Retirement Reasons and Reminiscing Part 2

The other day, I wrote part one of this series in which I discussed how raiding has evolved over the years and how the devs’ ideas had similarly evolved. The major issue is that my own ideas don’t match up with what the devs are doing and planning and, as such, throughout Cataclysm’s many, varied nerfs to raid content, I became less and less excited about Mists of Pandaria.

I ended with a segue into how other people’s thinking is different from my own and how that’s another reason that I’m choosing to quit.

Again, play or don’t play, that’s your choice. I’m merely documenting my choices here and you’re free to read it or not. As always, please recall that there is a comment policy. Thanks.

Reason 2: I don’t think the same way as most of the players do.

What, exactly, do I mean by that?

Here. Let me show you.

 I don’t know why I’m still surprised…

OMG

Yet another fail “tank”

My blog is RESPLENDENT with examples of players being dumb, stupid, lazy and overall bad.

Now, don’t get me wrong — I was once terrible. Seven years ago, when I started this game, I didn’t understand the concept of filling out one entire spec of the talent tree to get the 31 point talent first. It had to be explained to me. I didn’t get the idea of ranks of spells for my pet, gained, back then, by taming other pets, learning those skills, then training my older pet with those new skills. I used to dual-wield daggers as my melee weapons, and at least one of them had an on-hit proc.

By the time I was 60, I had learned how not to be a total scrub. That doesn’t mean I didn’t keep learning, but it does mean that I continued to put in all the efforts I could into learning how to play appropriately.

I don’t bring Kurn into content that my hunter is incapable of helping out with. I make sure I’m hit-capped. I make sure I’m buffed appropriately. I even often ask what pet my group would prefer I use.

On my paladin, not that she has done ANYTHING in Mists, it’s about making the most of my character so I’m not a drag on the group. In 5-man content, that means keeping people alive, although not necessarily through their own stupidity.

These are standards I hold myself to.

Part of the reason I have them is because I started out, as I mentioned in my previous post, as someone who wanted to be a raider. I knew that I’d have to play better and learn more and work for my gear in order to get to be a raider.

People no longer have that reason to improve, because anyone can be a “raider”. There’s LFR, there’s 10-man normals, there’s 25-man normals, then there’s 10 and 25-man heroics. That about covers the entire spectrum of raiding, no? LFR people who can’t hit a button on Ultraxion and who (I am told) fall through the floor on Elegon. Normal raid teams who spend a night a week progressing until the nerf catches up to them. Heroic raid teams who power through normals and clear heroic modes before the nerfs or the next tier show up.

And all you really need to be a “raider” is to be at level cap and have a certain item level of gear.

You don’t need any of the dedication or knowledge to be a LFR-type “raider”.

You don’t need a huge time commitment to be a normal-mode raider and, let’s face it, normal-mode raiders can afford to be poorer players than heroic mode players, because the mechanics generally are nowhere near as punishing as on heroic mode.

You do need knowledge and some form of time commitment to do some of the “necessary” things as a heroic raider, but then again, I have been a heroic raider. This is the category in which I would place myself over Wrath of the Lich King and Cataclysm. So my beef isn’t really with my peers, exactly, it’s with the people like those I wrote those earlier blog posts about. People who don’t put in the effort. People who don’t take the time to learn. People who flat-out don’t want to learn.

Apotheosis has been fortunate in that many, many of our applicants have been of a high quality, but we’ve had our fair share of /facepalm apps. It’s those people I don’t want to play with any longer. And with the number of 25-man guilds continuing to decline, it’s getting hard to recruit for 25-man content. It was downright brutal at the end of Firelands last expansion. Sometimes, you have to trial someone just to give them a chance IN CASE they are secretly a great player and their logs or application didn’t show it, just because having a body in the raid, or available to raid, is better than calling a raid. Sometimes you have to try to teach the applicants rather than decline them off the bat because, well, it MIGHT turn out.

Oftentimes, it doesn’t work, which is why we generally only took “iffy” apps who were already on our server, so no one was wasting money if they were declined, as they were likely to be. But the sheer number of questionable applicants is downright overwhelming at times.

I don’t want to raid with people like that and I would be not only naïve but downright stupid if I thought that a raid roster was going to remain exactly the same throughout an entire expansion. Out of the 24 people I had listed in my very first Apotheosis 2.0 roster (created September 23, 2010) a grand total of THREE of those people (Majik, Dayden and myself) were still around at the end of Dragon Soul. And Dayden had taken a long hiatus. Of those 24, ten of them didn’t even complete a trial period.

In short, the one thing you can count on in a raiding guild is turnover. Looking around, there don’t seem to be a lot of quality, like-minded individuals out there: people who do their research, read strats, watch videos, understand how to play their classes at a high level. We’ve seen applicants fail to respond to our feedback in raids over and over again. “Dot all the things,” I remember telling a shadow priest app, in the hopes of helping them get their DPS up. Open up World of Logs, look at the uptimes, all the dot uptimes are below 60%.

“Always be casting,” you tell a random DPS, and you look at the logs and over and over again, the active time is reflective of their damage, which is below the tanks.

I can’t deal with it anymore. The changing approach to raiding and raids and all this “accessibility” by the developers has led, in my mind, to lazy players. Lazy players who are just, quite honestly, bad players. If that’s the kind of player that Blizzard is creating these days (and while there are certainly exceptions, it seems, more and more, as though these are the players that Wrath and Cata have spawned), I don’t want to have anything to do with them, nor do I want to be hunting high and low for quality replacements for those in my own guild. Searching for replacements is common for any guild, but I suspect it’s just going to get even more difficult given the overall quality of players out there.

So I choose to remove myself from Blizzard’s environment. I don’t agree with their raid philosophies any longer and I certainly don’t have much, if anything, in common with the average WoW player.

The next part of this series will focus on the quality control (or lack thereof) with regards to World of Warcraft.

(As always, please remember there is a comment policy in place. Thanks!)

(Edited to add: Here’s a sort of follow-up post, based on a comment I received but did not approve.)

Retirement Reasons and Reminiscing Part 1

It’s official. In eleven days, my World of Warcraft account subscription will expire and, for the first time in years, I will not be renewing it. This, I imagine, is not news to anyone who’s read this blog more than a couple of times in the last several months, or listened to Blessing of Frost since, oh, Firelands was nerfed.

I haven’t actually clicked the “cancel” button yet, but the last time I renewed my sub, I used a game time card so that even if I forgot to cancel, they couldn’t bill me again. Once I do hit that button, I plan to use these forthcoming posts to help describe my reasons for leaving the game. (There’s no way 500 characters or something like that would ever even put a dent into my reasons and feelings about the game.)

Anyhow, I’m not out to convince anyone to quit or that the game sucks or anything of the sort. Play or don’t play, that’s your choice and your choice alone. I feel compelled to document my decision and my reasons to better understand it all myself. I also want to blog about it because I’ve become more interested in the decision to game/raid/etc than the actual content of the game and so exploring my own reasons seems like a good place to start.

Reason 1: The Evolution of Raids/Accessibility of Raiding Content

Since I discovered what “raiding” was, back in Vanilla, I have wanted to raid. I wanted to be like that guy from my server, Thack (no, not Theck, Thack) who was in 9/9 Dreadnaught Armor (warrior T3) and who was a Scarab Lord. He would stand around Lagforge Ironforge on his bug mount, in his gear and would basically just look awesome.

I was fascinated by the idea of a team, a real team, of 40 people working together in concert to do stuff. So when I discovered what raiding was, courtesy of my brother who was killing Ragnaros with another guild, I went into research mode. I found out everything I needed to know about attunements and questlines and then I shared that info with my guildies. The old Fated Heroes guild had a significant problem in that people would join the guild, we’d work hard to help them get to 60 and then they’d hop over to a raiding guild on the server. So I approached the GM and asked him if he WANTED to raid. All the officers did, they just didn’t know how to retain the players. That’s where I came in. I helped to educate the players and helped to put into action these plans about raiding. I did attunement runs out the wazoo. I helped recruit people. It was a great team effort just to start raiding ZG, then AQ20 (to an extent) before finally hitting up MC and trying to down Onyxia.

Then, the guild kind of fell apart and we kind of went our own ways for the start of Burning Crusade, only we all regrouped in May and then formed Apotheosis on June 1st, 2007.

Here, I thought, was my chance to raid with some people whose company I really enjoyed and we’d do it better than we ever did back in Fated Heroes. We formed with the goal to kill Illidan. And, eventually, we did.

While we fell apart in Wrath of the Lich King, we reformed for “Apotheosis 2.0” for Cataclysm and we put the old Apotheosis to shame by doing 7/13 HM in T11, 6/7 HM and Glory of the Firelands raider in T12 and following it up with 8/8 HM in T13 Soul along with Glory of the Dragon Soul Raider. These were unprecedented levels of raiding success for our guild. So many people had grown with the guild and had come back to play with us and it was really amazing to see this mix of old and new together, working as a team and succeeding.

Having said all of that, I play the game to raid. I LOVED learning Lucifron in Molten Core. It was such an epic fight to me back then. I remember this one moment where I realized I was about to die, because I had Impending Doom on me. I had used my healthstone. My health potion was on cooldown. My bandages were on cooldown. In fact, here… Since I knew I was going to die, I took a screenshot of it. This was taken on July 22nd, 2006.

So I did die after that Impending Doom. And yet, that ended up being the winning attempt. Lucifron down! And I got the Tome of Tranquilizing Shot. Then we played with Gehennas a bit (Magmadar with just 1 Tranq Shot? HAH.) and called it a night.

I loved the teamwork we showed in this instance. I loved setting up my hunter rotations for Tranq Shot — there was me, Toga, Kaiu, Sharpbow and a few others over the course of the next few months. We never missed a single rotation. We nailed it. Because we worked together as a team.

Now, you may be wondering, Kurn, don’t you still have to work as a team to defeat raid encounters?

Yes. But only to an extent. Why only to an extent? Well, dear reader, if you wait long enough, Blizzard will nerf the encounters.

In their ongoing goal to make raid content “accessible”, their design choices have changed drastically from what they did in Vanilla to what they do now.

TO ENTER MOLTEN CORE IN VANILLA:

– Attunement quest at Level 55, requiring you to defeat most of the bosses in Blackrock Depths in order to get your core fragment. This often required you actually knowing how to play your class well enough to be part of a successful core attunement run. (Or for you to be carried by friends/guildies/etc. Or summoned by a warlock.)

TO ENTER DRAGON SOUL IN CATACLYSM:

– Ding 85.

It’s not exactly even. And don’t get me started on Onyxia attunement. (Dammit, Maj, I still cannot believe YOU DIED on Jailbreak, dude. ;))

Now, and this is where I think a lot of people misunderstand me, I want to make it clear that I don’t much like jumping through arbitrary hoops, despite my admiration of attunements. I think a lot of things they’ve changed about raiding through the years have been quality of life changes.

In Burning Crusade, they introduced the “1 flask or 1 Guardian elixir and 1 Battle elixir” rule. They also changed food buffs so you could only have one on you at a time.

Lots of people cried “NERF OMG” but I was one of many others who were like “oh thank God, I don’t need to have a flask, plus another 5 elixirs on me.” I mean, look up at that screenshot again — I don’t even have an Elixir of the Mongoose on. (Bad Kurn.)

The change made sense. It allowed the devs to assume everyone would have one flask OR two elixirs and one food buff and they would build the encounters with that in mind and it allowed people who wanted to raid to not, you know, farm for the 20 hours a day they didn’t raid. ;) I was a fan of this. (Less of a fan of them nerfing holy paladins and Illumination, but ANYWAY.)

Later in BC, Blizz lifted the attunement requirements to Serpentshrine Cavern, Tempest Keep, The Battle for Mount Hyjal and Black Temple. While we didn’t do the attunements for SSC and TK in Apotheosis back then, we did do the Hyjal and BT attunements just by virtue of progressing through T5 and we also wanted the shadow resist necks for the Mother fight in BT, so we got just about everyone that attunement.

While I wasn’t, shall we say, thrilled by the change, my guild benefitted from it. So I can’t really complain too much. And we did the “important” attunements anyhow, getting most everyone Hand of A’dal and their BT necks.

One month before Wrath of the Lich King was to be released, Patch 3.0 dropped. With new talents and abilities and such came a 30% nerf to all raid bosses. Unchangeable, couldn’t turn it on or off. If you were raiding, you were dealing with a 30% nerf to everything. More, it was initially undocumented.

This was the first really big nerf that Blizzard implemented.

Again, my guild benefitted from it. We were 4/5 Hyjal and 5/9 BT at that point. We knew we would get Archimonde down without the nerf, but didn’t have the opportunity to prove it. Then again, without the nerf, we probably wouldn’t have gotten through the rest of BT and wouldn’t have achieved our goal of killing Illidan.

I never thought this would become a trend.

The next time we saw huge buffs/nerfs like that was in Icecrown Citadel, with a stacking “buff” to make players more powerful in increments of 5% all the way up to 30%. I first killed Heroic 25-man Sindragosa at the 15% buff and later, repeated 11/12 HM progression on 25-man mode (with another guild) at the 25-30% buff level. It was still difficult, because fights like Heroic Putricide and Heroic Sindragosa were more about coordination than raw power.

I was okay with the buff, for the most part. It got pretty silly by the 30% point, but I told myself it was just because the instance was going to be the last major one (please, who counts Ruby Sanctum? Screw you and your boots, Halion!) of the expansion and it was going to last a while. And it did last a while. It lasted a year. A YEAR.

Then Tier 11 showed up in Cataclysm and, well, chunks of it were really difficult. Apotheosis went 7/13 HM before Firelands came out and we were like “SEEYA” to Blackwing Descent, Bastion of Twilight and Throne of the Four Winds.

They nerfed T11 normal modes when Firelands came out. They did not touch the heroic modes.

I felt that nerfing T11 normals was a bad plan. My guild’s alt run carried me through T11 normals on my hunter post-nerf and it was ridiculous. In a single night, Kurn got Defender of a Shattered World, a title that had taken Madrana several weeks (three months?) to earn.

Still, they hadn’t nerfed the heroics and we weren’t touching T11 content anyhow, so I thought, well, that’s fine. I guess.

And then came the Firelands nerf. This is where I became acutely aware that Blizzard’s ideas on raiding were now significantly different from mine.

What had previously been end-of-expansion nerfs or buffs, what had previously been “last tier of content” stuff, was now hitting my CURRENT normal and heroic raid content.

That’s when it stopped being okay for me.

“We want raids to be more accessible,” Blizzard told us.

Fine, okay, I get it. And then we got LFR. And I thought “hey, there might be a bright side here. ANYONE can see raids through LFR. Now they’ll leave our normals and heroics alone!”

But I was wrong. They continued to nerf the crap out of both normal and heroic Dragon Soul, ultimately reaching a 35% blanket nerf on all encounters.

This was basically my breaking point.

I had started raiding back when it was a pretty punishing hobby. I enjoy many of the quality of life changes we’ve seen since then (don’t get me started on how they’ve now removed cauldrons and made feasts inferior to 300 stat food) and have enjoyed how raiding has absolutely gotten more accessible. However, when I started, people worked and worked to get bosses down. There was nothing on the horizon that was coming soon to help you get over that hump. All you had to work with was your raid team and all you could do was keep bashing your head against the boss, until you suddenly had a breakthrough and got the boss down.

These are the epic moments I remember best. People didn’t rely on just waiting until they became more powerful or the boss became weaker due to some developer tweaks, they worked hard to improve themselves — farming gear, using consumables appropriately, researching their class. Gruul did not just fall over for us one day, he finally died because we realized we needed this thing called “hit rating”. Lady Vashj was over 100 pulls of over 35 different raiders and a variety of strats before we got her down.

That’s the challenge I like, knowing that I am stuck on this boss until I down it, knowing that the boss will behave in exactly the same fashion time and time again until such time as I work out what it is we’re doing wrong.

When Blizzard buffs the players or nerfs the encounters, that changes and it infuriates me. I feel like they’re saying “oh, you aren’t progressing fast enough, so here, let us help” and then they drag that finish line closer to us by about 10 meters. That ruins the kill for me.

Let’s look at when Apotheosis first killed Heroic Ultraxion, shall we?

It was Tuesday, February 28th. We had had a crushing 0% wipe on Heroic Ultraxion on Sunday, the 26th. We had spent pretty much all night on Ultraxion by that point, but because we wanted to clear the rest of the instance that night, we had decided that our last pull on Ultraxion would be around 11pm, leaving us an hour to finish up the rest of the instance on normal. The date is important. Why? Because on Tuesday, February 28th, the 10% nerf to Dragon Soul went into effect. This made a huge impact on our decision for Sunday’s raid. “Well,” we said to ourselves, “if we don’t get it tonight, at least we’ll get it on Tuesday with the nerf.”

That’s my problem. Even though I have serious issues with Blizzard nerfing the instances, I had to take it into account. What was more important to us? To kill Heroic Ultraxion and maybe miss out on Madness loot (which was still a bit new to us) or to ensure a full clear and know, with total certainty, that we would kill Ultraxion on the next reset?

Logistically, it made more sense for our raiders to get new trinkets and weapons from Spine and Madness, so that’s what we did. Had we not had the nerf incoming, I think I would have continued to work on Ultraxion until he died, because that kind of “he will die next reset” certainty wouldn’t have been there.

The very presence of the nerfs altered the way I ran my raid. That isn’t a concession I’m happy to make. I do miss the old days where if you were stuck on a boss, you were stuck on the boss and all you could do was farm previous bosses and improve your own performance to get through it. Now, you just wait for the nerf. Even my raid group did it, although I’m not pleased about it, because it made sense for us at the time.

Of course, not everyone misses those old days of being stuck on a boss for weeks, months at a time. That’s a great segue to my next point. My next post will discuss the disconnect between other people’s thinking and my own as a reason for my deciding to quit.

(As always, please remember there is a comment policy in place. Thanks!)

Raider Time Sinks: Dailies, Cooking, Fishing and More

I’ve been wanting to post this for a few days, now, but felt I really should post now after having read Anafielle’s excellent post, Mists of Farm-daria.

Let’s be super-clear about this: I am no longer a raider. As such, I have a lot of latitude in being able to do what I want to do. But I’m in a raiding guild and I read blogs by raiders and follow many raiders on Twitter. The biggest concern I keep seeing, over and over again, is how much time people are spending doing all the non-raid stuff they feel they “should” do as a responsible raider.

At Level 90, I gather that there are a few dailies a raider “needs” to do for rep with various factions. Here’s what those factions give you:

– Golden Lotus: Tailors and LWs particularly due to the patterns available at honored, plus VP rings at honored. At Revered, Shoulders and Chests become available with VP.

– Klaxxi: Blacksmiths get their plans here at honored. There are also VP necks here at honored. VP legs and belts are available at Revered. Exalted has some blue-quality (ilvl 463) weapons available.

– Shado-Pan: VP cloaks at honored, VP trinkets and helms at Revered.

– August Celestials: Enchanting patterns at Revered, as well as VP boots, gloves and bracers.

Of course, “needing” to do the dailies is a very subjective term. From my perspective, a raider should probably maximize his or her gear in order to perform better in raids. As such, since VP gear is available from ALL of those factions (and I’m not even talking about how you had to earn rep with factions for JUSTICE point gear until recently!), raiders should likely rep up to at least revered with most of these factions.

I feel that a raider should maximize his or her gear within reason. (And bear in mind that my thoughts no longer necessarily reflect the mindset of Apotheosis!) That means I feel that you shouldn’t need to drop 200k on a heroic drop at the Black Market Auction House. It means you shouldn’t need to craft something worth 60k (possible exception for the Darkmoon Faire trinkets).

At the same time, it means that I feel one needs to do LFR weekly for upgrades, rep up for upgrades, cap VP for upgrades.

Not everyone will agree with me. Raiders who fall on the more casual side of things than Apotheosis will think I’m insane. Raiders who fall on the more hardcore side of things than Apotheosis will be more likely to say “of course, duh, PLUS you need to get those BMAH items AND craft all the things”.

The fact remains that in order to improve your performance in a raid, your gear needs to be upgraded. How you do it and how dedicated you are to doing it is all that’s in question.

That brings us to cooking.

In brief, fuck cooking.

I say that as someone who has ALWAYS had at least one max-level cook. In Cataclysm, I had 3 max-level cooks. I own three Chef’s Hats. In short, I enjoy cooking.

Whoever decided to fuck with cooking in this expansion needs a smack upside the head.

Don’t get me wrong, the farm thing is cute. I like being able to grow things. My problems with cooking are not problems with farming, although they are tangentially related. No, my problems with cooking consist primarily of the fact that it takes an incredible amount of materials to max yourself in one single Way of cooking and that unless you max all the Ways, you can’t drop a 275 stat food feast. Plus, 275 stat food feasts aren’t even as good as the 300 stat foods that are single-use! What the eff happened here?

If we look at my personal feelings about gear, doesn’t that mean I think everyone should use personal 300 stat foods? Sure. Until you look at what’s REQUIRED for 300 stat food. Say I want to make the 300 Agility food for Kurn. That’s Sea Mist Rice Noodles.

Ingredients for 5:

– 1 Rice Flour (Ironpaw Token)
– 25 Scallions (farm or 1 Ironpaw Token for 25)
– 5 Tiger Gourami (fishing or 1 Ironpaw Token for 5)
– 5 Raw Turtle Meat (farming mobs or 1 Ironpaw Token for 5)

At minimum, for a stack (20) of 300 stat food, you’re looking at 4 Ironpaw Tokens, 4 days of farming on a farm that is at least 5 plots, finding 4-5 Tiger Gourami schools and fishing them, possibly two, then killing some turtles for the meat. Or spending 16 Ironpaw Tokens for all the mats. Or mixing and matching and supplementing with the Auction House.

Imagine a typical progression raid guild can wipe 30 times in a single night. You now want at least 30 foods. Add another 2 tokens, minimum, up to another 8. For a single night of raiding.

I’m pretty sure many people will agree with me when I say “fuck THAT right in the ear”.

There are different swaps to be made, of course, something about Bundles of Groceries and trades with Spirits of Harmony and the like, but that’s still pretty rough, particularly the farming of mobs and the fishing up of fish.

Now, I happen to enjoy fishing. Prior to Mists’ launch, I had ALL the fishing achievements. I like it. But a lot of people don’t. And a lot of people may feel pressed into fishing to get that “best food”. Plus, the fact that there are SO MANY ingredients means that the AH is not a great source. There may be hundreds of carrots up, but not hundreds of Tiger Gouramis. Which leads back to tokens or farming/fishing yourself.

Now multiply that by 10 or 25, depending on your raid size. Gah.

So in terms of effort vs. gain, having the guild bank handle banquets is probably your best bet. After all, it’s “only” 25 stats. But, and I don’t know about you, it would drive me crazy not to have the 300 stat food on me. (Have I mentioned I’m glad I’m not raiding? No? I AM VERY GLAD TO NOT BE RAIDING.)

Say you want the 300 stat food and want to rep up with, oh, everything. That is a stupid amount of time investment. Plus, you still may run dungeons and LFR in addition to raiding…

I’ll be honest with you. I’ve been doing Golden Lotus dailies, Tiller dailies and Anglers dailies on Kurn. I’m a hunter. Pure DPS. It still takes me ~90 minutes to do all my dailies and tend to my farm. And I’m not even doing Klaxxi dailies because, well, ew, gross. Add in another 20-30 minutes for Klaxxi, then another 20-30 minutes for other factions as they become available and you are looking at 90 minutes to 2 hours for a not-particularly-geared DPS to earn rep EVERY DAY in order to get better gear. God forbid you’re a healer.

Then there’s flasks. Gone are cauldrons entirely. And each flask requires a Golden Lotus. Do you know I haven’t ever PICKED a Golden Lotus on my herbalist? Haven’t seen any. As such, the most reliable method of getting a Golden Lotus is trading in a Spirit of Harmony for three of the herbs. Whee, that’s one night of flasks in my guild, but hey, that doesn’t even include the herbs. Thankfully, the other herbs are only 4 of a single type, in conjunction with the Golden Lotus, so it’s no longer 8 of 2 separate herbs, it’s just 4 of one herb. Feel bad for the Strength users who pay out the wazoo for Fool’s Cap, but anyhow.

This seems as though it’s overkill. In their effort to give more, diverse things for people to do, Blizzard has only succeeded in making a lot of the things “mandatory” for many of the raiders in their game. When, then, do raiders have the time to do Challenge dungeons? Scenarios? Hunt down those rares? Level alts?

Blizzard has, in my opinion, screwed up and needs to rectify certain things ASAP:

– Banquets should be 300 stat food (450 stam for tanks)
– Cauldrons should be re-integrated into the game at a similar cost as last expansion: 3 of each flask (int/str/agi/stam) (I still think we’ll outgrow Spirit flasks, so I don’t think that’s necessary to include in the Cauldrons)
– Cooking should not be quite as brutal in terms of materials required
– Dailies should NOT be taking 90 minutes every single day

And, as was pointed out on Twitter by Rades and Vosskah, why the reversion back to a DAILY heroic dungeon for VP instead of just capping at 7 heroic dungeons a week?

Blizzard has done a lot of things right this expansion (I love a LOT of little things) but these “wrong” things are things that would drive me to quit if I weren’t already planning to do so.

Invisible Mode: Too Little, Too Late (for me)

It was announced today that Blizzard will be implementing an “Appear Offline” mode (aka Invisible Mode) to BattleNet “in the coming months”.

Let me be clear, this is a great thing and is long overdue.

However…

The RealID/BattleTag chat system is still clunky, clumsy and inelegant and “Appear Offline” is going to add to the clunkiness of it all, not remove the clunkiness.

It is a great thing that people will be able to go invisible, don’t get me wrong. I’ve very excited for everyone who will make use of it. However, rather than look at the system in a critical way, I feel as though Blizzard is using “Appear Offline” as a band-aid to the underlying problems inherent in the system.

With the information we’ve been given (which is, to be blunt, not a lot), it can be understood that people will be able to be seen as “offline” with this option, to RealID/BattleNet/character friends.

To begin, here are some of the immediate questions that came to mind concerning how this will work in World of Warcraft:

1) Will you have this option before logging in to a character? As it stands, you have to log in to WoW first (thus becoming “visible”) before you can edit your BattleNet settings.

2) Will the Appear Offline mode persist through different logins? Say I log in to Kurn and I set myself as offline. If I log out as Kurn and log back in (on Kurn or any other character, for that matter), will the mode persist in the same way announcements do?

3) What implications are there for guild listings? I presume I’ll still show up as online in my guild, which I think is fine — that’s part of the deal when you join a guild, really. But what if someone on my realm (with whom I am character friends) does /who Apotheosis and sees Kurnmogh online? Would they see me? Would they not see me? How would that work? Could they still whisper me?

Now, while you’re all chewing on that, let me re-iterate a point I’ve made in my previous RealID-related posts:

– Social interaction between people is complex. The ongoing lack of any kind of personalized contact system for one’s RealID/BattleTag friends is antiquated. We are firmly in the era of social media and social networks. If Blizzard is intent on creating/using their own social networking system, they need to recognize that social interactions and relationships are extremely complex in nature and one-size-fits-all does not, in fact, fit the needs of most communities. Is it better than nothing? Maybe. But it can be a LOT better.

So how is it clunky? How is it antiquated? Aside from the points I’ve brought up (versus other solutions) in my other posts, let’s look at BattleTags. BattleTags are also “always on”, just the way RealID is and, worse, you have to have one if you want to play Diablo III. So I have a BattleTag, because I played D3 for approximately eight minutes. (Okay, level 50 or something.) And it’s always on, despite the fact that I have RealID turned off. I don’t share that information with anyone, but the fact remains that BattleTags are something we are forced to use (as in we are automatically logged in) in other games if we’ve played Diablo III. Really? How is that okay? And there’s no off switch, either. There’s an enable Real ID option, but nothing about enabling or disabling BattleTags. Why not? Let me turn off being able to communicate with me via BattleTag in a game that doesn’t currently require BattleTag use. Especially if I’ve already turned off RealID. (Follow-up question, why require BattleTags for D3 in the first place?) What if I wanted to chat with people in D3 but not in WoW? Why not be able to have an option to turn on BattleTags for each individual Blizzard game, rather than just opt us in without a choice?

Do you see how it’s inelegant? It could be so much better. It should have been so much better. And I would have been its staunchest supporter.

As it stands, the RealID/BattleTag system is, in my opinion, deeply flawed in a variety of ways. The “Appear Offline” option is definitely a step in the right direction, but it’s not the panacea for the system. At best, it’s a quick-fix solution for a system that is invasive, persistent and not even as smart as a system that was built in 1996, namely ICQ.

16 years after ICQ, this is the best Blizzard has to offer?

Too little, Blizzard. Far too little for your customers and way too late for me.

An End and a Beginning

Months ago, I came to the conclusion I would not be raiding in Mists of Pandaria. In fact, I may not even be playing after my Annual Pass paid subscription runs out. As such, it was important to me to make sure to give my officers the heads up and ensure replacements would be found for the vacant positions. Once replacements were found for me, it also became important to have a timeline of the changeover of power.

September 18th, two weeks after our last raid, one week ahead of Mists of Pandaria, seemed like a good date to give GM to Jasyla, who was the chosen replacement for me as GM. It also seemed like a good date to demote Majik to Member from Officer.

So as of this writing, I am no longer the guild master of Apotheosis.

It’s a weird thing.

When we started Apotheosis in 2007, Majik was the GM to begin, but that was quickly given to Toga after a vote. It was in January of 2008 that Toga had to step down from raiding and so I became the GM.

In March of 2009, I gave GM to Majik. We had lost too many raiders in late BC/early Wrath to continue, so Maj held on to GM for a while and I headed to Bronzebeard on my pally and to Proudmoore on my hunter.

It wasn’t long before Majik chose to let his subscription lapse so my level five hunter, whom I was using primarily to save the name Kurnmogh on Eldre’Thalas, became GM of Apotheosis again. The guild still existed and people were still in it, but most had stopped playing or had moved on. There was very little GMing to do, really.

In September of 2010, I brought Kurn back from Proudmoore and regained GM on that character. And Apotheosis 2.0 was born.

Two years later, for the first time since Majik briefly was GM in 2009, someone else is the GM of Apotheosis.

It’s weird, in a way, how people choose to identify themselves. For 14 months, I was Kurn, GM of Apotheosis. Then, I was Kurn of Kurn’s Corner, while I was simultaneously Madrana of Bronzebeard, Proudmoore and Skywall. Then back to Kurn, GM of Apotheosis.

Now what?

Being Kurn has been a huge part of my identity for over three years of my life. I have ALWAYS been an officer of the guild, since June 1, 2007.

That is a long time.

Soon, not only will I no longer be the GM, but I won’t be an officer. I won’t be raiding. I might not even be playing.

It’s a very odd thing to be saying goodbye to these identities I’ve constructed over the years. Officer. GM. Raid leader. Healing lead. Raider. Player.

It’s happening at a time in my life when I’ve finally finished university, too, so at the same time, I’m also shedding the identity of student, which is actually a lot harder than I thought it would be.

Change abounds. Adventures await. And while my adventures in the World of Warcraft have been unforgettable and awesome, occasionally annoying and disappointing, but ultimately rewarding, it’ll be good to explore the new adventures that await me without being tied to my email, the forums, the game, the raid times.

It’s a good change. The guild is in good hands.

None of that makes things any easier, though. How do you stop a seven year habit? How do you stop identifying yourself as what you’ve been for the last several years? How do you say goodbye to those who followed you on your various adventures?

For me, I guess the answer is to find something else about which I’m passionate and create a new identity, perhaps one relating to finding a full-time job or actually finding the time to have a relationship.

As to saying goodbye, I don’t think I’ll ever be able to say something as final as “goodbye” to my guildies. I will always keep up to date with Apotheosis happenings, boss kills, server firsts and the like. But as time goes by, it will certainly be from the sidelines and it will definitely be from the perspective of having helped to create the guild that is now kicking ass, kind of like how I imagine a parent looks at their child as the child grows into a fine, upstanding young adult.

Once again, I am honoured and humbled to have played any kind of role in the history of Apotheosis. The guild has been my baby for the last two years and though it’s difficult to give it up, I know they will be in good hands and I know they will kick some serious ass going forward. And that, ladies and gentlemen, is really what any GM wants their guild to be able to do without them at the helm. Mission accomplished. :)

It’s Tuesday night, let’s do this raid!

It’s Tuesday night, let’s do this raid!

Or not.

It took me a long time to realize that Tuesdays were the “Mondays” of the World of Warcraft week. Everything reset on Tuesdays (barring raids with a 3-day reset, like old-school ZG and AQ20). Thus, it was when a lot of people went in to do their raids. Once it sunk in, though, it really sunk in. I spent all of BC raiding on Tuesdays, Thursdays, Sundays and, later, we added Mondays. I spent chunks of Wrath raiding on Tuesdays, Thursdays and Sundays, then my schedules shifted, but I’m pretty sure I kept raiding on Tuesdays for the majority of that expansion, with just Choice not raiding on Tuesdays.

And then, back to Apotheosis and our Tuesday/Thursday/Sunday grind. Although we haven’t needed to raid on Thursday or Sunday in months (the Thursday after 5.0.4 excepted), we’ve continued to raid on Tuesdays, doing full 8/8 HM clears in Dragon Soul.

So, here it is. Tuesday night. 8:17pm.

And I don’t have a raid.

In the last 21 months, I have missed two scheduled Tuesday night raids, both due to exams. We have rarely cancelled Tuesday raids, maybe just a couple over the Christmas holidays.

Basically, I don’t even know what to do with myself.

The guild has ceased raiding for now, but will go right back to the grind on October 9th. And I won’t be part of it. I’m not even going to be in town for the launch of Mists of Pandaria, I’m going to be in Italy with one of my best friends. It’s a sort of graduation present from my parents for having, finally, finished my university degree.

But it’s Tuesday.

And I’m not raiding.

I think that, more than anything else, has really hammered home to me that my time as a serious raider, as a serious player, is over. Last night, I almost sent Serrath a PM, asking him if he was going to do tonight’s roster or if I should do it. I stopped myself midway through my first sentence.

Today, I feel as though I’m forgetting something. All day long, my brain has been nagging me to do SOMETHING. Like, to look over our logs or prep for tonight. Anything.

While there are a couple of final tasks I do have to do, that’s not the buzzing in my brain.

Nope. The buzzing in my brain is like, “Kurn, it’s Tuesday. You’re supposed to RAID on Tuesday.” It’s this thing I have done for so long, so regularly, for so many years, that my brain actually cannot grasp the idea that “no, you don’t raid tonight”. Perhaps more accurately, it cannot grasp the idea that “no, you don’t raid tonight… or again.”

Going to Italy will be great for me. It’ll be a wonderful trip. And because it’ll happen right during the launch of Mists of Pandaria, I will be completely distracted and unavailable to deal with WoW. Hopefully, that’ll do a lot to break the habits that are entirely ingrained in me at this point. Hell, last time I was in Italy, in 2006, I WENT TO A ZG RAID. I am not even kidding. And we got Mar’li down (guild first!), too.

So it’ll be good for me to get away, particularly on the dates I’m going, to help me not get all caught up in expansion fever. And maybe, just maybe, it’ll remind me that there are so many other things to enjoy on Tuesday nights.

Raiding in 5.0.4

Apotheosis raids on Tuesdays, Thursdays and Sundays. Lately, we’ve been clearing in about 2.5 hours, at most, on Tuesday nights. I stopped putting signups up for Sunday AGES ago and stopped putting up signups for Thursdays weeks ago.

This week, I knew there would be issues, so I put up signups for both Tuesday AND Thursday.

As such, Tuesday’s raid, post-5.0.4, was probably one of the longest three hours of the entire expansion, to be honest.

– UI issues
– Addon problems
– Connection issues
– Latency/frame rate issues
– Mechanic issues

All of these plagued us in one form or another.

Yet, we actually got through Spine. YAY!

Morchok was okay.

Yor’sahj was okay.

Zon’ozz was craptastic, issues with soaking.

Hagara was fine.

Ultraxion was craptastic, until everyone made sure their DBM was working so that they could appropriately hit Heroic Will when they had Fading Light.

Blackhorn was okay.

Spine was okay, even though someone fat-fingered Heroism randomly early on and even though we had a different tank configuration.

Madness was rough — issues with impales and then P2 bloods.

But I feel good about walking in there, pwning 7 bosses and leaving just one left with another 3 hours scheduled this week.

The most hilarious thing of the night quickly turned sour when we wiped on Madness and were ported to the top of Wyrmrest, then had to take the portal back DOWN to the bottom of Wyrmrest, then had to take a portal to the Skyfire, then a portal to the Maelstrom. I mean, really? Portal boss, hello! We got REAL tired of that.

I don’t have a lot to say about being a holy paladin during 5.0.4 yet, but I’m sure I’ll post soon. I really am loving Clemency and Eternal Flame, though. After running a couple of fights in the back half of LFR, I also removed my 3×67 int gems and put in 3×67 spirit gems and switched to Heartsong. I still felt the crunch here and there, particularly on H Spine and H Madness.

I expect a lot of things to fix themselves in the next couple of days, though, so I’ll post more comprehensively later on.

Overall, a long, but successful raid night for Apotheosis. Still seeking various classes for Mists of Pandaria, so check us out!

A Dramatic Day Without Red Haterade

On Tuesday, August 21st, I participated in my third-to-last Apotheosis raid. I went to bed satisfied with the raid, happy with my guild and certain that the guild is well on the way to a wonderful future in Mists of Pandaria, even without me there. It’s gratifying to be at this stage of the expansion, with most of the “i”s dotted and most of the “t”s crossed. Plans are in place, officers are promoted and, soon, I’ll be a fond memory (or a tedious one, if people remember my speechifying and my lengthy forum posts).

I woke up on Wednesday to find the most dramatic thing to do with my guild in the last two years had been discovered while I had been asleep. I woke up to private messages from outraged guildies, to the officer forums exploding, to the general forum exploding, to tweets and DMs…

“Holy shit, who died?” was my first thought.

As it turns out, no one died and the drama was not related to any current raiding member of the guild. There was no issue with loot, no problems with our plans for the expansion, not a peep about our officers, new or old. So what caused this reaction?

For that, ladies and gentlemen, I am going to have to tell you a story. This story is somewhat lengthy and I am not feeling as kind as Jasyla was feeling when she wrote her post, so I’m going to name names.

Once upon a time, we had a kick-ass raider with us by the name of Huntertoga. Yes, he played a hunter. ;) Toga was an officer and a great guy and a great player. Unfortunately, Toga decided to step down. He was tired of the game, burnt out and gave us a ton of notice. So we went recruiting.

We got an application from someone by the name of Innersight, whose name changed to Innerbite, but everyone called him “Inner” and most (all?) of his alts’ names started with “Inner”. Inner was a good app, if a little undergeared, but his performance was pretty great. He had a couple of problems fitting in to the guild on a social level during his trial, so I wrote to him and asked him to tone it down and he did. He was promoted to Raider on February 23rd, 2012, after participating in the guild-first kills of Heroic Yor’sahj and Heroic Zon’ozz.

Inner was a very good player. He took on some of the crappy jobs that others either couldn’t or wouldn’t do, such as focusing the mana void on H Yor’sahj or making sure to break badly-timed grips on Heroic Spine. He made mistakes, just like anyone does, but for the most part, Inner was a solid player that you could count on.

Possibly the first indication that there was a problem with Inner (after his trial period) was when Diablo III came out. He was clearly tabbed out of WoW, playing Diablo III, during raids. I didn’t care if you tabbed out to play if you were on the bench, but not while you were in the raid group. I wrote to him about it, post-raid, and he blamed his inattention on his daughter (despite the fact that we could HEAR D3 fighting noises through Mumble!) and the like. Anyhow.

The next possible indication of “trouble” was that Inner was not remotely compromising about the fact he wanted to play a monk healer in the expansion. It looked as though Apotheosis might have too many healers on the roster at the start of Mists, so I wrote to the DPS who were looking to swap to healers with a private message that included this:

“If there aren’t enough healer slots to accomodate your swapping from DPS to healing, what would you play at that point?”

His response was firm:

“Because I am as set as I am to go back to healing I guess I would go on a bench/waiting list or find another place to raid…=/”

Due to my own plans to leave the raiding scene and the fact we’ll be losing another healer, we dropped this line of discussion because it would be fine if Inner were a healer in terms of group composition.

The next time I had some kind of concern about Inner came shortly after I announced my decision to step down from GM and RL, when we put out a call to the guild to see who might be interested in being an officer. Inner was one of the people who expressed interest. He expressed interest in being the raid leader and if that didn’t work, maybe the new healing lead (assuming Jasyla wouldn’t be retaining that position) and potentially lootmaster, though bank admin would be out for him, due to a lack of organization he felt he could bring to the position.

We thanked him for his interest (as we had with everyone who approached us) and we retired to the officer forums to discuss who we thought would make the strongest leadership team. That leadership team did not include Inner as an officer.

I again had concerns about Inner shortly after we announced the new officers, when Inner let me know that he needed to step down from raiding due to his new job which required a 2+ hour commute. He then changed his mind and said that he could be available for the first half of the raid (from 9pm-10:30pm or so) until he planned to move in early September, then should have full availability again. The officers discussed it and we accepted that, so long as he kept us up to date on the move and such. So Inner continued raiding with us, leaving around 10:30 or 11pm, since we were down to 1-night clears.

The next moment that included concerns about Inner came on Tuesday, July 31st, when Inner received the Heroic Vial of Shadows and was now 100% “best-in-slot”. I’m always a little uneasy whenever anyone gets their “best-in-slot” pieces completed because a lot of people’s motivation comes from loot. Still, nothing really happened at this point, but Inner was definitely excited about no longer needing anything from Heroic Dragon Soul.

The next time I had concerns, though, came a week later. Inner was now suddenly interested in running a GDKP run on Eldre’Thalas. He wanted permission to use the guild name/etc and basically have the support of the guild. We said sure and he sent me a really, really long document he’d written with rules/etc, but it read more like a pitch to our guild to participate, rather than rules of conduct for a GDKP run. I was concerned because I thought that Inner would start up this idea and then bail when he had no more interest in it, leaving a bad taste in people’s mouths about our guild. Still, I was going to edit this document and give him advice/etc about how to organize it, but had a lot of time due to the fact that it would only be happening way after Mists of Pandaria had launched.

Finally, on Tuesday, August 14th, Inner had signed up for that night’s raid, but was a no-show. What we call a no-show is someone who signs up as “Accepted” on the guild calendar event for the raid, but then doesn’t show up at all, without letting us know via forums, PMs, twitter, email, text, etc. I kind of figured he was done (BiS and all, you know?) but I wrote to him anyhow:

“Hi Inner,

You missed the raid tonight, Tuesday, August 14th. Serrath had let me know that you had told him in Mumble that you would be available tonight, yet you never logged on, from what I saw.

You were last on the forums today at 5:10pm ET, which would have been plenty of time to let us know you were unable to make it. There were no PMs sent, nor any emails or anything of the sort that I am currently aware of (as of 12:15am ET on Wednesday).

While emergencies do happen, and I hope nothing of that nature has happened, it really needs to be underlined that we need to hear from you as soon as you know you can’t make it. While we certainly had enough people to sit virtually anyone we wanted, not showing up is not acceptable, as people are relying on you, a raider-ranked member of the team, to adhere to your commitments towards the team.

I’ve CCed Serrath (incoming raid leader) and Slout (incoming ranged lead) on this note. Please use the reply to all link to respond to all of us when you do so in order to let us all know what your circumstances were with regards to missing tonight’s raid.

Again, I hope everything is okay, but I also hope you recognize that you’re an important part of the team and we need to know ASAP if you’re going to be unable to make it.

Thanks,

Kurn”

This was his response on the afternoon of Wednesday, August 15th.

“Hey all,

My life has gone almost beyond control at this point.

Reason for missing raid without notification:
Last night on the way home I got rear ended (and might I add how amazingly this indiviual fit a driving stereotype…lol) and I made impact with 2 other vehicles… no one seriously injured but my car is totaled. I ended up with bumbs and scrapes….and needing new pants.

Unfortunately I am going to be stepping down as a raider from Apotheosis. If you need me to leave with my toons, I understand as well. Just a few reason below:
We just found out child #2 is now on his/her way into this world.
My job is starting to cost me nearly 80 hours a week and I simply cannot sustain.

I still am very interested in Mists… but will likely not be on any normal scheduled raiding team (hopefully this will change over time). I am going to try to contact some old work buddies and RL friends and see if they are still running one night a week raids back on blackhorn. If this is the case I may be leaving ET in pursuit of a 1 weekend night a week raid schedule.

I will await a response before posting anything publicly to the guild. I just want to make sure you don’t mind me posting. I would like to say my goodbyes and thanks.”

Serrath, our incoming raid leader for Mists, replied:

“Oh my gosh – first off – I’m glad that you’re ok! Secondly, congratulations on the incoming baby!!!

I understand that you will need to step down from your current raider position. Regarding Mists, I apologize, but we will not be able to accommodate an unreliable raid schedule. Once details are hammered out and you’re in a more comfortable situation we would love to have you back in the community.

If you’d like to say goodbyes in your own thread, you are welcome to do this. At some point in the coming days we will bump down your rank in the guild to Member where you’re welcome to stay. Please let me know if there’s any questions you have or if you need anything.

Thanks,

Serrath”

Literally half an hour later, Inner posted this on our guild forums:

“Hey all,

Unfortunately I am going to be stepping down from Raider in Apotheosis. My RL responsibilities are tipping the free time scales. Working nearly 80 hours a week now and we just found out baby #2 is on the way!!! =)

I do want to say that I have learned an amazing amount during my time in Apotheosis and I hope for nothing but the best for you all in the future. I have no doubts you will continue to be as successul as ever.

As for Mists… I will have to wait and see how things go in RL go. In the begining of Mists I will most likely be trying to find a 1 weekend night run as I cannot reliably commit any more than that (an old RL friend led an alt run on saturday nights…going to try there). I may or may not stay on server due to this…=/

All in all… a true thank you for everything you all have helped me achieve and bringing me into the Apotheosis team. I will still exist and am always willing to help with anything I can.

Thanks again… and I will most definitely miss all the fun and success that is Apotheosis raiding.”

Several people chimed in on his thread, wishing him the best of luck and congratulating him on his forthcoming second child. No one was upset, no one was angry. We genuinely wished him well.

Exceedingly short and simplistic form of above: Inner was never the most reliable of raiders, though he was a great player. Still, a lot of us had felt strongly that he would flake out at some point. We certainly had a lot of reason to think he wouldn’t continue raiding us for the long haul, based on the variety of moments that I’ve touched on above.

So the history segment of this is now over.

Here’s what happened today…

I woke up to several private messages and a few forum posts, as  well as many tweets, all indicating something had happened with Inner.

Just hours after his post on Wednesday afternoon, he transferred off the server and Wowprogress notes his departure as of August 17th. That was fine, he had said he might go back to a 1-night weekend schedule. So what?

Turns out it was much more than that.

Inner is now the guild master of a guild named Mercury on Greymane (although, for reasons that will become clear very shortly, better names might have been “Acopyosis”, “Bpotheosis” and “Uranus” — thanks to Rades, Ash and Jasyla for those suggestions).

Inner being the GM of Mercury is not a problem. You don’t want to be part of Apotheosis, that’s fine. He stepped down. He took off. That’s okay. Good luck to you in whatever you do, no skin off my nose.

What presents a problem is the fact that Inner ripped off just about all of Apotheosis’ policies, as well as our application, our raid requirements for Mists and, as if that weren’t bad enough, our recruitment post. You doubt this? Check out this screenshot that still has the Apotheosis guild name in it (first sentence, last paragraph).

As Jasyla said in her post, just about all of our policies, including our application form, were taken just about word-for-word. I’d encourage you to go read Jasyla’s post now if you haven’t already.

Even though this guy has ripped off my words, Jasyla’s words and Serrath’s words, this is not actually what I’m most upset about. I’m not even all that upset by this gem of plagiarism…

I’m angry about the plagiarism, don’t get me wrong, but I think what’s really gotten me wound up is the entire package.

1) Inner tells us he has to step down; work is 80 hours a week, his wife is pregnant, cannot sustain 3 nights a week.

2) Inner leaves, returns to his former guild, becomes GM, aims to start raiding as a 25-man guild in Mists of Pandaria.

3) New version of Mercury has the exact same application and almost the same policies as Apotheosis, most of them taken word-for-word.

4) New version of Mercury has the exact same raid nights and times as Apotheosis — Tuesday/Thursday/Sunday from 9pm ET until 12am ET, with invites at 8:45pm.

5) New version of Mercury even has the exact same recruitment post and is, obviously, searching for every class.

6) As such, our recruitment officer (hi Sara!) can’t very well post right after Inner has in a prospective applicant’s thread — it’s the same post! Much re-writing needs to occur before posting in someone’s thread.

We were all pretty outraged by at least one of these happenings. (People reacted differently to the separate issues.)

On the one hand, the plagiarism is a compliment: We (primarily me, Jasyla, Serrath and Sara) wrote good posts and good policies, good enough for someone to steal. On the other hand, what the fuck, dude? He’s going to continue to raid 3 nights a week in a guild he’s going to run, based on how our guild is run. Why not just stay in Apotheosis? Psycho.

Hence, the suggested names of “Acopyosis” and “Bpotheosis”. (And “Uranus” comes from Jasyla’s post because she’s nice, but picked a planet that basically indicates Inner is an ass. I laughed.)

He had the nerve to come slithering back to our forums and was met with, well,  not the best reception:

Meanwhile, I was asleep. I woke up, found out all this was happening, posted a courtesy post in the officer forum saying “so, yeah, I’m gonna kick his remaining toons and lock him out of the forums, okay?” (to which the responses were a resounding DO IT DO IT DO IT) and did just that. Threw his remaining toons out and banned him from the forums.

Sadly, I had an appointment this afternoon, so I wasn’t able to really get my hate and anger on before I left… and by the time I started composing this monster of a post, things had settled down a bit. Why? Mercury’s website is now gone. The whole domain has been deleted.

I’m almost disappointed.

That said, the recruitment posts are still littered throughout the official recruitment forums. 63 of them. Sara’s going to see if she can’t get a GM to go delete them all before she continues our recruitment efforts, but I’m not optimistic.

They have, however, edited their “main” recruitment post to remove all the plagiarized stuff. Some people posted amusing things in the thread.

Overall, I think the biggest thing here is the “why”? Why would someone say that their schedule no longer permits them to raid, then go head up a raiding guild that plans to raid on that exact same schedule? Why would someone use the exact same application form and policies (except, of course, the important parts about the use of various words that we don’t appreciate in our guild community)? Is it just extraordinary laziness? Stupidity? Insanity?

Of course, finding out “why” would mean talking to Inner. That’s not something I’m prepared to do. He’s dead to me, as many people who have left my guild on bad terms have been, over many years. We’ve blacklisted him in our forums, meaning that even if Apotheosis is still around in ten years and new officers have taken over who have no idea who Inner is, he will never again be a part of Apotheosis.

I think the best thing that came out of this, though, was that it’s a bonding experience for the guild. “Remember that jackass who left and then became GM of his own guild and COPIED EVERYTHING WE HAD?” That’ll be remembered for years, by the Friends, the Initiates, the Members, the Raiders and Officers alike. So much outrage, so much /facepalming and so much disgust.

It’s nice to see that kind of loyalty from the guild. It shows me that the last two years have meant something to others, too, that our community is important to others in our guild.

To the members of Apotheosis: you rock. <3

And to those who have left us… you don’t know what you’re missing. :)

(If you’re interested in joining Apotheosis, as we are recruiting for Mists of Pandaria, head over to our guild website: http://www.apotheosis-now.com/main)

(PS: We could use a great holy paladin app!)

A Moment of Personal Clarity

As I prepare to hand Apotheosis over to Jasyla (we’re recruiting, by the way, go check us out), I realized that I’m, well, more or less ready to do so.

I am, more or less, ready to stop raiding (although this won’t happen until the end of September 4th’s reset).

I am, more or less, ready to hang up the ol’ Lightforge armor and Beastmaster armor, along with my Rhok’delar (although this won’t happen until early November at the earliest).

Why?

It’s not just because I’ve been playing for nearly seven years. It’s not just because I’m tired and have other stuff in my real life I should really be paying attention to, either.

It’s because I have satisfied my curiosity.

I couldn’t quit after Vanilla, because I’d just gotten a small taste of raiding. Just enough to get me hooked. I wanted more! I wanted epic boss fights, I wanted to experience things I never came close to experiencing in Vanilla. So I continued in Burning Crusade, even swapping to the paladin to heal to ensure I could raid. While I did get to experience what I’d missed in Vanilla…

I couldn’t quit after Burning Crusade, because hey, my guild had effing cleared all BC content through Illidan and we wanted more! I was excited to go through Naxx at level 80, deal with increases in difficulty like Sarth with 0, 1, 2 or 3 drakes. I was ready to lead my guild to new heights. Except that people bailed and we were caught flat-footed and just not ready and never got out of the starting gate. So I hopped around to other guilds — Bronzebeard, Proudmoore and Skywall were my homes during Wrath and, to this day, I still think I’m on a whole other server when I’m in Dalaran and I have a brief moment of “wait, where the hell am I right now?” any time I’m in that city.

I couldn’t quit after Wrath of the Lich King, because hey, I was putting my guild back together, by golly. I was putting my old crew back together and collecting some of the newer people I had met in my travels around the different servers and guilds. It was an expansion full of hope, with a lot of hard work ahead of me. But I was ready for the challenge.

I’ll be buying Mists of Pandaria and checking things out, but I’ll be done raiding. Why can I do it this time?

For the first time, I’ve cleared an entire tier of heroic content. Never did get 25-man H Anub’Arak down, never did get 25-man H Lich King down, didn’t get Sinestra, didn’t get H Rag. But I got H Spine and H Madness.

For the first time, I’ve had an actual server-first boss kill. Apotheosis killed Heroic Hagara the Stormbinder and it was the first of all other guilds on Eldre’Thalas. (Fit to burst with pride, you guys. This was an amazing moment.)

For the second and third times, I’ve earned my meta achievement (I had the ICC 25-man one, then got the Firelands and Dragon Soul ones), but it was the first (and second) time I’d ever lead a raid group to those achievements.

I would have always wondered “what if?”, had I quit after Wrath of the Lich King. “What if I had gotten Apotheosis back together?” “What if we were the top 25-man guild on the server?” “What if we cleared all the current content in a single tier?”

I’ve answered those questions and it’s due to the amazing work my raid team does, night after night and wipe after wipe.

I’ve also answered the most important question: “What if I got my old crew from Burning Crusade back together? Could we ever recapture the magic of those good ol’ days?”

The answer to that is, surprisingly, no. We never did recapture that magic. And that was okay. A guild is a living, breathing organism. It has a pulse. It has a personality. Every single person makes up a part of the guild and, thus, part of its personality.

Is it okay that we couldn’t recapture the magic? Yes.

Is what the guild is currently like such a bad thing? Absolutely not. We really eclipsed our progress this time around versus in Burning Crusade content and maintained our personality standards, not to mention our respect of each other.

But it’s not the same. It doesn’t mean I don’t enjoy myself, but it’s not why I rebuilt the guild, using many of my old BC crew to start. The spark is different. And that’s okay. But it’s still different.

I gave it a shot. I didn’t get what I expected. I’m not unhappy with what I got, not by a long shot, but it’s not why I put the guild back together and it’s not going to get me to stay, not the way the old BC guild would have.

It’s a great guild that is competitive in terms of progression, respectful in terms of its other members and other players and it’s a guild that I am continually humbled to have had a hand in leading throughout the last two years.

My curiosity is sated, though. I’ve gotten a server-first. I’ve cleared a heroic tier. I’ve lead a team to meta raid achievements. And I discovered that missing inbreds, a green-haired gnome, a certain skateboarding Spell Reflecting tank, The Shield (who tanked the floor), Group 4 (including Euphayyyyyy), a certain non-kiting ele shammy and so many more meant that the guild had changed enough for me to be able to step away.

I’m not gone yet, but it was a moment of personal clarity I had the other day when I asked myself why I could leave now when I couldn’t leave last time.

It’s rare that I get to start and end things on my terms and I’m so glad that my adventures in Azeroth will end without any other persistent “what if…?” questions.

So I feel good about my decision. I feel ready. And I am still so very proud to be a part of the team that achieved so much in Cataclysm. They will kick some serious ass in Mists. And somewhere, lurking in the shadows of the forums, I’ll be beaming with pride for my former compatriots as they move forth into Pandaria and dominate the way I know they can. :)

Sportsmanship

I was taught, from a young age, to be a good loser and a good winner. That’s to say, I was taught not to throw a tantrum at losing a game, but similarly, not to gloat if I had won a game. (I’m sure my brother would argue that I never actually learned these lessons very well, but honestly, neither did he. At least, not in terms of playing games with each other.) I’m mostly certain that the majority of people were taught about sportsmanship, and how to be a good sport, at some point in their lives.

I know that I can complain and I can gripe, but I am ALWAYS genuinely happy when someone in my raid gets loot, even if they get it over me. I will, in jest, grumble that I didn’t get bracers or something, but I’m always truly happy that someone’s gotten sweet loot that they want, because it helps the guild.

I’m even happy now that most of my guildmates have the Lifebinder’s Handmaiden off Heroic Madness of Deathwing and I, well, do not. But I’m honestly happy that people are acquiring them and I’m sure I’ll eventually get mine. More than that, the majority of my guild seems happy when others get loot or mounts or whatever. We have been SO lucky this entire expansion to not have a ton of loot drama, honestly. It’s clear that I’m surrounded by some pretty respectful people on a regular basis and they’re pretty classy folks.

When it was announced that Star Wars: The Old Republic was going Free to Play, imagine my surprise when I saw this:

Cory Stockton is the Lead Content Designer for World of Warcraft.

Now, to be fair, Mr. Stockton could, perhaps, be referring to the fact that SWTOR going Free to Play is a big deal (which it is) and maybe that’s what his “BOOOOOOM!” is all about. (Here’s the link for the article he retweeted.)

But I think it’s entirely possible that Mr. Stockton is actually gloating at a competitor who, less than eight months after release, has to change their entire business plan and strategy. Going from a subscription model to a Free to Play model is viewed by some as an admission of failure and a “BOOOOOOM!” can easily be read as an explosion or someone/something blowing up. It’s not much of a stretch to assume that Mr. Stockton is gloating because his MMORPG title (World of Warcraft) has yet to go Free to Play (despite the fact you can play without paying — to an extent. I believe you can play up to level 20 without subscribing.) and that WoW, in fact, has millions and millions of subscribers.

I’m not saying that’s the case. What I’m saying is that it’s not out of left field to assume that’s his meaning.

If it is his meaning, then it’s pretty clear that Mr. Stockton never fully learned about sportsmanship.

(I wonder if the 1.1 million WoW subscriber loss over the last three months (April, May and June of 2012) would warrant a “BOOOOOOM!” from Bioware to Mr. Stockton…?)