Quick Alpha Thoughts

Honestly, I have neither the time nor the inclination to talk in-depth about the Alpha patch notes for Warlords of Draenor that we’ve gotten. This may actually be a short entry! (hahahaha, if you believe that, I have a bridge to sell you.)

The first thing anyone needs to do in order to have an informed opinion on these changes is to read the entirety of the patch notes. No, I’m not kidding. Pretty much everything they posted is necessary to further understand the changes. What is absolutely wonderful about these notes is that they do attempt to give you context. That is amazing and you have to thank the devs for trying to do so. From what I can tell, they attempted to explain the whys pre-emptively. The whole bit about ability pruning is particularly interesting.

So what am I going to discuss here? I’m just going to say that I’m a little disappointed to see some abilities go, from a hunter perspective. In particular, the loss of Aspect of the Hawk, Distracting Shot, Hunter’s Mark, Rapid Fire, Scatter Shot, Silencing Shot and Serpent Sting altogether are, to me, fairly disappointing. The changes to Kill Shot (no longer available to Survival Hunters) and Lock and Load (being removed by itself, but still able to be procced from Black Arrow) also sting a bit. That Stampede is now a talent is interesting, so I’m not all that fussed, although I don’t know how Murder of Crows or Blink Strikes can compete.

Note that I’m not going to lobby to get these things changed — I know things will naturally change and evolve due to feedback and play data in Alpha and Beta. That said, I did want to talk a little bit about why I feel these changes are disappointing, from a PVE standpoint.

Aspect of the Hawk

Okay, seriously, I know. I know! I get it. We always use Aspect of the Hawk. To not use it is to use Aspect of the Cheetah or Aspect of the Pack. This is absolutely ability bloat at its finest. The trouble is, it’s only ability bloat NOW because we used to have other options. We had Aspect of the Wild (nature resistance!), we later had Aspect of the Viper (mana regen!) in addition to Cheetah and Pack. That Aspect of the Hawk finally goes the way of the Wild and the Viper is not terribly surprising to me, but it feels like an iconic part of being a hunter is going. Yes, they’re baking the buff itself into the abilities and such, but I’m someone who actually enjoyed the different aspects back in the day.

What they really need to do is a way to prevent morons from running around with Pack on constantly, particularly in things like LFG and LFR. >.>

Distracting Shot

I will freely admit that I rarely use this ability. However, when I have used it, it’s generally been in key situations where I ended up kiting some damn thing halfway across the room/area/etc. We’re talking General Drakkisath in Upper Blackrock Spire, back in the day. What about on a pull gone horribly awry? Forcing a mob to pay attention to you and chase you down is a core part of what hunters have been. And while I was thrilled to not have to always kite Drak (thank you, Toga!), I enjoyed knowing that I could and that I had successfully done so previously and could do so again. This kind of gameplay doesn’t really happen these days, though, and I think the game is poorer for it.

For what it’s worth, I occasionally use this out on Timeless Isle when fighting the Gulp Frogs if I pull more than one so that my poor bear doesn’t get 10 stacks of their poison. I could use another shot, like Arcane Shot, if I wanted, but I use Distracting Shot because I want that other mob to look at me and I want it to look at me now. The only way we’ll be able to kite things in the future is if we’re the last one standing, essentially. While that means that kiting in the middle of a raid encounter, for example, will no longer be our domain (and perhaps it hasn’t been for a long while), it’s worth taking a moment to think about where we started and to respect what we were able to do.

Hunter’s Mark

More bloat, I’ll grant you, but another iconic ability going the way of the dodo makes me sad. True, it’s automatically applied on virtually any shot. True, with the raid icon markers, we no longer need to use Hunter’s Mark to actually differentiate between different mobs. But it pre-dated the icons and, for a long while, was the only way TO distinguish mobs from each other.

Rapid Fire

They’re getting rid of a lot of cooldowns. I’m okay with that. I’m even basically okay with Rapid Fire being removed. I’m not a fan of blowing all cooldowns on the pull and on CD thereafter, which perhaps makes me not the best hunter in the world (which is one reason I haven’t raided seriously on Kurn since Vanilla). It’s just that it’s so weird to see all of these abilities that have been around forever finally being cut. We lost all of our melee abilities (even our ability to wield both a ranged and a melee weapon) in Cataclysm and this feels like they’re coming back around to finish the job. Even if it’s just a silly cooldown that I probably never used as much as I should have, I’ll still miss it.

Scatter Shot

Once upon a time, back when I spent a lot of time in Warsong Gulch while levelling my hunter, I was defending the flag in the Alliance base. An orc hunter named Dar (not to be confused with the awesome mage Darista, whom we all called Dar) came up the tunnel with a feral druid named Elu and, while I called it out (dude, I had humanoid tracking on and was shadow melded and was watching Dar’s dot come up the tunnel), I was unable to prevent them from taking the flag. Why? Because when I gave chase, I was suddenly disoriented. I lost control of my character. “WHAT THE FUCK WAS THAT?” I yelled at my computer. As I waited to be resurrected (Dar managed to DESTROY me), I scrolled up in my combat log. “Scatter Shot?” I said, “What in the hell is Scatter Shot?”

As a hunter, I knew I must have had the same abilities as Dar, who was about the same level as me, so I found it in my spellbook and put it on my bars AND YOU BET YOUR ASS I Scatter Shotted him every single time I saw him thereafter.

It’s another shot I rarely use, mostly just to prevent spellcasting if Counter Shot or whatever is on cooldown, but I’ll miss it, too.

Silencing Shot

I remember getting Silencing Shot. I believe I spent some time in the Western Plaguelands playing with casters as I learned how to use it. Counter Shot is fine, I guess, and I understand this is part of the larger picture of no longer having silences ATTACHED to interrupts, but it’ll be missed.

Serpent Sting

Oh, Serpent Sting. I think I’ll miss you, most of all! Hunters used to have a fair number of “stings”. Serpent Sting has always been around and it used to be terrible and not worth the debuff slot on mobs in Molten Core, for example. Scorpid Sting helped reduce the target’s chance to hit (and before that, reduced their Strength and Agility by a certain amount). Viper Sting was a mana drain. Wyvern Sting, a Survival-only (for so long) form of CC. I always thought that stings could be a REALLY interesting mechanic for hunters, that Survival hunters, in particular, could be a great DoT class, right up there with warlocks. Instead, they’ve already removed Scorpid and Viper, Wyvern is a talent and now out goes Serpent Sting. It was one of the very first abilities I gained as a hunter and I remember being awestruck and fascinated at the green vapours that appeared on the recipient of my sting.

I think this is the one choice that I don’t really understand. Serpent Sting isn’t automatic. It’s a deliberate choice one makes when they’re attacking the target. Not using Serpent Sting at all, or as much as you can (aiming for 100% uptime), is, well, silly, but it’s also the sign of a not-great hunter (at least on single-target fights). While we all SHOULD use Serpent Sting and aim for that 100% uptime, I’m sure many people don’t. Since it’s not automatic like Hunter’s Mark (unless you’re Survival and using Multi-Shot — which, by the way, will still exist!), I don’t see why Serpent Sting is going away. Is it bloat? Perhaps, I guess, but it’s not bloat like Aspect of the Hawk or Hunter’s Mark, both of which are either used 100% of the time due to lack of other options or are applied automatically. Even world-class players can’t always keep Serpent Sting up 100% of the time. It’s a bit of a mystery to me why this ability, which takes a bit of skill/practice to use properly, is being culled. Alas, poor Serpent Sting, I knew you well. /salute

What about Holy Paladins?

Honestly, good riddance to the Guardian of Ancient Kings as a holy cooldown. Adios, wings. Seeya, Divine Plea. I’m fine with all of these. (My jaw dropped into the apartment below me when I saw Druids are losing Innervate, so I was more prepared for our loss of Divine Plea.) I’m sure I’ll have more to say about healing, but for now, I’m pretty much okay with things. (Although Flash of Light and Holy Light healing for roughly the same amount feels wrong to me, but that’s another rant for another day.)

What do you think about the Alpha notes? Anything you’ll really miss?

But Wait, There’s More

Before I forget, my bio and first column are live over at SentryTotem.com! Every Tuesday and Friday, there should be a brand-new column from me about Guild Leadership. In fact, there’s a second column scheduled to go live today, so be sure to check it out sometime after noon Eastern, 9am Pacific. :)

I Wasn't Going to Say Anything…

As a rule, I try to pay very little attention to April Fool’s Day. I don’t usually participate in gags or pranks or what-have-you, myself. This year was the most involved in April Fool’s Day I’ve been in ages, and I wasn’t even very active. All I did was tell Rho that yes, he could tell people listening to Realm Maintenance that Blessing of Frost was coming out of retirement. (Which it’s not, by the way, but I do appreciate the comments from various people wishing that were the case — as does Maj!)

Yesterday’s April Fool’s jokes by Blizzard had two reactions from me:

1) Hah, these “patch notes” are hilarious! Love the Calvin & Hobbes references, among others.

2) … oh, right, it’s April 1st. I will ignore this “artcraft” post pretty much entirely.

I wasn’t going to talk about how the female draenei post was somewhat insulting towards women. I wasn’t going to talk about how intolerant people can be when the representation of a woman is less than a straight man’s “ideal”. I wasn’t going to talk about how the fact that Blizzard decided to make fun of the female draenei can be considered a statement that they find it funny to screw with the players’ heads in introducing a model that is not the straight man’s “ideal”.

And then Twitter exploded with reactions. Particularly on my timeline today, April 2nd, there’s all kinds of hate and anger — not just restricted to the joke. Backlash for the joke is fair, assuming it doesn’t cross over into abusive insults or threats. Saying “I didn’t find it funny” is fine. Saying “I didn’t find it funny because of points a, b and c, that I will explain below” is also fine. Saying “YOU #)*%_@#% PIECES OF #(&)!% I CAN’T BELIEVE YOU @)*$)!@* THAT #)*@% UP” is not fine. Hopefully, you get the point.

However, what’s happening on my timeline today is hate and anger directed at people who didn’t find the joke funny and decided to say something about it.

Dudes. (And I don’t mean just guys, I include girls there, too.) That is uncool.

Now, believe me, I have zero interest in defending WoW Insider in general. I’ve had my issues with them as a website and, in fact, make it a point to basically never read it. That said,  they posted an interesting article called The Joke is On Women and, subsequently, had to turn off the comments. Why? Because of all the awfulness that was cropping up. (Another great read, from The Godmother: That Joke Isn’t Funny Anymore.)

Look, I’m a woman, but do you know why my character, Kurn, is a male night elf? Apart from the fact that I instantly hated the female night elf idle bounce animation (for various reasons such as I don’t actually do that myself and, frankly, never would), it was to blend in with the masses. I never wanted to stand out as a woman among players, because I’ve been treated terribly in the past by a variety of people who thought that, because I’m a woman, it’s okay to objectify me and to treat me like I’m there for their pleasure. I worked as a writer on a high-profile website for four years in the late 90s and into the 2000s and part of my daily routine was weeding out the creepy messages from guys who were offering me a life of luxury to come be their fourth wife or concubine (I’m not kidding) or guys who demanded I spend some one-on-one time with them on the phone (which was not at all part of my job, but they insisted it was).

Due, in part, to those experiences, I decided “nope, I’m going to make Kurn a guy”. And it was lovely. I was left alone when I wanted to be. It was only when I rolled Madrana, a human female, that I started getting lewd whispers and inappropriate comments from people. I have actually said to people “I’m a dude” to get them to back off. (I once had an opposite-esque experience, actually, which broke my brain for a few different reasons, but anyhow.)

So, within WoW,  I took steps to make sure I wasn’t particularly bothered as best as I could (male night elf, telling people I’m a dude if they persisted, etc). Even on this blog, I have a comment policy that I stick to and ask others to adhere to, as well. Further, I’ve gone out of my way to be a good player, to help dispell all the “girls can’t play” crap that goes flying around out there. Basically, I’ve done what I can do to make sure that being a woman who plays a video game doesn’t adversely affect my gaming experiences.

Think about that for a minute. Being a woman can adversely affect my gaming experiences.

Being a guy does not inherently do that in the same way that being a woman can.

Guys automatically “fit in” with gaming culture because so much of the content is created by guys and, like it or not, for guys (even though female gamers are about half of the gaming population). In order for me to fit in and be comfortable, I have to do X, Y and Z first. I shouldn’t have to, but I accept it because to not do those things, to not protect myself, will result in uncomfortable, awkward and downright creepy experiences. If I want to play and have a good time, with other people in the mix, I must first take those precautions.

I’m not even complaining that I feel that I have to take these kinds of precautions, although it would be nice to easily fit into a culture I am definitely part of without doing so. The truth is, I’ve experienced this stuff my entire life. I was the girl who spent her teenage years calling local Bulletin Board Services and playing Trade Wars 2002 and Legend of the Red Dragon while moderating a forum about Star Trek. So, whether I like it or not (and I don’t), I generally don’t make a big deal about it because I’m used to it.

So, ultimately, if Blizzard (or any other company) wants to make a joke about a previously “attractive” character (how attractive is a female draenei, really? Horns, hooves and a tail??) being made “less attractive”, by changing the face, adding fur and the like, that’s their decision. My decision is to not like it and, as long as I do so respectfully, there’s no problem with my opinion.

The problem comes when either I am disrespectful or when others are disrespectful towards me.

You don’t like that some people are offended? Fine, feel free to disagree. Just do it politely and with respect. Try to put yourself in someone else’s shoes, particularly if you are the straight male for whom the joke was obviously intended.

If you don’t know about Anita Sarkeesian, by the way, you ought to take a look at her stuff. She has had the most vile and horrific abuse levelled at her simply because she wants to deconstruct anti-feminist tropes in video games.

Oh, and one more thing, while I’m thinking of it: “feminism” is not a dirty word. Being a feminist doesn’t mean that you want women to be the dominant gender. It doesn’t mean that you have to be a crew-cutted, man-hating lesbian. Being a feminist simply means that you believe men and women are equal and should be treated as such. I once shocked the hell out of a friend of mine by saying “no, I’m not really a feminist” and she was like “… do you think men and women are equal and should be treated as equals?” I replied that I did. “Then you’re a feminist.” So go read some of these quotes about feminism to perhaps better understand what feminism is, but this is probably my favourite.

Feminism is the radical notion that women are people.

– Marie Shear, reviewing Kramarae and Treichler’s A Feminist Dictionary in the news journal New Directions for Women (1986)

So when people — women, in this case — talk about being offended, look at why they’re being offended. You can disagree with them, but do it respectfully and with the understanding that this isn’t the first time they’ve had to deal with being the butt of a joke like this. As for myself, I simply didn’t find that portion of Blizzard’s April Fool’s Day funny and, really, I wasn’t going to say anything about it, but now I have. And I hope the Internet is better for it.

(As always, the aforementioned comment policy is to be adhered to, thank you kindly.)

Sentry Totem Stuff, Plus Pally & Priest Adventures

So a little while ago, as in just about two weeks ago, someone named Tickle on Twitter was saying stuff about needing writers and class experts for a new WoW site she was starting up. Naturally, I wanted details. So I asked her a few questions, she sent me a few answers and, well, the next thing you know, I had applied to be the guild leadership columnist over at SentryTotem.com. (Twitter: @TheSentryTotem) Oh, yeah, and I was accepted, too. ;) More details will be forthcoming in the next few days, I suspect, but keep an eye on the site as content should be popping up Soon(tm) and definitely follow the site’s Twitter account!

In the meantime, I’m still screwing around in WoW. After farming almost all of the ore I needed for Blacksmithing and Engineering for my newly-boosted 90 warlock, I decided to take a break for a bit… and I found myself levelling my paladin. Levelling was hilarious in that I found myself either healing instances (so. many. instances.) or exploring and doing some quests — in 4pc T13 heroic gear… with a heroic Gurthalak, Voice of the Deeps. (I suppose I should thank Serrath, who was the loot master of Apotheosis at the end of Cata, for giving me unwanted retribution gear without my permission. Thanks, Serrath!)

Most stuff was okay, it was just long. I had some pretty fail dungeon groups but I also had some pretty awesome ones. I definitely don’t like a lot of the “new” (I put that in quotes because they’ve been out for what, a year and a half now?) dungeons, but the worst, the worst, was doing Siege of Niuzao Temple and getting to the third boss (Pa’valak) with a group that was, and let’s be fair to them, sub-par.

How bad was this? Well, we didn’t wipe to the boss, but the moonkin and the DPS warrior both died about a minute or so into the fight because they stood next to the bombs and got blown the eff up. Of course the druid didn’t think to give me Symbiosis (I’ve had it given to me about three times AND LOVE IT EVERY TIME I GET IT, BECAUSE REBIRTH IS AMAZING.), so the pally tank and the mage and I were left to fend for ourselves.

Here’s a screenshot from Skada, after the fact.

pavalak

Yeah, see the duration there? From 14:41 to 14:53? That, my friends, is a twelve-minute fight, which I haven’t done since the freaking Heroic Spine of Deathwing fight.

We probably should have wiped it, as it likely would have been faster, but you know what? WE KICKED ASS. I felt really good about keeping us alive, considering I was still wearing tons of T13 gear.

So there was that. Anyhow, I dinged 90 relatively quickly (although 89 felt like it would take decades to complete) and started opening up all the Timeless Plate stuff I’d gotten with Kurn over on the Timeless Isle. I got to ilvl 476 or something like that pretty quickly and then, because I’d just gotten Gold Damage in Proving Grounds on Kurn, I thought I’d see just how bad the healing Proving Grounds are, even though some of my gear wasn’t even 463. (I mean, I had a 410 ring, a 410 trinket, a 450 mace and shield, a terrible neck…) Got through Bronze without issue. Got through Silver pretty easily. And then Gold just DESTROYED me, ahahaha. I’m now over 463 in each slot, so I should be able to go back and get Gold without issue, but WOW, that was not easy. It’s been a long time since I got my ass handed to be that badly.

I’d mentioned to my brother that I was playing WoW again and he was like “should I resub?” and I told him not to. So what did he do? He signed up for a month, just like I did. He had a hell of a time getting the game to update and eventually had to open a ticket for a call-back(!) from Blizz, but everything got sorted and the next thing you know, he’s in the game and rolling a brand-new rogue. Why he would do this when he HAS a rogue at 85 is beyond me, but he kept claiming that he wanted to re-learn how to play and that re-rolling is the best way for him to do that. I don’t really disagree, but it’s not like the game has changed that much. Hell, if I can still play Kurn and Madrana worth a damn, he can play his rogue.

So he gave up on the rogue when he realized he didn’t have all the heirlooms and he encouraged me to level a higher-level toon with him. Choices included my warrior (80) with his druid (78), his warrior, priest or paladin (85, 85 and 86 respectively) and my priest (85) or my mage (85, on Skywall) or my druid (85, on Proudmoore). We elected to go with his warrior and my priest combo, so he could tank (if he wanted to) and I could heal (because, well, that’s what I do).

We hit 86 on Saturday night. As we started out in the Jade Forest, I noticed my brother was, well, spawning flowers all over. “Are you like, GROWING FLOWERS around you?!” I demanded. “What the hell is that?”

“Wait, is that me?” he asked.

“Well, it’s not ME!”

“Ohhhhh, hang on… I think it’s a macro. Yeah, my herbalism haste thing is macroed to my charge.”

This still cracks me up. We legitimately did not know why, for a good half an hour, why there were flowers blooming everywhere, apparently at random. We obviously still have some rust, but we’re not so rusty that our muscle memories have been forgotten. I found myself using Penance and Prayer of Mending without even thinking about it, although it took me a minute to find my defensive dispell button/clique combo. (Shift-Mouse Button 4, FYI.)

On Sunday, I slept in. In the two hours between my brother’s first text message saying “WAKE UP AND HEAL ME” and when I actually woke up and got the message, my brother had given up on me, pre-ordered Warlords of Draenor and had boosted his own priest to 90. He was in the battlegrounds when I logged in.

We’re now halfway through 87 on the warrior and priest. (Void Shift is awesome.)

The hilarious bit is that my brother had been DPSing the first couple of Temple of the Jade Serpent runs we had, but then he decided to start tanking for the faster queues. So we did maybe two Temples and maybe one run of Stormstout Brewery and my brother is complaining about aggro. Sure enough, various other members of the group had aggro, according to my Grid. We’re halfway through a Temple of the Jade Serpent run when he says to me, over Skype, “oh, shit.”

“What?” I ask.

He types to the group: “Sorry about the aggro problem, I fixed it.”

“What, what did you fix?”

He pauses. “Well, I hear Defensive Stance helps.”

I burst into laughter. My brother had tanked something like three dungeons — all in Battle Stance. And he’d done WELL as a tank, too!

About ten minutes after he swapped to Defensive Stance, he said, “Well, this is BORING now. I should just stay in Battle Stance!”

So I’ve had some fun in the last week. More stuff forthcoming, what with Sentry Totem news, more adventures as my priest (ahahaha, totally forgot about Atonement healing for a while there, plus Spirit Shell!) and the upcoming adventures on my WARLOCK. It’s definitely more fun with my brother around. I wonder if he might be into doing some challenge mode-type stuff. I also wonder if we might convince a certain Maj Maj to join us… ;)

My Own 90 Boost Adventures & Ruminations

Here’s where I confess that:

a) I actually resubbed for 30 days shortly after pre-ordering the expansion last Monday (and by “shortly”, I mean “within four hours”)
and
b) I boosted a warlock from 1-90

I know, I know. The poll results said I should boost a brand-new monk. I couldn’t do it. I just couldn’t. I have absolutely no desire to play a monk outside of a tiny bit of curiosity when it comes to mistweavers. I did not want to play a monk.

Similarly, I kind of thought it, well, silly, to play a warlock. I already have a ranged DPS class with a pet — my hunter. So why the warlock?

Well, the first reason is because I’ve always been interested in warlocks in terms of a playstyle. DoT management has always intrigued me in theory. The second reason is that I’ve tried, on more than one occasion, to level a warlock. It never goes well (even with heirlooms — and I even have the heirloom RING!) and I have no interest in levelling a character from 1-90 or even 1-60 and then boosting from 60.

The third reason is that hey, I don’t much like the other options I felt I realistically had and so went with the warlock. It was the second choice in my poll, so why the heck not?

I’ll say this up front, I’m a bad warlock. I’ve spent about an hour at the training dummies and I am just not doing a great job. Part of this is UI-related (I need a good dot timer that ISN’T DoTimer because DoTimer keeps crashing my WoW, oddly) and part of it is that I’m sure I’m just not comprehending the subtleties of the class yet. Happily for the rest of the population, I have not grouped up for anything at this juncture, because I clearly don’t know what in the hell I’m doing and do not wish to inflict my idiocy on other people. You’re welcome! :)

That said, part of the reason for even using the boost was to help my professions along in the sense that I have:

– skinning/leatherworking on Kurn
– alchemy (elixir)/jewelcrafting on Madrana
– herbalism/mining on my shaman
– alchemy (potion)/enchanting on my priest
– alchemy (transmute)/inscription on my warrior

Those are all maxed. This means that, on Eldre’Thalas, I am missing just blacksmithing, engineering and tailoring as primary professions. I might bring my mage back from Skywall (at some point) and drop his herbalism for tailoring… but the point is, I wanted my boosted character to have blacksmithing and engineering.

Now, I could have, perhaps I should have, rolled a death knight on Eldre’Thalas, levelled five levels to 60 and then boosted that to 90, with 600 BS/600 Engineering. But I thought about it and realized that I really have zero desire to play a death knight. I don’t enjoy tanking and I enjoy melee DPS even less than I enjoy tanking.

So I boosted the warlock to 90 (male dwarf, FYI) and have the plan to make him a blacksmith and an engineer.

Problem: OH MY GOD, THE MATS.

It was brought to my attention that, previously in the expansion, Blacksmithing was changed and one is now able to use just Ghost Iron Ore to level to 600.

Ultimately, though it was good to know, it was kind of useless because Engineering requires many of the same materials as Blacksmithing. Additionally, the total number of pieces of Ghost Iron Ore required is over ten thousand. Even though it’s abundant and I could buy a bunch I’m sure, if I had to go mining in the old worlds for things like Thorium and Cobalt for Engineering, then I decided to do it “old school” for Blacksmithing, too, by just going around and mining for both professions while I was going to be out there anyway.

Total pieces of various types of ore/stone needed for BOTH Blacksmithing AND Engineering the old-school way: 5593.

Total pieces of various types of ore/stone needed for BOTH Blacksmithing AND Engineering with the “new” BS Ghost Iron Ore method: ~12000.

… yeah, OLD SCHOOL IT IS.

So, I made a spreadsheet because things just got complicated. Of course, it doesn’t include things like “Alicite” or “Wool Cloth” type materials. I have most of that stuff just lying around in my many bank tabs of my bank guild. I just tracked the stones and ores. Of course, in order to count up all the ores I needed, I had to look up the mats at various guides and then MULTIPLIED the number of bars they were asking for by two, in many cases, in order to come up with how much ore I needed. That’s not the case with things like Thorium, but is the case with something like Adamantite. So I broke down the number of pieces of all the types of ore needed for Blacksmithing and then did the same for Engineering. Then I hauled out Altoholic and searched through all my toons (on that realm, excluding the Apotheosis guild bank) and put in a column stating how many of these things I already had. Turns out I had a lot of Rough Stone, Coarse Stone and even Dense Stone. I also had a lot of Iron Ore. Then I put in the “Total I Need” column at the end, showing me how many I needed to have IN MY BAGS after mining to ensure I’d have just about enough. In the case of Copper Ore, I had to mine 369 pieces. In the case of Thorium, 609 pieces.

So I designated Saturday, March 15th, as #MININGDAY2014. Here’s some of what I did.

bsengineering3
So. Much. Thorium.
bsengineering4
On to Fel Iron.
bsengineering5
Adamantite took a long time, but was marginally less awful than Fel Iron.
The worst, to date. Cobalt was painful.
The worst, to date. Cobalt was painful.

So I did everything through Fel Iron Ore on Saturday, did Adamantite and Cobalt on Sunday and plan to tackle the rest later this week, as time allows. I’ll also be spending some time on Timeless Isle, practicing being a warlock, once I get around to doing a bit more reading.

As an aside, I’m finding something really interesting is happening since I’ve been back: many people are acting as though I don’t know what in the hell I’m doing.

Guys, I may have taken a break for over a year (17 months minus a week in there around Christmas, actually) but it’s not like I don’t know how to play the game. Sure, I didn’t know about the Ghost Iron Ore method for Blacksmithing, but even still, I discounted that method once I had learned about it, because 10,000+ pieces of Ghost Iron Ore versus fewer than 6000 pieces of stuff just doesn’t make sense to me, especially because I had to mine some of the old stuff for Engineering anyhow.

And yet, 90% of the comments I’ve received about this have been challenging my logic for choosing to mine old-school materials.

I know people are mostly trying to help and some are confused by my choices, but for crying out loud, I didn’t play for 17 months. It’s not like I forgot everything I ever knew about the game. ;) It’s changed, but it hasn’t changed that much. And it’s not as though I don’t keep up on the vast majority of changes. Or as if I don’t do my own research on things. While it’s really interesting to be on the side of things where I have to look stuff up and I have to confirm various things, it’s less interesting to be repeatedly challenged by people who think they know better.

To be honest, it’s making me think a lot about how I’ve acted in the past, when I’ve been on top of my game and have known things with absolute conviction. While I maintain that any advice I’ve given out in the past about this game has, at the time, been accurate, I can’t help but wonder if newer people (or at least less-knowledgeable people) were frustrated with the advice I’d offered to them. I know that I’m right about certain things (old-school mats vs. Ghost Iron Ore in this particular situation, FOR ME, for instance), but part of what fatigued me over the course of my WoW career was the constant questioning of my decisions. Have I, at some point in the past, caused fatigue or frustration to someone else when I’ve genuinely been trying to help? I’m not talking about feedback to people in my raid groups or guilds, but random holy paladins who were, as I saw it, Doing Things Wrong in random dungeons in the past. Or hunters. I mean, okay, the melee hunters in this Wailing Caverns run I once was snarky to, I’m not apologetic about. At all. :P I mean people to whom I offered unsolicited advice.

I’m trying to figure out which scenario I’m running up against here…

1) People are offering me advice and are trying to be helpful, despite the fact that it is actually not going to help me in the least.
2) People are offering me advice and are trying to be helpful because they think they know better than I do.

While I’d really like to believe the majority of people offering advice fall into group 1, I can’t help but think there are at least a few in group 2 and possibly some people who are both.

Again, this is causing me to be introspective. Every time I’ve offered advice to someone, I have tried to be helpful and have tried to make sure that the advice WOULD be helpful. But I know that many times, I’ve seen the problem as a very basic “oh, they don’t know about X, Y or Z, LET ME INFORM THEM” problem, thus falling into category 2. Have I been wrong in the past? Is it a lot more nuanced than I’ve seen it? Should I have been less willing to offer advice until I was certain someone needed it? I don’t know. I can’t help but think that if I didn’t offer advice, then maybe no one else would have. I can’t help but think that if people keep their mouths shut and adopt an attitude of “not my problem”, the community suffers. And what if people who are obviously struggling don’t ask for advice? What if people just sit there quietly, unsure of what they’re doing, but remain silent rather than open their mouths and be thought a fool?

Even after an extended break, I didn’t think I’d ever be on the “oh, no, Kurn, do it THIS WAY” side of things again. But apparently, I am. It’s a weird thing to go from being someone who knows damn near everything there is to know about the game to, well, not knowing, for example, that Blacksmithing is available to level from 1-600 with just Ghost Iron Ore. The last time I was this out of touch with the game itself was before I hit 60 on my first toon. And I don’t know if I like it. No, okay, I don’t like it. And I definitely don’t like being challenged by others on my various decisions, but I’ve done that to others in the past. I’m not even sure that the random, unsolicited advice I’ve given in the past is altogether justifiable, although I would think that telling a death knight “tank” to use Blood Presence is, you know, something they should do regardless of how tactfully that may or may not be put…

I guess I’m just trying to work out how I feel about people’s recent behaviour towards me and how my reaction to that may mirror how other people may have felt when I gave those others unsolicited advice. I mean, I’m thankful that people want to help me out. I appreciate the sentiment. And I like talking to people about the game. But maybe doing it in a way that is less challenging and more helpful (but not condescending!) is a better way to get one’s point across. Yeah, I’m wondering how I could do that, myself. Certainly, it’s a fine line to tread, but I know that I’d be more receptive to advice given in such a manner and I imagine others would be, too.

Today, March 17th, 2014, is the last day that you’ll be able to buy Kurn’s Guide to Being a Kick-Ass Raider at its introductory price, by the way! The launch sale ends tomorrow, so don’t hesitate to check it out!

So You Just Boosted to 90…

Like many other people, you just pre-ordered the Warlords of Draenor expansion for World of Warcraft and that means you get an instant 90 boost. While you might have some idea of how to play the class and spec you boosted, maybe you don’t. Maybe you boosted a brand-new character that you just created.

Once you boost to 90, you may be tempted to jump into group content right away. You are technically able to queue for, uh, anything, I think, except for the Siege of Orgrimmar LFRs.

I beg of you to do a few things before you queue up for anything. Please. Pretty please. With sugar on top.

Do a Bit of Reading

For every class and spec, there are various guides for you on the Internet that are very simple and quick to read, so that you have a clue as to how to play your brand-new 90. Here are a couple of places to go:

Take note of what your rotations/ability priorities are for your chosen spec and place those abilities on your action bar in the rough order in which they’re prioritized.

Time to go Shopping/Questing/Reforging

If you have other characters on the same server and faction as your boosted character, awesome. Buy your recommended glyphs (as per the guides above!) and apply the glyphs to the boosted character.

If you don’t have spare gold and you’re finding that 150g goes pretty quickly, or you don’t have other characters on that server or faction, don’t worry. You probably also don’t have any professions. That’s okay. You should start out by questing. You should be at the Timeless Isle and there are some quests you can do there for gold. There are also dailies you can do over back in the Vale of the Eternal Blossoms (Golden Lotus, etc). Doing these quests is a great way to acclimate yourself to your new character and earn money, which you can then use to improve your character by buying things like glyphs or enchants for newer, better gear that you’ll come across on Timeless Isle.

You’ll also want to reforge your gear a bit, at least if you’re DPS, in order to hit 15% hit (for casters) or 7.5% expertise/7.5% hit (for melee and hunters). You can use AskMrRobot or the ReforgeLite addon to help you reach your hit caps. Don’t worry too much about reforging until you get some better gear, but please make sure that you’re hit-capped. Please. :)

Professions

You probably don’t have any professions. Here’s where you can make a bit of cash. I would recommend picking up herbalism or mining as a profession and pick a secondary profession that’s a good match for it. For example, if you pick up herbalism, this funds the alchemy and inscription professions, whereas mining funds jewelcrafting, blacksmithing and engineering. My personal preferences are herbalism/alchemy and mining/jewelcrafting, but don’t discount tailoring and enchanting as possibilities.

Don’t worry about levelling the professions to max, especially the crafting profession. You can herb and mine in Pandaria even with a very low skill level, so concentrate on that and then sell the herbs or ore that you’ve gathered. You may want to check your local auction house to see how much various ores (Ghost Iron Ore, for example) and herbs (Green Tea Leaf, for example) sell for before you even choose which to pick up.

Professions aren’t strictly necessary, but if you want to be able to make some gold to help fund your continuing boosted adventures, having a gathering profession (particularly if you’re on a new server without a lot of friends or resources) will go a long way to helping you to maintain your character.

A Bit More Reading

Once you’ve glyphed yourself up and you feel like you’re somewhat comfortable on your new character, go ahead and do a bit of reading about whatever instance you want to queue up for. Icy Veins has guides for all of the fights out there, so take a quick look so you have an idea of what to expect. And so that you don’t fall through the floor on Elegon…

Once you’ve done that, you should be able to go in and perform at a somewhat acceptable level for various LFR-difficulty raids.

Why Bother?

Here’s the deal: this stuff matters because if you waltz into group content without knowing the first thing about your class or spec, you’ve just made everything that much more difficult for your entire group — which includes you, by the way. The fights, even the LFR ones, are designed to have a minimum amount of damage or healing done, or for a tank to get a certain number of stacks of a debuff or what-have-you. Can a group get through if they have some strong performers to make up for those who are a drag on the group? Yes. However, the entire community will be better served if the boosted players who are participating in the group content have half a clue as to what to do. If you want better runs, faster runs, more successful runs that don’t end in complete failure, you have to take responsibility as a member of the community.

Expecting boosted 90s, even those of experienced players, to be amazing at group content is kind of silly. But what’s not silly is asking them to know the basics for their new characters and taking a bit of time to get hit-capped and have decent glyphs. It’s not silly to ask them to take a quick look at the various boss encounters. It’s not silly to expect these basic things from people, even if they had no idea on how to play a class beforehand.

The WoW community is a large one, with millions of players around the world. If you, as a boosted character, can help make one run that much smoother, just by virtue of knowing how to play your new character at a basic level, by having an idea on how to kill a boss (or not drop to your death on Elegon) or by knowing enough to reforge to make sure you’re hit-capped, then you are a boon to the community. If, on the other hand, you, as a boosted character, are a drag on the runs you queue up for, where you literally auto-attack or don’t use your pet or don’t even have a clue as to which abilities your spec ought to use, then you are part of the reason the game has become less enjoyable for a sizable portion of the population.

Take the time to learn a bit before you queue up. Take the time to reforge and glyph. Practice your skills. That’s how we can all work to improve the overall WoW community together, even if it’s done one character at a time.

All KINDS of Warlords Stuff

I have not one, but two post about the Warlords of Draenor healing changes sitting in my drafts folder, but then I took a nap and when I woke up, the Warlords of Draenor pre-order (and included boost to 90) had gone live (along with the $60 paid version of the boost to 90).

It’s as though I have too many thoughts racing through my head to get any of them down, but, by golly, I’m going to try.

“On or Before December 20, 2014”

The thing that seems to be causing people’s heads to explode is that, on the pre-order page, it says quite clearly “Game is expected to release on or before 12/20/2014.”

First of all, they’ve already said that’s not the release date. They’ve said fall of 2014. So that’s somewhere between September 23, 2014 and, shockingly, December 21, 2014.  My money is on early fall, but they’re obviously being very Blizzard about things and hedging their bets, as per usual.

Still, people are upset because that means more than a full calendar year in the Siege of Orgrimmar raid instance.

This isn’t new, though. Icecrown Citadel, the final major raid of Wrath of the Lich King (no, Ruby Sanctum doesn’t fully count), launched on December 8, 2009. Cataclysm launched one year later, on December 7, 2010. Dragon Soul, the final major raid of Cataclysm, launched on November 29, 2011. Mists of Pandaria released, surprisingly, on September 25, 2012. Siege of Orgrimmar, the final major raid of Mists of Pandaria, launched on September 10, 2013.

Given that track record, it’s hardly news that people are going to spend a year with Siege of Orgrimmar as the “current” raid content. It is, however, quite disappointing to a lot of people, I would imagine. I would further submit that this is probably the entire reason why pre-ordering now gets you the level 90 boost immediately.

On the bright side, Blizzard typically has beta periods that last approximately 6 months. 6 months from now is, you know, September. In my opinion, this means we are very likely to see beta launching in the next month or two. So they’re going to try to keep players occupied with new toons at 90, the beta launch, plus their other properties. (D3’s expansion is coming out soon, Hearthstone is certain to be ending beta soon, Heroes of the Storm is on its way…)

I’m not surprised. I’m not even disappointed, although I know a lot of people are. Maybe it’s the fact that I’ve not played much of this expansion and I’m fairly separated from what’s going on, or maybe it’s because I’m just that jaded, hah! I actually thought it wouldn’t be impossible to get things going for a June release, but apparently I was wrong. Ah, well. I do think it’ll be closer to late September than late December, but what do I know, eh? Clearly not a lot. ;)

Healing Changes in Warlords of Draenor

Honestly, over the last few days, I’ve written over 3500 words talking about these healing changes and I can’t make up my mind about them.

On the one hand, I’m in favour of absorbs being less potent (I’ve always hated absorbs and yes, I’ve played a holy paladin), I’m in favour of smart heals being less smart, I’m in favour of having time to make intelligent decisions about on whom to cast which spell.

I’m not in favour of the cast-times being added to Light of Dawn, Word of Glory/Eternal Flame, Wild Growth, Prayer of Mending (and other priest spells) and Uplift.

I’m not in favour of healers having to relearn how to do their jobs all over again. My previous drafts rambled a lot about this point, but here’s the thing: DPS basically still does today what DPS did when WoW launched. Tanks have changed a lot, I’ll grant you, especially with this whole “active mitigation” thing. But healers had to relearn how to heal for Cataclysm. I’m not saying that was a terrible thing or that healers didn’t need a serious retooling, but here we are, just 3ish years later, and they’re removing the “mid-level” heals (or whatever you want to call them). So much for the three-heal system. (Actually, I’m well-aware that the three-heal system was already out the window come the end of Cataclysm, with healers spamming AOE and smart heals, and I can’t imagine that’s gotten any BETTER throughout Mists.)

It’s not that healing doesn’t need to be reworked, because I’m certain it does. I just think it sucks that the burden of relearning falls to the healers. Again. As if relearning your specific class again doesn’t suck enough (and it can!), learning how healing works in a whole new system of healing can be painful. Blech. I read the healing changes and immediately did not want to heal, period.

Out of the many words I’ve written on the subject, perhaps the most poignant (for me) were those that made me see that perhaps I’m just too old for this stuff. I mean, not necessarily because I’m old (because I’m not, shut up!), but because I’m weary. Part of the reason I stopped playing is because rolling with Blizzard’s punches just got really exhausting after a certain point. After seven years of adapting to every change and all the retuning and retooling and redesigning, I was just tired. Heck, I still feel tired. It used to energize me to know that changes were on the horizon. I’d jump at the chance to learn anything new.

But I just… don’t, anymore. That lack of passion, lack of desire to learn, it kind of indicates to me that maybe I’ve truly outgrown the game…

But You Just Pre-Ordered! WTF?

Warlords of Draenor Pre-order
… yeah, I did. Guilty as charged. I bought the pre-order for two main reasons:

  1. I’m going to at least check out the new expansion. That’s never been in doubt, even if my lifelong dream of getting server-first skinning has been crushed. I also had the money to pay for it now, so why not spend it now on something I know I’m going to want to have later?
  2. Even if I don’t play much for Warlords of Draenor, I want my stable of alts to be ready for the expansion for money-making purposes. (I’ve quite enjoyed having a stash of over 220,000 gold sitting there, ready for me if I ever wanted to come back and raid seriously again.)

I’m also seriously considering resubbing for a bit, but I wouldn’t expect that to last through to release. Maybe I’ll spend the next month or two playing around a bit and then let things lapse before coming back at the 6.0 patch, at which point I will endeavour to learn how to heal all over again, unless it really makes me want to cry. (Which is a possibility.) Still, I feel as though I owe the community at least a 6.0 holy paladin primer. We’ll see.

That said, because I pre-ordered, I have a shiny new boost to 90 I could use, if I resubbed, and I am incapable of deciding. Here’s a poll. Vote for your favourite options and I promise to take them into consideration.

On Leadership

I have a staggering number of drafts in my draft folder, but at 3:53am, I find that I’m inspired to write a post about something that doesn’t exactly come up in any of the 30+ drafts of half-written blog posts.

That is leadership.

Brutall, the GM of Static of Arthas (H-US), has this little YouTube channel and did a video about me and my guides today. I initially wrote to Brutall a couple of months ago (good grief, that long ALREADY?) because I had started watching his videos and I knew that this random bald, bearded dude on the Internet (with an odd affinity for tacos) was on the same page that I was. I’m sure we have differences of opinion about small things, but so very much of what he was saying in his videos was stuff I had either said myself or had written down either on this blog or in my guides.

Today’s video that he released rendered me actually speechless. ME. I know. Inconceivable to think of me as “speechless”, right?! The video was exceedingly kind and positive. It helps that he called me a “young lady”. I don’t think he knows I’m older than he is… ;) But, honestly, I feel honoured that Brutall felt that we ARE on the same page when it comes to World of Warcraft and raiding and leading, because this guy is so charismatic and cheerful and positive and insert all kinds of awesome adjectives here. I feel we are united in our goal to help people out by leading them through problems, helping them to avoid common pitfalls and generally, just to be better at what they aim to do.

In the video, Brutall says that you can recognize a good leader by their passion. Someone who’s genuine, who cares about what they do and where they invest their time. (I feel awkward repeating that because the implication is obviously that I am those things… but bear with me.)

While I like to think that I’ve been a good leader over the years, I wanted to say something that I’m not entirely sure I’ve discussed adequately here before.

I was not born to be a good leader. I learned to be a good leader.

I had the good fortune to go to an all-girls’ private school for the majority of my time in school. Among those people, my classmates, I was pretty much the least ambitious, the least-willing “leader”. I was somewhat apathetic. I didn’t join any sports teams, I was only in a couple of clubs… I didn’t stand out. I didn’t want to stand out. In my final year of high school (that’s Grade 11 up here in the province of Quebec), just about everyone in the grade was given a position of some kind, to better hone their keen leadership skills.

Folks, I dreaded that part of Grade 11. I didn’t want to be a leader. I didn’t want to be the yearbook editor, I didn’t want to be the music head (which was a position my amazingly talented best friend filled). I didn’t want to be a prefect or a house official. I didn’t want to run the school paper. I didn’t want to do any of those things. I ended up being the Head Ambassador, because I was pretty darn passionate about my school, despite not wanting to do a lot of extra-curriculars. I’d spent 11 years at that school and was a “lifer” and, to this day, I still love my old school. So they made me the Head Ambassador which basically meant I organized about 50 girls (Ambassadors) from Grades 9 and 10. I had to organize which girls gave tours to prospective students and their parents and there were also some points where I, along with the Head Prefect, would go to events to represent the school. I’d served as an Ambassador in the new program the year before and was fine talking about my school, my second home, for 30-45 minutes, but managing people? Being a representative for my school? C’mon, now. Ugh.

Aside from the fact that I got to fill in on tours for Ambassadors who were out sick (I missed SO much French class in Grade 11, no joke), it wasn’t so bad. But I still graduated from school kind of wishing that someone else had done it. There was stress involved, lots of time involved… But I did it. And I did it well.

Kurn, seriously, wtf does this have to do with leadership?!

Right, right, sorry. But the backstory was important. :)

I learned, in Grade 11, that I could do a job when I had no one else upon whom I could rely to get the job done. I learned that I could do it well, too. I would just have preferred to have followed a “real” leader around. Years later, I would look back at being Head Ambassador and term myself “a reluctant leader”.

Guys, my entire experience in World of Warcraft is exactly that — me being a reluctant leader. I didn’t want to be an assistant raid leader when my guild first started dipping into Zul’Gurub, but my guild master was relying on me and others weren’t stepping up. So I did. When that very same guild master abandoned our guild, I stepped up. (I maintain that Majik tricked me into stepping up, but he refuses to admit this even years later.) When we formed Apotheosis on June 1 of 2007, we made our buddy Toga be the GM. I assumed half of the raid leader responsibilities and later, the healing lead duties. And later still, when Toga had to step down, I stepped up.

When Apotheosis crashed and burned in early Wrath of the Lich King, I moved to another guild and, within two months or so, I was suddenly an officer and eventually the healing lead. In my next guild, my RL Friend the Resto Druid was my healing lead but then she had to step away for something like three or four months, and GUESS WHO became the unofficial new healing lead? Yeah, that was me.

For reasons beyond my comprehension, I keep stepping up when I need to. To this day, I maintain that as long as I am being adequately led, I will be more than happy to follow. But when I think about it, what is it that leaders do? They care enough about the various situations they’re in to identify problems, then come up with solutions those problems and then execute them. Sometimes they succeed, sometimes they fail, but they care enough to try to fix things when they see something’s not working.

It ties in with what Brutall was saying in his video: leaders are passionate people, who put in the time and effort to do what they really care about.

Anyone can be a good leader. It’s easier for the more extroverted and charismatic among us (cough, Brutall, cough, Majik), but by nature, I’m an introvert. That doesn’t mean I couldn’t lead a raid. It just means it took practice. It took work. Like being a kick-ass raider, being a leader, of any kind, requires some effort. Those who want to lead their team (hockey team, raid team, it’s all team stuff!) to victory will give it their best shot, because they care.

My guides give you a lot of solid info, a lot of practical “do this if this happens” stuff, but one of the most important lessons to learn from me isn’t what to say or do in various situations. What I really want you to walk away with is the knowledge that you can absolutely be a great leader, that no tiny subsection of the population is BORN into leadership. It simply requires passion and it requires a lot of effort. But ultimately, if you care enough, if you are genuinely passionate about things, it hardly seems like work at all. :)

 

Being a Kick-Ass Raider

Ladies and gentlemen, I am proud to say that my newest project, Kurn’s Guide to Being a Kick-Ass Raider, is now LIVE! You can go read Sneak Peeks or purchase it over at Kurn’s Guides.

It was an interesting guide to work on. I definitely wanted to share the lessons I’d learned while I was a raider, but how could I do that when I have no idea how to play various classes like a rogue, a death knight, a warlock or a monk?

I decided to take an approach that relies on teaching the fundamentals instead of the specifics. I mean, the game changes too much and too quickly as it is for any kind of detailed, mechanical guide like that to have a very long shelf-life. So I focused on the lessons I learned about being a raider instead of being a hunter or a paladin.

So what are some of the fundamentals of being a raider?

That took me a while to narrow down. I went through two major rewrites of the content, trying to figure out what, exactly, I wanted to talk about, plus there were certain announcements at BlizzCon that rendered some of what I’d already written completely useless, alas! But I got it down to four major sections where people could really improve on.

1) Knowledge. So many people are completely unaware about how to play their classes and this is the first step in determining what the problem is in terms of someone not playing well. Do they know HOW to play? I indicate a few places where people can check in on what specs they should be playing (in the case of pure DPS classes, for example) and basic priorities and rotations. This also includes a fair bit about understanding your abilities and how they work together, plus planning for encounters and practicing, since practice makes perfect, after all!

2) Avoiding Mistakes. This is where we get into the more detailed stuff about user interface, various types of AWARENESS (the best friend of the truly kick-ass raiders!), buff durations, cooldowns, keybinds and the like. I even dissect my hunter’s awful UI and point out all of the mistakes. Worth it just for this section, I think. ;)

3) Being a Team Player. Raiders don’t exist in a vacuum. They are individual parts of a larger team. Section 3 deals with how to be a kick-ass raider in the sense of being an awesome member of the team. I talk about reliability and what that means, helpfulness, critcism, whining/complaining and how to know when a guild is the right fit.

Those three sections, adding up to 69 pages or thereabouts, are included in all the versions of the guide, but the Epic version gives you a bonus section: Technical Difficulties. This is where I talk about other things you may have to overcome to improve yourself as a raider, including upgrading your computer, improving your framerate, how to reduce world latency, reducing input latency and such.

The Legendary version of the guide includes all four sections, plus a bonus guide on how to apply to guild or raid team. Because, sadly, people out there really need help with this. As a former GM who would occasionally receive applications that would render me close to tears, I felt this was needed. (Actually, I felt it was SO necessary that it’s available to buy separately from the rest of the guide, too! Just scroll down to the bottom of the Kick-Ass Raider page!)

My next project is going to be a guide on how to be a Kick-Ass Raid Leader… but I think I’m going to take a nap before I get started in on that one. ;)

Thanks to everyone for your support. I wouldn’t be able to do this without you!

Crazy or Crazy Like a Fox?

As North American realms came back online today, after the application of Patch 5.4.7, a new option became available for a short while: Boost a Character to 90. The price was set at $60 USD.

As I understand it, this option was not supposed to go live, especially since it vanished quickly thereafter. Still, it certainly gives one food for thought.

1) Is $60 a reasonable price to bring a character up to level 90?

Obviously, this depends on several factors.

a) Do you have a lot of disposable income? If so, $60 is going to seem a lot more reasonable to you than someone who only just manages to pay $15/month for their subscription to the game. It also means that you’re likely to see fewer new-to-90 characters, which may (or may not) be a way for Blizzard to throttle the number of people who have no idea what on earth they’re doing at max level.

b) Is the character level 1 or level 60? Level 70? Level 80? Level 85? Obviously, if the character is brand-new, you’re getting more bang for your buck. 90 levels divided by $60 is basically 1.5 levels per dollar. But what if you, like me, stopped playing regularly after Cataclysm and your characters are mostly level 85? 5 levels divided by $60 is $12 per level! That’s the point where I’d be all “well, eff that, I’m going to go spend 12 hours or so and get to 90 on my own!” Actually, I’d probably hit that point around level 70 or so, but that’s just me.

That said, time is money, friend, the goblins tell us in-game. What’s that time worth to you? That’s what it ultimately comes down to. For myself, I would have expected something around $25-$30 USD. I know that I would have paid easily that much to ding a few characters to max level, but remember, this is only max-level for a short period of time! The boost-to-90 option will still be available once Warlords of Draenor comes out, I imagine. Will there be a boost to 100? Maybe, but maybe not. You’re not paying for a max-level character for Warlords. You’re paying for a level 90 and, in just a few short months (I’m still saying June 10th +/- 2 weeks), that’s not going to be max-level anymore. Does that devalue it for you, going forward? Should it? Perhaps.

2) Did they mean to allow the option to be available?

I don’t think it’s impossible that this is a way for Blizzard to gauge reaction on a price point. Most people’s reactions seem to be “that’s way too much, they’re crazy!” Could it be that they “accidentally” left the option in the build, gave people enough time to see it and then hotfixed it out? If so, then perhaps they’re crazy… like a FOX. All of this market research! Not to mention all of this buzz. And potential buzz if they drop the price later on when it actually goes live…

Then again, I’m not sure this is the case, because there were rumours of people getting a question about this in a Blizzard survey/email or something a while back. Still, nothing can prepare someone for the reaction of announcing something to the world, not even surveys and polls. Maybe this was their way of doing that. Maybe not.

3) But seriously, $60???

I keep coming back to that price point because I think it’s somewhat ridiculous. The way I understand it, and I could be wrong, is that people started talking about buying multiple licenses for Warlords of Draenor in order to get multiple characters to 90. If the average price of a World of Warcraft Expansion is somewhere in the realm of $40 USD or thereabouts, then why price the level 90 boost to be ~150% of that? If kept at this price, a level 90 boost would be the most expensive purchase you can make for your character, exceeding even the realm-and-faction transfer fee of a $55 USD, combined.

4) The conversation has changed.

Hilariously, the conversation regarding 90 boosts, say, two months ago, was the fear that people who didn’t know what they were doing would infiltrate a highly-skilled playerbase. Ignoring the fact, of course, that much of the playerbase isn’t all that skilled to begin with, the conversation on whether or not people should be able to boost their characters to 90 has now been replaced by why does it cost so much? which neatly removes a lot of controversy amongst people who were concerned that the overall level of player ability would drop. (I’m still concerned about that, because I like thinking about how things affect the overall community.) The controversy now is “if I want to buy a level boost, it should be affordable, it shouldn’t be the equivalent of FOUR MONTHS’ worth of WoW!”

Lots of food for thought. We have a lot to look forward to on this subject, as well as the pre-order and, of course, beta testing for Warlords of Draenor. It’s going to be an exciting next few months, that’s for sure.

Speaking of excitement… My newest guide, Kurn’s Guide to Being a Kick-Ass Raider is launching next Tuesday, February 25th! And don’t forget to join in the Twitter Q&A on Sunday, February 23rd at 3pm ET (noon Pacific) with the #AskKurn hashtag. :)

A Slight Delay…

So it’s been a crazy few weeks here, which means that, unfortunately, Kurn’s Guide to Being a Kick-Ass Raider is being pushed back by a week. Instead of being released on Tuesday, February 18th, it’ll come out the following Tuesday, February 25th.

It’s due to a combination of family stuff (grandmother in the hospital, but is stable and doing well) and freelance work, which just haven’t allowed me to work on it much for the last couple of weeks, so I’m behind schedule.

That said, I feel pretty good in saying that it’ll be out the following week, since my freelancing is wrapping up and my grandmother’s doing well.

That also means that the pre-launch #AskKurn Twitter Event will be pushed back a week to Sunday, February 23rd at 3pm ET (noon Pacific).

On the plus side, the delay means my daily tweets with the #KickAssRaider hashtag will be extended to 32 raider tips instead of the originally-scheduled 25! So be sure to follow me on Twitter. :)

So that’s what’s going on with me. I’m looking forward to chatting with you all on the 23rd and I’m really excited for the 25th. I think you guys will really enjoy the new guide. Take a look at the Sneak Peeks, in the meantime and be sure to sign up for my announcement list to be reminded of all upcoming sneak peeks, releases and such!