Heroic Ultraxion and Some Ranting.

On Thursday, February 23rd, Apotheosis killed Heroic Warlord Zon’ozz.

We then took out Heroic Hagara as normal. We had previously taken down Heroic Yor’sahj for the second time and Heroic Morchok for something like the eighth time.

And then we faced Heroic Ultraxion for the first time, getting him to 8% and then, on Sunday night, we had a 0% wipe (somewhere around a million health left, maybe).

The first thing I want to rant about is how Heroic Dragon Soul is murder on raid leaders for organizing groups.

Heroic Morchok — you have to split your raid in half. As such, it makes life easier for everyone involved when you designate two and a half groups to Morchok and two and a half groups to Kohcrom. I can deal with this. That’s fine.

Heroic Yor’sahj — Due to the fact that you will, occasionally, have to spread out AND due to the fact that Deep Corruption almost certainly requires very controlled healing assignments, the easiest thing to do here is to dump three healers and two tanks into G1, most of melee in G2 and the rest of your DPS in groups 3, 4 and 5, putting a single healer in those groups with them.

Okay. I’m fine with that, too.

Heroic Zon’ozz — This was nightmarish for me. Maybe I organized the fight wrong, but we downed him, so I don’t think it’s wrong or even more complicated than it has to be. It IS complicated, though. So I have three healers, a tank and a “DPS tank” (feral druid) in G1 and then G2-G5 each have 1 healer and 4 DPS, all of whom are very, very precisely assigned to very, very precise DPS targets/physical locations. Naturally, it wouldn’t make sense to have two melee on one flail in the back of the room, two ranged on an eye in the front of the room and one healer tasked to healing all four of those people when they’re not in range of any of them, right? As such, group assignments for Zon’ozz are, I find, extremely fussy.

Heroic Hagara — I like to put the various people on a lightning line in a group together. That just makes SENSE, right? I also like to make sure Ice Lance soakers and healers are in the same group — and in the same lightning line.

And then, Heroic Ultraxion — Group 1 takes Hour of Twilight 1, Group 2 takes the second, Group 3 takes the third and then we go back to G1, G2, G3, G1 and G2.

Tier 11 was, without a doubt, The Interrupt Tier. Omnotron Defense system required interrupts. Maloriak required interrupts. Nefarian required interrupts. Halfus required interrupts. Ascendant Council required interrupts. Cho’gall required interrupts. Basically, if your interrupters weren’t competent, you were screwed.

Tier 12 was, in my estimation, the “OMFG WHAT COOLDOWN NOW?!” Tier. On every single encounter, proper planned usage of cooldowns was absolutely required. Shannox required tank cooldowns in particular, but Aura Mastery and Spirit Link Totem were great for the raid. Rhyolith – cooldown rotation in P2. Beth’tilac – hey, cooldown rotation in P2 again. Alysrazor – hey, yet ANOTHER batch of cooldowns for a specific phase of the fight! Baleroc – some cooldowns needed to help soak crystals/blades, but not much in terms of raid-wide cooldowns. Majordomo Staghelm – particularly on normal mode, was an encounter where cooldowns were OUT OF CONTROL. Ragnaros – hey, look, let’s all group up and BLOW ALL THE COOLDOWNS every minute or so. (Note – most of these comments describe the fights pre-nerf.)

And Tier 13 is, in my opinion, the “Hey, Let’s Make Your Raid Leader Cry by Making it So Inefficient to Not Organize Groups That They’ll Be Forced to Micromanage Groups!” Tier. And they make you do it through the crappy, old, outdated raid interface, which won’t allow you to change people’s groups while in combat, so you can’t even do it on trash.

So the second thing I want to rant about is related to group organization, particularly for Heroic Ultraxion.

You get a debuff when you eat an Hour of Twilight (even if you’re immune with a bubble or an Ice Block) that lasts two minutes. It’s called Looming Darkness. If you eat another Hour of Twilight while you have Looming Darkness, you die. No ifs, ands or buts. Dead. So you can only take every third Hour of Twilight. Not so bad, right? Just need 9 people on 25-man to soak Hours. Should be fine, right? Wrong. Heroic Ultraxion requires five soakers per Hour of Twilight. That is a minimum of 15 people (on 25-man) required to soak. Hours of Twilight come every 45 seconds, so every 2m15s, you’ll be asked to take another Hour of Twilight, if you’re a soaker.

Let’s look at who regular (ie: can take every third one) soakers can be:

Tanks – Your tanks have cooldowns up that last double duration and have half the cooldown length. This means that they can absolutely soak every third Hour and it’s probably best if you split your tanks into separate groups.

Feral (kitty) Druids – Hot tip: If you have your Feral (kitty) Druid go bear form, Thrall will mistake them for a tank and grant them Last Defender of Azeroth. That means that they can pop Survival Instincts on every third Hour of Twilight.

Fire Mages – Cauterize is beautiful. Doesn’t matter if you have no health, this will prevent your instant death and just requires a couple of heals before you burn yourself to death. There is a 1-minute internal cooldown on this, but that shouldn’t be an issue.

Hunters – Deterrence is amazing for Hour of Twilight. They take zero damage from it. With a two-minute cooldown, hunters are a fantastic choice for Hour of Twilight soakers.

Shadow Priests – Dispersion is great! 2m cooldown, 90% less damage taken. Yay!

Rogues – A well-timed Cloak of Shadows allows your rogues to eat every third hour without taking any damage.

DPS Warriors – A glyphed Shield Wall will allow you to survive an Hour of Twilight, but the downside is Shield Wall now has a 7m cooldown.

Of course, any spec of paladin or mage can eat a single Hour of Twilight due to their Divine Shield or Ice Block abilities.

But now, now we get into fancy acrobatics, including exterior cooldowns and swaps of people.

Up ’till now, we’ve really been looking at needing a 50% (or more) cooldown. Hour of Twilight is 300,000… or it was until the 5% nerf, whereupon it became 285,000 damage. Today, February 28th, it becomes 270,000 with the introduction of the 10% nerf.

I would still recommend 50%+ cooldowns. Fully buffed, I’m sitting at 164k health. If I pop glyphed Divine Protection (40% reduction of magical damage), I would “only” eat 162k hit. That leaves no room for error. As such, maybe 40% reductions will be doable at the 15% nerf, but likely only really reliable at the 20% nerf or beyond.

Further, Anti-Magic Zone will not work alone. Every single thing I’ve read about AMZ says that it will absorb 75% of incoming damage and THEN check to see if the cap has broken.

We tried AMZ on Sunday and ended up with a dead group. I made sure through the logs that it wasn’t previously hit by Twilight Instability and yet AMZ only absorbed ~58k per person.

What does this mean?

Well, for me, it means a somewhat ridiculous group composition that is really reliant on certain people to be there.

G1: Tank, Rogue, Hunter, Mage, Shadow Priest
G2: Tank, Rogue, Hunter, Mage, Shadow Priest
G3: Feral Druid, DPS Warrior 1, Mage, Holy Pally with PS+Glyphed Divine Protection, Holy Pally with bubble

Then we get to the sixth Hour of Twilight and G3 becomes:
Feral Druid, DPS Warrior 2, Mage, Holy Pally (bubble), Ret Pally (bubble)

Now we COULD get into HoSac and other such things and, you know what? We’ll have to if one of the mages, hunters, rogues or shadow priests aren’t there. One of my mages was tentative for Sunday. Do you know what my G3 looked like in the planning stages? Here, I’ll show you:

Feral Druid, DPS Warrior 1, Holy Pally with PS+DP, Holy Pally with bubble, HoSac from Holy Pally with bubble on Ret Pally with Glyphed DP

Hour Six: Feral Druid, DPS Warrior 2, Holy Pally bubble, HoSac from Holy Pally with bubble on Holy Pally with glyphed DP, Ret Pally with bubble.

It’s like musical chairs but with bubbles, Divine Protection and Hand of Sacrifice.

We can play with externals, but the problem with that is you then are reliant on not one, but two people to do their job flawlessly each and every time. I try to steer clear of those scenarios. While on Sunday, the disc priest hit me with Pain Suppression appropriately when called for each time, we missed one once on Thursday. Instead of 5 people soaking, you have 5 people and then a sixth that has to be responsible to help for the soaking.

It’s maddening.

So much for “bring the player, not the class”, right?

Now, I understand that this isn’t quite so bad as, say, Heroic Spine, pre-nerfs. Spine requires (or required) you to stack all kinds of bursty DPS. Still, my progression fight is Ultraxion and I’ll bitch about Spine when I get to it.

However, this is completely ridiculous. Blizzard tends to take an idea and run with it, all too often learning their lessons too late to make meaningful changes to current content. Look at Dragon Soul — is there any real interrupting going on? No, they learned that too much interrupting is annoying, not compelling, after T11. Is there a ton of trash? No, they also learned that from Bastion of Twilight. Cooldowns are used, but they SHOULD be used, but it’s not the kind of craziness that accompanied Flame Scythes on normal Staghelm, pre-nerf. They learned from the design mistakes they made in Firelands.

This time, it’s raid organization and even now, with the 10% nerf, there’s still raid comp stacking that absolutely must happen. Who the hell has 15 people who can consistently solo soak Hours of Twilight? It’s to the point where I have brought up to the officers the possibility of allowing well-geared alts of certain classes to come in for H Ultraxion if it otherwise means we can’t even attempt the boss. Next thing you know, I’ll be in H Ultraxion on my hunter, which is a horrifying thought, not just to me (oh god fading light halp) but I imagine my guild would be less than thrilled. (I sincerely hope it doesn’t come to this. I also sincerely hope I get a decent ranged weapon before it ever WOULD come to this.)

The good news is that it was a 0% wipe on Sunday and several in the 5-7% range, so we almost certainly have him this week — assuming all the people we’re relying on can make it.

If not, I’m going to be spending some Quality Time with my raid notebook, meticulously planning out more cooldown acrobatics. Thanks, Blizzard. I really appreciate all the extra headaches you’re throwing at us that go completely against your “bring the player, not the class” philosophy.

The Times, They Are A-Changing

Apotheosis went 4/8 HM in 25-man Dragon Soul last night, with Heroic Warlord Zon’ozz dead. (Warlocks wanted, apply now!)

As I was making the kill shot, I realized something startling. Of the 25 people in for the kill, precisely two of us were in Apotheosis back in Burning Crusade: myself and Majik.

That’s not to say I didn’t meet a bunch of these people in Wrath: Chronis, Kal, Merk and Walks were all people I raided with during Wrath of the Lich King.

And that’s not to say that there aren’t some long-time Cataclysm-era members in that kill shot, either: most of the people in for the kill have been with us for at least 7-8 months and people like Tikari and Srs have been here since before Cataclysm even dropped, while Shawnelle, Slout, Raymiee, Ludde and Sara have all been around since March.

It’s not even that there aren’t other people who weren’t around or in for the kill last night: Daey was unavailable and I had swapped Tia out in favour of getting people who aren’t stepping down some more face time with Zon’ozz.

But it’s startling to see how much turnover there’s been in just a year.

My starting healers: Myself, Walks, Kal, Dar, Hestiah, Kaleina, Legs, Num, O and Apple.

Of them, Apple and Legs stepped down shortly after we started raiding because they couldn’t find the time to hit minimum ilvls and other requirements. Kaleina similarly stopped raiding shortly after we started because she also wasn’t doing what was required. That left me with 7 healers. And of those 7, only three of us are raiding today.

This is typical of the turnover. And the crazy thing is that most of it isn’t even “hey, you’re progressing too slow, I’m out!”. Most of it is people getting increasingly disenchanted with the game. Most of it is boredom. I think we’ve had two people leave our guild for greener pastures. So many other people have just stopped playing due to RL stuff or boredom or burnout.

It was definitely startling to me to see only two “old-school” names in our kill shot last night, but I do want to admit that although I think there’s something significant about that turnover, I’ve long since stopped thinking of people as “old guildies” and “new guildies”. Old guildies are, to me, people who have been there more than three months. New guildies are less than that, generally.

Regardless of where we all were five years ago, we’re here *now*, learning encounters together, wiping together, cobbling together a victory from a very shaky pull, overcoming the odds as a team, as a group.

I started Apotheosis up again in Cataclysm, hoping to reunite with some old friends. That happened, as expected, but what I didn’t expect was the number of new people I would encounter, nor did I think I’d ever really get to know “the new people” as well as I did my old crew. I’m pleased to say I was wrong about that.

It’s a lovely thing to be able to look at the team that you have assembled and be proud of them. So even in these challenging times, where we’re having to do all KINDS of crazy acrobatics for soaking Hours of Twilight appropriately on Heroic Ultraxion (8% on our first night on him!), maybe even especially in these challenging times, I have to say I am incredibly proud to be a part of this talented group of individuals and incredibly humbled to be their leader.

Your Mouth and How to Shut It

Hilarious title, when you consider that I’m the author of this post, right? One of the longer-winded bloggers, whose posts can often exceed 3000 words, is advising people on how to keep quiet? INCONCEIVABLE!

But seriously, folks, there is a very interesting issue that can arise in a raiding guild, particularly when you feel you understand a fight better than those who are organizing it.

Full disclaimer: I do both. I organize fights for Apotheosis (still seeking skilled DPS, including WARLOCKS PLEASE) and I’m a part of the rank and file in Choice.

One thing that I have noticed, as a raid leader for Apotheosis (both now and back in BC) is that I loathe people telling me what to do when I’m the raid leader. Note that this is very different from entertaining suggestions or people offering advice. I loathe when people say “Kurn, you’re doing it wrong, we have to do it this way”. It drives me crazy. In part, it’s because many times, the individuals who say these things to me are wrong (in that they’re forgetting a key part of the fight or encounter or whatever), but it’s also like, “hey, now, buddy. Show a little respect for the pecking order.”

In Apotheosis, I’m in charge. I oversee the raids, I am the guild master. I don’t run the guild like a dictatorship and I don’t have vetos or anything and I largely view my role as one of a mediator/administrator/communicator, rather than one of SUPREME DICTATORSHIP. (Although I have fantasies about being able to do anything I want, from time to time.  What guild master doesn’t?) But really, I don’t have to “answer” to anyone, technically, when it comes to raids. (Apart from showing progress for my raid group, lest they lose faith in me.)

Having said that, we do have review threads up for every single raid and everyone is welcome to chime in about what they thought worked/didn’t work and how to better improve something. 25 pairs of eyes is better than one, after all. I’m more than happy to hear what the guildies saw and what they think and I may (or may not) incorporate their suggestions/observations into further refinements of strategy.

I will even sometimes ask during the raids if anyone has an idea for something or if people have any suggestions, although most of our discussions take place on our forums.

And I also constantly consult with the officers to see what the impressions/problems are from a DPS/healing standpoint as well.

So it’s not that I don’t like taking advice and it’s not that I don’t like hearing what others think. I just feel strongly that there’s a time and a place for it and, in our guild, more often than not, it’s in the raid review forum.

Now flip that around.

Two nights a week, I raid with Choice — as a holy pally (on the “baby pally”, as I call her). The fights are the same as what I’ve seen in Apotheosis, since we’re both raiding Dragon Soul and attempting heroic bosses, both on 25-man. My own role is almost easy, because all I have to do is heal my assignment, as opposed to heal as well as oversee everything. It’s FUN to raid without any additional responsibility.

All of a sudden, however, I am keenly aware that I know the fights very well (given my other role as a raid leader with Apotheosis) and possibly know them better than some of the people in that guild.

The question here, when the raid group is struggling on an encounter, is “do I say something or do I keep my mouth shut?”

Since I absolutely loathe being told what to do in my own raids, I try to approach being a raider the way I want my raiders to act towards me. I will likely, privately, point out some issues to an officer and if the officer encourages me to do so, I’ll whisper the RL themselves. Or, even more likely, I’ll send a PM to an officer at the end of the raid, or occasionally post something in the raid forum after the raid with some of my identification of issues.

Throughout the raid itself, I will usually not say a lot with regards to strategy. That’s not my role. It’s not my raid group. And since I only raid twice a week with them, the officers are a lot more familiar with their group than I am. While most strats for most bosses share a similar basic strategy, it’s the nitty gritty parts that can, and do, change from raid group to raid group. I have to trust that the leaders in Choice are doing what’s best for their group.

Even if they’re struggling.

It’s occasionally frustrating to see the raid group not doing as well as they could be. The question isn’t actually saying something versus not saying something: it’s “do everything I can to make sure the raid succeeds versus letting them figure it out themselves”.

While I have no doubt that Choice will eventually get to the point where they want to be for kills and progression (they’re just one boss back of Apotheosis), it’s still sometimes hard to see them hit the exact same struggles we saw, because I KNOW how we solved that. Hell, I probably HELPED to solve that problem. And since they’re so close to us in progression, it’s really fresh in my mind as to how we solved those issues.

But at the same time, I know that I would quickly lose patience with some know-it-all who showed up in MY raid and proceeded to tell me how to do MY job as a raid leader.

So I largely keep my mouth shut with regards to strategy in a raid setting, unless I’m asked about something in particular.

But I do touch base with some of the officers to let them know of my concerns or issues or suggestions, usually after the raid. Choice has a raid forum for discussions, but they don’t do the level of raid review that Apotheosis does, so on the rare occasions I’ll post something public in the forums, it’s often just a lone post from me saying “well, this is why the tank died, this is who blew up the raid with deep corruption” and the like.

That’s also kind of frustrating, because I know the people there are interested in bettering their performances and preventing mistakes, but since it’s usually me posting these things, I feel like the mean ol’ person calling people out. In Apotheosis, that’s fine! I’m the raid leader! I can do that! In Choice, it’s somewhat more difficult to get my points across without seeming as though I’m an authority figure, or trying to BE an authority figure.

So for me, the best way to deal with this is to whisper or private message an officer with my concerns and post where appropriate on the guild forums.

My advice to those who are watching their raid group struggling, who think they have a better idea — unless asked for your advice during a raid, hold off until afterwards. Chime in on a review thread, or start your own, or chat with your role officer/friendly officer about your thoughts and ideas.

So it’s not exactly shutting your mouth. It’s more like holding your tongue until you have an appropriate time and place to discuss those things. And something else you need to be aware of: your advice may not always be taken or listened to. Unless you’re in charge of the raids, you always have to expect that your advice may be dismissed by the leaders. And that’s okay — you’re a team and your leaders may choose to go in another direction. The best thing you can do, as a member of that team, is support your team and team leaders and throw in your two cents’ worth at appropriate times in appropriate places.

(Also, have you listened to Episode 52 of Blessing of Frost yet? Why not?)

(Seriously. Warlocks. Apply now. Please.)

Six

So there’s this “Six” meme going around and Jasyla tagged me and Serrath_ complained that I haven’t posted in forever, so here we go.

  • Go into your image folder.
  • Open the sixth sub-folder and choose the sixth image.
  • Publish the image! (And a few words wouldn’t hurt, though I dare say I couldn’t stop a blogger from adding a few words of their own.)
  • Challenge six new bloggers.
  • Link to them.

Yeah, so my image folders are pretty scattered, so I’m going to do six different sixth images.

2007 WoW Screenshots, sixth image:

This is five members of Apotheosis and four friends/puggers looking to play around in Level 70 Naxx. Tip: it did not end well. Obvious tip: Yes, my UI was absolutely ridiculous back then. This was July 4th, 2007.

2008 WoW Screenshots, sixth image:

This is Gneiss. Or actually, his name at the time was Holyfog. It was originally my brother’s priest and I brought him over to Proudmoore to play with my RL Friend the Resto Druid’s enhancement shaman alt. We got the toons to 70 and played around a bit together. Primarily, I would hop over to Proudmoore after Apotheosis raids and mine/look for gas clouds in Nagrand, in circles, while my friend would wipe over and over to Sunwell bosses, complaining about it in our custom channel.

2009 WoW Screenshots, sixth image:

While flying through Storm Peaks, I came across another guildie — whose drake appeared to be stuck on the ledge. Odd!

Random BC Screenshots folder, sixth image:

September 28th, 2008. I’m guessing this is either Rage Winterchill trash or Anetheron trash. And yup, we’re 24-manning stuff. Ah, the good ol’ days… (The UI is a BIT better, though not much, I know. :P)

Random Wrath Screenshots folder, sixth image:

One of my favourite quests in Borean Tundra. This was taken on live servers (as opposed to on beta, where I had a lot of fun /dancing as a murloc.) on November 13th, 2008.

Current Screenshots folder, sixth image:


And this is Apotheosis getting our first Heroic Morchok kill on January 3rd, 2012.

If you haven’t done this meme yet, consider yourself tagged. I think half the blogging world HAS done it, though.

Account-wide Achievements and Questions of Identity

There’s been talk recently about having account-wide achievements in Mists of Pandaria and it leaves me (and I suspect many others) unsure as to how to feel about this.

I am not the only person who raids with a different character now than she did in Vanilla or Burning Crusade or Wrath or even earlier this expansion. Kurnmogh, my hunter, hasn’t seriously raided current content on a regular basis since Vanilla. I managed to get in for the Tidewalker kill in SSC on the hunter, as well as the Gorefiend kill in Black Temple, but, by and large, since Burning Crusade, I’ve been healing in 25-man raids, while farming and doing silly things on my hunter.

That means that while I still have a huge attachment to Kurn (obviously), all my raiding achievements (and titles) are on Madrana.

It took me a bit of time to accept this, especially the title part of it. I was not so pleased to miss out on getting Hand of A’dal on Kurn, while I was thrilled to get it at all.

As the years went by, the achievements, titles and mounts started piling up on Madrana. Hand of A’dal. Twilight Vanquisher. Astral Walker. Kingslayer. Glory of the Icecrown Raider (25). Defender of a Shattered World. Glory of the Firelands Raider. Destroyer’s End. All of them gotten while the content was current, except for Astral Walker, gotten during Tier 9 content.

In the meantime, Kurn got all the holiday titles and even managed to get the Baron’s mount. Kurn managed to snag of the Nightfall in T10 gear and also got Kingslayer, and Defender of a Shattered World but most of those came when it wasn’t current or was heavily nerfed (30% buff in ICC, zerging Sarth 3D 10-man for fun, post-nerf T11 content).

And then there’s the OTHER holy paladin. I am the same player playing that holy paladin, Madrana of Skywall, as I am playing Madrana of Eldre’Thalas. Madrana of Eldre’Thalas WAS Madrana of Skywall for about six months at the end of Wrath. But the current Madrana of Skywall is a new toon, the baby pally, I call her. She hasn’t earned anything.

I lie, she’s got “the Patient”, “Kingslayer” and “Destroyer’s End” (and the Kingslayer was because I helped out a group of guildies get the Been Waiting a Long Time achievement on LK, then got the kill and the title).

But just because I haven’t earned anything of note, really, on the baby pally, does that mean I’m not capable of having done so? No, because I clearly did all that on the OTHER Madrana.

It makes my head hurt.

So I’m going to say that no, I don’t think achievements should be account-wide. For me, my achievements show a very clear snapshot of what I was doing at a certain time in my WoW career. It reads like a resumé. I am so very proud of so many of my achievements and titles and mounts that I got on Madrana. While it would be nice to have them accessible to me on the baby pally, or ride my Icebound Frostbrood Vanquisher or Corrupted Egg of Millagazor on Kurn, it seems inauthentic.

Terribly strange, isn’t it? I mean, they’re MY achievements, MY titles, MY mounts, but I feel if I didn’t earn them with a specific character, that character shouldn’t get to benefit from them. (Conversely, this does not mean I don’t think arcanums should continue to be account-bound, but that’s more because I’m lazy and hate rep grinds, not because of anything larger.)

I guess it comes down to what do those achievements, titles and mounts mean to me? I find the idea of being able to wear the “Hand of A’dal” title on Kurn to be, well, devaluing the work and time I put in on the Lady Vashj and Kael’thas fights on Madrana. I know, it’s weird.

But let’s take account-wide achievements a step further to maybe illustrate my point.

The baby pally has 525 cooking, as do Kurn and Madrana of Eldre’Thalas. Both Kurn and Madrana of ET have the Chef’s Hat. Having not spent two years in Wrath of the Lich King content, the baby paladin never got 100 Dalaran Cooking Awards and never was able to buy the Chef’s Hat. (WTB one of these for each profession, by the way.) This means that the baby pally’s hearth is currently in Dalaran so she can do cooking dailies efficiently (and also take the CoT port from Dal to get down to Dragon Soul quickly) and I’m at a woeful 52 tokens. (No, she doesn’t have high enough fishing either to do the Dalaran Fishing Dailies in the hopes of a Waterlogged Recipe, either.)

Should I need to grind that up to 100 to get the hat? I have it on two characters, already, shouldn’t I just be able to send that along? In a world where my level 5 bank alt could potentially wear the Hand of A’dal title, why on earth shouldn’t all my characters have access to at least one of the two Chef’s Hats I have?

For that matter, why should I have to level up cooking to 525 on THREE characters? Surely just one character knowing cooking ought to suffice. Same with first aid and, of course, fishing!

But if we go that route, what about “real” professions, like Leatherworking, Inscription and Alchemy? No kidding, I have four characters at 525 Alchemy, three at 525 Inscription, three at 525 Herbalism, two at 525 Mining and basically one of everything at max level save Engineering and Blacksmithing. Shouldn’t that stuff carry over as well? I mean, I’m the one who did all that work, right? I’m the one who sat there and milled ’till my fingers were raw (okay, not quite that bad, but still). I’m the one who did all of that on all kinds of different characters, on a variety of servers.

So if we open the door to account-wide achievements, titles, mounts and pets… where does it stop? Where should it stop? Where do you draw the line between “quality of life improvement” and “completely freaking ridiculous”? Is there even a line TO draw between those two points? I would argue that the Chef’s Hat, for instance, would be a quality of life improvement, but my level 5 bank alt being a Hand of A’dal would be completely freaking ridiculous. But someone else might think that the Chef’s Hat is ridiculous and the level 5 bank alt with that title would be AMAZING.

I strongly suspect that questions like these are the primary reason we haven’t seen much account-wide stuff to date and why they’ll probably “test out” account-wide pets and the like first. The slippery slope is just too slippery. What is completely acceptable to one person is a step too far for another. Taken to the extreme, you could make an argument for throwing out the levelling process because “hey, I got to level 85/90/100 on one character! Make all my toons that level!”

I do agree I’m probably a little strange with my identity issues (“But KURN never killed Vashj and Kael!!!”) but I think my own situation, particularly with the baby pally thrown in the mix, illustrates an interesting conundrum with regards to the value of these rewards and the reasons people attach meaning to them. I think all of these are important questions and situations that need to be looked at before they throw the doors open to account-wide achievements.

(Blatant guild plug: Remember, Apotheosis of Eldre’Thalas is 2/8 HM with Heroic Yor’sahj to 22% and is recruiting!!!)

Recruitment Blues

I don’t tend to like to use blog entries here solely to pimp out my guild. I feel as though I owe my readers more than “NEED APPS!!!” in terms of content.

So I’ll sum up the last couple of months in terms of Apotheosis’ raider numbers for you.

We have lost: a resto druid, a resto shaman, a hunter, two warlocks, a mage. We are on the verge of losing a shadow priest and another person (who hasn’t said it publicly yet). That’s 8 people.

We have gained: a hunter.

That’s not entirely accurate, we have another hunter in his trial, so it’s more like we’ve gained two hunters.

We’ve also gained and lost a resto shaman who stepped down during his trial, same deal with a ret paladin. We had to end a mage’s trial as well.

That’s a net loss of 6 players since Dragon Soul came out. And the kicker is that it’s not because they wanted to raid elsewhere or anything. These people just stopped playing or just stopped raiding. So I hold no ill will towards them.

But it means the roster is tight right now.

And it means that I’m turning to you fine folks.

Apotheosis is an Alliance guild that raids 25-man content. We’re 2/8 HM in Dragon Soul, with a server-first Heroic Hagara kill and server-first Fangs of the Father. We raid 3 days a week, Tuesday, Thursday and Sunday, from 9pm ET until 12am (invites at 8:45pm). We can be fun, we can be serious. We tend to have a good time and work through content together.

We are seeking: 2 warlocks, 1 retribution paladin, 1 resto shaman, 1 enhancement shaman and up to 2 unspecified RANGED DPS (including a mage, warlocks beyond what we’re seeking, even another hunter or shadow priest)

Currently working on Heroic Yor’sahj, hoping to get a significant amount of work done this week, if not downing him.

This is the slimmest the roster has been in the 13 months since we started raiding. Back at the start of Cataclysm, we had 39 people who had expressed interest in raiding. This got pared down, but by and large, we sat between 30 and 35 officers/raiders/initiates throughout this whole year.

And now we’re sitting at 28, including the shadow priest and other person who are both leaving in the next couple of weeks.

So this is… not so good.

Crazily, recruitment needs are changing just as fast as I can post them elsewhere. I had just gotten done with updating everything when tonight, my ret pally in his trial says he has to withdraw from his trial. So back out there I need to go and be like “oops, just kidding, still need a ret pally!”.

It’s exhausting and tiring and this is one major reason why I think 25-mans are endangered — the crazy amount of shuffling people and rosters and paperwork is insane. Don’t get me wrong, I’d rather be too busy organizing 36 people or something than doing the kind of busywork I am right now while trying to manage 28 people, but dang, this is not a size of the roster I am comfortable with.

So please, if you’re any of those classes, or heck, if you’re an amazing player with great gear and experience anyhow, please take a bit of time to check out Apotheosis. I’d really appreciate it. :)

Change is Scary

When I first started raiding, all those years ago, I was a hunter. I quickly became a sort of assistant raid leader to our guild master at the time, back in Fated Heroes. I have fond memories of telling people to /assist me as I burned down the adds on Venoxis, one at a time and getting through three of the four sheep (haha, 4 mages in a 20m! It was glorious!) and then not being able to find the fourth sheep to break…

Believe it or not, my BROTHER was one of our first healing leads, on his druid Fog. This eventually became the one and only Cryptkikr, an extraordinary holy priest. We spent a good deal of time in Molten Core and Crypt was our healing lead throughout it. I picked up bits and pieces of it since I was required to heal through at least some of the fights on many of our raid nights. The idea of a healer custom channel was, to me, GENIUS. So that’s where I learned about assignments and while cross-healing if your target is stable is fine, respecting your assignments is still the important part. To this day, one of my favourite times was healing through Thekal in the original ZG. I’d killed Thekal a handful of times as Kurn, but the raid needed a healer, so I went in on Madrana and HOLY CRAP, what a freaking rush. In truth, that may have been when I first really felt like I was making a difference in a raid as a healer.

In early Burning Crusade, I wasn’t with Fated Heroes and Apotheosis had yet to be born, so my experience with healing in a raid situation at that point was Karazhan and dual-healing Kara with another holy paladin. I had responsibility for one tank and group, the other paladin (the raid leader) would handle the other tank and the other group. We ostensibly had a priest who was supposed to be healing with us, but she was shadow most of the time (MANA BATTERIES YAY) or, oddly, AFK. (2-healing Moroes with two paladins and careful use of Turn Undead was fantastic, by the way.)

When Apotheosis first formed, Cryptkikr was our natural choice as healing lead. And since I was the most geared of pretty much anyone (with my one piece of T4, the gloves, and several off-set pieces), I decided I wouldn’t DPS. I decided to heal.

So Crypt gave out assignments and such, although I filled in now and again, especially when we were on separate Karazhan teams, but he was key for Maulgar and Gruul and Magtheridon assignments. Meanwhile, since I’d always been the research-type person, I handled strats and general raid leading duties, with Majik also being fairly vocal, and then after raids, Daey and I would sit there and go through logs for an hour after every single raid.

It was as we were getting through SSC that we felt a need for more DPS, so Crypt went shadow. We needed bodies and had pulled in several people from my first guild in BC, including a couple of healers. So Crypt went shadow and I took on the healing assignments. Crypt eventually stopped playing due to RL issues and, well, I kept doing healing.

I loved my healers. I really did. There was Furormalic, Massimo, Kazir, Noon, Opus, Ribs, Space, Q, Lokdog, Legs and, of course, Euphie. We had a great time together in Burning Crusade and I loved being in charge of the healers, even when I wanted to kill them on Bloodboil for cross-healing when they shouldn’t have done so. :)

I maintained both raid leading and healer leading through the start of Wrath, but things went poorly in terms of attendance and so we couldn’t progress, then couldn’t recruit and we stopped raiding. I went to Bronzebeard, to a guild called Resurgence, after we’d stopped officially raiding in Apotheosis. Within two months or so, guess what? That’s right, promoted to healing lead.

I left them after being there for about six months. They were having trouble forming raids, the raid leader having gquit (apparently because of me and my arguments with him — to which I say, dude, if you’re going to call for a second set of cooldowns on 4m Ignis, you’d better make damn sure we HAVE 2 sets of cooldowns to use, jackass), so I went to Proudmoore and raided with my Real-Life Friend the Resto Druid. I was there from mid-September until late May/early June and somewhere in February/March… I was asked to take over healing for my RL Friend the Resto Druid who was going through some personal stuff and couldn’t raid for a good month or so.

I left that guild shortly after my RLFtRD returned and moved on to Choice where I was happy as a clam. I didn’t have any responsibilities except to heal. It was great. Of course, I helped out with some strats and such, because I had already gone 11/12 HM on Proudmoore and the guild was 7/11 HM when I joined, so I happily gave them any input I could — which I’m sure annoyed some of the officers, but the whole walking-the-fine-line between helpful and annoying as shit is a story for another time.

4.0 dropped. I headed back to Eldre’Thalas, to resume being a raid leader for the first time since early Wrath, and to be a healing lead again, for the first time in months.

When we started raiding on January 4th, 2011, our healing roster looked like this:

3 Holy Paladins: Myself, Walks and Apple.
4 Healing Priests: Kaleri, Oestrus, Numinal and Legs.
2 Resto Druids: Hestiah and Kaleina.
1 Resto Shaman: Dar.

(Yes, we overrecruited.)

Apple and Legs pulled themselves from the starting roster due to lack of time to get their ducks in a row to be “raid ready” by the extended deadline I’d given them. We removed Kaleina from our starting roster on January 25th due to a variety of things, including sporadic attendance. So our 10 healers dropped to 7 healers — good thing we overrecruited.

Having said that, we now have 8 healers on the roster, one in his trial, and though there’s only three of us left from a year ago (me, Walks and Kaleri), we’ve gained Sara, Kit, Featherwind and, of course, Jasyla. Plus Baylie, our new resto shammy who’s in his trial with us.

I love my healers. Sara and Kal share a brain sometimes (and, for whatever reason, poop comments/jokes are quite popular with them). Walks wanted to be a raid healing paladin in Cataclysm and so he has become phenomenal at it (unlike my sorry self), while sneaking in the most terribly awful puns you could ever imagine. Kit and her Spirit Link Totem have SAVED THE DAY on more than one occasion. Feather is always up for a challenge and is another one of us strange people with two max-level healing toons of the same class and spec. Baylie is still making his mark, but I’m looking forward to seeing more from him. And Jasyla, well, Jasyla is awesomeness in druidic form.

Healer chat has been filled with pudding and wine discussions, poop jokes, a ton of laughter and massive amounts of RSA announces.

Through the last year, it hasn’t always been easy for me to raid lead while being the healing lead as well. On countless occasions, I’ll have forgotten cooldown rotations and be in mid-fight and go “uh… crap… okay, so I’ll get AM first, Walks gets AM second, Kal third with PWB” and so on. Sometimes, I’ve actually forgotten to give out healing assignments at all. >.>

I came into the expansion thinking “I AM GOING TO DO HEALING REVIEWS EVERY MONTH OR TWO”. And I’ve done them twice, total, in the last year. (And will be doing them again this week.)

Overall, I feel that the healers have really deserved better from me in the last year. I’ve always thought “hey, I can do (some healer-related thing) tomorrow or next week,” but tomorrow or next week never seemed to come.

When my grandmother broke her hip in late December (she’s in a rehabilitation center now to build up her muscles and such, so she’s doing quite well — thank you for all your concern, tweets, emails and positive thoughts!!), I suddenly had 2-4 fewer hours in any given day, due to going to the hospital to see her, staying anywhere between 1-3 hours and then coming back home. This utter lack of time, plus the start of my winter semester, plus the fact that one of my officers with whom I’ve played WoW with for six years, on and off, is stepping down as an officer and a raider… this meant something had to give if I wanted to continue to play WoW with any kind of seriousness.

So I approached some people in the guild about becoming officers. One was Serrath, whose name you’ve certainly seen in the comments on this very blog, who I asked to take over Loot Master duties. The other was Jasyla, because it’s clear to me that it’s time for me to hand over the healing lead reins to ensure that the healers get the attention they deserve.

I’ll remain a healer — despite the fact we’ve had trouble recruiting hunters, I know that no one wants me to inflict my poor DPS skills on the raid on Kurn — but will hand off the healing lead hat to Jasyla and I’ll concern myself primarily with raid stuff.

In a way, it’s going back to my roots. This is where I started, after all, right? Barking out commands and orders in Zul’Gurub on Venoxis? It’s something I’ve done for the last year, so it’s not new to me, either.

But at the same time… my healers are my peeps. Don’t get me wrong, I really like my guildies overall, but over the years, dating back to BC at least, it was always the healing team that made things awesome for me. Cryptkikr, Euphie, Furormalic, even Noonshade and Opus back in the day (despite the nastiness that happened in the start of Wrath, I still think fondly of the BC days with them), all of which gave way to the people in Resurgence, like Kaleri (and Kaleina, who was healing on her priest as Carmentes back then) and, shockingly, Euphie (again!) and Fadorable. That gave way to my RL Friend the Resto Druid and a couple of the other healers over on Proudmoore. And eventually, my move to Choice gave me the opportunity to get to know Fugara (the GM) and meet Walks and heal alongside some very talented healers in Wrath. Even today in Choice, I love chatting with Fug and Azrulian and Lovin, while getting to focus on JUST healing the fights, which is still glorious.

So I am very reluctant to place them in someone else’s hands, but at least I know they’ll be well-cared for. Apart from anything else, I know Jasyla knows how to read the logs, so I know she’s not going to bench people for low healing output. ;)

This change has been in the making for about a month and that’s still not enough time for me to accept that for the first time in years, as long as I’ve been an officer-type person in the guild, I am NOT going to be doing healing assignments on a regular basis. I know it’ll be a benefit to the raid group as a whole to have someone else dedicated to that and no longer will I have to sit down and do assignments AFTER I’ve explained to everyone where to stand, etc, etc. No longer will I forget cooldowns or forget assignments altogether. It’s a good thing. It’s a good change.

Change is scary, though, and I really have to wonder how it’s going to feel to me, personally, next week when Jasyla does the healing assignments solo. (This week is a transition week for both Toga and Serrath as loot masters and me and Jasyla as healing leads.)

At least I’m still going to heal on my paladin and will still be in healer chat and will still get to hang out in the best Apotheosis raid channel. And I know my healers will get the attention they really deserve. <3

Something New

It’s rare, in this game, that I get to achieve something new that I have never before experienced. Getting a new boss down is “new”, but I’ve killed dozens of raid bosses for the first time.

Until Thursday, January 19th, I had never, ever had a server-first kill.

I’ve had a couple of server-first achievements, but I had never had a server-first kill.

I knew we had a good chance of downing Heroic Hagara on 25-man on Thursday. We’d gotten her to 7%ish (9% when the wipe was called) on Tuesday. It was really just a matter of time and I knew that we didn’t have Echelon (a 10-man Horde guild that has been at the top of Eldre’Thalas progression for years) to compete with any longer, as they packed it in after getting Heroic Morchok down. Similarly, Epic Again, another long-time ET guild that led progression, transferred to Stormrage, so we wouldn’t have them as a measuring stick on Eldre’Thalas any longer. I knew the other guilds on the server who had downed Heroic Morchok were 10-man guilds and I knew that 10-man guilds typically go for Zon’ozz or Yor’sahj first, while 25-man guilds have had more success with Hagara second. So I knew we had a good chance.

Knowing we had a good chance at a genuine server-first boss kill is different than actually achieving it.

I may not like what’s coming up for the game. I may not like what the current state of the game is. But on Thursday night, I finally got a server-first boss kill. Not an Alliance-first. Not a 25-man first. Not an achievement first. A real, honest-to-God, genuine, true server-first kill of a raid boss.

If nothing else, I’m glad to have gotten it before packing it in, whenever that might be, and I’m especially pleased and proud to have done it before any damn nerfs.

Thank you, Apotheosis, for kicking some ass tonight. I am extremely proud and humbled by your perseverence, tenacity, skill and your senses of humour.

A Sigh of Resignation

When the expansion was announced at BlizzCon, I wasn’t thrilled. My reaction was something along the lines of: Mists of Pandaria? We’re going to have PANDAS running around? SERIOUSLY?

I decided I could probably deal with that, despite not being thrilled with pandas, to the point where I now no longer say “sad panda”, but rather “sad moose”. However, that, combined with the changing talent trees and abilities and such left me doubtful that I would really enjoy very much at all in Mists of Pandaria.

Still, I said, I would wait to see if things were as bad as I thought they would be, by checking out the Beta. I signed up for the annual pass so I’d get guaranteed Mists of Pandaria Beta access and a free digital copy of Diablo III. People who have noted my overall unhappiness with the announced details of the expansion have asked me if I plan to continue playing.

To them, I have said “right now, the plan is to keep playing and keep raiding, unless something significant changes or Beta is terrible.”

So I have basically told people that my viewpoint was that everything would continue barring huge changes/proof that said changes are terrible in Beta.

And then, on Wednesday evening, Blizzard announced incoming nerfs to Dragon Soul, both normal and heroic.

I sighed. And then I resigned myself to the fact that, unless the Mists of Pandaria Beta absolutely blows my mind in terms of PVE play (especially raiding), this is my last expansion of World of Warcraft where I will be anything more than a casual player.

Let me be very clear — I am dedicated to my guild and our raid group. I will continue to raid, continue to lead the guild, up to when Mists of Pandaria is released. But after that? I’m really not so sure what’s going to happen. Until release, I’ll stick around and continue to be a source of holy paladin knowledge, will still do a podcast with Majik, will still lead Apotheosis and will still raid with Choice on my off-nights. Beyond that, well, I’m not thinking I want to be a part of the upcoming expansion, which is a shift from just twelve hours ago. Earlier today, my thinking was optimistic: “Hey, unless things in Beta really suck, I’ll probably keep playing.” Now, it’s more pessimistic: “Hey, unless things in Beta are really AWESOME, I’m probably going to quit.”

The reason is the ongoing nerfing of current content.

For those of you who are brave, the complete rant is below, but that’s the short answer.

Continue reading “A Sigh of Resignation”

Co-operation vs. Competition

Anyone who’s healed with me, particularly with me as their healing lead, knows that I do not put a huge emphasis on numbers while healing. I don’t care who’s topping the healing meters, I don’t care who’s at the bottom. I take those numbers in stride and I don’t sweat it, so long as people are not dying due to lack of healing.

This is because I care more about defeating the encounter as a team than topping the meters. I don’t even have Recount or Skada up most of the time because I don’t want to focus on numbers. If I have it up, it is almost certainly as a quick diagnostic tool for after the pull, so I can see if people were respecting their assignments.

Please bear in mind that I’m not saying it’s not important to do your best on an encounter, but it’s not doing your best, for example, to allow Gushing Wound to stay on the tank during Alysrazor, just so you’ll have more healing to do. That’s padding the numbers and artificially inflating them at the risk of killing your tank.

At this point in the expansion, after having raided for several months with my own healing team in Apotheosis (up to a year in some cases), I just flat-out don’t care which of us tops the meters or which of us (that would be me) is occasionally outhealed by our DK tank. (Actually, that was all of us on Baleroc, sometimes…!)

My healing roster in Apotheosis currently consists of: 2 holy paladins, 2 resto druids, 1 disc priest, 1 holy priest and 2 resto shaman (one is in his trial). But I don’t look at them and say “oh, holy priest, huge buffs, God, I hate Sara for having a more powerful healing cooldown!!” Nor do I look over at Walks and curse at him for grasping holy paladin raid healing better than myself. Nor do I gripe about Kal and her amazing bubbles on the tanks when my “bubbles” are pathetic and miniscule, even with a hefty amount of mastery. (Okay, I gripe a little, but screw mastery anyway.)

I don’t get upset when Kit saves the day with a well-timed Spirit Link Totem. I don’t get angry when Jasyla or Featherwind manage to squeeze in another Tranquility for an extra few hundred thousand healing. I don’t begrudge any of my healers their successes, because when they succeed, my whole team succeeds.

On December 6th, the Holy Paladin 4pc set bonus was nerfed in a hotfix. No longer would our 4pc set increase healing done by Holy Radiance by 20%, it would now only increase it by 5%.

In the PTR notes for 4.3.2, the change is mentioned because the tooltip will now read 5% instead of the incorrect-since-December-6th 20%.

I noticed a few tweets and such about the nerf, from people who had not read the hotfixes (or perhaps they had and it just didn’t register as anything interesting at the time), basically cheering that holy paladins were being nerfed and they thought that holy paladins were being nerfed from the level they’re at now.

My question here is why?

Why on earth would you be glad to see your teammates be nerfed?

When resto druids got a 20% nerf to WG’s healing and a glyph change that is ridiculous, I didn’t cheer, I didn’t express my sheer joy. I was upset on their behalf. When holy priests complained of not having a really viable raid cooldown during 4.0-4.2, I was right there with them, saying yes, it would make so much sense for holy priests to have a real raid cooldown that matters! When they got their Divine Hymn buffs, I was thrilled!

When resto shaman got Spirit Link Totem, I was really pleased for them, same with when resto druids got the reduced CD on Tranquility. And in the early days of T11, I got spoiled rotten by having not one, but two Power Word: Barriers at my disposal, thanks to Kal and Num.

My question here is… why does the success of my class make people feel so angry that they then feel HAPPY when my class gets nerfed?

This isn’t a new thing, not at all, but I feel as though the inter-class arguments have gotten worse in recent times. I feel as though many players just no longer care about the team aspect of the game and are only out to make sure that they’re topping the meters.

Can you top meters while being a good team player? Sure. Does that happen often? No. Generally, in my six years of playing, if a healer was concerned about topping the healing meters, that healer would not follow their assignment and their assigned people would die. That’s why I don’t care about the meters. If I top them, great. If I don’t, well, did my target or targets live? If so, good. If not, then we have a problem.

I feel strongly that the WoW community has become too fractured and divisive. Tanks argue that other tanks are OP, pure DPS argue about hybrids being too competitive and healers… healers lose sight of the fact that we’re all on the same team and that, ultimately, we all want the raid to live and bosses to die.

I heal as a holy paladin because I like the class, overall. I can’t imagine relying on hots, I am bad with the large priest toolkit and the idea of chain heal is still pretty foreign to me, despite the fact I’ve done some ICC 10/25 on my shaman (and several dungeon runs/heroic dungeons since).

I won’t reroll a healing class because a certain class is OP and I won’t shelve my paladin if we’re completely ineffective. I play the class because I enjoy my capabilities within that class. (Although I miss Divine Intervention. A lot.)

So it boggles my mind when I see other healers, good healers, rejoice at a nerf to a class they feel is overpowered. It makes me disappointed in them and the community at large. It makes me wonder what happened to team spirit and being happy and pleased about the successes of your team members. When did it all become about the self?

I feel, more and more, as though my team-first attitude is endangered. I feel as though 25-mans are endangered. I feel as though the game, somewhere, changed forever and the community it’s built up since that change is filled with “gogogo” people who are obsessed with their own personal performance.

Again, I will reiterate that there is nothing wrong with maximizing your own performance, so long as the team comes first. But I have to question if other people even understand what a team is anymore. Sadly, I think a lot of people view their fellow healers as competition and not as teammates.

I celebrate the successes of my team. You, almost certainly, cannot solo-heal raids. You do it with a partner or two or five or six. I ask that you show them some respect, no matter how badly you may be outhealed or no matter how badly you outheal them. For better or for worse, they are your teammates, even in LFR, and if you don’t show respect to your fellow healers, those poor people in the trenches with you as you struggle to keep that death knight or warrior alive, then how on earth can you be a team player?

We’re all on the same team, with the same goal. Let’s remember that the next time a series of nerfs or buffs come down, shall we?