Build 12644, Holy Build(s).

So just a slight change in the Holy tree that I can see. They tossed out Improved Lay on Hands. To which I say, “You bastards.”

However. The talent replacing Improved Lay on Hands allows us to play with other builds.

Last Word (2/2) is now sitting in the second tier of Holy.

Here’s the question I have: how often are we actually going to use Word of Glory?

Word of Glory, if you don’t recall, is an instant, mana-free heal that will utilize the new secondary resource system of Holy Power. Presumably, it increases in potency depending on if we have 1, 2 or 3 charges of Holy Power.

How do we gain Holy Power? Crusader Strike (which is now baseline) will give you a charge. Holy Shock will also give you a charge. And so will healing your beaconed target, if you have any points in Tower of Radiance (33%/66%/100% chance to grant you a charge of Holy Power). Question: Will healing your beacon with Holy Shock grant you two charges?

So it looks to me like we’ll have ample methods of gaining Holy Power. I don’t imagine we’ll be using Word of Glory more than every 10 seconds or so, depending on how gaining Holy Power goes.

The question that comes to mind now is, do we even want Last Word?

Here’s a build with no Last Word:

32/0/9

It picks up all the PVE talents in Holy, maxes them all out. That means .3 seconds off Holy Light and Divine Light (Clarity of Purpose) and the full three points in Tower of Radiance.

It picks up all the healing talents in the Retribution tree on the first two tiers that we’d want: Rule of Law (15% extra crit to Holy Shock and Word of Glory), Crusade (30% extra healing to Holy Shock), Conviction (3% extra healing after critting, stacks 3 times) and maxes all of them out, too.

Honestly, this is a really pretty-looking tree. No half-filled talents (which is awkward due to the 2 and 3 point talents versus 5 point talents, but still requiring five talents to advance to the next tier) and, do my eyes deceive me? No useless talents…

But if Last Word is actually useful in PVE, maybe we want to go back to something like this:

32/0/9 (with Last Word)

This steals a point from Clarity of Purpose and a point from Tower of Radiance and puts those points into Last Word. It leaves the healing talents in Retribution intact. Conviction is just too good.

But if we’re talenting into something that buffs Word of Glory (Last Word), does it make sense to gimp our Holy Power generation? Maybe not.

32/0/9 (Last Word, Tower of Radiance)

This will only lower your Holy Light and Divine Light cast times by .1 seconds instead of .2 or .3. I’m a huge fan of haste and anything that makes you cast anything faster, so this hurts to even consider, but I can only imagine that you’ll want to maximize your Holy Power Generation.

So, my dear readers, here’s my question to you if you’re in beta:

With Tower of Radiance (3/3), do you gain 2 charges of Holy Power if you use Holy Shock to heal your beacon target?

I think that if you do, you’ll want to maintain 3/3 Tower of Radiance and if not, you can probably drop to 2/3 Tower and get 2/3 Clarity of Purpose.

Anyone have an answer for us?

Or a beta invite for moi? ;)

ETA: I am now in Beta. Holy Power seems to be generated from:

– Crusader Strike

– Holy Shock

– Healing your beacon target with 3/3 Tower of Radiance (100% chance)

And yes, Holy Shocking your beacon target DOES grant you two charges of Holy Power.

Wrath of the Lich King Blues

It’s no real secret to those that know me that I don’t particularly want to be a guild master again. Don’t get me wrong; I will move heaven and earth in order to play with my beloved Apotheosis folks again. I will be a GM again, a raid leader again, a healing lead again, whatever is required of me. I’ll heal or I’ll DPS and yes, I’m even considering tanking if I have to. I am dedicated to the idea of many of my long-term in-game friends playing together again in Cataclysm.

It doesn’t mean that I like the extra work or that I like being the one everyone comes crying to when they don’t get a raid spot, when they get outbid on loot, when we don’t kill a boss, when we do kill a boss but it’s not the one that’ll drop loot for someone. It’s a crappy job and, unfortunately, someone’s got to do it. Somehow, that ends up being me within Apotheosis because I’m the only one stupid enough to volunteer. ;)

What particularly drives me nuts is trying to recruit.

I am not as dedicated at recruiting as my current GM is. She’s a champ.

Recruiting sucks. It’s the single biggest timesink related to running a guild. Not only do you have to figure out what your needs are, which is bad enough, but you then have to go hunt down people who might fill those needs.

Even if you do find someone who can make your raid times, is the appropriate role or class, is the appropriate level, is wearing the “right” gear, is willing to transfer to your server and faction, what if they’re a complete jackass?

Then you go back out there and try to find a person who fits all of the above-mentioned criteria and pray they’re not only not a jackass but that they can actually play.

There is not an unlimited pool of talent out there all begging to be part of your guild.

For the majority of this expansion, it has been a seller’s market; that’s to say that people who want to join a guild have all the power. Guilds have very little to offer their members these days. Titles, mounts, achievements, many of these in-game incentives are being offered by and acquired through pugs. The guild, in Wrath of the Lich King, has become superfluous. My hunter is in a RL-friends guild. There are four people active in it besides myself. I have 3/5 T10, a 264 helm, Leggings of Northern Lights, Zod’s and I’m about 30 Emblems of Frost away from getting myself 4pc T10. I’m also Revered with the Ashen Verdict.

I have done this without a guild, per se, and without going further than 4/12 in ICC 25. Pugs and GDKP runs and daily random dungeons have allowed my hunter to get pretty decked out even though I barely get to play my hunter.

I also fear that Wrath of the Lich King has brought with it some horrible changes in the player population of WoW. This is going to make me sound elitist and all I can say to defend myself from such accusations is that I just want people to know and understand the basics of their class and role.

When you are level 80 and you select “tank” as a role for a heroic dungeon, the expectation is two-fold:

1) You can hold aggro against similarly-geared players.

2) You won’t get smashed in the face by a mob or a boss that will lead to your instant, or near-instant, death.

When you are level 80 and you select “healer” as a role for a heroic dungeon, the expectation is also two-fold:

1) You will be able to heal an appropriately-geared tank through the instance.

2) You will be able to keep the majority of the group alive even in somewhat trying circumstances, within reason, given a tank that will keep things off of you. (Unexpected patrol, someone pulled another group, etc.)

When you are level 80 and you select “damage” as your role for a heroic dungeon, there are also two expectations:

1) Do your fair share of the damage. This means doing more damage than an adequately-geared tank.

2) Don’t make your healer’s job harder than it already is. This means not standing in void zones or not pulling additional mobs.

That’s all I really expect from people. That means that tanks wear tanking gear and are not able to be crit by heroic mobs and bosses. That means that the healers have the foggiest clue as to what their healing spells do. That means that DPS should know how to string their abilities together to greater effect (like putting up Serpent Sting and THEN using Chimera Shot, for example).

I don’t think this is too much to ask. I don’t think that it’s too hard to learn some of the basics after playing this game for 80 levels. There are just too many resources out there.

I honestly don’t care if my tank has 25k health in a random, as long as they’re not crittable. I can lower my DPS to match the threat output, or I can feign or go invisible on my mage.

I honestly don’t care if my healer has to drink after every pull or two, so long as they keep us up over the course of the instance.

I don’t care if the DPS is low, as long as we have people doing their best to get the mobs down.

Why am I talking about people I run into in random groups if I’m talking about guild stuff?

My fear is that Wrath of the Lich King has dumbed down the entire player population significantly.

I’m terrified to start recruiting for Cataclysm, when I eventually start doing so, and discover that hey, everyone applying to Apotheosis is terrible. I don’t really care about achievements and I definitely don’t care about gear score; I care about how you play and why you make the choices you make.

There was someone who applied to my current guild the other day. Nice guy, disc priest. I asked him, out of curiosity, why he didn’t snag Desperate Prayer with his 14 talents allocated to his holy tree.

He said he’d try it out.

And promptly removed all his points from Inspiration to fill out Spell Warding and Desperate Prayer.

It’s like… why? Why would you do that?

He also rescinded his application, deeming us to be a little too hardcore for him, before anyone even mentioned the respec.

We’re not that hardcore.

Everyone’s got a right to play the game in the way that suits them best, but if this guy, who is probably the best disc priest app I’ve seen in a while, can make the choice to drop out of Inspiration and think that’s okay, then we have a problem with the playerbase.

The players, by and large, are not educated.

The players, due to the fact that it’s a seller’s market, don’t want to learn.

The players, due to the ease with which you can gear yourself, figure they can get into a decent raiding guild based on gear alone and then get more shinies and achievements and titles.

This is the playerbase from which I will be recruiting?

I am praying that Cataclysm dungeons and content will be difficult. I want crowd-control abilities to come back. I don’t want my hunter to get swapped out for a mage, mind you, but I want crowd-control to be required for most dungeons.

I want epics to feel epic again.

I want raid content to be designed to be cleared by guilds, not pugs.

I don’t want content to be facerollingly easy.

I want people to learn how to play again.

If this doesn’t happen, I’m genuinely afraid for the quality of applicants to any given guild, including my own.

Beta Talents, Take 2

There was a new beta build released last night, so you get a new post about it from me today.

Upon selecting the holy tree to place your talents, according to this latest beta build, you get:

– Holy Shock
– Meditation (Allows 50% of your mana regeneration to continue while casting.)
– Healing Bonus (Increases the effectiveness of your healing spells by 10%.)
– Spiritual Focus (Reduces the pushback suffered from damaging attacks while casting Flash of Light, Holy Light and Divine Light by 70%.)

The first thing to do when faced with the talents is to read everything in holy and everything in the first two tiers of prot and ret. There’s a lot of reading. Here are some of my thoughts.

Holy Tree

Tier 1

Sanctified Light (2) : Accessible to prot and ret, this talent is attractive for increasing Judgement crit chance, but is also good for us for 12% increased chance to crit on Holy Shock and Word of Glory — which is that Holy Power instant heal I discussed yesterday. More crit is almost certainly a good thing.

Divinity (3): Check it out, two less talent points to gain 1% extra healing (3 points/6% instead of the current 5 points/5%). Nice.

Judgements of the Pure (3): Since this is also accessible to prots and rets, I suppose that I can live with losing my 6% haste. I don’t want a ret pally smashing me in the face 15% faster, do you? I would prefer this to be a deep holy talent back to 15%, of course, but the last beta build had this on Tier 2 and now they’ve made it more accessible to everyone by putting it in Tier 1. So I can say goodbye to my 15%.

Tier 2

Clarity of Purpose (3): After years of seeing “0.5” seconds off various casts, Clarity of Purpose seems awkward. .3 seconds off Holy Light and Divine Light? I’m concerned too, because Light’s Grace is nowhere to be found. Anyways, still a talent that seems like we should be taking it.

Improved Lay on Hands (2): Hasn’t changed, still a great raid-saver.

Healing Light (3): 12% bonus healing to FoL, HL, Divine Light, Word of Glory and Holy Shock. Yes, please. I like that this is actually 22% more effective than our prot and ret cousins, due to the Healing Bonus you get just for being holy.

Tier 3

Now we get into areas that the other pallies can’t touch. This is our domain entirely.

Illumination (3): Non-bloated Illumination stays. Three points that are probably well-worth the mana return. Again, bumping this back to 100% or even 60% would be my personal preference. Alas!

Divine Favor (1): Despite the Divine Illumination icon, this is our old, dear friend. No-brainer here, even if it weren’t linked to other talents down the line.

Infusion of Light (2): A change! Holy Shock crits reduce Holy Light’s cast time by .75/1.5 seconds. So let’s see if I’ve got this straight. 2.5 second base cast time for Holy Light. -.3 seconds = 2.2 seconds. = 1.5 seconds = .7 second cast time on Holy Light after a Holy Shock crit, before Judgements of the Pure and before haste gear/raid buffs?

Anyone else think they screwed up and meant to put Flash of Light in there? That seems way too good, although I’d miss my instant FoL.

Enlightened Judgements (2): No-brainer, let’s get that extra range.

Tier 4

Beacon of Light (1): I’m sure this isn’t the right Beacon of Light spell. It says “each heal” and isn’t limited to certain heals. I expect this to be changed.

Speed of Light (3): Har, har, cute name. :P 30% spell haste for FoL, HL, DL, lower cooldown on Healing Hands and an increase in movement speed when we cast Healing Hands. I don’t see a downside.

Sacred Cleansing (1): Gotta grab this to ensure you can dispel Magic!

Tier 5

Aura Mastery (1): Again, worth getting even if it didn’t lead to anything else.

Denounce (2): PVP talent, it looks like. A free, instant Exorcism anytime you get a Holy crit.

Improved Concentration Aura (3): Same as today. Again, a little boring if not for use in PVP.

Tier 6

Tower of Radiance (3): Aha, another way to generate Holy Power and a reason to cast directly on your beacon target! I don’t know what the percentages are, but I would assume 33/66/100%?

Blessed Life (2): 5/10% chance for attacks to cause half damage. PVP talent in Cataclysm as it is in WotLK.

Tier 7

Light of Dawn (1): 21% of base mana, instant cast, 30 second cooldown, Send a wave of healing energy before you, healing all friendly targets up to 30 yards away for 1.

Well, assuming it’s for more than “1”, yowza. This might actually be a worthy 31-point talent.

I went to my RL friend the resto druid’s today, but she hadn’t patched in a couple of builds, so I didn’t get to mess around with beta. Maybe this weekend, though. In her words, though, just by the description, Light of Dawn is “OMG SO OP AND SO UNFAIR!” hahaha.

Okay, so let’s look at prot and ret and talents that may help us out there.

Protection Tree

Tier 1

Toughness, nah. Seals of the Pure? Meh. Improved Hammer of Justice, ick.

Tier 2

Judgements of the Just, not really for holy.

But wait!

Protector of the Innocent (3): +6% healing to those the Aura covered and -3% damage to you, personally. Maybe not a bad idea. That extra healing probably doesn’t stack with what was Tree of Life aura, although they don’t seem to have a persistent healing increase aura anymore. However, the resto druids don’t look anywhere near finished — Swiftmend is what they get when they spec resto and it’s still a talent in the tree.

Not a bad idea here, though. If there’s no prot pally or ret pally taking this, this isn’t bad.

Guardian’s Favor (2): If I’m speccing for Protector of the Innocent, I am definitely grabbing Guardian’s Favor. I love this ability.

Retribution Tree

Tier 1

Eye for an Eye, not for holy.

Rule of Law (3): Ooooh. Now this is interesting. 5/10/15% increased critical strike chance on Holy Light and Crusader Strike. Huh. Definitely something a holy paladin wants.

Crusade (3): Increases the damage and healing of Crusader Strike, Hammer of the Righteous, Templar’s Verdict and Holy Shock by 10/20/30%. Interesting. Probably want to grab this since it looks like Holy Shock will be a key part of our toolbox.

Tier 2

Improved Judgement, probably not for holy.

Conviction (3): Gives you a 1/2/3% bonus to damage and healing for 30 seconds after causing a critical effect from a weapon swing, spell or ability, stacks up to 3 times. Sooooo… just by critting, you want to give me 9% extra healing? Uh. Okay!

Pursuit of Justice (2): Run speed is always good, but you can just enchant your boots. Dealer’s choice here, really.

So, having looked at all of those talents, here’s what I predict the optimum PVE Holy Paladin build will look like, depending on the % chance to generate Holy Power from Tower of Radiance:

32/0/9 – This drops .2 seconds from your Holy Light and Divine Light instead of .3 seconds and also only goes 2/3 for Tower of Radiance in favor of getting all the healing skills in ret. Conviction is just stupidly good if there’s no internal cooldown on it. Rule of Law will help to make up for the ever-so-slightly longer HL cast time by adding 15% crit to it and since Holy Shock is clearly going to be very important to us, 30% extra healing from it in Crusade is probably going to be very important.

I imagine a prot support tree would be more support/utility-oriented:

31/10/0 – This would pick up two fillers in prot (Seals of the Pure and Improved Hammer of Justice) just to grab Protector of the Innocent for a raid buff and Guardian’s Favor for utility.

Anyways. My thoughts. What are yours? What build would you go with? Would you choose another entirely?

Cataclysm Information and More Thinking

I’m not typically an alarmist. I’m not typically someone who looks at something and goes “OMG I HATE THIS CHANGE”. I don’t love change in general, mind you, but typically, I don’t overreact. I take a LOT of changes very much in stride. (Obviously, I think the “new” Judgements of the Pure that was in the talent tree was craptastic, but I don’t feel like I was overreacting. I do cling to my precious haste. I will admit that right away.)

One of the big adjustments I have to make in this game, on a personal level, is accepting the fact that this is not MY game and that I am subject to the whims and desires of the developers. This is probably why I really like doing Stupid Crap(tm) on my hunter, to push those boundaries. Anyways.

Here’s what we know about holy paladins in Cataclysm:

Not a whole lot. This post is not, by the way, going to be a comprehensive “ALL PALLY CHANGES HERE!!!” post or anything, so don’t get cranky if I leave stuff out, please. There’s just way too much stuff that’s up in the air.

We do know that we’re getting a new spell, Healing Hands, which is an instant-cast spell that heals all friendly targets within 10 yards for 10 seconds.

There’s also that Guardian of Ancient Kings thing we’re supposed to get at 85:

Guardian of Ancient Kings (level 85): Summons a temporary guardian that looks like a winged creature of light armed with a sword. The visual is similar to that of the Resurrection spell used by the paladin in Warcraft III. The guardian has a different effect depending on the talent spec of the paladin. For Holy paladins, the guardian heals the most wounded ally in the area. For Protection paladins, the guardian absorbs some incoming damage. For Retribution paladins, it damages an enemy, similar to the death knight Gargoyle or the Nibelung staff. 3-minute cooldown. 30-second duration (this might vary depending on which guardian appears).

We also know that the beta talent trees are very, very much a work in progress for paladins in particular. “I’m going to regret saying this, but the paladin trees are the most changed in the game. There are only a few of the current beta talents that survived the, um, cleansing.”

So we’ll take a step back and not think about that particular tragedy.

We know they’re tossing Judgement of Wisdom and rolling Judgement of Justice in with Judgement of Light.

I hear rumours about Divine Intervention getting removed, but as I’m not in beta, I know very little. I also know that they haven’t heard from me yet about various changes. I am an extremely vocal person (hi, you do read this blog regularly enough to know that, right? ;)) and I will fight to keep certain things in the game like DI, because it’s a staple paladin ability. Even if it was mostly useless in this expansion, it’s a great spell.

We also now know about a secondary resource system called Holy Power. That means that, like Death Knights, who have runic power and runes, paladins will have mana and Holy Power.

All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:

* An instant mana-free heal: Word of Glory
* A buff to increase holy damage done: Inquisition
* A massive physical melee attack for Retribution paladins: Templar’s Verdict
* Holy Shield’s duration is now extended by Holy Power
* Divine Storm’s damage is now increased by Holy Power”

So, this means that Holy Power will allow us to use a new mana-free heal called Word of Glory and we get Holy Power by using Holy Shock and potentially some other abilities.

“We also introduced several new heals for Holy Paladins including Healing Hands (an AoE heal-over-time that is applied to all players standing near the paladin), Light of Dawn (a cone heal with a 30-yard range), as well as a new heal called Divine Light, which is similar to a priest’s Greater Heal, and the new instant heal mentioned above, Word of Glory.”

So Healing Hands, Word of Glory, Divine Light (the uber Holy Light) and Light of Dawn.

(Wait, isn’t Light of Dawn your title when you defeat LK on heroic? Oh, right, that’s the Light of Dawn. My bad.)

That’s in addition to changes to Sacred Shield (supposed to last 30m?) and Beacon of Light (only mirrors Holy Shocks and Holy Lights), plus Flash of Light and Holy Light, plus judging.

Suffice it to say that the game will be changing in ways we probably can’t even anticipate at this point. The Vanilla to Burning Crusade change wasn’t too bad; deeper talent trees, some shuffles, some changes, but it was basically the same game for a lot of people, which got refined over time. BC to Wrath changed a lot of things radically, but having 3.0 drop in the middle of October gave us a month to play around with things before Wrath came out. It’s changed a lot since it’s dropped, too.

With the changes to talents alone, never mind new spells, gear changes, all that jazz, the game is going to change faster than it ever has before. In what I presume will be the 4.0 patch, everyone will not only get a free respec (or two, with dual spec) but your basic understanding of the class will change. All the stuff I’ve talked about in my Holy How-Tos will probably be rendered useless. We are going to have to relearn our classes, relearn what races can even be what classes (gnome priests? human hunters? dwarven shaman?) and relearn the geography of the Old World.

Cataclysm will really be the biggest game-changer of them all.

So all I can really say here is speculation, until I get my hands on beta. All I can really say here is that, from my nearly five years of playing this game, maybe this is a good idea, maybe that’s a bad idea. I like to think that I have a solid understanding of how the devs want us to play the game and I like to think I have enough experience to give out a first impression that might be accurate.

Having said that, here are my thoughts on some of the new things we learned from the Twitter Dev Event and some of the stuff we knew about heals beforehand.

Holy Power: Well. Okay? A secondary resource is going to be interesting. I’m assuming, from the Twitter Dev Event that you will be able to stack to 3 Holy Power. Ghostcrawler has said this will be a second bar and it was implied it would be below the mana bar. That’s cool. I’m going to be more interested in knowing what is going to rely on Holy Power and how we can generate it besides Crusader Strike and Holy Shock.

Word of Glory: It sounds cool. Instant heals are a good thing regardless of the class that you play. Instant heals are ones that mean you can use them while moving. Paladins and shaman feel chained to the ground in many circumstances, so another instant heal sounds good. Maybe I won’t have to blow my Divine Favor at a pull to ensure I get a crit Holy Shock that procs the instant Flash of Light. I like the idea that we might be able to “save up” our holy power and let this Word of Glory loose when adequately charged. This is all based on the assumption that Word of Glory gets stronger based on our Holy Power we have stored.

Light of Dawn: This could be interesting. Another freaking “light” in the name, though… Still, not the worst-named spell ever. I would love to see a screenshot of someone with “the Light of Dawn” title displayed casting Light of Dawn. Things I want to know about this spell include duration, cast time (I imagine it’s a channel, probably 6 seconds) and cooldown (I imagine a 3-5 minute cooldown). Oh, and mana cost. I imagine this is going to cost a chunk.

Divine Light: The Uber Holy Light. This will be the heal to cast when your tank is going to die in 3+ seconds. I’m looking forward to it, to be honest. I expect it to be a reasonable cost, a long-ass cast and it better be a deeper-sounding Holy Light cast. ;)

Flash of Light: I’m so sad that this is going to get expensive. This will be the “oh shit, tank needs SOME form of healing ASAP!” spell. Crit Holy Shock + FoL + Word of Glory combo?

Healing Hands: “an AoE heal-over-time that is applied to all players standing near the paladin”. So that’s interesting. It’s a button to hit when lots of people are around us and it stays on them for the ten seconds even if we move or they move?

Without a lot of context, particularly without a talent tree that is even mostly in place, we don’t have a lot to say. What we can say is that, from our experience in this game, various things sound neat or lacklustre. We can say that, in the game environment as we know it, certain things might work nicely or not so nicely. I mean, who wouldn’t want Healing Hands on Twin Valks in TOC/TOGC? Who wouldn’t want Light of Dawn on Infest on LK?

To me, the core of understanding new talents and abilities is taking past experiences and thinking about how those apply to the old content you’ve done. That way, when you recognize familiar elements in a new fight, you can think about using the new abilities in a way that would have been able to help you in the old fight.

For example, the priests are getting Leap of Faith (also known as Life Grip) which will pull a person to you.

In current content, where would you use this?

Off the top of my head, I can think of three times to use this in a raid situation:

1) Pulling someone with a spore from melee into a ranged group on Festergut (assuming you have a priest at range).

2) Yanking someone to the center area on Blood Queen Lana’thel when they have Pact of the Darkfallen and aren’t moving.

3) Hauling someone’s lagging ass out of Defile on Lich King.

I’m going to be giving a lot of thought to how to play a paladin in Cataclysm with Cataclysm trees and mechanics, as the information comes out, and will definitely be sharing my thoughts here as both the information and my thoughts become available. ;)

Like I said, I’m not in the beta yet, so I can’t tell how different it’s going to be, but it WILL be different. How it’s going to be different will be the make-it-or-break-it for me. I have six level 80s. I may not play the paladin in Cataclysm. I may not even play the hunter. We’ll have to see how it goes.

Updates and Plans

Hello, ladies and gentlemen, and welcome to another Tuesday here at Kurn’s Corner!

On the schedule for today:

– Q&A post (as per usual)

– More opinions on new holy paladin Cataclysm information (Holy Power, some new cone heal called Light of the Divine or Divinity of the Light or something appropriately paladinesque, the actual name of which escapes me at the moment)

– Responding to comments!

– Possibly going through some parses.

– More running through old-world Azeroth for a future blog post, which, due to technical difficulties this last weekend, may not be up until next week, sadly.

So those are my plans.

My updates are considerably more exciting, at least to me.

Bloodsurge, Kel’Thuzad’s Blade of Agony is mine! Finally, I have a main hand without hit again! I’d been using Rigormortis because it was still an improvement over Misery’s End. More intellect, more spellpower, a wee bit more haste (like, 1). It was nice to have, particularly as the hunter officer in my last guild refused to let me take it for main-spec, since it had hit on it, so even though I was like “but it’s for main-spec!” she was like “you’re paying off-spec for it”.

But finally, a weapon with no hit, that has the exact same stats as Royal Scepter of Terenas II. Hilariously enough, both of those items dropped. Since we do EPGP, I rolled Need on both within the mod to assure myself I’d probably get one of them. The loot master was smart because he recognized that if he awarded the sword first, I’d get it (there was virtually no competition for it) and then the mace would be up for grabs and I could not win it because my EPGP priority wouldn’t be high enough after winning the sword. So the sword went to me (and yes, I DO feel like a bad-ass for being able to heal with a SWORD!!) and the mace went to the elemental shaman.

I also picked up the heroic Frostbinder’s Shredded Cape, which I gemmed and enchanted on the spot, meaning that the stupid Flowing Sapphiron Drape is going to go sit in my bank until it rots away into nothingness.

As such, my chardev profile has been updated:

http://www.chardev.org/?profile=426504

Raid buffed, without the sword, I had 45,424 mana. Granted, the sword is only another 4 intellect, so that’s 60ish mana (not including talents) but good gravy. Forty-five thousand?! That is totally sweet.

I generally don’t get excited about gear. There are exceptions — I love a new weapon, and I love when I replace an OLD piece of gear. I’ve had the Onyxia cloak since early October. Nine months. Very happy to have replaced it. :)

In raid news, there continues to be problems with heroic Sindragosa, but we’re making some progress, at least. I’m not terribly worried, as long as we can get some people (casters!) to freaking stop casting with Unchained Magic.

Initial Thoughts: Cataclysm Holy Paladin Talents

My first thoughts:

– Thank God I don’t have to waste 5 talent points for Spiritual Focus anymore. Yay for only needing 2! Less bloat, hooray!

– Yay Divinity in Holy!

– Judgements of the Pure is going to be available to any paladin and HOLD THE PHONE. HOLD THE PHONE. That reads NINE percent haste. Not 15. NINE. Check that, 9 percent. And so the nerfage begins.

– … Divine Light is the name of our big-ass heal? Seriously? Could you really not think of a better name?

– Beacon is only good for Holy Light and Holy Shock redirects. Okay. So basically, I’m going to use it the same way as I use it now; on a tank who is also being healed by someone else.

– WTF, Inspired Judgement heals my beacon for the amount of damage the judgement caused? Really? Is this a “fun” talent?

– At least Illumination returns to the less-bloaty. I still want that 30% bumped back up to 100%, Blizzard. I have not forgotten the Great Illumination Nerf of Burning Crusade.

– Again, Improved Concentration Aura looks fairly lackluster, assuming they don’t change the pushback mechanics again.

– Aura Mastery stays the same. Still want this back to 10 seconds. :P

– Great. I have to spend a talent point to ensure my Cleanse remains as awesome as it is. Thanks.

– Selfless Healer is… blah? I’m saying this with no experience in terms of healing in Cataclysm, obviously, but why not switch this to 3% crit and it buffs you with 3% haste each time you heal someone else? Or something? THAT would be fun.

– Oh, there’s Divine Illumination, sitting at the bottom of my tree. It’s almost like it’s Burning Crusade again! And… WAIT ONE SECOND HERE. 30% extra crit? What?! WHERE IS MY MANA SAVING TALENT, YOU BASTARDS?!

As if that’s not bad enough, we cannot get Divine Sacrifice in Prot.

I suspect most holy PVE paladins will have something like this.

Or this.

Or maybe even this.

But the ret support tree for us is dead and we can’t even grab Divine Sacrifice in prot.

Totally underwhelmed. I don’t even know if I want to play the paladin in Cataclysm. Then again, I looked at the hunter tree. I don’t know if I want to play a hunter, either.

Thoughts While Running Through Kalimdor

I’m determined to at least get through the fires on my hunter, if not my other toons. I am POOR on this server, funding my own alts, plus my brother’s and Majik’s.

So I’m running through Kalimdor. I play on a laptop (always have, actually) and not since the days of pre-60, before I discovered such things as frame rates and lag and such, have I played with full graphic details and such. Sure, on the rare occasion at my parents’ or at an internet cafe, such things have been possible, but it’s been a long, long, long time.

So while running down through Feralas, I turned up my draw distance, turned on the full-screen glow effect and such.

The difference between that and my regular all-low settings is astounding and reminds me of why I fell in love with the visuals in this game.

Running through the old world brings back so many memories! And I never know if THAT was the last time I’d be in Feathermoon or if THAT was the last time I’d visit Cenarion Hold.

I hate change in general. I really do. Bring back Aimed Shot with its 3s cast time and make it so it doesn’t break Shadowmeld until the shot is cast! Bring back 100% mana regen Illumination!

Overall, I can deal with the mechanical changes to the game. It took me several patches to understand that everything is always in flux, but I get that and I’m okay with that.

Changing the game world, though, that’s something else entirely.

On the one hand, I’m excited because Cataclysm will bring us back to the old world, where I arguably had the best times of my WoW career (barring BC raids). On the other hand, they’re screwing with my zones. There’s going to be a flight point in Dolanaar. That breaks my brain a bit.

The Barrens will be split into two.

Desolace will no longer be desolate.

Things will be flooded.

I know I’ll adjust to it, as time goes by. But a big part of me just wants to hold on to old-school Azeroth and never let it go.

Happy Canada Day / Cataclysm Stuff / Ruby Sanctum

Happy Canada Day, folks! I’m headed to Ottawa for the day to see the Queen. No, not Céline Dion or Sarah McLachlan, as some of my new guildies guessed. The actual Queen Elizabeth II.

I’m pretty excited, actually. She’s in Ottawa for Canada Day, which is very cool. I’ve been in Washington DC on July 4th at least twice and now I finally get to be in my own nation’s capital on the day celebrating our independence as a nation. True, I’m missing the fireworks, but THE QUEEN, people!

Ahem. Yes, I’m a monarchist. Well, it’s better than being a separatist, right? Right. The point of that was to say that I’m out of town for the day, but normal operations here at Kurn’s Corner will resume later tonight or tomorrow. :)

Also, there’s a lot of Cataclysm Beta stuff being talked about because invites are going out and the NDA has been lifted. I am not currently in the beta (but you can believe I’m going to be double-checking every freaking day). I would LOVE to hear from you guys regarding paladin changes in Cataclysm if you ARE in the Beta. I’d love to hear about talents, glyphs, new spells and the like. I mean, you’re going to get my perspective about Cataclysm anyways, so you may as well make sure that I’m actually up to date about such things. ;)

Please don’t hesitate to email me with your bits of Cataclysm news at:

kurn [at] apotheosis-now [dot] com

Finally, the guild is heading in to Ruby Sanctum tonight. We got Heroic Lady Deathwhisper as a guild first last night and repeated a Saurfang heroic kill, which is never easy when you only have the one holy paladin in the raid. I’ve discovered that at 4m30s or so, I’m spending more time looking at my dwindling mana bar and Divine Plea cooldown and the boss’ health than I am on if my beacon is still up.

Anyways, 9/12, just in time for the GM’s birthday today and into Ruby Sanctum tonight for something new and exciting! I’ll have a post up about RS strats, mostly cobbled together from my mini-boss experience on Tuesday on the shaman, combined with what I learn tonight about Halion.

Have a fantastic Canada Day, people. I’ll see you later. :)

A Revelation

I saw my RL friend the resto druid today. And over the five hours we talked (yes, I am, in fact, long-winded in person as well as in text) we spent precisely one hour talking about WoW.

And in that one hour, dear readers, she pointed out something to me that has completely changed my perspective on a few things.

It’s times like these that I’m really glad I’ve blogged all this stuff, because you can see in my blogs how I have become increasingly unhappy and more distressed at guild crap.

I really started getting CRANKY right about mid-April. It’s then that I was in the middle of my temporary position of healing lead, plus dealing with Priest Who Thinks So Far Outside The Box He Can’t Even See It Anymore, plus raiding too much and too late for my tastes.

My RL friend the resto druid has been concerned about me and my attitude about raiding, both as a friend and as a healing lead. So when we met up today, we had a discussion that completely opened my eyes about a few things.

1) Prior to, say, December/January, I didn’t have a real problem with how people were treated in our raids. I was personally called out a number of times for standing in fire or poison (I do raid at like, 9fps and adjust to those things fairly quickly, but it takes some dying first) and insulted directly. Like “are you retarded?” and such like. I think I was actually asked, by the MT, if I was blind, at one point.

The way it goes in the guild is: you take it. You shut the hell up, bite your tongue and you take it. It’s just business. Don’t take it personally.

This does not excuse or forgive the MT’s behaviour. But you just take it. Period.

And yet, I didn’t have the same recoil and reaction as I did the other week when the MT basically insulted all the healers by lumping us all together with the Failadin. (I’ve since learned that two other people have complained to my RL friend the resto druid about that comment, so it really wasn’t just me.)

The question is, why did I not react as severely to personal insults in September/October as I did to something that could have meant this particular Failadin instead of all healers?

2) I spent two months as healing lead, raiding in a guild I had only joined in order to raid with my RL friend the resto druid… without my RL friend the resto druid. Without her there, raiding became a real obligation and duty to me. Every night I went to a raid, I told myself that I had to go for her, so that she could focus on her RL issues and not let the guild stuff distract her.

It was that important to me that she not need to worry about the guild and the healers. I continued raiding and doing healing despite not wanting to, because I felt bound by loyalty to my friend.

So the answer to the question in the first point up there is this:

The guild has changed. We have had some WICKED turnover. We have lost a ret paladin, a holy paladin, a disc priest, a resto druid, a kitty druid, two hunters, a resto shaman, two mages, a DK tank, an enhancement shaman, two different moonkin, a DPS warrior and a rogue, I think. That’s just the people I can think of off the top of my head. They were all core raiders and all of them have quit the guild or the game.

We pulled in a core bunch of raiders from a failing guild to shore up our numbers and suddenly, raids weren’t cancelled anymore. Sweet deal.

At about this point in time, we had a change. The MT gave up raid leading duties to the current raid leader (a shadow priest), promoting him and the hunter (now DPS lead) to officer.

The new RL is, in my mind, a jackass. But he’s an excellent player. Still, he spends too much time theorycrafting versus seeing what’s actually executable with our raiders. This makes him inflexible and makes me want to beat him in the face with a hockey stick.

But I digress.

The new RL also brought Vent into raids.

Given the new social dynamic brought by the core raiders from that other guild, added to the fact we have now spent time on Vent together listening to each other’s voices… the guild has gotten more social.

Add to that the fact that I was in a position of authority, which was EXACTLY like the position of authority I’ve ALWAYS had in all my other guilds, which were ALL much more social and friendly and such…

And you have the makings of Kurn going batshit insane without realizing what the hell is going on.

Without my realizing it, the guild changed, became more social, became much more like my old guilds. And with me slipping into my old role of healing lead, I began to treat my healers… well, not better, but as if they were MY healers in MY guild, not just my FELLOW healers and guildmates. That’s to say, I took care of them. Not that my RL friend the resto druid doesn’t take care of us, but I slipped into the job and did what I’d always done — reviews of the healers, detailed examinations of the logs, personal attention to the healers…

I was forging relationships (even if they’re just working relationships) with the healers. And trying to forge them with the raid leader, the DPS lead (hunter) and… even the big, bad MT.

And I didn’t even realize what I was doing. It’s just who I am. It’s just what I do.

So talking to my RL friend the resto druid today brought all of this up.

She pointed out that I am taking everything as a personal affront to me these days. Everything. In a raid, out of a raid, in trade chat, in an instance. And she’s right. I am SUPER CRANKY KURN these days.

Why?

Because the guild is getting to me. Nine months ago, I treated it like a job. Log in. Raid. Log out.

Ever since my stint as healing lead, I have been forging relationships with some people and taking shit personally. It’s not that job anymore. Now, it’s this horrible situation I’m in where I am literally betwixt and between. All my instincts are telling me to be personable, to continue building these bonds with people but every time I do, I get crankier.

The reason is that the guild is in a state of transition from a very business-oriented guild to a guild like most others, that is somewhat social, but the guild master (the MT) is a complete dick to people in raids.

He’s ALWAYS been a dick to people in raids.

But I take it personally now because I’ve adjusted to the new, more social reality of the guild. Hell, I probably helped contribute to the new, more social reality of the guild by bonding with the healers.

The GM/MT has not. He will not. He never will. He will ALWAYS be The Bad Cop, which was his role four years ago, two years ago, nine months ago and two weeks ago. And will be his role tomorrow and Monday when we pull heroic LK on 25 for the first time.

This realization has completely shifted my perspective.

I realize that one of two things has to happen.

1) I have to go back to thinking of it as a job. Log in. Raid. Log out. Done.

2) I have to leave for a guild that’s more social and friendly and respectful.

I’m going to spend the next three or four days deciding whether or not I can do option 1. I have a feeling that I can’t.

But if I can’t, if I do have to leave… at least I really understand WHY that is. This is a different guild than it was nine months ago. It will never get to the social level I need if it’s going to be a social guild, and it may never return to the very business-like atmosphere it once had. But it may be possible for me to readjust my thinking and go back to how I used to treat my membership in the guild.

My mind is still kind of blown by all of this.

My RL friend the resto druid pretty much rocks, everyone. Because when I realized I had to make one of those two choices, she reminded me that if I have to leave the guild to be happy, that that’s what I have to do. She reminded me that it’s not like I’m leaving her in the lurch, that I shouldn’t feel bound to the guild because of her and that I’ve done so much for her already that she really doesn’t want me to stay if I’m not enjoying myself. She also said it would suck to have to look for another paladin, based on Failadin’s very short trial, but that I really do have her blessing if I’m gonna go.

And that, ladies and gentlemen, is why I’ve been friends with her since we were six.

More stuff tomorrow here on the blog, including responses to my judgement post comments (must do math and research!), an update on potential guilds to go to and a nugget or two of information about Cataclysm, without spoiling too much. But I got to play Alpha for a little while at my friend’s place today. Woot!

Beta Beta Bo-Beta…

As I wait in the interminable Bloodlust (Alliance) queue for a dungeon, waiting for someone to need a level 68 healer, I thought I’d drop in my two cents about the upcoming Cataclysm Beta.

I got into the Wrath beta, thanks to my RL friend the resto druid. She had a spare beta key that she gave me and I spent much of my time screenshotting things, getting my hunter to 73, laughing my ass off when Unholy Blight would crash world servers and generally exploring things. I remember when Infusion of Light would cause an instant HOLY LIGHT, not just a Flash of Light. I remember when there was only a 25% penalty to healing when using Divine Plea, not a 50% one.

I really enjoyed my time in Beta. I got to see half-finished mobs in Dragonblight, I got to experience quests before others. You know the quest for Nexus called Quickening? You kill the big ol’ tree things in the zone and get Arcane Splinters. In Beta? They weren’t group loot. There were like, 10 of them available total or something. I wrote feedback, recommending group loot or 25 total so that all five people could get their quest items if all five people were on the quest. Guess what? That’s what happens on live. :D

I also really enjoy just learning the new mechanics before things go live. One thing I hate about expansions is that it’s a near-total knowledge reset. By the end of Burning Crusade, I could have tanked on a warrior at 70, even though my own warrior is only level 16. I had done my research. I could have played just about any spec of any class adequately throughout any encounter from Kara to BT. I might not have topped damage meters or healing meters or been able to hold aggro from our resident fury warrior while I was tanking, but I knew enough about what abilities were available to everyone and when they should use them that I could have done an okay job.

Come Wrath, most of that knowledge was gone.

“Vigilance?” I remember asking, “What the hell is that?”

It typically takes me at least a full year to be relatively acclimated to the game changes an expansion brings. Beta knocks off a bit of that time and lets me learn about my own classes right off the bat so that I have the knowledge that’s most important to me already subsumed by the time live hits. When live hits, it’s about learning about other classes, newer quests and instances I never tried on beta and such.

I’m hoping I get into Cataclysm’s beta early on so that I can learn about some of the big changes — guilds, mastery, archeology and the like — as well as my own classes so that when Cataclysm comes out, I am ready to hit the ground running.

I really do want to restart my dear old Apotheosis (most of the time, anyways!) and the best way for me to do that is to go into 4.0 filled to the brim with knowledge about how things work in Cataclysm.

The thought of going forth into the beta and the next expansion really reminds me, too, that a lot of the content I post here, the informative stuff, is technically time-sensitive. My Holy How-Tos are going to be all but useless come the expansion. Definitely something to bear in mind, going forward. Every patch, every expansion, things will probably change, which is something I haven’t had to deal with since I only REALLY started blogging in earnest after 3.3 hit, despite the fact I started this blog up around 2.4!

Anyways, should I get into the beta, I WILL be posting stuff here. I’ll put it all behind the cut, though, and my blog subjects will be not-too-spoilery. :) This is your notice!

The queue still hasn’t popped. In other news, I got Portal Jockey and I’m on a Boat last night!

… yeah, that’s about it for now, I guess. This queue is awful. I think I’ll try my hand at some AV.