How to Prepare a Raiding Guild for Mists of Pandaria: Steps 5 & 6

I know, I’ve been slack with these posts, for which I truly apologize. Hopefully we’re not too late with this final post. Please do read Steps 1 & 2 and Steps 3 & 4 before you move on. :)

STEP 5: Roster Confirmation

My last post shared this spreadsheet with you. Here’s an updated version.

As you can see, we’ve lost a couple of other people from the current roster. Cinder, Majik and myself, but also Innerbite (which is a whole other story on its own) and Miurne, along with confirmation from Hitoku that he will not be raiding in Mists. We never did hear from Delandruss (and we hope he’s okay!). Walks decided to go monk, while Dayden elected to remain an enhancement shaman, not wanting to add to the glut of tanks. Kripptic went from being a hunter to being a DPS warrior in our raids and that’s what he’ll be playing in Mists.

We also added:

Ghostlore, Ilumi, Mabriam, Reax, Smmoke and Sturm (of which, Mabs and Sturm had previously raided with us)

We also went recruiting specifically for Mists! So we have the following who will be starting (mostly) their trials in MoP:

Grumdy and Zazii (zomg warlocks!), Leenewton (moonkin), Jacii (holy paladin), Poz (will be a windwalker monk) and Stariian (rogue who had maybe two raids with us before we stopped raiding for the expansion).

Current count:

23 DPS (10 melee, 13 ranged)
3 tanks (brewmaster, guardian, prot pally)
8 healers (2 resto druids, 2 mistweaver monks, 2 healing priests, 1 resto shaman, 1 holy paladin)

Honestly, I’m pretty happy with that. 34 people confirmed, although one must always prepare for the unexpected. The officers anticipate somewhere in the realm of 20% attrition, but some of that has already happened, so we were at 37 people before Inner bailed and Miurne and Hitoku wouldn’t be continuing. and 20% of 37 is 7.4. That means I estimate another 4 people will either bail, won’t be ready for raiding on October 9th or won’t pass their trials.

So Apotheosis is pretty set moving into Mists, although we could still use a shadow priest to keep Srsbusiness company, would consider another elemental shaman, another hunter and even another moonkin.

At this point in time, your roster should be more or less set. You should have confirmed everyone’s role with everyone and given them a bit of time to change their minds or even make up their minds. You should have a good idea of what you need to recruit and you should be exploring those options.

What’s left?

STEP 6: Paperwork & Policies

If you follow me on Twitter, you have doubtlessly seen tweets of mine wherein I complain about “paperwork”. Welcome to running a guild. Even if it’s virtual paperwork, you still have a crapton of it to do if you want to be organized about stuff.

Apotheosis is a guild where 100% of our information that is important to the running of the guild is found on our guild forums. There are two major reasons for this.

1) To share the information with our players. As a raider in Apotheosis, you are expected to check the forums regularly. All policies, strategies and announcements are posted on the forums, all feedback is done back and forth on the forums via private message and all guild bank requests are done on the forums. It means there is a central place for information and if the officers have posted the appropriate information, the onus is then on the players to make sure they’ve done their reading. This is also important for the sake of transparency. If it’s on the forums, we stick to it. There are no surprises.

2) So we don’t have to remember it all. Human memory is a funny thing in that sometimes, we don’t remember things. Or we remember them wrong. Having it all written down in a centralized location means not only that I don’t need to remember that, for example, normal-version shoulders cost 750 GP, but the person in charge of loot isn’t completely irreplaceable in case of emergency. Having all our EPGP values posted on the forums means that any officer can do loot (in theory). It means that anyone can read or re-read our various policies or strats. I know I referred to our H DS strats even going into our last couple of raids. It’s just not viable to expect everyone to remember everything with perfect clarity. Writing it down saves you the trouble.

Of course, the downside here is that we need to keep these various posts and documents updated.

Jasyla, who is the incoming GM of Apotheosis, spent several hours updating and re-writing and re-organizing several of our policy posts, many of which hadn’t been updated since, oh, the start of Cataclysm… Oops. ;) With feedback from the officers, Jasyla meticulously updated these posts and started posting them to our new guild forums. We elected to move to a new set of forums to have a fresh start without thousands of posts already. We took the opportunity to change how permissions worked on the new forums so it’s a lot easier to keep track of who can see what on the forums, plus it’s easier to know which permissions to give to which members. We also asked people to register for the forums using their new names, so Kaleri (our disc priest who’s going to be a guardian druid for us) changed her name to Kalbeari, which is her druid’s name. This makes things a million times easier for people to know who is who and avoid the dreaded “user not found” error when you try to write to someone only to remember, belatedly, that their toon name is not their forum name.

Essentially, assuming your roster is set, you’ll want to update your policies and expectations, start getting raid strats out there and then you’ll want to tackle something else that can be pretty overwhelming: the guild bank.

Tikari, in addition to being our melee lead again, will be handling the guild bank stuff. By “stuff”, I mean, he’s basically in charge of cleaning out the bank of stuff that won’t be useful and managing our 678,000 gold. This is not the time to be a packrat. This is the time to get rid of 90% of the crap in your guild bank and save your gold.

Right now, Apotheosis has 8 bank tabs and we require anyone who is a Raider or above to have an authenticator on their account. Here’s how we used the tabs in Cata and I expect they’ll be used similarly going forward.

1) Guild Trade: Anyone can deposit/withdraw junk here. We get a lot of AQ idols and scarabs, a lot of DMF quest items and other junk.

2) Glyphs/Enchants: Anyone can deposit/withdraw some glyphs here (as well as some enchants on scrolls).

3) Enchanting/Tailoring/LW/Vol: This was a tab for all our enchanting mats as well as cloth, raid drops (Essences of Destruction), leatherworking stuff and volatile storage. Anyone could deposit, only officers could withdraw.

4) Gems/Ore: This was where, not surprisingly, we kept all our gems and ore during the expansion. Anyone could deposit, only officers could withdraw.

5) Food: This was where we stored fish for the fish feasts. Anyone could deposit, only officers could withdraw.

6) Flasks: Also unsurprisingly, this was where we stored all our flasks that we used for raids. Anyone could deposit, only officers could withdraw.

7) Herbs: We had a small store of herbs once we moved to a system where people would donate flasks for cauldrons, but kept using it for various potions and elixirs and the like. Anyone could deposit, only officers could withdraw.

8) Secured: Patterns and BOEs made their way here. No one but officers could deposit and only the bank admin or GM could withdraw.

So what you need to do is clean out your bank and organize your tabs for efficient use.

Yet another thing to check out is guild ranks.

Apotheosis currently makes use of all 10 guild ranks.

Guild Leader is the rank for the GM, obviously. Bank Officer is the rank for the main character of the bank administrator as well as our “Apothbank” toon. Officer is for the other officers, Officer Alt is for the alts of officers, so they don’t have to swap over to throw out invites to the guild and such. Veteran is a new rank we brought in as a test (which has worked very nicely) that currently is for any non-officer who joined us before Cata dropped without pausing in their raiding with us. Going forward, this will be anyone who has raided with us for a full year without a break. Officers and Veterans are considered “Raiders” for loot purposes, but get slightly more repair ability and can invite people to the guild. Raiders are those who raid with the guild and have passed their trials. We’ll come back to Member in a minute, but Initiates are for our trialists, which typically lasts 3 weeks (9 full raids), or if content’s on farm and we’re doing 1 night a week clears, 4 weeks is the duration. Friends are friends of raiding-ranked people (or Members) and Alt is for everyone’s alt, except the officers.

Members are a little strange — they’re basically retired raiders from any point in time in Apotheosis’ history and, yes, I’ll be there soon enough. But a lot of our members who raided with us in BC are in this spot. You only ever get DEMOTED to Member after you’ve stopped raiding. They are important people to us who made it possible for us to get to where we are today and we like to recognize that by giving them their own rank and privileges that are more than what Initiates get but not quite what Raiders get. We are, after all, a raiding guild.

Speaking of being a raiding guild, one other thing our officers have hammered out is a good feedback system. Time and again, the biggest complaint we had as an officer group was a lack of feedback for the raiders, but to be honest, we didn’t have a group that had the time to give a lot of feedback. Our unofficial policy was “no news is good news”. We worked to change that in the last few months of Dragon Soul and the officers will be doing much more extensive feedback going forward. That was a major problem area for us and we worked to fix it, so raiders (and initiates) in Apotheosis will have a better idea of various expectations and will have more communication with their officers. We’ve added that to their roles as officers and, due to the fact that there are four people doing my jobs (GM, RL, recruitment, guild bank), we’ve had to specify what each role is responsible for.

Finally, THE LEGENDARY. Or legendaries.

Chances are, the moment you kill a boss in a raid instance in T14, something associated with the various legendaries out there will drop. What you need to do WELL before you walk into a raid instance is figure out who’s getting a legendary and in which order. Apotheosis is not prepared for this (yet), but I’m sure the officers will get that organized soon enough. (That said, I am selfishly REALLY GLAD I don’t have to make decisions about this.) Still, this is something any raiding guild will need to deal with and so you need to be clear about it before you start raiding.

CONCLUSION

Obviously, the most challenging thing is making sure your roster is settled, but once that’s done, it’s time to deal with the administrative side of things.

– policy updating/rewriting
– website/forum cleanup
– guild bank cleanup
– ranks/roster cleanup
– role duties for officers
– legendary

Once you’ve taken care of that stuff, you are pretty much good to go and ready to embark upon a new adventure in Pandaria! Don’t forget to keep your policies and such updated; review your policies every couple of months and make sure you’re still adhering to them or that they’re still reflective of what you’re actually doing.

Best of luck to you all in Pandaria! And feel free to let me know what other things you’ve done to help prepare your guild!

First 5.0.4 Raid as a Holy Paladin

All right, I’ve had a night in Heroic 25-man Dragon Soul. I’ve also redone some of my testing and updated some numbers and such in my 5.0.4 guide.

The first thing I did after I recovered from the addon explosion in my UI was try to do an LFR. I zoned in and died on Ultraxion trash because, oh look, my addons were still exploding. (TipTac seems to have been my primary culprit, your mileage may vary.)

Once I got that sorted, I went back into LFR and zoned in for Spine and Madness. Apart from a wee bit of lag whenever the Burning Tendons popped up, things went fairly well. However, I realized two things:

1) Holy crap, I was burning mana FAST.

2) My UI was still insanely unhelpful.

So I did the following before my real raid:

– swapped to Heartsong on my Heroic Maw
– took out my 3x 67 intellect JC-only gems, replaced them with epic reds
– since I wasn’t getting the socket bonus on my pants anyhow, I gemmed all three sockets in my pants with the 67 spirit gems

Without Heartsong active and without any external buffs, that’s 4006 mp5 in combat, according to my character sheet.

With 10 stacks of Heart of Unliving and Heartsong active, that goes up to 4698 mp5 in combat.

I figured I was good to go.

Wrong. I still felt the pinch when I healed a bit too aggressively on Heroic Hagara (frost phase) and Heroic Blackhorn, not to mention Heroic Spine. We didn’t actually kill Heroic Madness last night, although we’ll be finishing that up tomorrow, but on our longest attempt, I felt the pinch on the fourth platform and into P2.

Part of it, at least on Madness, may have been our comp. We didn’t have a disc priest in the raid, so no barrier means more overall damage done since we had fewer people with damage-reduction CDs. (We could have bothered our rets or our prot to use more Aura Mastery Devotion Aura, but I know I didn’t think of it.)

Speaking of Devotion Aura, it’s better than Aura Mastery was, although we pay for that with an extra minute on the cooldown (DA is 3m vs. AM’s 2m). Why is it better? It works on Watery Entrenchment on Hagara. It works on Hour of Twilight on Ultraxion. These are two areas where Aura Mastery did zip.

Back to the instance… I think that it was more challenging than I suspected it would be, to be constrained to 100k mana (102k with the meta gem that grants you 2% extra mana) and to be careful not to overextend myself. I found myself in trouble a number of times. Thank goodness for Hymn of Hope sticking around as well as Mana Tide Totem!

Of note, with the redesign to Blessing of Might, I think all pallies need to bear in mind that we have a crazy amount of mastery just by virtue of being fully raid-buffed now. Illuminated Healing did a LOT of healing/absorption. Part of that might also be because I was making great use of Eternal Flame, which contributes to Illuminated Healing on each tick. (Remember not to overwrite a stronger Eternal Flame with a weaker one!)

I forgot, several times, that Light of Dawn is now a circle around you, not a cone, and I still have Judgment (new spelling) on my bars, although I should throw it away at some point. I’m not sure what I’d put in its spot, though!

So those were my experiences — I loaded up on more Spirit (but maintained an intellect flask with intellect food) and had a couple of sticky situations. I would recommend people be conservative to start their regularly scheduled content until they get the “feel” of the new size of their mana pools, too.

How was your first experience raiding in 5.0.4?

A Dramatic Day Without Red Haterade

On Tuesday, August 21st, I participated in my third-to-last Apotheosis raid. I went to bed satisfied with the raid, happy with my guild and certain that the guild is well on the way to a wonderful future in Mists of Pandaria, even without me there. It’s gratifying to be at this stage of the expansion, with most of the “i”s dotted and most of the “t”s crossed. Plans are in place, officers are promoted and, soon, I’ll be a fond memory (or a tedious one, if people remember my speechifying and my lengthy forum posts).

I woke up on Wednesday to find the most dramatic thing to do with my guild in the last two years had been discovered while I had been asleep. I woke up to private messages from outraged guildies, to the officer forums exploding, to the general forum exploding, to tweets and DMs…

“Holy shit, who died?” was my first thought.

As it turns out, no one died and the drama was not related to any current raiding member of the guild. There was no issue with loot, no problems with our plans for the expansion, not a peep about our officers, new or old. So what caused this reaction?

For that, ladies and gentlemen, I am going to have to tell you a story. This story is somewhat lengthy and I am not feeling as kind as Jasyla was feeling when she wrote her post, so I’m going to name names.

Once upon a time, we had a kick-ass raider with us by the name of Huntertoga. Yes, he played a hunter. ;) Toga was an officer and a great guy and a great player. Unfortunately, Toga decided to step down. He was tired of the game, burnt out and gave us a ton of notice. So we went recruiting.

We got an application from someone by the name of Innersight, whose name changed to Innerbite, but everyone called him “Inner” and most (all?) of his alts’ names started with “Inner”. Inner was a good app, if a little undergeared, but his performance was pretty great. He had a couple of problems fitting in to the guild on a social level during his trial, so I wrote to him and asked him to tone it down and he did. He was promoted to Raider on February 23rd, 2012, after participating in the guild-first kills of Heroic Yor’sahj and Heroic Zon’ozz.

Inner was a very good player. He took on some of the crappy jobs that others either couldn’t or wouldn’t do, such as focusing the mana void on H Yor’sahj or making sure to break badly-timed grips on Heroic Spine. He made mistakes, just like anyone does, but for the most part, Inner was a solid player that you could count on.

Possibly the first indication that there was a problem with Inner (after his trial period) was when Diablo III came out. He was clearly tabbed out of WoW, playing Diablo III, during raids. I didn’t care if you tabbed out to play if you were on the bench, but not while you were in the raid group. I wrote to him about it, post-raid, and he blamed his inattention on his daughter (despite the fact that we could HEAR D3 fighting noises through Mumble!) and the like. Anyhow.

The next possible indication of “trouble” was that Inner was not remotely compromising about the fact he wanted to play a monk healer in the expansion. It looked as though Apotheosis might have too many healers on the roster at the start of Mists, so I wrote to the DPS who were looking to swap to healers with a private message that included this:

“If there aren’t enough healer slots to accomodate your swapping from DPS to healing, what would you play at that point?”

His response was firm:

“Because I am as set as I am to go back to healing I guess I would go on a bench/waiting list or find another place to raid…=/”

Due to my own plans to leave the raiding scene and the fact we’ll be losing another healer, we dropped this line of discussion because it would be fine if Inner were a healer in terms of group composition.

The next time I had some kind of concern about Inner came shortly after I announced my decision to step down from GM and RL, when we put out a call to the guild to see who might be interested in being an officer. Inner was one of the people who expressed interest. He expressed interest in being the raid leader and if that didn’t work, maybe the new healing lead (assuming Jasyla wouldn’t be retaining that position) and potentially lootmaster, though bank admin would be out for him, due to a lack of organization he felt he could bring to the position.

We thanked him for his interest (as we had with everyone who approached us) and we retired to the officer forums to discuss who we thought would make the strongest leadership team. That leadership team did not include Inner as an officer.

I again had concerns about Inner shortly after we announced the new officers, when Inner let me know that he needed to step down from raiding due to his new job which required a 2+ hour commute. He then changed his mind and said that he could be available for the first half of the raid (from 9pm-10:30pm or so) until he planned to move in early September, then should have full availability again. The officers discussed it and we accepted that, so long as he kept us up to date on the move and such. So Inner continued raiding with us, leaving around 10:30 or 11pm, since we were down to 1-night clears.

The next moment that included concerns about Inner came on Tuesday, July 31st, when Inner received the Heroic Vial of Shadows and was now 100% “best-in-slot”. I’m always a little uneasy whenever anyone gets their “best-in-slot” pieces completed because a lot of people’s motivation comes from loot. Still, nothing really happened at this point, but Inner was definitely excited about no longer needing anything from Heroic Dragon Soul.

The next time I had concerns, though, came a week later. Inner was now suddenly interested in running a GDKP run on Eldre’Thalas. He wanted permission to use the guild name/etc and basically have the support of the guild. We said sure and he sent me a really, really long document he’d written with rules/etc, but it read more like a pitch to our guild to participate, rather than rules of conduct for a GDKP run. I was concerned because I thought that Inner would start up this idea and then bail when he had no more interest in it, leaving a bad taste in people’s mouths about our guild. Still, I was going to edit this document and give him advice/etc about how to organize it, but had a lot of time due to the fact that it would only be happening way after Mists of Pandaria had launched.

Finally, on Tuesday, August 14th, Inner had signed up for that night’s raid, but was a no-show. What we call a no-show is someone who signs up as “Accepted” on the guild calendar event for the raid, but then doesn’t show up at all, without letting us know via forums, PMs, twitter, email, text, etc. I kind of figured he was done (BiS and all, you know?) but I wrote to him anyhow:

“Hi Inner,

You missed the raid tonight, Tuesday, August 14th. Serrath had let me know that you had told him in Mumble that you would be available tonight, yet you never logged on, from what I saw.

You were last on the forums today at 5:10pm ET, which would have been plenty of time to let us know you were unable to make it. There were no PMs sent, nor any emails or anything of the sort that I am currently aware of (as of 12:15am ET on Wednesday).

While emergencies do happen, and I hope nothing of that nature has happened, it really needs to be underlined that we need to hear from you as soon as you know you can’t make it. While we certainly had enough people to sit virtually anyone we wanted, not showing up is not acceptable, as people are relying on you, a raider-ranked member of the team, to adhere to your commitments towards the team.

I’ve CCed Serrath (incoming raid leader) and Slout (incoming ranged lead) on this note. Please use the reply to all link to respond to all of us when you do so in order to let us all know what your circumstances were with regards to missing tonight’s raid.

Again, I hope everything is okay, but I also hope you recognize that you’re an important part of the team and we need to know ASAP if you’re going to be unable to make it.

Thanks,

Kurn”

This was his response on the afternoon of Wednesday, August 15th.

“Hey all,

My life has gone almost beyond control at this point.

Reason for missing raid without notification:
Last night on the way home I got rear ended (and might I add how amazingly this indiviual fit a driving stereotype…lol) and I made impact with 2 other vehicles… no one seriously injured but my car is totaled. I ended up with bumbs and scrapes….and needing new pants.

Unfortunately I am going to be stepping down as a raider from Apotheosis. If you need me to leave with my toons, I understand as well. Just a few reason below:
We just found out child #2 is now on his/her way into this world.
My job is starting to cost me nearly 80 hours a week and I simply cannot sustain.

I still am very interested in Mists… but will likely not be on any normal scheduled raiding team (hopefully this will change over time). I am going to try to contact some old work buddies and RL friends and see if they are still running one night a week raids back on blackhorn. If this is the case I may be leaving ET in pursuit of a 1 weekend night a week raid schedule.

I will await a response before posting anything publicly to the guild. I just want to make sure you don’t mind me posting. I would like to say my goodbyes and thanks.”

Serrath, our incoming raid leader for Mists, replied:

“Oh my gosh – first off – I’m glad that you’re ok! Secondly, congratulations on the incoming baby!!!

I understand that you will need to step down from your current raider position. Regarding Mists, I apologize, but we will not be able to accommodate an unreliable raid schedule. Once details are hammered out and you’re in a more comfortable situation we would love to have you back in the community.

If you’d like to say goodbyes in your own thread, you are welcome to do this. At some point in the coming days we will bump down your rank in the guild to Member where you’re welcome to stay. Please let me know if there’s any questions you have or if you need anything.

Thanks,

Serrath”

Literally half an hour later, Inner posted this on our guild forums:

“Hey all,

Unfortunately I am going to be stepping down from Raider in Apotheosis. My RL responsibilities are tipping the free time scales. Working nearly 80 hours a week now and we just found out baby #2 is on the way!!! =)

I do want to say that I have learned an amazing amount during my time in Apotheosis and I hope for nothing but the best for you all in the future. I have no doubts you will continue to be as successul as ever.

As for Mists… I will have to wait and see how things go in RL go. In the begining of Mists I will most likely be trying to find a 1 weekend night run as I cannot reliably commit any more than that (an old RL friend led an alt run on saturday nights…going to try there). I may or may not stay on server due to this…=/

All in all… a true thank you for everything you all have helped me achieve and bringing me into the Apotheosis team. I will still exist and am always willing to help with anything I can.

Thanks again… and I will most definitely miss all the fun and success that is Apotheosis raiding.”

Several people chimed in on his thread, wishing him the best of luck and congratulating him on his forthcoming second child. No one was upset, no one was angry. We genuinely wished him well.

Exceedingly short and simplistic form of above: Inner was never the most reliable of raiders, though he was a great player. Still, a lot of us had felt strongly that he would flake out at some point. We certainly had a lot of reason to think he wouldn’t continue raiding us for the long haul, based on the variety of moments that I’ve touched on above.

So the history segment of this is now over.

Here’s what happened today…

I woke up to several private messages and a few forum posts, as  well as many tweets, all indicating something had happened with Inner.

Just hours after his post on Wednesday afternoon, he transferred off the server and Wowprogress notes his departure as of August 17th. That was fine, he had said he might go back to a 1-night weekend schedule. So what?

Turns out it was much more than that.

Inner is now the guild master of a guild named Mercury on Greymane (although, for reasons that will become clear very shortly, better names might have been “Acopyosis”, “Bpotheosis” and “Uranus” — thanks to Rades, Ash and Jasyla for those suggestions).

Inner being the GM of Mercury is not a problem. You don’t want to be part of Apotheosis, that’s fine. He stepped down. He took off. That’s okay. Good luck to you in whatever you do, no skin off my nose.

What presents a problem is the fact that Inner ripped off just about all of Apotheosis’ policies, as well as our application, our raid requirements for Mists and, as if that weren’t bad enough, our recruitment post. You doubt this? Check out this screenshot that still has the Apotheosis guild name in it (first sentence, last paragraph).

As Jasyla said in her post, just about all of our policies, including our application form, were taken just about word-for-word. I’d encourage you to go read Jasyla’s post now if you haven’t already.

Even though this guy has ripped off my words, Jasyla’s words and Serrath’s words, this is not actually what I’m most upset about. I’m not even all that upset by this gem of plagiarism…

I’m angry about the plagiarism, don’t get me wrong, but I think what’s really gotten me wound up is the entire package.

1) Inner tells us he has to step down; work is 80 hours a week, his wife is pregnant, cannot sustain 3 nights a week.

2) Inner leaves, returns to his former guild, becomes GM, aims to start raiding as a 25-man guild in Mists of Pandaria.

3) New version of Mercury has the exact same application and almost the same policies as Apotheosis, most of them taken word-for-word.

4) New version of Mercury has the exact same raid nights and times as Apotheosis — Tuesday/Thursday/Sunday from 9pm ET until 12am ET, with invites at 8:45pm.

5) New version of Mercury even has the exact same recruitment post and is, obviously, searching for every class.

6) As such, our recruitment officer (hi Sara!) can’t very well post right after Inner has in a prospective applicant’s thread — it’s the same post! Much re-writing needs to occur before posting in someone’s thread.

We were all pretty outraged by at least one of these happenings. (People reacted differently to the separate issues.)

On the one hand, the plagiarism is a compliment: We (primarily me, Jasyla, Serrath and Sara) wrote good posts and good policies, good enough for someone to steal. On the other hand, what the fuck, dude? He’s going to continue to raid 3 nights a week in a guild he’s going to run, based on how our guild is run. Why not just stay in Apotheosis? Psycho.

Hence, the suggested names of “Acopyosis” and “Bpotheosis”. (And “Uranus” comes from Jasyla’s post because she’s nice, but picked a planet that basically indicates Inner is an ass. I laughed.)

He had the nerve to come slithering back to our forums and was met with, well,  not the best reception:

Meanwhile, I was asleep. I woke up, found out all this was happening, posted a courtesy post in the officer forum saying “so, yeah, I’m gonna kick his remaining toons and lock him out of the forums, okay?” (to which the responses were a resounding DO IT DO IT DO IT) and did just that. Threw his remaining toons out and banned him from the forums.

Sadly, I had an appointment this afternoon, so I wasn’t able to really get my hate and anger on before I left… and by the time I started composing this monster of a post, things had settled down a bit. Why? Mercury’s website is now gone. The whole domain has been deleted.

I’m almost disappointed.

That said, the recruitment posts are still littered throughout the official recruitment forums. 63 of them. Sara’s going to see if she can’t get a GM to go delete them all before she continues our recruitment efforts, but I’m not optimistic.

They have, however, edited their “main” recruitment post to remove all the plagiarized stuff. Some people posted amusing things in the thread.

Overall, I think the biggest thing here is the “why”? Why would someone say that their schedule no longer permits them to raid, then go head up a raiding guild that plans to raid on that exact same schedule? Why would someone use the exact same application form and policies (except, of course, the important parts about the use of various words that we don’t appreciate in our guild community)? Is it just extraordinary laziness? Stupidity? Insanity?

Of course, finding out “why” would mean talking to Inner. That’s not something I’m prepared to do. He’s dead to me, as many people who have left my guild on bad terms have been, over many years. We’ve blacklisted him in our forums, meaning that even if Apotheosis is still around in ten years and new officers have taken over who have no idea who Inner is, he will never again be a part of Apotheosis.

I think the best thing that came out of this, though, was that it’s a bonding experience for the guild. “Remember that jackass who left and then became GM of his own guild and COPIED EVERYTHING WE HAD?” That’ll be remembered for years, by the Friends, the Initiates, the Members, the Raiders and Officers alike. So much outrage, so much /facepalming and so much disgust.

It’s nice to see that kind of loyalty from the guild. It shows me that the last two years have meant something to others, too, that our community is important to others in our guild.

To the members of Apotheosis: you rock. <3

And to those who have left us… you don’t know what you’re missing. :)

(If you’re interested in joining Apotheosis, as we are recruiting for Mists of Pandaria, head over to our guild website: http://www.apotheosis-now.com/main)

(PS: We could use a great holy paladin app!)

5.0 & You: Talents, Glyphs and Playstyle Changes at 85

*** All content copyright © Kurn’s Corner, 2012. Reproduction of this guide in full or in part without express permission from the author (“Kurn”), represents copyright infringement and violation of copyright law. Please, if you like this guide, link to it, do not copy it. ***

Last updated: Monday, January 21st, 2013. (Live release 5.1.)

The release date of Mists of Pandaria has been announced. The new expansion will launch on September 25th, 2012. Blizzard tends to release a “pre-release” patch about a month before an expansion launches, which is where we’ll see all the new changes to the game that aren’t Pandaren (no monks, either) and nothing over level 85, nor anything of Pandaria itself. This patch was recently confirmed as dropping on August 28th, 2012.

However, the time between the patch and the expansion’s launch can be a difficult time as it means it’s probably time for most people to relearn (yet again) how to play their class or spec.

Holy paladins who primarily raid in PVE content, fear not. I shall attempt to help you through these troubling times!

Please note that all data was accurate as of Wednesday, August 29th, live version 5.0.4. For all of my tests, I was in gear with an average equipped item level of 407, with the following stats: 10,845 spellpower, 32.49% spell haste (2618 haste rating), 16.84% spell crit chance, 4013 combat regen, 13.82% mastery. I was unbuffed for all of the testing.

Please note that all data was accurate as of Beta version 5.0.4 build #15983. For all of my tests, I was in gear with an average quipped item level of 407, with the following stats: 11,044 spellpower, 32.49% spell haste (2618 haste rating), 17.13% spell crit chance, 3890 combat regen, 13.82% mastery. I was unbuffed for all of the testing.

THE SPEC

Congratulations. We have all the spells and abilities we really need already. Next section, please!

Okay, not really. While choosing Holy as your class specialization does mean you get all the basic tools you need, now we get to play with some optional talents and spells. We will only have access to five talent points, not six, when the 5.0 patch comes out. They are granted at levels 15, 30, 45, 60 and 75. The final point is awarded at level 90.

So which should you pick? Bearing in mind that this is tailored for the 5.0 patch (and not for when you reach 90), wherever possible, I’ve made efforts to make the talent and glyph choices specific to Heroic Dragon Soul raiding. (Mostly 25-man, mind, but 10-man holy paladins ought to find it useful as well.)

Tier 1: Speed of Light, Long Arm of the Law, Pursuit of Justice

Speed of Light is an instant cast with a 45s cooldown that increases your movement speed by 70% for 8 seconds. The downside is you have to hit the button.

Long Arm of the Law is a 45% movement speed for 3 seconds. It’s less useful because judging will not be something you *need* to do in the new 5.0 patch, although you can still do so if you wish (see below). The benefit is that you will almost always gain this movement speed boost when you cast Judgment (note the new spelling!), as long as it hits, that is, and can time it to avoid mechanics anytime you judge. (6 second base cooldown, 30y range, by the way, and the CD is affected by haste. In my testing gear, I had a 4.98s cooldown on Judgment.)

Pursuit of Justice is a flat 15% movement speed increase, which is tempting. However, the additional 5, 10 and 15% movement speed buffs all depend on if you have Holy Power. We shouldn’t really be hoarding Holy Power as healers, though, should we?

Heroic Dragon Soul Utility: Since all of them serve the same purpose (movement speed), you can use any of them for… running in or out of Black Blood of the Earth on Morchok, spreading out or collapsing on Yor’sahj, getting to your Black Phase spot on Zon’ozz, getting into position (either frost or lightning phases) on Hagara, no use on Ultraxion, really (unless you REALLY need to get your buff that much sooner), dodging fire and Shockwave on Blackhorn, no real use on Spine, no real use on Madness unless you have the Corrupted Parasite or you’re right NEXT to someone who’s about to drop their Corrupted Parasite.

Kurn’s Comments: I really like Speed of Light. On-demand with a short enough CD, with a really long duration and a whopping 70% speed increase. For those of you who enjoyed Divine Protection’s speed boost and damage reduction at the same time, you can macro these two together, as neither one is on the global cooldown.

Tier 2: Fist of Justice, Repentance, Burden of Guilt

Fist of Justice: This is exactly the same as our current Hammer of Justice, only it’s a 30s cooldown instead of a 1m cooldown. It replaces Hammer of Justice.

Repentance: At long last, any paladin can snag this talent and have the ability to crowd control things! Demons, Dragonkin, Giants, Humanoids and Undead are all susceptible to this. The major exception here would be Beasts. Best part of this? 15 second cooldown, but 1 minute duration. While I do not expect us to be able to Repentance something every 15 seconds and expect others not to break, it’s nice to know that if it breaks early, we are not necessarily screwed. (By which I mean, it’s not an interminably long CD the way Hex is.)

Burden of Guilt: Judgments will basically reduce your target’s movement speed by 50% for 12 seconds. This is what is called a “gap-closer”, allowing a paladin (or their PVP partners, etc) to catch a target.

Heroic Dragon Soul Utility: There is no need for either Fist of Justice, nor Burden of Guilt in Heroic Dragon Soul. To be honest, there’s no need for Repentance, either, unless you feel like CCing some trash for fun.

Kurn’s Comments: Since this is a PVE guide, Repentance is really the best choice for us. We still have Rebuke for interrupts (albeit now on a 15s cooldown, it looks like, and despite there is not a lot of interrupting to do in Dragon Soul), so Fist of Justice isn’t really needed and neither is Burden of Guilt for a PVE setting, probably. But if you’re running dungeons, you may as well snag Repentance. And if the raids have anywhere near the amount of trash that Bastion of Twilight did, this may be useful in a raid setting, as well.

Tier 3: Selfless Healer, Eternal Flame, Sacred Shield

Up until now, the choices you had available to you were not altogether compelling. As of this tier, your talent choices become much more interesting.

Selfless Healer: Every time you successfully judge when you have this talent, you’ll stack a buff on yourself that lasts for 14 seconds. This buff stacks to 3 (and refreshes to 14s every time you add a stack) and will, for each stack, reduce the mana cost and cast time of Flash of Light by 35%, as well as increase its effectiveness by 35% per stack — but only when you heal OTHERS. If you heal yourself, its effectiveness is unchanged, which basically is why it’s named Selfless Healer. (Yes, Kurn, it’s called reading comprehension.)

Here are some sample numbers from beta build #15983, at level 85 with an average equipped ilvl of 407 and 11,044 spellpower.

Flash of Light costs 7560 mana and, with no buffs and 32.49% spell haste (2618 haste rating), takes 1.13 seconds to cast. It healed me for 31,486.

1 stack of Selfless Healer: 4,914 mana, 0.736s cast time, 42,297 (non-crit)
2 stacks of Selfless Healer: 2,268 mana, 0.34s cast time, 52,683 (non-crit)
3 stacks of Selfless Healer: 0 mana, instant cast, 64,318 (non-crit)

Eternal Flame: This basically replaces Word of Glory. Using 1, 2 or 3 Holy Power charges, just like Word of Glory, you can heal a target; but there will be a residual HoT on the individual. At base haste levels, the HoT ticks every 3 seconds for 30 seconds. At my level of haste, 32.49% spell haste (2618 haste rating), it will heal people every 2.26 seconds for 29.43 seconds.

In testing with a 3 HP Eternal Flame, I healed myself initially for 39,212 and then had 13 ticks of it. The ticks were 4098 (5) or 4099 (8). Note that these ticks can crit!

That is 49,183 healing from the HoT and 39,212 from the initial heal, for a total of 88,395 healing.

Untalented, my Word of Glory healed me for 41,255.

What this means is that there is no downside to your upfront heal if you take Eternal Flame, unlike the old Flash of Light Glyph or the Glyph of the Long Word.

Bonuses: The Eternal Flame ticks can crit and each tick adds to your mastery shield on your target, also refreshing it to its 14s duration. Further, the ticks seem to be based on the amount of spellpower you had when you cast Eternal Flame, so if you have your wings up and cast an Eternal Flame with 4s left on your wings, the ticks will continue healing at the same rate as they did while your wings were up.

Eternal Flame does not stack with itself, though, at least not from the same paladin. As such, it’s well-worth putting on your raid frames to make sure you don’t waste the HoT portion. You don’t want to drop a 3-point Holy Power Eternal Flame on your tank while you have your wings up and then, 15 seconds later, do the same without wings. The lesser HoT will overwrite the stronger one. No rolling Eternal Flames like you’re a druid! ;)

Also, currently, the ticks can proc various things like Power Torrent, Seals of the Seven Signs, but will not add stacks to your Heart of Unliving spirit buff, for example.

Sacred Shield: Ah, the old Wrath of the Lich King spell is back, essentially, and is my personal favourite, sentimentally speaking, of course. It’s a buff you can cast on a single person that will absorb damage taken every 6 seconds and lasts 30 seconds. This is affected by haste. Again, with my haste level and spellpower, it will protect my target for 31.70 seconds, absorbing up to 12,729 damage every 4.53 seconds.

Heroic Dragon Soul Utility: While you may want to play with Selfless Healer or Sacred Shield, if you ever heal anyone other than the tanks, Eternal Flame is, at this juncture, the way to go. Period. You don’t lose any healing up front and you add a crapton of healing over time.

Kurn’s Comments: Eternal Flame. Which makes me really sad, because I love Sacred Shield. :( That’s not to say there won’t be times when Sacred Shield (heavy tank-damage fights) or even Selfless Healer won’t come in handy (when you have spare time to judge frequently), but Eternal Flame just adds to your throughput with absolutely no downside, apart from not being able to use Selfless Healer or Sacred Shield. I fully expect Eternal Flame to be nerfed TO THE GROUND. Or something. I would imagine they’ll either make the HoT tick for a shorter period of time or they’ll nerf the upfront heal a bit, if they do decide to nerf it. As of right now, there’s no reason to pick up either of the other talents in this tier for the majority of fights in Heroic Dragon Soul content. IMHO.

Tier 4: Hand of Purity, Unbreakable Spirit, Clemency.

Hand of Purity: 6 second Hand buff on a target that will reduce harmful PERIODIC effects by 70% for that length of time. It sounds good, but then you realize that many dots last upwards of 12 seconds. Shadow Word: Pain, at its base, is 18 seconds. Unstable Affliction is 14 seconds. Moonfire is 14 seconds. So while this might be a semi-useful buffer overall, more than likely, its aim is to buy you a bit of time until you can dispel someone. Cleanse now has an 8-second cooldown, so buying yourself 6 seconds of greatly-reduced dot damage is a bonus. (Don’t worry, we still get Sacred Cleansing, meaning we get the ability to dispel magic effects, it just isn’t baseline for any other paladin spec aside from holy.)

Unbreakable Spirit: Not really sure why this even exists, to be honest. For Divine Protection (1m), using 3 Holy Power brings the timer down by about 2 seconds. For Divine Shield (5m), using 3 Holy Power brings the timer down by about 9 seconds. For Lay on Hands, using 3 Holy Power brings the timer down by about 18 seconds.

In order to reach the maximum of a 50% reduction in cooldown for Divine Shield, you would need to use 50 Holy Power (obviously), but that means about 17 casts of a 3-point Light of Dawn or 3-point Word of Glory/Eternal Flame. Bearing in mind that not every cast of ours will grant us Holy Power, it can take a while to earn up enough Holy Power to make this useful. It may be useful on some fights where you want to us Lay on Hands more or Divine Shield more, but, really, in PVE content, it will be rare that you’ll absolutely need Divine Protection to come up a few seconds earlier, due to the 1m CD.

Clemency: Pretty simple and, also, awesome. You can use Hand of Freedom, Hand of Protection, Hand of Sacrifice and Hand of Salvation twice before their cooldowns come into effect.

Unfortunately, Forbearance is still caused by Hand of Protection, so you can’t BOP someone twice in a row without first waiting for Forbearance to drop off.

Heroic Dragon Soul Utility: Well, Hand of Purity is not really going to do a lot, not even on something like Yor’sahj, because the dot from Yor’sahj lasts a minimum of 12 seconds. So don’t bother with Hand of Purity. Similarly, Unbreakable Spirit is not, well, useful at all, not in comparison to Clemency. Clemency becomes useful because we do use Hand of Sacrifice frequently (at least, I do…) and it’ll be nice to BOP certain aggro-drawing resto druids (ahem, JASYLA) on Heroic Spine twice (over the course of a minute) before the Hand of Protection CD becomes active.

Kurn’s Comments: My choice is Clemency. Hands down. (haha, get it? Hands? Yeah, I blame Walks.) There’s just not much of a downside here. Hand of Purity is underwhelming in its current incarnation (although it would be overpowered if it were much longer) and Unbreakable Spirit seems as though it would be best used in PVP (for the reductions on Divine Shield and, I guess a couple of seconds off on Divine Protection), except that you can’t use Lay on Hands in the arenas… so colour me still confused about this talent.

Tier 5: Holy Avenger, Sanctified Wrath, Divine Purpose.

Holy Avenger: This is a talent that has a 2m cooldown and lasts 18 seconds. During the 18 seconds, any ability that GENERATES Holy Power will deal 30% more damage or healing AND generate 3 charges of Holy Power. It’s really important to note that this is not an overall 30% boost in damage/healing! I tried to test this out and got some pretty odd results. Bear in mind I had my own Beacon on me and was casting all of these on myself, which did generate the proper amounts of Holy Power. However…

No buffs:
Divine Light: 42,827
Holy Shock: 23,310
Flash of Light: 31,789
Holy Radiance: 16818

With Holy Avenger:
Divine Light: 40,756
Holy Shock: 30,452
Flash of Light: 31,712
Holy Radiance: 21,881

You can see that Holy Shock and Holy Radiance both get the appropriate 30% bump. Even though I had Beacon on me and was healing myself with Flash of Light and Divine Light (and getting the extra holy power), neither of those spells were affected by the 30% bump.

Similarly, Crusader Strike (now 15% of base mana, clocking in at 3000 mana at level 85) is affected by Holy Avenger.

Without Holy Avenger, Crusader Strike: 2,766
With Holy Avenger, Crusader Strike: 3,503

If they fix the bug on Flash of Light and Divine Light (assuming it is a bug and not just really stupid design), we can estimate wht those heals would be with the 30% bump.

Estimated non-crit heals with Holy Avenger:

Divine Light: 40,756 x 1.3 = 53,201.2 = 52,983
Flash of Light: 30,712 x 1.3 = 39,956.8 = 41,226

Remember, though — those would only on the beacon target and it may actually be intended that you don’t get a bump to healing with those spells on a beacon.

Sanctified Wrath: Instead of a 20 second duration on Avenging Wrath, it now lasts 30 seconds and while Avenging Wrath is active, your cooldown on Holy Shock is 3s. While this may not be worth it solely for the reduced CD on Holy Shock, the extra 10 seconds of 20% extra healing may propel this forward as the better choice in this tier.

Divine Purpose: When you spend Holy Power, you have a 25% chance to cause Divine Purpose. Divine Purpose means your next Holy Power ability won’t use any Holy Power and will act as though 3 Holy Power were consumed. Lasts 8 seconds. I played around with this a bit and found that it sometimes allowed me to cast Word of Glory twice in a row and it let me cast 2 extra (free) Lights of Dawn at one point. So Divine Purpose can obviously proc off of itself, at least in this build.

Heroic Dragon Soul Utility: Even if Holy Avenger weren’t broken in this particular build (since I imagine it’ll be fixed before August 28th), I’d go with the more-reliable Sanctified Wrath. We’re already used to using Avenging Wrath throughout the instance (hopefully!) so this won’t be a big change for us. We’ll just now be able to spam some more Lights of Dawn or Words of Glory/Eternal Flames. Alternatively, Divine Purpose is pretty decent, especially if it continues to be able to proc off of itself, but I know a lot of people like to get into a rhythm for their holy power generation and such and this might screw that up a bit. You’ll definitely want some sort of Power Aura or audio cue letting you know when this has procced (there’s an in-game one, mind you, but I tend to turn those off and rely on my own cues).

Kurn’s Overall Choice: Sanctified Wrath is probably what I’ll rely on. Note to self: Use Wings more frequently and stop being bad.

UPDATE: This Holy Avenger issue has FINALLY been fixed in 5.2.

GLYPHS

Okay, glyphs are changing. Gone are Prime Glyphs. We’re down to Major Glyphs and Minor Glyphs. Minor Glyphs seem mostly to be just neat little visual things. Major Glyphs are the ones that are really going to change your abilities.

First, let’s look at the differences between the current glyphs and the new glyphs with the same name…

Current Prime Glyphs (that holy paladins would use):
Divine Favor: Increases the duration of Divine Favor by 10s — does not exist in Mists
Holy Shock: Increases the critical effect chance of Holy Shock by 5% — decreases healing of Holy Shock by 50%, increases its damage by 50%
Seal of Insight: While Seal of Insight is active, the effect of your healing spells is increased by 5% — does not exist in Mists
Word of Glory: Increased the healing done by Word of Glory by 10% — Increases your damage by 3% per Holy Power spent after you cast Word of Glory or Eternal Flame. Lasts 6s.

Current Major Glyphs (that holy paladins would potentially use):
Beacon of Light: Your Beacon of Light costs no mana. — Removes the global cooldown on Beacon of Light. (Beacon has a 3s CD on it in Mists and will maintain that, even though it’ll be off the GCD while glyphed.)
Cleansing: Reduces the mana cost of your Cleanse by 20%. — does not exist in Mists.
Divine Plea: Your Divine Plea provides an additional 6% of your total mana. — Divine Plea now has a 5s cast time, but you receive 12% of your total mana instantly and your healing is not reduced. (This cast time is affected by haste.)
Divine Protection: Removes the physical damage reduction of your Divine Protection but increases the magical damage reduction by 20%. — Reduces the magical damage reduction of your Divine Protection to 20%, but adds 20% physical reduction. (This is basically the inverse of what it is right now. Baseline, it’s 40% magical damage. Glyphed, it’s 20% magical and 20% physical.)
Divinity: When you use Lay on Hands, you also gain 10% of your maximum mana. — Increases the cooldown of your Lay on Hands by 2m but causes it to give you 10% of your maximum mana.
Holy Wrath: Your Holy Wrath now also stuns Elementals and Dragonkin. — unchanged (note: categorized as “protection”)
Lay on Hands: Reduces the cooldown of your Lay on Hands spell by 3m — does not exist in Mists.
Light of Dawn: Light of Dawn affects 2 fewer targets, but heals each target for 25% more. — unchanged
Salvation: Hand of Salvation no longer permanently reduces threat over time but instead reduces all threat as long as Hand of Salvation lasts — does not exist in Mists.
Ascetic Crusader: Reduces the mana cost of your Crusader Strike by 30% — does not exist in Mists.
Long Word: Your Word of Glory heals for 50% less up front, but provides an additional 50% healing over 6s. — does not exist in Mists.

Okay, now let’s look at some of the new Major Glyphs. I’ll put in my recommendations at the end.

Avenging Wrath — While Avenging Wrath is active, you are healed for 1% of your maximum health every 2s.
Battle Healer — Using melee attacks while using Seal of Insight heals a nearby injured friendly target, excluding the Paladin, within 30 yards for 30% of damage dealt.
Beacon of Light — as listed above
Blessed Life — While Seal of Insight is active, you have a 50% chance to gain a charge of Holy Power whenever you are affected by a Stun, Fear or Immobilize effect. Cannot occur more than once every 20s.
Denounce — Your Holy Shocks have a 50% chance to reduce the cast time of your next Denounce by 1s.
Divine Plea — as listed above
Divine Protection — as listed above
Divinity — as listed above
Flash of Light — When you Flash of Light a target, it increases your next heal done to that target within 7s by 10%
Harsh Words — Your Word of Glory can now also be used on enemy targets, causing Holy damaged appromiately equal to the amount it would have healed. Does not work with Eternal Flame.
Holy Shock — as listed above
Illumination — Your Holy Shock criticals grant 1% mana return, but Holy Insight returns 10% less mana
Light of Dawn — as listed above
Protector of the Innocent — When you use Word of Glory to heal another target, it also heals you for 20% of the amount.
Word of Glory — as listed above

Heroic Dragon Soul Utility:

Battle Healer: I’m doing 100-200 or so damage with my white melee attacks, which heals a random nearby target for ~30-60. Crusader Strike hit for ~1385 and healed for ~416.

… pass. :P If you go ret and still want to heal, this glyph is probably for you.

Divine Plea: It’s affected by haste and we have plenty of opportunities to stand still for 5 seconds to regen 12% of our mana. It comes down to whether or not you want to heal (or can heal) at 50% effectiveness for 9 seconds or if you don’t bother healing at ALL for ~5 seconds (3.77s cast with my aforementioned haste). It’s all for the same mana return.

Divine Protection: I would only glyph this to add to the physical damage reduced for Morchok (Stomps are physical damage) and Madness of Deathwing if I was assigned to HoSac a tank for Impale, since our tanks each need one external cooldown on the third platform we do. I tend to die if I pop HoSac and either don’t pop my bubble (I prefer not to) or don’t pop a Divine Protection that is going to reduce my own physical damage taken.

Divinity: Well, 10% extra mana at the cost of another 2 minutes on my Lay on Hands… it’s not great, but there’s really not that much in terms of compelling choices.

Flash of Light: Ehhhhhhhhhhh. It would be hard to use this with Selfless Healer, if that’s what you’re thinking. What you would probably do, to get the most healing possible done to the other person, is:

Judge x3 (~10-12 seconds, depending on haste)
Flash of Light the target (full use of Selfless Healer’s 3 stacks) — I healed my target for 68,589.
Cast another heal on that target — I cast a Divine Light that healed for 49,189.
By comparison, without the 10% buff from Glyph of Flash of Light, I healed that same target for 46,343.

So the combination of mechanic and glyph works, but this is basically something that you would probably weave into your rotation after judging 3 times, and probably would be focused on the tank, because hopefully no one else is taking 100k+ damage.

The problem with that idea, though, is that Eternal Flame kind of blows Selfless Healer out of the water at the moment.

Illumination: This lowers the mana return from Holy Insight by 10%. Holy Insight allows 50% of spirit-based mana regeneration to continue while in combat. In the gear I’m in right now, at level 85, my in-combat regen in this beta build is 3890 mana per 5 seconds. Glyphed for Illumination, my regen goes down to 3512 mana/5 sec.

Check out Joe Ego’s Mana Regen post for more information on why the Glyph of Illumination kind of falls flat as spirit on gear scales up.

Light of Dawn: Great choice, still, for 10-mans. Still not a great choice for 25-mans.

Protector of the Innocent: I hated the talent. I still hate the glyph, but it works with both Word of Glory and Eternal Flame (albeit just its initial heal).

Kurn’s Overall Choices for Heroic Dragon Soul Raiding:
– Divine Plea / Light of Dawn (10m)
– Divinity / Divine Protection (for fights where I need 20% physical damage reduction) / Light of Dawn (10m)
– Protector of the Innocent / Light of Dawn (10m)

Uninspiring.

Note that the old Glyph of Divine Plea will become the new one, the old Glyph of Divinity will become the new one, the old Glyph of Divine Protection will become the new one, the Glyph of Light of Dawn is unchanged and Glyph of the Long Word will become Glyph of Protector of the Innocent. As such, all these glyphs should be available to us as of 5.0.

That said, I enjoy some of the new minor glyphs, which are not terribly useful in any raid-like environments we’ve seen in Cataclysm (unsure which, if any of these will be available at 5.0):

Glyph of Concentration: This is fun and, IMHO, pretty paladinesque.
Glyph of the Falling Avenger: No mage or priest handy for slowfall? No worries — pop your wings and gain slowfall!
Glyph of Fire From the Heavens: Judgment and Hammer of the Wrath crits show a Holy Fire effect. It’s cute.
Glyph of Righteous Retreat: When you’ve cast Divine Shield, you cast your Hearthstone 50% faster. So you bubble for 8 seconds and it takes 5 seconds to hearth. Bubblehearth is back!

HOLY PALADIN PLAYSTYLE

All right, worked your way through all that, have you? Good. Now, here are some changes you should be aware of.

1) No more Auras. They’re gone. Poof. As such, Aura Mastery as we know it is gone. All paladins (!) now have Devotion Aura (on a 3m CD): Inspire all party and raid members within 40y, granting them immunity to Silence and Interrupt effects and reducing all magic damage taken by 20%. Lasts 6 sec.

2) In place of our Auras on our bars are our seals — Insight, Truth and Righteousness. No more durations on seals, which is nice.

3) Beacon of Light now has a 3s cooldown, but it no longer has a duration. That sucker will stay on your target until they die or one of you leaves group.

4) Surprise, you can now store up to 5 Holy Power at once! You can still only use 3 Holy Power at a time, though. My new favourite move is to have 5 Holy Power, then Word of Glory / Holy Shock / Word of Glory. BAM.

5) Judging is now optional. If you have Selfless Healer, go for it. If you have Long Arm of the Law, go for it. Otherwise, there is no need to judge. At all.

6) Light of Dawn is no longer directional. No more facing people — it’ll just emanate from you and heal people around you who need it.

7) Holy Radiance has been redesigned: no more HoT component, but there’s still a splash effect.

8) Cleanse now has an 8-second cooldown, but not if you don’t actually dispel something. That means if someone dispels something before you do, you’re not on cooldown.

9) Fixed mana pools. Intellect no longer adds to your mana pool size. At level 85, I had 102,000 mana.

Rohan over at Blessing of Kings covers some of the more general changes in his post.

Kurn’s Conclusions

Overall, if you were comfortable playing a holy paladin in Cataclysm, you should be comfortable playing a holy paladin in Mists of Pandaria. The feel of, well, everything is pretty similar. The major difference for us is no longer needing to judge. Aside from that, Divine Protection doesn’t give you a sprint any longer, but you have access to your choice of speed enhancements in the first tier of the talents, so you’ll want to adapt to that. The fact that Beacon no longer expires is one less thing to keep track of, so you can basically set it and forget it.

I’ve healed a few runs of Temple of the Jade Serpent and Stormstout Brewery on beta and don’t seem to have much issue in terms of adapting to my newer spells/talents. It’ll be interesting to test them out in Heroic Dragon Soul, though. In particular, I am looking forward to hitting both my tanks with Hand of Sacrifice on Platform 3 during Heroic Madness of Deathwing, courtesy of Clemency.

*** All content copyright © Kurn’s Corner, 2012. Reproduction of this guide in full or in part without express permission from the author (“Kurn”), represents copyright infringement and violation of copyright law. Please, if you like this guide, link to it, do not copy it. ***

Holy Paladin Roundtable

Oh my God, it’s a post to do with holy paladins! Shocking, I know. ;)

Back on August 4th, Megacode invited me, JoeEgo and Ophelie to join him for a Holy Paladin Roundtable. I got a chance to listen to it earlier this week and enjoyed how it turned out.

The ever-amazing, fantastically-talented Walks even made a sweet graphic about it. You can click the graphic to take you directly to the post on Mega’s blog.

You can also find the Holy Paladin Roundtable over at iTunes if you prefer!

Thanks again to Mega for putting this together. It was great to talk with him, Joe and Ophelie about holy pallies!

Speaking of holy paladins, fear not, I shall be putting together a “oh crap, 5.0 is here, WHAT DO I DO?” guide, coming soon. :)

Change and Leadership

I remarked on Twitter tonight that it’s awfully strange to go from raiding around 15 hours a week throughout the majority of the expansion to raiding for just over 2 hours a week. It really is strange.

The reason I’m only raiding 2 hours a week is because of two reasons:

1) I’m no longer raiding with Choice
2) Apotheosis is full-clearing 8/8 HM in about two hours

Let’s talk about the first point.

I left Choice just after 4.0 hit.

They struggled a bit in T11 content, mostly due to healing issues.

So I did a stupid thing. I rolled another paladin. It actually came from Matt’s idea to clone myself so I could heal for him and I was like “BUT WAIT. CHOICE NEEDS A HEALER.” So I applied and I started raiding with them in early June.

For over a year, I raided three times a week with Apotheosis and twice a week with Choice. I got a little burnt towards the end, but that’s due to other factors, not playing “so much”. While 15 hours a week for me is probably a bit much, 12 hours a week would have been nice. Anyhow, I don’t regret it. I do not recommend doing what I did (raiding with two progression guilds simultaneously, in essence), but damn me, did I ever get GOOD at fights in Firelands and Dragon Soul! Double the chance each week to refine and better my performances, double the chance to learn how to do something. I got REAL good at Heroic Alysrazor, I was reliable on Heroic Majordomo and basically just knew what I was doing all throughout both those tiers. It felt really good.

Like I said, though, I can’t recommend it. It’s tiring, it can be frustrating and sometimes it’s nice to have a real night off. But I don’t regret it. I wouldn’t do it again, mind you, but it worked well for me.

So why am I no longer raiding with them? Well, after some weeks of being stuck on Heroic Spine and such, combined with weeks of fighting the attendance boss, Choice decided to go to a 10-man format. Fugara knows I loathe 10s, so she basically wrote me off the list. That’s right, I was cut! ;) But I let them know I wasn’t interested in continuing in a 10-man format anyhow, but that I’d stick around for two resets on Wednesdays and Mondays for them, in case of attendance issues/etc.

I did a few solid hours of H Spine and H Madness progression (both on 10m, of course) and good gravy, it totally reinforced how I hate 10s…

That said, I stopped raiding with them last week — and they promptly got H Madness, so grats to them. :)

And now to address the second point: Apotheosis is clearing 8/8 HM in about two hours a week. That doesn’t mean that I’m not still spending a LOT of time with this whole transition thing, though. With me stepping down as GM, Raid Leader and basically the recruitment person, plus Majik stepping down as caster lead… yeah.

We’ve decided that Jasyla will be the new guild master of Apotheosis. Sara will be the recruitment officer. Slout will be the new caster lead. And we’ve gotten Chronis to be the new tank lead (a position left unfilled since Dayden stopped tanking for us back in Firelands).

Sara, Slout and Chronis got promoted on Tuesday before the raid and the raid basically proceeded normally. We’ve got a meeting on Thursday for the role officers and we’ve got some new lootmaster shenanigans to handle on Sunday evening, so I have stuff going on.

But all I’m thinking, now that we have a solid launch date and an equally-solid end-of-raiding date, is that “hey, there’s one more lockout done. Just five to go.” We’re going to stop raiding for the expansion after the reset of September 4th is finished. Since we’re clearing in two hours or so, that means just five more Apotheosis raids.

It’s sad. I mean, it’s good, but it’s sad, too. Not exactly bittersweet, but I’m making a huge change in my life by not being a GM and not raiding in the expansion. It’ll be a good thing for me, personally. This job… well, this hobby, really, has become a more-than-full-time job over the last couple of years. Two years ago, I was psyched and excited about rebuilding my guild and bringing my people back home to Eldre’Thalas.

Now, I’m kind of sad that I won’t be a part of the guild’s future success. I’m kind of wistful that I’ve already accomplished most of the game-related things of which I’ll be proudest. There aren’t any real new adventures awaiting me in Mists of Pandaria. I’ll level Kurn to 90 (may not even bother with the paladin, to be honest!) and see what fun can be had, but no more raiding seriously and, most dramatically, no more leading.

Dramatic? Yes, it’s a big change. I’ve been leading stuff since April of 2006, with a short break while in Choice and a shorter break in a guild with my RL Friend the Resto Druid. What the eff am I going to do with myself with no one to lead? With no goals to strive for?

I’ve always called myself a reluctant leader. I’ve always said that if a group is being led well, I’m more than happy to follow. I used to mean that, but I’m realizing, more and more, that people are usually, in my opinion, doing it wrong. And that means that I feel obliged to step up. I strongly feel that even if I wanted to continue raiding in Mists (which I don’t), I wouldn’t be able to stay in Apotheosis, because my mouth would get me in trouble. (ETA: Not that I think that the new leadership team is going to do badly — quite the opposite — but because I was ALWAYS biting my tongue in Choice, even when things worked out well for them and I’m not sure I could bite my tongue if I disagreed with the leadership in Apotheosis. Which I don’t even know would happen.)

I need to let go. I need to let the new leaders of the guild do things the way they want to do it and be thankful that anyone is crazy dedicated enough to take up the job that I’m leaving. I’m sure I’ll be able to do that, in the coming weeks. With just five more lockouts, it’s inevitable that more and more responsibility will shift from me to the other officers. (ETA: And so far, things have been pretty smooth. I don’t anticipate much in the way of drama or issues.)

And soon, it’ll be time for me to be demoted to the dreaded Member rank, which people are only ever demoted to (or grandfathered into).

Yet, there’s so much to do between now and then. And lots of blog posts to write. :) Stay tuned!

PS: I’m doing a Holy Paladin Roundtable with Megacode, Joe Ego, Ophelie and Chase Christian this Saturday! Email Mega your questions at: healingspec (at) gmail.com!

How to Prepare a Raiding Guild for Mists of Pandaria: Steps 3 & 4

Yup, it’s that time again, time to help you figure out how to prepare your raiding guild for the upcoming Mists of Pandaria expansion! If you haven’t done so already, please do read Steps 1 & 2, as I will be referring to that post quite a bit.

It’s taken a bit of time for me to get things going here, because I had my own decision to make and so I’ve been working behind the scenes with the officers (and without them, too) with transitional stuff. That’s a whole OTHER step, though. ;)

So what did I do after asking for people to send me a private message on our forums?

STEP 3: Response Compilation and Preliminary Analysis

I collected their responses in a spreadsheet. Here’s a version specifically for readers of my blog that maintains some privacy for my guildies while still sharing how to use the Google Docs comments. (I added some notes as comments in my original document that I’ve removed from this version, but some are still in use.)

My initial results included three people not returning: myself (I raid as Madrana, so that’s how I’m listed in this), Majikmarine and Cinderhaze. It included two people who were unsure about returning: Ashfrost and Hitoku. There was also one person who did not respond at all. I also didn’t ask our Initiates for their responses (that will happen at the time of their promotion, if they pass their trials). I did ask other Apotheosis members if they would be interested in raiding with us in Mists. Two said yes, Mabriam and Sturm (both are actually former raiders and Mabriam has actually re-applied and is now an Initiate with us).

So I looked at the list and saw:

Tanks: 4 (2 bears, 1 monk, 1 prot pally)

Healers: 8-9 (2 druids, 1 pally, 2 priests, 2 monks, 1-2 resto shaman)

DPS: 10 (worst case) to 16 (best case, with all MAYBEs turning into a YES, interested non-raiders working out and the DPS Initiates remaining in their roles after passing trials)

So compiling all the information is Step 3. Go browse the spreadsheet, look at the comments by highlighting over the various cells. You’ll note that under the Times column, there are just a couple of comments. That meant that most people said our current days/times were good for them. The others indicated that if the times changed, they might not be able to raid or gave a preference to raiding a bit earlier (would be preferred for them, but not absolutely needed) or let us know what days they were definitely not available.

(Judging by my spreadsheet, our raiding times aren’t going to change and will continue to be Tuesdays, Thursdays and Sundays from 9pm-12am ET with invites at 8:45pm ET.)

Okay, on to…

STEP 4: Determining what you need.

I said we had four tanks on the roster for Mists of Pandaria: Choryn (aka Dayden), Division (aka Chronis), Kaleri and Mhoe. I honestly have no problem with this whatsoever. I started out Cataclysm with four tanks (1 bear, 2 prot pallies and a prot warrior) and we lost two tanks before T11 was over, so I have zero problems having a bit of a bloated roster to deal with such happenings. So while I wasn’t going to say “hm, we could use a fifth tank”, I wasn’t going to ask any of the four to not be a tank. Each tank needs to have a decent DPS set as well, so honestly, four tanks is fine.

8-9 healers is fine as well. If our resto shaman passes her trial and wishes to continue healing, we’ll have 9 healers. If not, we’ll have 8 to start with, which is fine, considering two of them (the monks) will likely be OP to start with, given that they’re the new class. (Remember DKs and Sarth 3D? I’m anticipating similar levels of overpoweredness.) But 9 healers won’t be a problem either.

10-16 DPS, however, is a problem. On a typical encounter, we have 2 tanks, 6 healers and 17 DPS. We really need to boost that number.

You would think that the next step would be to say “hey, thanks for your responses! Now we know what we have and we’re going out there to recruit stuff we don’t have!”.

But that’s not exactly what I did.

Up until the other day, all the results of the PMs responding to me had been only shared with the officers. I have now shared that information with the guild. I have asked them if their primary choice of healing or tanking has changed based on other people’s first choices and, if so, to please let me know what they’d prefer to do.

I did this because I know that teamwork in a 25-man guild is important. While the DPS and the healers don’t necessarily have to be best friends, the healers do really need to get along well, at least professionally. The tanks do as well. The ranged DPS and the melee DPS should also get along in their particular groups. Further, there’s balance to think about. Having three tanks wearing agility leather, plus a feral druid, plus a rogue means some competition for agi leather. Similarly, two healing monks and two healing druids (plus a potential moonkin) might mean problems for intellect leather.

Informing the players who is essentially on the same team-within-a-team as them allows them to make choices that they may enjoy more. It also gives our MAYBE responders time to see if they can decide about continuing with us.

So until this coming Sunday night, my guildies have a chance to change their minds before we solidify the roster and go in search of specific classes.

PROBLEMS

As you can see, I was really lucky in that I didn’t have 8 people wanting to be tanks or 29 people want to be DPS. If your raid’s first choices don’t all match up nicely like mine did (and you can see, we lose 2 DPS to heals, lose 1 healer to tanking, lose another healer to, well, not playing, so we were lucky), it’s time to start negotiating.

The first thing I would do in the case of a conflict is talk to all those people involved. Say that you have five people who are interested in re-rolling DPS Monks. Chances are, your roster cannot handle five DPS Monks. Maybe your roster can handle three. Here’s a hypothetical situation for you with all five of these people wanting to be a Windwalker (DPS) Monk.

Person 1: Hunter
Person 2: Shadow Priest
Person 3: Rogue
Person 4: Resto Shaman
Person 5: Protection Warrior

Now (and here’s the important part) assuming all skill is equal between the five individuals, I would be inclined to ask for two volunteers to either stick with their current spec (based on balance, of course) or pick a different DPS class (assuming you can handle more DPS). Maybe you’ll luck out and get two people who will happily stick with what they’re doing or something other than a Windwalker Monk.

If no one volunteers, I would be inclined to ask the resto shaman and prot warrior how badly they want to be monks and if they would consider, for the raid’s balance, doing something else. Why? Again, assuming all skill is equal between these people, the hunter, shadow priest and rogue have been main spec DPS for you for X number of months or years. They KNOW (probably…) how to kill things as a DPS. They have the experience. If you had five people wanting to be Mistweaver (healing) Monks, I would want to favour the resto shaman. If you have five people wanting to be Brewmaster (tank) Monks, I would want to favour the prot warrior.

In short, if you’re having roster conflicts, I would tend to favour those with good experience in that role already.

Having said that, if skill is not equal among those individuals, go with your better players, hands down, trying to negotiate with the “less-skilled” players or the ones who haven’t been there as long as others or some other sort of way to separate them. You need to prioritize people for swapping roles and one of the best ways is player skill, but that can also get ugly.

(Have I mentioned that I’m thrilled not to have to negotiate as of right now? No? I AM THRILLED.)

Next time, we’ll get into Steps 5 and 6. Essentially, we’ll see if anyone takes me up on the offer and we’ll look more carefully at Mists of Pandaria recruitment needs.

A Decision

Before I get into this, I wanted to say that I have not forgotten about the next post in my preparing a guild series. This post has to come first, for reasons which will become obvious shortly. (Members of Apotheosis, go read my post on our forums first, if you haven’t already.)

I had set a deadline for my guildies to let me know if they were interested in raiding with Apotheosis in Mists of Pandaria. That deadline was 12:00am ET on Monday, June 11th.

Of course, I had to make up my own mind. I have vacillated wildly throughout this expansion. I’ve enjoyed some encounters and some decisions Blizzard has made and I’ve also really, REALLY hated some encounters and some decisions. (Seriously, you ought to hear me in Episode 33 of Blessing of Frost, when we discovered, right as we were recording, that Firelands was being nerfed. Around the 38 minute mark.)

So when the time came for me to look at my own name in my handy-dandy spreadsheet, I hesitated. A lot. Under the “Raiding in MoP” column, I put YES. I put NO. I deleted my answer. I stared at the blank space and I promptly closed the spreadsheet.

I gave it some more thought. Saying “yes”, to me, doesn’t really just mean saying yes. As the guild master, it means another 18-24 months of commitment to the guild and the guildies and the raids. I cannot just say “yeah, sure,” and then bail after six months if I wasn’t happy, I would feel as though I was letting the whole team down. I know what craziness happens when a GM steps down. It’s even worse if they’re the raid leader (like I am). I knew that if I could not commit to another ~2 years, I should not commit at all. It would be so much worse for the team later on if things went to hell.

I went to bed.

I opened up the spreadsheet again the next day and typed in “NO” next to my name and let my officers know that same day. I posted to my guild’s forums late Thursday night.

So I will not be raiding in Mists of Pandaria. I will likely no longer be playing after my Annual Pass runs out. I will be giving up the roles of guild master and raid leader to other people (working that stuff out).

I am genuinely sad about this. But it has to be done. I can’t do another two years of “this”. And by “this”, I mean everything. The mediation of squabbles among guild members, the recruiting and interviews, the attempts to change policies, the research for raids, the log diving (as much as I love it), just attending almost every single raid… I think I’ve missed less than 10 raids in the last 18 months.

I thought about the whole “delegation” thing. People always tell me I do too much. Frankly, fuck that. It’s never really been a question of “Good God, I’m doing way too much,” because I am doing what I feel needs to be done AND I’m happy to do it. The problem was that external circumstances arose. My grandmother breaking her hip in December and my father’s recent hospitalization (he’s fine and she’s doing better, although I’m still her errand girl, as we live in the same apartment building), plus finals really showed me that “Real Life” can rise up and swallow ALL of your free time. I was forced to name a new healing lead, the wonderful Jasyla, which I don’t really regret (although I miss chatting more with the healers in general) and I did a lot of work for the guild ahead of time (like boss strats and such). I got to be very good at managing my time while my grandmother was hospitalized, but I knew I still had a lot on my plate.

The thing is, it’s actually less time-consuming for me to do stuff myself. And it’s more satisfying, too. Rather than constantly asking people to do X, Y and Z and then following up, it’s easier to do it myself from the start and there’s a lot less communication between people needed, because, hey, it’s just me!

Still, though, I thought about it. I thought about maintaining GM and giving away raid leader to an officer. I thought about giving the bank to someone. I thought about giving recruitment to someone else. It would have lightened my own load substantially, since the raid leader position is really the bulk of the work.

Then, I realized that I don’t actually want to raid in Mists of Pandaria. I’m not excited about any of the changes except POSSIBLY Challenge Modes. I am not thrilled by the beta, which is hilarious, because that is the only reason I signed up for the Annual Pass. And I have not logged into beta since the level cap was 87. (It is now 90, so it’s been a while.) I am uninterested in what’s in store for holy paladins (except Clemency, that still looks awesome — a cooldown FOR your cooldowns!) and hunters. I am not excited about basically anything I’ve seen yet. Sure, Pandaria is gorgeous, but I’m not connecting to it. I haven’t posted anything about the Mists beta here because I’ve literally done one instance a couple of times and I quested Kurn to 86. And that’s it.

I also don’t trust Blizzard not to nerf everything to hell and back again. I don’t trust them to… well, anything, really. The Real ID fiascos, the nerfs, the fact that Blizzard’s views of the game are drifting further and further from my own… it’s the writing on the wall. I AM that person who will say “You’re damn right I did Jailbreak for my guildies 17 times!” and “We 27-manned Gehennas one night, that’s how hard it was to get 40 people in a raid!” and I remember the OLD Decursive and I remember a time when all paladin gear had strength AND intellect on it and I remember when people would craft resist gear! I am that cranky old player who yells about how easy these kids have it these days with their LFGs and LFRs and VPs and 10-man raids.

I don’t value a lot of the things in the game right now. None of the LFG or LFR pugs I’ve run have been things I want to treasure. Most of them are things I want to forget. My guild is one of the few exceptions, because I really do value the people and the team and the atmosphere. However, there aren’t a lot of things in-game right now that I treasure. There’s nothing like my epic bow quest anymore. There’s nothing like the Benediction quest either. There are no more attunements. Instead, there are all these people who think they deserve epics and raid spots because they’re max level and can game the ilvl requirement by using PVP gear. (I am talking to YOU, DK tank who “tanked” my End Time run on my resto shaman with your PVP intellect boots and 0 gems or enchants on the rest of your strength PVP gear while wearing the VP agility trinket.)

The number of players who think the way I do and value the same things I do has rapidly shrunk this expansion. It was getting bad in Wrath, but it’s gotten worse in Cataclysm. The things I mentioned earlier, my memories of Jailbreak, of undermanning Molten Core bosses, of crazy tier gear for classes like the paladin… These things are important to me. Yes, attunements were crazy, but what a bonding experience for guildies. The 45-minute Baron runs? Amazing. (And this is likely why Challenge Modes spark my interest a bit.) Just about everything from “the old days” makes me smile. Farming Essences of Air in Silithus, hunting down my demons for my Rhok’delar (and having half my guild laugh as Klinfran the Crazed kicked my ASS across the Burning Steppes), 5-manning Zul’Gurub trash at 2am at level 60, doing a 45m Baron run in 39 minutes without a tank apart from my cat, Whisper… These are the things that mean the most to me, these were some of my best memories in the game.

I’ve always said that if you can’t roll with Blizzard’s punches, you won’t survive in this game. It’s true. You have to adapt, you have to change, you have to embrace the new stuff. I think that I’m finally done with it. It’s exhausting to keep up with the changes. It’s also sad, for me, to see how little Blizzard values the things I enjoyed, which some of my favourite memories centered around. So I will take my precious Vanilla and BC memories, some of my Wrath memories and some amazing times from Cataclysm, I will breathe a sigh of resignation and I will take my leave of the game.

Don’t get me wrong, here. I don’t care if you quit or if you keep playing. Do what makes you happy. I won’t try to convince you to leave and I don’t want people to try to convince me to stay. I’m just documenting my decision and the repercussions thereof. You don’t have to read it if you don’t want to, and obnoxious comments will not be approved and/or deleted. :)

So with that said, what will happen to this little ol’ blog?

It’ll likely stay online for, well, a long time. It doesn’t cost me anything extra to keep it online, but at one point, it’ll become inactive in the sense that I won’t have posted anything for a while. I’ll likely write some goodbye post in November, but I’m not gone yet.

In the meantime, I plan to keep up on my prepping the guild for the expansion series. I plan to finish up some of those 33 draft posts. I plan to do something to pass my knowledge along to whoever’s interested. I’ve learned a lot about managing a guild and playing at relatively high levels of content and I feel as though I still have a lot to share before I leave.

As to the podcast, that’s still to be determined (and I still need to edit our latest episode).

As for the guild, Apotheosis will still be a 25-man raiding guild in Mists of Pandaria.

Once Choice finishes raiding for the expansion, I’ll be done over there, too.

And no. You may not have my gold or any other stuff I have on any character. ;)

How to Prepare a Raiding Guild for Mists of Pandaria: Steps 1 & 2

With Apotheosis at 8/8 HM in Dragon Soul and most of our roster having obtained our Glory of the Dragon Soul Raider achievements, it’s time for me to start looking ahead to Mists of Pandaria. Even if my own future is somewhat murky, since I’m really not sure what my plans are for Mists, I’m the guild master of Apotheosis and I will make sure there is a viable raiding roster available… assuming there’s enough interest from the guild, that is. If everyone decides to call it after Cataclysm, I won’t rebuild a guild again from scratch.

So I’ve decided to try to share this preparation work with you all.

Step One: Determine What You Already Have

We can do this easily by examining our current roster. Obviously, this is based on a 25-man raiding guild, but you can still take stock of who you currently have on your roster if you’re doing 10s. Here’s what I’m starting with:

28 Raider-ranked people (includes 5 officers)
4 Initiate-ranked people
= 32 people on the raiding roster

Role breakdown:
– 8 healers (2 of each class, 1 holy and 1 disc)
– 2 main spec tanks (1 paladin, 1 DK & 3 OS tanks, 1 DK, 1 druid, 1 warrior)
– 12 ranged DPS (3 mages, 2 shadow priests, 1 moonkin, 3 hunters, 2 elemental shaman, 1 warlock)
– 10 melee DPS (2 frost DKs, 1 combat rogue, 1 mut rogue, 1 feral druid, 2 ret pallies, 1 enhancement shaman, 1 Arms warrior, 1 Fury warrior)

I also have a large community in my guild, many friends of Raiders, many retired Raiders and such, some of whom may be interested in joining us come Mists.

So I have ~32 people to start with.

Step Two: Figure Out What People Want

The next step is to see if people are willing to continue raiding with us and, if they are, what class and spec they’d like to play.

To that end, here’s what I’ve already done:

– ~2 weeks ago, I posted on the forums asking people to start thinking about what they wanted to do in Mists, with a list of questions they should start mulling over.
– ~1 week ago, I posted on the forums reminding people to start thinking about what they wanted to do in Mists.

Today, I posted on the forums asking every raiding member of Apotheosis to send me a PM with regards to their intentions and also invited any non-raiding member of the guild to let me know of their interest in raiding for Mists.

I did so by asking them to answer these questions (previously posted ~2 weeks ago):

ALL RAIDERS OR HIGHER (not Initiates yet) should now start sending in responses to me via Private Message (PM) on the forum.

1) Would you like to continue raiding as a member of Apotheosis in Mists of Pandaria?
2) If so, would you like to remain your current class and spec or would you like to reroll?
3) If you want to raid and would reroll, what would you reroll to (class and spec)?
4) Would you be able to continue to raid during the current days/times on a 75% attendance basis? (Tues/Thurs/Sun, from 9pm ET until 12am ET, invites at 8:45pm ET) If not, what days/times might work better for you?

If you’re not SURE, please let me know and give me what you’re leaning towards, both if you want to raid at all or class/spec stuff.

If you are NOT a current raiding member of Apotheosis, but you might like to start in Mists, please answer the following questions in a Private Message (PM) to me on the forum.

1) Would you like to raid with Apotheosis in Mists of Pandaria?
2) If so, what class and spec would you likely be playing?
3) Are you able to make the current days/times on a 75% attendance basis? (Tues/Thurs/Sun, from 9pm ET until 12am ET, invites at 8:45pm ET) If not, what days/times might work better for you?

If you’re not SURE, please let me know and give me what you’re leaning towards, both if you want to raid at all or class/spec stuff.

You have approximately one week to get this info to me. (Initiates will be asked for this information if they pass their trials.) I’ll start sending out nastygrams to people as of 12:01am ET on Monday, June 11th. ;)

So that’s what I’m starting with and that’s how I’m proceeding.

I’ll be storing their answers in a spreadsheet. Down the left side in the first column is the player name, in alphabetical order.

Column B: Current Class
Column C: Current Spec
Column D: Raiding in Mists of Pandaria? (Y/N)
Column E: MoP Class
Column F: MoP Spec
Column G: Times?

Once I have responses from all the raiders, I’ll have a much better idea of where we’re at for Mists of Pandaria and what I’ll need to start recruiting for. As an example, let’s say that both my tanks want to do something else, like Mhoe wants to heal (hahaha) and Chronis wants to go back to his hunter. Let’s further say that a DPS, like Majik, wants to be a Brewmaster Monk, but no one else wants to be a main spec tank. I would then recruit for 1-2 more tanks for Mists of Pandaria and would not seek out another Brewmaster Monk unless the expansion was around the corner and I was screwed with no tanks.

Similarly, say all my healers want to keep playing exactly as they are. I would want to go out in search of one more healer and would seek a Monk, specifically, since I believe in a balanced roster.

Next week, we’ll start in on Step 3 where we look at the results of my guild’s answers, compile the results and see where to go from there. And remember, it’s never too early to start planning ahead for the next expansion!

MoP Beta Access

It seems another bunch of beta invites went out today. I logged in to my Battle.net account and was rewarded with beta access of my very own.

I’ve already copied my hunter and paladin from Eldre’Thalas to Lost Isles (US).

If you have questions about stuff for hunters or (specifically holy) paladins at this point in the Mists beta, please let me know and I’ll do my best to answer them. I will be taking a TON of screenshots, too, and babbling about general game stuff, I’m sure.

Just don’t expect me to roll a panda or a monk. :P