Retirement Reasons and Reminiscing Part 1

It’s official. In eleven days, my World of Warcraft account subscription will expire and, for the first time in years, I will not be renewing it. This, I imagine, is not news to anyone who’s read this blog more than a couple of times in the last several months, or listened to Blessing of Frost since, oh, Firelands was nerfed.

I haven’t actually clicked the “cancel” button yet, but the last time I renewed my sub, I used a game time card so that even if I forgot to cancel, they couldn’t bill me again. Once I do hit that button, I plan to use these forthcoming posts to help describe my reasons for leaving the game. (There’s no way 500 characters or something like that would ever even put a dent into my reasons and feelings about the game.)

Anyhow, I’m not out to convince anyone to quit or that the game sucks or anything of the sort. Play or don’t play, that’s your choice and your choice alone. I feel compelled to document my decision and my reasons to better understand it all myself. I also want to blog about it because I’ve become more interested in the decision to game/raid/etc than the actual content of the game and so exploring my own reasons seems like a good place to start.

Reason 1: The Evolution of Raids/Accessibility of Raiding Content

Since I discovered what “raiding” was, back in Vanilla, I have wanted to raid. I wanted to be like that guy from my server, Thack (no, not Theck, Thack) who was in 9/9 Dreadnaught Armor (warrior T3) and who was a Scarab Lord. He would stand around Lagforge Ironforge on his bug mount, in his gear and would basically just look awesome.

I was fascinated by the idea of a team, a real team, of 40 people working together in concert to do stuff. So when I discovered what raiding was, courtesy of my brother who was killing Ragnaros with another guild, I went into research mode. I found out everything I needed to know about attunements and questlines and then I shared that info with my guildies. The old Fated Heroes guild had a significant problem in that people would join the guild, we’d work hard to help them get to 60 and then they’d hop over to a raiding guild on the server. So I approached the GM and asked him if he WANTED to raid. All the officers did, they just didn’t know how to retain the players. That’s where I came in. I helped to educate the players and helped to put into action these plans about raiding. I did attunement runs out the wazoo. I helped recruit people. It was a great team effort just to start raiding ZG, then AQ20 (to an extent) before finally hitting up MC and trying to down Onyxia.

Then, the guild kind of fell apart and we kind of went our own ways for the start of Burning Crusade, only we all regrouped in May and then formed Apotheosis on June 1st, 2007.

Here, I thought, was my chance to raid with some people whose company I really enjoyed and we’d do it better than we ever did back in Fated Heroes. We formed with the goal to kill Illidan. And, eventually, we did.

While we fell apart in Wrath of the Lich King, we reformed for “Apotheosis 2.0” for Cataclysm and we put the old Apotheosis to shame by doing 7/13 HM in T11, 6/7 HM and Glory of the Firelands raider in T12 and following it up with 8/8 HM in T13 Soul along with Glory of the Dragon Soul Raider. These were unprecedented levels of raiding success for our guild. So many people had grown with the guild and had come back to play with us and it was really amazing to see this mix of old and new together, working as a team and succeeding.

Having said all of that, I play the game to raid. I LOVED learning Lucifron in Molten Core. It was such an epic fight to me back then. I remember this one moment where I realized I was about to die, because I had Impending Doom on me. I had used my healthstone. My health potion was on cooldown. My bandages were on cooldown. In fact, here… Since I knew I was going to die, I took a screenshot of it. This was taken on July 22nd, 2006.

So I did die after that Impending Doom. And yet, that ended up being the winning attempt. Lucifron down! And I got the Tome of Tranquilizing Shot. Then we played with Gehennas a bit (Magmadar with just 1 Tranq Shot? HAH.) and called it a night.

I loved the teamwork we showed in this instance. I loved setting up my hunter rotations for Tranq Shot — there was me, Toga, Kaiu, Sharpbow and a few others over the course of the next few months. We never missed a single rotation. We nailed it. Because we worked together as a team.

Now, you may be wondering, Kurn, don’t you still have to work as a team to defeat raid encounters?

Yes. But only to an extent. Why only to an extent? Well, dear reader, if you wait long enough, Blizzard will nerf the encounters.

In their ongoing goal to make raid content “accessible”, their design choices have changed drastically from what they did in Vanilla to what they do now.

TO ENTER MOLTEN CORE IN VANILLA:

– Attunement quest at Level 55, requiring you to defeat most of the bosses in Blackrock Depths in order to get your core fragment. This often required you actually knowing how to play your class well enough to be part of a successful core attunement run. (Or for you to be carried by friends/guildies/etc. Or summoned by a warlock.)

TO ENTER DRAGON SOUL IN CATACLYSM:

– Ding 85.

It’s not exactly even. And don’t get me started on Onyxia attunement. (Dammit, Maj, I still cannot believe YOU DIED on Jailbreak, dude. ;))

Now, and this is where I think a lot of people misunderstand me, I want to make it clear that I don’t much like jumping through arbitrary hoops, despite my admiration of attunements. I think a lot of things they’ve changed about raiding through the years have been quality of life changes.

In Burning Crusade, they introduced the “1 flask or 1 Guardian elixir and 1 Battle elixir” rule. They also changed food buffs so you could only have one on you at a time.

Lots of people cried “NERF OMG” but I was one of many others who were like “oh thank God, I don’t need to have a flask, plus another 5 elixirs on me.” I mean, look up at that screenshot again — I don’t even have an Elixir of the Mongoose on. (Bad Kurn.)

The change made sense. It allowed the devs to assume everyone would have one flask OR two elixirs and one food buff and they would build the encounters with that in mind and it allowed people who wanted to raid to not, you know, farm for the 20 hours a day they didn’t raid. ;) I was a fan of this. (Less of a fan of them nerfing holy paladins and Illumination, but ANYWAY.)

Later in BC, Blizz lifted the attunement requirements to Serpentshrine Cavern, Tempest Keep, The Battle for Mount Hyjal and Black Temple. While we didn’t do the attunements for SSC and TK in Apotheosis back then, we did do the Hyjal and BT attunements just by virtue of progressing through T5 and we also wanted the shadow resist necks for the Mother fight in BT, so we got just about everyone that attunement.

While I wasn’t, shall we say, thrilled by the change, my guild benefitted from it. So I can’t really complain too much. And we did the “important” attunements anyhow, getting most everyone Hand of A’dal and their BT necks.

One month before Wrath of the Lich King was to be released, Patch 3.0 dropped. With new talents and abilities and such came a 30% nerf to all raid bosses. Unchangeable, couldn’t turn it on or off. If you were raiding, you were dealing with a 30% nerf to everything. More, it was initially undocumented.

This was the first really big nerf that Blizzard implemented.

Again, my guild benefitted from it. We were 4/5 Hyjal and 5/9 BT at that point. We knew we would get Archimonde down without the nerf, but didn’t have the opportunity to prove it. Then again, without the nerf, we probably wouldn’t have gotten through the rest of BT and wouldn’t have achieved our goal of killing Illidan.

I never thought this would become a trend.

The next time we saw huge buffs/nerfs like that was in Icecrown Citadel, with a stacking “buff” to make players more powerful in increments of 5% all the way up to 30%. I first killed Heroic 25-man Sindragosa at the 15% buff and later, repeated 11/12 HM progression on 25-man mode (with another guild) at the 25-30% buff level. It was still difficult, because fights like Heroic Putricide and Heroic Sindragosa were more about coordination than raw power.

I was okay with the buff, for the most part. It got pretty silly by the 30% point, but I told myself it was just because the instance was going to be the last major one (please, who counts Ruby Sanctum? Screw you and your boots, Halion!) of the expansion and it was going to last a while. And it did last a while. It lasted a year. A YEAR.

Then Tier 11 showed up in Cataclysm and, well, chunks of it were really difficult. Apotheosis went 7/13 HM before Firelands came out and we were like “SEEYA” to Blackwing Descent, Bastion of Twilight and Throne of the Four Winds.

They nerfed T11 normal modes when Firelands came out. They did not touch the heroic modes.

I felt that nerfing T11 normals was a bad plan. My guild’s alt run carried me through T11 normals on my hunter post-nerf and it was ridiculous. In a single night, Kurn got Defender of a Shattered World, a title that had taken Madrana several weeks (three months?) to earn.

Still, they hadn’t nerfed the heroics and we weren’t touching T11 content anyhow, so I thought, well, that’s fine. I guess.

And then came the Firelands nerf. This is where I became acutely aware that Blizzard’s ideas on raiding were now significantly different from mine.

What had previously been end-of-expansion nerfs or buffs, what had previously been “last tier of content” stuff, was now hitting my CURRENT normal and heroic raid content.

That’s when it stopped being okay for me.

“We want raids to be more accessible,” Blizzard told us.

Fine, okay, I get it. And then we got LFR. And I thought “hey, there might be a bright side here. ANYONE can see raids through LFR. Now they’ll leave our normals and heroics alone!”

But I was wrong. They continued to nerf the crap out of both normal and heroic Dragon Soul, ultimately reaching a 35% blanket nerf on all encounters.

This was basically my breaking point.

I had started raiding back when it was a pretty punishing hobby. I enjoy many of the quality of life changes we’ve seen since then (don’t get me started on how they’ve now removed cauldrons and made feasts inferior to 300 stat food) and have enjoyed how raiding has absolutely gotten more accessible. However, when I started, people worked and worked to get bosses down. There was nothing on the horizon that was coming soon to help you get over that hump. All you had to work with was your raid team and all you could do was keep bashing your head against the boss, until you suddenly had a breakthrough and got the boss down.

These are the epic moments I remember best. People didn’t rely on just waiting until they became more powerful or the boss became weaker due to some developer tweaks, they worked hard to improve themselves — farming gear, using consumables appropriately, researching their class. Gruul did not just fall over for us one day, he finally died because we realized we needed this thing called “hit rating”. Lady Vashj was over 100 pulls of over 35 different raiders and a variety of strats before we got her down.

That’s the challenge I like, knowing that I am stuck on this boss until I down it, knowing that the boss will behave in exactly the same fashion time and time again until such time as I work out what it is we’re doing wrong.

When Blizzard buffs the players or nerfs the encounters, that changes and it infuriates me. I feel like they’re saying “oh, you aren’t progressing fast enough, so here, let us help” and then they drag that finish line closer to us by about 10 meters. That ruins the kill for me.

Let’s look at when Apotheosis first killed Heroic Ultraxion, shall we?

It was Tuesday, February 28th. We had had a crushing 0% wipe on Heroic Ultraxion on Sunday, the 26th. We had spent pretty much all night on Ultraxion by that point, but because we wanted to clear the rest of the instance that night, we had decided that our last pull on Ultraxion would be around 11pm, leaving us an hour to finish up the rest of the instance on normal. The date is important. Why? Because on Tuesday, February 28th, the 10% nerf to Dragon Soul went into effect. This made a huge impact on our decision for Sunday’s raid. “Well,” we said to ourselves, “if we don’t get it tonight, at least we’ll get it on Tuesday with the nerf.”

That’s my problem. Even though I have serious issues with Blizzard nerfing the instances, I had to take it into account. What was more important to us? To kill Heroic Ultraxion and maybe miss out on Madness loot (which was still a bit new to us) or to ensure a full clear and know, with total certainty, that we would kill Ultraxion on the next reset?

Logistically, it made more sense for our raiders to get new trinkets and weapons from Spine and Madness, so that’s what we did. Had we not had the nerf incoming, I think I would have continued to work on Ultraxion until he died, because that kind of “he will die next reset” certainty wouldn’t have been there.

The very presence of the nerfs altered the way I ran my raid. That isn’t a concession I’m happy to make. I do miss the old days where if you were stuck on a boss, you were stuck on the boss and all you could do was farm previous bosses and improve your own performance to get through it. Now, you just wait for the nerf. Even my raid group did it, although I’m not pleased about it, because it made sense for us at the time.

Of course, not everyone misses those old days of being stuck on a boss for weeks, months at a time. That’s a great segue to my next point. My next post will discuss the disconnect between other people’s thinking and my own as a reason for my deciding to quit.

(As always, please remember there is a comment policy in place. Thanks!)

Heroic Blackhorn

(Before I begin my ranty thoughts on Heroic Warmaster Blackhorn, I’d like to state that my guild has killed him on 25-man and that now that we’ve killed him, we are unlikely to change our basic strategy, so please, no “you should try this” or “no, no, do THIS” comments. Thank you.)

Heroic Warmaster Blackhorn has got to be the worst fight out there for my particular group of raiders.

I know, Heroic Spine awaits. We haven’t had a single pull on that encounter yet. I know it’s boring, monotonous, etc, etc, where nothing you do matters except for like, 18 second burns. However, I believe that’ll be something we’ll be able to accomplish with some time.

Allow me to tell you about some of the uncharitable thoughts I had about my raiders (my officers and myself included) during our 130+ wipes on Heroic Blackhorn.

“How the hell did they fall off the side?”
“… how the hell did they fall off the side AGAIN?”
“Move movemovemovemove goddammit, thanks for not moving and killing me.”
“Oh shit, they’re taking that one?! runrunrun dammit, shit, that’s my bad.”
“How many barrages can you die to in a single night? And whose fault is it if everyone in your group doesn’t go but you do?”
“FIRE IS BAD, JESUS CHRIST.”
“How many times?! HOW MANY TIMES do we have to remind you to MOVE OUT because of Blade Rush!??!”
“A SAPPER got through? SERIOUSLY?!”
“Oh good Christ, no battle rezzes are UP yet?”
“How many times can someone die to Degeneration before I sit them? Oh, wait, I DON’T HAVE A BENCH TONIGHT.”
“Yes, thank you for missing your Onslaught cooldown, now we are all dead.”
“Holy shit, we’re in Phase 2! … crap, that’s a wipe.”
“SHOCKWAVE IS BAD.”
“If you say even one more syllable, I will track you down and eviscerate you and I WILL ENJOY IT.”

This fight took every single weakness we have as a raid team and made it an integral part of the encounter.

1) Positioning. We are bad at positioning, collectively. I basically can’t say “spread out”, I have to draw out maps with specific areas for specific people to go to. That’s okay. I can deal with that. Drawing maps and layouts is part of a raid leader’s job. But we’re bad at it. We don’t clump when we should clump, we clump when we should spread. And, leading in to the next point, we are collectively awful at moving to somewhere we’re not necessarily expecting to be.

2) Dynamic fights. Again, collectively, we are awful at unexpected events, especially when they involve us moving somewhere. Heroic Majordomo Staghelm is a perfect example. I would organize everyone to stand in specific spots, but then fire would invade their spots and people would run around like chickens with their heads cut off. It’s similar on Heroic Blackhorn and Twilight Barrage soaking. I discovered that my entire raid team, myself included, is awful with deciding whether or not to grab a Twilight Barrage and anticipating whether or not someone else will grab it. The sheer number of restrictions as to whether or not someone grabs a Twilight Barrage is absolutely ridiculous. (Is it centered on a beam? Screw it. Is it outside your immediate little box? Screw it. Is a Twilight Onslaught ABOUT to happen? Screw it. Did a Twilight Onslaught JUST FINISH? Screw it. Have we gone through two sets of drakes? Screw it.)

We tried four groups of four, we tried groups of 2 and 3, we tried damn near everything and tried keeping people paired with the same people more often than not so that they could get a feel for whether their partners would grab that one or not. In the end, we had four groups of 3 and two groups of 2 and this seemed a little more workable.

But by and large, people just kept immediately dying to barrages as we learned this fight. Over and over and over again. Generally, all my battle rezzes were used by the 90s mark. Actually, that’s an improvement from the earlier attempts where all three of them were blown by the 50s mark.

3) Decisive action. I am a fairly conservative raid leader. I always have been. I like to weigh my decisions before making them. That includes battle rezzes and calls for wipes. Delaying either on Heroic Blackhorn wastes a ton of time and with only 9 hours of raiding a week, with a total of ~30 minutes of breaks, means we don’t have a lot of time to waste. In the early attempts, I was hemming and hawing a LOT. By the last couple nights of attempts, I was like “fuck it, we are wiping” more often than not. But then, wipes are discouraging things, too. It’s a fine balance and it took a lot of time for me to figure out what was The Best course of action for the raid group.

4) Cooldown rotations. We’re actually not bad at this. We got REALLY good at them during Firelands (you kind of had to!), but incorporating the tank/DPS cooldowns makes things a little more difficult and yes, a little more — you guessed it — dynamic! And the tanks/DPS aren’t altogether used to being called on for CDs so they’ll miss them on occasion. I can’t even blame them — they just don’t always get asked to use those abilities.

5) Target swapping. We have, collectively, never been very good at swapping targets, dating all the way back to Tier 11. There were problems with people switching from Onyxia to Nefarian, for example, or on and off Al’akir’s adds or getting on or pulling off the right tron in the Omnotron encounter… Yet on this one, the ranged go from melee adds to ranged-side drake, to melee-side drake, to melee-adds. And the melee are going from melee add to melee add (not chasing when they Blade Rush), then swapping to the freaking drake, then back to melee adds. Oh! And yes! The Twilight Sappers, too! Not to mention how we don’t even really want to LOOK at Blackhorn funny until Goriona flies off.

It’s as though the deck was stacked against us for this encounter. It has been, by far, the hardest encounter for us to get down this entire expansion. And Spine awaits. Oh, good. ;)

That said, I have to say that the guild did a great job in holding in their frustrations, for the most part. We struggled, we were frustrated, we were angry and yet… we’re still going. We even managed to have some laughs in the face of such adversity.

Behold… the Countdown to Heroism/Wipes? video. It’s comprised of 11 attempts where we called for a wipe just after Heroism was called for.

Thank you to the Apotheosis raiders for making this fight doable with laughter all the way through as we defeated a boss that seemed to be designed to expose our collective flaws!

Late Night Math: Pets, Beacon and Heroic Yor'sahj

Apotheosis (A-25m-2/8HM, seeking casters and a resto shaman! </shamelessplug>) got Heroic Hagara down as a server-first and our next target is Heroic Yor’sahj the Unsleeping.

Assuming holy paladins are in the mix, a popular healing strategy is to beacon the tanks and heal the pets in the raid, because heals from Beacon of Light do not stack Deep Corruption and pets don’t receive stacks of Deep Corruption.

The question came up, the other day, about whether or not a hunter should use a Tenacity pet, who has the Blood of the Rhino talent. Would the lower DPS be worth 40% extra healing to a pet and then, ostensibly, 20% extra healing to the tank through Beacon of Light?

This was a popular strategy back on Valithria Dreamwalker. You would park a turtle or some other Tenacity pet with the same +healing talent basically on top of Dreamwalker or right next to her and you’d heal the pet for extra healing done. Unfortunately, this stopped being viable eventually when they fixed Blood of the Rhino to only affect the pet and no copied heals from that (ie: Beacon of Light).

But that was back in 3.3. Did 4.3 mean this was somehow working again?

I bothered Daey to get on his holy paladin, Saerani, while I was on Kurn and we experimented with him beaconing me and healing my pet. The first pet he healed was my cat, Whisper, who has no +healing talents at all, being a Ferocity pet.

So you can see here that Daey hits Whisper for 55355 (crit). This bounces to me for 27677, which is just half of that heal. (Yeah, I miss 100% Beacon transfers, too!) The same with the 27672 hit, that gets me for half — 13836. That is totally expected. This is the control for the experiment. Now let’s look at Daey healing my bear, Fozzie.

First, note that the non-crit heal hits for 40,102. Based on the heals Whisper got, it’s clear that Fozzie has the Blood of the Rhino talent if it hit him for a 40k non-crit.

But then you see that the heal to me was only 14322.

MATH TIME.

14322 x2 = 28644 x 1.4 = 40,101.6 = 40,102.

So the original heal size, without the Blood of the Rhino bonus was 28644. With the 40% extra healing, we get 40,101.6 (rounded up to 40,102). If this +healing did transfer through Beacon of Light, we wouldn’t see me being healed for half of the original heal’s size. We would see it be half of the final heal’s size. The final heal was 40,102, so we would be looking for 20,051 as the heal that I got. But alas, I was only healed for 14,322.

Let’s see how this holds up with the next heal.

Fozzie is healed for 71865. I get healed for 25666.

25666 x2 = 51,332 x 1.4 = 71,864.8 = 71,865

Yup, same deal.

So it’s quite clear — Blood of the Rhino does not transfer any extra +healing from the pet to the Beacon of Light target. As such, on the Heroic Yor’sahj the Unsleeping encounter, I do encourage you to beacon the tanks and heal the pets, but don’t gimp your hunters’ DPS by forcing them to bring a Tenacity pet to the raid. Their regular pet will do exactly the same thing a Tenacity pet will.

Something New

It’s rare, in this game, that I get to achieve something new that I have never before experienced. Getting a new boss down is “new”, but I’ve killed dozens of raid bosses for the first time.

Until Thursday, January 19th, I had never, ever had a server-first kill.

I’ve had a couple of server-first achievements, but I had never had a server-first kill.

I knew we had a good chance of downing Heroic Hagara on 25-man on Thursday. We’d gotten her to 7%ish (9% when the wipe was called) on Tuesday. It was really just a matter of time and I knew that we didn’t have Echelon (a 10-man Horde guild that has been at the top of Eldre’Thalas progression for years) to compete with any longer, as they packed it in after getting Heroic Morchok down. Similarly, Epic Again, another long-time ET guild that led progression, transferred to Stormrage, so we wouldn’t have them as a measuring stick on Eldre’Thalas any longer. I knew the other guilds on the server who had downed Heroic Morchok were 10-man guilds and I knew that 10-man guilds typically go for Zon’ozz or Yor’sahj first, while 25-man guilds have had more success with Hagara second. So I knew we had a good chance.

Knowing we had a good chance at a genuine server-first boss kill is different than actually achieving it.

I may not like what’s coming up for the game. I may not like what the current state of the game is. But on Thursday night, I finally got a server-first boss kill. Not an Alliance-first. Not a 25-man first. Not an achievement first. A real, honest-to-God, genuine, true server-first kill of a raid boss.

If nothing else, I’m glad to have gotten it before packing it in, whenever that might be, and I’m especially pleased and proud to have done it before any damn nerfs.

Thank you, Apotheosis, for kicking some ass tonight. I am extremely proud and humbled by your perseverence, tenacity, skill and your senses of humour.

A Sigh of Resignation

When the expansion was announced at BlizzCon, I wasn’t thrilled. My reaction was something along the lines of: Mists of Pandaria? We’re going to have PANDAS running around? SERIOUSLY?

I decided I could probably deal with that, despite not being thrilled with pandas, to the point where I now no longer say “sad panda”, but rather “sad moose”. However, that, combined with the changing talent trees and abilities and such left me doubtful that I would really enjoy very much at all in Mists of Pandaria.

Still, I said, I would wait to see if things were as bad as I thought they would be, by checking out the Beta. I signed up for the annual pass so I’d get guaranteed Mists of Pandaria Beta access and a free digital copy of Diablo III. People who have noted my overall unhappiness with the announced details of the expansion have asked me if I plan to continue playing.

To them, I have said “right now, the plan is to keep playing and keep raiding, unless something significant changes or Beta is terrible.”

So I have basically told people that my viewpoint was that everything would continue barring huge changes/proof that said changes are terrible in Beta.

And then, on Wednesday evening, Blizzard announced incoming nerfs to Dragon Soul, both normal and heroic.

I sighed. And then I resigned myself to the fact that, unless the Mists of Pandaria Beta absolutely blows my mind in terms of PVE play (especially raiding), this is my last expansion of World of Warcraft where I will be anything more than a casual player.

Let me be very clear — I am dedicated to my guild and our raid group. I will continue to raid, continue to lead the guild, up to when Mists of Pandaria is released. But after that? I’m really not so sure what’s going to happen. Until release, I’ll stick around and continue to be a source of holy paladin knowledge, will still do a podcast with Majik, will still lead Apotheosis and will still raid with Choice on my off-nights. Beyond that, well, I’m not thinking I want to be a part of the upcoming expansion, which is a shift from just twelve hours ago. Earlier today, my thinking was optimistic: “Hey, unless things in Beta really suck, I’ll probably keep playing.” Now, it’s more pessimistic: “Hey, unless things in Beta are really AWESOME, I’m probably going to quit.”

The reason is the ongoing nerfing of current content.

For those of you who are brave, the complete rant is below, but that’s the short answer.

Continue reading “A Sigh of Resignation”

Of LFR and Shields and Offhands

So, lots of news to do with us and our gear of late! I apologize for not being on the cutting edge of news, but hey, research papers and final exams and lack of sleep all take their tolls. ;)

Anyhow, let’s talk a bit about this little tidbit that affects Looking For Raid gear ONLY: “Some items were recently reclassified.” That means that several items were tagged so that only those classes can use them.

  • Timepiece of the Bronze Flight – Paladin, Shaman
  • Ledger of Revolting Rituals – Druid, Priest

What’s this? Paladins can no longer roll need on the Ledger? But isn’t the Ledger BETTER than the shield?

It was.

They have hotfixed the Timepiece of the Bronze Flight to add a red socket with a 10 int socket bonus. It is now 20 intellect stronger than the Ledger. (Unfortunately, no tooltips seem to have picked up on this fix.)

Without the hotfix to the shield, the reclassification of the Ledger to Druid and Priest ONLY would have been ridiculous — but again, those tags are only for Looking For Raid. If you’re raiding normal Dragon Soul (or heroic Dragon Soul, for that matter) then those classifications don’t exist.

However, given the change to the shield, there’s absolutely no point in us snagging the Ledger at all unless we’ve been SERIOUSLY screwed over by drops of the shield.

I have to say I’m kind of glad about this change. The last time I seriously used an offhand instead of a shield was probably in vanilla WoW when I was using Arlokk’s Hoodoo Stick, which was awesome if only because it looked like I was dual-wielding, hee! (And now I’m sad I won’t pick up the Ledger because now I can’t transmogrify the Ledger INTO Arlokk’s Hoodoo Stick!) But yes, as I was saying, I’m glad about the change overall. Paladins and shaman are supposed to use shields. Period. I’m not sure why that is, but seeing a paladin or a shaman using an offhand when a shield is more appropriate for them makes me sad.

I mean, no one BUT a holy paladin or a resto/ele shaman is going to want to pick up a shield with spellpower intellect on it. But potentially more than just a druid or a priest would want an intellect off-hand, particularly if it doesn’t have spirit on it. Intellect shields are made for us and the intellect-loving shaman. That’s clearly Blizzard’s vision for us and, despite my bitching (which I do a lot) I find myself reluctant to stray from that particular vision. A lot of the time, Blizzard’s vision will be in opposition with what is seen as being “optimal”. In the case of the Ledger vs. Timepiece, I was willing to just keep using my heroic Beth’tilac shield until everyone in my raid who wanted the Ledger had gotten it, and then I would have expressed interest in the Ledger. (And then would have transmogrified it.)

I want to play my class optimally (or as close as I can while still enjoying what I’m doing) but when “the vision” of the class is in opposition to “optimal play”, it discourages me overall.

So good for Blizzard for fixing the Timepiece. I’m really glad I get to rock a shield again this tier. That’s just how it should be.

(Now, having said that, anyone have any recommendations for a shield to transmogify to that matches Lightforge?)

There was also a hotfix to the Heart of Unliving: It got 323 intellect to go with the stacking 88 spirit bonus.

And there was a hotfix to our 4pc bonus — now increases healing done by Holy Radiance by 5%, down from 20%. So… yeah, that’s a nerf.

As such, I updated my Gear List post with a few strikeouts and new notes.

In other news, Apotheosis is seeking a HUNTER and a RESTORATION SHAMAN! We’re 7/8 with a 7.8% wipe on Madness and, well, we’re generally awesome, so apply now. :)

4.3 and Holy Paladins

There are quite a few changes for holy paladins as of patch 4.3. Some are nerfs, some are buffs, but either way, part of how we heal is going to change significantly.

According to MMO-Champion, patch 4.3 is dropping this week, as in tomorrow, November 29th, 2011.

Here are all the paladin changes that holy pallies will care about.

HOLY RADIANCE

  • Holy Radiance now has a 3.0-second cast time, no cooldown, and requires a player target. That target is imbued with Holy Radiance, which heals them and all group members within 10 yards instantly, and continues to heal them by a smaller amount every 1 second for 3 seconds.
  • Illuminated Healing (mastery) now also applies to Holy Radiance.

This means that Holy Radiance is now a spell with a target and a cast time, like just about every other spell we have. The healing from Holy Radiance will no longer emanate from us, but rather from the people we heal with the spell. Time to find a keybind or mousebind for Holy Radiance! (I’m still trying to figure that one out!) And our mastery will now also apply to targets healed with Holy Radiance.

As a result, several spells now include or exclude Holy Radiance in their effects:

So instead of a 3s base, it’s 2.5s base, just like Divine Light and Holy Light.

  • Infusion of Light now applies its cast time reduction from Holy Shock critical effects to Holy Radiance, in addition to its current effects.

Sweet, Infusion of Light procs will give us a super-fast cast of Holy Radiance.

  • Speed of Light no longer triggers from Holy Radiance and no longer lowers the Holy Radiance cooldown. Speed of Light now only triggers from Divine Protection.

This only makes sense. Holy Radiance no longer HAS a cooldown, so nothing should lower its non-existant cooldown. And we can’t constantly be casting Holy Radiance in order to get a speed buff. That would be silly. Unfortunately, this is technically a nerf, because now we only have one speed boost.

  • Paragon of Virtue now lowers the cooldown of Divine Protection by 15/30 seconds, up from 10/20 seconds.

But they buffed that, so we can now use Divine Protection every 30 seconds, which is pretty sweet.

  • Tower of Radiance, in addition to its current effects, now also causes Holy Radiance to always generate 1 charge of Holy Power at all times.

So this is a neat change that actually sort of gives us an “AOE rotation”. Cast three Holy Radiance on any target or targets (not just your beacon target!) and you’ll have three Holy Power. Cast Light of Dawn. Rinse and repeat. While no one is going to confuse us for resto druids or holy priests in 4.3, this does make us a little more viable as raid healers.

LIGHT OF DAWN

Yay for a buff! This means that everyone’s Light of Dawn will automatically try to hit 6 people. And if you’re in a 10-man raid group, there’s a change for you, too:

  • Glyph of Light of Dawn now lowers the number of targets to 4, instead of increasing targets to 6, but increases healing by 25%.

So that’s a nice little boost, too, and will be less wasteful. Light of Dawn may actually be worthwhile in 10-mans!

BEACON TRANSFERS

  • Beacon of Light is triggered by Word of Glory, Holy Shock, Flash of Light, Divine Light and Light of Dawn at 50% transference and Holy Light at 100% transference. It does not transfer Holy Radiance, Protector of the Innocent or other sources of healing.

That’s right, you can drop to 2/3 of Protector of the Innocent if you, like me, hate the talent, but felt badly about not sending the maximum amount of tiny heals to your Beacon target. Note that you should still have 1/2 Enlightened Judgements to ensure you hit the 8% melee hit cap to make sure your judgements are always hitting (to maintain Judgements of the Pure), but the small bits of healing from that also will not transfer, so if you were at 2/2 Enlightened Judgements for that reason, you can drop a point there quite safely.

Yes, this is technically a nerf, but I know that I’m actually not going to cringe when I go looking through a parse now, trying to line up all the itty, bitty Beacon of Light heals with whatever the holy paladin in question was doing at the time.

SEALS AND JUDGING

  • Seal of Insight, when Judged, no longer returns 15% base mana to the paladin. Judging Seal of Insight still causes damage, and melee attacks will still restore 4% of base mana.
  • In addition to providing haste, the effect from Judgements of the Pure now increases mana regeneration from Spirit by 10/20/30% for 60 seconds.

These two changes, quite simply, mean that we are no longer judging once every 8 seconds in order to regain 15% of our base mana. We will only need to judge once per minute to keep Judgements of the Pure active, not only for the increased haste, but for increased mana regeneration. Spirit is our friend!

And, well, that’s about it, to be honest. So really, just a change to Holy Radiance and talents that were affecting the old version/should affect the new version. A change to Light of Dawn and its glyph. A change to Seal of Insight and Judgements of the Pure. And a change to what heals transfer through Beacon.

SO WHAT DO I HAVE TO DO DIFFERENTLY?

Make sure you remember to bind the new Holy Radiance to something. You might want to add the Holy Radiance effect to your raid frames (tip: it’s called Holy Radiance!) so you can see how much of the raid is being affected by it. If you’re in a 10m group, you probably want to glyph Light of Dawn. And remember, no need to judge every 8 seconds. And you only have one sprint! But it’s usable every 30 seconds.

Don’t forget to check out my T13 (normal) loot list, too!

Good luck to you, whether you’re heading right for Dragon Soul or into one of the new dungeons!

Kurn's 4.3 Holy Paladin Gear List

(Edited on December 15th, 2011 — hotfixes aplenty affecting the 4pc bonus, Heart of the Unliving and Timepiece of the Bronze Flight!)

Well, ladies and gentlemen, patch 4.3 is expected to drop in about a week (estimated November 29th), so it’s time for another one of those silly gear posts. Bear in mind that this is my opinion only and I will be prioritizing secondary stats in the following manner (keeping in mind that Intellect is always our primary stat):

Spirit > Haste > Crit > Mastery

Why am I prioritizing as I am? Due to incoming changes to Judgements of the Pure, our regen will be much more reliant on spirit, so I’ll look to have spirit on each piece possible. Haste, while it will drop slightly in priority due to the changes to Holy Radiance, will still be useful in getting more casts out. Crit will still be somewhat lacklustre. Mastery will get a bump up because it will now apply to targets on whom you cast Holy Radiance (and presumably those healed by the AOE effect), but my personal playstyle is not that of a raid healer, so I’m going to continue to focus on Spirit/Haste-heavy gear.

Note that I will focus primarily on the 397 ilvl gear from normal Dragon Soul, but in many cases, the 384 (Looking For Raid) version will work just as well.

As to the 2pc and 4pc set bonuses for Tier 13… Well, I’ll have a bunch of different potential gearsets in this post, I guess. I like the 2pc (although I feel it’s a little underpowered) and while I like the 4pc, I’m not sure how much use I’m personally going to get from it.

For reference:

2pc Tier 13 set bonus: After using Divine Favor, the mana cost of your healing spells is reduced by 25% for 15 sec.
4pc Tier 13 set bonus: Increases the healing done by your Holy Radiance spell by 20%. 5%. (This was hotfixed!)

It’s also important to note that ALL TIER will be dropping from raids, including lower ilvl (384) versions of the tier from the Looking for Raid difficulty, so no tier will be available with Valor Points. As well, Alizabal, the new Baradin Hold boss, seems to be dropping tier gloves and tier legs as both previous Baradin Hold bosses have done.

Tier 13/ilvl 397

HEAD

Two real options here, the tier helm and the vendor helm. That’s right, helms will be available for Valor Points at the vendor.

Glowing Wings of Hope: 2200 Valor Points from the VP vendor. This will take a bit longer than you would expect to earn. While the weekly cap is being raised to 1000 Valor Points, you’ll only earn 100 VP per raid boss kill (regardless of 10 or 25-man format). There are probably better pieces to pick up from the VP vendor first, so you might be waiting even longer than just collecting the 2200 VP (which is a minimum of two weeks and a bit). That said, the secondaries on this (spirit and crit) aren’t bad.

Headguard of Radiant Glory: This is the tier helm and the token for it drops off the sixth boss in the Dragon Soul raid, Warmaster Blackhorn. Why yes, that IS 280 mastery on it. My vote is for the non-tier helm! But let’s see what we can cobble together, shall we?

NECK

Again, two options here, one from the raid instance and one from the vendors.

Threadlinked Chain: 1250 Valor Points on this baby, which is still at least a week and a bit before you can afford this. Again, I’m not sure if this should be our priority for Valor Points, but we’ll see where we stand after going through all the loot. Plus, it’s got spirit, which is great, but it has crit, so it’s not what I would consider the best combination of stats.

Petrified Fungal Heart: Beautiful! Spirit and geez, would you look at that haste? Insane. The best news here is that this drops from the first boss in Dragon Soul, Morchok. This is definitely Kurn’s Choice ™, due to ease of acquisition and the pretty, pretty stats.

SHOULDERS

Uh. Absolutely no choices here. Go tier or go home.

Mantle of Radiant Glory: The good news? These are fantastic shoulders. 2 red sockets, 20 intellect socket bonus, lots of haste. Even better, the token for these aren’t off the second to last boss, like they were in Firelands or on an end-boss, like they were on Cho’gall in Bastion of Twilight. They’re off the fourth boss, Hagara the Stormbinder.

CLOAK

Again, no choices here as there is not one single cloak that drops in Dragon Soul.

Woundlicker Cover: Well, at least it’s a great cloak. Red socket, intellect bonus, spirit and haste, all for the bargain-basement price of 1250 Valor Points! This is looking as though it might be our number one VP purchase.

CHEST

Back to options! It’s nice to have a choice in gear.

Shining Carapace of Glory: All red sockets, all of the time, it appears. I’m not complaining. This chestpiece is available from the Valor Point vendor for 2200 VP and is possibly more easily available than the tier chest. Still, the crit makes me more inclined to put something else (like the cloak!) ahead of this on my potential shopping list.

Breastplate of Radiant Glory: YES PLEASE. Seriously, we have been blessed with some amazing chestpieces this expansion, but this is SERIOUSLY an amazing one. 3 sockets (including a yellow, so we can slot in a Reckless gem in there for one of our two yellow meta gem requirements) and plenty of haste. Even if you don’t like haste much as a secondary, the third socket makes this the winner, hands down. This drops off Ultraxion, the fifth boss in Dragon Soul.

WRISTS

I feel as though I’ve stumbled into an alternate universe because we have not one, not two, but three choices this tier. Is this really the same game that gave us just one 359 option for bracers?

Flashing Bracers of Warmth: Selling for a mere 1250 Valor Points at the vendor, these bracers are the easiest of the three to acquire. They also lack a socket and have mastery on them as a secondary. Still, not a terrible choice if your only other options are 378 bracers or if you’re doing that whole “mastery-stacking” thing.

Heartblood Wristplates: Pardon me as I attempt not to drool. Red socket, spirit, haste? Awesome. They drop off the third boss in Dragon Soul, Yor’sahj the Unsleeping, so they may not be terribly difficult to acquire.

Soul Redeemer Bracers: … okay, I’m drooling. These are crafted. The recipe for them is likely to be a drop from Dragon Soul. The materials for these actually aren’t too bad: 4 Truegold, 30 Volatile Life, 2 newly-unbound Chaos Orbs and, okay, well, the 4 Essences of Destruction will be the sticking point. These will likely be dropping in Dragon Soul the same way Living Embers did. Bear in mind that there are no heroic versions of this, so for the next ilvl tier, the drops from Yor’sahj will be better. But these are still amazing until you clear Dragon Soul and move into heroic modes.

HANDS

Two choices here with the gloves, one from the vendors, the other our tier.

Gleaming Grips of Mending: 1650 Valor Points for these. There’s a red socket, which is nice, but there’s that pesky mastery stat again. Still, if you don’t get lucky with your tier token, these are perfectly viable and adequate.

Gloves of Radiant Glory: The token for these drops off Warlord Zon’ozz, the second boss in Dragon Soul. A blue socket and crit as a secondary. Meh.

Honestly, this choice really depends on how much you hate mastery and how often Conqueror tokens drop off Yor’sahj. Either are fine, but the tier will obviously help with 2/4pc bonuses.

However, if you get through the Spine of Deathwing encounter, you get a shot at ilvl 403 loot and the only piece of ilvl 403 armor we might be interested in here are the gloves.

Gauntlets of the Golden Thorn: Very pretty. Two sockets, which is more than the other options, and plenty of spirit and haste. These get my vote.

WAIST

Again, I feel as though I’m in an alternate dimension. Coming out of a tier with just one belt option, in Tier 13, we’ll have… three?

Blinding Girdle of Truth: 1650 Valor Points will get you this belt from the VP vendor. Two sockets are always tempting, but then there’s all that mastery. Not a bad choice, but with two other choices, this is not my top option.

Dragonfracture Belt: Wow, this is an amazing belt. This belt is like the devs are saying “Hey, holy paladins? Yeah, we’re sorry about that one crappy belt option in T12. Enjoy!!” It drops off Ultraxion, the fifth boss in Dragon Soul. This is definitely my first pick.

Girdle of Soulful Mending: Now this is a curious item. It doesn’t seem to drop off any boss, nor is there a recipe for it. It’s also Bind on Equip. Could this be a trash drop in Dragon Soul? Assuming it’s actually in the game, I think we have to assume it is. As such, this is your easiest way to upgrade to a 397 belt, although it likely won’t be cheap. And while it has 20 intellect more (at base) than the other two belts, it only has one socket. Even without epic gems (which are being introduced in 4.3, but are supposed to be quite rare), this is still going to be a loss of intellect compared to the other two options.

Honestly, if you can’t get Ultraxion down with regularity or if you can’t cough up the VP for the belt, the BOE will do in a pinch, but the only thing it has going for it is that it’s relatively easy to get (trash runs, at the Auction House, etc).

LEGS

Just two options here. One is our tier legs and the other is another crafted item.

Greaves of Radiant Glory: Our tier legs, whose token drops from Yor’sahj the Unsleeping, the third boss in Dragon Soul. 3 sockets are great, but that mastery. Why mastery? Alas. T11 pants were crap, T13 pants aren’t great, IMHO.

Pyrium Legplates of Purified Evil: The only other choice apart from tier are these crafted legs. While they are awesome, there will almost certainly not be a heroic version of these, which makes me a sad moose. (#sadmoose!) These call for 8 Truegold, 40 Volatile Life, 4 newly-unbound Chaos Orbs and 8 Essences of Destruction.

FEET

Some interesting options here.

Pillarfoot Greaves: Dropping from Morchok, the first boss of Dragon Soul, are these boots. Two sockets, plenty of spirit… and crit isn’t terrible. These are likely going to be fairly easy to pick up.

Silver Sabatons of Fury: These are AWESOME. And they’re available from the vendors for 1650 Valot Points. BUT WAIT, THERE’S MORE! Valor Point boots are Bind on Equip again, like they were for Tier 11!

Best thing to do here is farm up the VP on another character in the first week and a bit and buy them for your main raiding character. Or, save up ~15k or thereabouts and buy your boots off the Auction House in Week 2 of 4.3. The important thing here is that you not spend your main raiding character’s VP on these boots, as awesome as they are. You have other things to save for.

WEAPONS/SHIELDS

A couple of options here, though none as awesome as the Eye of Purification (as in, they’re all boring maces).

Vagaries of Time: Dropping off Morchok, the first boss of Dragon Soul, this is a snazzy mace. Good itemization, though no spirit means that those nasty shadow priests, moonkins and elemental shaman will also be after it. Definitely worth picking up.

That is, until…

Maw of the Dragonlord: Definitely a healing mace, based on the Equip. I wonder if it looks like Light of Dawn… Anyhow, Vixsin of Life in Group 5 recently tweeted: “Healers, start cozying up to your loot council, because Maw of the Dragonlord is doing 10-20% of my healing on PTR.” Of course, this drops at the end of the Madness of Deathwing encounter, so only if you’re clearing Dragon Soul can you expect to see this.

As to shields… well, there’s one healing shield, but there’s also an off-hand that might be worth checking out.

Timepiece of the Bronze Flight: The only healing shield you’ll find. It’s fine and all, but there’s no socket. It drops off Warmaster Blackthorn, the sixth boss of Dragon Soul. This has been hotfixed to add a red socket with a 10 int socket bonus. This is almost certainly what we’d like to pick up.

Ledger of Revolting Rituals: Now this is where it gets got a bit interesting. Dropping off Ultraxion, the 5th boss in Dragon Soul, this off-hand has a socket. Dropping an ordinary Brilliant Inferno Ruby (+40 intellect) into it will give it 20 more intellect than the shield (the version without the socket) and if it’s an epic brilliant cut, that’ll be 30 more intellect than the shield. Is 30 intellect better than 15 haste and 8 spirit? Hell yes.

The thing is, holy paladins and resto shaman and elemental shaman are the only ones who would want that shield, versus any priest, moonkin, resto druid, ele/resto shaman or holy paladin who is using a 1H/OH-or-shield combination. If you’ve got very little competition, go for the Ledger. If you have competition, go with the shield, at least until the off-hand is being disenchanted and such.

Right, so in LFR (and bear in mind that this list is for NORMAL raiding, not LFR!), the shield has been “tagged” for paladins and shaman while the ledger has been “tagged” for priests, druids, etc. That means that a paladin cannot “need” on the Ledger. But it’s okay, because the shield was hotfixed to add a red socket along with a 10 int bonus, so the shield comes out ahead of the Ledger any way you look at it now.

RINGS

Signet of Suturing: This is a ring that drops off of multiple bosses with a shared loot table, much like our awesome spellpower axe, the Eye of Purification, did in Firelands. It is awesome. End of story.

Band of Reconstruction: 1250 Valor Points for a decent ring. It’s got spirit, but also has mastery. The yellow socket and its weak bonus isn’t great either. Not a priority for our shopping list.

Ring of the Riven: No spirit on this, but some haste and mastery, which is a combination we don’t see a lot. It drops off Hagara the Stormbinder, the fourth boss in Dragon Soul.

I’ll probably aim for Signet of Suturing and then whichever I can reasonably get first, the Band or the Ring. Bear in mind that casters will want the Ring of the Riven as well, though.

TRINKETS

Reflection of the Light: The healer Valor Point trinket, available for 1650 VP. Spirit is good. The on-use is good for bursty moments, but remember that it’s not like the Fiery Quintessence, which gave us Intellect. This is pure spellpower.

Bottled Wishes: The “caster” Valor Point trinket, this can be yours for 1650 VP. Again, this may not be as useful given the changes to Holy Radiance and such, but if your heals are feeling sluggish, this might be useful. Also, the on-use spellpower effect can be helpful for some burst throughput.

— Thanks to Oestrus for pointing out that I’d missed the VP trinkets entirely. Whoopsiedoodle. And speaking of the VP trinkets, since neither one of them has intellect, I would recommend picking only one of them and keeping another, intellect-heavy trinket on you. I would probably aim for the Seal of the Seven Signs (see below) and Reflection of the Light, to be honest, but I reserve the right to change my mind.

Seal of the Seven Signs: Preeeetty. Shiiiiny. While it sucks that the haste boost is a proc and not an on-use like the Shard of Woe, this is still pretty decent, if only because of the huge amount of intellect. Plus, that’s a LOT of haste when it does proc. It probably has a 45s internal cooldown or something, so that can still be 4-6 procs (and thus, 80-120s) of hasted goodness during a ~5 minute fight. It drops from Warlord Zon’ozz, the second boss in Dragon Soul.

Windward Heart: Another item on that shared loot table, like the Signet of Suturing, this is interesting because, according to the comments on Wowhead, it’s got a ~25s internal cooldown.

Heart of Unliving: Another ilvl 403 item, this is from the Spine of Deathwing, the 7th fight in the Dragon Soul. On the one hand, this adds 880 spirit to you, which is monstrous, especially given the Judgements of the Pure changes. On the other, there’s absolutely no stats on this. It really depends how you’re doing with mana, to be honest. This was hotfixed to add 323 intellect to it, so while that’s a lot less than any other similar ilvl trinket, you still gte that monstrously insane amount of spirit. It would allow you to drop spirit on some other gear, like the Ring of the Riven, so that’s something to keep in mind.

RELICS

Well, technically, we have two choices, both available from the vendors for 700 Valor Points.

Lightning Spirit in a Bottle: The “healer” relic, this has spirit… and mastery.

Mindbender Lens: The “caster” relic, this has haste and crit, but no spirit.

Which you choose is really up to you and your playstyle and what other gear you have and how your mana regen is doing. Since neither are perfectly itemized, this may drop down the priority list when looking at Valor Point purchases.

VALOR POINT PRIORITY LIST

All right, here’s what I think your priority should be when spending your Valor Points. I am not including Silver Sabatons of Fury. These should be your FIRST Valor Point purchase, but use an alt or gold to get these!

1) Woundlicker Cover – 1250 VP for this awesome cloak.
2) Glowing Wings of Hope – 2200 VP for this helm. Given that the tier helm drops off the 6th boss and is “meh”, pick this helm up when you can.
3) Reflection of the Light OR Bottled Wishes – 1650 for either trinket. Again, just pick one of them and go intellect-heavy for the other, I’d say.
4) Your relic – 700 VP for either the “healer” or “caster” relic.
5) Gleaming Grips of Mending – 1650 VP for your gloves, IF you can’t get your tier gloves from Warlord Zon’ozz. Will be replaced by the gloves from the Spine of Deathwing, though.
6) Blinding Girdle of Truth – 1650 VP for your belt, IF you can’t get the one from Ultraxion, the fifth boss in Dragon Soul.
7) Shining Carapace of Glory – 2200 VP for a chest, IF and ONLY if you cannot, for the life of you, get your tier chest. Because as soon as you do get your tier chest, vendor this sucker.
8) Flashing Bracers of Warmth – 1250 VP for these bracers, IF you can’t get the crafted ones or the ones from Yor’sahj, the third boss in Dragon Soul.

Honestly, you shouldn’t really need to buy 5-8. You should be able to pick up the raid drops, even if it’s just the LFR versions (which are ilvl 384 instead of 397). If you manage to cap your Valor Points at 1000 per week and just buy the first four items (and use an alt or gold to get your boots), you’ll be mostly done with Valor Point collection after five weeks (and an additional 800 VP), barring terrible drops or terrible luck.

2PC, 4PC OR WHAT?

Well, here’s what I’m aiming for:

VP helm
Tier shoulders (obviously)
Tier chest (fantastic)
Gauntlets of the Golden Thorn (Spine of Deathwing drop)
Crafted legs

I will likely pick up, as I am able, the tier legs and tier gloves so that I can play with the 4pc bonus. But I don’t tend to raid heal, so the boost to Holy Radiance will likely be lost on me. (Plus, a 5% bonus to HR is a lot more underwhelming than the original 20% HR bonus. Really, the only time I’d be likely to use 4pc is on Ultraxion, but that’s because I mostly tank heal and occasionally raid heal on that one fight.)

If you go with the 4pc, I would recommend the helm and the legs and still go with the Gauntlets of the Golden Thorn because they are the prettiest pretty off-set things you’ll find this tier, so if you have to pick one item to be an off-set piece, it should be the gloves (particularly as there will be a heroic version of the gloves, but no heroic version of the crafted legs!).

OVERVIEW BY BOSS

And here’s what you might like to see drop from the various bosses.

Morchok: Vagaries of Time (mace), Petrified Fungal Heart (neck)

Warlord Zon’ozz: Seal of the Seven Signs (trinket), potentially tier glove token for Gloves of Radiant Glory

Yor’sahj the Unsleeping: Heartblood Wristplates (bracers), potentially tier leg token for Greaves of Radiant Glory

Hagara the Stormbinder: Ring of the Riven (ring), definitely tier shoulder token for Mantle of Radiant Glory

Ultraxion: Dragonfracture Belt (belt), definitely tier chest token for Breastplate of Radiant Glory (chest), potentially Ledger of Revolting Rituals (off-hand — not a shield!)

Warmaster Blackthorn: Potentially Timepiece of the Bronze Flight (shield)

Spine of Deathwing: Definitely Gauntlets of the Golden Thorn (hands), potentially Heart of Unliving (trinket)

Madness of Deathwing: Definitely Maw of the Dragonlord (mace)

Shared Loot Table: Signet of Suturing (ring), Windward Heart (trinket)

THAT’S ALL, FOLKS!

And that’s all I’ve got for you, folks. I do hope this is somewhat helpful for you as you enter Dragon Soul and start seeing all that lovely loot drop!