Slipping into the role…

On Monday, I logged on to the baby paladin and got invited to the raid group and we went in and got Baleroc down. I had prepared myself for a long night of work on Alysrazor, but we managed to get her down (a Choice guild first!) on the first attempt. Granted, it took all three rotations to get her down. The fight was almost 14 minutes in length. And I stood in tornadoes, twice, to help heal my tank through it since his hatchling was still up.

But we did it.

And so, on to Majordomo Staghelm.

Trash was hilarious and brutal, as it was for Apotheosis the other week.

Break time came shortly after the trash was down and two of our healers dropped offline. Including the healing lead.

They pulled in a rogue and an ele shaman who has a resto offspec and that was going to have to do.

It was right about then when the disc priest in the raid said in healer chat “so, since none of us have a clue what to do…”

And I facepalmed. I ACTUALLY put my head in my hand and took a moment to say “oh, no.”

Why did I say “oh, no”?

Because I knew that I was about to step up and take care of healers.

“I’ll take care of healing,” I found myself typing.

Given that I’ve successfully done the fight once and have 50+ wipes under my belt, I figured I was in the best position to do this.

Now, see, normally, this doesn’t happen. Normally, if the healing lead is unavailable, the GM (a kick-ass resto shaman) steps in. But the GM was not around for tonight’s raid, as she has family visiting.

So NORMALLY, I would never be put in the situation where the healing lead (who has amazing attendance) AND the GM (who also has amazing attendance) would BOTH not be available. I raided with these people for like, five months at the end of Wrath and one of the two of them was always there.

But of course, I stepped up to the plate because I really was the best person qualified to do healing assignments.

I looked at the raid. Six healers (Apotheosis likes seven, but there wasn’t a seventh available for us): 2 holy paladins, 1 disc priest, 2 resto shaman and 1 resto druid.

The plan was to stack for 11 Flame Scythes and 5 Cat leaps. And so, I started handing out cooldowns.

I gave myself my regular assignment — pop Aura Mastery just before the 6th Scythe comes out. I like to pop it right about 78 energy.

I gave the other holy paladin the assignment to pop Aura Mastery just before the 7th Scythe.

Just before the 8th? Power Word: Barrier.

Just before the 9th? Spirit Link Totem.

And then I got the prot pally to Divine Guardian just before the 10th, too.

We pulled and it went okay. We had 6 tries and got to second scorpion a couple of times, but always died to Searing Seeds because someone would die to a Flame Scythe and their seed would explode while they were still in the raid.

I was satisfied with the work the healers did. I had a lot of resistance from them, though. I hadn’t healed with any of them back in Wrath. These are all people who have no idea that this Madrana chick knows what she’s talking about.

I did get a few whispers; one healer complimented me on my style of healing leadership and I thanked them and explained that I’ve been doing it forever, it seems like, and that my time in Choice in Wrath was the only time in the last several years where I wasn’t asked to do healing assignments at some point in time. So I gave them the story about how I raid with Choice part time and I’m the GM of Apotheosis and all that jazz.

At the end of the raid, I thanked everyone for their efforts and thanked the ele shaman in particular for healing. Then I uploaded the WoL (since the healing lead normally does that but obviously, his logs would be missing all the Majordomo attempts) and then I wrote to the healing lead to let him know what cooldowns I’d assigned and when, even down to Mana Tide totems.

This whole “raiding with two guilds” thing is weird. On the one hand, I get mocked and ridiculed by Apotheosis folks and on the other, I’m sort of a part-timer with Choice. The bonus is that I get to share knowledge between the guilds — I used some of the info from learning Baleroc with Choice when Apotheosis first tackled him and I’ve used some Apotheosis experience and knowledge to help with Alysrazor and now Staghelm.

It’s come in handy a lot and I’m glad I had knowledge of Staghelm to share with Choice, but I think what disturbs me about tonight was that there wasn’t even a question in my own mind about me standing up and volunteering to take care of the healers.

I just did it.

More, I KNEW I was going to do it.

My desire to help the guild get a semblance of meaningful attempts on Staghelm short-circuited the “nooooo, this is my night off!!!” thought.

And so, without even thinking about it, I just stepped up and took charge.

Here’s something you may not know about me: I am what I like to term a reluctant leader.

If there is a qualified, good, awesome leader, I will follow them like any other sheep. This goes for WoW and real-life, too.

If, however, there is NOT a qualified, good, awesome leader… I will almost certainly step up to the plate.

So that was my night. A Baleroc kill, an Alysrazor one-shot (that was excessively long) and Majordomo, paired with healing lead stuff.

It still stuns me how quickly I slipped into the role. But I guess if I spend 9 hours a week doing that as it is, it shouldn’t be a surprise, right?

Looking forward to Wednesday’s raid when I hopefully WON’T have to do anything except heal. I need my nights off. :)

 

Ragnaros, Version 2.0

Back in the day, my brother, Fog, was a level 60 druid. I was a few levels behind, probably around level 45 or thereabouts when he dinged 60.

My brother was poached, if you will, from our little guild (Fated Heroes) and joined Tempest as they began to progess through Molten Core.

He was asked two things:

1) To level first aid to 300.

2) To respec to restoration and heal.

I was angry with him for leaving us, particularly as I had just freaking joined the guild because he was guilded in Fated Heroes. Yet at the same time, I knew he was going to be doing more than just “instances”, which I was still getting familiar with, to be honest.

One night, he called me up and told me that he and his guild were going to try to kill the last boss in the raid. Some quick googling revealed that the name of the boss was Ragnaros and that he had a million health!

This blew my mind. Suddenly, I understood why 40 people were required to kill the boss.

I read more about Ragnaros and how to get to that raid instance and kill him and that’s what turned me on to raiding and researching attunements and all that jazz.

In Vanilla, the little guild that could, Fated Heroes, spawned Majordomo twice. And… that’s it. Well, we cleared ZG and half of AQ20 and we cleared all the way up to Majordomo Executus, but we never killed him. We never killed Onyxia as a guild. And forget BWL or AQ40 or Naxx.

I did get my Rag kill on Kurn, though, through a pug group I managed to get into with many of my guildies. We went through and Lucifron and Magmadar had never died more easily. On to Gehennas and Garr and Geddon. Then Shazzrah and Sulfuron and Golemagg, and finally, finally, I got to see the Majordomo Executus fight.

And then, we moved, all forty of us, down from Domo’s perch, along through the caverns of the Molten Core, to finally face Ragnaros himself.

During the second Sons of Flame phase, one of our guildies, a fury warrior, challenging shouted the Sons and then fell through the floor. He died, but he took the Sons with him. And then, Ragnaros died, dropping his hammer and leaving several very happy Fated Heroes behind.

On Thursday, August 4th, Apotheosis downed Majordomo Staghelm, bringing us to 6/7 25-man Firelands.

Naturally, we had to pull Rag, even just once.

We walked in, cocky, overconfident, happy and pumped up with adrenaline after downing Staghelm for the first time. The trash wrecked us, initially, but we didn’t care.

And then, there was nothing left but Rag.

It was just one attempt on him, but we got to the first transition phase before wiping to the Sons of Flame hitting the hammer.

I had a grin pasted on my face the whole time. It seemed as though we were on the verge of completing something we had started in June of 2006. Never mind that half the guild wasn’t part of Fated Heroes. This was us working our way up to Ragnaros, the Firelord, and actually making an attempt on him. At last!

I was giddy after the wipe and the end of the raid. I knew we’d get this down in the coming weeks.

Sunday night is when the work began.

I’m going to say this now and I’m making sure it’s written down so that I don’t forget this: This is an amazing fight. Hands down, Ragnaros is my favourite fight of the expansion. This is better than Chimaeron or Nefarian. This is better than Heroic Halfus and blows Throne of the Four Winds out of the water… air.. fire.. something.

Ragnaros is an amazing encounter and I haven’t even seen all the phases yet.

Our best attempt tonight was our last attempt, where we managed to bring Rag down to 40% and spawn the second transition phase. Granted, half the raid was dead at that point, so we ended up dying to the Sons of Flame hitting the hammer, but we got there.

I almost want to recruit the fury warrior to challenging shout the adds and fall through the floor. But not quite. ;)

40% after 15 attempts and 3 hours. I know the most challenging transition phase is the second one and I know that we have a lot of work ahead of us with Living Meteors, but this is a great encounter that pairs teamwork (adds, hello?) and personal responsibility (why HELLO, Lava Waves, how ARE you?!). To fail at either the teamwork portions of the fight or the personal responsibility portions of the fight means certain failure.

I’m sure I’m going to spend several hours cursing Ragnaros’ name. I’m sure I’m going to spend several hours cursing the names of various guildies. I’m sure I’m going to beat myself up over missing a stun or hitting a Lava Wave or letting a tank die.

But for right now, for tonight? That is one hell of a fun encounter and I cannot wait to spend another night on it.

When he dies, because he will certainly die, I know exactly what it’s going to feel like. I’m going to feel as though it’s the fall of 2006 and we’ve successfully gotten 40 people together to go in and smack Rag upside the head. We only even had a full 40-man raid twice in Fated Heroes, usually running around 30-35 people (and one night, 27-manned Gehennas!), but, by golly, we did a lot of what we needed to do.

So when Ragnaros dies, it’ll feel as though we put together a full 40-man raid and finally succeeded at what we had set out to do.

Only, it’ll be even better, because it’ll be with Apotheosis; this group of people who occasionally drive me a little nuts, but mostly made up of people whom I admire, respect and care for.

Dear Ragnaros,

Yes, it’s us, many of whom ran rampant through your precious, hallowed core many years ago. We’ve come to defeat you, in your own realm. For you, it may be too soon… but for us? It’s long overdue.

Love,

Kurn

PS: I think it would be really nifty if killing you gave us Hydraxian Waterlords rep. Just sayin’.

Kurnmogh, Defender of a Shattered World

Yup, it’s true. My hunter is now a Defender of a Shattered World.

The thing is, I’m not particularly happy about this title. I was really pleased when I got it on Madrana with most other Apotheosis raiders, mind you. That’s because it was the culmination of three months’ of hard work and progression. We’d already gone 1/13 by killing Halfus and then finished off 12/12 normals by downing Al’Akir.

Normally, Apotheosis does an alt run on Mondays. This coming Monday, they’re going in to Bastion of Twilight to try to get heroic Cho’gall down and then work on Sinestra. As such, the “normal” alt run took place on Friday. Trouble was, it was Friday, so a bunch of people who would normally go to these things weren’t around.

So I let Jay, who was organizing it last night, know that I’d be available on Kurn if they needed another body. They did, so I ended up going. I made a bunch of flasks (which ended up not being used, because Dahrla was awesome and made cauldrons!) and made a bunch of Tol’vir potions (which I used regularly, although I didn’t pre-pot) and was ready to go.

We 9-manned Conclave and Al’Akir. And it was stupidly easy. Like, Acid Rain doesn’t stack on Al’Akir anymore. I was all ready to swap to Aspect of the Wild since we didn’t have a shaman (so no nature resist from the totems) and it was like “WAIT, Acid Rain doesn’t STACK?!”

So, we 9-manned Throne. I died on Al’Akir in P3 because I got the lightning rod and I guess I moved too far out because I got spun around and around by the game and deposited in the lightning clouds at the top of Al’Akir’s head. Like… wtf?

Anyhow. On to Bastion of Twilight!

9-manned Halfus. And I got Malevolence.

Sara then joined the raid on her mage and we continued through BoT, downing V&T and Ascendant Council and finally Cho’gall.

It’s so, so sad how easy these fights are, now. I’d done Halfus, V&T and Council before on Kurn, before any nerfs, and had wiped to Cho’gall a chunk. The differences are just astounding. My gear hasn’t appreciably changed in the months since I last zoned in to BoT on Kurn, but it felt like I was kicking ass. Sadly, I know I wasn’t kicking ass, per se. It was that the encounters have been nerfed SO HARD.

So we drop Cho’gall and it’s on to Blackwing Descent. We’ve literally been playing for like, 90 minutes or so at this point.

Magmaw was up first and it took me a minute to remember how to do the fight on NORMAL because the last several times I’ve seen that fight, it’s been on heroic. Jasyla stood with the melee and people were like “why aren’t you with ranged?” and her response was “I’m not standing out,” and I LAUGHED because the poor woman was asked to heal at range throughout all of our heroic attempts/kills on Magmaw. Can’t blame her for not wanting to stand out there every again after the trauma heroic Magmaw inflicted!

Magmaw down, on to ODS. I didn’t DPS the wrong target, I switched to the slimes, I even interrupted one Arcane Annihilator and I dispelled one stack of … whatever the hell it is on Arcanotron. But man, that’s just too easy now.

On to Maloriak!

The adds just EXPLODED during the green phase. And that’s all we needed — one green phase. Before the next red or blue phase came out, Maloriak was into P2.

On to Atramedes!

They tried to get me to ring the gongs and I was like “You’re kidding, right?” Thankfully, Kaleri said she’d handle that part of the fight.

Next thing you know, Atramedes is dead right after the second air phase.

On to Chimaeron!

They had me start up the event just to see how freaking long it takes to talk to Finkle just to get the show on the road, since I’ve always had a DPS do that in our 25-man raids.

My favourite part:

Uh. Yeah. Finkle’s Skinner is in my hunter’s bags. (Along with the Zulian Slicer, actually, and a pair of gloves with Gatherer on them, so I was able to skin Nefarian later!)

Anyhow, even with a terrible transition to P2, right after the massacre, we still beat down Chimaeron. And, horrifyingly enough, I topped damage on that fight. Hah!

Then, it was time for Nefarian. I had never done most of these fights on 10m, but most of them are very similar to 25-man. I was a little concerned about Nef.

I was more concerned when they were like “Kurn, you should collect the adds in P1” and I was like “Oh… crap.” But I was up for the challenge!

With a bit of help from Sara, I think I managed to make sure people didn’t get beat on much by the adds, but they certainly did not die all clumped together in a nice little pile. They were totally spread out all over the floor. I was like “uh… oops.”

Then we get up on to our pillars (that was my first time getting up on to a pillar without using my bubble!) and I was like “where is my dumbass pet?” and then I sent him to attack the prototype on the pillar. Unfortunately, I forgot about the assist stance, so my pet ended up staring at Nefarian for a while. The prototype was still up when Nef landed, so we jumped off the platform and I shot at the prototype for a while with a couple others (?) and finished it off, before swapping to Nef.

Couple of bits of fire to deal with and then that was one dead dragon.

In a single night, I went 12/12 normals and didn’t totally suck, given that the encounters were totally, completely changed from how I did them the first time around. :P So I got my Defender of a Shattered World title, I got the achievements for all three T11 instances, I got my new staff and I got my T11 helm, being that I was the only warrior, shaman or hunter in the group. ;)

I had a good time with the group, but I don’t foresee doing T11 content again for a while. It really, REALLY makes me sad to see how easy it is. Sure, I was a beneficiary of the nerfs last night, but I really don’t like nerfed content, I don’t like the concept of nerfed content until the expansion is over (and even then, I get pissy — like what is UP with not needing to do heroic Putricide and heroic Sindragosa before turning LK to heroic?!). That’s not to say I don’t understand why they’re doing it. It’s just not something I particularly want to be a part of, not when I’ve done it the first time through pre-nerf.

So. A good night, a fun night, but overall, I’m disappointed with how easy it all was.

Voice Communication & Player Atrophy

For about 9 months, starting in September of 2009 until June of 2010, I raided with a guild where we didn’t use Vent, TeamSpeak or Mumble. We didn’t use any voice communications at all until maybe the last few weeks I spent in the guild.

When people hear this, their reactions range from “no way, you’re lying” to “… but.. wha.. HOW?!”, particularly when they learn that we went 11/12 ICC 25m HM. All without Vent. (We eventually started using it, as I mentioned, but that was mostly toward the end of my time there, so maybe late April/early May 2009? And even then, it wasn’t every raid.)

So to answer the “how”… It meant a lot of reading of instructions from the raid leader and my role leader (or a lot of typing for me, since I took over as healing lead for a few months in there). It meant strictly watching my timers in my boss mods and making adjustments to the boss mods (particularly DXE) so that I’d remember that THAT noise at THAT time meant “GTFO”. ;) It was key on encounters like Heroic Lady Deathwhisper because I configured the warning sound for Vengeful Shades to be really distinctive and I KNEW upon hearing that noise to watch for the shades spawning around me.

Raiding during that time meant no call-outs on Vent, because there was no Vent to call out on. And in the abusive, toxic environment it was, if you screwed up, even once, you could get kicked from the guild. No joke. I saw it happen more than once while I was there.

That’s all in the past, but that time in my WoW life definitely left its marks on me. Both bad (obviously) and good (not always so apparent).

I’m going to talk a bit about the good marks left on me from that time.

Cut to today: On Mondays (and Wednesdays), I get on the baby pally and raid with Choice of Skywall. Choice is currently working on the Alysrazor encounter as their progression encounter. Apotheosis, where I spend most of my time and energy, has already defeated Alysrazor three times, each kill being cleaner than the last. So I’m very comfortable with the fight at this point.

It was during Monday night’s attempts that I realized two things:

1) I am pretty damn good at that encounter. Like, really good. I don’t think I’ve been this good at an encounter since Dreamwalker. On Choice’s best attempt last night, I came in second on healing (without leaving Gushing Wound ticking on my tank, thank you very much), popped my Aura Mastery whenever I was supposed to and only took two ticks of tornado damage because I bubbled and healed the crap out of my tank whose hatchling was still up but NEARLY dead on that phase. I ate the tornadoes because I knew I had to help the tank live to get the hatchling down. Once Divine Shield wore off, I could still live through a couple of ticks of tornadoes and as long as I didn’t die (I didn’t), I could pull that off to help ensure the killing of the hatchling.

2) I’m not even paying attention to my boss mod timers because I know how to react to everything and I don’t need 5 seconds’ notice to tell me something’s going to happen. At least, not on that fight.

I got to thinking about my timers and then it dawned on me; I almost never look at my timers anymore. Not on that encounter and not on most. I don’t watch the timers on Shannox; I just pay attention to the bleed on the tanks. I don’t watch the timers on Beth’tilac; I know when to jump up or jump down and when to group up. I don’t watch timers on Lord Rhyolith; I just follow my tank around and AOE heal the best I can while watching boss health. I don’t watch timers on Baleroc; I just know that when the shards spawn, that’s generally my cue to swap to a new target. I don’t watch timers on Majordomo Staghelm; I watch his stacks of Adrenaline.

My boss mod timers were an integral part of my playstyle all through TOGC and ICC. There was no way in hell I wouldn’t have died like a noob a million times over if I hadn’t had my timers.

So why am I not watching my timers now? Probably the last time I seriously watched my timers was Heroic Maloriak so I could try to anticipate the Scorching Blasts.

Part of it is that DXE took forever to be updated and Deadly Boss Mod’s timers have always been okay, but not really ON, as far as I can tell. DXE was just… so amazing in  ICC and especially toward the end of the expansion, it was just so perfect! I was never led astray by DXE!

But part of it is that I’ve just gotten lazy. I’m listening for calls from my officers in most cases. They’ve been calling things out all expansion so far and, although I was initially resistant to them doing so, since I feel it engenders laziness, I now find that I listen for them to call stuff out. And I’m sure people listen to me when I call stuff out — which I do rarely, but have been doing on Majordomo.

I’m also pre-occupied with leaderish thoughts: I’m thinking “how many battle rezzes does that make?”. I’m watching cooldowns through oRA to make sure people are using them appropriately. I’m wondering if we can pull through or if we should call a wipe. And that’s in addition to healing and not standing in bad.

So with all that floating around in my head, no wonder I’m not watching the timers.

I can’t help but think that if I watched them, if I didn’t have people calling stuff out on Mumble, I would be a lot better off as a player.

I honestly feel as though my player skills have atrophied in the last year that I’ve been back on Vent and Mumble. Granted, all my instincts and skills and knowledge were still intact last June when I first joined Choice to finish out Wrath with them and that content was still what we were raiding at the very start of Apotheosis after 4.0 hit, so I don’t think being on Vent or Mumble with Choice or Apotheosis affected me much until Cataclysm launched.

Since I first set foot in Blackwing Descent on December 28th, in our first 10-man “exploratory” raid, call-outs have happened and we’ve been on Mumble and we’ve talked a great deal throughout encounters.

I’m not saying that’s a bad thing at all. I LOVE my guildies. I adore being on Mumble with them and mocking Majik or others. I… okay, I don’t enjoy being mocked in return, but that’s only fair. ;) I love kidding around, joking, laughing. I REALLY like that I can give instructions verbally instead of taking the time to type them. I type close to 90 words per minute and sometimes it’s just LONG to type stuff out.

I don’t like what it’s done to me as a player. I feel as though I’ve lost my edge in terms of using all the information available to me to make a good, fast decision. I think I still have that edge when it comes to reacting to stuff on my screen; I can stop healing my Gushing Wound target on Alysrazor, I can manage not to stand in the Immolation aura on the Spark of Rhyolith and, by golly, I can NAIL those tornadoes or throw a BOP on someone who’s about to die.

I still feel as though my play is lacking and although I have all this other stuff to take into consideration (raid leader stuff, etc), I’m not convinced that it’s not just pure laziness stemming from voice communication being available to me.

Take last night’s Choice raid as an example. As mentioned, it was Alysrazor and also as mentioned, I am awesome on that fight. So I don’t need to wait to hear “tornadoes coming” or “Gushing Wound, stop healing that tank!” or any of the other audio cues. By already knowing what to do and when, I can really just focus on my job, which is keeping my tank alive, even if he sometimes runs through fire. ;)

I think callouts on progression fights are what blunt me as a player. Once I know the fight, I can (and likely do) tune people out, regardless of what guild I’m playing with. Is that strange that I don’t want the callouts on the progression portion of the fight? And is it also weird that, even if I don’t want callouts, I can see the necessity in certain situations? I mean, we run out of first scorpion phase on Majordomo at 11 stacks of Adrenaline, so right after the 11th Scythe. I call out 9 and 10 and then “go!” and call out for cat “that’s 4, that’s 5, okay, go!” or whatever. (Of course, all bets are off for Searing Seeds scorpion phases. I AM SO BAD at calling to spread if I’m busy watching my Power Aura for Searing Seeds.)

Ultimately, the point of this post is not to preach that not using voice communications means you’re a great player. It’s not to say that using voice communications means you’re a bad player.

The point of this post is to say that I think voice communications blunt me as a player in new content. I think it makes things a lot easier in some ways and so I look for shortcuts like listening for calls instead of watching timers. I also have a great time on Mumble with Apotheosis and I enjoy Choice’s Vent, too, which is always a good thing. Raiding with 24 other people you hardly know and mostly can’t stand is fine if you’re not forced to talk to them or hear their mouth-breathing, but when we started using Vent in that other guild I was in? It was awful.

With Choice and, of course, with Apotheosis, I really do feel like I’m raiding with friends and players I mostly like and  respect. So I’ll take the slight blunting of my play for the chance to listen to Geng (of Choice) yell at kids to get off his car. I’ll take that hit on my own performance to listen to other people mock Majik (of Apotheosis) and try to get him killed.

So, having rambled about this for 1800+ words, I’m also going to set up my timers properly on Madrana to make sure they’re working and that I can see them and that they notify me appropriately for various things. Just because I CAN listen for callouts doesn’t mean I SHOULD and so I’m going to make an effort to watch my timers more frequently — which means putting them in an easier spot to see.

Mutinous, Treasonous and Uncharitable Thoughts

Okay, not really. But it felt like it.

Baleroc, the 5th boss in Firelands, is a healing fight. Healers heal DPS who are standing by shards. Healers get a buff from this when they heal the tank with THEIR debuff.

Lots of rotations, lots of swapping targets, lots of “omg omg omg” moments.

I’m pretty sure that, in the 18 wipes that led to our kill on Try 19, every member of the raid group, those in the raid and those out of the raid, had probably thought “omg, I’m going to find where Kurn lives and wring her neck with my bare hands.”

Healers too? Healers ESPECIALLY, I’m fairly sure.

It was a long raid night. Every spare moment I had, I was refining the strat with the healers, I was explaining stuff, I was double-checking reasons for deaths…

And people were antsy as fuck. I love my guild, I really do, and I don’t blame any of them for being all “GO GO GO”, if they aren’t healers. There was a LOT of downtime. Usually, we’re in the mid-40% for “active” in the three hours of our raids, but Thursday night was brutal with just 32.4% activity. We spent under 60 minutes actually fighting stuff. Granted, we have a 7m break, we ended 10m early, that sort of thing, but MAN, it must have sucked for those who weren’t doing a whole lot aside from waiting for the damn healers to finish refining the strat.

It also must have sucked for my healers.

We tried three main strats:

1) Heal every group for 30 seconds. (Tanks/melee/ranged) Problem: First Decimating Strike would almost always kill the Decimating Strike tank if there were no healers with Vital Spark/Vital Flame on him — which there generally wouldn’t be for DS if it was at the start.

2) Heal every group for 30 seconds, but offset the first swap by 15s or so. So after the shards come out, heal people for that first duration (assuming a 2 person/shard strat, which we had going) and then swap to your next group. The problem here? We got HOPELESSLY lost and confused once the DPS had the whole rotation thing figure out and we had no idea who to heal for the second round and it was like “crap, this is just too confusing”. I honestly think this is the best method, but I absolutely need to write everything down longhand before the fight if that’s the case. I got confused with times and durations and it also got weird with shard spawns.

3) Ultimately, we pulled in a 7th healer (we’ve 6-healed everything thus far in Firelands) and he was our buffer. He started out on the tanks with me and another healer and we went back to the 30s duration for everyone without any offsets. Second pull with 7 healers = dead boss.

I still think everyone was thinking… oh, how did Jasyla put it? That’s right, “uncharitable thoughts” about the healers, about each other and particularly about me because they could almost certainly figure out that my talking to the healers is what was taking forever. And the healers were probably not fond of me for changing the strat drastically a couple of times.

But, the boss died. The guild is 5/7. We got the Share the Pain achievement without trying. And we learned a LOT about how best to work the fight. I feel good about the kill, considering we had an OS tank tanking (but he was a Blood DK so it was almost better than our regular tank lead tanking it!) and considering it’s the middle of July. Summer slump? HAH. Two new bosses in less than a week! (Now I’ve jinxed us. Sorry, Apotheosis. :P)

So, while it was a challenging night, a long night for all, it ended with a kill and hopefully people will forget that they briefly daydreamed about tracking me down and killing me in my sleep. Or worse yet, intercepting and poisoning the rotisserie chicken I order on a regular basis. (Even more dastardly, the healers probably would have poisoned PUDDING if we didn’t get him down!)

Masterful Madrana?

So there’s been all this talk about mastery gemming, enchanting and stacking.

Given that I was in an awkward position for gear, having received gloves from Rhyolith and legs from Shannox, I felt limited in my choices for what I should pick up from the Valor Point vendor.

I could have gotten my tier 12 chest, which has nowhere the amount of haste as my heroic Breastplate of Avenging Flame, or I could have gotten my tier 12 gloves, which have no spirit and aren’t in my planned 4pc, or I could have gotten my T12 pants, except that I just got those pants from Shannox.

I was already pretty well below the 1859 breakpoint for Holy Radiance’s extra tick and my heals felt sluggish.

We were struggling with Alysrazor and part of the problem was tank deaths. I almost always assign myself to a tank anyway, and we have some amazing raid healers, so I was like… Fine. FOR SCIENCE, I would try out this mastery stuff.

So I bought my T12 chest (oh why is it a robe? Dear God, why?) and regemmed everything to Artful Ember Topazes except for my 3 Jewelcrafter’s gems, which I replaced with 3x Fractured Chimera’s Eye.

And then I went reforging.

Basically, I ripped out all my haste and a bit of crit (as opposed to some spirit) and got to 26% on my shields.

1737 mastery rating. No kidding. 722 haste rating. My very soul ached!

But, FOR SCIENCE, and based on a bit of my own experience with a bit more mastery than I normally run with, I decided to stick with it.

So what experience was that?

Well, I raid with Apotheosis of Eldre’Thalas on Tuesdays, Thursdays and Sundays and then on Mondays and Wednesdays, I play the baby paladin with Choice of Skywall. Both guilds are 4/7 in Firelands 25-man mode and though the baby pally didn’t have any heroic gear (and still only has a 353 helm, actually), a lot of the stats she had were just like the original Madrana’s, only a bit lesser. A little less haste, a little less crit, a little less spirit and a little less spellpower. But due to the nature of the drops and items I was able to acquire (and when you’re gearing up a new 85, you can’t always be picky!), I ended up with a lot more mastery than I wanted, even when it was reforged. 473 mastery rating was what the baby pally had, which was a far cry from the 100-some that Madrana had.

And yet, while healing Shannox with Choice, I realized that even that very little amount (473) I had was pretty freaking effective.

I literally stared at that for several minutes and went “what the hell is going on?”. I then compared it to a similar Shannox kill Apotheosis had done:

Yes, I had healed with Divine Light less on Madrana than the baby pally and that will absolutely make a difference in the Illuminated Healing. The fight was also shorter. But could it really explain away over 300,000 in absorption? Nope. That mastery was really working for me. Both my assignments were the same — heal the Shannox tank. And I played very similarly throughout those fights.

So when I got to the point with my gear that I didn’t have enough haste to be comfortable in my regular playstyle, despite having actually upgraded gear, I decided that I’d try out this mastery stuff, at least until I can get my haste back up.

It helped out on Alysrazor, or at least it felt like it. And we got Alysrazor down, by the skin of our teeth. So I stuck with it for last night’s Occu’thar, Shannox, Beth’tilac and Rhyolith kills. Here’s the result from Shannox, to keep things consistent:

Are you kidding me? Almost a million damage absorbed by Illuminated Healing? 34% of my “healing” was done by my MASTERY?

So, it’s effective. Quite effective.

However, I lost a lot of stats. I lost a TON of Intellect by virtue of gemming 20 mastery/20 int instead of 40 int, and the 67 mastery gems instead of intellect, too. I lost a LOT of haste. It’s just … gone. My casts take FOREVER and they don’t hit for as hard! But… they shield for a chunk.

[21:57:59.760] Madrana Word of Glory [Tank] +*0* (O: 48629)
[21:58:00.353] [Tank] gains Illuminated Healing from Madrana (Remaining: 12936)

Like, whoah. That’s significant.

However, I have effectively gimped myself for anything other than tank healing. Which shouldn’t be a big deal, because that’s almost all I tend to do anyway, but I felt weak and I felt gimped. I didn’t have the mana pool I was used to, so Divine Plea helped, but still felt less than I’m used to. Replenishment wasn’t hitting for as much. I keenly felt the smaller mana pool and I knew that I was relying more on the raid healers to spot heal people that I would normally toss a Holy Shock on or whatever.

In short, it hurt me, but it’s effective enough and I’m in a 25-man guild that can sustain a “specialized” tank healer. As soon as I can, I’m probably going to go back to stacking haste — but might come back to mastery for certain heroic fights.

I tell you, though, I felt absolutely useless in P2 of Beth’tilac and throughout the entire Rhyolith fight.

So, basically, I concur with Enlynn: it’s not fun and it gimps you, but it can be super effective if done correctly.

I much prefer having the possibility of being flexible and versatile to the reality of not being able to really deviate at all from my standard assignments. But my gear is essentially making me do this for a couple of weeks, so we’ll see how that goes, shall we?

Next up, Baleroc. Should be fun. I’ll keep you guys posted.

World of Zandalaricraft?

When 4.2 dropped, a lot of things simultaneously happened for those of us interested in the PVE side of things. Let’s summarize, shall we?

1) Valor Points turned into Justice Points, capping out at 4000, and all the 359 gear that had previously been available through Valor Points is now available for purchase with Justice Points.

2) New gear that was item level 378 appeared on the Valor Point vendor, including the pants, gloves and chest from T12 armor.

3) Our new Valor Point cap became 980, down from the 1250 from Tier 11 content. (Normal T11 content will also only give out Justice Points versus Valor Points.)

4) Raid boss kills got a bump in VP earned. On 25-man, this value got bumped from 90 VP per kill to 140 VP per kill and 10-man kills got a bump from 70 VP per kill to 120 VP per kill.

5) New dailies came out that will, eventually, open up vendors selling 365 gear.

Therefore, what every responsible PVE raider should do each week to min/max everything is:

a) Get 980 Valor Points by way of 7 troll dungeons, each of which give you 140 VP, making it the most efficient way (in theory) of capping. (Each boss you down in Firelands on 25-man and each Occu’thar 25-man kill reduces this number of runs by one, so killing two bosses and Occu’thar on 25-man means only 4 troll dungeons.)

b) Get 980 Valor Points on an alt, to cap out VP so that you can buy your main raiding toon some bracers, which are BOE. And after that, continue to do so in order to exploit the market of people who don’t want to use up their VP for a BOE item but are too lazy to do what you’re doing right now. (Being crazy enough to complete 14 troll dungeons, or close to it!)

c) Molten Front dailies! If you’re not all in 372s or higher, the Molten Front rewards will give you access to 365 level items. This is great for that one slot you never upgraded if you’re a current content raider or FANTASTIC if you’re trying to gear yourself up to get into Firelands raids.

d) Speaking of Firelands, trash runs! Before getting yourself saved to your regular raid group (assuming you do actively raid), it’s suddenly a great idea to farm trash for rep, at least up until 5999/6000 into Honored (which is when trash stops giving you rep for each mob). Getting to Friendly is easy and gives you access to a 378 cloak. Honored is a little longer, but will give you access to a 378 belt.

Who on earth has that kind of time? I don’t. I’m not even in school or working full-time at the moment and I can tell you right now that the above is a significant enough time investment that I can’t do it all.

The dailies don’t take terribly long to do, maybe half an hour if you’re terrible at DPSing the way I am on my baby paladin. The issue is that they’re dailies, so yes, you need to do them every single day to maximize the rate at which you’re getting Marks of the World Tree and get vendors open sooner. That is, of course, assuming you want to bother opening the vendors. Honestly, I don’t need or want anything from them on Madrana (the one on Eldre’Thalas, that is). I went through this post at MMO-Champion to see if I actually needed to do these dailies.

The one upgrade that is actually potentially viable for me is a ring. Spirit Fragment Band, from Varlan Highbough. No haste, no spirit. If I was absolutely desperate to upgrade rings, I guess this could be potentially useful.

So out of all the rewards (barring pets, mounts, recipes), the poorly-itemized-for-healers caster ring is the one ilvl 365 item that could potentially be worth having for me. Is that one ring worth spending 30+ days doing dailies? Abso-freaking-lutely not. So guess what? Madrana isn’t touching dailies in Hyjal and the Molten Front.

However, a lot of what I mentioned are decent (not amazing, but decent) upgrades for the baby paladin. So I’m doing my dailies with her most days (probably 4-5 days out of 7). Since I only raid (at most) two nights a week on the baby paladin, I’m not earning Valor Points through raids as quickly, nor am I as geared as most people in Choice, so I have to rely on my own efforts to bring her up to par. This meant spending 15,000g on my BOE bracers, but you know what? I was okay with that. (I ended up doing the same for my not-so-baby pally, too, actually!) Of course, keeping up with everything on Skywall is more than a little exhausting and my priority absolutely has to lie with Apotheosis.

It’s easier with Apotheosis, though. I’m not fighting for a raid spot, I’m already geared fairly well as compared to my fellow guildies and while I think I’ll sit out of Shannox and Lord Rhyolith next week, I can usually count on getting the maximum amount of Valor Points possible for our group from raiding, which in our case is 560 so far (Occu’thar, Shannox, Beth’tilac, Lord Rhyolith) and a good chance of getting another 140 tonight by killing Alysrazor. While I don’t mind supplementing my Valor Points from raiding with heroics (although I don’t always have the time to do so), I feel that we should be getting Valor Points primarily FROM raiding.

Let’s look at 25-man Tier 11 content for a moment, shall we?

We had 12 normal-mode bosses and one heroic-only boss, plus Argaloth. Bosses killed on 25-man difficulty gave you the same amount of Valor Points whether you killed them normal or heroic. So, if you were clearing all available content on 25-man difficulty, you could conceivably get 90 VP x 14 boss encounters = 1260 Valor Points. Only the cap was 1250.

In 4.1, you could run 7 troll dungeons randomly (Zul’Aman or Zul’Gurub) and get 140 VP for the success of each one. Alternatively, you could run something like 14 random regular heroics and get 70 VP upon successfully completing each other. Or, you could run a mix of the two, like four Zandalari dungeons and six regular heroics and get to the 980 cap you can get from running random heroics.

That still left you 270 Valor Points to earn from raids. That was 3 bosses on 25-man or 4 on 10-man.

As of 4.2, you can now cap Valor Points exclusively from running dungeons, meaning you don’t have to set foot in a raid instance at all. You can earn up to 490 Valor Points from the heroic dungeons that came with Cataclysm’s launch, running 7 of them getting 70 VP per successful run and then run four Zandalaris… or you can just run the Zandalari dungeons 7 times.

Hm. 11 dungeons versus 7 dungeons… Since time is not infinite, I strongly suspect most people will do the math and decide to do the seven Zandalari dungeons, or rather, exclusively run Zandalari dungeons to fill in the gaps from their raids.

Wrath of the Lich King did not do the playerbase a lot of favours, but one thing it did do all right at was having the random dungeon finder help supplement raiding in terms of Emblems. (What we now know as Valor Points.) Don’t get me wrong, I like that you can run all your VP-rewarding instances in one day, if you so desire, but the problem is that, as of 4.2, random heroics stopped being a supplement to VP earned from raids and became the primary method in which everyone can and should earn them for maximum efficiency. In theory. (I have horror stories about my random Zandalari dungeons to share. But that’s a post for another time.)

As a guild master and a raid leader, I am absolutely astounded that you are awarded the same amount of Valor Points for completing Zul’Gurub or Zul’Aman as you are for killing one Firelands boss (or Occu’thar) on 25-man difficulty. You actually get MORE Valor Points for getting through ZG or ZA than you do in killing any raid boss on 10-man difficulty. What the hell? Five-man random heroics reward you with MORE VP over the course of a week than a ten-man guild who CLEARS Firelands and does Occu’thar? Yep, that’s right. You can get 980 VP from the Zandalari dungeons versus 960 VP for clearing all 7 Firelands bosses and Occu’thar on 10-man difficulty.

Let’s see. Taking at least 2 hours of planning and organizing in order to go down Shannox for the first time, not to mention 45 minutes to clear trash to spawn him, plus several wipes… versus waiting in queue for a maximum of about 35-45 minutes (as a DPS, much less if you’re a healer or a tank) and then go kill a few dungeon bosses in a run that’ll take maybe an hour at most, and that’s if you wipe a couple of times or are sadly paired with truly incompetent individuals. With guildmates in a raiding guild, this is made exceptionally easy.

The time and effort invested is nowhere near the same. Absolutely nowhere. Even if you run a 10-man guild (which is usually a bit easier than 25s, logistically speaking), where everyone shows up all of the time and you don’t have a bench and you’re all amazing players, you’ll still wipe while learning the encounters. And yet, the dungeon-running crowd is getting access to many of the same rewards as the raiding crowd at exactly the same potential pace.

I won’t say “that’s not fair”, because we all have the OPTION to go run dungeons. However, something about this just doesn’t sit right for me. I feel as though the raiders should have the ability to get more VP (1250 vs. 980, as in previous Cataclysm patches?) than those who exclusively run dungeons. Or something. Anything!

Why?

It’s hard to run a raiding guild. Like, really hard. Very time intensive. In putting together a lineup for any boss encounter, you have to first ensure you have maximized your raid’s potential by having all the appropriate buffs and debuffs in there. Then you have to take things like performance and gear and possibly loot priority into consideration. Not to mention the whole question of making sure that your group is actually capable of bringing down the boss. That usually means making sure you don’t have four holy paladins in the raid to “raid heal” or six demonology warlocks (barring heroic Maloriak, of course!) as well as researching and communicating strategy. It’s also hard to be a raider (not just a GM/officer of a raiding guild). You’re constantly juggling your stats on your gear, reforging in and out of stats, theorycrafting some, keeping up on changes and always trying to figure out what YOU can do to be better.

We get a lot of in-game benefits for raiding, though, don’t we?

– Boss loot! The best gear in the game is still available by raiding. You can cap out VP all you want, but it’s not going to give you the heroic versions of loot. Not to mention that you cannot get a 4pc set bonus for T12 armor without killing bosses in the Firelands, since the shoulders and helms are only available from the raid instance.

Living Embers. As of right now, Living Embers only drop off of bosses in Firelands. Whereas Primordial Saronites were available to everyone who had any Emblems of Frost to spare, Living Embers are only for the raiding crowd or those who put them up at the Auction House. In that way, the raiders are getting more for their trouble. But how is this different from regular boss loot that dungeon-runners miss out on? It’s not.

Dragonwrath, Tarecgosa’s Rest is another hallmark of raiders. You want the shiny orange staff? Can’t do it unless you raid. But again, this is just like regular boss loot.

Essentially, we have precisely one thing that rewards us more for raiding right now than by doing dungeons to cap out VP and that is boss loot out of Firelands (or slight variations thereon, which include mounts, pets, titles).

We don’t have any other “tangible” in-game rewards than extra loot. Don’t get me wrong, I like that I’m going to get a shield off Beth’tilac rather than through crafting like I did in Tier 11, but seriously? Dungeon-runners can cap out VP with less time and energy than raiders is another indication that Blizzard is catering to the casuals.

There, I said it. It took me nearly 2000 words to get to my point, but I finally got there. Blizzard is continuing to open this game up to some of the least-skilled players that exist in their playerbase. Yes, there are some “casuals” that are great players who don’t raid because they don’t like to raid, preferring to hone their skills in other ways, etc, but the fact remains that the “casual” players out there who are running dungeons to cap out on VP are not the cream of the crop. And forcing mid-level raiders to go to these dungeons WITH these “casuals”, for the exact same rewards, is a recipe for disaster. (See an upcoming post about my nightmarish Zandalari runs.)

Raiding is but one facet of this game, I know, but it’s the most time-consuming facet and the most difficult one to coordinate, at least historically. I know that Rated Battlegrounds and other PVP endeavours are challenging as well, but in the PVE sense, raiding is the end-game. It’s through raids that we killed Arthas and will kill Deathwing. It’s in the presence of 39 others that I first killed Ragnaros and it’ll be in the presence of 24 others when I kill him again. To have 10 or 25 people working in perfect concert together to defeat the raid encounters is difficult! It’s challenging! I adore that particular challenge more than any other in this game and that’s why I consistently throw myself at a boss, three nights a week with Apotheosis and up to two nights a week with Choice.

25-man raiding has dropped off a lot since Cataclysm launched. Gear normalization between 10s and 25s has made a lot of guilds re-think their decisions to have a 25-man roster and we’ve seen many guilds shrink down from 25 to 10. I sense that my beloved large raids are in danger of being phased out. Heck, at this rate, it feels as though 10-man raiding is in danger of being phased out. I still cannot believe that seven random Zandalari dungeons gives MORE Valor Points than clearing Firelands and Occu’thar as a 10-man raiding team.

The message we’re getting from Blizzard is, in my opinion, this:

“Oh, here’s some raid content. It’s bad-ass. But if you want Valor Points for some sweet rewards (and, in many cases, some necessary ones, even for raiders!), you’re best off farming THESE AWESOME TROLL DUNGEONS. And look, if you can’t raid for some reason, regardless of whether your schedule is weird or if you’re just THAT BAD a player, you can gain the exact same rewards from the VP vendor by running THESE AWESOME TROLL DUNGEONS. In fact, THESE AWESOME TROLL DUNGEONS are the best part of the game right now! We’re making EVERYONE run THESE AWESOME TROLL DUNGEONS. Usually with people they don’t know, but it doesn’t matter because THESE AWESOME TROLL DUNGEONS are totally AWESOME and TROLLTASTIC.”

In my opinion, it should be this (well, not really — I’d tone down the troll dungeons some, but the people in charge are obviously still madly in love with them):

“Oh, here’s some raid content. It’s bad-ass. And because we’re not total dicks, you can still get some awesome raid-level gear through Valor Points. You’ll only be able to earn them as quickly as possible if you raid, but if you want to get as close as you can, run THESE AWESOME TROLL DUNGEONS! And if you can’t quite clear your raid instance but still want to cap, you should run THESE AWESOME TROLL DUNGEONS! That way, everyone’s running THESE AWESOME TROLL DUNGEONS and we’re also allowing non-raiders to eventually get to the same point of saturation as the raiders with the Valor Point stuff.”

Of course, none of this really matters in the long run, does it? Nope. I need 8850 Valor Points (if I’m not lucky with Occu’thar drops and if I hadn’t bought the BOE bracers) to gear up my paladin in the way I want her geared. Once I reach that point, I don’t need to cap out on Valor Points. That’s nine weeks of VP capping before it’ll cease to matter for me on a practical level that affects my in-game character.

But the knowledge that dungeon-runners will cap out on VP much more easily than I will for the remainder of this tier of content will last a lot longer than nine weeks. This is, in my opinion, a dangerous precedent that screws with the natural progression of things.

They are taking dungeons, which have typically been a stepping stone on the way to raiding, and making them easier, faster, more efficient ways to earn many of the same rewards. I am firmly of the belief that dungeons should remain a stepping stone. I don’t mind them coming out with new dungeons and I don’t mind those dungeons helping to catch people up to current raiders, but earning 980 VP for doing 7 clears of ZA or ZG when you have to clear Firelands AND Occu’thar on 10-man to get 960 VP is just distasteful to me. It’s a lack of respect for the hard work raiders and raid organizers put into their characters and their raid teams. I sincerely hope we’ll see a change in this for the next tier of raiding.

(This actually started out as a rant about feeling as though I had to cap out VP on three separate characters and then turned into this monster as I was writing it. Sorry for the 3000 word crit and if you got to this part without skipping any of it, I owe you a cookie.)

Edited on July 14th, 2011 to add: There are certain comments that I have not approved and will not approve. You’re welcome to disagree with me and anyone else here, but you need to do so respectfully. Please see my Comment Policy. Thanks!

Ow, My Face

Quick post today.

Went to Firelands last night.

Spent a LOT of time on trash. Figured out that you basically have to kill one of each type of mob to spawn Shannox (although it might not be all mobs, we certainly did kill one of each mob before he spawned).

Felt ridiculously unprepared because Shannox and Riplimb are untauntable when we expected them to be tauntable. Stupid PTR!

It was a slow night and a lot of our enthusiasm was sapped by a combination of three things:

1) Changes to the boss meant changes in figuring out WTF to do about Jagged Tear.

2) Shannox’s patrol IS STUPIDLY LONG and takes FOREVER. You do a ready check and everyone’s ready and then like, 3 minutes later, THAT’S when Shannox patrols around.

3) Respawning trash, while understandable, meant that most of our good attempts were before our break and we didn’t even have a chance to really work out what we now believe is a winning strat.

On the bright side, I’m friendly with Avengers of Hyjal and bought the cloak.

On the not-so-bright side, Shannox is alive.

On another bright side, the other major 25-man guild on Eldre’Thalas ALSO failed to kill Shannox and wiped 17 times to our 12.

On the not-so-bright side, I think they also raid Wednesdays, so unless they fail hideously, we’ll probably only get the 2nd 25-man Shannox kill. >< Still, we caught up to them at the end of T11 with both of us at 7/13. Not bad since we raid something like 7 hours a week less than they do. (4 nights, 4 hours vs. our 3 nights, 3 hours.)

At any rate, I have RL stuff to do which will keep me from doing stuff in-game I should do. Tonight I raid with Choice and we’ll see if I get in for the fight or if I’m on standby. While my baby pally’s gear is much improved, it’s still not phenomenal, but Firelands normals are really made for people in 359 gear. Mine’s 356, so maybe with just a couple of JP purchases (?) I could hit that. Or just get some dailies done to get going towards some 365 gear. Rep would be great just to get the 378 cloak!

Okay, that’s my Firelands update. Anyone else have Firelands stories to share?

Legendary Fallout

Well, the nightmares I’ve had about a chain reaction of /gquits upon the announcement of who is getting the legendary staff did not actually materialize, which is a bonus.

Having said that, I’m sure some people are unhappy.

Awarding a legendary is, in my opinion, often a lose-lose situation. There are always people who will be disappointed, always people who will feel slighted. I’m still annoyed that I didn’t get Val’anyr in Ulduar. I was very new to the guild, yes, but when I look at who ended up getting the mace, it still makes me want to cry and/or smash things.

The process they went through to determine Val’anyr in that particular guild was, well, shrouded in secrecy and subject to a lot of drama because quite a few people left the guild before the announcement had been made, for some reason. (I was new, I was keeping my mouth shut so I didn’t ask why, but the guild lost at least 2 healers who would have been awarded the mace before the priest who got it.)

Obviously, I felt I deserved the mace, but I knew I hadn’t been there long enough to show them that I was actually more deserving of the mace than the priest who got it. Essentially, that was the difference. The priest who got it had been there for, well, I believe it’s years.

That didn’t sit right with me. I mean, don’t get me wrong — I value loyalty, myself, but when the person you’re giving the legendary to is clearly someone who does NOT understand their class… well, you’re doing yourself and your guild a disservice. The priest in question may have been an officer (strictly in an advisory position, not a role lead) but he didn’t have Spirit of Redemption back when it was GOOD and gave you 5% extra spirit. What priest wouldn’t want 5% extra spirit back in Wrath of the Lich King when it added to your regen AND to your spellpower? I mean, to me, from my perspective, the recipient of Val’anyr was in no way worthy of the mace.

What I did in setting up the legendary distribution for Apotheosis was open a thread for people to express their interest. We had 8 casters who did so. 3 mages, 3 warlocks, 1 shadow priest and 1 elemental shaman.

After several days, I closed the thread, so everyone had plenty of time to throw their name in the hat, so to speak. I was sure to inform all new casters joining the guild (a shadow priest, a moonkin) that they wouldn’t be considered for the legendary at this time as the candidates had already been decided upon. I felt it was important to let them know that before they joined. (The number of people I saw apply to guilds hoping to get Val’anyr crafted/finished was hilarious.)

We were fairly transparent in the way we did things. As I said yesterday, the officers on the selection team ranked all 8 of the casters.

We ended up with a tie. Two of our mages ended up with 25 points apiece, followed by a shadow priest, followed by an elemental shaman.

So while instance servers were borked last night, we had the mages roll off.

Now, being a sociologist, a simple /roll would not, to me, be sufficient in awarding the staff. You can’t just have it be one roll. So the selection team had okayed a series of 5 rolls each. We’d take the high roll for each and throw it out, take the low roll for each and throw it out and then add the three numbers that remained, then divided that number by 3 to get the average (mean) and that would be “the number”. The highest number would win.

Here’s what happened, because this alone is freaking legendary.

Can you believe that? They both rolled a 60, Mabriam rolled a 74, Majik rolled a 73 and they both rolled an 81 at the same time. My stats background wants more rolls between these two guys, to be honest…

I feel as though we handled the tie well and I don’t think either Majik or Mabriam are upset with the results of the roll-off. That was as fair as it could be and it was honestly down to the wire. The difference in their final numbers was 0.67.

Of course, given our expectations of crafting at least one staff, probably two, the reactions of Majik and Mabriam are not the ones to worry about.

It’s everyone else, ranked #3 to #8, plus the guild as a whole.

One of the issues I am anticipating fielding is why one of our top performers is not in the top two. Night in and night out, our shadow priest is pretty much right up there on the meters.

If it were based strictly on damage output, the shadow priest in question would have been the #1 selection for the entire selection team. In fact, if it was based on pure damage, there wouldn’t have been a need for a selection team at all. As it was, the shadow priest was in everyone’s top four, but even if he had been in everyone’s top three, he still wouldn’t have been in the top two, based on the points per ranking.

I can’t tell you why people ranked the candidates the way they were. I’m not those people. Nor am I going to discuss my own choices or my personal reasons for my choices, because I feel there would be a conflict of interest in sharing that. There’s a reason we were neatly sequestered away and discussed the legendary and the candidates privately. In part, it was to prevent hurt feelings among the candidates who were ranked lower and in part, it was to be able to discuss the pros and cons of each candidate honestly and bluntly. But there was no collusion or anything of the sort. We had our discussions, then I had the selection team send me, via PM, their ranked selections. I’d made my list before looking at any of theirs and then posted everyone’s selections to the private section of the forums for the selection team to see that I wasn’t cooking the books or anything. In doing so, I was transparent to the officers and they could hold me accountable by saying “Kurn, that’s not my selection!” if I’d messed with anything. But obviously, I didn’t.

What I will say is that the legendary selection process was based on performance, attendance, participation and attitude. I’ll say it wasn’t an easy decision (although anything was easier than actually coming up with a legendary selection process!) and I struggled with my own choices. As an officer, I routinely ignore friendships and personal relationships with people in the guild when looking at performance and the like in a raid setting. I feel as though I evaluated each candidate appropriately and I feel that I have an explanation for each of my personal rankings that is based on facts, logic and evidence. I would hope that the other officers on the selection team can back up their decisions as well. I believe they can.

It’s not enough to say “hey, casters, you guys are awesome anyway!” in the wake of an announcement like this, though. No matter what, no matter how defensible the decisions are, there will always be hurt feelings because a legendary is viewed as a status symbol, as recognition for going above and beyond.

So it’s only today, more than two years after the announcement came down from my then-guild that a priest would be the first recipient of Val’anyr and that I would be the second, that I really, truly understand that there’s no winning when it comes to handing out a legendary. I feel that we maximized transparency in the process, that we were as open and honest as possible with people at every step of the way and ultimately, I’m satisfied with the decision that was made from an empirical point of view.

As a guild master, I think that I have to look at the process and be satisfied with what we did. As a person, I’m happy that Majik got it, obviously, but I think that I put in checks to prevent my own bias from having too much of an effect, such as having other people making the decision with me. I was one of four voices. And then, most notably, there was the roll-off, which acted as a final check to protect anyone if they came up against Majik at the end. Clearly, the selection team as a whole was comfortable in both of those mages receiving the legendary and the roll just determined the order. The roll was clean, unbiased, and gave Mabriam a chance to get the first one.

We could have just given it to someone without all this hullaballoo. We could have just had the 8 interested people /roll a single roll. We could have just done “eeny-meeny-miney-moe”. But we didn’t. We invested a significant amount of time, effort and discussion into the process and I think that’s the best we could do.

In a way, I’m not thrilled that Majik won out, because no matter how much effort was put into the process, it still LOOKS like we just favoured him over everyone else, when that’s really not the case. But I can’t control what people think. I can’t control what people do. I can only do what I feel is best for the guild at any given time.

Matticus said this, the other night, on Twitter:

And no, I’m not getting myself worked up over a game. No sir. I’m worked up over people and situations, that is all.

How right he is. This isn’t about the game. The crux of this game, for me, is raiding. Raiding is allllll about people and situations.

With any luck, we’ll get through without any overt drama from the legendary announcement, but I’ll tell you right now that just because my nightmare of a chain of /gquits didn’t happen at the time of the announcement doesn’t mean that I’m not still sitting on the edge of my chair thinking that it might.

So much to say, so little time to write it all down.

As I write this, at 8am on Tuesday, June 21st, 2011, I have 18 drafts in my blog draft section.

Seriously.

I always start to write stuff down and then get interrupted or fall asleep (this has happened three times, no joke!) or something.

I’d like to get to those blog posts at some point, but before that, there’s other stuff to discuss, including a 4.2 loot list. (I hate loot lists, but I know they’re very popular.)

I also want to talk about the recent blue post about holy paladin healing.

But right now, I want to talk about something completely unrelated to any of that.

I want to talk about the legendary caster weapon, Dragonwrath, Tarecgosa’s Rest.

Ultimately, hammering out HOW to select any recipients of the staff was more difficult than actually selecting the person.

And yes, that does mean that we have a very good idea as to the first two recipients, as well as a potential third and fourth. (Guildies, you’ll find out after the raid tonight.)

We did not do the big, long, drawn-out process that I had suggested weeks ago. We used a trimmed-down version of it where four officers were put on the “selection team” and we ranked all 8 candidates from 1-8, where 1 was your first choice and 8 was your last choice.

A first-place candidate got 7 points, a second-place got 6, a third-place got 5, all the way down to 8, which got 0.

So four officers shared their thoughts and ideas in a separate area of the forums, neatly sequestered away, then the other three sent me their ranked list in a private message, which I then ignored until everyone’s PM was in AND I’d made my own selections.

Then I tallied up everyone’s results and posted them to the selection team along with the original selections, so they could see I wasn’t fixing the numbers.

It wasn’t a bad process at all. We looked at candidates based on performance (because a legendary will enhance what’s already there), attendance (gotta BE there in order to build it!), participation (teamwork and such!) and attitude (don’t be a douchecanoe!).

Honestly, it only took a few days of deliberations and such and we’re just about ready to make our announcement as to the top choices.

So that’s a huge responsibility taken care of. I call not it on the next legendary selection team. :P

While that’s been going on, I’ve still been doing a near-weekly podcast! Last week, Majik and I talked to Beruthiel of Falling Leaves and Wings during Episode 23 of Blessing of Frost and this week, we talked to Fog again with regards to the Midsummer Fire Festival.

In terms of raiding, Apotheosis is 6/13 with Heroic Halfus, Chimaeron, Maloriak, Magmaw, Atramedes and Conclave of Wind down and we’re working on H V&T for 7/13 before 4.2 drops, with any luck. So that’s always, well, entertaining? ;) I do love raiding with my guild and I do love doing all this stuff together. I do get tired of the leadershippy stuff on occasion, though. Still, it needs to be done.

Thankfully, Toga is going to be taking over the bank. Fog is stepping down, so I took the bank as an interim holder and now Toga’s going to take that from me, hooray! :)

Speaking of leadership stuff, I was curious as to how people felt we handled things during T11 content, so I decided to use my sociology background and I made up a survey.

The questions asked people to rate the officers in their primary roles on a scale of 1-10, where 1 was really bad and 10 was excellent, and I got a second question about my performance as GM, in particular. I asked people what they felt we’d not handled well and what we HAD handled well, which officer they might want to replace and with whom, how satisfied they are with our progression, if they like how loot/food/flasks/etc is done…

Out of about 33ish active raiders, we had 20 responses, which is great. I need to go through the results, but I’m going to learn a lot. I am kind of thinking about installing SPSS on my desktop and inputting the data so I can run stats equations on it… but that miiiiiight be taking things a bit far. ;)

The survey was anonymous (ostensibly, anyways. I’m fairly sure that if I allowed myself to make the connections, I could link about five respondents to those raiders) and I think that really helped the raiders to know that this was something I was taking seriously, at least. I made it clear on our forums that I would be the only one reading the responses, but that I would summarize the results and make sure the officers saw them. I think they liked the idea of me as a filter — so they could talk to me, without fear of retribution or whatever, through the survey and know that no one else will see what they said, but the overall idea will be conveyed to the other officers.

Overall, the survey seems to have been a success. :) I strongly recommend any guild go through the same thing. Google Docs does a great job for you. Look into it.

Yet other news: EPGP is normalizing values! So if a regular-mode pair of shoulders costs 750 GP in T11, a regular-mode pair of shoulders will cost that much in T12, while the T11 one will drop in price. This almost certainly means we don’t have to change how we do EP or GP! Yaaaaaay!

In still more news: Raiding on the baby pally is fun. I get to just heal. Heal through encounters I know the basics of. It’s lovely not to have to assign or organize people. It’s great to just be told where to stand on Al’Akir and NOT spend 45-60 minutes just planning out that one fight.

On Monday, I got: neck off Halfus, mace and tier shoulders off Cho’gall, legs off Al’Akir (fuck you mastery! Where was “of the Undertow” when I needed it?!) and then picked up a cloak from Valor Points. Still not up to the spirit, intellect and haste my “real” paladin has, but that’s a lot of gear and should help me hit harder. I’m also going to be JP capped so that I can … well, I can’t do a lot, really. My last blues are my helm (Ascendant Council or Nef), my bracers (Cho’gall) and my gloves (Maloriak or, if I’m feeling desperate, tier — but that’s a crapton of mastery!).

So, I’ve been busy.

This Friday is a holiday in Quebec — La Fête de la Saint-Jean Baptiste. While I am a die-hard Canadian and have not a drop of separatist blood in me, it’s always nice to have two long weekends back to back. St-Jean Baptiste has always been a holiday for me, which marked the very last possible day of the school year, back in high school, and while a lot of separatists have sort of adopted it as a “national” holiday, it’s a day where I can usually be proud to be Québécoise without feeling terribly guilty about it. ;) While growing up, my parents would always take me up north to the cottage for the long weekend, both St-Jean and the following week’s Canada Day. So, despite the fact that we will be right ahead of a patch, I’m going up north on Friday with my dad. If it rains, so help me God, Mother Nature is going to get an earful from me. I want to go up north, relax, read a book or two, go swimming in the lake, go canoeing on the lake, get some sun and the like. Maybe play some chess against my dad, play some cards, eat some barbecue… Man. It could be very awesome.

I will, therefore, endeavour to put WoW out of my mind for Friday through to Sunday. With any luck, it will be gloriously sunny and just warm enough to coax me to go swimming to cool off.

If it’s pouring rain, I’m gonna be cranky. :P

But yeah, that’s what I’ve been up to, that’s what I’m going to do this weekend.

This week:

– reaction post to blue post about paladin healing
– T12 loot list
– hopefully downing H V&T for 7/13
– do research on Firelands bosses >.>
– answer comments!

Whew.

On that note, time to grab a few winks. I have got to remember that editing the podcast EARLIER is better than LATER!