Worst. RNG. Ever.

So, on heroic, Professor Putricide casts Unbound Plague twice in a row, a minute or so apart, whenever he casts it. So you have to play hot potato with the plague for two minutes without getting people with Plague Sickness to grab it.

Tonight:

[19:44:21.389] Professor Putricide casts Unbound Plague

This is the second plague of a set.

[19:44:21.399] Moonkin’s Unbound Plague fades

This is the first plague the moonkin has passed to a warlock.

[19:44:21.399] Moonkin afflicted by Plague Sickness from Moonkin

This is the moonkin getting Plague Sickness at the same instant he has passed the plague off.

You may notice that this is 0.01 seconds after Professor Putricide has cast the second Unbound Plague.

[19:44:21.413] Moonkin afflicted by Unbound Plague from Professor Putricide

This is the moonkin getting the NEW plague almost immediately after passing the old one off to the warlock. He does NOT have Plague Sickness at the second that Putricide casts Unbound Plague. .01 seconds before he gets Plague Sickness, Putricide cast the new plague. The rule has always seemed to be that if you have Plague Sickness, you cannot get a new plague.

How’s that for some crappy luck? Gah.

Fun stuff from Live!

Believe it or not, a post about fun stuff that’s happened recently on the live servers!

First up, the other night, we were doing Sindragosa and people were crowding me while I was about to be encased in ice. The result?

To their credit, they kept me up when I got out. I definitely bubbled as soon as I could, too, but I honestly laughed my ass off when I saw that. 459 health. Woo.

The other thing I wanted to talk about happened on Wednesday evening.

I was walking home from Real-Life stuff and called up my brother, asking him if he wanted to do the weekly raid quest with our buddy Majik later on. The weekly was Sartharion. He was like “sure, what toon?”

And then it hit me. We could try a 10-man zerg.

Majik could tank it, I reasoned, but wait. My brother wanted to go on his paladin, not his hunter. So my brother could tank it, right?

And Majik only has a tank and a healer, so that left him to be the healer. It was decided I’d bring my hunter.

All without us letting Majik know “hey, you’re solo-healing a Sarth10 3d zerg on your still-relatively-new-to-80 priest”, it was completely decided. ;)

After I got home and Majik logged on and such, we informed him that he would be healing a zerg.

I don’t know what prospect made me laugh harder; my brother’s nub tank solo-tanking or Majik’s nub priest solo-healing it. I laughed a LOT, though.

Did I mention that my brother hadn’t ever actually DONE the Sartharion fight? At all? On any toon whatsoever? No? Well, he hadn’t. And I don’t know when the last time Majik did it, although he did do it a few times back in Apotheosis’ early Wrath days. Pretty sure he never healed it, though. And the last time I DPSed it was certainly months ago.

So after discussing this on Vent, we all logged in and I went about setting up the party. Bear in mind that I had never successfully done a zerg before. I had been in ONE zerg run where I was the freaking healer (on my PALADIN), and it didn’t work out.

So I call for 7m DPS for a Sarth10 3d zerg. I said we’d do five zerg attempts and if that wasn’t enough, whatever, we’d kill the drakes and just do the weekly normally. I added that the drake would be an open roll, but if you were DPS and didn’t do at LEAST 5k DPS on Sarth during the kill, you wouldn’t get a roll.

Everyone who whispered me ASSURED me they could do more than 5k DPS. I was like, okay, great. I didn’t check any gear score crap, I didn’t ask for achievements. I made sure I had drums and fish feasts and stuff for others, flasks for Majik and myself and special food for myself (yum 40 agi!). We all got summoned there, courtesy of Majik and my brother.

Our composition was okay. Two death knights, two moonkins, two marks hunters (myself included), a shadow priest, an elemental shaman, a holy priest (Majik) and a prot pally (my brother). I would have liked a feral druid or fury warrior for the crit, but it seemed to work out okay.

We passed the first test: we didn’t accidentally pull any of the drakes while clearing trash. YAY!

I assigned the other hunter to do the initial misdirect on my brother while I’d save mine for Tenebron.

I dropped a feast. I instructed everyone to eat.

I asked for heroism to be hit at about five seconds in, just to make sure my brother had aggro.

We went for it.

One of the moonkin died to the first flame wall.

My brother died to a Flame Breath, Shadow Breath and melee hit from Tenebron.

A wipe ensued.

Hilarity!

After the first attempt, someone whispers me asking if one of the DKs is a friend of mine. I’m like, no…

“We’re carrying him, you know.”

I look at Recount.

3k DPS. Less total damage done than my brother, the tank.

So I call him out on it. “Any reason you did less damage than the tank? Have you ever been here before?”

“got hit by fire” was his response (or something along those lines), which obviously answered my “have you ever been here before” question.

I dropped a fish and assured the whispering person that if the DK screwed up that badly again, I’d kick him.

The DK hadn’t eaten the fish.

“Eat the fish,” I told him.

Nothing.

“EAT THE FISH.”

10 seconds later, right as I was about to tell him to eat the damn fish or he’d be replaced, he runs over and eats the fish.

Hero’s ready, they tell my brother to mount up and run in. I was like “yeah, sure”.

Bet you $10 you don’t know what I forgot to make sure the other hunter knew.

Give up?

I forgot to make sure the other hunter knew you couldn’t misdirect a target who is mounted.

Try 2 begins with the hunter pulling aggro, since he didn’t see that his MD failed, and Sartharion hitting the ENTIRE RAID with flame breath. Which we mostly survived, except a moonkin.

Hilarity!

Try 3: No mounting! Body & Soul shield instead. :) It was actually going really well until Tenebron hit my brother for 25k, which was a 14k overkill.

Still, that was a cooldown issue. My brother was just reaching for Divine Protection when, WHAMMO. Dead.

Okay. No big. Even the fail DK is doing almost 4k DPS.

Did I mention that we wiped with 24,000 health left on Sarth? No? Well, we did. We could actually DO this!

Try 4: It was going AWESOME until, I kid you not, my brother takes a 30k Shadow Breath followed by a 26k melee hit. Way to not use Guardian Spirit, Majmaj!

Try 5: I announced it was our last attempt at a zerg and if we didn’t get it, we’d just do it normally for the weekly. After all, it was around 8:20 and I had a raid at 9.

It went beautifully. Sure, my brother and Majik both died, but so did Sartharion!

The fail DK did not break 4k DPS, so he didn’t get to roll on the drake. I ended up giving it to the non-fail moonkin (the one who had not died to the flame wall earlier) who actually did the second-most DPS on the kill. I was pretty pleased to see her get the drake. I was even more pleased that the thought of ninjaing the drake didn’t even occur to me until much later. I hate raid leaders who ninja loot.

What really amuses me, though, is that my hunter now has a raid title that my paladin does not. Sure, Madrana’s a Twilight Vanquisher from back before Ulduar opened, but she never did get of the Nightfall. I mean, it’s a 10-man title. Of course Madrana doesn’t have it! It seems fitting that Kurn’s got at least one title that Madrana “should” have gotten and didn’t. :)

Probably the best part is that it’ll be a lasting memory of this one day I decided to haul my brother and our friend, undergeared though they may be for this sort of thing, to Sarth, to do a crazy, crazy zerg. We probably shouldn’t have been able to do it, but we totally did. And I will forever remember that I did it with two people with whom I have a TON of fun while playing this game.

Even if they threaten to bankrupt me weekly and are jackasses. They are now Jackasses of the Nightfall!

Ugh!

Question: When is a power failure a particularly bad thing for a raider?

Answer: When you’ve gotten heroic 25-man Putricide to 7.5% for the first time ever earlier that evening and your power goes out for over two hours, resulting in you missing the last 45+ minutes of your raid.

Ugh. The only thing I can imagine that would be worse would be if that had been like, heroic Lich King or heroic Sindragosa.

Pally Healing in Cataclysm, Firsthand

Okay, time for a post that talks not only about stuff I’ve done, but allows me to explain a few things about Cataclysm holy paladin healing in a way that might actually be useful to others entering beta and perhaps even useful in 4.0 itself.

I’ve made reference in a lot of past Holy How-To Guides about “paladin instincts”.

While they are very important to hone and to make use of in Wrath content, you can basically throw the book out the window when it comes to Cataclysm dungeons. Seriously, get used to the idea that we will, in all likelihood, completely change how we heal. Entirely.

I made a huge mistake Friday night/Saturday when I first got into beta. I remembered what Blizzard said about Holy Light being our go-to spell. Combined with the low cost at level 80 (263 mana without the Libram of Renewal, 150 mana with), despite its 3s cast time, I was making use of it often, not even paying attention to various numbers floating over people’s heads.

In my defense, I don’t usually play with scrolling combat text (Blizzard’s or anyone else’s, really) on my paladin. I’ve got Mik’s Scrolling Battle Text that’ll show me mana returns and damage I’ve done (judgement hits/misses, the occasional Holy Wrath or Hammer of Wrath) but that’s it. So I have to chalk it up to sleep deprivation and relying on old paladin habits when I tell you that I was very wrong to continue using Holy Light.

Without Speed of Light active and Judgements of the Pure, it’s foolish to cast Holy Light when you need to heal someone. The heal just isn’t going to land in time and, even if it does, it’s not going to heal for very much. Thus, it requires multiple casts. I have 1026 haste and, especially once you ding (so the haste needed per percent changes drastically), that’s STILL not enough for Holy Light to be a heal you want to use all that regularly, because you just plain do not have the throughput needed.

Of course, it’s exceptionally cheap. Even after swapping the Libram of Renewal out for the Libram of Veracity and now, the Libram of Blinding Light (yes, I really AM using Holy Shock enough that this makes sense! I still do not recommend you pick it up unless you have Emblems of Frost to waste, because who knows what Cataclysm librams will be like?) and gaining a level (which seems to have upgraded my spells in cost and potency?), it’s still cheap. And yet, there is an undeniable truth here:

Using Holy Light is bad.

What’s more, using Flash of Light is bad, since it’s terribly expensive. And so’s using Divine Light. Geez, what are we supposed to USE? If Holy Light is too long a cast and not powerful enough to even rival something like Holy Shock or Flash of Light, but HS has a cooldown and FoL is stupidly expensive, what do we do?

I’ve been using a lot of Divine Light. It’s the one that feels most like current Holy Light does — about the same output, about the same cast time, even about the same mana cost. It’s expensive, so I’m using Divine Plea more than I indicated I was earlier.

I’m not having a LOT of mana problems, but if the group isn’t using CC much (or at all), someone’s going to die because I just can’t keep up with the incoming damage. Taking 20 stacks of Lacerate from certain naga in Throne of the Tides is almost certainly going to mean a death; either the tank will die or, if I can get a BOP off, followed by a Hand of Freedom (to wipe off the BOP — only one Hand can be active on a target, per paladin), a DPS may die.

There’s a lot of incoming damage and I don’t imagine it’ll be THAT much easier on any healer to keep up. For me, that’s both mana-wise and GCD-wise. I’m really looking forward to Healing Hands, although that’s going to be an expensive spell with a cooldown, too. Hopefully, it’ll heal more than Light of Dawn, though. Don’t get me wrong, Light of Dawn is the coolest new spell we have thus far, but it’s healing people for like, 4k.

I’m sorry, have you SEEN the health pools? The sheer amounts of stamina everywhere? Without buffs, I’m at about 35k health in my holy gear. 4k to a maximum of 4 people (since it doesn’t hit you as well) every 30 seconds is less than a drop in the bucket. It’s sort of like a molecule of water in a small lake. Okay, maybe that’s an exaggeration. Let’s say a large pond.

I also have to admit that without my pretty little clcbpt addon (that shows timers for my Beacon, my Judgement, my Sacred Shield and my Flash of Light hot), I’m sucking at keeping my Judgement up. That means I’m sucking at keeping Judgements of the Pure up. In my defense, though, there’s very rarely TIME when I can go “oh look, I have a free global — judge!”. It’s very much “OH GOD TANK IS GOING TO DIE OH THANK YOU SWEET JESUS OH NO WHAT IS THAT IDIOT DPS—” followed by a lot of muscle-memory healing.

Which is another thing that’s screwing me up. Thumb-clicking on the party frame does nothing — it does not cast Holy Shock on someone. :P Granted, when I raided on live tonight (Monday), I kept hitting my ` key to cast Light of Dawn and kept hitting G for Word of Glory, so maybe just practice makes perfect, eh?

Kurn, you’re rambling. How the hell am I supposed to heal in Cataclysm, or at least the beta?

Right. Sorry.

My advice:

– Use Divine Light. Make use of Holy Shock a LOT. Watch for your stacks of Holy Power, make use of Word of Glory.

– Use your Beacon. I still beacon the tank but this really might not be efficient. Maybe I should be beaconing myself. I still worry about leaving the tank alone for more than one GCD without beacon on them, though.

– When Infusion of Light procs, you currently don’t get a Holy Light haste. It does reduce the cast time of Flash of Light by 1.5 seconds, like it does on live.  And you’re almost always critting on Holy Shock. On this Throne of the Tides run that I actually finished, I had a 76% crit chance on Holy Shock, judging from the parse. Anyways, I was constantly using the instant FoL + 3-stack Holy Power Word of Glory. WoG not as often as I should have, but if I was moving, I was using it, usually on the tank, so that I could get more Holy Power charges.

– Glyph for Holy Shock. No, really.

– Use your cooldowns. Seriously. BOP, Hand of Sacrifice, Hand of Salvation. USE THEM. Use Divine Shield, Divine Sacrifice and Divine Protection. Use every spell at your disposal.

That’s basically the advice I have for you guys and what I plan on doing myself; very little Holy Light casting, lots of Divine Light casting, LOTS of Holy Shocking.

Here’s the parse, such as it is. Remember that some spells aren’t found because they don’t exist on live yet and Seals of Insight has the same spell ID as Seal of Light (so I might try glyphing for it and see if that still works!) and obviously, there’s no boss/trash/etc breakdowns because, well, none of this is live, yet. Most of the spells are available at cata.wowhead.com, though.

Also, Protien only took so much damage because of a debuff from the last boss. At the end, he had something like 132 stacks of this crap on him and was healing himself through it while DPSing the last boss. Hilarious.

Anyways, off to go try to get Madrana to level 82. I want 83 badly so I can test Healing Hands.

I’m questing as ret, by the way. I amuse myself with my own lameness at melee DPS.

So let's make it clear…

I’ve been publishing things on the web since 1996. I am no stranger to people lifting my stuff. That doesn’t mean that it’s okay or that I’ll take it lying down.

You may notice a new copyright notice in the sidebar to the right, which is designed to be easily seen, as opposed to the © 2008-2010 Kurn’s Corner notice at the bottom of each and every single page, which is a copyright notice nonetheless, but seems to be ignored by many.

What prompted this? I had my heroic Putricide strategy posted, verbatim, on a guild’s forum over a month ago. I discovered it today and requested it be removed. After some initial hesitation on the poster’s part, someone from the guild stepped in and pointed out that I am in the right to assert that my intellectual property should be removed if I didn’t grant them permission.

They edited the post to remove the text and left the link to the original content very promptly, which I greatly appreciate.

However, the initial hesitation on the part of the poster is troubling.

Here is the text of my request:

Hi there, my name is Kurn and I’m the author of the written Putricide strategy posted in this thread.

I appreciate the link to my website, but my strategy as-written is copyrighted material and I would appreciate you removing it from this forum. You can feel free to leave the link to the post in question intact, but I was never asked for permission to repost it. Given the fact there is advertising on this website that either your host or your guild benefits from, I have to ask you to remove the text of the post, as it means that someone is profiting financially from my work without my permission.

Thanks for your cooperation in this matter and best of luck to you with Professor Putricide.

The reply:

This is a guild forum there is no money being made I don’t see a copywritten thing on your page you posted a blog with the strategy found it through google perhaps you should post that on your webpage prior to me removing this. This is a free website that nor me nor anyone else profits from.

Of course, the poster in question is wrong. The webhost serves ads to offset the cost of the forums. Thus, every time someone in the guild visited the thread with my content (the strat), the webhost was financially benefiting from my work.

I refuted the poster’s response and eventually another guild member stepped in and said that they had no choice but to respect my wishes and take it down.

This incident has made me cranky and I will be going through all my important content and tracking down other people who are stealing my content. If there are a significant amount of people who are stealing, reposting and redistributing my content, I’ll have to re-evaluate posting such content at all.

To be absolutely clear, everything I write here is copyrighted, which means that I am the sole owner and copyright holder and I don’t want you distributing my content elsewhere. If you want to post my stuff elsewhere, ask me. We’ll talk.

Wrath of the Lich King Blues

It’s no real secret to those that know me that I don’t particularly want to be a guild master again. Don’t get me wrong; I will move heaven and earth in order to play with my beloved Apotheosis folks again. I will be a GM again, a raid leader again, a healing lead again, whatever is required of me. I’ll heal or I’ll DPS and yes, I’m even considering tanking if I have to. I am dedicated to the idea of many of my long-term in-game friends playing together again in Cataclysm.

It doesn’t mean that I like the extra work or that I like being the one everyone comes crying to when they don’t get a raid spot, when they get outbid on loot, when we don’t kill a boss, when we do kill a boss but it’s not the one that’ll drop loot for someone. It’s a crappy job and, unfortunately, someone’s got to do it. Somehow, that ends up being me within Apotheosis because I’m the only one stupid enough to volunteer. ;)

What particularly drives me nuts is trying to recruit.

I am not as dedicated at recruiting as my current GM is. She’s a champ.

Recruiting sucks. It’s the single biggest timesink related to running a guild. Not only do you have to figure out what your needs are, which is bad enough, but you then have to go hunt down people who might fill those needs.

Even if you do find someone who can make your raid times, is the appropriate role or class, is the appropriate level, is wearing the “right” gear, is willing to transfer to your server and faction, what if they’re a complete jackass?

Then you go back out there and try to find a person who fits all of the above-mentioned criteria and pray they’re not only not a jackass but that they can actually play.

There is not an unlimited pool of talent out there all begging to be part of your guild.

For the majority of this expansion, it has been a seller’s market; that’s to say that people who want to join a guild have all the power. Guilds have very little to offer their members these days. Titles, mounts, achievements, many of these in-game incentives are being offered by and acquired through pugs. The guild, in Wrath of the Lich King, has become superfluous. My hunter is in a RL-friends guild. There are four people active in it besides myself. I have 3/5 T10, a 264 helm, Leggings of Northern Lights, Zod’s and I’m about 30 Emblems of Frost away from getting myself 4pc T10. I’m also Revered with the Ashen Verdict.

I have done this without a guild, per se, and without going further than 4/12 in ICC 25. Pugs and GDKP runs and daily random dungeons have allowed my hunter to get pretty decked out even though I barely get to play my hunter.

I also fear that Wrath of the Lich King has brought with it some horrible changes in the player population of WoW. This is going to make me sound elitist and all I can say to defend myself from such accusations is that I just want people to know and understand the basics of their class and role.

When you are level 80 and you select “tank” as a role for a heroic dungeon, the expectation is two-fold:

1) You can hold aggro against similarly-geared players.

2) You won’t get smashed in the face by a mob or a boss that will lead to your instant, or near-instant, death.

When you are level 80 and you select “healer” as a role for a heroic dungeon, the expectation is also two-fold:

1) You will be able to heal an appropriately-geared tank through the instance.

2) You will be able to keep the majority of the group alive even in somewhat trying circumstances, within reason, given a tank that will keep things off of you. (Unexpected patrol, someone pulled another group, etc.)

When you are level 80 and you select “damage” as your role for a heroic dungeon, there are also two expectations:

1) Do your fair share of the damage. This means doing more damage than an adequately-geared tank.

2) Don’t make your healer’s job harder than it already is. This means not standing in void zones or not pulling additional mobs.

That’s all I really expect from people. That means that tanks wear tanking gear and are not able to be crit by heroic mobs and bosses. That means that the healers have the foggiest clue as to what their healing spells do. That means that DPS should know how to string their abilities together to greater effect (like putting up Serpent Sting and THEN using Chimera Shot, for example).

I don’t think this is too much to ask. I don’t think that it’s too hard to learn some of the basics after playing this game for 80 levels. There are just too many resources out there.

I honestly don’t care if my tank has 25k health in a random, as long as they’re not crittable. I can lower my DPS to match the threat output, or I can feign or go invisible on my mage.

I honestly don’t care if my healer has to drink after every pull or two, so long as they keep us up over the course of the instance.

I don’t care if the DPS is low, as long as we have people doing their best to get the mobs down.

Why am I talking about people I run into in random groups if I’m talking about guild stuff?

My fear is that Wrath of the Lich King has dumbed down the entire player population significantly.

I’m terrified to start recruiting for Cataclysm, when I eventually start doing so, and discover that hey, everyone applying to Apotheosis is terrible. I don’t really care about achievements and I definitely don’t care about gear score; I care about how you play and why you make the choices you make.

There was someone who applied to my current guild the other day. Nice guy, disc priest. I asked him, out of curiosity, why he didn’t snag Desperate Prayer with his 14 talents allocated to his holy tree.

He said he’d try it out.

And promptly removed all his points from Inspiration to fill out Spell Warding and Desperate Prayer.

It’s like… why? Why would you do that?

He also rescinded his application, deeming us to be a little too hardcore for him, before anyone even mentioned the respec.

We’re not that hardcore.

Everyone’s got a right to play the game in the way that suits them best, but if this guy, who is probably the best disc priest app I’ve seen in a while, can make the choice to drop out of Inspiration and think that’s okay, then we have a problem with the playerbase.

The players, by and large, are not educated.

The players, due to the fact that it’s a seller’s market, don’t want to learn.

The players, due to the ease with which you can gear yourself, figure they can get into a decent raiding guild based on gear alone and then get more shinies and achievements and titles.

This is the playerbase from which I will be recruiting?

I am praying that Cataclysm dungeons and content will be difficult. I want crowd-control abilities to come back. I don’t want my hunter to get swapped out for a mage, mind you, but I want crowd-control to be required for most dungeons.

I want epics to feel epic again.

I want raid content to be designed to be cleared by guilds, not pugs.

I don’t want content to be facerollingly easy.

I want people to learn how to play again.

If this doesn’t happen, I’m genuinely afraid for the quality of applicants to any given guild, including my own.

Initial Thoughts: Cataclysm Holy Paladin Talents

My first thoughts:

– Thank God I don’t have to waste 5 talent points for Spiritual Focus anymore. Yay for only needing 2! Less bloat, hooray!

– Yay Divinity in Holy!

– Judgements of the Pure is going to be available to any paladin and HOLD THE PHONE. HOLD THE PHONE. That reads NINE percent haste. Not 15. NINE. Check that, 9 percent. And so the nerfage begins.

– … Divine Light is the name of our big-ass heal? Seriously? Could you really not think of a better name?

– Beacon is only good for Holy Light and Holy Shock redirects. Okay. So basically, I’m going to use it the same way as I use it now; on a tank who is also being healed by someone else.

– WTF, Inspired Judgement heals my beacon for the amount of damage the judgement caused? Really? Is this a “fun” talent?

– At least Illumination returns to the less-bloaty. I still want that 30% bumped back up to 100%, Blizzard. I have not forgotten the Great Illumination Nerf of Burning Crusade.

– Again, Improved Concentration Aura looks fairly lackluster, assuming they don’t change the pushback mechanics again.

– Aura Mastery stays the same. Still want this back to 10 seconds. :P

– Great. I have to spend a talent point to ensure my Cleanse remains as awesome as it is. Thanks.

– Selfless Healer is… blah? I’m saying this with no experience in terms of healing in Cataclysm, obviously, but why not switch this to 3% crit and it buffs you with 3% haste each time you heal someone else? Or something? THAT would be fun.

– Oh, there’s Divine Illumination, sitting at the bottom of my tree. It’s almost like it’s Burning Crusade again! And… WAIT ONE SECOND HERE. 30% extra crit? What?! WHERE IS MY MANA SAVING TALENT, YOU BASTARDS?!

As if that’s not bad enough, we cannot get Divine Sacrifice in Prot.

I suspect most holy PVE paladins will have something like this.

Or this.

Or maybe even this.

But the ret support tree for us is dead and we can’t even grab Divine Sacrifice in prot.

Totally underwhelmed. I don’t even know if I want to play the paladin in Cataclysm. Then again, I looked at the hunter tree. I don’t know if I want to play a hunter, either.

"It works for me!"

Codi was talking about how she’s basically been accused of being an elitist in terms of stuff she says on her blog and how, because she’s so advanced, people have used that as a caveat when it comes to taking her advice.

This got me thinking about my own paladinesque standards.

What do I know?

Well, I know what works for me, and what HAS worked for me, in all tiers of content in this expansion, through regular modes and hard modes.

Like Codi, I’ve got a fair bit of gear and a fair bit of progression under my belt.

I’m pretty sure that most of my sort of requirements for a holy paladin are good ones. They’re requirements that would show someone’s done reading and research about the class, that show that people understand the basic tenet of “more mana is always better than more spellpower” and such.

Given the ICC buff, though, a lot of people are getting by with terrible specs and horribly-chosen gear.

But if it works for them and their raid group, does anyone really have the “right” to say that they’re being an idiot?

On Tuesday night, I ran a pug Ruby Sanctum 10 with Maj and my brother. There was a failish paladin in the group.

Here is her armory. Click on it and it’ll open in a new window, then come back here and we’ll go through why I think she’s pretty fail.

http://www.chardev.org/?profile=428926

1) Helm: Right helm. Wrong meta. Wrong gem. IMHO: Insightful and Nightmare Tear. I won’t even talk about the arcanum, since that’s too nitpicky at this point.

2) Neck: Great necklace. Good gem.

3) Shoulders: Right shoulders. Wrong gem.

4) Cloak: Why any holy paladin wastes Emblems of Frost on this piece of crap, I don’t know. Good gem and enchant, at least.

5) Chest: Well, there are better options. But the tier chest isn’t terrible. Again with the hybrid gems, though. WTB 20 ints!

6) Bracers: Great bracers. Would prefer 16 int enchant and a 20 int gem.

7) Gloves: Great gloves. Need 2×20 int gems, though. Fine enchant.

8) Belt: Wrong belt. Should have the Belt of the Lonely Noble or the Lich Killer’s Lanyard, both of which are identical to each other, and both have haste. Also tries to hit the socket bonus here with a Dazzling Eye of Zul. Socket bonuses are evil and are there to confuse you!

9) Pants: Great pants, good enchant, needs more int gems.

10) Boots: No haste on boots. … and a 20 AP/10 crit gem. w. t. f.

11) Ring 1: A caster ring, with hit and no haste… and a Dazzling Forest Emerald. REALLY?

12) Ring 2: Exalted ICC ring, nicely gemmed.

13) Trinket 1: Love that Talisman.

14) Trinket 2: Why, dear God, why the Purified Lunar Dust?

15) Weapon: Lockjaw is a solid weapon in ICC 10. Not enchanted with anything, though…

16) Shield: Great, perfect.

17) Libram: Dear sweet fancy Moses, why a gladiator libram?

18) Talents:

a) 60 in Holy: 2/2 Blessed Hands, 3/3 Imp Concentration Aura, 3/3 Sacred Cleansing. Eesh.

b) 11 in Prot: All solid pickups, including Divine Sacrifice, but no Divine Guardian makes me want to cry.

19) Glyphs: Seal of Light and Holy Shock instead of Seal of Wisdom and Beacon of Light. OH THE HUMANITY.

But how was her performance? The paladin outhealed me on bosses; 3 attempts at Ragefire, 9 on Baltharus, 1 on Zarithrian and 2 on Halion. Granted, my shaman is terribly geared, still sitting in T9. I think anyone with any amount of gear could outheal me at this point.

She had good overall uptime on Beacon of Light (89.7%) and Sacred Shield (81.3%), but dropped to 69.1% uptime on Judgements of the Pure.

Here’s what boggles me, though — she used Divine Plea 15 times and only offset it with the Talisman once and Avenging Wrath once. She didn’t use Divine Illumination AT ALL.

To me, all the things I’ve pointed out as being wrong, the gems, enchants, uptimes, offsets for DP… these are basics. BASICS. These are things that make my head want to explode. Never, not in a million years, would I want this paladin to raid alongside me in ICC. Ever.

And yet, despite the issues I can clearly see in the logs and on her armory, she did an overall good job. I mean, we beat the trash, we beat the minibosses and today, at least 8 of us are going back into RS10 to down Halion. She’s not necessarily one of them, unfortunately, because she hasn’t responded to my calendar invite or in-game mail, but Thursday was successful, in my opinion.

So my question is… do I have a right to question what works for some people? I’m sitting here saying “do X, Y and Z” because those are the “best practices”. Those are the things that I’ve learned work best, mathematically, practically, etc.

But so what if someone isn’t living up to their potential? Should it really make a difference in a pug? Should I care that the pally is specced abysmally? Should I care that she’s having to waste globals to refresh SS and BoL? Not if she’s keeping people up. And that’s what she did, by and large.

Let’s see what happens to her stats if I go fixing her gems, glyphs, stats, etc.

Pre-Kurn edits:

33.15% crit

2980 +healing

203 mp5 while casting

1886 intellect

32404 mana

Post-Kurn edits:

33.73% crit

2873 +healing

174 mp5 while casting

2041 intellect

34729 mana

So she gains half a percent of crit, loses 107 +healing, gains 155 intellect (2325 mana) and loses 29 mp5 while casting. She also gains a proc from her meta that is awesome, the chance to proc 4% of her maximum mana back whenever she judges, a raid-saving CD in Divine Guardian, a longer and stronger Sacred Shield and a longer Beacon of Light.

To me, it’s obvious that my tweaks make her toon that much more efficient, that much stronger.

But it is absolutely necessary for success in her current content, which is ICC 10? She has one, count ’em, one regular 10-man Putricide kill.

Without knowing more about her and her raid group, all I can say is that whatever she’s doing is, more or less, working for her. She’s pushing through content with her guild (2 Fester/Rot kills to date, 1 PP kill, so that’s progression) and she wasn’t the cause of wipes on my pug.

A lot of what I say here comes from my own experience. You know, doing Saurfang 25 normal back pre-ICC buff wasn’t easy. It wasn’t particularly HARD for us, because we were decked out in 245/258 gear and picking up 251/264 upgrades, but it wasn’t easy to heal. Nowadays, there’s a LOT more room for error with a 25% buff. And by “a lot” I mean A LOT. People don’t need to be properly min/maxed for the content anymore, because the buff means that you can get away with damn near anything on regular.

But when I was doing it without the buff, I NEEDED these optimizations to my gear and playstyle. I constantly need that stuff on what my guild currently considers progression. I can’t imagine going a night without my meta gem. On Thursday night, through Baltharus, Ragefire, Zarithrian, Halion, Council, BQL and Dreamwalker, I gained 53400 mana back just from my meta gem. I gained 258k mana back from Seal of Wisdom. This stuff is still absolutely necessary — for me.

But is it so very necessary for other players? Or are all these things just tips to min/max when min/maxing might not even be needed for a player these days?

Don’t get me wrong, I will still bellow from the highest mountaintop that a good holy pally should do X, Y and Z and will continue to try to instill good practices on the malleable minds of not-optimized paladins.

But how necessary is it?

Hilarity and Halion

So, as it’s Tuesday, I met a friend for a late breakfast, we went to see a movie (Iron Man 2, which was definitely worth the $6.75), we wandered and chatted and then I came home to discover that, as per usual, Blizzard and I don’t agree on things and Ruby Sanctum is open.

I was asked to go heal for my new guild when I logged on to do my transmutes, but I’d just walked in and was supposed to do a few Ahunes with my brother and Majik over on Proudmoore.

Maj, my brother and I actually ended up doing the weekly (twice on two toons each) and then when I told them that Ruby Sanctum was up… that’s all they wanted to do.

I’ll get into details on the fight in a post tomorrow or something, but can I just say that it was a HILARIOUS raid, even though we didn’t down Halion?

Maj was on his DK, tanking. My brother (whom we call Fog or Foggy) was pressed into service on his rarely-used hunter because his paladin, while able to solo-tank Anub’Rekhan, would have been smushed into itty bitty little bite-sized morsels of dragon food if he had tried tanking in Ruby Sanctum. I… was on my resto shaman. My poor, neglected, rusty old resto shaman.

We pugged seven people: another resto shammy and a holy paladin (a poorly specced, not optimally geared paladin which, to be honest, made me want to cry a bit) to make three healers. We had another paladin tank (who tended to forget about Righteous Fury), a shadow priest, a mage, a warlock and a fury warrior. So five DPS, 3 healers, 2 tanks. Might have been a little conservative on our parts, but hey, we strongly suspected it might not be a faceroll kind of instance.

We went to the right first, killing trash and getting the hang of the first miniboss, Saviana Ragefire.

We wiped a few times on her, since people weren’t watching the BIG FLASHING ARROW THINGS when they had the Conflag debuff. We learned very quickly that conflag is BAD and you want to make sure those people gtfo of the raid and away from each other.

I think it was on our fourth try on Saviana Ragefire that the warrior, mage, shadow priest, warlock and paladin tank all died. And we kept going. That’s right. Three healers, the tank and one DPS — my brother.

HILARIOUS.

We got it done, too. Took something like 14 minutes, because I KNOW I used Mana Tide twice. After about 10 minutes, I realized three things:

1) I had no mana potions. At all. I actually had to trade my brother, while in combat, for the one Runic Mana Potion he had.

2) My mana regen on the shaman SUCKS.

3) Waiting about three seconds before being able to cast even Lesser Healing Wave sucks a LOT.

But we did it! It was great!

We didn’t invite the puggers to Vent, but rather me and Maj and Fog were all on my Vent together. It was so damn funny to hear Majik yelping when his health would be low or to hear him yelling at the pugs (who couldn’t hear him, obviously) to GTFO of the raid. “Run, run, RUN YOU FUCKERS, RUN!” was just one example of that. We really got into a nice rhythm that probably no one else ever should have to be in for as long as we were, but it worked out really nicely and I re-evaluated my opinion of the failish paladin because at least they knew how to run away from the rest of the raid when they have a HUGE red arrow on their HEAD.

It was somewhere around the 11 minute mark when I realized that my paladin instincts had failed me again. I didn’t have Earthliving Weapon on. Whoopsiedoodle.

But better yet, I believe that it was AFTER the fight that my brother says, on Vent, “Guys? I, uh, I might have possibly done all that without Aspect of the Dragonhawk on.”

Then we went towards Baltharus the Warborn.

This guy kicked our ass all over the Ruby Sanctum. I have no idea how many times we wiped on him. Let me see if I can glean this information from the logs.

Ouch. Seven wipes on him.

We lost the shadow priest after the fourth wipe, who “disconnected”, and replaced him with… another shadow priest. Who was much more good natured, too.

The issue was that our paladin tank wasn’t picking up the clone properly or that the blast wave right before the split was throwing a healer or a tank completely OOR. We had people die to melee hits from the clone, we had people die from being OOR or out of LOS… We also had people too close to each other so that mark thing was splashing to others. Took us 4-5 attempts to figure out it’s a lot like Boiling Blood on Saurfang. I vaguely recall being incredibly thankful that we’d gone for the mage instead of a rogue we’d been considering inviting. Apart from AB and food and stuff, the rogue would have died as frequently as the poor warrior did from AOE on the melee.

After the seventh wipe, I was like “Okay, guys. We’ve been here for a fairly long time, so we’ll give it two more attempts and then call it for the night and maybe try to set something up later this week.”

Apart from anything else, I was POOR and couldn’t afford the repairs. I was sincerely not prepared for a raid on the shammy, hahaha.

Well, we walked in and while we lost the warrior and actually lost the prot pally, we got Baltharus down. AWESOMESAUCE.

We investigated the Ruby Sanctum, as per the quest Krasus at Wyrmrest had us do, turned it in and decided to see what Zarithrian was like.

God bless Tremor Totem.

The sunder debuff on the tanks suck, the fear sucks, the adds suck, but we one-shot the bastard because WE WERE AMAZING. Ahahaha.

And then we decided to take a look at Halion himself.

We only did two attempts on him, but had a good time of it. We blew hero at the start on the second attempt now that we knew to expect crazy fire shit dropping from the sky and actually got into P2 and all zoned into the shadow realm. THE DEATH BEAMS ARE HILARIOUS. Oh my God, I haven’t laughed so hard on a wipe in a REALLY long time.

Anyways, we called it and plan to go back sometime this week to finish it off. With any luck, I’ll have done it on the pally by then.

Man, too much fun. I really miss raiding at all with Majik. And my brother, for that matter. :)

Pug Tales of Fail

So I was on my priest earlier today, with my brother on his paladin who was ret, and a friend of ours was on his warrior, tanking. We did the random heroic and it was The Nexus.

In our party was Sellursoul, a warlock from Caelestrasz.

Within the first 30 seconds of the run, I knew it was going to be unpleasant. Sellursoul soulstoned… him or herself.

I said nothing.

We get to the first boss, the Horde Commander. Not only is the warlock standing right up there with the melee, not only that, but the warlock then gets feared (as one does by that guy)… into four mobs on the far side.

I see him in trouble. I wisely elect to let him die rather than pull aggro.

He dies.

He pauses.

HE USES THE SOULSTONE.

Pops up again.

Dies. Again.

All while the actual boss fight is still in progress.

He then releases. And apparently cannot find the entrance, because after the boss and the four adds died (someone else got feared — lesson; tell our tanking friend to pull him back), he was STILL a ghost.

I rezzed him. We moved on.

He is not particularly horribly geared. 5/5 T9 232. I have no idea what warlock specs are supposed to look like, but he seems to be destro and has fire-type glyphs. Haste and hit and crit all seem low to me, but again, I’m not a warlock.

He did precisely 799 dps to the caster boss for less total damage to her than the tank.

WTF.

Moving on.

I make a bet with my brother and our tank that dipshit, as I was referring to him, would pull adds jumping off the platform to the ground.

Neither took the bet, and it’s good for them, because I was right.

It was at about this point that I finally let the warlock have it in party.

“Your imp pulled those adds,” I said. “How do you have that gear and not know how to leave your pet behind on stay or dismiss it?”

No response.

“And you soulstoned YOURSELF instead of the healer. And used it right after you died, whereupon you died immediately AGAIN.”

No response.

“Do you know how to play this game at all?”

No response.

I tried to vote-kick and was informed by the lovely in-game mechanism that I have to wait another 15 minutes for a kick.

ARE YOU KIDDING ME?

We’d already BEEN in a group with this moron for 15 minutes. And now we couldn’t kick him for another 15?

We do Anomolous. Whereupon the warlock doesn’t touch the adds, and continues casting at the boss when shielded.

We do Ormorok and does the warlock dismiss his pet or set him on stay? No. Thank goodness pets despawn on that jump since they get too far away from their owners. I chewed him out about that, too.

And then he pulls the last Ancient as we leave that section.

Seriously?

Finally, we get to Keristrasza. He proceeds to die with 12, count them, TWELVE stacks of the debuff on him, despite my awesomeness in mass dispelling Frost Nova.

I /sighed at him and left the dungeon at the end. I didn’t even rez him. I gave him ample opportunity to show he has a CLUE about his class and the game (in fact, that had been his third run through heroic Nexus, according to the armory) and he failed every single time.

So when game developers tell us that people are “too good” at this game, I say bullshit. There is an ever-widening divide between “good players” and “bad players” and even if I don’t have the foggiest idea how to play a warlock or a rogue or a DK or a warrior, I bet you 10,000 gold that I wouldn’t wipe my party with my mistakes and I probably wouldn’t die like a moron three times in the Nexus, either.

Ultimately, trying to help smart, motivated people close the gap between “good” and “bad” is why I write about holy paladins and other various things. It’s really up to the community to teach people how to play this game, because Blizzard is under the mistaken impression that EVERYONE CAN PLAY. Everyone CANNOT. It is increasingly rare to find DPS in a random who can’t out DPS a semi-geared (ie: 232s and a couple 245s) tank. It is increasingly rare to find a healer who knows how to play even the basics of their class. It is increasingly rare to find a tank who can hold aggro and understands the basics of threat.

I resent Blizzard’s conclusion that the players are all good. They’re not. Most of them, most of the eleven million people who play this game are not just “not good” but actively “bad”. And now I have to wait thirty minutes through potential wipes thanks to morons before I can kick someone?

Next time, I’m just dropping group. I know that the kick delay is now based on our behaviour, but a 30 minute delay (the default, I’m guessing?) is literally more time than the whole instance takes if all goes well. I am not going to sit there in a run where someone is going to die despite my best attempts to keep them alive, or risk our group’s health because they were too dumb to control their pet.

That’s bullshit. Blizzard is way, WAY out of touch with how the majority of eleven million people play and they’re punishing those of us who DO know how to play by making us sit there for 30 minutes babysitting these morons who, five years into the game, don’t understand something as basic as a soulstone or pet pulls or move when you have a stacking debuff.

And now, much as I’d like to continue to bitch, I need to grab food before my raid.