Kurn's Q&A #10

Strangely enough, I get a kick out of random search terms that lead here, so here’s the 10th post where I take a look at who’s been searching for stuff and my attempt to better answer the questions these people probably had.

1) paladin divinity jol

Yeah, basically, it doesn’t work the way you think it works. For whatever reason, it works on the judging paladin (and perhaps anyone else who has Divinity) but not on, say, a hunter. I know, weird, eh? Still, here are the results of the experiment I did.

2) “stained shadowcraft tunic” “enhancement shaman”

No, no, go get the Champion’s Deathdealer Breastplate. I know it’s mail, but even before 40, you’ll be able to equip it. It’ll be leather, effectively, ’till you ding 40 and then it’ll become mail. Same deal for your shoulders, get the Prized Beastmaster’s Mantle. Apart from anything else, intellect is a good stat to have — not only will it extend your mana pool, but also if you’re properly specced in the 50s or thereabouts, you’ll be getting Mental Quickness, adding to your attack power from your intellect.

3) anyway to keep focus frame through valithria

Not that I’ve seen. >< I use a macro to focus her:

/focus Valithria Dreamwalker

4) blood prince council+holy priest+bad

Nah, not bad. What we’ll typically do is 1-2 holy paladins, 1 disc priest, 1 resto druid, 1-2 resto shammies and a holy priest. The holy priest does very well in topping people off, saving people from their own idiocy. We have the shammies helping on tanks if we’ve just got the one holy pally, so the priest gets his Circle of Hax on and his Empowered Renew blasting through the raid. Works pretty well.

Of course, if you’re thinking their numbers suck, look at their assignments. Are they assigned to the raid with 3 resto druids? Then yes, they will appear “bad”. But unless you’re losing a bunch of people due to lack of heals (and not their own stupidity), your holy priest is probably doing fine.

5) can you remove mutated plague with divine protection

Okay, first of all, Divine Protection is the paladin equivalent of Shield Wall. So no, Divine Protection is not going to wipe Mutated Plague off the tank.

Mutated Plague is the debuff that Professor Putricide stacks on the tanks in Phase 3 of his encounter. Typically, on 25-man, we have Tank 1 take 2 stacks, then Tank 2 takes 2, then Tank 3 takes 2, then T1 takes 1, T2 takes 1, T3 takes 1, and so on until the good Professor is dead.

What WOULD drop Mutated Plague off is Divine Shield. But you DO NOT want to do this (and I suspect that’s why you asked if DP would wipe it off) because if MP drops off any target for any reason, it’ll heal the boss for a certain amount per stack that was on the tank. That includes tank death, that includes bubbling.

So please do feel free to use Divine Protection in P3 of Professor Putricide. :)

6) cataclysm “level 85″+”experience needed”

Okay, there’s like no information out for Cataclysm yet. I don’t think the Friends and Family Closed Alpha is even out yet. However, considering the level cap is moving up only five levels, I would have to presume that those are going to be some pretty epic levels and that you’ll have to get an obscene amount of experience to get to 85. That doesn’t mean that SOME crazy space goats won’t ding in like, four days, though, RIGHT OSEPHALA? ;)

7) divine illumination cooldown add on

I cannot pimp this enough: OmniCC is the best cooldown timer ever. It displays cooldowns by minute and then, at 60 seconds it displays by second until it’s up. This is one of the addons I cannot live without.

8) divine intervention macro

From my Holy How-To #3:

Here’s my “hey, I cast Divine Intervention on someone” macro. Note that you must be targetting the person you want to DI.

/cast Divine Intervention

/script SendChatMessage(“DI: The generous pally’s version of Bubble/Hearth.”, “WHISPER”, nil, UnitName(“target”));

/6 Divine Intervention cast on %t.

What that does is cast DI, then sends a whisper to your target saying: DI: The generous pally’s version of Bubble/Hearth. This can obviously be changed, that’s just my sense of humour. ;)

Then it announces to the healing channel (#6) that I cast DI on my target.

9) divine shield mystic buffet

Nope. It goes riiiiiiiight through Divine Shield. :(

10) grid show random dungeon tank

Ah, you’re using Grid and you want it to show you the roles of the people in your party, right? To my knowledge, there’s no way to show that in Grid as of yet. Your standard Blizzard UI party frames will show you the roles, though. Or, you can do what I do and that’s click on every possible person in your party who’s a pally, druid, death knight or warrior and pray that the one with the highest health is your tank…

Bonus question: how to tank as a paladin at lvl 20

20 is when it becomes easy. Make sure you have Righteous Fury on (which I believe still goes away after you die, so don’t forget to put it back on!) and judge your single targets. If you have more than 2-3 mobs, drop Consecration. Congratulations. You are now a leet threat machine!

Kurn's Q&A #8

All righty, let’s take a look at some of the search terms that brought people here that I know I haven’t adequately answered, shall we?

1) argent dawn howto 999

I’m going to guess you want to become 999/1000 exalted with the Argent Dawn? The best way to do this is to run Scholomance, Strat Live and Strat UD over and over again. And equip your Argent Dawn Commission or your Seal of the Dawn or your Rune of the Dawn. Scourgestone turn-ins are huge. Also take advantage of the quests at Light’s Hope Chapel. Here’s a great list of ways to gain rep with the Argent Dawn over at WoWWiki.

2) divinity seal of light

I would imagine, although I haven’t verified this, that yes, the 5% extra healing from Seal of Light stacks with the 5% extra healing due to Divinity. I’m pretty sure it works, but I haven’t re-glyphed/respecced to figure out if that’s working.

Wrong, wrong, wrong, I was wrong!

I normally run with Seal of Wisdom on along with Glyph of Seal of Wisdom, so I don’t usually have the opportunity to see what my extra healing is like with Glyph of Seal of Light — except on Dreamwalker. But, uh, that fight is hilarious when it comes to comparing numbers. My Lay on Hands crit for 131k at one point, so that’s not the best time to make comparisons.

3) does 10 man onyxia give frost badges

Nope. The only instances to drop frost badges (technically Emblems of Frost) are ICC25 (2 badges per boss, 1 badge for the miniboss), ICC10 (same as ICC25) and VOA 10/25 where ONLY Toravon drops 2 Frost Badges each. Onyxia, in both raid sizes, will only drop two Emblems of Triumph.

4) does shadowmeld clear debuff on sindragosa

Okay, let’s talk about what debuffs you mean. If it’s Chilled to the Bone or Instability, the very act of not doing anything for a little while will clear the debuff. If you’re talking Mystic Buffet, then no — the only thing that will clear that debuff is getting out of Sindragosa’s line of sight. I would imagine, though my paladin is a human so I can’t test it out, that if you’re not out of line of sight of her, you’ll still take a stack when she casts it.

5) how do i dps in dungeons assist warrior

These days, lots of tanks just go into a dungeon, pull the whole group and use their AOE abilities to hold aggro. Hell, I do this. I rarely switch targets when tanking on both my paladin and my druid and this, my friends, makes me a fail tank. I SHOULD be switching targets and trying to get more aggro on each target individually. But I don’t because, nine times out of ten, it’s just not needed.

Because so many tanks do this, it’s generally safe to target your tank and assist them (the F key, by default) and focus on THAT target for DPS. Please always do watch your threat meter, though. Pulling aggro is your fault, even if your tank sucks. Moderating your damage output is entirely within your control, even if that means you just plain stop attacking or you wait five seconds for your tank to secure aggro.

6) holy paladin requirements for icecrown citadel

Ooh, good question! I guess it depends on if you’re doing 10 or 25-man, but here’s what I would recommend.

– 4pc T9 (ilvl 232, minimum)

– 232 weapon/shield at minimum

– 245 or better helm/belt/bracers/boots (Onyxia, crafting, BOEs)

– 226/232/245 + rings/neck

In terms of stats, for a Holy Light paladin, I would strongly recommend somewhere around 2350-2500 spellpower, 28k mana unbuffed and at least 650 haste.

Key trinket pickups before you go: Talisman of Resurgence from Triumph badges, either Pandora’s Plea from Mimiron in Ulduar or Darkmoon Card: Greatness (90 int) or the Tears of the Vanquished from regular 5-man TOC.

7) how to make grid beacon of light 60 yard range

I’m presuming here that you want to have Grid show someone within Beacon of Light range, right? I’ve been trying to play with range fading on my Grid (pro tip: doing so RIGHT BEFORE your guild pulls Sindragosa is NOT the right time to do so!). I’ll post here when I’ve played with it adequately. Ideally, I’d like to have those in 40yd range of me to appear with full opacity, those at 60yd range to be about 75% opacity and those any further to be about 50% opacity. Or something along those lines.

8) is there a macro addon which accounts for global cooldown

If you mean, is there a way I can do something so that I can have two abilities on the GCD in the same macro and just hit that macro once…. no. There is the “/in” function but it doesn’t work for something on the GCD. I’ve always used it for announces.

9) wow icc disc vs holy

There are several fights that will use both disc priests and holy priests very well throughout ICC. It really depends on the rest of your group makeup. If you have a holy paladin or two, you’ll want to be holy. If you have no holy pallies, you’ll want to be disc and focus on single-target healing and raid-wide mitigation. The instance has several fights that play to the strengths of both types of priests. :)

10) wow paladin how to behave in dungeons

Lesson the first: BUFF PEOPLE. A general guide to who wants what buff:

– might: rogues, DPS death knights, ret paladins, feral (kitty) druids

– kings: everyone else

Why? Because might, even unimproved might, is 550 AP. In order for kings to give that much attack power, DKs and ret pallies need to have over 2250 strength in order for the 10% bonus on that to be 225 extra agi/strength, which is 550 AP for them. Rogues and kitty druids only get 1AP per agi, so they’d need 5500 agility in order for kings to be better than even unimproved might.

What about hunters and enhancement shammies? Both gain additional attack power from intellect, through Careful Aim and Mental Quickness. Plus, the extra agility will give them both more crit as well. Survival hunters also gain an extra 10% of their stamina as attack power. On my hunter, unbuffed, I have:

2183 agility

605 intellect

1352 stamina

So kings will afford me 413 more attack power. But also another 2.6% crit just from the extra agility. And because, as survival, my crits proc Replenishment and various other abilities, crits are good. :)

DPS warriors can put up Battle Shout (equivalent to might) so kings them and they can buff with Battle Shout. You should also kings prot warriors, obviously.

What else? As a paladin, be aware of who can cleanse what. If you’re in, say, Old Kingdom, as any role, and your healer is a tree, guess what? You need to cleanse diseases and magic effects. If you’re somewhere with a priest? You get to cleanse poisons. A shammy? You need to cleanse magic. If you’re not doing that stuff, you fail as a paladin. When I tank as a pally, I cleanse. When I heal as a pally, I cleanse. You need to get Decursive or something to help you be aware of what to cleanse and when.

Also, auras. If you’re on Garfrost? Use Frost Aura. If you’re fighting Koralon? Fire Aura.

And judge! Judgement of Light takes priority over Judgement of Wisdom, because everyone in your party has health, but not everyone will have mana.

Man, that last one could have been a whole post on its own, eh? Heh. :)

Druid and Priest levelling

I spent a little while running a few random dungeons on my now-level-72 Disc priest over on Eldre’Thalas on Friday and ran a couple randoms on my level 73 resto/feral tank druid today, with my brother on his level 72 hunter.

Some observations:

1) Priests are excessively squishy. Like, ow.

2) Also on the priest, I ran with a tank who refused to allow the hunter with us to tame a wolf in Utgarde Keep. That’s the bad news, that he (or she) didn’t read party chat AT ALL. Or if they did, they didn’t understand English. The good news is that every single time the hunter pulled the wolf he wanted off the tank, the tank would Death Grip it riiiiight back. So… good tank. Except that they didn’t read party chat.

3) Mass dispell is pretty freaking phenomenal. Properly specced (with 2/2 Focused Power) that’s a .5 second cast. Awesome. And the area of effect on it is HUGE.

4) I’ve only cast Greater Heal a couple of times. PW:S + Flash Heal + Flash Heal, with a Renew already there… Honestly, it works well. I’ve used Power Infusion on myself a couple times for a hasted Prayer of Healing and I always forget about Prayer of Mending for the first few pulls, but I think I’m starting to adjust to disc healing.

5) I was strongly expecting to tank on my druid on Saturday afternoon with my brother tagging along as DPS on his hunter, but apparently, healers were in demand today. So we got Nexus. With a tank so dumb that… that I lack a witty punchline that would properly convey his stupidity to you. I’m okay with doing things slightly different here and there, but when you go RIGHT down the Nexus hallway from the start and then clear to the entrance of Anomolous’ wing and keep going for HIM, INSTEAD of going to Ormorok, then I’m going to question your sanity.

The other hunter in the group died at some point. I can’t remember why I didn’t rez him. I think he may have released and zoned back in while we were still in combat. But because of the direction we’d gone and the seriously SCREWED UP path we took through trash, he died twice more while coming to us.

I actually feel badly about this, but I vote kicked him for not staying put and letting us come to him. We got a mage who promptly got himself killed by going left and not seeing the trash. Then he died again while trying to invis through trash to us. What on EARTH is so complicated about “Stay there. We’re coming to you. Don’t move.”??

We eventually wound up killing all the bosses, but the run took close to 45 minutes.

6) My brother dinged 72 while in The Nexus and I was four bars from 74, so we requeued and got Azjol-Nerub. With me healing. Again. Considering how rarely I get to heal on any toon who can tank, I was confused.

So we blow through AN, which is my brother’s first time there. I’m seriously getting used to druid healing. The way I’ve got my Clique setup means that it’s almost like playing the piano. Ctrl-click that, alt-click that, shift-click that. I don’t even know the binds by heart, but it flows really naturally when I’m playing. And I love that I rarely have to use Regrowth or Healing Touch, although I did use Tranquility once in each instance today.

7) Standing in Hadronox’s poison is bad, just FYI. If you are glowing green, you are standing in poison that is going to kill you. Sorry.

8) Okay. Tanks, listen up. How to avoid Anub’arak’s POUND ability and, as a special bonus, Ingvar’s DARK SMASH/SMASH abilities:

Three words: Run through him. Neither one changes direction once the cast is coming. Watch the cast bar. If you see DARK SMASH or SMASH for Ingvar or POUND for Anub’arak, run directly through the boss until you are on his other side.

You may then want to turn around so they don’t beat you from behind when they’re done casting.

We’ll all miss one here or there, but knowing how to deal with these abilities is seriously important in both regular and heroic versions of Utgarde Keep and Azjol-Nerub.

My druid is still 73, 2 bars from 74 and yet I have this overwhelming urge to throw bubbles at people…

Kurn's Guide on How to Behave as a Healer in Dungeons

Kurn’s Guide on How to Behave as a Healer in Dungeons

You’ll note that I don’t specify “random” or “heroic” or “raid” dungeons. That’s because I believe that my guide is good for any level healing class in any size of dungeon, be it 5, 10, 15, 20, 25 or 40. It was inspired, of course, by the fact that I’ve done more 5-man regulars and heroics in the last week since 3.3 came out than I have in the previous five months, but there are some good basics here of which all healers should be aware.

Why am I writing this? Because I’ve run tons of dungeons in my WoW career as all three roles (healing, tanking, damage) and every time I’m on one of my toons, there’s always at least one moron who doesn’t know how to appropriately behave in a group. Always. And those are the GOOD groups.

So, from someone who raids primarily as a holy paladin, who runs anything she can with her hunter, who will reluctantly tank as her paladin, who pugs raid content on her resto shammy, who plays a mage in the 70s and has a dual-specced resto/feral (tank) druid in the 70s as well, here’s my guide for healers.

1) Heal. This is a bit of a no-brainer, I know, but a long time ago, on a server far, far away, I used to group with the warlock officer of my guild. Awesome person. Great warlock. She had a priest alt. And she’d levelled the priest shadow. But when she got to 60, she went holy to heal us in 5 and 10 man dungeons. So there we are, in UBRS, doing the Father Flame event and someone dies. “Oops!” says the warlock-priest, “My bad! I forgot to heal! I was DPSing.”

<3 her all day long, but if you’re that kind of a player who primarily plays a DPS class and has a healer alt (or DPS main spec and healing offspec), remember what your role is for the group. If you’re a healer, you heal, even if you’re bored. (I get very bored at times on my paladin and my shammy. So I feel for you. But you still should pay most of your attention to the health of the group instead of what % the boss is at because Murphy’s Law will step in and kill your healing targets while you’re innocently DPSing away.)

2) Heal the pets.
No joke, I’m not kidding, pets are an important part of the group’s DPS and rezzing/resummoning pets can be time consuming for the other players, so make sure that when you’re healing the group, you’re healing the pets, too. 3.3 means pets will be taking a lot less damage now, but it’s still important to keep an eye on them.

3) Prioritize. Basically, prioritizing is the key to healing. Your top priority in a 5-man is the tank — but don’t forget about yourself. If BOTH of you are in mortal danger and you don’t have Beacon of Light up or Binding Heal at your disposal, do what you can — Nature’s Swiftness for both druids and shammies is there for a reason. Remember the age-old saying:

– If the tank dies, it’s the healer’s fault.
– If the healer dies, it’s the tank’s fault.
– If the DPS dies, it’s their own damn fault.

You’re responsible for everyone in a 5-man, but the DPS has to take some responsibility for themselves and the tank has to take some responsibility for you.

4) Know which heals to use. I’m not going to go through the zillions of healing spells available to holy paladins, holy priests, disc priests, resto druids and resto shammies. But suffice it to say, your spec and class abilities give you lots of tools to heal with (yes, even paladins have lots of spells these days!) and you should know not to, for example, use Lesser Healing Wave on three separate people when one Chain Heal will do the job. You should not cast Healing Touch on each group member when one Wild Growth would have sufficed. Don’t drop a 20k crit Holy Light when a 4k Flash of Light would have been fine. Don’t cast Prayer of Mending when your target needs Penance or, gasp, Greater Heal.

But how do you know which to use? Practice. Get used to what your spells are healing for. Turn on combat text and get an idea of the ballpark. Then when you’re healing your group, if you’re using frames that show you the difference between current health and maximum health, you’ll have a much better idea of which heal to use. I strongly recommend Grid and Clique for raid frame addons, by the way.

5) Move out of crap/away from adds. Having said that, if you, as a healer, die because you wouldn’t move out of the fire, poison, void zone or whatever or you die because you let adds beat on you without trying to run to the tank (or bubbling or fading or even shadowmelding), that death is entirely your fault. You’re not a tank. Well, you might be, but not when you’re in healing gear in a healing spec. :P Healing is about being aware of the group and their health — that includes you and your environmental awareness. Don’t be that idiot standing in the fire. (I’ve been there and done that, myself. Not a lot of fun!)

6) Cleanse your group. This might seem like another no-brainer, but you should be dispelling/cleansing everything you can off your group. Your priority is to heal and you might have to heal through a lot of debuffs if they pile up too quickly, but as soon as you can, start getting them off of you, your tank and the group. (Cleansing Totem is probably the best totem in the entire universe.)

7) Buff your group. Prayer of Fortitude, Divine Spirit, Shadow Protection, Gift of the Wild, *Greater* Blessings and group-appropriate totems!

A specific note to shammies: Totems are always a little tricky. If there’s a DK in the group, you shouldn’t need to drop Strength of Earth and can drop Stoneskin instead (or Tremor as needed). If they have a few points into Frost (for Icy Talons), you shouldn’t need to drop Windfury. Otherwise, look at your group composition. If you have yourself and two or more caster DPS, go with Mana Spring and Flametongue, along with Wrath of Air. But if you’re the only mana user, consider Windfury instead (unless already covered by a DK).

Depending on the group, I typically drop Strength of Earth, Mana Spring, Flametongue and Windfury, so that both melee and casters get two of my buffs.

Basically, just be aware of what’s already covered by your group and don’t overlap buffs. :)

8) Use your defensive cooldowns. Priests have Guardian Spirit or Pain Suppression, paladins have Hand of Sacrifice and many have Divine Sacrifice. Use them. They are life-saving abilities. (Tip: Don’t use Hand of Sacrifice without bubbling first and you should still expect to have to heal yourself after Divine Sacrifice if you use it without bubbling.)

9) Inform your group when you need mana. If you actually say in your group chat that you need mana, then when the idiot tank runs in and pulls the boss before you’ve even had a sip of water or nibble of a mana strudel, at least you can be like “OMG WTF I SAID I NEEDED MANA”. Never assume that your tank is remotely considerate of you. And even if you do get a considerate tank, the DPS may not be.

Example: I was tanking Halls of Lightning with a RL friend of mine who was healing me on her priest. We were in the hallway with the statues on our way after the first boss. She hadn’t stopped to drink after the boss or the first wave of mobs in the hall or the second wave (since there was a fear and the hunter got feared further into the hallway for the second group). So, because I know that healer mana is not necessarily infinite, I waited for her to sit and drink as I watched the idiot mage in our group run full speed ahead to trigger the third group.

I almost didn’t taunt off the moron and then said, in party chat, “If we could possibly avoid pulling when the healer’s drinking because she’s out of mana, that would be appreciated.”

So the best way to avoid misunderstandings or bad pulls like that is to announce your status to the party. And I don’t mean by being annoying and typing /oom six times in a row. “My mana has waned!” can only be heard a few times before people start to go insane. :P (Yes, Kylon, if you’re reading, that’s a reference to you and that BRD run from when you apped to Fated Heroes. YERL! <3)

10) Be patient. Easier said than done, I know, healers. But even though you want to use a baseball bat to beat the people you’re grouped with (whether in-guild or a pug — it can happen either way), you need to take a deep breath and realize you’re not going to be stuck healing those morons forever. Dungeons, even the longer 5-mans, take about 30-35 minutes of your time. Raids obviously take longer, but generally have a fixed end time. If you’re sitting there, wiping on Anub’arak on heroic mode for the 38th time that week, take a deep breath, look at the clock and tell yourself you only have another hour or so to go.

11) Resurrect your dead group members after combat has ended and you’ve gotten a bit of mana. Period. No excuse not to. The only time you shouldn’t be expected to rez the dead is when you died. My philosophy is: if your healer has to run, so do you. Of course, if someone has to afk real quick, the benefit of the doubt should be given, but if the dumbass is chatting in group or whatever and isn’t running, tell him or her to start running their ass back to the instance. I have, in the past, back in Shadow Labs, I think, forced the group to wait on a rogue who died and didn’t run back instead of rezzing him. The entire time he was running back, he was arguing with me and I finally managed to get it through his thick skull that his resurrection is entirely based on my kindness and I don’t take kindly to people who don’t even make the effort to run back. (Tip: In a raid situation, rez healers/rezzers first and if you’ve been the recipient of Divine Intervention, ALWAYS rez the pally who cast DI on you first! It’s only polite.)

12) Don’t do too much.
Okay, that’s not a specific thing for when you’re healing in a dungeon. But I had to mention it anyways because healers and tanks can burn out really, really quickly in this game. Why? There’s all kinds of responsibility on their shoulders and people are WAY too quick to judge. Both are thankless roles. In fact, if healers and tanks do their jobs right, no one should notice anything — because people lived and the tanks held aggro. And since healing meters are a terrible way to gauge your performance (unlike DPS meters for the DPS classes), it can often seem like you’re doing your job without feedback or encouragement.

In the past, I have countered this, in general, by not doing 10-man raids. And not doing any 5-mans that frustrate me. Nope, my paladin basically did her 25-man raids and that was it. And then came Emblems of Triumph and I needed a bunch of Emblems to make use of the Trophies of the Crusade for gear. Suddenly, I was doing 10m VOA, 10m Ony and even the occasional 10m TOC/TOGC, in addition to 25m VOA, 25m Ony and the guild runs of 25m TOC/TOGC. Ugh!

Thankfully, Emblems of Frost are only attainable through the 10m and 25m versions of Icecrown Citadel — and the weekly raid quest. And daily random heroics. And there aren’t separate hardmode timers for ICC, so there’s only two raid lockouts for Emblems of Frost to drop. Whew.

So I’m doing four bosses in 25m ICC, four bosses in 10m ICC and the weekly raid quest. The daily random heroics? Well, I keep signing up as a tank *and* a healer, but I have tanked every single random heroic I’ve done thus far: Azjol’Nerub, Old Kingdom, Gundrak, Halls of Lightning, Trial of the Champion, Utgarde Keep, Forge of Souls… I’m losing track of them all, but it means I’m not healing nubs and I’m getting a lot of practice tanking.

So really, that’s not a lot of healing I’m doing on my paladin. Granted, I’m healing daily on my shammy, but she’s not doing any ICC yet and has, like the rest of my toons, stopped running Onyxia and VOA (at least until the new VOA boss comes out). I’m reserving ICC for my hunter and my paladin right now, so that’s not any extra healing.

I know someone who, I kid you not, was healing both Ulduar 10 and 25 on two toons every week, in addition to healing Sarth3D 10-man zerg attempts, plus VOA on both 10/25 on both toons. That was too much healing for her. Even half of that is too much healing for me and too much healing for most sane people. There’s just so much time that you can spend healing up other people in any given raid week, IMHO, and the further you stay back from that limit the more you’ll enjoy the time you ARE healing and the less likely you will be to burn out. Everyone’s limits are different and you should be aware of when things are starting to feel like an obligation instead of a fun part of a game.

Anyways, all of that said, healers, even you part-time healers who are discovering healing through the new 5-mans and random dungeons, thank you for your dedication, for being the ones who choose to clean up after everyone’s mess. There are never enough healers and *good* healers are extremely rare. So I hope that this guide has helped you out a bit and that you know that you’re appreciated in general for the choice you’ve made to heal through portions of this funny little game we play.

Heh.

3.3 is here. I’m reading through the patch notes. More to say later, but just to say that this made me laugh:

  • Power Word: Shield: This spell can now be cast on non-raid/party friendly targets.

Because of this entry from 19 months ago. Basically, a year and a half after I figure out that you can’t cast PW:S on someone not in your raid or party, they allow you to do so. And it made me laugh.

Healing meme!

Swiped from Miss Medicina:

Post this questionnaire, with your answers, on your blog. Pick the healing class you know most about (or is the focus of your blog) for the questionnaire, and then send it over to another healing blogger you know and love who heals with a DIFFERENT class. Include a link to the blogger who sent you the questionnaire, as well as a link to the blogger to whom you are sending it.

What is the name, class, and spec of your primary healer?

Madrana(h), holy paladin.

What is your primary group healing environment? (i.e. raids, pvp, 5 mans)

25-man raids.

What is your favourite healing spell for your class and why?

Honestly, I’m a bit of a sucker for Holy Shock. I’ve always used Holy Shock, even when it sucked. Particularly when volcanos would spawn on my face on the Supremus fight in Black Temple.

What healing spell do you use least for your class and why?

I think I use them all a lot. I use Holy Light most, Beacon of Light a lot… I think I use all my healing spells a lot.

What do you feel is the biggest strength of your healing class and why?

My Holy Lights crit for 20k. With Beacon of Light, I can drop those heals on two targets for a kind of ludicrous amount of healing.

What do you feel is the biggest weakness of your healing class and why?

Pick one: group healing or movement. Both suck. Glyph of Holy Light isn’t even a smart heal like Circle of Healing. :P

In a 25 man raiding environment, what do you feel, in general, is the best healing assignment for you?

Ideally, in a 2-tank fight, I should be assigned to one tank, who I shield and heal and have my Beacon on the other tank.

What healing class do you enjoy healing with most and why?

I’ve healed with all four classes — my paladin and shaman at 80, my paladin and priest at 70 and I have a 71 druid who is dual-specced tank/resto. But honestly, after months of standing there in front of Gruul and spamming the tanks and not being able to move lest the tanks die, when I got the opportunity to heal on my priest at one point, I LOVED it. I ran merrily around, casting Circle of Healing, Prayer of Mending and Renew around the raid. I’ve yet to try disc healing, though. I think I like healing with a priest the best, but I like being on a paladin most. I’ve got the throughput to get through a lot, I can cleanse 3 debuffs and I won’t get one-shotted by an add. Usually. :)

What healing class do you enjoy healing with least and why?

Maybe my shammy. I just can’t stop healing the tanks. ><

What is your worst habit as a healer?

I occasionally have trouble letting other people do their assignments. That’s to say, I’ll occasionally cross-heal. I mean, a lot of people do, but my reasons are generally because I don’t trust so-and-so to keep their target up.

What is your biggest pet peeve in a group environment while healing?

From other paladins: Idiots casting Sacred Shield over mine. From other healers: not respecting assignments. (Yes, I’m a hypocrite.) From tanks: blaming healers for their 2-shot death. From DPS: standing in fire/etc and then blaming healers for their deaths.

Do you feel that your class/spec is well balanced with other healers for PvE healing?

Honestly, when you take a big-picture view, yes. Paladins are solid at tank healing and can usually help two tanks at once, in conjunction with a disc priest’s mitigation, a holy priest’s occasional CoH, a shammy’s earth shield with a druid’s hots… Really, I think all five healing specs work very nicely together.

What tools do you use to evaluate your own performance as a healer?

If my target lived, I win at life. But I also check out WorldOfLogs.com parses.

What do you think is the biggest misconception people have about your healing class?

That we never run out of mana. I’m sorry, I used to chain mana pots in BT and I would still be doing so today if I could. There are just so many times when using Divine Plea is going to result in a tank death that it’s hard to use it on cooldown or at the precise moment when it’s most useful to do so.

What do you feel is the most difficult thing for new healers of your class to learn?

How to juggle Judgements of the Pure, Sacred Shield, Flash of Light’s HoT, Beacon of Light and use them all effectively.

If someone were to try to evaluate your performance as a healer via recount, what sort of patterns would they see (i.e. lots of overhealing, low healing output, etc)?

In a 25m-raid? Huge overhealing, good dispells/cleanses, Holy Light, Beacon of Light and possibly Glyph of Holy Light as my top heals.

Haste or Crit and why?

Haste. I’ve got 35% Holy crit, unbuffed, and am very close to the amount of haste I need for 1s GCDs on my gear. With Judgements of the Pure, Wrath of Air totem and Swift Retribution aura, I need 673 haste to hit that. I’m at about 640 or so, thus my choice of buff food is +40 haste.

What healing class do you feel you understand least?

Resto druids. I have my 71 druid, but I don’t know how to be efficient when playing it. Lifebloom is EXPENSIVE, yo.

What add-ons or macros do you use, if any, to aid you in healing?

Grid, Clique, clcbpt (tracks pally stuff).

Do you strive primarily for balance between your healing stats, or do you stack some much higher than others, and why?

All intellect all the time! Pallies get mana, spell crit and spellpower from intellect, as well as regen (through crit and through Divine Plea being based off maximum mana). There’s no reason to stack anything else if there’s an intellect enchant available.

Learn to play, nubs.

Okay. I’m going to sound obnoxious. I’m going to sound elitist. But you know what? I don’t particularly care.

People need to learn to play their toons before they group with other people.

Let me say that in terms the typical WoW player will understand: l2play!

What brought this on? I’m glad you asked. :P

I’ve been levelling a druid and my brother’s been levelling a hunter. Now, because my brother doesn’t raid four or five nights a week, he’s jumped ahead of me and is waiting for me to hit 71 before he comes back and works through the obscene amount of XP needed to advance. I was something like, 67 when he hit 71. I’m now 70. So I thought I’d go tank or heal Utgarde Keep. It’s an instance I’ve tanked before (albeit as a paladin) and healed before (again, as a paladin) so it’s not like I’m not aware of what’s going on, right? Right. And hey, I have like, 13k health in bear form, so that’s sweet.

So I went to LFG and got in for a last boss kill in Utgarde as the tank. No problem. We cleared from the second boss(es) to Ingvar and all went fine. I popped Survival Instincts and Barkskin appropriately, kept up mangle and demoralizing roar… I felt pretty good about myself.

I went back to LFG and got invited to a pug as a tank.

Of course, it took 20 minutes for even ONE OTHER PERSON to come to the stone, but anyways. There was a 68 disc priest (… who was gemmed for spirit and spellpower, when his dual spec is shadow, who ALSO hadn’t assigned 2 talent points), a 73 hunter, a 71 hunter, a 70 mage and myself.

I should have known that the huntards were going to cause a wipe. I should have known. But because I’m a hunter and not entirely a huntard, I figured it was all good.

Wrong.

Idiots had their pets on AGGRESSIVE and nearly wiped us by pulling right off the bat. We DID wipe on a pack just inside the entrance because, rather than, you know, MISDIRECT ME or FEIGN or ANYTHING, the huntards both managed to grab aggro while I was stunned, then died or feigned, and then the priest ate it.

The priest who, by the way, never assigned those talent points I pointed out hadn’t been spent.

So I was like, okay. That’s their one wipe before I log the hell off. And then one of the huntards was like “wtf tank”

And I’m all “Excuse me?”

“lol jk jk man scool”

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So we move on and we’re in the room with the proto-drakes… and the goddamn nub 71’s cat goes and grabs two packs while I’m tanking three mobs.

Wipe.

And I was out of there.

So, to the idiot hunters: Pets on passive, growl OFF.

To the idiot priest: l2gem and spec properly, you moron.

I may just quest my way to 80. This is just painful.

Oh, for the love of Pete…

Problem 1: I am awake at 7:17am and have not gone to bed yet.

Solution 1: In lieu of sleep, since I can’t sleep, I should be productive.

Problem 2: Being productive means trying to organize the healers in my guild a little more. The group is working okay, but some individuals need a nudge in the right direction, so I need to communicate this to them.

Solution 2: Write notes to the healers who need a nudge.

Problem 3: How to nudge/shove people without sounding like an overbearing, condescending bitch? Hm.

And that’s where I am right now. A disc priest app has two WRONG, just plain WRONG, glyphs and some odd talent choices and is casting Greater Heal a lot more than Flash Heal.

Problem 4: How to keep from tearing my hair out at some of the issues some of the healers are experiencing…

Yep, stumped on this one, too.

Siiiiiiiigh.

And in other news…

Priest healing is hacks. No joke, no lie, Circle of Healing, Renew, Prayer of Mending, all total hacks. I love it.

I completely blew up the healing according to WWS in my first-ever guild raid on my priest on Proudmoore. No joke. #2 on the night, with 15% of the heals. #1, a very geared resto shammy with 24% of heals. #3 was the healing officer, a holy paladin (I swear, she’s pretty much the equivalent of me over in that guild) with 15% of the heals (I beat her by 23k healing). Rounding off the bottom three; a shammy healer, another Circle of Healing priest and a resto druid. I should note all of these people, barring the other CoH priest, have more +healing than I do, and the other priest is around my level.

Continue reading “And in other news…”

Paladins and buffs and groups, oh my!

So I realized today that it’s been forever since I updated this blog and didn’t talk about my guild. Back when I started it, I had all KINDS of conversational topics that I wanted to use to inform people about various misconceptions and such.

But I promptly forgot them all.

Until tonight! Tonight, I was reminded about paladins and their blessings and how they work completely differently from any other buff in the game, basically. I don’t generally think about this, because, well, I play a paladin daily. So I know how it works, and take for granted that others do too, because my guild was basically built on holy paladins being the core of the healers. So every learned about pally buffs early on.

But now, you see, I’ve taken my holy priest and gone forth and joined a raiding guild on Proudmoore. Without giving up my guild on Eldre’Thalas. In fact, Apotheosis (my E’T guild), is still my priority, but I thought I could relax and have fun with the priest by raiding content I already know in a guild that’s trying to work its way back to being 3/4 in TK and 5/6 of SSC.

The inspiration for today’s post came when I heard a mage calling for Salv on “Group 1” over Vent.

Continue reading “Paladins and buffs and groups, oh my!”