in that fight, but we had one wipe and then got him down on the next attempt, so I’m not even concerned right now.

For Staghelm, I’d completely forgotten about the achievement, “Only the Penitent…” but Majik said over Mumble “Don’t get too close, we’re going to try the achievement here.”

Now, I know the basics:

There are two flame orbs on either side of the trash, sort of in the inset part of the columns. You can’t see them normally from a safe distance, but use a hunter, priest or shaman to take a look. You want to get six people, total, to get up to the orbs (3 on each side) and all need to click the orb once to start a channel.

The trick is, if you get hit by the cast the Druid of the Flame is chain casting (Kneel to the Flame!), the orbs despawn and you’ll need to either try to reset the instance or wait for the next lockout (or maybe a soft reset?) to try again.

I love Indiana Jones and, as it happens, Indiana Jones and the Last Crusade is my favourite of those movies. The achievement borrows from one of three tasks that Indiana Jones has to do. The clue to the first task is “only the penitent man will pass” and Indiana’s big “zomg!” moment is realizing that the penitent man is humble and will kneel before God.

Since walking into the Majordomo Staghelm area will nail you with the Kneel to the Flame cast that one of the druids is casting and that wrecks the achievement, it’s pretty clear both from just the name of the cast and the reference to the movie that you have to run, kneel, run, kneel, run and kneel your way up to the orbs on either side of the trash. It delights me, to be honest. :D

Anyway, Thursday night, we sent Toga, Merk and Sara over to the left orb and Dayden, Majik and Void to the right side and got the achievement in short order. My entire contribution was “volunteers? Anyone?” and “Okay, click now!”

So that was fun. :)

Majordomo took a couple of tries, but we nailed the third attempt beautifully. 8 minutes in length, 2 deaths, one of whom reincarnated and one of whom got a battle rez and voila. Triple Vanquisher tokens, of course (thanks, Fandral. A lot), but two Flamescythes for our ferals!

And then… it was time for Rag.

The first two attempts were nothing to write home about. Attempt 3 was okay, but nothing special. Attempt 4 was a mindblowing 11 minutes long! And it was one of those heartbreaking, soulcrushing 1% wipes. (Okay, really 11%, but we win at 10.)

Attempt 5, nothing special. Attempt 6 was a ninja pull by mistake (silly treants!) and Attempt 7 was pretty poor.

Try 8? Another 11 minute endeavour and another heartbreaking wipe, this time at 3%. (Really 13%, but still.)

And then, try 9. No one died in phase one. No one died in phase two. No adds on any of the transitions hit the hammer. No person died to Engulfing Flames or Molten Seeds during phase two. Lava Wave damage was minimal.

And suddenly, after 9 minutes at 41 seconds…

Why yes, that IS lava floating around behind my achievement popups, thank you for noticing. ;) About 15 seconds prior to the win, I got blown off the side by a meteor.

9 people were dead. That’s not horribly terrible for a first kill, only one of the 9 was a tank and four of them were healers. We five-heal Rag. So, uh, props to Jasyla for being amazing and keeping Dayden up all by herself for a little bit there!

So that’s both amazing and so much of a relief, I can’t even express. That was our 70th pull overall. I think we’ve spent about 11-12 hours on him, all told. (Granted, that’ll include breaks, run backs, discussion, etc.) But what a relief to get it done.

What I think I’m most proud about, though, is that we didn’t drop down to 10-man at any point in time in order to see how the fights work. We are a 25-man raiding guild. There aren’t a lot of us left, it seems, so I’m really proud that we stuck to our guns and got through the content as a 25-man group, all the way through, for each boss.

We are the only guild on the server, thus far, to defeat Ragnaros on 25-man difficulty as our first kill.

A progressive 10m guild worked on Rag and got him and the very next day went into Firelands as a 25-man group and started pulling Heroic Shannox.

The other main 25-man guild on the server did both Staghelm and Rags on 10m before they got them on 25-man.

So I feel as though what we’ve accomplished is a pretty big thing in this day and age. To stick to our format, which is arguably a little more difficult given the spacing requirements on both encounters, and succeed at it, before anyone else does?

That’s awesome. It is the icing on the cake of killing Ragnaros and clearing Firelands, which alone are two pretty amazing things. But it’s totally awesome that Apotheosis is the first guild on Eldre’Thalas to down Ragnaros in the 25-man mode as our first kill.

I tell you, I kind of love these people.

A free Sunday night this week, I guess. I have absolutely no idea what to do if I’m not raiding!

Dear Sunday Raid Kurn…

On Tuesday, Kaleri (an Apotheosis raider and author of Power Word: What?) wrote an amazing blog post. Her posts are usually few and far between (unfortunately!) but when she posts, she generally has something important to say.

Such was Tuesday’s post entitled “Dear SundayRaidKaleri“. In it, Kal looks over her various failures on our three hours of Ragnaros attempts and, well, berates herself for them, believing them to largely be due to the end of our raid week. So she wrote a letter to her past self, from her self on Tuesday, reminding her to watch her feet and such, culminating in:

Final thoughts to you from your Tuesday self; just because it’s the end of a raid week doesn’t mean you should give any less of a damn than you do at the start of a raid week.

— Kaleri, Power Word: What, “Dear SundayRaidKaleri

Brilliant post.

So, I’m going to attempt to do something a bit similar. Instead of looking at where I could have improved on Sunday, though, I’m looking forward to NEXT Sunday, because it will be the end of the raid week and I always feel a bit tired on Sundays because that is my Do Guild Stuff Day.

Dear Sunday Raid Kurn,

Hi! This is your Tuesday night/Wednesday morning self writing to you. You’re through the first raid of the week with Apotheosis. I want to talk to you about how you’ll probably feel on Sunday, when you look back over this week.

Tuesday wasn’t a fantastic night. There were issues with Alysrazor and there were a couple hiccups with the whole legendary staff encounter. But remember, Majik’s got his first staff and is collecting Seething Cinders. Remember, we killed four bosses very cleanly, all told, including Baleroc, on just the second attempt, and this while Majik was combining his fragments and charging the foci.

So Tuesday wasn’t wholly productive, but it wasn’t a complete loss. I know you’re a bit disappointed about people dying to Alysrazor mechanics, but try to go back to doing it slightly earlier in the evening. Doing so might mean people are fresher, less sleepy or tired and more alert.

I’m not sure how Thursday’s going to go. It’s a crapshoot. You’re missing two of your healers, one of your tanks and one of your DPS — three of them being officers. But this is a group of people that are resilient, who want to push and progress. Don’t sell them short. They are capable of amazing things. Challenge them.

Similarly, Sunday could be rough, because it’ll probably be Ragnaros work. You’re close. You’re so close. The raid WILL learn to stay out of lava waves and WILL learn to stack appropriately. Last Sunday, you five-healed it all night long without any issues, except that people couldn’t be healed through bad. Guess what? That’s not your fault as a healer and that’s not your fault as a raid leader. Things can only improve from that point.

So go into Sunday’s raid knowing that the week, even if Rag doesn’t die, wasn’t terrible. Go in being positive, assertive and firm. Don’t worry about things so much — you do just fine calling out BRs on Rag and you’ve done a great job at calling out stacks on Staghelm and you’re just going to improve and hopefully the raid will improve so you don’t have to call out BRs on Rag!

Keep your chin up. This is Ragnaros. This is Apotheosis. These are your people. Find that nugget of excitement inside of you that made your stomach flip, once upon a time, when you first saw Majordomo Executus get smashed by Ragnaros. You have waited a long, long time to take him down on your terms, with your group of people.

That time is at hand.

Love,

Tuesday night/Wednesday morning Kurn
PS: awesome heals last Sunday on Rag. Keep it up.

Ragnaros, Version 2.0

Back in the day, my brother, Fog, was a level 60 druid. I was a few levels behind, probably around level 45 or thereabouts when he dinged 60.

My brother was poached, if you will, from our little guild (Fated Heroes) and joined Tempest as they began to progess through Molten Core.

He was asked two things:

1) To level first aid to 300.

2) To respec to restoration and heal.

I was angry with him for leaving us, particularly as I had just freaking joined the guild because he was guilded in Fated Heroes. Yet at the same time, I knew he was going to be doing more than just “instances”, which I was still getting familiar with, to be honest.

One night, he called me up and told me that he and his guild were going to try to kill the last boss in the raid. Some quick googling revealed that the name of the boss was Ragnaros and that he had a million health!

This blew my mind. Suddenly, I understood why 40 people were required to kill the boss.

I read more about Ragnaros and how to get to that raid instance and kill him and that’s what turned me on to raiding and researching attunements and all that jazz.

In Vanilla, the little guild that could, Fated Heroes, spawned Majordomo twice. And… that’s it. Well, we cleared ZG and half of AQ20 and we cleared all the way up to Majordomo Executus, but we never killed him. We never killed Onyxia as a guild. And forget BWL or AQ40 or Naxx.

I did get my Rag kill on Kurn, though, through a pug group I managed to get into with many of my guildies. We went through and Lucifron and Magmadar had never died more easily. On to Gehennas and Garr and Geddon. Then Shazzrah and Sulfuron and Golemagg, and finally, finally, I got to see the Majordomo Executus fight.

And then, we moved, all forty of us, down from Domo’s perch, along through the caverns of the Molten Core, to finally face Ragnaros himself.

During the second Sons of Flame phase, one of our guildies, a fury warrior, challenging shouted the Sons and then fell through the floor. He died, but he took the Sons with him. And then, Ragnaros died, dropping his hammer and leaving several very happy Fated Heroes behind.

On Thursday, August 4th, Apotheosis downed Majordomo Staghelm, bringing us to 6/7 25-man Firelands.

Naturally, we had to pull Rag, even just once.

We walked in, cocky, overconfident, happy and pumped up with adrenaline after downing Staghelm for the first time. The trash wrecked us, initially, but we didn’t care.

And then, there was nothing left but Rag.

It was just one attempt on him, but we got to the first transition phase before wiping to the Sons of Flame hitting the hammer.

I had a grin pasted on my face the whole time. It seemed as though we were on the verge of completing something we had started in June of 2006. Never mind that half the guild wasn’t part of Fated Heroes. This was us working our way up to Ragnaros, the Firelord, and actually making an attempt on him. At last!

I was giddy after the wipe and the end of the raid. I knew we’d get this down in the coming weeks.

Sunday night is when the work began.

I’m going to say this now and I’m making sure it’s written down so that I don’t forget this: This is an amazing fight. Hands down, Ragnaros is my favourite fight of the expansion. This is better than Chimaeron or Nefarian. This is better than Heroic Halfus and blows Throne of the Four Winds out of the water… air.. fire.. something.

Ragnaros is an amazing encounter and I haven’t even seen all the phases yet.

Our best attempt tonight was our last attempt, where we managed to bring Rag down to 40% and spawn the second transition phase. Granted, half the raid was dead at that point, so we ended up dying to the Sons of Flame hitting the hammer, but we got there.

I almost want to recruit the fury warrior to challenging shout the adds and fall through the floor. But not quite. ;)

40% after 15 attempts and 3 hours. I know the most challenging transition phase is the second one and I know that we have a lot of work ahead of us with Living Meteors, but this is a great encounter that pairs teamwork (adds, hello?) and personal responsibility (why HELLO, Lava Waves, how ARE you?!). To fail at either the teamwork portions of the fight or the personal responsibility portions of the fight means certain failure.

I’m sure I’m going to spend several hours cursing Ragnaros’ name. I’m sure I’m going to spend several hours cursing the names of various guildies. I’m sure I’m going to beat myself up over missing a stun or hitting a Lava Wave or letting a tank die.

But for right now, for tonight? That is one hell of a fun encounter and I cannot wait to spend another night on it.

When he dies, because he will certainly die, I know exactly what it’s going to feel like. I’m going to feel as though it’s the fall of 2006 and we’ve successfully gotten 40 people together to go in and smack Rag upside the head. We only even had a full 40-man raid twice in Fated Heroes, usually running around 30-35 people (and one night, 27-manned Gehennas!), but, by golly, we did a lot of what we needed to do.

So when Ragnaros dies, it’ll feel as though we put together a full 40-man raid and finally succeeded at what we had set out to do.

Only, it’ll be even better, because it’ll be with Apotheosis; this group of people who occasionally drive me a little nuts, but mostly made up of people whom I admire, respect and care for.

Dear Ragnaros,

Yes, it’s us, many of whom ran rampant through your precious, hallowed core many years ago. We’ve come to defeat you, in your own realm. For you, it may be too soon… but for us? It’s long overdue.

Love,

Kurn

PS: I think it would be really nifty if killing you gave us Hydraxian Waterlords rep. Just sayin’.

Kurnmogh, Defender of a Shattered World

Yup, it’s true. My hunter is now a Defender of a Shattered World.

The thing is, I’m not particularly happy about this title. I was really pleased when I got it on Madrana with most other Apotheosis raiders, mind you. That’s because it was the culmination of three months’ of hard work and progression. We’d already gone 1/13 by killing Halfus and then finished off 12/12 normals by downing Al’Akir.

Normally, Apotheosis does an alt run on Mondays. This coming Monday, they’re going in to Bastion of Twilight to try to get heroic Cho’gall down and then work on Sinestra. As such, the “normal” alt run took place on Friday. Trouble was, it was Friday, so a bunch of people who would normally go to these things weren’t around.

So I let Jay, who was organizing it last night, know that I’d be available on Kurn if they needed another body. They did, so I ended up going. I made a bunch of flasks (which ended up not being used, because Dahrla was awesome and made cauldrons!) and made a bunch of Tol’vir potions (which I used regularly, although I didn’t pre-pot) and was ready to go.

We 9-manned Conclave and Al’Akir. And it was stupidly easy. Like, Acid Rain doesn’t stack on Al’Akir anymore. I was all ready to swap to Aspect of the Wild since we didn’t have a shaman (so no nature resist from the totems) and it was like “WAIT, Acid Rain doesn’t STACK?!”

So, we 9-manned Throne. I died on Al’Akir in P3 because I got the lightning rod and I guess I moved too far out because I got spun around and around by the game and deposited in the lightning clouds at the top of Al’Akir’s head. Like… wtf?

Anyhow. On to Bastion of Twilight!

9-manned Halfus. And I got Malevolence.

Sara then joined the raid on her mage and we continued through BoT, downing V&T and Ascendant Council and finally Cho’gall.

It’s so, so sad how easy these fights are, now. I’d done Halfus, V&T and Council before on Kurn, before any nerfs, and had wiped to Cho’gall a chunk. The differences are just astounding. My gear hasn’t appreciably changed in the months since I last zoned in to BoT on Kurn, but it felt like I was kicking ass. Sadly, I know I wasn’t kicking ass, per se. It was that the encounters have been nerfed SO HARD.

So we drop Cho’gall and it’s on to Blackwing Descent. We’ve literally been playing for like, 90 minutes or so at this point.

Magmaw was up first and it took me a minute to remember how to do the fight on NORMAL because the last several times I’ve seen that fight, it’s been on heroic. Jasyla stood with the melee and people were like “why aren’t you with ranged?” and her response was “I’m not standing out,” and I LAUGHED because the poor woman was asked to heal at range throughout all of our heroic attempts/kills on Magmaw. Can’t blame her for not wanting to stand out there every again after the trauma heroic Magmaw inflicted!

Magmaw down, on to ODS. I didn’t DPS the wrong target, I switched to the slimes, I even interrupted one Arcane Annihilator and I dispelled one stack of … whatever the hell it is on Arcanotron. But man, that’s just too easy now.

On to Maloriak!

The adds just EXPLODED during the green phase. And that’s all we needed — one green phase. Before the next red or blue phase came out, Maloriak was into P2.

On to Atramedes!

They tried to get me to ring the gongs and I was like “You’re kidding, right?” Thankfully, Kaleri said she’d handle that part of the fight.

Next thing you know, Atramedes is dead right after the second air phase.

On to Chimaeron!

They had me start up the event just to see how freaking long it takes to talk to Finkle just to get the show on the road, since I’ve always had a DPS do that in our 25-man raids.

My favourite part:

Uh. Yeah. Finkle’s Skinner is in my hunter’s bags. (Along with the Zulian Slicer, actually, and a pair of gloves with Gatherer on them, so I was able to skin Nefarian later!)

Anyhow, even with a terrible transition to P2, right after the massacre, we still beat down Chimaeron. And, horrifyingly enough, I topped damage on that fight. Hah!

Then, it was time for Nefarian. I had never done most of these fights on 10m, but most of them are very similar to 25-man. I was a little concerned about Nef.

I was more concerned when they were like “Kurn, you should collect the adds in P1” and I was like “Oh… crap.” But I was up for the challenge!

With a bit of help from Sara, I think I managed to make sure people didn’t get beat on much by the adds, but they certainly did not die all clumped together in a nice little pile. They were totally spread out all over the floor. I was like “uh… oops.”

Then we get up on to our pillars (that was my first time getting up on to a pillar without using my bubble!) and I was like “where is my dumbass pet?” and then I sent him to attack the prototype on the pillar. Unfortunately, I forgot about the assist stance, so my pet ended up staring at Nefarian for a while. The prototype was still up when Nef landed, so we jumped off the platform and I shot at the prototype for a while with a couple others (?) and finished it off, before swapping to Nef.

Couple of bits of fire to deal with and then that was one dead dragon.

In a single night, I went 12/12 normals and didn’t totally suck, given that the encounters were totally, completely changed from how I did them the first time around. :P So I got my Defender of a Shattered World title, I got the achievements for all three T11 instances, I got my new staff and I got my T11 helm, being that I was the only warrior, shaman or hunter in the group. ;)

I had a good time with the group, but I don’t foresee doing T11 content again for a while. It really, REALLY makes me sad to see how easy it is. Sure, I was a beneficiary of the nerfs last night, but I really don’t like nerfed content, I don’t like the concept of nerfed content until the expansion is over (and even then, I get pissy — like what is UP with not needing to do heroic Putricide and heroic Sindragosa before turning LK to heroic?!). That’s not to say I don’t understand why they’re doing it. It’s just not something I particularly want to be a part of, not when I’ve done it the first time through pre-nerf.

So. A good night, a fun night, but overall, I’m disappointed with how easy it all was.

Voice Communication & Player Atrophy

For about 9 months, starting in September of 2009 until June of 2010, I raided with a guild where we didn’t use Vent, TeamSpeak or Mumble. We didn’t use any voice communications at all until maybe the last few weeks I spent in the guild.

When people hear this, their reactions range from “no way, you’re lying” to “… but.. wha.. HOW?!”, particularly when they learn that we went 11/12 ICC 25m HM. All without Vent. (We eventually started using it, as I mentioned, but that was mostly toward the end of my time there, so maybe late April/early May 2009? And even then, it wasn’t every raid.)

So to answer the “how”… It meant a lot of reading of instructions from the raid leader and my role leader (or a lot of typing for me, since I took over as healing lead for a few months in there). It meant strictly watching my timers in my boss mods and making adjustments to the boss mods (particularly DXE) so that I’d remember that THAT noise at THAT time meant “GTFO”. ;) It was key on encounters like Heroic Lady Deathwhisper because I configured the warning sound for Vengeful Shades to be really distinctive and I KNEW upon hearing that noise to watch for the shades spawning around me.

Raiding during that time meant no call-outs on Vent, because there was no Vent to call out on. And in the abusive, toxic environment it was, if you screwed up, even once, you could get kicked from the guild. No joke. I saw it happen more than once while I was there.

That’s all in the past, but that time in my WoW life definitely left its marks on me. Both bad (obviously) and good (not always so apparent).

I’m going to talk a bit about the good marks left on me from that time.

Cut to today: On Mondays (and Wednesdays), I get on the baby pally and raid with Choice of Skywall. Choice is currently working on the Alysrazor encounter as their progression encounter. Apotheosis, where I spend most of my time and energy, has already defeated Alysrazor three times, each kill being cleaner than the last. So I’m very comfortable with the fight at this point.

It was during Monday night’s attempts that I realized two things:

1) I am pretty damn good at that encounter. Like, really good. I don’t think I’ve been this good at an encounter since Dreamwalker. On Choice’s best attempt last night, I came in second on healing (without leaving Gushing Wound ticking on my tank, thank you very much), popped my Aura Mastery whenever I was supposed to and only took two ticks of tornado damage because I bubbled and healed the crap out of my tank whose hatchling was still up but NEARLY dead on that phase. I ate the tornadoes because I knew I had to help the tank live to get the hatchling down. Once Divine Shield wore off, I could still live through a couple of ticks of tornadoes and as long as I didn’t die (I didn’t), I could pull that off to help ensure the killing of the hatchling.

2) I’m not even paying attention to my boss mod timers because I know how to react to everything and I don’t need 5 seconds’ notice to tell me something’s going to happen. At least, not on that fight.

I got to thinking about my timers and then it dawned on me; I almost never look at my timers anymore. Not on that encounter and not on most. I don’t watch the timers on Shannox; I just pay attention to the bleed on the tanks. I don’t watch the timers on Beth’tilac; I know when to jump up or jump down and when to group up. I don’t watch timers on Lord Rhyolith; I just follow my tank around and AOE heal the best I can while watching boss health. I don’t watch timers on Baleroc; I just know that when the shards spawn, that’s generally my cue to swap to a new target. I don’t watch timers on Majordomo Staghelm; I watch his stacks of Adrenaline.

My boss mod timers were an integral part of my playstyle all through TOGC and ICC. There was no way in hell I wouldn’t have died like a noob a million times over if I hadn’t had my timers.

So why am I not watching my timers now? Probably the last time I seriously watched my timers was Heroic Maloriak so I could try to anticipate the Scorching Blasts.

Part of it is that DXE took forever to be updated and Deadly Boss Mod’s timers have always been okay, but not really ON, as far as I can tell. DXE was just… so amazing in  ICC and especially toward the end of the expansion, it was just so perfect! I was never led astray by DXE!

But part of it is that I’ve just gotten lazy. I’m listening for calls from my officers in most cases. They’ve been calling things out all expansion so far and, although I was initially resistant to them doing so, since I feel it engenders laziness, I now find that I listen for them to call stuff out. And I’m sure people listen to me when I call stuff out — which I do rarely, but have been doing on Majordomo.

I’m also pre-occupied with leaderish thoughts: I’m thinking “how many battle rezzes does that make?”. I’m watching cooldowns through oRA to make sure people are using them appropriately. I’m wondering if we can pull through or if we should call a wipe. And that’s in addition to healing and not standing in bad.

So with all that floating around in my head, no wonder I’m not watching the timers.

I can’t help but think that if I watched them, if I didn’t have people calling stuff out on Mumble, I would be a lot better off as a player.

I honestly feel as though my player skills have atrophied in the last year that I’ve been back on Vent and Mumble. Granted, all my instincts and skills and knowledge were still intact last June when I first joined Choice to finish out Wrath with them and that content was still what we were raiding at the very start of Apotheosis after 4.0 hit, so I don’t think being on Vent or Mumble with Choice or Apotheosis affected me much until Cataclysm launched.

Since I first set foot in Blackwing Descent on December 28th, in our first 10-man “exploratory” raid, call-outs have happened and we’ve been on Mumble and we’ve talked a great deal throughout encounters.

I’m not saying that’s a bad thing at all. I LOVE my guildies. I adore being on Mumble with them and mocking Majik or others. I… okay, I don’t enjoy being mocked in return, but that’s only fair. ;) I love kidding around, joking, laughing. I REALLY like that I can give instructions verbally instead of taking the time to type them. I type close to 90 words per minute and sometimes it’s just LONG to type stuff out.

I don’t like what it’s done to me as a player. I feel as though I’ve lost my edge in terms of using all the information available to me to make a good, fast decision. I think I still have that edge when it comes to reacting to stuff on my screen; I can stop healing my Gushing Wound target on Alysrazor, I can manage not to stand in the Immolation aura on the Spark of Rhyolith and, by golly, I can NAIL those tornadoes or throw a BOP on someone who’s about to die.

I still feel as though my play is lacking and although I have all this other stuff to take into consideration (raid leader stuff, etc), I’m not convinced that it’s not just pure laziness stemming from voice communication being available to me.

Take last night’s Choice raid as an example. As mentioned, it was Alysrazor and also as mentioned, I am awesome on that fight. So I don’t need to wait to hear “tornadoes coming” or “Gushing Wound, stop healing that tank!” or any of the other audio cues. By already knowing what to do and when, I can really just focus on my job, which is keeping my tank alive, even if he sometimes runs through fire. ;)

I think callouts on progression fights are what blunt me as a player. Once I know the fight, I can (and likely do) tune people out, regardless of what guild I’m playing with. Is that strange that I don’t want the callouts on the progression portion of the fight? And is it also weird that, even if I don’t want callouts, I can see the necessity in certain situations? I mean, we run out of first scorpion phase on Majordomo at 11 stacks of Adrenaline, so right after the 11th Scythe. I call out 9 and 10 and then “go!” and call out for cat “that’s 4, that’s 5, okay, go!” or whatever. (Of course, all bets are off for Searing Seeds scorpion phases. I AM SO BAD at calling to spread if I’m busy watching my Power Aura for Searing Seeds.)

Ultimately, the point of this post is not to preach that not using voice communications means you’re a great player. It’s not to say that using voice communications means you’re a bad player.

The point of this post is to say that I think voice communications blunt me as a player in new content. I think it makes things a lot easier in some ways and so I look for shortcuts like listening for calls instead of watching timers. I also have a great time on Mumble with Apotheosis and I enjoy Choice’s Vent, too, which is always a good thing. Raiding with 24 other people you hardly know and mostly can’t stand is fine if you’re not forced to talk to them or hear their mouth-breathing, but when we started using Vent in that other guild I was in? It was awful.

With Choice and, of course, with Apotheosis, I really do feel like I’m raiding with friends and players I mostly like and  respect. So I’ll take the slight blunting of my play for the chance to listen to Geng (of Choice) yell at kids to get off his car. I’ll take that hit on my own performance to listen to other people mock Majik (of Apotheosis) and try to get him killed.

So, having rambled about this for 1800+ words, I’m also going to set up my timers properly on Madrana to make sure they’re working and that I can see them and that they notify me appropriately for various things. Just because I CAN listen for callouts doesn’t mean I SHOULD and so I’m going to make an effort to watch my timers more frequently — which means putting them in an easier spot to see.