Stupid Hunter Tricks

I have a new favourite thing to do in World of Warcraft and that thing, my friends, is soloing Zandalari Warbringers.

It all began because my level 90 priest, who is my enchanter, was severely lacking in various reputations to get the “good” enchants, the ones that need revered with the August Celestials and Shado-Pan. My priest had basically been neutral with both of these factions and I was in absolutely no mood to do countless dailies and such to raise her rep to honored, much less revered. Some searching online revealed that one can get a ridiculous amount of rep with these Bind-to-Account things called “Stolen Insignias”, which drop from Zandalari Warscouts and Zandalari Warbringers.

I’d killed a few Warscouts and I knew of the Warbringers (they had previously kicked my ass) but still felt stuck because I didn’t really know if I could solo them.

At the relatively low equipped ilvl of 525, I’m proud to say that my hunter can, in fact, solo the Warbringers. It is awesome.

Why is it awesome?

Well, not only is my priest the proud owner of all the bracer and weapon MoP-level enchants, but I am getting these awesome things called Big Bag of Zandalari Supplies and Small Bag of Zandalari Supplies. The big bags are themed, so to speak, and are duplicates of the various bags the rares in Townlong Steppes have a chance of dropping. So you could open a bag and get 20 Golden Lotus, along with something like 100 herbs. Or you could open one and get a Sha Crystal, some Mysterious Essences and a crapton of Spirit Dust. Or you could open one up and get a ton of ore and a few gems. The small bags contain gold, plus a stack of a couple of different materials. (I am now drowning in Kyparite, by the way.) These bags and insignias also have a chance to drop from the (much easier) Zandalari Warscouts. (There’s about a 29% chance to get big bags from the Warbringers and a 15% chance from Warscouts, so the Warbringers are definitely better odds, although I quite enjoy killing the Warscouts, too!)

If you don’t need rep and if you don’t need various MoP materials like herbs, enchanting stuff, ore or leather, then there’s still one reason for you to go out and try to kill Warbringers: the mounts.

The Slate Primordial Direhorn
The Slate Primordial Direhorn

So that’s the Slate one that I got the other day. The others are Jade and Amber and you can apparently tell which colour mount is a drop possibility by virtue of what colour mount the Warbringers are on. (or their chairs? I am unclear on this.) At any rate, the mounts are a nice little bonus.

I’ve been killing these guys all weekend long. They have an approximate respawn timer of an hour and they only spawn in five places in the world: Near Chi-Ji’s Cradle in Krasarang Wilds, near the Briny Muck in Dread Wastes, near Sik’vess in Townlong Steppes, near the Yaungol Advance at the eastern edge of Kun-Lai Summit and near Sri-La Village in The Jade Forest.

As a hunter, the hardest part of this is controlling threat. I was very confused as to why my pet’s aggro was, well, terrible. Apparently, they’re immune to taunts, much like the Death Adders on the Timeless Isle. As such, to get it done easily, I personally have to chain misdirect my pet and feign quite a bit. Terrible, but the rewards are good enough and it’s challenging enough for me to keep doing it, despite the immunity to taunts.

If you’re not too concerned with threat, the next major issue is keeping your pet alive. The Glyph of Mend Pet is helpful in removing the potential fear being cast on the primary target of the Warbringer, but the Glyph of Mending is essentially mandatory for this.

The other thing to be worried about, in terms of pet health, is the stupid Vengeful Spirit. You need to turn off all your AOE stuff and keep your pet on passive so it doesn’t change its target, or else you may get the attention of the Vengeful Spirit who can two or three-shot you (or your pet). Keeping Mend Pet up at all times will help to draw her to you, where you can easily run away from her. If you need to feign while she’s up, do so, but then re-cast Mend Pet to ensure she turns around and comes right back to you instead of your pet.

In terms of pets used, I use a turtle for the Last Stand ability as well as the Shell Shield ability. Both can come in fairly handy!

Overall, it’s a fun, profitable thing to do and it’s something that lesser-geared hunters can do fairly easily, with some practice. Here’s a video guide to soloing a Zandalari Warbringer that I put together this weekend. :)

Quick Alpha Thoughts

Honestly, I have neither the time nor the inclination to talk in-depth about the Alpha patch notes for Warlords of Draenor that we’ve gotten. This may actually be a short entry! (hahahaha, if you believe that, I have a bridge to sell you.)

The first thing anyone needs to do in order to have an informed opinion on these changes is to read the entirety of the patch notes. No, I’m not kidding. Pretty much everything they posted is necessary to further understand the changes. What is absolutely wonderful about these notes is that they do attempt to give you context. That is amazing and you have to thank the devs for trying to do so. From what I can tell, they attempted to explain the whys pre-emptively. The whole bit about ability pruning is particularly interesting.

So what am I going to discuss here? I’m just going to say that I’m a little disappointed to see some abilities go, from a hunter perspective. In particular, the loss of Aspect of the Hawk, Distracting Shot, Hunter’s Mark, Rapid Fire, Scatter Shot, Silencing Shot and Serpent Sting altogether are, to me, fairly disappointing. The changes to Kill Shot (no longer available to Survival Hunters) and Lock and Load (being removed by itself, but still able to be procced from Black Arrow) also sting a bit. That Stampede is now a talent is interesting, so I’m not all that fussed, although I don’t know how Murder of Crows or Blink Strikes can compete.

Note that I’m not going to lobby to get these things changed — I know things will naturally change and evolve due to feedback and play data in Alpha and Beta. That said, I did want to talk a little bit about why I feel these changes are disappointing, from a PVE standpoint.

Aspect of the Hawk

Okay, seriously, I know. I know! I get it. We always use Aspect of the Hawk. To not use it is to use Aspect of the Cheetah or Aspect of the Pack. This is absolutely ability bloat at its finest. The trouble is, it’s only ability bloat NOW because we used to have other options. We had Aspect of the Wild (nature resistance!), we later had Aspect of the Viper (mana regen!) in addition to Cheetah and Pack. That Aspect of the Hawk finally goes the way of the Wild and the Viper is not terribly surprising to me, but it feels like an iconic part of being a hunter is going. Yes, they’re baking the buff itself into the abilities and such, but I’m someone who actually enjoyed the different aspects back in the day.

What they really need to do is a way to prevent morons from running around with Pack on constantly, particularly in things like LFG and LFR. >.>

Distracting Shot

I will freely admit that I rarely use this ability. However, when I have used it, it’s generally been in key situations where I ended up kiting some damn thing halfway across the room/area/etc. We’re talking General Drakkisath in Upper Blackrock Spire, back in the day. What about on a pull gone horribly awry? Forcing a mob to pay attention to you and chase you down is a core part of what hunters have been. And while I was thrilled to not have to always kite Drak (thank you, Toga!), I enjoyed knowing that I could and that I had successfully done so previously and could do so again. This kind of gameplay doesn’t really happen these days, though, and I think the game is poorer for it.

For what it’s worth, I occasionally use this out on Timeless Isle when fighting the Gulp Frogs if I pull more than one so that my poor bear doesn’t get 10 stacks of their poison. I could use another shot, like Arcane Shot, if I wanted, but I use Distracting Shot because I want that other mob to look at me and I want it to look at me now. The only way we’ll be able to kite things in the future is if we’re the last one standing, essentially. While that means that kiting in the middle of a raid encounter, for example, will no longer be our domain (and perhaps it hasn’t been for a long while), it’s worth taking a moment to think about where we started and to respect what we were able to do.

Hunter’s Mark

More bloat, I’ll grant you, but another iconic ability going the way of the dodo makes me sad. True, it’s automatically applied on virtually any shot. True, with the raid icon markers, we no longer need to use Hunter’s Mark to actually differentiate between different mobs. But it pre-dated the icons and, for a long while, was the only way TO distinguish mobs from each other.

Rapid Fire

They’re getting rid of a lot of cooldowns. I’m okay with that. I’m even basically okay with Rapid Fire being removed. I’m not a fan of blowing all cooldowns on the pull and on CD thereafter, which perhaps makes me not the best hunter in the world (which is one reason I haven’t raided seriously on Kurn since Vanilla). It’s just that it’s so weird to see all of these abilities that have been around forever finally being cut. We lost all of our melee abilities (even our ability to wield both a ranged and a melee weapon) in Cataclysm and this feels like they’re coming back around to finish the job. Even if it’s just a silly cooldown that I probably never used as much as I should have, I’ll still miss it.

Scatter Shot

Once upon a time, back when I spent a lot of time in Warsong Gulch while levelling my hunter, I was defending the flag in the Alliance base. An orc hunter named Dar (not to be confused with the awesome mage Darista, whom we all called Dar) came up the tunnel with a feral druid named Elu and, while I called it out (dude, I had humanoid tracking on and was shadow melded and was watching Dar’s dot come up the tunnel), I was unable to prevent them from taking the flag. Why? Because when I gave chase, I was suddenly disoriented. I lost control of my character. “WHAT THE FUCK WAS THAT?” I yelled at my computer. As I waited to be resurrected (Dar managed to DESTROY me), I scrolled up in my combat log. “Scatter Shot?” I said, “What in the hell is Scatter Shot?”

As a hunter, I knew I must have had the same abilities as Dar, who was about the same level as me, so I found it in my spellbook and put it on my bars AND YOU BET YOUR ASS I Scatter Shotted him every single time I saw him thereafter.

It’s another shot I rarely use, mostly just to prevent spellcasting if Counter Shot or whatever is on cooldown, but I’ll miss it, too.

Silencing Shot

I remember getting Silencing Shot. I believe I spent some time in the Western Plaguelands playing with casters as I learned how to use it. Counter Shot is fine, I guess, and I understand this is part of the larger picture of no longer having silences ATTACHED to interrupts, but it’ll be missed.

Serpent Sting

Oh, Serpent Sting. I think I’ll miss you, most of all! Hunters used to have a fair number of “stings”. Serpent Sting has always been around and it used to be terrible and not worth the debuff slot on mobs in Molten Core, for example. Scorpid Sting helped reduce the target’s chance to hit (and before that, reduced their Strength and Agility by a certain amount). Viper Sting was a mana drain. Wyvern Sting, a Survival-only (for so long) form of CC. I always thought that stings could be a REALLY interesting mechanic for hunters, that Survival hunters, in particular, could be a great DoT class, right up there with warlocks. Instead, they’ve already removed Scorpid and Viper, Wyvern is a talent and now out goes Serpent Sting. It was one of the very first abilities I gained as a hunter and I remember being awestruck and fascinated at the green vapours that appeared on the recipient of my sting.

I think this is the one choice that I don’t really understand. Serpent Sting isn’t automatic. It’s a deliberate choice one makes when they’re attacking the target. Not using Serpent Sting at all, or as much as you can (aiming for 100% uptime), is, well, silly, but it’s also the sign of a not-great hunter (at least on single-target fights). While we all SHOULD use Serpent Sting and aim for that 100% uptime, I’m sure many people don’t. Since it’s not automatic like Hunter’s Mark (unless you’re Survival and using Multi-Shot — which, by the way, will still exist!), I don’t see why Serpent Sting is going away. Is it bloat? Perhaps, I guess, but it’s not bloat like Aspect of the Hawk or Hunter’s Mark, both of which are either used 100% of the time due to lack of other options or are applied automatically. Even world-class players can’t always keep Serpent Sting up 100% of the time. It’s a bit of a mystery to me why this ability, which takes a bit of skill/practice to use properly, is being culled. Alas, poor Serpent Sting, I knew you well. /salute

What about Holy Paladins?

Honestly, good riddance to the Guardian of Ancient Kings as a holy cooldown. Adios, wings. Seeya, Divine Plea. I’m fine with all of these. (My jaw dropped into the apartment below me when I saw Druids are losing Innervate, so I was more prepared for our loss of Divine Plea.) I’m sure I’ll have more to say about healing, but for now, I’m pretty much okay with things. (Although Flash of Light and Holy Light healing for roughly the same amount feels wrong to me, but that’s another rant for another day.)

What do you think about the Alpha notes? Anything you’ll really miss?

But Wait, There’s More

Before I forget, my bio and first column are live over at SentryTotem.com! Every Tuesday and Friday, there should be a brand-new column from me about Guild Leadership. In fact, there’s a second column scheduled to go live today, so be sure to check it out sometime after noon Eastern, 9am Pacific. :)

DPSing vs. Healing

I started playing World of Warcraft in October of 2005, as a hunter named Kurnmogh. I primarily raided as a hunter throughout Vanilla, although I was certainly asked to swap to my alt holy paladin, Madrana, for several raids. (I remember healing Sulfuron and Golemagg in MC as Madrana, in particular, not to mention a couple of ZG clears and some AQ20 partial runs.)

When Burning Crusade came out, I dinged 70 on my hunter first. And then I didn’t really have any place to raid. So I dinged Madrana 70 and promptly got snatched up by a guild that was looking for healers. When that situation didn’t work out (8 of the 12 people on the main raid team in that guild got poached by another guild on the server), Majik, myself and a bunch of old Fated Heroes members (our Vanilla guild) formed Apotheosis.

Here’s the thing — I was so well-geared as Madrana, and we had so few healers, that I basically didn’t have a choice but to continue to heal as Madrana in raids.

It was okay. I wasn’t upset. It was very weird to me to progress as a healer, mind, but it wasn’t a problem for me. I just hadn’t really had the ability to choose what I wanted to do during BC. I mean, I wanted my guild to succeed, so I healed because I had the gear and because we needed healers. As time went by, I could have recruited another healer or two in order to replace me, but I didn’t. Over time, I’d made the decision that Kurn would get all the holiday titles and such (primarily for the free epic flying that came with the violet proto-drake) while Madrana would get all the raid titles and mounts and stuff. I’d made my peace with Kurn being my non-raiding character.

When Wrath of the Lich King came out, I was on the fence over what to do. I really enjoyed playing Kurn. I always had. So while I levelled Kurn to 80 first (as always, Kurn is the first to hit level cap), I was debating whether or not I’d raid as Kurn. Almost as soon as I dinged 80 on Kurn, I started levelling Madrana to 80. But I also dipped my toes into casual 10-man Naxxramas runs that my guildies were doing — as Kurn. I figured that it would be a good way to see if I wanted to change how I played the game.

It was the Abomination wing that made up my mind for me. We were trying to down Grobbulus. I’m sure most people in the 10-man raid were undergeared, not hit-capped and such, but we were dying to stupid things. People weren’t dropping things where they were needed to be dropped, adds were running amok and the like.

It was then that I realized that I was just one DPS. No matter what I did, I could not, single-handedly, kill everything. I was doing everything right and still, that was not enough. More to the point, it would never be enough. I, as a single DPS, would never, ever be enough to make up for all the other DPS in a raid situation.

By contrast, a single healer can make a huge difference. A massive difference. Our very first Vashj kill happened because I threw Lay on Hands on our sole remaining tank and it crit, buying us the precious few seconds we needed to get the kill. A well-timed cooldown here, a clutch heal there… Even one healer out of six or seven can make a huge difference, at least compared to one DPS out of 17. And, personally, I like being someone who really makes a difference on a fight.

Why am I talking about this?

I’ve been on a bit of an LFR binge. As of this writing, I have done all the LFRs relating to Tier 14 once. (And gained 5 Sigils of Wisdom and 8 Sigils of Power or something like that.) Of course, I’ve been doing these on my hunter, who has gotten a chunk of gear over the last few days. Madrana, much as I love healing with her, is still sitting pretty at 85, although it’s tempting to start the grind to 90.

We were on Wind Lord Mel’jarak and both tanks were dead by the three-minute mark. The fight continued for another four and a half minutes (total time was 7:22!) and I was literally mashing my buttons and trying to do anything I possibly could to get more damage out. At one point, I realized that was it: I could not put out any more damage. Everything (Rapid Fire, Murder of Crows, Stampede, agi potion, even my cat’s Rabid) was on cooldown and all I could do was wait for something to come back up and try to keep a perfect rotation while I waited.

As we whittled the boss down, I sat there thinking about how I could have made a difference as a healer. Maybe I could have kept at least one of the tanks alive. Maybe a druid would have given me Symbiosis, granting me a battle rez, allowing me to rez one of the tanks. The boss’ health kept dropping, I kept mashing my buttons and watching as OmniCC’s 1m started counting down in seconds on a couple of my abilities, rather than minutes.

Throughout it all, I knew that even that boost granted me by Rapid Fire and Murder of Crows was, ultimately, not the make-it-or-break-it portion of the fight. Even if the fight were extended by another 15 or 20 seconds, we would probably down it. Of course, it was LFR. In a normal or, more likely, heroic version of a fight where there are unforgiving enrage timers, DPS makes more of a difference. They have to put out a lot of damage or the entire raid will die. But even in those cases, I don’t think that I can ever feel as though I, personally, made a difference. Anyone can do damage. The fact that I’ve ranked on World of Logs on the majority of my LFR excursions, after not playing for 13 months, attests to that. ;)

There have always been jokes in my guild, and among my friends, that I’ve always wanted to raid as my hunter. I got teased a lot about it in Cataclysm as new people would join the guild and go “what the fuck, you don’t raid as Kurn but you want us to call you that and you refer to your non-raiding character as your main? What is up with THAT, you freak?!” (Well, perhaps they were a bit more polite than that, at least until they’d been in the guild for a while.) People made the assumption that because I wanted them to call me Kurn and because Kurn was my so-called “main”, that I wanted to raid as Kurn.

Nope. Healing is my preferred raid role. I could easily blame it on being used to healing, but that wouldn’t really be honest. I like being someone who is a difference-maker. That’s not to say DPS can’t make a difference, because they can — we had lots of people in Apotheosis whose presence would be the key to downing a new fight. But individually, I personally feel a lot more useful as a healer than as a DPS.

The fringe benefits (shorter queues for various content) are nice, too, but, for me,  it’s really all about keeping those other people alive so THEY can do crazy amounts of damage, as a solid group of 17ish DPS. As for myself, I’ll take being part of a kick-ass team of healers over disappearing into the huge group of DPS any day of the week.

As for my plans for the last three days of this trial: I have one mob left for the Glorious! achievement and I plan to try to do all of Throne of Thunder and Siege of Orgrimmar’s LFRs over the course of the weekend. (Wish me luck!) And I’d also like to get Gold Proving Grounds, too. :)

What are you doing in WoW this weekend?

Late Night Math: Pets, Beacon and Heroic Yor'sahj

Apotheosis (A-25m-2/8HM, seeking casters and a resto shaman! </shamelessplug>) got Heroic Hagara down as a server-first and our next target is Heroic Yor’sahj the Unsleeping.

Assuming holy paladins are in the mix, a popular healing strategy is to beacon the tanks and heal the pets in the raid, because heals from Beacon of Light do not stack Deep Corruption and pets don’t receive stacks of Deep Corruption.

The question came up, the other day, about whether or not a hunter should use a Tenacity pet, who has the Blood of the Rhino talent. Would the lower DPS be worth 40% extra healing to a pet and then, ostensibly, 20% extra healing to the tank through Beacon of Light?

This was a popular strategy back on Valithria Dreamwalker. You would park a turtle or some other Tenacity pet with the same +healing talent basically on top of Dreamwalker or right next to her and you’d heal the pet for extra healing done. Unfortunately, this stopped being viable eventually when they fixed Blood of the Rhino to only affect the pet and no copied heals from that (ie: Beacon of Light).

But that was back in 3.3. Did 4.3 mean this was somehow working again?

I bothered Daey to get on his holy paladin, Saerani, while I was on Kurn and we experimented with him beaconing me and healing my pet. The first pet he healed was my cat, Whisper, who has no +healing talents at all, being a Ferocity pet.

So you can see here that Daey hits Whisper for 55355 (crit). This bounces to me for 27677, which is just half of that heal. (Yeah, I miss 100% Beacon transfers, too!) The same with the 27672 hit, that gets me for half — 13836. That is totally expected. This is the control for the experiment. Now let’s look at Daey healing my bear, Fozzie.

First, note that the non-crit heal hits for 40,102. Based on the heals Whisper got, it’s clear that Fozzie has the Blood of the Rhino talent if it hit him for a 40k non-crit.

But then you see that the heal to me was only 14322.

MATH TIME.

14322 x2 = 28644 x 1.4 = 40,101.6 = 40,102.

So the original heal size, without the Blood of the Rhino bonus was 28644. With the 40% extra healing, we get 40,101.6 (rounded up to 40,102). If this +healing did transfer through Beacon of Light, we wouldn’t see me being healed for half of the original heal’s size. We would see it be half of the final heal’s size. The final heal was 40,102, so we would be looking for 20,051 as the heal that I got. But alas, I was only healed for 14,322.

Let’s see how this holds up with the next heal.

Fozzie is healed for 71865. I get healed for 25666.

25666 x2 = 51,332 x 1.4 = 71,864.8 = 71,865

Yup, same deal.

So it’s quite clear — Blood of the Rhino does not transfer any extra +healing from the pet to the Beacon of Light target. As such, on the Heroic Yor’sahj the Unsleeping encounter, I do encourage you to beacon the tanks and heal the pets, but don’t gimp your hunters’ DPS by forcing them to bring a Tenacity pet to the raid. Their regular pet will do exactly the same thing a Tenacity pet will.

Once a hunter…

This happened back on Thursday, but I felt compelled to write this down somewhere because it delighted me so very much.

We took a ten-man group into Bastion of Twilight to play with Halfus Wyrmbreaker (worst. combo. ever. Slate, Storm and Whelps.) and we got to the enrage, which I view as a moral victory.

The trash, the initial trash, was painful. We wiped a few times on it. The first group, not a problem. But we had trouble pulling the second group without pulling either side.

Finally, I watched my tanks as they pulled and I realized what the issue was. They were cheating to the left side and pulling the left side of trash as well as the second group of central trash.

We released. We ran.

“Stand back,” I said. “I’m pulling.”

“Wait. YOU’RE pulling?!” exclaimed my brother, one of our tanks.

“Yes.”

“Okayyyyy.”

Well, why not, right? I have a 35y range on my judgements, I have a bubble.

So I was on the steps, smack dab in the middle of the staircase and ran up to pull the pat as they turned away.

Et voila. Just pulled those four (or five?) mobs. Ran back and bubbled and that trash group died quickly.

Playing a hunter for five years, even if I don’t raid as one most of the time, has instilled in me good pulling habits. I can pull off “risky” pulls that others dare not attempt because I know how to pull properly. Not to say that my guildies or my tanks that night don’t, but there’s a certain something about knowing the angles and typical mob behaviour that can’t really be adequately communicated. It’s just something you learn.

There was a pull I loved (and hated) in Strat Live. I don’t even know if the pull still exists. It was after the rat cage. There was an Abomination that patted left and right and if you pulled it at the wrong time, you’d get a group of trash as well as the Abom and, back in the day, that was almost certainly a wipe. Nailing that pull took me a long time and a lot of practice, but at a certain point, I was able to snag that Abom perfectly every single time.

I know WHY my tanks kept pulling the sides. They didn’t want to stand right in the middle and risk getting both sides. In their defense, I think the safe zone at the top of the stairs in the beginning of Bastion of Twilight is maybe 5 yards wide. Too far left, you get the left group. Too far right, you get the right group. I was definitely taking a chance in standing in the middle, but my hunter instincts were like “just stand in the middle”. I couldn’t even explain why. I just knew.

There’s a certain je ne sais quoi that you get after playing this game for a while. You might not know the trash at all, but you learn to watch for healing spells on mobs with mana bars. You learn to watch for cleaves on mobs with large weapons. You learn how to position yourself and your group and the mobs for a pull.

It’s like you’re playing pool and you see your opponent trying to sink a ball from across the table. And you know the angle’s not right. It looks okay, but you KNOW that the 4 is not going to get sunk. You KNOW it’s just going to ricochet off the side.

It’s about instincts.

I may not have been on my hunter on Thursday and I don’t even know when or if Kurn will ever see the inside of Bastion of Twilight, but, by golly, making that pull is why I still call myself Kurn. :)

It felt pretty damn awesome. :)

Quick Hunter Thoughts

Don’t have a lot of time today, but I did want to chime in on the whole “hunter’s pet is a replacement for X buffs, including Heroism” thing.

On the one hand, as a hunter, it would be nice to have that kind of raid utility. Half the reason I made a paladin was in order to buff people, I’m not kidding. (I was a level 50ish hunter at the time and was very jealous that my brother, a druid, could give people Mark of the Wild and Thorns.)

On the other hand, you must be joking. You’re giving an exotic pet, which is the sole domain of Beast Master hunters, the equivalent of HEROISM? The pet ability system, as it stands, consists of abilities which can be auto-cast or triggered by the player.

Imagine auto-cast heroism right on the pull courtesy of THAT HUNTARD in your group who has no idea how and when to use heroism.

So it’s not only not enough that mages get heroism (through Time Warp) but they’re giving it to HUNTERS?

Look. I’m not the best hunter there ever was, but I know how to play my class. I know how to play my class enough to know that there is a staggeringly large percentage of people playing hunters who deserve to be called huntards. Giving THIS GROUP OF PEOPLE heroism with the ability to be on auto-cast is probably one of the worst ideas I’ve ever heard.

Beyond that, what about personal choice of the hunters for a pet? I don’t think I like that, in a 10-man scenario, I might be asked to bring a boar or hyena for the extra bleed debuff. Or that my trusty wolf, Sparky, is going to be a replacement for Leader of the Pack/Rampage.

So instead of basically any class, you can bring a hunter and have them bring a specific pet to buff your group.

I thought we had something with the Drums of Forgotten Kings, Drums of the Wild, Runescroll of Fortitude and such.

This seems like a really, really bad call because I truly believe, with all my heart and soul, that they’re SERIOUSLY overestimating the intelligence of the vast majority of people who play hunters. Like, the people who figured out how to tame a pet at 72. Or the people who still autoshot… and that’s it. Or the people who melee. You know, people who would never even think to google “how can i be a better hunter?” or something.

Sure, I raid primarily as a paladin, but that doesn’t mean I don’t know the basics of being a hunter. I can pull with the best of them, I can kite pretty damn well and I pull stupid hunter tricks all the time (hi, soloed my way to the Elder in Halls of Stone for the achievement). I do pretty decent DPS considering how poor my gear is and I take pride in making a warrior tank think twice about NOT giving me his vigilance in a heroic random.

What they’re doing to hunter pets represents two things:

– further consolidation of the classes, which I loathe.

– the removal of a hunter’s ability to choose what pet is best suited for his or her DPS.

It’s now going to be the hunter’s job to fill in for what’s missing in terms of raid buffs. No shaman? No mage? Get a BM hunter with a Core Hound. Never mind that the hunter might loathe Beast Mastery and might prefer Marks or Survival. You NEED to be BM for the Core Hound which is the pet with heroism.

Does this sound selfish? Perhaps. But maybe not. Hunters are crowd-controllers and ranged damage-dealers. There are several points throughout ICC where a hunter has a specific job to do — dispel the enrage on the Shambling Horrors on Lich King, use his or her pet to help take care of orbs on Blood Prince Council, potentially use their pet for healing purposes on Valithria Dreamwalker. There may even be a time when, due to a complete and utter lack of shaman (and therefore a nature resistance totem) that a hunter may be asked to take a huge DPS loss for Aspect of the Wild. A good hunter should do all of these things (and then beg for a shaman for the next time they do that encounter).

But asking us to provide those missing buffs on a regular basis, especially with some of those skills (heroism, healing, fort, healing debuff) tied to a spec most people dislike and a spec that, at least in Wrath, was not regarded as competitive raid DPS… that’s where you go too far.

If I tamed Sparky because I liked his old Furious Howl and how it upped my DPS, that was my choice. I could make the choice to go with, I don’t know, a cat, and do less DPS. But it was primarily affecting me. With hunter pets getting various group buffs, raid leaders are going to want to control what pet hunters bring.

“Kurn, if you want to raid on your hunter, I need you to have a BM spec and tame a Core Hound. I also need you to bring a wolf, a boar or hyena, a bear and maybe a fox.”

“What?”

“You know, in case we need heroism, Leader of the Pack, Mangle, Demo roar and Thunderclap.”

I have very little interest in being a hunter when our pets will be determined for us by our raid leaders or we likely won’t be able to raid. You can tell me to research my class, to research my gear, to even research my pets, but ultimately, those should be my choices and my choices should not have to constantly revolve around what is best for the raid group. They SHOULD revolve around what is best for my DPS and, on occasion, I will take a DPS hit by using Aspect of the Wild or being on dispel duty or kiting duty or something.

But tying pets to the buffs belonging to other classes? No thanks.

At least, I suppose, this almost certainly means I won’t raid as the hunter. That leaves five 80s to choose from. Wonder which class I’ll rule out next?

Hunter Stuff

When I first started playing this game, I started off with a male night elf hunter named Kurnmogh. Kurn was my raiding toon throughout Vanilla. Kurn is the toon who did the Tier .5 questline. Kurn is the toon who got attuned to places and cared about rep. Kurn was the toon I was on when learning to raid lead. Kurn was basically awesome, considering the utter lack of content my old guild cleared. To this day, my Rhok’delar quest is one of my cherished memories.

Throughout the years, I have done more and more stuff on my paladin. Three months into Burning Crusade, I was raiding on the paladin, never to look back at the hunter. Sure, I got to get in on our Tidewalker kill on Kurn, sure, I got to get in on our Gorefiend kill on Kurn, but Madrana has been my raiding toon since April of 2007.

And even then, I insisted all those who knew me previously as Kurn continue to call me Kurn.

This blog is called Kurn’s Corner because, well, I like the alliteration, but also because when I play WoW, I really still feel like Kurn is my main. I do all the stupid shit on Kurn. I did all the holiday stuff on Kurn, I’m still working on a screenshot project on Kurn, I did a Sarth 10 3d zerg on Kurn just last week.

Sometimes, it really saddens me to see just how much I ignore poor ol’ Kurn. Haven’t done much more than the weekly and maybe a daily random or two on the hunter for a month, and not even the weekly all that often. I just don’t have the time to raid 12 hours a week on the pally, go through parses, write blogs, do RL stuff AND do anything significant with my hunter.

But I managed to get my four-piece T10 on Kurn today. I have the 251 helm, chest and shoulders and the 264 gloves, plus the Leggings of Northern Lights and, of course, Zod’s Repeating Longbow.

I’m not quite “done” for the expansion on Kurn, exactly — I still have a couple of projects in mind — but I felt such a sense of completion when I picked up my helm today after my daily! Sure, my shaman, priest, druid and mage are all thoroughly neglected, sitting in various pieces of T9, if they’re lucky, but it was important for me to get Kurn a nice gearset of T10. It’s not a matter of ego, it’s not even really a matter of pride. It’s a matter of my remembering my roots, remembering that there was a time when I topped damage in Molten Core, remembering that there was a time when I was the go-to kiter for Hakkar adds, remembering that there was a time when people wouldn’t run with a hunter in my old guild, unless it was me.

Kurn may not be my main raiding character in Wrath. Kurn may not have been my main raiding character in Burning Crusade. Kurn may not even be my main raiding character in Cataclysm. But Kurn is still an important part of my in-game identity and that old hunter deserved the effort I went through to get some semblance of decent gear.

I feel satisfied by the effort I’ve put into the hunter this expansion. I might be a little disappointed that I may never kill the Lich King as a hunter, although I admit that the responsibility of tranq shotting the horrors is more than a little overwhelming. I haven’t been responsible for tranq shotting anything significant since Magmadar.

But as we come to the end of Wrath of the Lich King, I feel like Kurn’s done a lot. I’ve done parts of all the major instances on the hunter — cleared Naxx, done chunks of Ulduar, done the Lower Spire a ton of times, done Ony, VOA over and over again and played in Ruby Sanctum one night.

It’s been a good expansion for Kurn and I like that I have 4pc T10 to show for it.

Kurn's Q&A #21

It’s Tuesday! My traditional day off from raiding and the day I’ve set aside to examine my search terms from the last week. Apologies for the lack of wowhead tooltips on most of this stuff; I just can’t reach the site at the moment. Here we go, Q&A number 21.

1) bloodsurge heroic gearscore

Listen here, pal. If you’re lucky enough to get Bloodsurge, Kel’Thuzad’s Blade of Agony and your first thought about it has to do with GEARSCORE, then there is no more hope for the people playing this game and you make me want to quit the game entirely. You jackass.

2) holy pally haste gemming

No.

Just… no.

Get to 676 haste, yes, but don’t do it via gems. Even if you drop down to 251 shoulders from some “awesome” 264 shoulders with no haste. Even if you use 232/245/258 pants because they have haste and your tier don’t. Just don’t gem for haste.

3) fol paladin armory

Excellent request, let’s go take a look at a top guild and a couple of their paladins.

Scrubbles, of Premonition (the top US guild), is clearly a spellpower paladin:

http://www.wowarmory.com/character-sheet.xml?r=Sen’jin&cn=Scrubbles

Over 4,000 spellpower unbuffed, 677 haste, a fair amount of crit. This guy is doing it right.

What’s that? He’s not gemmed full spellpower?

No, he’s not. He needed some gems to get to 676+ haste and managed to use the Reckless gems to help him snag socket bonuses.

But Kurn, you just said not to gem for haste!!

I know, but this guy definitely knows what he’s doing. He already had a lot of haste and has only used a few hybrid spellpower/haste gems to get to the magic number. You’ll note he’s got a couple of other gems that match the socket bonuses (they’re mostly +spellpower) and he’ll use Royal Dreadstones (sp/mp5) and I see a Luminous Ametrine (sp/int) to make sure he’s not much over the haste minimum. This is someone who has looked at their gear and looked at what they feel they need more of while still prioritizing spellpower. He has spellpower on every gem and then adds in a couple of different stats based on what he feels he needs and he does that in such a way that he snags the spellpower from the socket bonuses. That’s what makes him smart — he’s not just dropping in a haste gem here or there. The fact that he’s at 677 haste indicates that some very careful thought into exactly how to gem.

Don’t follow his lead unless you’re building a very specific set of gear like Scrubbles has.

Zaroua, also from Premonition, has a different method to maximizing their FoL gear.

http://www.wowarmory.com/character-sheet.xml?r=Sen’jin&cn=Zaroua

They’re, uh, in 4pc T9.

Which, frankly, is awesome if you’re healing people who have Sacred Shield on them. It LOOKS to me, and I could definitely be wrong, that Scrubbles is the main tank healer and that Zaroua is relied upon for tank healing the way a druid would be — with hots and quick, fast heals. 3600+ spellpower, not quite at the haste cap, even with 40 haste food, but an interesting playstyle.

I really did love the T9 4pc. It made me REALLY sad to swap out my chest and legs for better pieces.

4) aspect of the wild putricide heroic

Sure, go ahead, although it’s probably more beneficial for raid DPS for a shaman to drop a Nature Resistance totem. (See that, Rilgon? I thought about RAID DPS FIRST. ;D)

5) can i fish for the turtle mount while in a raid group

Yes, no issue here. You cannot do your fishing daily while in a raid group, though.

6) how do paladin buffs work

Wow. Been a long time since I’ve had to explain HOW pally buffs work.

Okay, you have up to four paladin buffs. Each lasts for 10 minutes (regular blessing) or 30 minutes (greater blessing).

Blessing of Sanctuary (only available with the proper talent in the protection tree): Only really useful for the prot pallies themselves, unless you’re lacking a discipline priest to proc Renewed Hope from shielding people.

Blessing of Kings (baseline, all paladins have this): 10% stat increase. What’s not to love?

Blessing of Wisdom (baseline, all paladins have this, holy paladins have up to 2 points to improve this): Gives you mana every five seconds.

Blessing of Might (baseline, all paladins have this, with the choice of up to 2 points to improve this): Gives you extra attack power.

You can cast any blessing on any person and not have it affect anyone else. But if you start casting Greater Blessings, they will buff everyone *of that class* in the raid. So say you’re the only paladin in the raid and your DK tank wants kings and your DK DPS wants might. You give out the greater blessing (probably kings) to death knights and then you give a simple blessing of might to the DPS, overwriting their kings from you.

You can only have one blessing up per person per paladin.

For a priority list, check out #5 in this previous Q&A.

7) hunter pets absorb putricide damage

Yes, they do absorb damage from Unstable Ooze Adhesive’s explosion. And they take a ton less due to their passive avoidance. They will naturally take 90% less damage from AOE spells, which is awesome for this particular fight.

8) lich king heroic 25 tactics shambling

My advice is to tranq shot these bastards so they don’t kill your Shambling Horror tank. :P

9) saurfang divine guardian kurn

I like seeing myself in search terms. It’s cute.

You would think that I would pop Divine Shield and Divine Sacrifice (triggering Divine Guardian) a lot on Saurfang, but the truth is that I don’t.

What I do is this:

– If a CASTER gets Boiling Blood pre-first mark, I BOP (hand of protection) them. This prevents Saurfang from gaining a bit of Blood Power and pushes back the first Mark of the Fallen Champion.
– If I get Boiling Blood pre-first mark, I DS/DS out of it, which has the happy result in lessening the damage others are taking as well, so that he gains even LESS Blood Power, pushing back the first Mark of the Fallen Champion even more.
– If I get Boiling Blood at all AFTER the first mark, I’ll probably take the GCDs to hit my macro. I will only do this if I’m only healing one mark and if Saurfang has just cast Mark of the Fallen Champion, which means the damage he’s putting out is relatively low. He hits harder, even with Mark of the Fallen Champion when he has more Blood Power, so when he casts a mark, he’s back to 0 Blood Power. This is the “safe time” (and I use that term very carefully) to use a global for something that isn’t spamming Holy Light.

10) turtle hunter dreamwalker beacon

You can do this, yes. If you beacon Dreamwalker and park a Tenacity pet with 2/2 Blood of the Rhino right next to Dreamwalker, you can spam heal the pet and the Glyph of Holy Light splashes will be bigger. However, this effectively removes the pet from combat and thus really sucks for a hunter. Tenacity pets are not good raiding pets, they’re not going to have the buffs a Ferocity pet is going to have, which means that hunter is going to hate you for suggesting that:

a) they don’t bring their wolf to the raid,
b) they just park the damn pet right there by the dragon

While it WILL output more healing, if you’re having issues where you need that much more healing, chances are you need your DPS to be at their best and hunters are NOT at their best without a wolf giving them Ferocious Howl and access to Call of the Wild.

I strongly recommend beaconing the dragon and healing *yourself* while you park yourself next to the dragon. She’s got a large hitbox so you can be pretty far out before Glyph of Holy Light splashes no longer reach her.

Wrapping up the Week that Was

I actually have a lot of stuff to talk about that I find interesting, fascinating, what-have-you. Let’s break it down into guild raiding and making money/pugging, shall we? We shall!

Guild Raiding

This week was awesome for raiding because of one simple reason. My RL friend the resto druid came back on Wednesday. We agreed I’d do healing for this reset so she could get her healing legs back under her and learn how we do stuff on heroic and what the changes are for heroic modes.

Then, armed with the 15% buff, we proceeded to ruin Lower Spire (we still have a lot of trouble on Deathwhisper on heroic, but to be fair, a lot of people were still learning that fight). The most notable moment was that, while mind controlled on Deathwhisper, I chucked a Hammer of Wrath at my RL friend and killed her and proceeded to get teased about it for the rest of the night.

Reactions:

RL friend: “omg mad you killed me! :(”

Priest: “rofl! judas!”

Holy Paladin: “omf maf!” (yes, we were still in combat, can you tell?)

RL friend to other RL friends: “[my real name] just killed me! totally smacked me down!”

After the fight:

Holy Paladin: “mad nice hammer of wrath on [RL friend] there earlier btw!”

OT: “nice welcome back to your friend!”

It was amusing.

Anyways! We got Saurfang down in 5 Marks of the Fallen Champion which was SO nice. Way to go, DPS boost! Looking at the WoL for that fight, only one DPS was under 10k DPS (sitting at 9k) and everyone else is between 10k and 14k. Comparing this with my own DPS in ICC with the 15% buff, which hit 8k on Festergut, it’s kind of mind-blowing how much of a difference the gear really does make. I don’t really notice a lot of difference in my healing as I go through ICC every week, even when I get an upgrade. It must be nice to see the DPS increase as a DPS class, though.

Anyways, Wednesday was heroic Lower Spire and heroic Dreamwalker. Boy, did we mess that up. Previously, we’d waited for heroism until about 82%, but we recognized that was WAY too late, last week. In that we hit heroism and like, 10 seconds later, the boss was healed to full. So, last week, we decided we’d stop taking portals and call for hero at 75%.

WAY too early. We were healing for nearly two minutes after hero expired.

We’re thinking one more round of portals after 75% ought to be a nice inbetween.

It would also be useful if I had noticed that I’d been put into combat while swapping my Glyph of Seal of Wisdom for a Glyph of Seal of Light. But I didn’t notice, since I was also doing healing assignments at the time. I went in with my spellpower set and Seal of Light up and didn’t realize until after the raid, when I went to switch the glyphs back, that I’d never made the switch in the first place. /facepalm

Thursday saw us without our regular resto shammy and without our regular disc priest, so we were a little light on healing and that meant no heroic Sindragosa attempts. Shucks. :P (I really loathe that fight with everything I am.) We got Blood Prince Council (almost got it on normal before we realized it wasn’t on heroic!) and BQL pretty easily. Actually, both kills, while one-shots, were messy as hell. I feel like my RL friend the resto druid might have reason to think the healers suck. :P Shadow Prison killed a LOT of people. I think part of the issue there was that I kept the regular holy priest as holy to help with raid healing rather than as disc to help with raid mitigation. Lessons for next week, I guess.

Rotface was messy, too. Hell, all of Thursday was messy. One wipe and a kill on Rotface. 3 wipes and a kill on Festergut. Must remember to assign SIDES to the healers because after 2 wipes, I realized both resto druids (assigned to healing the raid, primarily the ranged) were both on the same side. /facepalm

Then, because we lacked the healing for Sindragosa, we played with heroic Putricide. We got him to 40% after a handful of attempts and were getting the hang of the Unbound Plague, too. Still, we’re planning to hit him up after Sindragosa, I think. We just have a lot more time poured into Sindragosa and, with the buff, ought to be able to get deeper into P3.

Speaking of Sindragosa… AVR is basically cheating. Look at this.

That’s our layout. So when you get a mark on your head and you’re going to get the frost tomb on you, you run to the corresponding mark and stand on the little orange circle in the center of it. Pretty simple. The big circles (which, my guildies hastened to mention, look like parts of the female anatomy. :P) are for frost tomb positioning in P3.

Another look at the mark positions, from above.

So yeah, that’s hax. And I’m not really sure how I feel about it. I mean, being able to paint on the game world is really nice and isn’t it really just something we’ve done with in-game tools thus far? Warlock teleporters? Flares? Elune Stones? What’s the difference between this and those?

The difference, in my mind, is that this is not something that comes with the game. This is an addon that someone developed with this purpose in mind. It’s not something the developers of the game foresaw (I don’t think). I would NOT be surprised if AVR is blocked somehow.

Boss mods work with the game. It makes emotes more noticeable. It times abilities for you so you’re not sitting there with a stopwatch the way you did for Core Hound respawns in Molten Core. All the information boss mods give you are available through the game itself. But this doohickey works separately from the game. It allows players to start dictating information to other players that are strategy-based, not encounter-mechanic-based. Does that make sense?

It’s the difference between telling someone to run left and telling someone to run to that particular spot on the ground that is NOT visible in-game without use of the mod.

I think that’s where I have problems with it as a raider. As a raid leader, GOOD LORD, where was this two years ago!? haha. :) Seriously, though, I like to think that I have a fairly firm grasp on what the developers of the game want us to do. I don’t think they want us to skip three of the four trash packs on the way up towards the tunnel in the Pit of Saron. They definitely don’t want us to try to do the Lich King encounter in Heroic Halls of Reflection from behind. I’m kind of hoping they don’t want us to ignore Light Vortex entirely and heal through it by stacking in the doorway of heroic Twin Valks.

I don’t think this mod is in the spirit of the game that the developers had in mind. That said, I’ll use it ’till it gets banned or my guild no longer requires it. But I’ll feel dirty about it! ;)

Tonight, we’re looking at Sindragosa and I guess maybe Putricide if we get Sindragosa down or if we have unexpected healing absences.

Making Money/Pugging

I’ve been bad. I’ve spent so much money in the last couple of weeks and a lot of it is due to just plain laziness on my part. On Saturday, I was at 4800g on my bank toon, with probably another 800g spread out on different toons.

Considering I had 15k a couple weeks ago, this was unacceptable. I decided to spend yesterday making money.

First up, I took 6 Cardinal Rubies and cut them for the AH. I made a ton of Runescrolls of Fortitude. I hauled out some of the BOE Christmas pets that I hadn’t used and had been waiting to sell. Then I did some dailies at the Argent Tournament on Kurn. Finally became a Champion of Stormwind (I stopped doing anything AT-related with just one more day left for the Champion of Stormwind achievement!), did a bunch of the dailies and got The Bread Winner which totally got me by surprise!

I bought a Teldrassil Sproutling since I realized I had more than 40 Champion’s Seals and there were no others on the AH, so I bought that and put THAT on the AH for 300g.

I traded in some Triumphs for more gems and cut those, too. I also did my random heroic on all but one toon. (On my druid, I got Oculus, to which I said no thanks. Later, I got to try to heal a fail H HoR run, which fell apart… then I got tapped to tank it on my third attempt at the random heroic — which went well!) I did my cooking daily on both Madrana and Kurn, fishing daily on them both as well. I also got my weekly (Marrowgar) done on Kurn because I pugged an ICC 25 and we went through Lower Spire (couldn’t down Festergut because people were dumb) and, as you may have seen by now, I got my bow!

Once just about everything had sold, I had 6600g or thereabouts. Not too bad! From 4800-6600? Excellent.

And then I saw someone in trade talking about a GDKP TOC25 run that would be happening in the next 20 minutes or so.

What is a GDKP run?

I’d heard of these, but never participated before. Basically, every item is up for bids, with a minimum. Bids are made publicly in raid chat. At the end of the run, the proceeds are split among the raiders who lasted ’till the end.

Kurn may be kickin’ it in some sweet 264 gear, including the new bow, but a lot of the gear is still sub-par. Like trinkets. Like my melee weapon. Plus, I didn’t actually HAVE the TOC 25 achievement, which makes me look like a moron when trying to get into pugs. (I’d previously gone as far as Anub and then there was total raid failure.)

So. I indicated my interest to the person organizing it. I got a whisper back saying to ask for an invite at 12:15am (my time). So I repaired my stuff, sent myself 5000g of that 6600g, just in case something AWESOME dropped, and headed to TOC.

I decided that there were three items I was actually interested in, plus maybe I would try to snag a Trophy of the Crusade so I could get another piece of 245 T9. (Already had 245 gloves from Koralon.)

The items were:

Lupine Longstaff – compared to the Orca-Hunter’s Harpoon, it had more agi, more armor penetration, less crit (ugh, for haste!) and less hit, which is nice, because I’ve got a stupid amount of hit. Drops off Twins.

Archon Glaive – clearly better than the Lupine Longstaff; no haste but crit, still more armor pen. Drops off Anub’arak.

Obviously, I was in the market for a new melee weapon.

The other item I was looking at bidding on was, no surprise here, Death’s Verdict. I decided that, if it dropped, I’d go as high as 2000g on it. It drops off the Twins as well, so it was going to be exciting to see the loot off those bosses.

At 12:15, I whispered the guy in charge, got my invite and after about 20 minutes of fiddling with the groups and everything, we were finally ready to go.

I was not prepared for the amount of money that was spent on even the first boss. 500g was the minimum but the Trophy went for 1500g. I resigned myself to not buying a trophy. :P

Satrina’s Impeding Scarab dropped off the Faction Champs. I have that trinket on Madrana for her tanking set. I got it for 2 DKP with my guild. Someone in the run paid 3000g for it.

I was suddenly sure that 2000g would not be enough for Death’s Verdict, if it dropped.

The Twins died easily (I deterrenced Light Vortex! Go me for remembering how to play my class!) and though there was no Death’s Verdict, there was the Lupine Longstaff.

I figured I’d bid 500g, since it had dropped and there was no guarantee that the glaive would drop off Anub.

No one bid against me. Grats me! It’s not often I get to upgrade a bow AND a staff in the same day.

Anub’arak died and the Reign of the Unliving dropped, which set someone back 3400g. No glaive, so I was very satisfied with my purchase of the Lupine Longstaff.

Throughout the run, there were updates posted in raid of how much had been spent on each boss and the last update included the 1500g spent for the “goodie bag”, which consisted of the skins, the patterns, the Crusader Orbs and the Abyss Crystals (4) from the run. The updates added up the total pot and the breakdown per person. Here’s the final breakdown.

So, I paid 500g and got 1196g for a total of 696g in profit, not to mention the gold from the bosses.

All told, I finished the day with 7700g in my bank, with a few hundred spread out over various toons. I got a new bow, I got a new staff, Frost Emblems, Ashen Verdict rep, a bunch of new achievements and had a lot of fun.

It’s never a bad day when you make about 3000g and get new gear. :)