Gutted.

I am absolutely gutted by some of the paladin changes coming up for 3.2. Like, just ruined.

  • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
  • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.

30%?! THIRTY PERCENT?! Are you KIDDING me?! I was playing a paladin when Illumination was at 100%. I was there when they nerfed it to 50% and then reconsidered and buffed it back to 60%. I am STILL bitter about THAT nerf and that was two years ago! And now they’re halving THAT number?!

YOU HAVE GOT TO BE KIDDING ME.

Honestly, I know a lot of people complain about stuff like this, but this is proof that no one at Blizzard plays a holy paladin in Ulduar. If they did, this wouldn’t happen.

I feel like we, the players, are being punished because Blizzard itemized us TOO WELL in tier 7, which is why we’re looking at T8 and going “hah, as IF,” and all kinds of plate Mp5 gear is getting DEed. The answer, Blizzard, is NOT to nerf the living shit out of the class. The answer is to ITEMIZE BETTER for T9. Give up T8 as not remotely worth our time and have Tier 9 be *awesome* for us so we WILL give up Tier 7.

5% less intellect, half the mana regen I normally get… do you REALLY think that’s the way to get me to let go of my T7 4-piece bonus? NO. 5% off the cost of Holy Light? I’m going to cling to that even MORE tightly now.

Oh my God, the sheer rage and disappointment is just… wow.

… in good news, Yogg to 5% last night.

But OH MY GOD, Illumination to 30%?!?!?!

Must breathe and later compose a forum post to post on the cesspool that is any official Blizzard forum, in the hopes that this madness can be stopped.

Bet you $10 that they revert it to 45% or so and everyone takes it as a victory, too. Everyone except me, that is. Fuckers.

Another new build…

Given that Yogg-Saron is still up, I have retooled my second holy spec.

http://www.wowhead.com/?talent#sxA0gM0sVuctgdxMZVcb

I decided to keep Sacred Cleansing because it procced something like 138 times out of the 507 times I cleansed something or someone, which is about 27% of the time. That’s not bad at all. It’s not GREAT, but it’s not terrible. That’s 27% more resistance to various debuffs.

And I kept Guardian’s Favor, too, so that I could easily BOP (I’m sorry, I KNOW it’s Hand of Protection, but I can’t bring myself to say HOP!) someone in a constrictor if I need to.

Well, that’s the plan. Raid invites in 30 and it’s pouring rain here, with some thunder and threat of hail and stuff. GOOD TIMES.

One messed up spec…

So I’m currently, are you ready for this…

54/12/5

So disturbing.

http://www.wowhead.com/?talent#sxA0gM0sVuctgdxMuoZV

I’m trying it out with regards to Yogg for the Sacred Cleansing, Divine Sacrifice and Guardian’s Favor. Not sure if there’s a difference yet due to the Cleansing, but I’ve used BOP, er, hand of protection, a lot more than previously. Haven’t used Divine Sacrifice yet, though.

Currently at the 2h6m mark of our “mega-raid”.

Still not out of Phase 2 on Yogg and Razorscale is down, but it was oogly.

Woot. (Ulduar Reset 6, Night 2)

Went in, did Hodir (1-shot), Thorim (3-shot — with a new tanking tunnel situation) and Freya (1-shot) and then worked on General Vezax.

Got him DOWN.

Most hilarious part of the raid: someone asked if I’d gotten a GM to hack my account and add more mana to my mana pool. Why? I had 30989 mana while raid buffed with:

Flask of Distilled Wisdom, Blessing of Kings, Improved Mark of the Wild and Arcane Intellect.

Then I switched my gear around: T8 chest, 4-pc T7.5, Greaves of the Rockmender, plus my Figurine – Sapphire Owl (with 2×16 int) and… the pièce de resistance… the Pendant of the Violet Eye. That’s right. From my very first Aran kill. Of course, I’m also a JC, so I have 3×27 int gems in various spots in my gear and I’m an alchemist so instead of 65 int from the flask, I get about 98 intellect, with help from Mixology AND Divine Intellect.

Hawt.

So that’s two new bosses in two nights. Things are going well, progression-wise. Yogg-Saron next. It’ll be nice to get Sara to shut the hell up. She’s more annoying than Jaina was.

In other news, some old friends from Apotheosis have made alts on my new server and so I’m transferring my shammy over before she’s hit 77. She’s, uh, still 70. /sigh

But she brings with her a ton of Northern Spices, some gems, a frozen orb, some odds and ends, and 1400g. Not that my pally really needs more money, but it’ll go towards getting the shammy epic flying and cold-weather flying at 77.

Ulduar, Reset 6, Night 1 (plus some bitching)

We didn’t get Mimiron on Monday night. We wiped 23 times on Mimiron on Monday and didn’t get him.

So Tuesday, the goal was to hit Flame Leviathan, XT-002 Deconstructor, Kologarn, Auriaya and then focus on Mimiron until it got *done*.

heroic-keepers

Keepers of Ulduar, bitches. That’s right, Mimiron down. And it only took us six tries tonight! Granted, that’s about … well, it’s more attempts than I want to add up, in total. But Mimiron DOWN.

I spent half the fight dead on the ground. The ONLY Rocket Strike I have taken on that fight, EVER, and it happens on the kill, as I’m running back to my spot from Laser Barrage! I was watching Grid and auto-running towards my spot and by the time I noticed where I was and tried to strafe left to get out of it as fast as I could, it landed on me.

So Mimiron went down, then we did Razorscale, Ignis and Iron Council. So that’s 8 bosses in one night, which is pretty fun. Also fun?

heroic-shattered

Just rackin’ up achievements. :)

Continue reading “Ulduar, Reset 6, Night 1 (plus some bitching)”

Ulduar, Reset 5, Nights 2-3.

Maybe I should just do a weekly wrap-up or something…

Then again, I’m having to check wowwebstats to figure out what we DID on nights two and three. The ol’ brain just ain’t what she used to be.

Oh, okay, so Iron Council, Kologarn, Auriaya, Thorim, Hodir and Freya. Righto.

heroic-molgeim

Did six tries on the ol’ Iron Council with Runemaster Molgeim last instead of Stormcaller Brundir last. True, all our tanks were dead, along with oh, 75% of the raid (at least), but we got it on the sixth one! It’ll be less sloppy next time. Me and my priest buddy were on the Steelbreaker tank and he did a great job keeping her up while I cleansed Fusion Punch. Good teamwork. :D

Kologarn was pretty easy, though it was the first time E (the priest) had ever done it. It only took us two attempts, which isn’t too shabby.

Auriaya was a one-shot. They’ve nerfed the living crap out of her and that makes me a sad panda. That said, the priests in my guild love me and keep giving me fear ward. <3

So all that was Wednesday, in the span of about 75 minutes, maybe 85.

And thus commenced the wipes on Thorim.

Thorim. On whom we’d had a perfect kill last week, with 0 deaths. (Or, at least, everyone was up at the end.) Thorim. On whom we had 11 wipes on Wednesday and STILL didn’t kill him.

And then, on Thursday, we had another 5 attempts before we killed him on the sixth.

I would not NEARLY be so frustrated if it weren’t for the fact that I kept losing my damn tank in the tunnel. I solo-heal the tunnel and have done so since our first week of attempts on Thorim. Granted, I hate being the tunnel bitch, but our holy priest can’t handle it, either by himself or with a resto druid helping. ><

But I didn’t understand WTF was going wrong. It just seemed like the tank, a DK, was taking obscene amounts of damage.

The DK is generally blood DPS. But he was speccing Frost as his dual spec in order to OT for us. Last week and the week before, anyways. This week, he was blood. 45/5/21.

http://www.wowhead.com/?talent#j0EGqc0Iof0rosZ0xZ0xhhxck:pGi

I’m not a death knight. My DK is level 58 and sits in Stormwind as a glorified bank alt. So I REALLY don’t know what’s available to DKs. But it seems to me that a deep frost build has SO many more things to help mitigate damage than the blood spec he’s got.

I mean, Vampiric Blood and Bloodworms are nice, but they’re no Frigid Dreadplate, Improved Frost Presence or Unbreakable Armor. And Vampiric Blood and Bloodworms are procs or abilities to use, instead of a static 3% less chance to be hit, instead of a flat 2% reduction in damage.

I’m not sure that’s the case, though. I’ve been playing with a spreadsheet to compare the numbers. I wish I were kidding. It LOOKS like, on the mini-bosses in the tunnel, at least, that while tanking as Frost, the DK took anywhere from 40%-60% of the damage he took while tanking at Blood.

Runic Colossus (frost vs. blood):

54k vs. 157k

67k vs. 104k

61k vs. 89k

102k vs. 92k

And the Ancient Rune Giant (frost vs. blood):

30k vs. 95k

115k vs. 157k

100k vs. 174k

Anything could really explain those numbers — who was in the group? Did I get Hand of Sacrifice on him? Was Sacred Shield up? Etc. The sociologist in me is smacking myself for drawing conclusions on such a small sample. So I’m gonna finish comparing some numbers and hopefully they will support me as I petition my RL to make the DK go back to Frost tanking in the damn tunnel.

Right, so Thorim eventually died. :)

On to Hodir! It went well, just a couple of attempts. And he dropped two T8 chests, as he is prone to doing. So I got my Conqueror’s Aegis Tunic. I need to juggle my gear severely. I picked it up because I was using my Heroes’ chest, with Valorous shoulders, gloves and legs to get my pretty, pretty 4pc set bonus, while still using my Ancient Iron Heaume. Now, I’m thinking I’ll swap the Heaume out for my T7.5 helm, put on my T8.5 chest and maybe even go back to the Poignant Sabatons so as not to lose *too* much haste. But the 8.5 chest is just SO much stronger than the 7.10 chest.

Compare the Heroes’ Redemption Tunic and the Conqueror’s Aegis Tunic.

I mean, 17 int, 60 crit, 30 spellpower, but 60 less haste, just at base. Which hurts, which is why I’m wearing the Poignant Sabatons again. But with the yellow gem socket, that means I can drop a 16 int gem in there, which is another 8 int compared to the Luminous Monarch Topaz I’ve got sitting in my Heroes’ chest. So 17+8 = 25 more int than the Heroes’ chest, with 60 crit, 30 spellpower. Uh, yeah. That’s an upgrade. Except it almost isn’t.

Sigh, I have got to learn to do my math before picking things up.

T8 chest, T7 4-pc with Poignant Sabatons:
1304 int
2178 spellpower
30.14 crit
470 haste

T7.1 chest, Heaume and Poignant Sabatons:
1289 int
2154 spellpower
28.99 crit
596 haste

T7.1 chest, Heaume and  Greaves of the Rockmender
1309 int
2151 spellpower
29.5 crit
541 haste

I’m pretty much better off with the Heroes’ chest, the Heaume and the new boots too, aren’t I? Less spellpower and crit, but more haste and int, which will lead to more throughput.

Still, I had to get the chestpiece at some point, and because it’s purchasable with Emblems of Conquest, there was very little competition for it when it dropped. It was me and another holy paladin. I don’t mind paying DKP since I go to virtually every single raid. I can save my emblems for stuff that there IS competition for. Still, I feel a bit bad that I snagged that when my current combination was working pretty well.

Note to self:

Pallymar’s Ulduar BiS Post

and

CharDev.org

are to be checked out before the raids so you know what you’re aiming for. I was a lot more organized for Naxx, Sarth and Maly, to be honest.

Anyways. Speaking of Emblems of Conquest…

50-conquest

Woot. Got that as we killed one of Freya’s adds.

Then we decided screw it, we’d just clear to Mimiron to get started on attempts right away on Monday and then we went to Emalon, whereupon I got the T7.5 prot gloves, I think. Something, anyways. Free of charge, due to it being the previous tier. I really should grab E and go tank something with him healing me. Just to practice a little.

Anyways, no raid this Saturday because of the long weekend in Canada (Happy Victoria Day!) and we head back in to Ulduar tomorrow night for some FUN TIMES with Mimiron. Hah, I can’t wait for E to see how often we can die in one night.

Relatedly, I will be seriously annoyed if we kill Mimiron and Pandora’s Plea drops and I can’t get it because I don’t have the DKP for it. I have been drooling over that trinket since 3.1 was on the PTRs.

/facepalm /headdesk /sigh

I really, really, really need to stop logging raids and then going through the parses.

I really do.

Why?

Because it makes me angry.

Last night on Hodir, I set up a Blessing of dammit! Hand of Sacrifice/Pain Suppression rotation for the Frozen Blows portion of the fight.

It would go thusly:

First Frozen Blows: Me

Second: Prot Pally in Healing Gear

Third: Holy Paladin

Fourth: Disc Priest

Fifth: Guardian Spirit or back to me if HoSac was on CD, then restart the whole thing.

I’m going to say that I wasn’t perfect on the night. I wasn’t. I accidentally hit a priest with Hand of Sacrifice on a Flash Freeze instead of the tank on Frozen Blows on an attempt. I laughed at myself for that one, but kept the damn tank up when FB came on.

But… looking at the parse… Oh, God, why do I torture myself?

Log parse below the cut.

Continue reading “/facepalm /headdesk /sigh”

Ulduar: Reset 2, Night 3

(or, “And I thought I hated his Sons…”)

Remember all my optimism with regards to Hodir? Throw it out the window.

First, we went to Emalon in the Vault of Archavon. Can I just say… how dumb is it that a Tier 7 boss and a Tier 8 boss are in the same instance that you can get saved to? What if you go to Vault of Archavon to kill Archavon? Then you’re saved to an instance where Emalon is up, but still can’t go to any other raids apart from your own. This hasn’t happened to me — I elected to stay the hell out of the Vault of Archavon unless it was going to be with my guild, because I didn’t want to get saved.

So we did Emalon. Sadly, it took three attempts.

Emalon down.
Emalon down.

Two PVP pieces and two pieces of T8 dropped, I believe. Shadow priest gloves and hunter gloves. The shadow priest gloves may have been disenchanted (? Or vendored if you can’t DE them.).

Then, we headed to Ulduar, whereapon we fought Hodir for close to four hours. And did not down the bastard.

Most of my guild did, however, get Heroic: Staying Buffed All Winter.

heroic-stayingbuffed

I was the first person to get it, though, completely by chance. And it lagged my casting and the MT died. Whoops. :)

The first major issue was that people were being dumb about the falling snow. There are these blue circles that show up. You don’t stand in them because icicles/snow fall there and you take, oh, 14,000 frost damage if you don’t resist any of it.

The second major issue is that we had four pallies healing, one druid, two priests and a resto shammy. We actually swapped out our backup tank for another paladin healer. This is one of the most difficult fights I’ve encountered as a paladin so far in 3.0.  Well, that’s not entirely accurate. It is a difficult fight to heal well as a holy paladin.

Why?

There are several reasons.

1) In order to avoid the Biting Cold debuff (think Keristrasza at the end of The Nexus, only worse — you have to keep moving/jumping to get rid of one debuff at a time, and this one deals damage), you have to move. Pretty darn constantly. Cast twice, move, cast twice, move. Cast on the move with Holy Shock and Infusion of Light procs as often as possible.

2) Stay the hell out of the circles. The icicle circles of doom are constantly appearing all around the room. You MUST avoid them. Not that my guild really did, but that’s why we didn’t kill Hodir tonight. :P

3) Flash Freeze. When the BIG circles appear during Hodir’s Flash Freeze cast, wait for the snow to drop, then go stand on top of the snow, lest you get frozen. And while frozen, you take increasing stacks of Biting Cold damage! Hooray! So you’re constantly watching for those circles and then booking it to their edges so you can get on the snowdrift for safety.

4) Haste buffs. There are these circles of light that come down that boost your haste to AWESOME amounts. Like, perpetual heroism speed, as long as you stand in them. They look like the Lunar Festival spotlight things. So obviously, while you’re chasing your tank, you want to stop in these every so often. Run, move, run, move. Ideally, from one circle of light to another. But that’s rarely possible.

5) Toasty Fires. The best thing since Divine Plea. These fires, created by the mage NPCs, allow you to just STAND next to them without letting Biting Cold touch you. They’ll be extinguished if icicles fall on them or a Flash Freeze happens, but will protect you from the damage of all three of those effects until extinguished and you’re in range. Beautiful for a healer or any other casters who can’t effectively cast while running all the damn time. So when you see one, you try to run to it while praying your tank doesn’t die because you can’t cast while running!

That said, I had a blast healing it tonight. I didn’t top healing, nor should I ever do so, really, but I did cast Blessing dammit Hand of Sacrifice on the tank 1-2 times an attempt. I’d bubble the first and beacon myself for the second and heal the tank/myself for that whole time. I felt useful! I was dodging icicles, only got caught in Flash Freeze twice, both times because I was like, five meters yards too far away to get to the snowdrifts in time. (Well, I also got caught in it on attempts where the RL had already called for a wipe, but those don’t count.)

It wasn’t just spamming the tank with Holy Light. It was keeping beacon on me, sacred shield on the tank, using Holy Shock and any Infusion Procs on the run for either myself or the raid members. It was looking for a smart place to stand to cast Holy Light. It was judging on the run. It was wondering when a good time to use Divine Plea was.

A very challenging fight to heal *well*, to be honest, and I really did enjoy that challenge.

Doesn’t mean I wouldn’t like for him to be dead, mind you, but I’m sure that once my guildies get the hang of NOT standing under icicles, we’ll be fine. It took a while for most people to check off “Show Projected Textures” in their video settings to be able to see the blue circles of death on the ground, and I’m not entirely convinced that everyone even DID. But experience is a good teacher and we’ll go back in there on Saturday and kick some ass.

Hopefully.

In other news, they seem to have fixed the Blessing of Wisdom/Improved Mana Spring totem stacking bug. When Improved Mana Spring is down, I can’t buff BoW or GBoW. Time to train the shammies out of dropping it. You would think that they’d make Improved BoW be 92 mp5 instead of 91, like how Improved BoMight is one AP more than a warrior’s Battle Shout, because they kept overwriting each other, wasting rage and reagents. Well now, they’re wasting mana and reagents. Not a lot better.

Oh, and the armory is seriously messed up. It’s currently displaying your stats JUST from gear. No talent-based stats (increased crit, spellpower, etc) are showing up. I panicked when I saw my own pally’s armory profile earlier today and saw 1905 spellpower and 22.9% crit across the board. I was like “OMG I HAVE BEEN HACKED”, even though I have an authenticator and all my gear was present and accounted for. So were my talents, though. But then I thought there’d been a server reset and talents were being reset again, because that was the only explanation for me dropping over 200 spellpower and 11% Holy crit in the same gear.

And no. It’s just the Armory being dumb.

Anyways, I’ve rambled enough for now.

Ulduar: Reset 2, Night 2

I was ready to just faceplant after my raid ended at 12:30am.

Why?

We spent four. hours. on. Auriaya.

I hate her.

We downed her. But I still hate her.

heroic-antechamber

So there’s my achievement for Iron Council, Kologarn and Auriaya.

I suspect we’re headed to Thorim and Hodir on Thursday. Like I said before, I’m quite looking forward to Hodir, just because we have some experience there from the PTRs. Should go much more smoothly than Auriaya.

As to gear, I wound up pimping out my Heroes’ Redemption chestpiece with +27 intellect (I love JC cuts) and 250 mana to chest. By doing so, and equipping my new Ancient Iron Heaume, swapping out my chest from Sarth and my Valorous T7 helm, here’s how my stats changed:

T7 Helm & Sarth Chest:

Spellpower: 2168

Haste: 520

Crit: 29.07%

Mana: 23,249

Ulduar Helm & Heroes’ Chest:

Spellpower: 2159 (-9)

Haste: 560 (+40)

Crit: 28.89% (-.18%)

Mana: 23,414

So with just a smidgen less crit and spellpower, a ton more haste and 165 extra mana, I decided to equip the new helm and my crappy chestpiece in an attempt to keep my T7 bonus, plus use the helm. I feel dirty, using my 10-man chest instead of my sweet chest off Sarth, but hey, the set bonus is the important thing, right? And I’m losing a very minimal amount of spellpower and crit and gaining a bit more mana and a chunk of haste.

Speaking of haste, annoyingly, somewhere along the way, I got my math wrong (like THAT’S a shocker…) so I updated a previous post to remove mentions of getting haste-capped. With Wrath of Air, Swift Retribution and Judgements of the Pure, I can get to 1.03 seconds on the GCD (and FoL).

Elitist Jerks says: Its important to note that all haste effects (Wrath of Air, Sanc Ret, JotP, and Gear) stack multiplicatively. So with all of them you only need 20.6% haste from gear to get haste soft capped (50%, for 1sec GCDs)

560 haste is good for 17.08% haste. 1% haste = 32.79 haste rating. 32.79 * 20.6 = 675.47400 haste rating to get to 20.6% haste and be down to 1 second GCDs with Wrath of Air, Swift Retribution and Judgements of the Pure. For some reason, I thought 520 was the cap, so we’ll attribute that to lack of sleep and examine my haste now. 560 haste + 40 haste from a food buff = 600 haste or 18.2982617% haste. So I’d ideally like to get another 76 haste on gear somewhere.

The thing is, I don’t want to gem for haste. I’ll enchant for it on my cloak, obviously, since there’s nothing else I should get to cloak, but I don’t want to gem for it, giving up valuable intellect. Intellect gives me mana, more mana back from Replenishment, Divine Plea and Mana Tide totem, spell crit and spellpower through talents. Haste… gives me haste.

I guess it’s time to go hunting through wowhead and MMO-Champion and maybe maxdps.com to look at loot lists and see where I can viably acquire another 76-116 haste without ruining my other stats. My rings are kind of really sad, so I would expect an upgrade or two there would be helpful.

Ulduar: Reset 2, Night 1.

I daresay we actually learned stuff last week! I only died 27 times tonight! ;)

I was a bit late to the raid, so I missed Flame Leviathan, which is fine by me. I loathe vehicle fights. But I got pulled in for the rest of the night, which meant XT-002 Deconstructor, the Iron Council and Kologarn.

Let us discuss XT-002 Deconstructor TRASH for a moment, because that took us longer than killing the boss did. Last week, the trash was very bugged, so Blizzard removed it. Well, it was back tonight and boy, did we have trouble with it. How do you CC crap that’s mechanical? Everything from kiting, to Chains of Ice…

Of course, until we figured out that we had to CC at least some of the pull for the trash mobs, they had their way with us.

Deconstructor Trash
Deconstructor Trash

Ouch. And I wear plate, too!

Anyways, once that got taken care of, once we got the hang of the trash and STOPPED PULLING the damn boss by mistake… We did that three times. >< First time was one of my fellow holy paladins. Second time was the raid leader’s mirror images. Third time was a resto shammy. Really infuriating to die three times to a boss you weren’t even trying to pull.

The sweet part is that after eight and a half hours of attempts on XT-002 last week, we got him on our second try tonight. And a fragment dropped for our priest lead, bringing his total to, uh, two fragments. We also got Heroic: Nerf Engineering and Heroic: Nerf Gravity Bombs like last reset, which was nice for the new people in the raid. I understand they also got Heroic: Shutout on Flame Leviathan again, too.

Off we went to Iron Council! Just like Saturday, I was on the Steelbreaker tank, healing and mostly responsible for Fusion Punch cleansing. Which, I might add, I did like a damn champ. I think my cleanse key might still be angry with me because I mashed it so hard. :) We only did it three times, downing the council on our third attempt. Once we had Stormcaller Brundir down to about 50%, I popped my Iron Boot Flask for Heroic: But I’m on Your Side, as did about half the raid.

And so the gear juggling begins! Ancient Iron Heaume dropped. Stat for stat, it’s better than the Valorous Redemption Headpiece: Higher ilvl (good for FL), more stam, more int, more armor, more crit, more haste, less mp5. I took it, because I was the only holy paladin in the raid at that point, because it’s a better helm than my T7. But it might just have to sit in the bank for a while, because how can I give up my 4-piece set bonus?

I currently have helm, hands, legs and shoulders from the Valorous Redemption set. I also have my Heroes’ Redemption chestpiece. But I have (and am using) the Chestplate of the Great Aspects. That’s 3 Int, 2 Sta, 57 Armor, 27 Crit, 22 Haste,  38 Spell Power more than the Heroes’ chest. Given that I just gave up some crit in switching around my bracers, do I really want to lose another 16 crit to swap to the new helm and a very poor chest? I’m going to have to mess around with it all a bit, I think. But once I break my T7 up, that helm is gonna be my new one that I wear all the time, that’s for sure. Its stats are so yummy!

Of course, the helm itself… not so yummy.

Ancient Iron Heaume
Ancient Iron Heaume

Then again, it’s not like the Valorous Redemption Headpiece is much better, right?

Valorous Redemption Helm
Valorous Redemption Helm

I’m so glad we can turn off our helms…

Anyways, off to Kologarn we went. That was the longest part of the night, really, just dying to dumb eye beams and AOE damage. That said, I’ve been making use of Grid’s debuffs to easily identify people who are light/gravity bombed, slag potted and stone gripped, so that makes things a little easier. Never mind that I’m rarely on any of those people — I R TEH HEALZOR 4 TANK.

Seriously, I was on slag pot duty on our brief attempts at Ignis on Saturday and didn’t have the debuff view enabled because we went there unexpectedly, but seeing Stone Grip tonight on Kologarn is pretty damn awesome.

Kologarn died and we called the raid, since it was almost 12:30 anyways.

So, not a bad raid night. We skipped Ignis and Razorscale and, in one 4-hour raid, downed 4 of the 5 bosses we’d downed last reset. I expect we’ll go back for Ignis and Razorscale for progression or loot’s sake later on in the reset, but Wednesday, we head for Auriaya again, then probably Thorim, Hodir and Freya.

Should be a fun week!