Valithria Dreamwalker

Well, I’m back to raiding. I took Sunday night and Monday night off, then showed up on Wednesday and was feeling okay, if a little worn out. I was feeling much better on Thursday when the raid began, though. We raided for 3 full hours, killing the blood princes and then cleared to Dreamwalker (killing a sort of a miniboss in there? I got an extra Emblem of Frost from some damn mob).

I was both totally prepared and not remotely prepared for the Valithria Dreamwalker fight.

Under the Totally Prepared umbrella, we have:

Glyph of Seal of Light (instead of my typical Glyph of Seal of Wisdom – although I brought an extra one of those, too, obviously, to reglyph back to my regularly scheduled awesomeness)

Libram of Tolerance (instead of my typical Libram of Renewal, although I’m thinking of picking up the ilvl 226 Libram of the Resolute)

Under the Totally NOT Prepared umbrella, we have:

– no spellpower flasks or elixirs

– bad flying coordination inside the portals to stack the buff effectively

– bad timing inside the portals to ensure the buff wouldn’t fall off between portals

– had no idea how freaking often the damn portals SPAWN

– had no idea what the best way to TARGET the stupid dragon was

I realized on my first attempt (the guild has already done Dreamwalker on both 10/25, but I missed out on the 25 due to being sick and the 10 by virtue of being sick and hating 10s) that targetting the dragon was going to be a problem.

“… target the dragon with your mouse, Kurn, then spam Holy Light. WTF.”

I know. I did that for my first attempt. It was very poor. I was trying to judge mobs to keep Judgements of the Pure up (ahahahaha, forget THAT nonsense in the freaking chaos) and all the time I lost in switching targets and also in switching targets back to Dreamwalker meant I was getting frustrated as crap.

“So… use a focus, Kurn. Geez, this isn’t rocket science.”

Well, that’s exactly what I did on my second attempt. (We had 9 wipes before getting her down… up?? on the 10th.) Except that HEY, focus targets that you’re focused on in one phased area VANISH if they’re not targettable in another phase!

So not only is Dreamwalker not sitting there on my Grid, but the focus mechanic is basically useless to me, right?

Third attempt, I made a macro.

/focus Valithria Dreamwalker

Then I edited my Clique frames to include my ShadowedUF Focus frame (I use ShadowedUF) as well as my Grid frames. So all my happy Clique bindings now worked on my focus frame. I dropped my macro someplace useful on my bars and would hit that as soon as I came out of every portal phase and went back to my regular Holy Light bombing.

At that point, having gotten the mechanics of healing the great damn dragon in front of me down properly, I turned my attention to not sucking at getting green orbs.

The most stacks I had at any point was about 16, and that was twice in all of our attempts. In other words, I FAIL REAL GUD. I was getting better at getting a quick rebuff once I was back inside the portals, but if I didn’t have at LEAST 3 seconds left on the buff before zoning back into the portal, I was screwed.

And, on our final (successful) attempt of the night (yes, Apotheosis, the Infamous Last Attempt is not just a phenomenon that happens to us!), some dick ninjaed my portal from me at one point, leaving me to deal with this thing called “regular mana regen” for a full portal phase. Ugh!

I’m seriously considering buying the 251 level versions of two more pieces of tier and gemming/enchanting them with spellpower, along with chunks of T9 and other old gear, so that I basically have a spellpower set specifically for Dreamwalker. I’m going to have to sit down with my gear in my bank and figure out if that’s at all possible, but I’m thinking that it can’t be a bad thing to try to boost my spellpower for that fight.

Oh, the best part about the Dreamwalker fight? 9% overhealing.

I don’t remember the last time I saw that number. Ever.

Another night, another raid.

Last night, we did Marrowgar, Deathwhisper, Airship, Saurfang, Festergut, Rotface and Professor, in that order. Rotface took us an uncharacteristic 3-4 attempts, too. Professor Putricide? 1 wipe, 1 kill, leaving us 19 attempts for Blood Queen Lana’thel and Sindragosa and the Lich King.

So tonight, it’ll be mostly new content. I suspect Blood Prince Council and maybe (?) a couple of attempts at BQL before heading in to try out Valithria Dreamwalker and see if we can save that dragon’s scaly hide before facing off with Sindragosa. But I could be wrong.

Still, it’s mostly new content night. And I feel like crap. I think I’m coming down with my brother’s cold. So of all the nights to not want to miss, I don’t want to miss tonight. :P I’m hoping some Tylenol will see me through ’till 2am, whereupon I hope to pass out happily.

But first, to the store, so that I can buy a metric assload of orange juice to stave off this cold.

Excited? Moi?

I don’t even know if we’re doing the Dreamwalker fight tonight in our ICC raid, but if we are, HOLY CRAP, am I excited for it! GO GO overhealing!

I’m also going to attempt to get a screenshot of my interface that isn’t hideously insane so that we can talk about its elements in my Holy How-To guides, since I will definitely be talking about addons and screen layouts. It’s not a lesson in how to have a clean layout, that’s for sure. ;)

Maybe ignorance IS bliss / Divine Plea offsets

I admit it. I remain almost entirely ignorant when it comes to the Blood Prince Council fight. And yet…

Basically, I heal the living crap out of my target while having a beacon on another tanking person and stay away from anything I see that is obviously bad.

And I get an achievement for my ignorance and I beat out the other holy pally on the meters, even though he used Judgement of Light, haha!

Speaking of numbers, I really have to remind myself, frequently, that meters suck. It’s kind of hard not to put faith in them, though, when you’re doing well. ;D Honestly, it just means that people weren’t healing my target and sniping my heals. I know that. But it looks so pretty! I mean, look at this from an attempt on Blood Queen Lana’thel!

Truthfully, I have to say that the two-piece Tier 10 bonus for holy paladins has changed my entire playstyle.

It is this:

While your Divine Illumination talent is active, your heals are 35% stronger.

I have a keybound macro to take advantage of that. Shift-S pops Divine Illumination and then Divine Plea. So I’m at 85% of my ability instead of 50%. This almost certainly means a tank will not die when I pop Divine Plea. Not only that, but everything is super cheap to cast! AND I’m regenerating mana?! Hi, two-piece, I love you. Marry me.

I generally pop it when I realize my mana is at about 60-65%, will probably refresh Beacon and Sacred Shield and continue spamming merrily along. Then when Divine Plea is up again, I’m usually down to about 35-40% of my mana. So I pop Divine Plea with the Talisman of Resurgence to offset it. So instead of healing for 12-13k, I’m healing for around 10k. Totally worth it.

Then, next time Divine Plea comes up, I still have Avenging Wrath if I really can’t wait another minute for Divine Illumination to be up again. Instead of 12-13k, I’m healing for about 8k. Less worth it, but it’s better than not having any mana, particularly in a situation where I can’t melee to regen or can’t even spare the globals to judge in the hopes of a Seal of Wisdom proc.

Thinking about it, I should probably pop DivIll/Divine Plea around 70% mana to ensure that I CAN wait a little between DP coming off cooldown and using my trinket and then waiting for Divine Illumination to come back up after DP comes back up after using the trinket with it.

Anyways. Healing meters are bad and I feel like a bad player for not really caring enough to know the details of the Blood Prince Council fight and I should adjust my Divine Plea usage just a wee bit.

Oh, and in brief other news, Maj, my brother and I pretty much ruin Old Kingdom, Drak’Tharon and Violet Hold. No kidding, my brother does leet hunter DPS after a quick respec. And Maj got a couple of upgrades today to render him uncrittable by a boss 3 levels higher than him. And my tree got nothing except experience, which is fine. I’m level 76 now. And totally out of rested! WOE IS ME, people. WOE.

… I need to stop posting stuff at 6-7am.

Haha?

Okay, I clearly need to look at the logs in depth, but, uh, this amused the living crap out of me.

Basically, those graphs show me doing over 8k effective HPS, over 12k raw HPS over the course of a 1m 23s attempt on Queen Lana’thel. The first graph shows me, then the resto druid and a resto shammy. The table shows me, the druid, the shammy, the RET pally (JoL), the other resto druid, the SHADOW priest (VE) and the other holy paladin.

Sure, it doesn’t matter because we all died real fast. But damn me, how hilarious is that? :D

Edit:

Bwahaha, look at these numbers! I got seriously lucky with my timing. Look at the utter lack of overheal in this 8 second snippet. I was healing the bear tank with my beacon on the warrior tank.

[23:40:55.005] Madranah Glyph of Holy Light Ret Pally +1413
[23:40:55.005] Madranah Glyph of Holy Light DPS Warrior +1413
[23:40:55.005] Madranah Glyph of Holy Light Rogue 1 +1414
[23:40:55.005] Madranah Glyph of Holy Light Ebon Gargoyle +0 (O: 1333)
[23:40:55.005] Madranah Glyph of Holy Light Warrior Tank +1413
[23:40:55.005] Madranah Beacon of Light Warrior Tank +12698
[23:40:55.832] Madranah Holy Light Bear Tank +11768
[23:40:56.541] Madranah Glyph of Holy Light DPS Warrior +1236
[23:40:56.541] Madranah Glyph of Holy Light Ret Pally +1236
[23:40:56.541] Madranah Glyph of Holy Light Rogue 1 +1235
[23:40:56.541] Madranah Glyph of Holy Light Ebon Gargoyle +450 (O: 786)
[23:40:56.541] Madranah Glyph of Holy Light Warrior Tank +1236
[23:40:56.541] Madranah Beacon of Light Warrior Tank +11768
[23:40:57.455] Madranah Holy Light Bear Tank +11551
[23:40:58.158] Madranah Glyph of Holy Light DPS Warrior +1213
[23:40:58.158] Madranah Glyph of Holy Light Ret Pally +1213
[23:40:58.158] Madranah Glyph of Holy Light Rogue 1 +1213
[23:40:58.158] Madranah Glyph of Holy Light Ebon Gargoyle +0 (O: 1213)
[23:40:58.158] Madranah Glyph of Holy Light Warrior Tank +1213
[23:40:58.158] Madranah Beacon of Light Warrior Tank +11551
[23:40:58.687] Madranah Flash of Light Bear Tank +*6481*
[23:40:59.389] Madranah Beacon of Light Warrior Tank +6481
[23:40:59.612] Madranah Flash of Light Warrior Tank +5236
[23:41:00.325] Madranah Flash of Light Bear Tank +567
[23:41:01.183] Madranah Holy Light Bear Tank +*20051*
[23:41:01.183] Madranah Flash of Light Warrior Tank +458
[23:41:01.542] Madranah Flash of Light Bear Tank +567
[23:41:01.713] Madranah Glyph of Holy Light Rogue 2 +2106
[23:41:01.713] Madranah Glyph of Holy Light DPS Warrior +2105
[23:41:01.713] Madranah Glyph of Holy Light Ret Pally +2106
[23:41:01.713] Madranah Glyph of Holy Light Rogue 1 +2105
[23:41:01.713] Madranah Glyph of Holy Light Warrior Tank +2106
[23:41:01.729] Madranah Beacon of Light Warrior Tank +16267 (O: 3784)
[23:41:02.353] Madranah Flash of Light Warrior Tank +458
[23:41:02.541] Madranah Flash of Light Bear Tank +567
[23:41:02.993] Madranah Holy Light Bear Tank +13362
[23:41:03.257] Madranah Flash of Light Warrior Tank +459
[23:41:03.585] Madranah Flash of Light Bear Tank +567

Confession Time

I have a confession to make.

The guild my paladin is in requires BigWigs as a boss mod. I mean, they require Omen, oRA and BigWigs, and Grid/Clique if you’re a healer. That’s it. Not terribly stringent requirements, since I already had Omen, oRA and Grid/Clique.

I had never downloaded BigWigs, continuing to rely on my old favourite, Deadly Boss Mods. I resisted BW for a very long time because… well, they do the same damn thing. I still prefer DBM, to be honest, but I have to say that BigWigs definitely has useful tools to ensure you see that you’re standing in fire, poison, etc, that you’re standing too close to others on a fight where range matters…

But I downloaded BigWigs because, at some point last week, half the guild was like “crap, my BW is out of date”. And I thought, well, I should probably install it and run it simultaneously with DBM so I can get used to the BW sounds/warnings while not screwing up because I know how to react to my DBM warnings.

So, there we were, about to pull Saurfang on Wednesday, when I heard this noise and wondered what on EARTH this infernal pinging was. It had to be BigWigs, I reasoned, because it certainly wasn’t part of the fight. It sounded like I was on a submarine and we had sonar going and we were tracking other ships or torpedoes or something.

And then I saw it. A little square box had cropped up and had as its contents the list of people in my raid that I was 9 yards or less away from.

I stepped back two paces.

Silence. And a little smiley face in the range box.

Okay, I admitted to myself, an audio tool for range can really come in handy in a number of places.

Some of the warnings are a little too harsh — the screen shaking, the audio AND flashing colours, combined with raid warnings and such can make it a little confusing. But all of that is customizable.

I love my DBM. I really do. I think it’s a fine piece of craftsmanship. But I’m going to be running  both from now on, because BW just has that something extra. Plus, it was invaluable to me and my guild back in Hyjal because it would announce the types of mobs in the upcoming waves, and good ol’ Football (melee DPS officer) would call out assignments on the fly. “Shack 2, spell reflect casters, pally tank pick ’em up, warriors pull one each off him for kill targets.”

Apart from anything else, BW saved my ass twice on Thursday alone. Once, I was the person Rotface spewed his slime at — and it told me when I was targetted and not when he was done casting. And the second time was because I was TOTALLY healing my ass off and I almost got blown up by a slime. I would have been killed if I hadn’t run away, like a little girl, when my screen turned blue and shook violently, thanks to BW.

Having said that, I genuinely hope that the majority of the players in the raids DO NOT have BW installed. Why? Because they miss even the obvious things like range issues. If they actually did have BW installed, would they not NOTICE the big slime is going to explode? Would they not NOTICE that their computer is beeping at them because they’re in range of 8 other people? If they do have it installed and are still missing most of these warnings… I just don’t even have words.

By the way, you should definitely download DeadlyBossMods or BigWigs if you don’t run a boss mod addon.

Briefly, in other news, I’ve managed to outheal the other holy pally. Finally. He has this stupid tendency to judge light, CONSTANTLY. I mean, all the time. Even with ret pallies in the raid. But tonight, he didn’t judge light (no idea why) AND I got the following Rotface assignment:

– Beacon the MT, heal infected players

I even outhealed my RL friend, the resto druid/healing lead. The only person I didn’t outheal was the disc priest, and half of his effective “healing” was casting PW:Shield on people. I don’t normally get caught up in the numbers, but DAMN, did it feel good to finally not have all my heals totally sniped! I usually just focus on keeping my target up, which is usually the MT or OT, and keeping my beacon up on the other of them, but I’ve noticed that the other holy pally will tend to beacon his target and raid heal, unless he’s specifically told to place his beacon on someone else. (And then he’ll usually judge light.)

So now I know that I don’t totally suck and confirms my suspicions that the only reason I’m “so low” on the meters (which suck anyways) is because of assignment. My RL friend knows I won’t deviate from my assignment except for quick spot heals, so she gives me the job of primarily keeping the tanks up by virtue of direct heals and beacon.  And I do enjoy it, except that all the healers are also tossing heals on the tanks — the other holy pally (via beacon if not direct heals), my RL friend rolling hots, the priests dropping POM, Renew, using Penance and shields, the shammies with ES and Riptide and chaining off the tanks and melee… So, it’s very rare that I have high effective healing or show up huge on the numbers. Which is fine. It’s just nice to see for myself that a small change in assignments can bring out those numbers and I AM capable of doing them, when asked to do so.

Rotface and Cleansing Totem

I haven’t really spoken about strats for ICC25 as of yet, mostly because I’m not a raid leader or even a healing lead at this point in time, which suits me just fine.

But I found this in my search stats, and thought I should address this immediately:

“rotface cleansing totem”

No! Don’t do it! I know I am a HUGE proponent of Cleansing Totem. I have said, repeatedly, that shammies should drop it all the time because it’s the best totem ever.

But dropping it on Rotface is BAD. As soon as the person with mutated infection gets cleansed, they drop an ooze. Dropping an ooze in the group is similarly BAD.

What we do, and your mileage may vary, is have everyone stack up on Rotface and beat on him at close range, sidestepping Slime Spray and running out when the big oozes explode.

If someone gets the mutated injection, we have them run to the OT who is on the outer edges of the room, dodging slime pools and trying not to run headfirst into the slime that fills up quadrants of the room.

We do not currently cleanse any of the people with mutated infection. This is similar to most people’s strategies on Grobbulus in Naxxramas. Just let it fall off naturally. The reasoning is that it appears that cleansing someone will reset his timer on casting it and will eventually lead to more casts of mutated infection, leading to more slimes, leading to more explosions, leading to less DPS just by virtue of people running away, not even taking into consideration the number of people who may die due to more infections, slimes and explosions.

So, long story short: NO CLEANSING TOTEM ON ROTFACE. Your raid will thank you for not cleansing, I promise. And if they don’t, point them here. :P

Kurn's Guide on How to Successfully Clear Heroic Halls of Reflection Without Being Lame and Cheap

Kurn’s Guide on How to Successfully Clear Heroic Halls of Reflection Without Being Lame and Cheap

If you’ve been doing the new dungeons that came out with 3.3, you’ve been in a fail Heroic Halls of Reflection group. That’s just how it goes. Everyone seems to be having an awful time of it in a pug.

The nature of the first two boss encounters is very different from any we’ve seen in dungeons previously. You have a circular room and get adds spawning in 360 degrees around you. I think you start out with 3 and end up with 5 in the later waves, but I’m usually too busy tanking or healing to pay attention to counting mobs per wave.

Because of the way adds spawn, and the types of adds that spawn, many, many people have decided that “line of sighting” the adds is the way to go. The theory is that if you’re hiding in one of Marwyn or Falric’s alcoves, the mobs will have no choice but to charge the alcoves and you can AOE/etc the mobs down, making things a lot easier.

Nonsense. For any player who actually knows how to play their class, and not rely on 2-3 buttons to AOE crap down, these are not terribly difficult encounters to do without a LOS strategy. I personally hope that the LOS strat gets nerfed out the wazoo, because it encourages extremely lazy and poor play, in my opinion.

Moving on, your mileage may vary, of course, but this is how I do it as a tank.

Since I’m tanking on a paladin, I stand near the center of the room. My preferred kill order is: GHOSTLY PRIEST, PHANTOM MAGE, then whatever’s left, with a loose priority of SHADOWY MERCENARY, TORTURED RIFLEMAN, SPECTRAL FOOTMAN.

I inform my group of this order and tell them to run to the consecrate I’ll be dropping if they have aggro.

If there’s a Death Knight in the group, I ask them to Death Grip the Phantom Mage to the group. Alternatively, I can pull them to me if my Avenger’s Shield is up. If there’s no mage, DK’s should DG the Riflemen. Alternatively, a priest can Shackle a ranged, a ret pally can Repentence, any pally can Turn Evil (although I’m usually too busy to spare 1.5 seconds of cast time, which opens me up to being crit), hunters can freeze trap/use freezing arrow.

What’s that? Yes, I do, in fact, encourage the use of crowd-control. It’s logical. There is a crowd of mobs. We need to control them. USE YOUR CROWD-CONTROL ABILITIES.

Of course, at the beginning of each pull, everyone can (and does) grab aggro very easily. So I drop a Consecrate, use Hand of Reckoning and Avenger’s Shield if needed and then, this is sort of the key, when they’re all piled on my Consecrate, I use Holy Wrath. BAM. Stunned, and their hatred of me is probably pretty secure.

I almost always save my Righteous Defense for the healer. And if my healer is a priest, I will do what I can to cleanse various poisons off the healer, myself and the group, basically in that order.

So, I kill the priest first. Why? When there are other, very dangerous mobs still up?

Simple. The priest heals and since I have very few interrupts with long cooldowns on them, and since I can’t rely on puggers to always interrupt, we get rid of the priest first.

The mage goes second (unless it’s CCed) because of the fact that its mirror images (Phantom Hallucinations) will explode for 10k each and that’s on top of the Flamestrike, which is seriously annoying. They do a ton of damage, basically. Everything else is easily taken down, but the mages can put out a ton of damage in a short period of time that affects the entire group.

I like to get rid of the Shadowy Mercenaries next, if possible, for three reasons: a) Kidney shot means I have no avoidance at all for 3 seconds — or the healer is out of commission for 3 seconds, b) Shadowstep is evil, c) Deadly Poison and Envenomed Dagger Throw stack poisons that can be potentially dangerous without a Cleansing Totem or any of the three healing classes who can cleanse poisons. If you’re a shammy, Cleansing Totem on these waves beats Healing Stream and Mana Spring, hands down.

The Spectral Footmen can sort of chill out. They’ll shield bash, which is no big deal if I have aggro on them. That’s why I like to go after the Tortured Riflemen next.

Not only are these guys ranged, which is a pain, but they’ll CC and impede our movement with Frost Traps. Hand of Freedom to the rescue! But the big thing to watch out for here is Cursed Arrow. It increases the amount of magical damage the person with the curse takes by 50%. If you can decurse, DO SO. I’m talking mages, druids and resto shammies. That debuff has *got* to go. Apart from that, if you have someone who can dispell the freezing traps, these guys drop low on the priority list.

And then you deal with the Spectral Footmen.

Falric and Marwyn aren’t difficult at all after the trash, but after having witnessed this twice in two days, I need to remind people not to stand in the Wells of Corruption that Marwyn casts. They’re little purple circles on the ground. Don’t stand in them. What do they do? They apply a stacking debuff (that’s a curse, fyi, mages, druids and resto shammies!) that increases your shadow damage taken by 30%, 60%, 90%, etc. This wouldn’t be too bad, ordinarily… except for “Shared Suffering” – “Inflicts 6,000 Shadow damage every 3 seconds for 12 seconds. If dispelled, splits the remaining damage equally between all players. Magic effect.” So don’t stand in the wells.

Okay, so once you’ve dispatched Falric and Marwyn, you have a wee bit of trash and then the Lich King toys with you for a while.

There are four barriers and each barrier drops as soon as all the undead mobs from that wave die.

Ghouls are easy, just keep them off your healer.

I then like to take down the WITCH DOCTORS, but I need to keep aggro on the abominations because they have a Cleave. So why the Witch Doctors? Curse of Doom, Shadow Bolt and Shadow Bolt Volley. They’re casters, so if you can silence them at all to keep them moving, that’s a huge bonus. The Witch Doctors cause the most damage, the Abominations are just there to distract you and the Ghouls are just there to cause havoc. Given that the Aboms are very mobile, and can be brought way back to the wall to fight, the Witch Doctors simply have to be the priority so that if your DPS is a little slow, you do not risk having to stand right next to the Lich King to finish up a Witch Doctor before the wall breaks.

The Lich King’s aura ticks for an obscene amount, so you need to be aware of his position and yours and get the hell out of Dodge.

The only major issue on this is the last group. You’ll basically have a double spawn before the last wall. You will be seemingly overrun here. This is where cooldowns come in handy. When the SECOND group spawns:

– Heroism
– Tank cooldowns
– DPS cooldowns

Don’t forget to drop aggro if you can — fade, feign, invis, etc, just to make sure your tank can adequately pick everything up. There’s little cleansing here, just some Curses of Doom, but again, CC can help out — as long as your CC target is closer to the wall than the Lich King. Holy Wrath is godly here, for any kind of paladin, so be sure to use it on cooldown.

Then run like hell and you’re done.

Note that if Jaina or Sylvanas die, that’s it, it’s a wipe. Until they die, you still have a chance, even if only one person survives to run to the airship.

For those classes with cleansing abilities who don’t typically cleanse, (prot and ret pallies, shadow priests, DPS shammies, mages, moonkin and the like) I HIGHLY recommend getting Decursive to help you quickly cleanse/dispell stuff off people to help out your healers, for all instances, not just this one.

I hope this helps out people who might have previously struggled with this instance. In short, just use your class abilities as best you can. CC, don’t steal aggro, focus stuff down and you’ll be collecting your loot ASAP. :)

More 10-man bitching.

madboat10

So why am I bitching when I got an achievement? Basically, because I don’t particularly care too much for achievements and mostly because I then got swapped out on Saurfang (for a DPS, no less) and lost out on 2 emblems and 275 rep, since I’m human. I think, anyways. Don’t you get 250 rep (regularly) for a boss kill?

Anyways, this has me out of sorts. I don’t *want* to do 10-mans with the guild as it stands. I could probably pug it or go with the group I did it with the first week it was released. And then, I’d get all 8 of my badges and all my rep, assuming a decent group.

Honestly, the rep doesn’t bug me as much as the badges do. Being forced to run 10s to get badges to get my tier faster really pisses me off. But until I have… oh, let’s see now… a minimum of 310 badges to get the cheapest combination of 4 pieces of T10… then I’m not going to quit bitching about losing out on badges.

Assuming I get in for all of ICC25 and do my random heroic daily each day and do the random weekly raid (8 + 12 = 20), my total at the end of the week will be 98.

At a rate of 35 badges for the next 2 weeks or so, I’ll have 70 (2 weeks) + 98 (estimated total by next Tuesday) = 168 badges. Which is enough for 2 pieces of T10 and leaves me with 48 left.

Assuming that the next wing opens up after that two-week period, it will have three bosses, Festergut, Rotface and Professor Putricide. That’s up to six more emblems on 25 and up to six more on 10, meaning up to 12 more emblems a week.

Presume it now takes 3 weeks to get into the next wing, not four.

35 + 12 = 47

47 x 3 = 141 more emblems over 3 weeks, assuming you get every badge available to you, even though there are limited attempts on Putricide.

141 + 168 = 309 by the time raids reset on February 2nd and my guess as to when we’ll be able to get into the third wing.

Are you freaking kidding me?

It’s possible that I’m going to have to keep up with this nose to the grindstone thing until FEBRUARY?! And even THEN, I won’t have enough for 4 pieces of tier?!

This is the third reset right now. I’ve missed two days of daily randoms on Madrana and have missed out on one boss fight (2 emblems). I’m six emblems down and two of them aren’t my fault. I cannot continue to lose out on emblems like this or it’s going to take another 2 weeks of dailies to catch up.

This is ridiculous. I need to talk to my RL friend about stuff and how if the guild isn’t going to assure its members that it takes into raid of full emblems, I’ll just pug — to better the guild. How dumb is that? I’m working MY ass off to be able to get “Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.” as my 4pc set bonus. Who do you really think is going to benefit from that? That’s right. THE TANKS WHOSE ASSES I AM KEEPING ALIVE. And they can’t even assure me that I’ll get all my badges in a week?

I spend a lot of time thinking about guilds and communities and some of the failures I’ve seen. I can point to where and why each guild I’ve been in has done poorly or broken up. I know exactly where the problems were.

In this guild, the problems lie in communication. Plain and simple. They need a communications officer to express to the guild what the officers are thinking and planning. If I can be blamed for anything in the past, *lack* of communication was never one of my faults, so this drives me absolutely bonkers.

10-mans. I knew they were a bad idea from the start, when I had to split up my guild into two Kara groups based on availability, social cohesion, group makeup, the ability to summon Nightbane and, oh yeah, skill.