4.0.6 PTR Changes

Boubouille over at MMO-Champion has listed a bunch of changes for the new PTR, which is testing out 4.0.6.

The changes that directly affect holy paladins are few (as in, 1) but it’s a buff, at least, not a nerf.

* Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.

* Light of Dawn base healing has been reduced by 40%, from 1008 – 1124 to 605 – 675.

* Tower of Radiance no longer affects Holy Light.

The change to Divine Plea is a good one, probably meant to encourage us to remember that it doesn’t completely suck. The increase in mana gained is nice enough, but packing it into 9 seconds is the real buff. That’s only 9 seconds with 50% reduced healing done. This can mean a great reduction in the use of /cancelaura macros AND a reduction in cooldowns being blown in order to counter Divine Plea’s healing reduction. 9 seconds isn’t very long; there are several moments where you can easily take 9 seconds to do less healing if you need the mana back. If you feel that you can’t do that, for example in the early phases of Halfus, that’s when you blow your cooldowns, since the fight after the first couple of minutes gets easier.

Also, the actual patch notes are out. Here’s a link to them at MMO-Champion.

Of particular interest to us:

Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

So that’s 18% mana over 9 seconds, glyphed, instead of 15% mana over 15 seconds.

That’s a positive change and I’m pleased to see it on the PTR.

*** Edit *** For crying out loud, three separate updates with paladin stuff? Really?

There was another push of updates last night while I was raiding.

General Paladin Stuff:

* Inquisition is no longer dispellable.
* Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.

We rarely use Inquisition, but there are some cases where we probably should (Halfus post-enrage when you’re spamming the crap out of Exorcism?). But Rebuke? That’s the new-with-Cataclysm retribution talent that is an interrupt. Baseline now? That’s EXCELLENT news. I know pally tanks are OVER THE MOON about this. I’m pleased to have the utility, myself.

Holy
Denounce now has a spell overlay.

I don’t spec for Denounce, although I’m thinking of having a second spec with it for burn phases on Magmaw, for instance. A spell overlay (“power aura”) for it could come in handy.

With regards to the other listed changes, no worries, we are NOT being nerfed again. The Light of Dawn nerf is simply the official change for what they’ve already implemented. Same with Tower of Radiance.

So it’s a pretty boring PTR for us PTR that’s not too game-changing for holies, but it’s definitely a positive PTR for paladins as a whole, particularly with the decision to make Rebuke baseline.

Busy! Productive!

Monday morning, I woke up and promptly recorded Episode Five of Blessing of Frost with Majik, which I need to edit after I do this post.

Then, I went out to meet Ophelie from The Bossy Pally and the Giant Spoon for coffee. She was in the area visiting friends and was kind enough to ask me if I wanted to hang out, so we settled on Monday afternoon. 48 minutes after I finished the podcast with Majik, I arrived at the coffee shop and just a couple of minutes later, Ophelie arrived.

We had a great chat — from Canada and Quebec and Newfoundland to TV shows, from holy paladin mechanics to guild stuff, from Matticus and Conquest to Oestrus and Apotheosis. ;) It was a good time!

FOUR hours later, I realized I needed to get going, so I hauled ass and got home in time for my officer meeting which lasted over two and a half hours. It’s our first of the expansion and we got ALL the EPGP crap ironed out by virtue of doing a random regular, which ended up being Stonecore. And we played with the loot mods through the instance.

I’m shocked that it took Daey almost two hours to make the “Why don’t we just frigging /roll for loot?” suggestion that he’s basically famous for. (He suggests it multiple times EVERY expansion and gets shot down… every single time.) I bust out laughing at it, though. It felt like I was home.

So we finished up with EPGP – decided what loot mods to use, precisely, worked out the figures for EP awards and then, the most miraculous thing happened.

Dar actually said she’d update the EPGP post on the forums (which basically had how we do loot organized, but very out of date and not complete — lacking details that we had JUST hammered out tonight).

I nearly fell over in shock. One of my officers. Volunteered. To write an official post on the guild forums. Why I didn’t make Dar an officer during Wrath, I don’t know, but I’m sure as hell glad she threw her name in the hat for Cataclysm!

So she updated and edited my original post, created a new thread, which I just added a couple of things to, then replied to and gave a couple of additional details on standby and such… and that was it for all the EPGP stuff! Ecstasy!

I’ve gone another check of the people who weren’t QUITE up to snuff on my weekend check and written to them, reminding them of what they’re missing. Mostly it’s just enchants that are lacking. I think almost everyone is at the appropriate ilvl of gear we’re requiring (338+) and the ones who are lacking enchants, I put on standby as a temporary measure to remind myself to check their missing enchants before I invite them to the raid tomorrow.

Tomorrow!!!!

The plan:

If we have Tol Barad, Baradin Hold to start with.

Then, Magmaw in Blackwing Descent. If the big worm dies, we go to Omnotron. If Omnotron goes down as well, it’s off to play with Halfus in Bastion of Twilight!

Why those bosses? We have experience, albeit limited, with all of those bosses, so the learning curve won’t be terribly steep. Hopefully.

Anyways, it’s 4:14am and I need to edit Blessing of Frost before I try to get some sleep and then write more stuff on the guild forums. Busy day on Tuesday!

Once a hunter…

This happened back on Thursday, but I felt compelled to write this down somewhere because it delighted me so very much.

We took a ten-man group into Bastion of Twilight to play with Halfus Wyrmbreaker (worst. combo. ever. Slate, Storm and Whelps.) and we got to the enrage, which I view as a moral victory.

The trash, the initial trash, was painful. We wiped a few times on it. The first group, not a problem. But we had trouble pulling the second group without pulling either side.

Finally, I watched my tanks as they pulled and I realized what the issue was. They were cheating to the left side and pulling the left side of trash as well as the second group of central trash.

We released. We ran.

“Stand back,” I said. “I’m pulling.”

“Wait. YOU’RE pulling?!” exclaimed my brother, one of our tanks.

“Yes.”

“Okayyyyy.”

Well, why not, right? I have a 35y range on my judgements, I have a bubble.

So I was on the steps, smack dab in the middle of the staircase and ran up to pull the pat as they turned away.

Et voila. Just pulled those four (or five?) mobs. Ran back and bubbled and that trash group died quickly.

Playing a hunter for five years, even if I don’t raid as one most of the time, has instilled in me good pulling habits. I can pull off “risky” pulls that others dare not attempt because I know how to pull properly. Not to say that my guildies or my tanks that night don’t, but there’s a certain something about knowing the angles and typical mob behaviour that can’t really be adequately communicated. It’s just something you learn.

There was a pull I loved (and hated) in Strat Live. I don’t even know if the pull still exists. It was after the rat cage. There was an Abomination that patted left and right and if you pulled it at the wrong time, you’d get a group of trash as well as the Abom and, back in the day, that was almost certainly a wipe. Nailing that pull took me a long time and a lot of practice, but at a certain point, I was able to snag that Abom perfectly every single time.

I know WHY my tanks kept pulling the sides. They didn’t want to stand right in the middle and risk getting both sides. In their defense, I think the safe zone at the top of the stairs in the beginning of Bastion of Twilight is maybe 5 yards wide. Too far left, you get the left group. Too far right, you get the right group. I was definitely taking a chance in standing in the middle, but my hunter instincts were like “just stand in the middle”. I couldn’t even explain why. I just knew.

There’s a certain je ne sais quoi that you get after playing this game for a while. You might not know the trash at all, but you learn to watch for healing spells on mobs with mana bars. You learn to watch for cleaves on mobs with large weapons. You learn how to position yourself and your group and the mobs for a pull.

It’s like you’re playing pool and you see your opponent trying to sink a ball from across the table. And you know the angle’s not right. It looks okay, but you KNOW that the 4 is not going to get sunk. You KNOW it’s just going to ricochet off the side.

It’s about instincts.

I may not have been on my hunter on Thursday and I don’t even know when or if Kurn will ever see the inside of Bastion of Twilight, but, by golly, making that pull is why I still call myself Kurn. :)

It felt pretty damn awesome. :)

A Word About Lay on Hands

I have a lot of comments to respond to, I know. I’m sorry! Responses coming Soon(tm) to a blog near you.

I did want to mention something, however.

Last night, I did a 10-man Blackwing Descent run. More new people in for Magmaw, to get a handle on it, then a lot of Omnotron attempts.

On the entire night, trash included, I hit Lay on Hands 10 times.

I never used to use Lay on Hands on myself for mana regen back in Wrath of the Lich King. And with its crazy cooldown of 40 minutes to an hour, back in the day, along with the fact that it drained ALL your mana for using it, I didn’t use it very often at all in Vanilla and Burning Crusade. I’m sure I used it a bunch of times in raids and stuff, but I only have one really strong memory of using it in Burning Crusade and that was well-documented in our Vashj kill video when my LOH crit the tank for 15k and it was only 9% overheal.

But I used it a lot last night. I probably used it more last night than I would have in three weeks of Wrath raiding.

Used properly, it’s an amazing tool. You can pop it on someone, anyone, who’s about to die and half of that will transfer to your Beaconed target, which is great. Sometimes you have to use it on your Beacon itself, sure, but you can save two lives with one keypress a lot of the time. Plus, appropriated glyphed for it, it’s on a 7m cooldown and you get 10% of your maximum mana back.

I used to think that having to use Lay on Hands had meant that I had screwed up. That my inattention had meant that my target had gotten that low. To use Lay on Hands felt, to me, as though I had failed.

Not the case, not in Cataclysm. In fact, it probably was never the case and that’s just my own neuroses talking. I never hesitated to blow it when I thought my targets needed it, but I always felt as though things could have gone better to prevent my using it.

Now, I love Lay on Hands more than I ever thought possible. It is NOT an indication of failure — at least, not yours. It’s an indication that you are in a tight position and you used the tool best suited for the job. Using Lay on Hands is almost always a great thing to hit. With a 7m glyphed cooldown, with the mana you get back from it, there’s almost never a downside to using Lay on Hands.

So use it more. EVERYONE should use it more. Paladin tanks especially — do not hesitate to pop it unless you need to bubble or BOP something off during a fight, since Divine Protection no longer causes Forbearance.

The moral of the story: Using Lay on Hands should be a point of pride; that you used The Big Heal when you had to. So make sure you’re using it!

An Open Letter Regarding Armor Class

Dear Citizens of Azeroth,

If you can wear leather, mail or plate, you may have noticed that you could train something called Leather Specialization (or Leather Specialization), Mail Specialization (or Mail Specialization) or Plate Specialization (or Plate Specialization or Plate Specialization) at your trainer. The point of this is to strongly encourage people to wear their maximum armor class, so that warriors no longer desire leather or mail, paladins no longer want mail, druids no longer want cloth and other such things.

Similarly, cloth-wearers may have noticed they have something like Wizardry, which exists solely to allow cloth-wearers to not be penalized for only being able to wear cloth.

Obviously, they never had problems with tanks wanting lower armor class gear. But hunters would use rogue leather, moonkins and resto druids would use priest cloth, holy paladins would constantly use resto shammy mail and such like.

So they fixed it. Add the specializations, bam, problem fixed, because there is NO WAY that any amount of lower armor class gear would ever trump 5% bonus strength, stamina, agility or intellect.

Seriously, think about that. 5% bonus to whatever your most-desired stat is.

So why am I, and others, still seeing holy paladins running around wearing CLOTH and LEATHER and MAIL?!

Stop it.

Right now.

I mean it.

You would be better off wearing three pieces of ret or prot gear, so long as they’re plate, than three well-itemized healing pieces that are cloth, leather or mail. That’s how good the bonus is. 5% intellect not only gets buffed by Blessing of Kings and Mark of the Wild, but also adds to your spellpower and crit. It’s not just adding to your mana pool. Intellect is what we’re made of, people. Take anything you can to add to your intellect. It is your primary stat. And being dressed all in plate? Well, that’s part of what a paladin should be doing.

The same goes for anyone else who isn’t wearing their max armor class in all their slots. Why are you purposely gimping yourself? Why are you losing out on 5% of your best stat?

Sadly, it seems rampant among uneducated holy paladins, though. We can equip all armor classes, so it’s not horribly unusual to see one sporting mail AND plate AND cloth. Which is sad. And tragic.

Like I said before, STOP IT.

Thank you. That is all.

The First Apotheosis Cataclysm Raid (10)

I am a firm believer in 25-man raids. I love the group makeup, I love the smaller teams-within-the-team and I just outright adore healing in a 25-man with 5-6 other healers.

However, I was definitely starting to get twitchy and so I threw up a post on our guild forums basically saying that I was going to lead a 10-man exploratory, unofficial raid to Baradin Hold (if we had it) and then move on to Blackwing Descent and probably play with Magmaw.

I had a bunch of pre-requisites:

1) People had to have an average item level of 340, which would indicate mostly heroic dungeon gear and a few 333 items. (I am moderately confused as to why I’m sitting at 338 AFTER picking up an epic breastplate, but I was at 340 before the raid started, according to the armory and my in-game character sheet.)

2) People had to have their appropriate helm and shoulder rep enchants. Period. If you didn’t have those (and I’m talking Honored for Therazane, I wasn’t even requiring exalted!), you couldn’t come.

3) People had to be enchanted and gemmed. I wasn’t asking for blue-quality gems, just the greens and no Wrath-era gems. I wasn’t asking for people to enchant anything below 333, but 333+ had to be enchanted. The only Wrath-era enchant that was acceptable was Tuskarr’s. I also didn’t require a belt buckle.

4) Speaking of Tuskarr’s, I required a speed boost enchant or talent. If you didn’t have that, you couldn’t come. (Priests who used Inner Will were exempt.)

5) Had to be as close to hit-capped for special attacks as possible. Melee had it easy, but casters were a little more difficult, so as long as they made a significant, visible effort to get hit-capped, we were cool.

6) Had to be familiar with the fights. I did up a couple of posts combining a bunch of information and linked some videos, so hopefully that was helpful.

I locked the thread on Monday evening after I got home from a Christmas party and edited/adjusted the signups based on people’s new availability.

And then I set about armorying everyone who had signed up.

I think there were a total of two people who had no issues with enchants or gear or whatever. Two. I had both my tanks logged out in ret gear, a healer with a fishing pole equipped (although yay for fishing us towards the Seafood feast!) and then a laundry list of people without enchants, gems and the like.

So I wrote to them all and was like “here’s what’s wrong. Here’s what this means you need to do” and I let them know if I was going to probably have them on standby due to those issues.

In the end, I had 11 people who were raid-ready, who had said they’d be there and they were.

But then I had four others who whispered me or otherwise let me know that they were available. Two of them hadn’t posted on the forums, one of them had plans change after the forum thread was locked and another won’t be raiding with us in January, so I couldn’t prioritize them at all. Not to mention the fact that I hadn’t examined three of them on the armory *at all*…

15 people. 10 raid spots.

I basically discounted bringing any of the four unless I had someone drop, thanking them for letting me know of their availability and that I would call upon them if needed. As it was, I was going to have to play swap-around with the healers, which I didn’t particularly want to do.

So I invited 9 people to the raid and left out a fourth healer, a paladin, with the intention of swapping him in midway through the raid or so. The question was, which healer would I swap out? The disc priest or the resto shaman? Well, there’d be time for that later.

Off we went to Tol Barad! And spent a good 10 minutes looking for the instance entrance. PRO TIP: It’s on the WEST side of Baradin Hold on the southern island! There’s a meeting stone and everything.

Our group at the time was two prot pallies, one holy paladin (myself), one disc priest, one resto shaman, one fire mage, one shadow priest, one frost death knight, one kitty druid and one assassination rogue.

I was quite pleased to see that, according to the RaidComp tool at MMO-Champion, we were only missing one major raid buff; a +% damage buff, since we had no BM hunter, no arcane mage and no ret paladin.

So we went in and I described the fight and made mention of the 5m hard enrage. And then we gave it a shot.

One-shot, yay! And he dropped two pieces of PVP loot.

On to Blackwing Descent!

There was very little trash. Three mobs, two pulls. We still managed to wipe on the double pull, though, but fixed up our strat and then we were staring at this great, giant worm.

I explained that we had to kill the Lava Parasite adds left by Pillar of Flame. And also, not to get hit by Pillar of Flame.

We had a hell of a time controlling the adds with our group makeup and we had some trouble seeing the Pillar of Flame animation.

Our frost DK respecced a bit to help out with the adds and our mage went frost to help control them. Later, he even redid his frost spec to gain better control of the adds.

Meanwhile, it was about 10:30 and we’d had 8 attempts plus the Argaloth fight, so I called for a break and I swapped in the fourth healer (paladin) for the disc priest. I really wanted to make sure that all 11 people who had confirmed before signups closed and who were raid-ready were able to swap in. I had a fifth healer available, but I was a little reluctant to swap out the resto shammy for the holy priest. Apart from anything else, the resto shammy’s mana regen in the burn phase was HUGE, thanks to Telluric Currents, and the shammy also brought Mana Tide Totem.

Truth be told, though, I was on the verge of bringing in the priest when, out of nowhere, we hit the enrage on Magmaw (which happens at about 10m30s, FYI) on attempt 11. So I decided to keep the group intact. Attempt 12 went south after about five minutes, but attempt 13 was our lucky one. No deaths, only one person hit by Pillar of Flame and Magmaw was down after 9m08s.

Guild first (obviously), realm fourth, for an overall Realm 5th ranking. (Granted, that’s currently out of five, but still.)

Our resto shaman got offspec mail pants due to being the only mail-wearer and the other pally and I rolled for the sweet plate breastplate, which I won.

So then we played for about 20 minutes (3 attempts) with Omnotron Defense System. Got that council-style fight down to about 50%, which made me question my initial decision to go after Magmaw first, to be honest, but I’m glad we got a fight that seems more difficult out of the way, first. And that we did it with a group without an ele shammy or a moonkin or a hunter means that we’ll just have a much easier time of it when we do have any of those classes included.

So it was a really good night. Three hours gave us plenty of time to kill Argaloth, work on and kill Magmaw and play with another encounter. We’ve dipped our toes into Cataclysm raiding and had a really good experience.

Here’s to doing some more fun, unofficial stuff next week before the real raids start on January 4th!

(PS: No Blessing of Frost this week due to the holidays and such. We’ll return on December 28th or January 4th!)

(PPS: Yes, I know I have something like 50 outstanding comments to respond to. Soon!)

A Tale of a Heroic PUG

I’ve done quite a few heroics lately, as I expect most of us have. I could tell you about my healing in heroic Halls of Origination, on the Setesh fight that lasted almost 7 minutes because we pulled by mistake when still fighting trash. (Hymn of Hope + even a feral innervate + tranquility + every effing cooldown in the book = win, apparently)

I could tell you about how I “healed” (I use the term loosely, because we died an AWFUL lot) heroic Stonecore yesterday. But I won’t. What I’ll say about that run here is what I tweeted yesterday about Ozruk, which should help out holy paladins everywhere:

I don’t know if this is a hotfix or something, but I found that I got the melee bleed debuff when I’d appropriately judge when he had his Elementium Bulwark up.

When Ozruk says “Break yourselves upon my body. Feel the strength of the earth!” judge at “Feel”. This will give you the bleed debuff for four seconds and you’ll break yourself out of Paralyze.

This was while using Seal of Insight, FYI, and I was at range the whole fight. I knew I wouldn’t survive the shatters if I was in melee range, so I came prepared with Sulfuron Slammers (again, drink them at “Feel”!) which also worked. Bubble works, Every Man works and Hand of Sacrifice (you can cast it on the tank at any point during the “Break yourselves” emote, I believe). But then I noticed I had the bleed debuff and realized it was my judgement that had caused it. So go forth, paladins, and heal Ozruk knowing you can get out of Paralyze very easily with just a bit of timing. :)

Having said all that, I will not regale you with my tales of heroic SFK (two Godfrey kills, no legs yet) or heroic Deadmines (Ripsnarl isn’t really that bad, though).

What I will say is that I did most of H Deadmines in a guild run yesterday as my holy pally and then swapped out to my hunter for the last boss (allowing one of our healers to actually heal the last fight instead of OS DPS) so I could snag the Chaos Orb for the crafting of a guildie’s gear.

I probably should have just stayed in on the paladin because then I would have gotten another 100+ Justice Points. And then would have had enough for my helm, the Crown of the Blazing Sun.

I logged back on to Madrana to see… 2143. 57 points shy of my damn helm.

Crap.

ALL of my heroic runs to date have been with the guild. I don’t know if it’s because I’m the GM or because I’m a healer or because my hunter can actually CC or what, but I’ve never had an issue finding a group in-guild. This is opposed to most of my guildies who complain constantly about the fail pugs/dungeon finder groups they’re in.

So I decided I’d go try a heroic random, all by myself.

Blackrock Caverns. Which I haven’t done on heroic.

Thankfully, at least to my eyes, I get a group of four people all from the same guild on the Akama server. I figure this should be less painful than most, even if the tank hasn’t done this on heroic before.

They’re really good at pulling the trash around the first boss, there’s great use of CC (sheep and sap and repentence) and things are going great.

We pull the first boss properly, after clearing most of the trash and the first thing I realize is the boss occasionally puts on a 25% reduced healing debuff on the tank. Peachy.

Then I realize that Quake spawns adds. Peachy.

All of this is handled okay, we kill the adds easily and then get chained.

We break the chains. I pop Holy Radiance to GTFO… and three people, including the tank, die to the thing the boss casts after he chains you. Sigh.

So I’m like “gotta run out of that, guys. :)” and the tank was like “lol I usually stay in on regular guess I can’t here!” I’m fine with that, no worries.

We go back in and take down the boss properly, now that we’re all aware that there are these crazy-ass adds and that we have to run out, etc. Goes fine.

Everything goes beautifully until Corla, the second boss.

Now, on beta, she had three adds. The way we did it on beta was have people rotating in two beams to prevent those zealots from evolving and just let one of them evolve at a time. But the version I tested didn’t have Corla fearing, nor did things hit quite as hard as they were hitting on live.

The Evolved Twilight Zealots, if you were unaware, have an ability called Gravity Strike and, in conjunction with Grievous Whirl and Shadow Strike, all of this will totally destroy the tank. It was actually a bit hairy to heal them separately in the trash leading up to Corla. So my group was basically planning to ignore the beams, evolve all three adds and I’m like, “I can’t heal that.”

“I’ll interrupt the strike,” said the rogue.

“That’s not the issue,” I said and linked them Gravity Strike.

“oh wow that sucks,” one of them says.

So I tell them I’m going to handle the stacks on the right-most add, which I marked with a circle. The mage says he’ll take the left-most add. The ret pally says he’ll do the middle one.

About thirty seconds into the encounter, the mage’s target evolves.

We wipe, despite a heroic effort by yours truly. The tank also popped his CDs appropriately, using Shield Wall and Last Stand. But the damage was just overwhelming.

Mage apologizes, we give it another shot.

This time, the mage himself evolves. He didn’t watch his debuff and got stacked to 100.

Wipe.

Mage apologizes again. They now inform me that they’re all on their vent and that they’ve got it all worked out.

So we go again. This time, the ret paladin’s target evolves. Apparently, there had been some confusion and he thought the rogue was going to get that target.

Apologies once more.

At this point, I’m like… I have my Justice Points. I literally only came in with the hopes of doing one boss to get the points that I need.

Then they suggest they let the zealots evolve in a controlled fashion. Bear in mind that I’ve had ZERO issues controlling my stacks and the stacks of my zealot in these three attempts, even when things went to hell.

Based on my mana and such on the previous attempts, I reiterate that there is no way I can heal through a zealot up along with the boss at this point, but that if they want to boot me and replace me with another healer, I’d completely understand, since it’s a guild run, basically.

They were like “no, no, that’s okay,” so we tried it again. And promptly died when the mage transformed because he, again, wasn’t watching his debuff and stepped in too soon, refreshing his stacks.

So at this point, it was clear to me that we weren’t going to get the encounter down. I had wiped five times with these people. Throughout it all, I’d been patient and calm. I’d been clear about how to go about doing the encounter. I had used buff food after every wipe.

On the run back to the instance, I basically said, “I think I’m going to take off, guys. Thanks for the run and I wish you the best of luck with the rest of the instance. Take care.”

And I dropped group, grabbed my body, then ran out, got my new helm and that’s all she wrote.

I feel badly about leaving. I feel badly about not being able to heal through an evolved zealot. But I’d gotten what I wanted and I gave it a really good try, educating the group about the evolved zealot’s abilities, giving them the opportunity to replace me to try their strat and basically being very patient with them.

I still feel badly, though. Shouldn’t I be able to heal through an evolved zealot? Maybe, maybe not. I mean, the issue isn’t that I can’t heal through one for 30 seconds, but I can’t continually heal through one up during the entire encounter. 85k mana goes FAST if you’re casting Divine Light and the occasional Flash of Light all the while praying Eternal Glory procs more often. Even with my Big Angry Man out (Guardian of Ancient Kings), I can’t maintain that kind of healing. Not even with a variety of both my cooldowns and the tank’s.

My paladin was always my alt. I’d be pulled into raids if we needed healers, back in Vanilla, but my main was always Kurn. As such, since then, I’ve always been lacking a bit of confidence. “This is my alt,” I used to think, “I have no business healing Molten Core!!”

Obviously, healing through Burning Crusade and Wrath of the Lich King has alleviated the confidence problem. I had no problems being the strongest single-target healer in WotLK ICC25HMs. I had no problems shouldering the responsibility of healing two tanks at once or being the primary reason Valithria Dreamwalker got healed to full.

When I came back to Eldre’Thalas, I knew I was one of the most geared and experienced people in Apotheosis and so I was fine with taking a lot of responsibility on myself in our little excursions to ICC.

So it’s a little humbling to sit there in a heroic 5-man and be like “Yeah, I can’t heal through that.”

Should I be able to? I mean, assuming that the fears and Shadow Strikes are interrupted properly, assuming good cooldown usage by the tank, should I be able to heal through the Corla encounter with a single evolved zealot up at all times? If so, why can’t I? Is it gear? Spell selection? Oh, God, is it really because I’m just not good enough of a healer?

One half-hour spent working on Corla and all my WotLK confidence has flown out the window.

MMOMeltingPot linked to a great post about how healers have no instant gratification from casting a heal and seeing it actually DO something. The poster says “Random dungeons are a front for blamestorms and negativity that make folks discontent, and it’s a bit worse than I expected, but that is just one element in the shitstorm.”

While I wasn’t blamed by my group (they seemed to mostly understand that Gravity Strike is a Bad Thing), I came away from my pug feeling very negative and discontent and, worse, blaming myself. Questioning myself.

So I ask you, my fellow paladins, my fellow healers, my fellow dungeon-runners…

How have YOU done the heroic Corla encounter in Blackrock Caverns? And what kind of a healer did you have?

Welcome to the Deadmines (& the Stonecore)

So, on Thursday, Majik and I were doing a random regular dungeon. It was the Lost City of Tol’vir. And we had a druid tank who not only pulled with Growl but was pretty bad at tanking, period. In fact, it was so comical that I likened our bear to Ctrl-Alt-Del’s Fail Druid.

Maj and I were in Mumble chuckling and complaining about it with some other guildies and somehow, the suggestion to start live streaming it came up.

We didn’t get it working in time for Lost City, but Majik did end up getting it to work for our next run, which was a random heroic. The group consisted of me healing and Fog tanking with Majik, Piggly and Srs (mage, warlock, shadow priest) DPSing.

And the instance was the Deadmines.

I should note, at this point, that throughout the entire run, all I could really hear in my head was the song from the Welcome to the Deadmines video, which one of my old guildies helped out with (he voiced a few characters in the video).

I should also note that I had attempted to run Deadmines once on beta and, uh, that’s about it.

So we were live streaming and it was kind of hilarious. I tweeted it out a couple of times and we topped out around 9 viewers (of course, four or five of those were guildies) but I did see Lodur of World of Matticus pop in and Velidra was there watching/listening from work, too.

At one point, Velidra tweeted:

>_> @kurnmogh’s group are aoeing down H DM’s… is it evil that I’m waiting for them to all die horribly?

All in good fun, of course! :)

The run was surprisingly smooth apart from a pull right after the first boss. We had a lot of fun with the idea that people were actually, you know, watching the run. Hope you guys enjoyed it. :)

Speaking of watching the run, you can watch it here:

http://livestre.am/wyyn

The actual run doesn’t start until the 13m mark or thereabouts. Please note there is some measure of profanity and much mocking, so you might not want to, you know, watch it at work or whatever.

All in all, I had a good time with the guildies and, apart from a couple of hairy “OMFG LAY ON HANDS” moments, it wasn’t too bad. I really credit the great explanations by Piggly, pro CC by all the DPS and my brother’s awesome use of every cooldown when appropriate. They made it super easy for me to heal, all things considered.

I’m not quite as despondent as I was after SFK attempts on Wednesday, that’s for sure. I’m really, really looking forward to raids where I will not be the only one responsible for keeping up the entire group, though.

Anyways, later on, Fog and O (who was feeling similarly awful about healing) were looking for more DPS for a random heroic. They had Piggly and Mabriam, a mage, and I was like… well… there’s always Kurn.

Trouble is, Kurn was at 325 ilvl. So I borrowed a few BOE blues from the guild bank and just held them in my bags until I hit 329 and we queued up. I warned them all that I was fail DPS, but hey, I could trap! And interrupt!

So we queued. And got heroic Stonecore.

I think O nearly had a panic attack, since the first boss had almost reduced her to tears the other night.

The first pulls, which are always really messy, went beautifully. Camouflage and Trap Launcher are FANTASTIC, by the way, and I revelled in the fact that my trap duration is a minute, now. A MINUTE. After years of trapping things for 20ish seconds, I was basically elated to realize this the other week. A minute!!! Of course, my trap timing is ALL off now, because after about 15 seconds, I start going “shoot, need to re-trap, OH WAIT”.

We had a couple of wipes in general, but we one-shotted the first boss, who is SO challenging, and we one-shotted the third boss.

Hunters are effed on that fight. Neither Serpent Sting nor Immolation/Explosive Traps work to reflect damage back to you. Nor can you out-range the paralyze, at least not that I’ve seen. Deterrence doesn’t seem to do anything, either. I think that what we have to do is actually melee the boss to get the bleed and Disengage out. Horrifying.

The last boss wasn’t too bad, despite a couple of wipes due to huge boulders one-shotting people (*coughFogcough*) but overall, a good experience and thanks to Mabs being awesome, I got a Chaos Orb, which will go towards a guildie’s chestpiece or belt.

Had I known that Chaos Orbs were going to be BOP, I wouldn’t have made myself the go-to LW person, that’s for damn sure.

Anyways. It was a productive evening — picked up my JP shield on Madrana, picked up the Chaos Orb for my guildie and then fell asleep pretty early. If this sleep schedule keeps up, I’ll be on normal hours most of next week, which is key, because most of my out-of-town friends are going to be back in town.

Oh, Blizzard. Why a new expansion right during the holiday season?

Well, I Don't Feel Very Heroic…

So I dinged Madrana to 85 early on Wednesday morning. I have effectively lapped several of my guildmates in that they’re still 83-84. This is hilarious to me. And I’m also done levelling anything for a while, yet.

Anyways, with just a couple of pieces, including the Gloves of Curious Conscience from the Justice Point vendor, I found myself at the 329 ilvl threshold for heroic dungeons, even with two pieces of Wrath gear. I’m still wearing heroic Corrupted Silverplate Leggings, which are ilvl 264, and the heroic Rot-Resistant Breastplate, which is ilvl 277.

Tip of the day: You cannot reforge resilience.

I got myself an Ornate Pyrium Belt for 91 gold to replace my Lich Killer’s Lanyard, since the intellect boost is just such a blowout, even taking 3 gem slots into consideration. I figured I could reforge the resilience into haste or spirit, but alas. So I reforged 56 crit into 56 haste.

I picked up Diamant’s Ring of Temperance from Therazane, with whom I am revered.

Of course, during the day, most people have these things called “jobs”, so I decided not to go on any heroics until my brother, Fog (a very nicely decked out tank), got home. Instead, I ran a couple of regulars. I got Vortex Pinnacle, Halls of Origination… Picked up Band of Life Energy out of regular HoO.

So when Fog got home and Majik got in, we took about 15 minutes to boost Majik’s item level substantially. He maaaaaay have 420 resilience in his new gear… But it got him to 329. I am not amused at the fact that so much of the blue gear crafters can make is PVP gear, and even then, in many cases, you have to pay out the nose in resources (leather, bars of metal, cloth bolts) in order to just get the patterns.

But anyways.

So Majik and Sephden (Maj’s brother), Fog and me and our friend Tia queued up for a random heroic.

Heroic Shadowfang Keep.

Horrifying.

My experience with SFK is pretty much on the exceedingly slim side. Like, I think I’d done it four times, total, in the preceeding five years.

So we get to Baron Ashbury.

Whose BRIGHT idea was it to have a mob who brings everyone down to ONE HEALTH in this new healing regime?

Having said that, I’m sure we were doing the encounter wrong and interrupting the wrong spell. We didn’t let Stay of Execution tick much, if at all and we definitely missed out on interrupting Mend Rotting Flesh. Naturally, seeing my ENTIRE PARTY WITH NO HEALTH led to panic on my part.

My advice is to let Stay of Execution tick 1-2 times just to make sure no one gets one-shotted, then interrupt it and DPS him down. If you have a Mortal Strike ability (we had Widow Venom), use it — not sure if it works, but it certainly can’t hurt.

Anyways, just as we thought we might be getting the hang of it (well, the rest of the group thought so. I wanted to curl up in the fetal position and cry.), Tia had to go since she had to work.

We then pulled in a shadow priest guildie to replace her and since we weren’t sure if he’d get the 70 Valor Points if he just zoned in and we cleared SFK, we elected to requeue for another random.

Total time spent in SFK: Close to an hour

Total JP/VP earned: 0

On the bright side of things (there’s a bright side?) I discovered that I can last an inordinate amount of time with under 10k mana, if I’m playing well. Do not underestimate the importance of the following combination:

1 Holy Shock on the tank -> 1 Holy Power Light of Dawn on the group

When you literally do not have enough mana to cast anything else, this is godly. Holy Light would have had consideration in Holy Shock’s spot, except that it no longer generates Holy Power, so it was HS to generate Holy Power. I also could have used Crusader Strike, except that, due to our positioning, it would have been difficult for me to get the whole group (including Sephden, the hunter) in line for Light of Dawn hits. So I was standing on the stairs, basically, with the entire party in front of me and willing my cooldowns to finish faster.

I used Divine Plea with Divine Focus to offset it (I know, this is Wrath-era thinking, but if you’re oom, you’re oom), I used my Dream Owl Figurine to boost my spirit, I used my “big angry man”, as I call him, but most paladins know him as the Guardian of Ancient Kings. I even blew Lay on Hands JUST for the mana return since I’ve got Glyph of Divinity.

Obviously, this attempt (which lasted close to five minutes, since I could ALMOST use my bubble again) went horribly awry and I shouldn’t have been so completely out of mana. But it was really interesting to see how long I could keep everyone at basically just enough health to live. Things went from bad to worse when I didn’t have enough mana to cleanse the Pain and Suffering off, but it was astounding to realize that I’d healed for close to three minutes without having more than 10k mana at any given time. (Note to self: make up a bunch of the new mana potions.)

Anyways. We requeued with the shadow priest and got Vortex Pinnacle.

I’ve basically been running this place for the last five days on normal. It’s actually old hat to me now on both my hunter and my paladin. Heroic? Not quite so much. I was pleased that we were making good use of CC. The thing that pissed me off the most was that my brother and Sephden were being all covert about something and wouldn’t effing tell me what was going on. “Just let it be a surprise,” they said. I don’t know about YOU, but when I’m in a heroic run for the very first time, and I’m the healer, the LAST THING I WANT is a damn surprise!

It was for a stupid achievement. Extra Credit Bonus Stage. Woo-freakin’-hoo.

Anyways, the first boss, High Vizier Ertan, is basically the same on heroic, except that I think the tornadoes slow your cast speed now. (Did they before?) So we ran out and I had a hell of a time trying to get everyone to stack up on me for Holy Radiance (which I popped each time we ran out). Fine, you don’t want my heals, you can die. :P

You also get a Lurking Tempest who’ll show up sometime during the fight. Just look at him to scare him away like you do with the others.

The second boss, Altairus, is also very similar to the normal mode of the fight… except you get FREAKING TORNADOES EVERYWHERE.

And the last boss, Asaad, is the same except he now does this Static Cling cast. It roots you to the ground and is a magic debuff, so it can be dispelled. Not a big deal. There’s an achievement if you manage not to get the debuff at all during the fight and that’s doable by virtue of jumping at the right instant while he’s casting it. I didn’t care to jump like a moron when I’m supposed to be casting, although I tried it once and avoided the debuff. Hooray.

So we finished the heroic and I promptly logged off to go have dinner and watch the hockey game.

I was drained. I didn’t even log back in until much later (I may or may not have fallen asleep while watching my Montreal Canadiens lose 5-3 against the Philadelphia Flyers. >.>) and I have pretty much zero desire to do another heroic anytime soon. Not because it’s HARD, though it’s challenging, but because it’s challenging in a way that saps me of my energy and desire to perform this role.

Throughout our attempts on Baron Ashbury, I kept thinking to myself, “You knowww… Focus really isn’t THAT bad. And is it really a bad thing to bring a useful pet to a raid? And you DO have an awful lot of healers…”

It’s ridiculous, I know, and it’s more of a function of gear and what my party is or is not doing than it is of my healing ability. That said, it’s very hard to go from being one of the best-geared and most-experienced players in the guild who could literally save the entire encounter if needed, to what I am now — a moderately undergeared healer who feels as though she has no real control over whether or not her group lives or dies.

I know that I’ll feel better in a week or in a couple of days or even tomorrow. But my first encounters with heroic dungeons are reminding me way too much of the insanity that was the Kael fight in heroic Magister’s Terrace.

Players are now extremely responsible for themselves and their lives. The mechanics out there are really deadly. Maybe in two tiers, we’ll be able to faceroll through this stuff with any old pug, but I can’t save you if you stand in the lightning in Vortex Pinnacle. I can’t save you if you pull aggro and Blessing of Protection is on cooldown. It’s like I see all this stuff happening that I just can’t stop and it’s one of the more frustrating parts of being a healer. The thing is, I’m sure it’s frustrating for a good tank, too. And I’m sure it’s frustrating for a good DPS, too.

What they’re doing it trying to bring people back towards being team or group-oriented. Which is awesome.

But everyone who played through Wrath of the Lich King picked up some awful habits and, in my case, some attitudes that are now out of date, and we now need to be broken of them. It’s not a pleasant feeling, but there’s nothing to be done except work through it and adjust. All the wishing in the world won’t bring us back to pre-Wrath so that we can skip two years of sloppy runs and bad habits.

Despite my knowing that it’s a necessity, it doesn’t make the process any easier.

Feh.