Judging, Divinity and an Experiment

I won’t link to it, because I think it’s a crappy article, but the WoW.com holy paladin writer, Chase Christian, is claiming that Divinity affects the healing done by a paladin’s Judgement of Light. My first thought was “that’s BS” followed quickly by “… right?”.

I just spent 95g, respeccing my prot spec to holy and then back to prot to examine this situation.

At first, I thought I could try it out with the same holy gear and just switch from holy to prot and judge light on a training dummy and see what happened.

What happened made no sense whatsoever. One of the specs I was in got 3.4% more healing from JoL. That didn’t make any sense to me, so I went and respecced. I mean, I should be getting 10% more, not something weird like 3.4%, right?

With identical 54/17/0 builds, except getting Divine Strength instead of Divinity, I ended up with:

Divinity: 454 per JoL

No Divinity: 412 per JoL

What does that mean? That means that Divinity is granting me 5% extra healing because the judgement is mine and it’s granting me 5% extra healing because I’m receiving the healing. I have 20,564 health unbuffed, so 2% of that health is about 412. Another 10% of that 412 is about 454.

So that works and means that Mr. Christian’s claim that paladins with Divinity ought to judge light exclusively makes sense, right?

Wrong.

My brother’s hunter has 21,404 health unbuffed.

I had the hunter shoot up a training dummy in IF and I judged light in the spec without Divinity in it.

My brother was getting 428 health back. That’s 2% of his health. That seems to work fine.

With Divinity, my JoL should, then, heal my brother’s hunter for an additional 21.40 (5% extra), or about 450 health per proc.

And still, my brother’s hunter was getting 428 health back per proc.

It appears to me that Divinity and Judgement of Light give the JUDGING paladin 10% extra healing, but it honestly doesn’t affect anyone else, except possibly other paladins with Divinity.

I know! I know! It doesn’t make sense! Why would you be awarded the 10% bonus with Divinity and not have that extra 5% affect others? Before you ask, no, it’s not my glyphs. While I had my prot glyphs in on the secondary non-Divinity spec, none of my glyphs affect my JoL or extra healing in any way. I wasn’t using Glyph of Seal of Light or anything.

But no matter what I did, 428 was what my brother’s procs of JoL were hitting for. So I must conclude that my initial “that’s BS!” call stands. Of course, if anyone out there has screenshots or a combat log parse to show otherwise, I’m happy to revise my assessment. :)

If there’s another paladin in my raid group, by the way, I almost always judge wisdom. Why? Because warriors, rogues and death knights have no use for mana and ret pallies, hunters and enhancement shammies have little need for the regen and the healers generally will not benefit from it, as they’re not attacking the boss. That means that if I don’t refresh my judgement three times a minute, it’s not a big deal. It means that only elemental shammies, mages, warlocks, moonkins and shadow priests will really be adversely affected if I can’t find a global to judge. Whereas any other kind of paladin, a retribution or protection paladin, will be judging on cooldown, which is WAY more than I am, which leads to WAY more uptime on their judgement.

The judgement that should, IMHO, have priority, is Light, because EVERYONE attacking the boss has a health bar and could potentially benefit from it.

So basically, Kurn, you’re saying that you fail at judging.

:P I’m saying that, as a healer, keeping our judgement up is not going to be our first priority and sometimes it’ll fall off. Sorry, but if my tank is taking 30k melee attacks, it’s not always easy to find a place to judge often enough to keep up Judgements of the Pure, much less my judgement debuff.

As an added note, I’m finding that the best time to judge on Sindragosa is when I get Instability and again when I want to drop my 4-5 stacks of it.

Quick update.

First of all, I AM working on my third Holy How-To post. It’s long. There are many screenshots and links. But I am definitely working on it!

Secondly, I’ve seen some serious fail lately. The latest morons:

– An 80 fury warrior, specced with Titan’s Grip… using one 2H weapon. And nothing else in his other hand. Sadly, I’ve forgotten his name.

Holymeatbag, an 80 holy paladin, specced 68/3/0 and STILL managed to miss out maxing out Holy Power (3/5) and Holy Guidance (1/5). I may be a little squishy yet, but dude wasn’t keeping Beacon on anyone or shielding me or anything of the sort in Heroic TOC. As such, I died on Paletress. And if I hadn’t used my abundance of cooldowns (my trinket for extra dodge, a healthstone, a healing potion, Survival Instincts, Lifeblood, Frenzied Regeneration and Barkskin!), I would have died again after the wipe. I got H TOC again as a random later in the evening and was healed just fine by the resto shammy. Highly recommend you all ignore this guy.

In positive news, for once, my guild got 25-man Blood Queen Lana’thel on Monday night. HIGHLY recommend that the RL get and use the following mod:

BloodQueen at WoWInterface

We also one-shotted Valithria and, although I dropped my stacks once, it was only once! I got a lot better at making sure I got a stack just before the portal phase ended.

In news with my druid/my brother’s hunter/our friend’s DK…

My druid has 2/5 T9 resto but still has better feral gear, haha. My brother’s hunter is practically as well-geared as Kurn is, which depresses me to no end. He’s got 4/5 T9 (232), the Crusader’s Dragonscale Breastplate and Bracers (thanks to me), the True-aim Rifle out of H TOC, the staff from regular FoS, a Darkmoon Card: Greatness (90 agi, obviously) that I made for him, the 245 ilvl badge ring… Seriously. It makes me sad. Especially because tomorrow, he’ll be giving me a primordial saronite and I’ll craft him Rock-Steady Treads. :(

Our DK buddy has 1/5 T9 (shoulders!) and a 245 sigil, which he was very happy to get, haha. His gear is still pretty low, but he’s at 540 defense and 22k health unbuffed. With some consumables and the random dungeon buff, he gets about 30-31k buffed. His dodge and parry are still pretty low, but I imagine that’ll improve as he gets his other tier pieces.

I’m getting a lot of practice on the druid, both healing and tanking. My Swipe is actually holding aggro and my mana pool and regen are sustaining me fairly well, to the point where I rarely need to drink and can even keep innervating my brother’s hunter.

I was thinking about why I like my druid, earlier tonight. I mean, it’s a tree and it’s a bear. I fit the two most sought-after roles in the game and I’m not horrible at them. I think the utility is really what I enjoy about the toon. I can tank and heal on Madrana too, of course, but I think I really enjoy bear tanking as compared to pally tanking. I think I prefer pally healing to druid healing, but there’s a certain elegance to druid healing that’s lacking on the paladin. I can brute force heal darn near anything on my pally. But I actually have to make decisions on my druid while healing that will have repercussions over the next few seconds, as the health builds up slowly.

That’s completely opposed to pally healing, where I strive to keep everyone topped off at all times, rather than letting Wild Growth heal most people up, because I don’t have much in the way of “set-it-and-forget-it” heals on the pally. I guess that druid healing challenges me a bit more than paladin healing in terms of healing intelligently. Pally healing is characterized for me by long periods of casting the same spell, followed by frantic button mashing to get buffs up, then more of the same.

Anyways. I do still have lots to say about pally stuff, so stay tuned for Holy How-To number 3. :)

… and one day, ICC raid strats. :P

Some thoughts on leadership and raiding.

I haven’t been a raid leader since February.

I haven’t been a guild leader since March.

I haven’t been a healing lead (or an officer) since September.

Since March or so of 2006, I’ve always been a raid leader. Since May of 2007, I’ve always been a healing lead. I was the GM of Apotheosis from January of 2008 until March of 2009. (Actually, I’m still GM, but the guild is in a social phase at the moment and I basically never log in.)

Since I started trying to raid, which brings us back to 2006, the frustrations have often, on many, many nights, outweighed the rewards. By and large, the problem has always been the same: attendence. Not enough people. Not enough bodies. Not enough DPS. Not enough healers. Not enough tanks.

I’ve always taken my position as a leader, any kind of leader, seriously. I feel that a leader has to be not only good at their own job (healing, tanking, DPSing) but also able to tend to the administrative issues that arise.

Example: You have nine healers online. That’s probably 3 healers more than you need for the content you’re currently doing. How do you decide who sits? Is it fair to the others if you never sit out? Does your raid group need *you* specifically to heal the content you’re doing or do they just need you to do healing assignments? What kind of gear do people need? How strong are the healers available?

When I was healing lead of the guild I was in on Bronzebeard, we had the above-mentioned problem a lot. Most guilds do NOT have too many healers online and not enough DPS online, more often than not. Kind of ridiculous, no? I could chalk it up to the fact that I treated my healers with respect and dignity and joked around with them and gave them healing jobs that they could do, rather than impossible tasks. I liked to instill a sense of success in them, I liked to push them. I did call them out on things when needed, too, of course, which wasn’t fun.

But I offered gold to people to beat a certain shammy on dispells on Yogg-Saron. I offered them gold if a lack of healing was directly responsible for the death of our gnomish raid leader — on Archavon only. I think I balanced it out nicely and I think I earned their respect by virtue of knowing how their classes worked (I did SO much reading for that!!) and being good at my own job. I mean, if I popped Divine Plea on Thorim after the tunnel, the tanks DIED, back when we were getting it on farm. I was the go-to healer for the tanks. If I was dead or if I was oom, well, the tanks would die. And I don’t say that to give myself props or anything, I’m just actually stating the fact. It’s sort of like now, in my current guild, if my RL friend the resto druid dies, we are SCREWED.

Wednesday night, in my current guild, we didn’t have some key players online. The main tank/primary raid leader didn’t show up for some reason. The other holy pally couldn’t make it. I was late due to RL plans with a friend. The list went on. We still had 27 people online and we still cleared through Saurfang and then went and did XT for the weekly, but we called the raid early because we just didn’t have the raid comp/experience for the more challenging content.

Thursday night, most everyone was there. I think we had 28 people online, maybe 29. All of our tanks were there. So we clear over to Festergut.

And here is why I’m thinking about leadership… The MT/RL linked to us the Flu Shot Shortage (25) achievement. But it was abundantly clear that he didn’t know how to do it. Why?

The instructions were that if you got the spore on you, to run to the back wall, wait for it to go off, then rejoin the raid group.

What does this do? It means that no one in the actual raid gets any stacks of Inoculated. Which means that when Pungent Blight goes off… well, let’s look at the combat log for that, shall we?

[23:25:29.906] Festergut Pungent Blight Madrana 27549 (O: 1417, A: 7057)
[23:25:30.390] Madrana dies

So let’s see, that’s 27.5k health I have, with 7k worth of absorbs (I love you, disc priests) and 1.5k of overkill. 36k shadow damage.

It killed 19 people. Instantly. One-shotted.

I don’t have a problem with raid leaders trying out new things. God knows that I’ve killed my entire raid group a ton of times, including our early attempts at Maulgar. But at least I had an IDEA of how to do things and we worked around that idea to customize it for our raid group. Or, in the case of those early Maulgar attempts, we decided to push 25-man raiding back a bit until we had more people who were geared out of Kara.

They quickly refined things last night so that the first three people with the spores would run to the back wall, and that they’d run out for the second (or third) spore as well, so as not to get three stacks of Inoculated. Someone had actually read the strat and communicated it to their role leader, who had then communicated it to the MT/RL.

First set of spores, three people run out. Second set of spores, people are hanging out. Third set of spores, people who had previously had spores run out. Pungent Blight hits. A couple people die. It’s all good.

Fourth set of spores, I get a spore. I hesitate, because they hadn’t mentioned what to do with the second rotation of spores. Don’t we normally get him down before the second Pungent Blight? I don’t have a freaking clue.

So I ran to the back of the room, treating it as though it was like the first rotation. At the very worst, I reasoned, I had moved unnecessarily. I had my mouse hovering over LOH if needed, so my tank would be covered. The spore pops, I get an Inoculated buff, run my ass back to the group.

Second spores pop up. People stand around, which is fine.

Third spore pops and I can’t believe Festergut isn’t dead yet, so I haul my ass back to the back of the room to ENSURE I don’t get a third stack of Inoculated.

The spore pops, I run back in, Pungent Blight hits, most people live through it and Festergut drops shortly thereafter.

No achievement.

Instantly, I panicked that I was the one who had screwed it up. I didn’t have the firmest of the firm grasps on the mechanics of the encounter. But I did make sure I didn’t have 3 stacks at any point in time, so even though I’d been unsure about things, it couldn’t have been me, right?

I checked the logs after the raid. A ret pally had stayed in and gotten 3 stacks at the end. Way to go.

But is it really the ret paladin’s fault? I wondered. There had been no indication from the MT/RL that we were going to do this achievement until about a minute before we pulled Festergut. Nothing on the forums, no mention during previous raids to read up on the achievement.

Isn’t part of being a leader preparing your charges for out-of-the-ordinary things? Back in BC, when we prepared for the Mother Shahraz fight, I completely broke myself trying to make sure everyone had their BT necks and 290 Shadow Resist gear in order to reach the 365 SR (level 70) cap with Prayer of Shadow Protection up. By “I broke myself”, I mean to say that I posted regularly to our forums to ensure that people knew when we were doing Al’ar and Rage Winterchill kills for the quest. I ensured that we always had just enough Hearts of Darkness for the crafting of gear. I bought Primal Shadows from guildies to encourage them to sell them to the guild bank so we could provide some to the guildies who didn’t have time to farm for their resist gear.

As we stood there, in front of Mother, furiously crafting last minute gear, a fail rogue tells me she doesn’t have her BT neck because she hasn’t done the heroics necessary for it. (She was thinking Champion of the Naaru. I know. I don’t even have words.) She then insisted it was fine, just give her an extra Heart of Darkness for the bracers (which we weren’t crafting).

Trouble is, we had no extras. If we went ahead and crafted her guild-sanctioned gear (cloak, boots, belt, legs) then we wouldn’t have enough for her bracers, so it would be a waste of 7 Hearts of Darkness. I ordered her back to Shattrath and out of the raid for the Mother fight. :P

But that… that was being a leader. Following up on people, checking on people, then throwing someone out of the instance because she hadn’t done what she was supposed to do. Preparing the group, to the best of my abilities, though? That was being a leader.

Time and again, since Apotheosis quit raiding, I have been ASTOUNDED at the lack of preparation and leadership through progressive content in Ulduar, TOC, TOGC and ICC. Astounded. Could I do better? HELL YES.  With my eyes closed, in some cases.

But I don’t want to.

I have no desire to drag 24 other people, kicking and screaming, through progression content. Not 24 other people in my Bronzebeard guild and DEFINITELY not 24 other people in my current guild.

For my Apotheosis folks? For them, I would do it. For them, I likely WILL do it in Cataclysm. So long as my support group is there. Who’s that? My BC officers, for the most part. My buddy Majik. Our favourite huntard. Our Football. Our best tank, a pally, who joined us midway through SSC. Each of them were key in our most difficult times of progression.

I don’t have any delusions. Server AND faction transfers have only made it easier for people to jump ship and leave guilds, to the point where it basically doesn’t mean anything anymore to be in a guild. Hopefully, the guild reforms will make it more beneficial for people to stay in-guild in Cataclysm and guild achievements will make people WANT to join guilds.

I don’t envy any guild leaders or raid leaders these days. It has been a crappy expansion in terms of loyalty and attendence. I couldn’t even keep my own guild going at the start of Wrath. But the difference is that I TRIED to do what was right for my people. Too many “leaders” these days just don’t even understand what’s really needed to succeed. And maybe I’m overestimating it, maybe I hold people’s hands for too long and baby them a little too much and maybe that ISN’T necessary. But it’s what works for me and my style of leadership and it worked, mostly, for the people in my guild.

Some days, you couldn’t pay me to lead anything, not for a Battered Hilt or a mountain of gold or even real money.

And then some days, I think back fondly to Apotheosis. I remember the exultation of downing Gruul. I remember the joy at downing Magtheridon. I remember the pure elation from downing Vashj, the cries of happiness at downing Kael as we became Hands of A’dal. I remember the determination and dedication required for downing Archimonde. I remember the enhancement shammy slapping on a shield, popping Shamanistic Rage and TANKING the priest on the Illidari Council after the tank on that mob had gone down. I remember our tanking paladin HEALING and our DPS warrior TANKING on Illidan and how we nailed that fight.

Those are the days I miss. Those are the encounters I remember. Those are the raids I looked forward to and enjoyed being part of. Hand of A’dal means more to me than Twilight Vanquisher, more than Astral Walker. It was a title I got with people I considered my friends.

Let's PUG together!

Saunder over at Non-Squishy Heals has a great idea that concerns you if you are:

– level 80

– Alliance

– playing on a Bloodlust battlegroup server

If you’re up for it, on Friday, March 5th at 9pm ET (Saturday March 6th at 2am GMT), let’s all go pugging together for a bit! Even if you can’t make that time, head over to the signup post and post your details so we can arrange something at some point. :)

Excellent post.

Just read an excellent post at WorldOfMatticus. Thespius talks about clueless raiders, the lack of challenges in current heroic content and similar issues. Thespius and I share many views, just based on this post alone, because we both seem to believe that there is A Specific Way to Do Things. That is, the Right Way. The way that isn’t AOEing things down as a first strategy, the way that encourages us to use our abilities to counter boss abilities.

It boils down to strategic use of our abilities.

For example, if I’m on Putricide and I’m targetted by the green ooze and DPS isn’t killing it fast enough, I could bubble.

But I don’t bubble.

Why don’t I bubble?

Because I want to make perfectly sure that, around the 7m45s-8m mark of the fight, my bubble is back up, so I can cast Divine Sacrifice as a raid-wide 20% damage mitigator, without incurring any extra damage to myself. I hit it after the other pally does, so roughly when our second tank takes his third mark. Not only does that keep me alive, which is good, because I’m healing the crap out of the tanks, but it also helps reduce the healing needed across the raid.

This is a strategic use of my abilities.

And Thespius seems to be a fan of that sort of method. I can’t stand brute-forcing encounters (like the way we do twins, or the really dumb way we’ve chosen to try to do heroic Anub’arak on 25), so I really liked the post, which detailed a few of the ways I think easier heroics are bad.

That said, as someone with 4 80s and a 78, I am grateful for the shorter length of regular instances and heroics. But I’m sad that the only way I’m challenged is if someone else screws up or decides to pull an entire room. (Yes, Majik, I’m talking to you. ;))

In particular, the following paragraph resonated strongly with me, so I’ll leave you with this to think on (emphasis mine):

Regardless if you’re a completely new player, or just levelling an alt, I fear that we’re starting to lose the building blocks to being a good raider to the ease of too much convenience.  (Sidenote: Notice I said “too much”.  I’m all for crafting the game so everyone has a shot, but there is a point when it goes too far.  I don’t want to go back to the days of needing to run alts through Karazhan to begin the gearing process for Black Temple.)

The Decline of Random Group Quality

I’m getting increasingly worried by what I perceive to be a trend. That trend is the lack of quality in random groups.

I pug a lot. I have the pet pug on all four of my 80s. When the new 5-mans came out, I pugged them constantly. I’m now down to pugging four times a day on my 80s (plus the weekly raid, but that’s a whole other story), once on each of the four for two Emblems of Frost each.

Increasingly, people suck.

In the last 24 hours, I have four stories of failure. Not necessarily to mean that the group didn’t finish the instance, but failure nonetheless.

Continue reading “The Decline of Random Group Quality”

Another 80 and some musings.

Well, the mage is 80 and it’s led me to some thinking about my alts and how I play this game.

My first toon, forever my “main”, even if I don’t raid with it, was Kurnmogh and I love my hunter all day long. Kurn and I have been through it all together. But sometime in there, I rolled a bank alt toon, which ended up being a human female paladin, named Madrana. Levelling Madrana (as holy!), back in the day, was a welcome reprieve from farming Essence of Air out in Silithus, which is basically what I’d do on Kurn when I wasn’t raiding or couldn’t get a guild group to go to Strat UD (my favourite instance) or UBRS (for my bloody T0 chestpiece!).

Madrana got to be a pretty awesome healer, pre-BC, even if most of her heals were Flash of Light and I didn’t understand half the mechanics of a pally.

Burning Crusade launched and my brother rolled a human warrior on a PVP server, where some of his RL friends played on Horde side. His goal: to level up and kick their asses. I know, my brother is a dork. So he calls me up when he’s level six or so and is like “I NEED A HEALER COME HEAL ME!”

Having already levelled a healer to 60, there was no way I was going to do it again (haha, I was so sure back then…) so he encouraged me to roll up a DPS class. And so my mage was born. I hit 30 and then discovered the utter chaos of Southshore on a PVP server. So I left Darkspear and brought the mage “home” to Eldre’Thalas — and my brother brought his warrior over.

At some point during this time, I also rolled a shammy, who would eventually be Katarah, but she started life as Shockra. I know, horrible name, eh?

I got the hunter, pally and mage up to 70 in BC but ignored the shammy.

In Wrath, I got the hunter, pally, shammy up to 80 and then got the priest going. And I’m getting a druid up there, too. :P

I think that, for the most part, playing my alts (not necessarily levelling them, but playing them) is my break from my raiding “job”. I raid 12 hours or so a week on Madrana and I heal, so it’s work. I like to get Kurn into whatever raids I can because I like to take pride in my hunter and I like to see how I’m doing compared to people playing their toons full time.

I got the shammy up because I wanted to understand healing better, from a shammy perspective. I’m not quite sure that I do, but I definitely know that I can’t DPS worth a damn on the shammy. ;)

And then I started playing the mage, for fun. And with the advent of 3.3 and the dungeon finder, I was having a BLAST going through instances on my mage. True, there was usually a wait, but I loved learning these stupid instances again from the perspective of a pure caster. I’ve sheeped things! I’ve provided food! I’ve buffed intellect! Good times.

Now that there are the four 80s (whose recent achievements are on the right over there… the order is Madrana, Kurn, the shammy and the mage), with a fifth to level by Cataclysm (stupid druid), I have plans.

Madrana is saving her Emblems of Frost for tier gear, first and foremost. Kurn, meanwhile, is upgrading via Emblem of Frost gear from the vendor, not going for tier armor yet, because hey, I don’t have access to the marks that drop in ICC.

Kurn is also my leatherworker, so after enough rep runs and such, I should be honored with Ashen Verdict and be able to buy patterns for various boots — boots that I’ll use on Kurn, the shammy AND Madrana, probably, because the crafted plate boots just aren’t as good as the crafted caster mail boots.

So how to fund the purchase of Primordial Saronite and such? Simple. The shammy and the mage will be using their Emblems of Frost for Primordial Saronite and finish gearing themselves up with Emblems of Triumph.

Both of them should get 19 Emblems of Frost a week, assuming no ICC runs, until the new VOA boss comes out (Tuesday?) at which point they’ll get 21 a week, one would presume. It’ll be slow, but at least I won’t have to spend 3000g on a single Primordial Saronite. I don’t know how many the shammy has, atm, but I’m pretty sure I’m into the 40s, so I’ll have enough to purchase the patterns as soon as Kurn hits honored.

So that’s the plan.

Also, I’m 18/0/53 on the mage. I’ve glyphed for Frostbolt, so it no longer slows (!) but causes 5% more damage, and I have Focus Magic and Torment the Weak (which I really didn’t understand, but TOTALLY do now — everything is a damn slow! Go go TTW!!). The mage’s achievements are hilarious, because I’m a brand-new 80, so everything I do is an achievement. Got a dungeon/raid emblem, achievement. Didn’t use the defense crystals in VH, achievement. Etc, etc. It cracks me up.

Happy new year, everyone. Looks to be an exciting year in terms of WoW. :D

More 10-man bitching.

madboat10

So why am I bitching when I got an achievement? Basically, because I don’t particularly care too much for achievements and mostly because I then got swapped out on Saurfang (for a DPS, no less) and lost out on 2 emblems and 275 rep, since I’m human. I think, anyways. Don’t you get 250 rep (regularly) for a boss kill?

Anyways, this has me out of sorts. I don’t *want* to do 10-mans with the guild as it stands. I could probably pug it or go with the group I did it with the first week it was released. And then, I’d get all 8 of my badges and all my rep, assuming a decent group.

Honestly, the rep doesn’t bug me as much as the badges do. Being forced to run 10s to get badges to get my tier faster really pisses me off. But until I have… oh, let’s see now… a minimum of 310 badges to get the cheapest combination of 4 pieces of T10… then I’m not going to quit bitching about losing out on badges.

Assuming I get in for all of ICC25 and do my random heroic daily each day and do the random weekly raid (8 + 12 = 20), my total at the end of the week will be 98.

At a rate of 35 badges for the next 2 weeks or so, I’ll have 70 (2 weeks) + 98 (estimated total by next Tuesday) = 168 badges. Which is enough for 2 pieces of T10 and leaves me with 48 left.

Assuming that the next wing opens up after that two-week period, it will have three bosses, Festergut, Rotface and Professor Putricide. That’s up to six more emblems on 25 and up to six more on 10, meaning up to 12 more emblems a week.

Presume it now takes 3 weeks to get into the next wing, not four.

35 + 12 = 47

47 x 3 = 141 more emblems over 3 weeks, assuming you get every badge available to you, even though there are limited attempts on Putricide.

141 + 168 = 309 by the time raids reset on February 2nd and my guess as to when we’ll be able to get into the third wing.

Are you freaking kidding me?

It’s possible that I’m going to have to keep up with this nose to the grindstone thing until FEBRUARY?! And even THEN, I won’t have enough for 4 pieces of tier?!

This is the third reset right now. I’ve missed two days of daily randoms on Madrana and have missed out on one boss fight (2 emblems). I’m six emblems down and two of them aren’t my fault. I cannot continue to lose out on emblems like this or it’s going to take another 2 weeks of dailies to catch up.

This is ridiculous. I need to talk to my RL friend about stuff and how if the guild isn’t going to assure its members that it takes into raid of full emblems, I’ll just pug — to better the guild. How dumb is that? I’m working MY ass off to be able to get “Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.” as my 4pc set bonus. Who do you really think is going to benefit from that? That’s right. THE TANKS WHOSE ASSES I AM KEEPING ALIVE. And they can’t even assure me that I’ll get all my badges in a week?

I spend a lot of time thinking about guilds and communities and some of the failures I’ve seen. I can point to where and why each guild I’ve been in has done poorly or broken up. I know exactly where the problems were.

In this guild, the problems lie in communication. Plain and simple. They need a communications officer to express to the guild what the officers are thinking and planning. If I can be blamed for anything in the past, *lack* of communication was never one of my faults, so this drives me absolutely bonkers.

10-mans. I knew they were a bad idea from the start, when I had to split up my guild into two Kara groups based on availability, social cohesion, group makeup, the ability to summon Nightbane and, oh yeah, skill.

/facepalm

On 11/25/08, I did Oculus for the first time. I did it on my hunter.

Since then, I have done Heroic Oculus precisely once, on my paladin, for my Champion of the Frozen Wastes title.

Random heroic for my hunter today? Oculus. On the bright side, I got the achievement for the heroic version of the dungeon (over a year, a YEAR after I got the regular one) and Ruby Void and Emerald Void.

But ugggggggggggggggh. I hate that place.

Patch 3.3 Hilarity

Good gravy, it’s been a busy 18 hours or so. Apart from some sleep, I’ve managed to:

– update almost all of my addons so I don’t get crazy LUA errors anymore

– do Forge of Souls, Pit of Saron and Halls of Reflection on my hunter (all using the LFG feature which is FAN-FREAKING-TASTIC!!!)

– kill Razuvious (target of the weekly raid quest) on my hunter and my shaman

– tank a random heroic. I was a little surprised when I joined the random heroic queue on my paladin and it’s like “A GROUP HAS FORMED. YOUR ROLE: TANK.” And I was like, eh, why not? Best thing ever is that, halfway through, someone in the group was like “oh thank God we got a good tank!” and I’m like “haha, bad time to tell you I’m holy, 95% of the time?”

So, left to do: FoS, PoS, HoR, weekly raid on the paladin. FoS, PoS, HoR on my shaman.

We’re doing 25-man Icecrown tonight, I believe. They put together some 10-man groups earlier and at least one of them killed all four bosses, so we’ll see how that goes. What’s unfortunate is that it seems that the content is a cakewalk so far. I mean, my previous guild, who, on Monday, killed Heroic Northrend Beasts for the first time (and they’ve been trying since the FIRST WEEK OF SEPTEMBER) walked in there and killed Lord Marrowgar on the second attempt. I’m not thinking my current guild is going to have many problems.

Also, my tank gear apparently doesn’t suck. Granted, I had 5% extra health from Luck of the Draw (? The buff you get when you do pugs.) but party-buffed (kings, fort, and a Guru’s Elixir), I had 45,248 health. Kind of nuts. But I did upgrade from my T7.5 gloves and T8.5 shoulders to T 9.10 (ilvl 232) gloves and shoulders, so I’ve got 2pc-T9 bonus and 2pc T8 bonus and it helps that I picked up some ilvl 245 gear (Arbiter’s Muse and Bracers of the Shieldmaiden) from TOC25 last week. I figured if it was going to get DEed anyways, I may as well pick up some cheap off-spec loot so I don’t look like a moron in heroics.

And apparently, I don’t. :) Just need a new freaking sword or mace or something.

What is equal parts hilarious and sad is that my paladin’s tanking gear is better than my hunter’s gear. Period. /sigh.

Well, at least my hunter is no longer stuck on the steps up to the airship at the end of Halls of Reflection. A GM moved me somewhere because I kept getting DCed. Annoyingly, I could move my pet up the steps through Eyes of the Beast so I saw the dude with the daily, I saw the Captain’s Chest and I saw the port to Dal… but couldn’t interact with any of them. :P

Anyways, very much liking the new content. I’m hoping Icecrown Citadel won’t be a total joke of an instance like TOC.

OH! And I nearly forgot!

My hunter got to exalted with the Kirin Tor.

I have never done a single dungeon run wearing the Kirin Tor tabard.

ALL of that rep — 3000 to friendly, 6000 to honored, 12000 to revered and 21000 to exalted (42000 rep!) — was earned over the last year by virtue of cooking dailies, fishing dailies and dungeon dailies. And that wasn’t even every day. That was just when I felt like it. When I realized I was freaking halfway through revered a couple of months ago, I was like “damn, that’s a lot of rep!” and so I’ve tried to do at least the cooking a little more often than usual. But still, not daily.

I’m just so very amused that I got exalted with Kirin Tor (giving me 10 exalted reps!) without doing anything I wouldn’t have normally done.