An Open Letter Regarding Armor Class

Dear Citizens of Azeroth,

If you can wear leather, mail or plate, you may have noticed that you could train something called Leather Specialization (or Leather Specialization), Mail Specialization (or Mail Specialization) or Plate Specialization (or Plate Specialization or Plate Specialization) at your trainer. The point of this is to strongly encourage people to wear their maximum armor class, so that warriors no longer desire leather or mail, paladins no longer want mail, druids no longer want cloth and other such things.

Similarly, cloth-wearers may have noticed they have something like Wizardry, which exists solely to allow cloth-wearers to not be penalized for only being able to wear cloth.

Obviously, they never had problems with tanks wanting lower armor class gear. But hunters would use rogue leather, moonkins and resto druids would use priest cloth, holy paladins would constantly use resto shammy mail and such like.

So they fixed it. Add the specializations, bam, problem fixed, because there is NO WAY that any amount of lower armor class gear would ever trump 5% bonus strength, stamina, agility or intellect.

Seriously, think about that. 5% bonus to whatever your most-desired stat is.

So why am I, and others, still seeing holy paladins running around wearing CLOTH and LEATHER and MAIL?!

Stop it.

Right now.

I mean it.

You would be better off wearing three pieces of ret or prot gear, so long as they’re plate, than three well-itemized healing pieces that are cloth, leather or mail. That’s how good the bonus is. 5% intellect not only gets buffed by Blessing of Kings and Mark of the Wild, but also adds to your spellpower and crit. It’s not just adding to your mana pool. Intellect is what we’re made of, people. Take anything you can to add to your intellect. It is your primary stat. And being dressed all in plate? Well, that’s part of what a paladin should be doing.

The same goes for anyone else who isn’t wearing their max armor class in all their slots. Why are you purposely gimping yourself? Why are you losing out on 5% of your best stat?

Sadly, it seems rampant among uneducated holy paladins, though. We can equip all armor classes, so it’s not horribly unusual to see one sporting mail AND plate AND cloth. Which is sad. And tragic.

Like I said before, STOP IT.

Thank you. That is all.

The First Apotheosis Cataclysm Raid (10)

I am a firm believer in 25-man raids. I love the group makeup, I love the smaller teams-within-the-team and I just outright adore healing in a 25-man with 5-6 other healers.

However, I was definitely starting to get twitchy and so I threw up a post on our guild forums basically saying that I was going to lead a 10-man exploratory, unofficial raid to Baradin Hold (if we had it) and then move on to Blackwing Descent and probably play with Magmaw.

I had a bunch of pre-requisites:

1) People had to have an average item level of 340, which would indicate mostly heroic dungeon gear and a few 333 items. (I am moderately confused as to why I’m sitting at 338 AFTER picking up an epic breastplate, but I was at 340 before the raid started, according to the armory and my in-game character sheet.)

2) People had to have their appropriate helm and shoulder rep enchants. Period. If you didn’t have those (and I’m talking Honored for Therazane, I wasn’t even requiring exalted!), you couldn’t come.

3) People had to be enchanted and gemmed. I wasn’t asking for blue-quality gems, just the greens and no Wrath-era gems. I wasn’t asking for people to enchant anything below 333, but 333+ had to be enchanted. The only Wrath-era enchant that was acceptable was Tuskarr’s. I also didn’t require a belt buckle.

4) Speaking of Tuskarr’s, I required a speed boost enchant or talent. If you didn’t have that, you couldn’t come. (Priests who used Inner Will were exempt.)

5) Had to be as close to hit-capped for special attacks as possible. Melee had it easy, but casters were a little more difficult, so as long as they made a significant, visible effort to get hit-capped, we were cool.

6) Had to be familiar with the fights. I did up a couple of posts combining a bunch of information and linked some videos, so hopefully that was helpful.

I locked the thread on Monday evening after I got home from a Christmas party and edited/adjusted the signups based on people’s new availability.

And then I set about armorying everyone who had signed up.

I think there were a total of two people who had no issues with enchants or gear or whatever. Two. I had both my tanks logged out in ret gear, a healer with a fishing pole equipped (although yay for fishing us towards the Seafood feast!) and then a laundry list of people without enchants, gems and the like.

So I wrote to them all and was like “here’s what’s wrong. Here’s what this means you need to do” and I let them know if I was going to probably have them on standby due to those issues.

In the end, I had 11 people who were raid-ready, who had said they’d be there and they were.

But then I had four others who whispered me or otherwise let me know that they were available. Two of them hadn’t posted on the forums, one of them had plans change after the forum thread was locked and another won’t be raiding with us in January, so I couldn’t prioritize them at all. Not to mention the fact that I hadn’t examined three of them on the armory *at all*…

15 people. 10 raid spots.

I basically discounted bringing any of the four unless I had someone drop, thanking them for letting me know of their availability and that I would call upon them if needed. As it was, I was going to have to play swap-around with the healers, which I didn’t particularly want to do.

So I invited 9 people to the raid and left out a fourth healer, a paladin, with the intention of swapping him in midway through the raid or so. The question was, which healer would I swap out? The disc priest or the resto shaman? Well, there’d be time for that later.

Off we went to Tol Barad! And spent a good 10 minutes looking for the instance entrance. PRO TIP: It’s on the WEST side of Baradin Hold on the southern island! There’s a meeting stone and everything.

Our group at the time was two prot pallies, one holy paladin (myself), one disc priest, one resto shaman, one fire mage, one shadow priest, one frost death knight, one kitty druid and one assassination rogue.

I was quite pleased to see that, according to the RaidComp tool at MMO-Champion, we were only missing one major raid buff; a +% damage buff, since we had no BM hunter, no arcane mage and no ret paladin.

So we went in and I described the fight and made mention of the 5m hard enrage. And then we gave it a shot.

One-shot, yay! And he dropped two pieces of PVP loot.

On to Blackwing Descent!

There was very little trash. Three mobs, two pulls. We still managed to wipe on the double pull, though, but fixed up our strat and then we were staring at this great, giant worm.

I explained that we had to kill the Lava Parasite adds left by Pillar of Flame. And also, not to get hit by Pillar of Flame.

We had a hell of a time controlling the adds with our group makeup and we had some trouble seeing the Pillar of Flame animation.

Our frost DK respecced a bit to help out with the adds and our mage went frost to help control them. Later, he even redid his frost spec to gain better control of the adds.

Meanwhile, it was about 10:30 and we’d had 8 attempts plus the Argaloth fight, so I called for a break and I swapped in the fourth healer (paladin) for the disc priest. I really wanted to make sure that all 11 people who had confirmed before signups closed and who were raid-ready were able to swap in. I had a fifth healer available, but I was a little reluctant to swap out the resto shammy for the holy priest. Apart from anything else, the resto shammy’s mana regen in the burn phase was HUGE, thanks to Telluric Currents, and the shammy also brought Mana Tide Totem.

Truth be told, though, I was on the verge of bringing in the priest when, out of nowhere, we hit the enrage on Magmaw (which happens at about 10m30s, FYI) on attempt 11. So I decided to keep the group intact. Attempt 12 went south after about five minutes, but attempt 13 was our lucky one. No deaths, only one person hit by Pillar of Flame and Magmaw was down after 9m08s.

Guild first (obviously), realm fourth, for an overall Realm 5th ranking. (Granted, that’s currently out of five, but still.)

Our resto shaman got offspec mail pants due to being the only mail-wearer and the other pally and I rolled for the sweet plate breastplate, which I won.

So then we played for about 20 minutes (3 attempts) with Omnotron Defense System. Got that council-style fight down to about 50%, which made me question my initial decision to go after Magmaw first, to be honest, but I’m glad we got a fight that seems more difficult out of the way, first. And that we did it with a group without an ele shammy or a moonkin or a hunter means that we’ll just have a much easier time of it when we do have any of those classes included.

So it was a really good night. Three hours gave us plenty of time to kill Argaloth, work on and kill Magmaw and play with another encounter. We’ve dipped our toes into Cataclysm raiding and had a really good experience.

Here’s to doing some more fun, unofficial stuff next week before the real raids start on January 4th!

(PS: No Blessing of Frost this week due to the holidays and such. We’ll return on December 28th or January 4th!)

(PPS: Yes, I know I have something like 50 outstanding comments to respond to. Soon!)

A Tale of a Heroic PUG

I’ve done quite a few heroics lately, as I expect most of us have. I could tell you about my healing in heroic Halls of Origination, on the Setesh fight that lasted almost 7 minutes because we pulled by mistake when still fighting trash. (Hymn of Hope + even a feral innervate + tranquility + every effing cooldown in the book = win, apparently)

I could tell you about how I “healed” (I use the term loosely, because we died an AWFUL lot) heroic Stonecore yesterday. But I won’t. What I’ll say about that run here is what I tweeted yesterday about Ozruk, which should help out holy paladins everywhere:

I don’t know if this is a hotfix or something, but I found that I got the melee bleed debuff when I’d appropriately judge when he had his Elementium Bulwark up.

When Ozruk says “Break yourselves upon my body. Feel the strength of the earth!” judge at “Feel”. This will give you the bleed debuff for four seconds and you’ll break yourself out of Paralyze.

This was while using Seal of Insight, FYI, and I was at range the whole fight. I knew I wouldn’t survive the shatters if I was in melee range, so I came prepared with Sulfuron Slammers (again, drink them at “Feel”!) which also worked. Bubble works, Every Man works and Hand of Sacrifice (you can cast it on the tank at any point during the “Break yourselves” emote, I believe). But then I noticed I had the bleed debuff and realized it was my judgement that had caused it. So go forth, paladins, and heal Ozruk knowing you can get out of Paralyze very easily with just a bit of timing. :)

Having said all that, I will not regale you with my tales of heroic SFK (two Godfrey kills, no legs yet) or heroic Deadmines (Ripsnarl isn’t really that bad, though).

What I will say is that I did most of H Deadmines in a guild run yesterday as my holy pally and then swapped out to my hunter for the last boss (allowing one of our healers to actually heal the last fight instead of OS DPS) so I could snag the Chaos Orb for the crafting of a guildie’s gear.

I probably should have just stayed in on the paladin because then I would have gotten another 100+ Justice Points. And then would have had enough for my helm, the Crown of the Blazing Sun.

I logged back on to Madrana to see… 2143. 57 points shy of my damn helm.

Crap.

ALL of my heroic runs to date have been with the guild. I don’t know if it’s because I’m the GM or because I’m a healer or because my hunter can actually CC or what, but I’ve never had an issue finding a group in-guild. This is opposed to most of my guildies who complain constantly about the fail pugs/dungeon finder groups they’re in.

So I decided I’d go try a heroic random, all by myself.

Blackrock Caverns. Which I haven’t done on heroic.

Thankfully, at least to my eyes, I get a group of four people all from the same guild on the Akama server. I figure this should be less painful than most, even if the tank hasn’t done this on heroic before.

They’re really good at pulling the trash around the first boss, there’s great use of CC (sheep and sap and repentence) and things are going great.

We pull the first boss properly, after clearing most of the trash and the first thing I realize is the boss occasionally puts on a 25% reduced healing debuff on the tank. Peachy.

Then I realize that Quake spawns adds. Peachy.

All of this is handled okay, we kill the adds easily and then get chained.

We break the chains. I pop Holy Radiance to GTFO… and three people, including the tank, die to the thing the boss casts after he chains you. Sigh.

So I’m like “gotta run out of that, guys. :)” and the tank was like “lol I usually stay in on regular guess I can’t here!” I’m fine with that, no worries.

We go back in and take down the boss properly, now that we’re all aware that there are these crazy-ass adds and that we have to run out, etc. Goes fine.

Everything goes beautifully until Corla, the second boss.

Now, on beta, she had three adds. The way we did it on beta was have people rotating in two beams to prevent those zealots from evolving and just let one of them evolve at a time. But the version I tested didn’t have Corla fearing, nor did things hit quite as hard as they were hitting on live.

The Evolved Twilight Zealots, if you were unaware, have an ability called Gravity Strike and, in conjunction with Grievous Whirl and Shadow Strike, all of this will totally destroy the tank. It was actually a bit hairy to heal them separately in the trash leading up to Corla. So my group was basically planning to ignore the beams, evolve all three adds and I’m like, “I can’t heal that.”

“I’ll interrupt the strike,” said the rogue.

“That’s not the issue,” I said and linked them Gravity Strike.

“oh wow that sucks,” one of them says.

So I tell them I’m going to handle the stacks on the right-most add, which I marked with a circle. The mage says he’ll take the left-most add. The ret pally says he’ll do the middle one.

About thirty seconds into the encounter, the mage’s target evolves.

We wipe, despite a heroic effort by yours truly. The tank also popped his CDs appropriately, using Shield Wall and Last Stand. But the damage was just overwhelming.

Mage apologizes, we give it another shot.

This time, the mage himself evolves. He didn’t watch his debuff and got stacked to 100.

Wipe.

Mage apologizes again. They now inform me that they’re all on their vent and that they’ve got it all worked out.

So we go again. This time, the ret paladin’s target evolves. Apparently, there had been some confusion and he thought the rogue was going to get that target.

Apologies once more.

At this point, I’m like… I have my Justice Points. I literally only came in with the hopes of doing one boss to get the points that I need.

Then they suggest they let the zealots evolve in a controlled fashion. Bear in mind that I’ve had ZERO issues controlling my stacks and the stacks of my zealot in these three attempts, even when things went to hell.

Based on my mana and such on the previous attempts, I reiterate that there is no way I can heal through a zealot up along with the boss at this point, but that if they want to boot me and replace me with another healer, I’d completely understand, since it’s a guild run, basically.

They were like “no, no, that’s okay,” so we tried it again. And promptly died when the mage transformed because he, again, wasn’t watching his debuff and stepped in too soon, refreshing his stacks.

So at this point, it was clear to me that we weren’t going to get the encounter down. I had wiped five times with these people. Throughout it all, I’d been patient and calm. I’d been clear about how to go about doing the encounter. I had used buff food after every wipe.

On the run back to the instance, I basically said, “I think I’m going to take off, guys. Thanks for the run and I wish you the best of luck with the rest of the instance. Take care.”

And I dropped group, grabbed my body, then ran out, got my new helm and that’s all she wrote.

I feel badly about leaving. I feel badly about not being able to heal through an evolved zealot. But I’d gotten what I wanted and I gave it a really good try, educating the group about the evolved zealot’s abilities, giving them the opportunity to replace me to try their strat and basically being very patient with them.

I still feel badly, though. Shouldn’t I be able to heal through an evolved zealot? Maybe, maybe not. I mean, the issue isn’t that I can’t heal through one for 30 seconds, but I can’t continually heal through one up during the entire encounter. 85k mana goes FAST if you’re casting Divine Light and the occasional Flash of Light all the while praying Eternal Glory procs more often. Even with my Big Angry Man out (Guardian of Ancient Kings), I can’t maintain that kind of healing. Not even with a variety of both my cooldowns and the tank’s.

My paladin was always my alt. I’d be pulled into raids if we needed healers, back in Vanilla, but my main was always Kurn. As such, since then, I’ve always been lacking a bit of confidence. “This is my alt,” I used to think, “I have no business healing Molten Core!!”

Obviously, healing through Burning Crusade and Wrath of the Lich King has alleviated the confidence problem. I had no problems being the strongest single-target healer in WotLK ICC25HMs. I had no problems shouldering the responsibility of healing two tanks at once or being the primary reason Valithria Dreamwalker got healed to full.

When I came back to Eldre’Thalas, I knew I was one of the most geared and experienced people in Apotheosis and so I was fine with taking a lot of responsibility on myself in our little excursions to ICC.

So it’s a little humbling to sit there in a heroic 5-man and be like “Yeah, I can’t heal through that.”

Should I be able to? I mean, assuming that the fears and Shadow Strikes are interrupted properly, assuming good cooldown usage by the tank, should I be able to heal through the Corla encounter with a single evolved zealot up at all times? If so, why can’t I? Is it gear? Spell selection? Oh, God, is it really because I’m just not good enough of a healer?

One half-hour spent working on Corla and all my WotLK confidence has flown out the window.

MMOMeltingPot linked to a great post about how healers have no instant gratification from casting a heal and seeing it actually DO something. The poster says “Random dungeons are a front for blamestorms and negativity that make folks discontent, and it’s a bit worse than I expected, but that is just one element in the shitstorm.”

While I wasn’t blamed by my group (they seemed to mostly understand that Gravity Strike is a Bad Thing), I came away from my pug feeling very negative and discontent and, worse, blaming myself. Questioning myself.

So I ask you, my fellow paladins, my fellow healers, my fellow dungeon-runners…

How have YOU done the heroic Corla encounter in Blackrock Caverns? And what kind of a healer did you have?

Welcome to the Deadmines (& the Stonecore)

So, on Thursday, Majik and I were doing a random regular dungeon. It was the Lost City of Tol’vir. And we had a druid tank who not only pulled with Growl but was pretty bad at tanking, period. In fact, it was so comical that I likened our bear to Ctrl-Alt-Del’s Fail Druid.

Maj and I were in Mumble chuckling and complaining about it with some other guildies and somehow, the suggestion to start live streaming it came up.

We didn’t get it working in time for Lost City, but Majik did end up getting it to work for our next run, which was a random heroic. The group consisted of me healing and Fog tanking with Majik, Piggly and Srs (mage, warlock, shadow priest) DPSing.

And the instance was the Deadmines.

I should note, at this point, that throughout the entire run, all I could really hear in my head was the song from the Welcome to the Deadmines video, which one of my old guildies helped out with (he voiced a few characters in the video).

I should also note that I had attempted to run Deadmines once on beta and, uh, that’s about it.

So we were live streaming and it was kind of hilarious. I tweeted it out a couple of times and we topped out around 9 viewers (of course, four or five of those were guildies) but I did see Lodur of World of Matticus pop in and Velidra was there watching/listening from work, too.

At one point, Velidra tweeted:

>_> @kurnmogh’s group are aoeing down H DM’s… is it evil that I’m waiting for them to all die horribly?

All in good fun, of course! :)

The run was surprisingly smooth apart from a pull right after the first boss. We had a lot of fun with the idea that people were actually, you know, watching the run. Hope you guys enjoyed it. :)

Speaking of watching the run, you can watch it here:

http://livestre.am/wyyn

The actual run doesn’t start until the 13m mark or thereabouts. Please note there is some measure of profanity and much mocking, so you might not want to, you know, watch it at work or whatever.

All in all, I had a good time with the guildies and, apart from a couple of hairy “OMFG LAY ON HANDS” moments, it wasn’t too bad. I really credit the great explanations by Piggly, pro CC by all the DPS and my brother’s awesome use of every cooldown when appropriate. They made it super easy for me to heal, all things considered.

I’m not quite as despondent as I was after SFK attempts on Wednesday, that’s for sure. I’m really, really looking forward to raids where I will not be the only one responsible for keeping up the entire group, though.

Anyways, later on, Fog and O (who was feeling similarly awful about healing) were looking for more DPS for a random heroic. They had Piggly and Mabriam, a mage, and I was like… well… there’s always Kurn.

Trouble is, Kurn was at 325 ilvl. So I borrowed a few BOE blues from the guild bank and just held them in my bags until I hit 329 and we queued up. I warned them all that I was fail DPS, but hey, I could trap! And interrupt!

So we queued. And got heroic Stonecore.

I think O nearly had a panic attack, since the first boss had almost reduced her to tears the other night.

The first pulls, which are always really messy, went beautifully. Camouflage and Trap Launcher are FANTASTIC, by the way, and I revelled in the fact that my trap duration is a minute, now. A MINUTE. After years of trapping things for 20ish seconds, I was basically elated to realize this the other week. A minute!!! Of course, my trap timing is ALL off now, because after about 15 seconds, I start going “shoot, need to re-trap, OH WAIT”.

We had a couple of wipes in general, but we one-shotted the first boss, who is SO challenging, and we one-shotted the third boss.

Hunters are effed on that fight. Neither Serpent Sting nor Immolation/Explosive Traps work to reflect damage back to you. Nor can you out-range the paralyze, at least not that I’ve seen. Deterrence doesn’t seem to do anything, either. I think that what we have to do is actually melee the boss to get the bleed and Disengage out. Horrifying.

The last boss wasn’t too bad, despite a couple of wipes due to huge boulders one-shotting people (*coughFogcough*) but overall, a good experience and thanks to Mabs being awesome, I got a Chaos Orb, which will go towards a guildie’s chestpiece or belt.

Had I known that Chaos Orbs were going to be BOP, I wouldn’t have made myself the go-to LW person, that’s for damn sure.

Anyways. It was a productive evening — picked up my JP shield on Madrana, picked up the Chaos Orb for my guildie and then fell asleep pretty early. If this sleep schedule keeps up, I’ll be on normal hours most of next week, which is key, because most of my out-of-town friends are going to be back in town.

Oh, Blizzard. Why a new expansion right during the holiday season?

Well, I Don't Feel Very Heroic…

So I dinged Madrana to 85 early on Wednesday morning. I have effectively lapped several of my guildmates in that they’re still 83-84. This is hilarious to me. And I’m also done levelling anything for a while, yet.

Anyways, with just a couple of pieces, including the Gloves of Curious Conscience from the Justice Point vendor, I found myself at the 329 ilvl threshold for heroic dungeons, even with two pieces of Wrath gear. I’m still wearing heroic Corrupted Silverplate Leggings, which are ilvl 264, and the heroic Rot-Resistant Breastplate, which is ilvl 277.

Tip of the day: You cannot reforge resilience.

I got myself an Ornate Pyrium Belt for 91 gold to replace my Lich Killer’s Lanyard, since the intellect boost is just such a blowout, even taking 3 gem slots into consideration. I figured I could reforge the resilience into haste or spirit, but alas. So I reforged 56 crit into 56 haste.

I picked up Diamant’s Ring of Temperance from Therazane, with whom I am revered.

Of course, during the day, most people have these things called “jobs”, so I decided not to go on any heroics until my brother, Fog (a very nicely decked out tank), got home. Instead, I ran a couple of regulars. I got Vortex Pinnacle, Halls of Origination… Picked up Band of Life Energy out of regular HoO.

So when Fog got home and Majik got in, we took about 15 minutes to boost Majik’s item level substantially. He maaaaaay have 420 resilience in his new gear… But it got him to 329. I am not amused at the fact that so much of the blue gear crafters can make is PVP gear, and even then, in many cases, you have to pay out the nose in resources (leather, bars of metal, cloth bolts) in order to just get the patterns.

But anyways.

So Majik and Sephden (Maj’s brother), Fog and me and our friend Tia queued up for a random heroic.

Heroic Shadowfang Keep.

Horrifying.

My experience with SFK is pretty much on the exceedingly slim side. Like, I think I’d done it four times, total, in the preceeding five years.

So we get to Baron Ashbury.

Whose BRIGHT idea was it to have a mob who brings everyone down to ONE HEALTH in this new healing regime?

Having said that, I’m sure we were doing the encounter wrong and interrupting the wrong spell. We didn’t let Stay of Execution tick much, if at all and we definitely missed out on interrupting Mend Rotting Flesh. Naturally, seeing my ENTIRE PARTY WITH NO HEALTH led to panic on my part.

My advice is to let Stay of Execution tick 1-2 times just to make sure no one gets one-shotted, then interrupt it and DPS him down. If you have a Mortal Strike ability (we had Widow Venom), use it — not sure if it works, but it certainly can’t hurt.

Anyways, just as we thought we might be getting the hang of it (well, the rest of the group thought so. I wanted to curl up in the fetal position and cry.), Tia had to go since she had to work.

We then pulled in a shadow priest guildie to replace her and since we weren’t sure if he’d get the 70 Valor Points if he just zoned in and we cleared SFK, we elected to requeue for another random.

Total time spent in SFK: Close to an hour

Total JP/VP earned: 0

On the bright side of things (there’s a bright side?) I discovered that I can last an inordinate amount of time with under 10k mana, if I’m playing well. Do not underestimate the importance of the following combination:

1 Holy Shock on the tank -> 1 Holy Power Light of Dawn on the group

When you literally do not have enough mana to cast anything else, this is godly. Holy Light would have had consideration in Holy Shock’s spot, except that it no longer generates Holy Power, so it was HS to generate Holy Power. I also could have used Crusader Strike, except that, due to our positioning, it would have been difficult for me to get the whole group (including Sephden, the hunter) in line for Light of Dawn hits. So I was standing on the stairs, basically, with the entire party in front of me and willing my cooldowns to finish faster.

I used Divine Plea with Divine Focus to offset it (I know, this is Wrath-era thinking, but if you’re oom, you’re oom), I used my Dream Owl Figurine to boost my spirit, I used my “big angry man”, as I call him, but most paladins know him as the Guardian of Ancient Kings. I even blew Lay on Hands JUST for the mana return since I’ve got Glyph of Divinity.

Obviously, this attempt (which lasted close to five minutes, since I could ALMOST use my bubble again) went horribly awry and I shouldn’t have been so completely out of mana. But it was really interesting to see how long I could keep everyone at basically just enough health to live. Things went from bad to worse when I didn’t have enough mana to cleanse the Pain and Suffering off, but it was astounding to realize that I’d healed for close to three minutes without having more than 10k mana at any given time. (Note to self: make up a bunch of the new mana potions.)

Anyways. We requeued with the shadow priest and got Vortex Pinnacle.

I’ve basically been running this place for the last five days on normal. It’s actually old hat to me now on both my hunter and my paladin. Heroic? Not quite so much. I was pleased that we were making good use of CC. The thing that pissed me off the most was that my brother and Sephden were being all covert about something and wouldn’t effing tell me what was going on. “Just let it be a surprise,” they said. I don’t know about YOU, but when I’m in a heroic run for the very first time, and I’m the healer, the LAST THING I WANT is a damn surprise!

It was for a stupid achievement. Extra Credit Bonus Stage. Woo-freakin’-hoo.

Anyways, the first boss, High Vizier Ertan, is basically the same on heroic, except that I think the tornadoes slow your cast speed now. (Did they before?) So we ran out and I had a hell of a time trying to get everyone to stack up on me for Holy Radiance (which I popped each time we ran out). Fine, you don’t want my heals, you can die. :P

You also get a Lurking Tempest who’ll show up sometime during the fight. Just look at him to scare him away like you do with the others.

The second boss, Altairus, is also very similar to the normal mode of the fight… except you get FREAKING TORNADOES EVERYWHERE.

And the last boss, Asaad, is the same except he now does this Static Cling cast. It roots you to the ground and is a magic debuff, so it can be dispelled. Not a big deal. There’s an achievement if you manage not to get the debuff at all during the fight and that’s doable by virtue of jumping at the right instant while he’s casting it. I didn’t care to jump like a moron when I’m supposed to be casting, although I tried it once and avoided the debuff. Hooray.

So we finished the heroic and I promptly logged off to go have dinner and watch the hockey game.

I was drained. I didn’t even log back in until much later (I may or may not have fallen asleep while watching my Montreal Canadiens lose 5-3 against the Philadelphia Flyers. >.>) and I have pretty much zero desire to do another heroic anytime soon. Not because it’s HARD, though it’s challenging, but because it’s challenging in a way that saps me of my energy and desire to perform this role.

Throughout our attempts on Baron Ashbury, I kept thinking to myself, “You knowww… Focus really isn’t THAT bad. And is it really a bad thing to bring a useful pet to a raid? And you DO have an awful lot of healers…”

It’s ridiculous, I know, and it’s more of a function of gear and what my party is or is not doing than it is of my healing ability. That said, it’s very hard to go from being one of the best-geared and most-experienced players in the guild who could literally save the entire encounter if needed, to what I am now — a moderately undergeared healer who feels as though she has no real control over whether or not her group lives or dies.

I know that I’ll feel better in a week or in a couple of days or even tomorrow. But my first encounters with heroic dungeons are reminding me way too much of the insanity that was the Kael fight in heroic Magister’s Terrace.

Players are now extremely responsible for themselves and their lives. The mechanics out there are really deadly. Maybe in two tiers, we’ll be able to faceroll through this stuff with any old pug, but I can’t save you if you stand in the lightning in Vortex Pinnacle. I can’t save you if you pull aggro and Blessing of Protection is on cooldown. It’s like I see all this stuff happening that I just can’t stop and it’s one of the more frustrating parts of being a healer. The thing is, I’m sure it’s frustrating for a good tank, too. And I’m sure it’s frustrating for a good DPS, too.

What they’re doing it trying to bring people back towards being team or group-oriented. Which is awesome.

But everyone who played through Wrath of the Lich King picked up some awful habits and, in my case, some attitudes that are now out of date, and we now need to be broken of them. It’s not a pleasant feeling, but there’s nothing to be done except work through it and adjust. All the wishing in the world won’t bring us back to pre-Wrath so that we can skip two years of sloppy runs and bad habits.

Despite my knowing that it’s a necessity, it doesn’t make the process any easier.

Feh.

Tower of Radiance Nerf is Intentional

Nethaera just confirmed that a change to Tower of Radiance‘s functionality is intentional. There’s also been a change to lower the overall healing done by Light of Dawn (although it now seems to not have a target cap. Whether that’s intentional remains unclear, but is likely a bug.).

The change to Tower of Radiance means that healing your Beacon of Light target with Holy Light no longer results in any Holy Power being gained.

Here’s the text of the forum post by Nethaera.

These hotfixes were intentional and we wanted to share more information about the “why” for you all here:

Mana is supposed to matter for healers, and in the case of Holy paladins, that just wasn’t happening. We were seeing raid groups attempting to learn new bosses where the other healers were out of mana while the paladins were still at 90% of mana. We also thought the experience of paladins healing harder heroic dungeons was inconsistent with that of other healers, or our design intent. We thought it was only a matter of time before groups started going out of their way to stack paladins for raids or recruit them for dungeon runs, which of course is not our intent. For this reason, we thought it was important to address this point now rather than sitting on it until a future patch.

The main culprit for the increased paladin efficiency this was Holy Power from Tower of Radiance. We were seeing a strategy develop where paladins would cast Holy Light on a Beaconed tank, and then cast Light of Dawn on the raid (and use very few other spells). This strategy was remarkably successful considering how simple it is. The Holy Power-based heals are supposed to be an important component of the paladin kit, but because Holy Light is designed to be super efficient, the overall strategy was too efficient. The intent of Tower of Radiance was to make directly healing a Beacon of Light target less punitive, but instead it was becoming the only smart way to play. You can still generate Holy Power by using Flash of Light or Divine Light on a Beaconed target, or through a variety of other ways. Remember, overall it isn’t balanced if paladins are just as mana efficient as other healers and have several mana-free spells.

Light of Dawn was adjusted because it was completely eclipsing Word of Glory. We lowered the healing of Word of Glory late in development, but also redesigned Light of Dawn. They had fallen out of sync, and Light of Dawn was just too good.

So now, we have 3 points in Tower of Radiance and four of our six direct-healing spells do not give us holy power when we directly heal the beacon target. Holy Shock won’t give us holy power through Tower of Radiance (because it already gives us one charge for using it), Word of Glory doesn’t give us holy power through ToR, nor does Lay on Hands and now nor does Holy Light. Only Flash of Light (our fast, very expensive spell) and Divine Light (our long, very expensive spell) will give us charges of holy power through Tower of Radiance.

What does this mean?

For one, it means that, unless we want to resort to standing in melee range and attacking with Crusader Strike, we will rarely be generating more than 3 holy power in the span of 12 seconds. (00:00 – Holy Shock, 06:00 – Holy Shock, 12:00 – Holy Shock)

For another, it means  Blizzard hates us that Holy Light, our most efficient direct heal and the one that heals for the absolute least, won’t be cast as much because it really does very little in terms of healing someone up at all. With 125k tank health pools, is 7k actually going to make a difference? Not so much. We’d use it a bit as a filler, to get some healing out while Holy Shock was on cooldown, and also to generate holy power. Now? Well, I suppose it’s better than standing around doing absolutely nothing between Holy Shock casts.

The more important thing to realize here is that we’re now being punished for casting Holy Light on the tank instead of Flash of Light (which is stupidly expensive) and Divine Light (which is stupidly expensive and also stupidly slow). We’re actually being punished for keeping our tanks (or our beacon targets) at a relatively high level of health and are being encouraged by Blizzard’s mechanics to let them drop to a significantly low amount to justify casting things like Flash of Light and Divine Light. After all, no reason to cast a quick Flash of Light on the tank when they’re not in danger of dying really quickly, right? And there’s no reason to cast a long, big Divine Light when the tank’s over 75%, right?

So why bother casting Holy Light on the tank? Why bother keeping the tank at 75%+?

For that matter, why bother getting Tower of Radiance?

In thinking about it, the best reason I can think of to get Tower of Radiance is because we have nothing better to get. This is ridiculous. That’s five talent points (3 from Tower of Radiance, 2 from Protector of the Innocent) that I don’t feel benefit me particularly much, but we NEED them to get down the tree.

What else would we put the three points in? Fill out 3/3 Protector of the Innocent, 2/2 Enlightened Judgements and then… 1/2 in Blessed Life?

So take it. Besides, we’ll almost certainly have to use Flash of Light and Divine Light to save the tank’s ass now and again, so we can be pleasantly surprised to get a charge of holy power. :P

Does this mean we shouldn’t beacon the tank? Or shouldn’t take Beacon of Light?

Beacon of Light should always be part of a holy paladin PVE build and should be placed on a target who is tanking a lot of damage, which is typically a tank. Beacon is what allows us to heal the party plus keep the tank alive in a five-man setting, and allows us to attend to other wounded allies in a raid setting without leaving the tank without a heal for several seconds on end. Keep beaconing the tank. Keep taking Beacon of Light.

Besides, what else would you take? You’d end up with a build like this one.

So what does this change?

A lot less use of Light of Dawn. A lot less use of Word of Glory. Thought you were starved for mana before? Think again. I didn’t even use WoG and LoD all that much and I was still going through my mana like mad in regular instances. I assume at least some of it is because I’m still in a bunch of 264/277 gear, but if I still have these issues at 85 in heroics and in raids, it’ll be time to stack a ton of spirit.

In conclusion…

Clearly, a bunch of paladins who were stacking holy power through Holy Light have wrecked things for the rest of us who weren’t healing like cheap-ass chumps. Thanks a bunch. :P

Honestly, we should be using a variety of heals, and those who are will now find the overall healing choices they make to be very similar to what they were using before, only using less of the “free” heals. It SHOULD be only those who were exploiting this strategy who find themselves in trouble.

It doesn’t mean that the fix Blizzard has implemented doesn’t hurt us all, because it does, but it means that if you weren’t overly reliant on Light of Dawn and Word of Glory, you should be okay.

You can still be angry that a few morons who aren’t as talented and skilled as you are got Tower of Radiance nerfed and therefore really changed how holy power is earned and used drastically, though. I know I’m pretty livid at them and I’m ticked off by how Blizzard elected to “fix” the problem.

Tuesday Terrific-ness

Here’s some random news!

1) A commenter named Imak pointed out the flaw in my math/gem selection in my meta gem post from a couple of weeks ago. I double-checked the math and gem selection today (since I finally had a few free minutes!) and have edited the post. It doesn’t change the post substantially, nor does it alter my choice to want to try out the Revitalizing Shadowspirit Diamond, but my math on the Bracing and Revitalizing was wrong. I was thinking of the old green cut that was intellect/spirit instead of spirit/mastery, but basically thought the gem was intellect/mastery. It’s actually spirit/mastery. Whoopsiedoodle. So that’s fixed. Thanks again to Imak for pointing out my error and I’m sorry it took me forever to actually fix it!

2) Episode 4 of Blessing of Frost is out, guest-starring the tank officer of Apotheosis, Dayden. It comes in at a massive 95 minutes (!) and I assure everyone that our aim is no more than 1h15m for most podcasts. We’ve just had a lot to cover and we’re still finding our rhythm. Anyways, go listen and rate us up on iTunes if you like the show! :)

3) Madrana’s at 84 and 16%. Gotta finish up Deepholm and then go to Uldum to start Ramkahen rep. I’m really looking forward to dungeoning with the guildies, both normals and heroics. (I may be horrified at the possibility of heroic Stonecore, mind you.)

4) I was horrified to learn that the top guild on Eldre’Thalas, the Horde guild Echelon, is already 3/12. Gah. Time to get our asses in gear, even on 10-man. I’ve set up an unofficial 10-man raid for next Tuesday and I don’t even know WHERE we’ll go, but chances are we’ll try out Baradin Hold (is that even the name of it?!) and maybe play in Blackwing Descent. Time to make a splash!

And on that note, I should spend the next while before realms come back up studying strats for various entry-level bosses…

Kurn's Holy Paladin Pre-Tier 11 Gear List (4.0.3)

Welcome one and all to Kurn’s Holy Paladin Pre-T11 Raid Gear List. Before we begin, let me warn you that I hate writing gear posts. I don’t do it often and I don’t know if I’ll do a BiS at T11 or T12 or anything else, but I’ve gotten a lot of people asking me about gear and rep and everything that I really felt this would be useful. The biggest reason I don’t do them is that hey, who’s to say that I’m the person who knows exactly what to wear? And also, it’s a pain to insert all the links to all the pieces. ;)

So. Here’s the caveat: These are my opinions only. Please feel free to comment with pieces you’d use instead. Please, let’s not argue about the relative stat values of crit, haste, mastery and spirit. Feel free to say that you’d want more crit, so you’d want X, Y and Z pieces, but I don’t want to moderate an argument over what secondaries are The Best. The expansion’s been out for less than a week and it’ll take a little longer than that for the community as a whole to figure out what’s “The Best”.

Here’s how I’m planning to gear pre-raid. My ideal gearset is based heavily off Vile Pickle’s BiS guide, but tweaked to my own preferences. I’m prioritizing haste and spirit over mastery and mastery over crit. I’m also ignoring anything that wastes valuable item stat points on resilience.

The first thing I did at BiS was select:

Hard Mode
Normal Mode
Available
5-Man
Other Size

That turned up a variety of items, which I then looked at in turn. Note that I didn’t edit the filters and weights, because I like BiS’s weighting intellect and spirit more than haste, which is more than crit and mastery. Basically, the default filters at BiS reflect my own gearing philosophy very well.

Also, remember, do NOT downgrade to mail! This was viable and useful in Wrath of the Lich King and I’m sure we all remember clothadins from Vanilla and BC, but in Cataclysm, you’ll lose out on your Plate Specialization bonus!

Helm: If you’re not an engineer, you may want to save 2200 Justice points for Crown of the Blazing Sun as it’s one of only two pre-raid helms that has a meta socket. It’s either the Crown (guaranteed purchase) or the Helm of Untold Stories from Lord Godfrey in heroic Shadowfang Keep.

Neck: The Quicksilver Amulet is beefy with the stats I want: spirit and haste. You get it from Steelbender in heroic Blackrock Caverns. Of course, the Celadon Pendant isn’t bad either, although it has mastery as opposed to haste, and is much more easily acquired with 1250 Justice points.

Shoulder:
Harp Shell Pauldrons from Ulthok in heroic Throne of the Tides are the clear winner in this slot. Spirit, haste and a socket! A red socket! I’d dump a Brilliant cut in there anyways, and it gives me an extra 10 haste. Sweet.

I wouldn’t really use the Pauldrons of the Forlorn or the Cinnabar Shoulders. Why? The Pauldrons have spirit, a socket and crit, which is my personal least-prioritized stat at the moment. I wouldn’t use the Cinnabar Shoulders because there’s no spirit.

Cloak: Solar Wind Cloak from Rajh in heroic Halls of Origination is pretty much the be-all and end-all of cloaks at this level. Spirit and haste aplenty. It’s such a good cloak that even the regular version is, IMHO, worth using over other 346 items.

If you’re absolutely desperate for a cloak and cannot find one ANYWHERE, get the Cloak of the Dryads which is a rep reward from Hyjal at Honored. Since you’re a healer, you want to be at least revered with this faction, so this is one you can acquire pretty easily. (A note, as a human who did all of Hyjal, I got 8000 rep into Revered after doing the whole zone. Getting to Honored is not an issue if you do all of Hyjal and wearing their tabard at friendly if you don’t feel like doing the zone is a great way to build up rep.)

Chest: If you’re using the selections I did on the BiS site filter and you’re looking at chests, the third one that pops up is the Light Elementium Chestguard. Looks good, right? Pretty and purple and shiny? Well, not so much. There are no sockets, no spirit… and the crafting requires three Chaos Orbs. Right now, Chaos Orbs are BOP, so your crafter has to be the one to acquire them off the last boss of a heroic dungeon. So either prepare to pay through the nose for this or get to be buddy-buddy with a Blacksmith who’ll run with you.

A much better solution is the Peacemaker’s Breastplate from Revered with the Earthen Ring. TWO sockets, spirit and haste. Sweet deal. Don’t feel like grinding rep with Earthen Ring or doing Vashj’ir? A good alternative is the Omega Breastplate from Anraphet in heroic Halls of Origination.

Wrist: Geez, not a lot of options here. I’m going to try to grab Bracers of Umbral Mending (the regular version is also decent) from Erudax in heroic Grim Batol.

Hands: Since I went Hyjal at the start and don’t particularly want to grind Earthen Ring rep, even as a human, I’m going to forego the World Keeper’s Gauntlets in favour of the Gloves of Curious Conscience which are acquired with 1650 Justice points. Yes, there’s a lot more intellect on the WKGs, but the GoCC also have a socket and have haste. And they’re just so much easier to get.

Belt: And here’s the reason I don’t want to grind Earthen Ring rep for a piece with no haste. The Sun King’s Girdle which is an exalted Ramkahen rep reward is clearly best in slot for us pre-raid. Like, it’s not even a question. If you’re a Blacksmith or have easy access to a crafter, Light Elementium Belt (2 Chaos Orbs!) isn’t a bad choice, but I think you’re much better off grinding Ramkahen rep. If you don’t have time for a rep grind like that, Belt of Barred Clouds for 1650 Justice points is pretty good, just not as good as the SKG.

Legs: Another bunch of pretty poor choices here, which means we’re going to have to go kill Lord Godrey in heroic Shadowfang Keep again for Greaves of the Misguided.

Feet: So bearing in mind that we’re going to hit exalted with Ramkahen, the natural choice in boots for us will be the Drystone Greaves which you get at Honored. 333, yes, but better than anything else out there, honestly, at least from my gearing perspective.

Rings: Lots of choices here! So many that it’s kind of overwhelming. But basically the ones I’d probably say are easiest to get are these:

Ring of the Great Whale – a BOE drop out of heroic Throne of the Tides, meaning it should be on the AH
Diamant’s Ring of Temperance – a revered reputation reward from Therazane, with whom you need to be exalted anyways for your shoulder enchant

Trinkets: Man, I’m just drooling over some of these…

Darkmoon Card: Tsunami – The Solace of the Defeated of Cataclysm. Beauty. Unfortunately, this is a Darkmoon Card, so you have to collect the Ace, Two, Three, Four, Five, Six, Seven and Eight of Waves or a Tsunami Deck already assembled. This is NOT going to be cheap.

Tyrande’s Favorite Doll – This comes from Archaeology, so this may actually never be something you can actually craft, considering the randomness of the profession.

Okay, let’s stop dreaming. On to stuff that’s much more realistic.

Mandala of Stirring Patterns – This is an interesting trinket that comes from being exalted with your local Tol Barad faction. I’m kind of eh about it, but it’s definitely interesting.

Witching Hourglass – Ascendent Lord Obsidius in heroic Blackrock Caverns.

Rainsong – BOE zone drop from heroic Vortex Pinnacle. Pretty awesome looking, actually.

Tear of Blood – dropped from High Priestess Azil from heroic Stonecore. THIS is something I really want. But I’ve heard the horror stories about heroic Stonecore… :)

What am I going to use? I’m not sure, but one of them will likely be Figurine – Dream Owl since I’m a Jewelcrafter. You get these odd drops as a JC that push you to “restore” various figurines and this is the healer version. I have this one already and like it very much.

Since I’m an alchemist there’s also the Lifebound Alchemist Stone that I may swap in now and again just for the buff to mana potions taken and for the stam. Since World of Logs STILL hasn’t updated things, I still don’t feel I have a firm grasp on how awesome our mastery is, but I feel it’s a decent stat. Just maybe not in the trinket spot. For now, I’m using this with a 35 mastery gem as part of my ret set. (Seriously, Hand of Light -> Templar’s Verdict -> 3HP TV -> Hand of Light -> TV = win.)

Weapon: Forget the Elementium Hammer if only because of the Chaos Orb issue. Go for the Scepter of Power from Setesh in heroic Halls of Origination.

Shield: Elementium Stormshield is a great pickup. With only one Chaos Orb used to craft it, this probably won’t be too bad to get crafted or even to buy. If you can’t pick that up, 950 Justice points will get you the Shield of the Mists.

Relic: This is kind of a tie between three items:

Book of Dark Prophecies, from High Priestess Azil in heroic Stonecore, has spirit, but no haste.

Book of the Well Sung Song, from Vanessa Van Cleef in heroic Deadmines has haste, but no spirit.

Tattooed Eyeball, crafted by scribes, is likely to be much easier to acquire than the other two.

I’ll probably just go with the Tattooed Eyeball since my guild has a 525 scribe.

Other Gear Guides:

Here’s an interesting post by tuutti of Paragon: Holy Paladin 346 Gear Guide

A lot of the options we’ve picked are pretty much the same, although there are differences (and I don’t include PVP points, nor do I assume you have 4000 JP saved up).

Gortlol also linked his or her list here: Holy Paladin Pre-Raid Gear. Cataclysm.

So what does all this mean?

1) Get to exalted with Ramkahen & Therazane, revered with Hyjal
2) Run Halls of Origination and the Stonecore a lot on heroic
3) Check out the AH for those BOE heroic drops

Also, don’t skimp on gems and enchants for your 333/346 gear. This stuff is going to last you into raids. My guildies need to use blue gems and good quality enchants on this gear, and I recommend the same for everyone else reading.

What to gem and enchant? Well, that’s another post entirely…

If you’ll excuse me, I need to finish up Deepholm and haul ass to Uldum to start my rep with Ramkahen!

All the News that's Fit to Print

Status of Kurn:

– Level 85

– 525 Skinning/ 525 Leatherworking

– Hasn’t even done all the dungeons yet

– Spent a lot of time skinning and farming volatiles

Status of Madrana:

– Level 83 (God bless you, Holy Radiance!) and 21%

– Only healed Blackrock Caverns, Stonecore and Vortex Pinnacle thus far (haven’t discovered TotT) and even pugged some of that, with halfway decent results

– Already well through revered with the Guardians of Hyjal

– Hyjal is completely, COMPLETELY done. Doing it all over the course of about a day and a half is very, very different from doing it on Beta, where I did that over the span of about three weeks. It was nice to be able to basically already know what to do for the quests, though. I nearly cried at Save the Wee Animals, though. Still hate that quest!

– I’ve replaced six pieces so far: helm, neck, both rings and both trinkets. RIP 2pc T10. You will be missed.

– Mana issues when fights drag on too long or too many people are taking damage at once. Most of the time, I’m okay, especially if I remember to judge, but sometimes it just isn’t possible.

– Using lots of CDs — HoSac, Divine Protection, BOP, Divine Shield, Lay on Hands have all seen use this weekend, and a lot of it.

– JC to 481, Alchemy to 508. Enough to have both trinkets, although I’m not using my alchemy trinket for my holy set, not yet anyways.

Apotheosis:

– 22 level 85s — 3 tanks and 3 healers in the mix.

– Guild Level 3 early this morning!

– Guild Deadmines/Heroic Deadmines/Heroic Stonecore achievements all gotten this morning/last night.

– Officers have maxed out Herbalism, Alchemy, Inscription, Enchanting, Engineering, Mining, Skinning and Leatherworking. This leaves: Tailoring (OMG, where is all the Embersilk?!), Jewelcrafting (waiting on meta transmutes) & Blacksmithing (waiting on JC to finish with the ore, basically).

I’m still unhappy with the structure of guild achievements and guild levelling and the like. I’m still unhappy with the majority of the instances I’ve seen, thus far. I’m still unhappy that since 3am on Tuesday morning, which is 5 days and 4.5 hours, I have dinged Kurn and am more than halfway through the levelling process with the paladin — it’s just too short. And we’re basically stuck with the 5-levels-per-expansion for at least two expansions, lest we ding 95 for the next one. I’m really not a fan. I couldn’t queue for Blackrock Caverns or TotT with someone who was 85 and someone who was 81 couldn’t join my queue for Stonecore, I think it was. (Maybe Vortex Pinnacle.) The levels and their requirements are really not right and everything feels compressed.

That said, I’m enjoying spending time with my guildies. I’m enjoying saying grats all the time, even if it seems like it’s every two minutes. I’m enjoying NOT recruiting right now, because we are, honest to God, all full up.

That doesn’t mean I don’t have to check up on people who are getting to 85 more slowly, or that I don’t have to check up on people’s heroic-level gear… but it means I can do stuff in-game and on the armory as opposed to on the realm forums, the WoW forums, Wowhead’s forums and MMO-Champion’s forums.

On the agenda for the next couple of days:

– Ding Madrana 85, work on her professions

– Get a BiS pre-raid gear for holy pallies post up (just as soon as I’ve had a good look at the loot tables and such)

– Record the next Blessing of Frost episode on Monday for Tuesday morning release

Oh, and somewhere in there, I should probably sleep for a bit. ;)

How’s your Cataclysm treating you so far?

Whew.

Kurnmogh is now 85.

It wasn’t hard. I took my time — fishing, farming and the like. My LW is 509 (still…) but my fishing and cooking have actually MOVED. I even did some archaeology. I’ve done some instances.

I’ve only finished two zones entirely; Deepholm and Uldum. Love them both.

I was asked on Thursday why I level my hunter first. There are SO many reasons for my levelling my hunter first.

1) I like playing the hunter solo better than playing the paladin solo. Questing, farming, etc, it’s all about Kurn.

2) Tradition. I level Kurn first. That’s what happened at 60 (I was 60 for a couple of months before I did anything with Madrana) and 70 (levelled her so that I could actually get into a guild) and 80 (Kurn will always be my “fun” toon).

3) Leatherworking. I distributed the professions among the officers as fairly as I could, taking alts into account as well, and we’re power-levelling (as best we can) everyone’s professions. It’s working really well — 525 Alchemy and Inscription! With JC and LW and enchanting getting there, with tailoring and BS coming up. Kurn is the only officer toon who would get a substantial amount of playtime who’s a leatherworker and it helps that I skin, too.

4) Comfort. Knowing the quests and dungeons as a DPS lets me focus on healing when I’m on the paladin. Or at least what to expect as I quest or dungeon. Even with my beta experience, some things were new this go-through. It was great to finish off Deepholm and awesome to actually kill the colossus in Uldum and all those quests, too.

5) Rested experience. With the rested I’ve been accumulating on the paladin, combined with the 5% extra experience from Fast Track (Level 1) that comes from being a Level 2 guild, Madrana’s levelling experience will be quicker than Kurn’s.

6) Bottlenecks. Not levelling my healer ASAP means that I won’t have many other healers to compete with for the entry-level dungeon guild runs. The problem with being a GM who has a blog that’s mostly healing-related is that I have a LOT of healers and they’re all awesomesauce and all chomping at the bit to get in there and HEAL.

7) Okay, yes, part of levelling Kurn first is to satisfy people who mock me for insisting that Kurn is my main and Madrana is my alt. As I explained to a few of my officers a while back, Kurn is who I am and Madrana is what I can do, sort of like how Clark is who Clark Kent is and Superman is what Clark can do. :P

Not a perfect analogy, because I’m not really a 7ft-tall blue-skinned male night elf, but you get the point.

Getting Kurn to level cap first is my way of acknowledging to myself (and to others who care) that Kurn is still my main and Madrana is just who I take with me to work every day. It’s never been more true than in this last expansion where Madrana is who I applied to raid as to no less than four guilds. I never would have dreamt about raiding on Kurn in 25-man heroic ICC, but as Madrana? HELL YEAH.

I may or may not have a slight case of multiple personality disorder when it comes to my in-game identities and toons…

Anyways. Kurn to 85. Next up, Madrana levelling and some more farming of ore and herbs! Oh, and leather. Stupid leather!