Improved Judgements… Why?

When speaking of PVE content, one of the typical holy paladin specs is 51/5/15. Another is 51/0/20. And another is 53/0/18.

All three of these specs bring you deep into the Retribution tree to pick up Conviction (15 points) and then perhaps Sanctity of Battle (3 points).

What cheeses me off is the idiot holy paladins who pick 2/2 Improved Judgements over 2/2 Improved Blessing of Might as they spec down into the Ret tree.

Why? Honestly, why on earth would you ever pick something that lowers your Judgement cooldown?

There’s one reason I could possibly see for PVE content: do more DPS.

What the hell? You’re a holy paladin. You heal people. Your DPS is poor at best. Judgements of the Pure lasts a minute, not 8 seconds. Your global cooldowns should not be used in order to judge more often than is necessary to either:

a) Keep your judgement up (which is ~20 seconds)

b) Keep Judgements of the Pure up (which is 1 minute)

I’m lucky in that I’m rarely a paladin who must judge. We have a prot paladin and a ret paladin, both of whom are regular raiders, and I’m not always the only holy paladin in a raid, so JoL and JoW are both generally up and I don’t absolutely need to judge, most of the time, unless I want to keep Judgements of the Pure up.

You may not be as fortunate as I am, but there’s still very little excuse to lower that Judgement cooldown for any PVE reason whatsoever.

But, you may argue, what if we always have a ret paladin with improved might?

So what if you do? What if he or she is out of town for a week? Do you think your melee or raid leaders will be okay with crappy might? Is your raid really going to rely on Battle Shout? Hah!

So Improved Might wins over Improved Judgements and don’t get me started on Heart of the Crusader. That’s win, too, even if you have an elemental shaman. They can die, you know, and there goes 3% crit, unless you keep up Heart of the Crusader when you judge.  Or maybe they’re out of range, like on Thorim. I judge Light in the tunnel on every mob for the additional healing (which won’t interfere with anyone else’s judgements, as I’m the only paladin in there) and for the crit buff, and I’m especially careful to do it when we don’t have an elemental shaman in the tunnel with us. It helps us get through the tunnel faster and who knows when that ten seconds we shaved off will be the time we need to get to Thorim before Sif leaves?

So, TL;DR version:

– Improved Judgements for PVE holy paladins = bad

– Improved Might for PVE holy paladins = good if you’re going for Conviction or anything else deep into the ret tree

– Heart of the Crusader for PVE holy paladins = good, just like Improved Might

… sigh.

So I went through my parses from last night’s raid and was just randomly looking at something and then got it in my head to examine the pallies in more depth than I have in a while. The holy paladins, that is.

Why do I do this to myself? Why do I look and see what they’re doing wrong? Because I’m a moron, that’s why.

Anonymous report link:

See that? I’m Virgo. (Which is funny, ’cause I’m really a Taurus and Taurus is our prot pally, but anyways.) The other two listed there are the other holy paladins.

Granted, Leo was only there for Mimiron and Vezax, I believe, whereas Gemini was there for the whole raid, but do you see what I see? Like, do you see the abysmal uptime for them both for Judgements of the Pure?

I … … don’t have words. 15% haste is… what, a BAD thing? Are they ALLERGIC to haste? Granted I don’t keep it up all the time on Vezax when mana is a sacred, treasured resource and judging costs 197 mana, but I still use it SOMETIMES. And it’s still useful on, you know, THORIM and FREYA and MIMIRON and ARCHAVON and EMALON.


The other really, really, REALLY sad thing? No one freaking uses Sacred Shield.

Sadly, the “this person cast Sacred Shield” stats aren’t available in WWS, but my World Of Logs parse says:

Virgo (me) – 235 casts

Taurus (prot pally) – 191 casts

Leo (holy) – 12 casts

Gemini (holy) – 25 casts

Aries (ret) – 22 casts


So… yeah. I don’t know why I look at the parses. I really don’t. I’m not perfect, 235 casts on 4 hours is kind of poor, but HOLY CRAP, man. 12?! 25?! 25 casts over FOUR HOURS?! I hate people.

A-posting we will go…

Haven’t written much here about raiding of late. Or much of anything barring the 3.2 holy paladin changes that will KILL ME. But this isn’t a post about 3.2. It’s a post about recent achievements, recent happenings and the fact that I miss being remotely knowledgeable about hunters.

The big thing… Yogg died on June 18th.


Continue reading “A-posting we will go…”


I am absolutely gutted by some of the paladin changes coming up for 3.2. Like, just ruined.

  • Divine Intellect: This talent now gives 2/4/6/8/10% increased intellect instead of 3/6/9/12/15%.
  • Illumination: This talent now returns 30% of the mana cost of the spell instead of 60%.

30%?! THIRTY PERCENT?! Are you KIDDING me?! I was playing a paladin when Illumination was at 100%. I was there when they nerfed it to 50% and then reconsidered and buffed it back to 60%. I am STILL bitter about THAT nerf and that was two years ago! And now they’re halving THAT number?!


Honestly, I know a lot of people complain about stuff like this, but this is proof that no one at Blizzard plays a holy paladin in Ulduar. If they did, this wouldn’t happen.

I feel like we, the players, are being punished because Blizzard itemized us TOO WELL in tier 7, which is why we’re looking at T8 and going “hah, as IF,” and all kinds of plate Mp5 gear is getting DEed. The answer, Blizzard, is NOT to nerf the living shit out of the class. The answer is to ITEMIZE BETTER for T9. Give up T8 as not remotely worth our time and have Tier 9 be *awesome* for us so we WILL give up Tier 7.

5% less intellect, half the mana regen I normally get… do you REALLY think that’s the way to get me to let go of my T7 4-piece bonus? NO. 5% off the cost of Holy Light? I’m going to cling to that even MORE tightly now.

Oh my God, the sheer rage and disappointment is just… wow.

… in good news, Yogg to 5% last night.

But OH MY GOD, Illumination to 30%?!?!?!

Must breathe and later compose a forum post to post on the cesspool that is any official Blizzard forum, in the hopes that this madness can be stopped.

Bet you $10 that they revert it to 45% or so and everyone takes it as a victory, too. Everyone except me, that is. Fuckers.

Another new build…

Given that Yogg-Saron is still up, I have retooled my second holy spec.

I decided to keep Sacred Cleansing because it procced something like 138 times out of the 507 times I cleansed something or someone, which is about 27% of the time. That’s not bad at all. It’s not GREAT, but it’s not terrible. That’s 27% more resistance to various debuffs.

And I kept Guardian’s Favor, too, so that I could easily BOP (I’m sorry, I KNOW it’s Hand of Protection, but I can’t bring myself to say HOP!) someone in a constrictor if I need to.

Well, that’s the plan. Raid invites in 30 and it’s pouring rain here, with some thunder and threat of hail and stuff. GOOD TIMES.

One messed up spec…

So I’m currently, are you ready for this…


So disturbing.

I’m trying it out with regards to Yogg for the Sacred Cleansing, Divine Sacrifice and Guardian’s Favor. Not sure if there’s a difference yet due to the Cleansing, but I’ve used BOP, er, hand of protection, a lot more than previously. Haven’t used Divine Sacrifice yet, though.

Currently at the 2h6m mark of our “mega-raid”.

Still not out of Phase 2 on Yogg and Razorscale is down, but it was oogly.

Woot. (Ulduar Reset 6, Night 2)

Went in, did Hodir (1-shot), Thorim (3-shot — with a new tanking tunnel situation) and Freya (1-shot) and then worked on General Vezax.

Got him DOWN.

Most hilarious part of the raid: someone asked if I’d gotten a GM to hack my account and add more mana to my mana pool. Why? I had 30989 mana while raid buffed with:

Flask of Distilled Wisdom, Blessing of Kings, Improved Mark of the Wild and Arcane Intellect.

Then I switched my gear around: T8 chest, 4-pc T7.5, Greaves of the Rockmender, plus my Figurine – Sapphire Owl (with 2×16 int) and… the pièce de resistance… the Pendant of the Violet Eye. That’s right. From my very first Aran kill. Of course, I’m also a JC, so I have 3×27 int gems in various spots in my gear and I’m an alchemist so instead of 65 int from the flask, I get about 98 intellect, with help from Mixology AND Divine Intellect.


So that’s two new bosses in two nights. Things are going well, progression-wise. Yogg-Saron next. It’ll be nice to get Sara to shut the hell up. She’s more annoying than Jaina was.

In other news, some old friends from Apotheosis have made alts on my new server and so I’m transferring my shammy over before she’s hit 77. She’s, uh, still 70. /sigh

But she brings with her a ton of Northern Spices, some gems, a frozen orb, some odds and ends, and 1400g. Not that my pally really needs more money, but it’ll go towards getting the shammy epic flying and cold-weather flying at 77.

Ulduar, Reset 6, Night 1 (plus some bitching)

We didn’t get Mimiron on Monday night. We wiped 23 times on Mimiron on Monday and didn’t get him.

So Tuesday, the goal was to hit Flame Leviathan, XT-002 Deconstructor, Kologarn, Auriaya and then focus on Mimiron until it got *done*.


Keepers of Ulduar, bitches. That’s right, Mimiron down. And it only took us six tries tonight! Granted, that’s about … well, it’s more attempts than I want to add up, in total. But Mimiron DOWN.

I spent half the fight dead on the ground. The ONLY Rocket Strike I have taken on that fight, EVER, and it happens on the kill, as I’m running back to my spot from Laser Barrage! I was watching Grid and auto-running towards my spot and by the time I noticed where I was and tried to strafe left to get out of it as fast as I could, it landed on me.

So Mimiron went down, then we did Razorscale, Ignis and Iron Council. So that’s 8 bosses in one night, which is pretty fun. Also fun?


Just rackin’ up achievements. :)

Continue reading “Ulduar, Reset 6, Night 1 (plus some bitching)”

Ulduar, Reset 5, Nights 2-3.

Maybe I should just do a weekly wrap-up or something…

Then again, I’m having to check wowwebstats to figure out what we DID on nights two and three. The ol’ brain just ain’t what she used to be.

Oh, okay, so Iron Council, Kologarn, Auriaya, Thorim, Hodir and Freya. Righto.


Did six tries on the ol’ Iron Council with Runemaster Molgeim last instead of Stormcaller Brundir last. True, all our tanks were dead, along with oh, 75% of the raid (at least), but we got it on the sixth one! It’ll be less sloppy next time. Me and my priest buddy were on the Steelbreaker tank and he did a great job keeping her up while I cleansed Fusion Punch. Good teamwork. :D

Kologarn was pretty easy, though it was the first time E (the priest) had ever done it. It only took us two attempts, which isn’t too shabby.

Auriaya was a one-shot. They’ve nerfed the living crap out of her and that makes me a sad panda. That said, the priests in my guild love me and keep giving me fear ward. <3

So all that was Wednesday, in the span of about 75 minutes, maybe 85.

And thus commenced the wipes on Thorim.

Thorim. On whom we’d had a perfect kill last week, with 0 deaths. (Or, at least, everyone was up at the end.) Thorim. On whom we had 11 wipes on Wednesday and STILL didn’t kill him.

And then, on Thursday, we had another 5 attempts before we killed him on the sixth.

I would not NEARLY be so frustrated if it weren’t for the fact that I kept losing my damn tank in the tunnel. I solo-heal the tunnel and have done so since our first week of attempts on Thorim. Granted, I hate being the tunnel bitch, but our holy priest can’t handle it, either by himself or with a resto druid helping. ><

But I didn’t understand WTF was going wrong. It just seemed like the tank, a DK, was taking obscene amounts of damage.

The DK is generally blood DPS. But he was speccing Frost as his dual spec in order to OT for us. Last week and the week before, anyways. This week, he was blood. 45/5/21.

I’m not a death knight. My DK is level 58 and sits in Stormwind as a glorified bank alt. So I REALLY don’t know what’s available to DKs. But it seems to me that a deep frost build has SO many more things to help mitigate damage than the blood spec he’s got.

I mean, Vampiric Blood and Bloodworms are nice, but they’re no Frigid Dreadplate, Improved Frost Presence or Unbreakable Armor. And Vampiric Blood and Bloodworms are procs or abilities to use, instead of a static 3% less chance to be hit, instead of a flat 2% reduction in damage.

I’m not sure that’s the case, though. I’ve been playing with a spreadsheet to compare the numbers. I wish I were kidding. It LOOKS like, on the mini-bosses in the tunnel, at least, that while tanking as Frost, the DK took anywhere from 40%-60% of the damage he took while tanking at Blood.

Runic Colossus (frost vs. blood):

54k vs. 157k

67k vs. 104k

61k vs. 89k

102k vs. 92k

And the Ancient Rune Giant (frost vs. blood):

30k vs. 95k

115k vs. 157k

100k vs. 174k

Anything could really explain those numbers — who was in the group? Did I get Hand of Sacrifice on him? Was Sacred Shield up? Etc. The sociologist in me is smacking myself for drawing conclusions on such a small sample. So I’m gonna finish comparing some numbers and hopefully they will support me as I petition my RL to make the DK go back to Frost tanking in the damn tunnel.

Right, so Thorim eventually died. :)

On to Hodir! It went well, just a couple of attempts. And he dropped two T8 chests, as he is prone to doing. So I got my Conqueror’s Aegis Tunic. I need to juggle my gear severely. I picked it up because I was using my Heroes’ chest, with Valorous shoulders, gloves and legs to get my pretty, pretty 4pc set bonus, while still using my Ancient Iron Heaume. Now, I’m thinking I’ll swap the Heaume out for my T7.5 helm, put on my T8.5 chest and maybe even go back to the Poignant Sabatons so as not to lose *too* much haste. But the 8.5 chest is just SO much stronger than the 7.10 chest.

Compare the Heroes’ Redemption Tunic and the Conqueror’s Aegis Tunic.

I mean, 17 int, 60 crit, 30 spellpower, but 60 less haste, just at base. Which hurts, which is why I’m wearing the Poignant Sabatons again. But with the yellow gem socket, that means I can drop a 16 int gem in there, which is another 8 int compared to the Luminous Monarch Topaz I’ve got sitting in my Heroes’ chest. So 17+8 = 25 more int than the Heroes’ chest, with 60 crit, 30 spellpower. Uh, yeah. That’s an upgrade. Except it almost isn’t.

Sigh, I have got to learn to do my math before picking things up.

T8 chest, T7 4-pc with Poignant Sabatons:
1304 int
2178 spellpower
30.14 crit
470 haste

T7.1 chest, Heaume and Poignant Sabatons:
1289 int
2154 spellpower
28.99 crit
596 haste

T7.1 chest, Heaume and  Greaves of the Rockmender
1309 int
2151 spellpower
29.5 crit
541 haste

I’m pretty much better off with the Heroes’ chest, the Heaume and the new boots too, aren’t I? Less spellpower and crit, but more haste and int, which will lead to more throughput.

Still, I had to get the chestpiece at some point, and because it’s purchasable with Emblems of Conquest, there was very little competition for it when it dropped. It was me and another holy paladin. I don’t mind paying DKP since I go to virtually every single raid. I can save my emblems for stuff that there IS competition for. Still, I feel a bit bad that I snagged that when my current combination was working pretty well.

Note to self:

Pallymar’s Ulduar BiS Post


are to be checked out before the raids so you know what you’re aiming for. I was a lot more organized for Naxx, Sarth and Maly, to be honest.

Anyways. Speaking of Emblems of Conquest…


Woot. Got that as we killed one of Freya’s adds.

Then we decided screw it, we’d just clear to Mimiron to get started on attempts right away on Monday and then we went to Emalon, whereupon I got the T7.5 prot gloves, I think. Something, anyways. Free of charge, due to it being the previous tier. I really should grab E and go tank something with him healing me. Just to practice a little.

Anyways, no raid this Saturday because of the long weekend in Canada (Happy Victoria Day!) and we head back in to Ulduar tomorrow night for some FUN TIMES with Mimiron. Hah, I can’t wait for E to see how often we can die in one night.

Relatedly, I will be seriously annoyed if we kill Mimiron and Pandora’s Plea drops and I can’t get it because I don’t have the DKP for it. I have been drooling over that trinket since 3.1 was on the PTRs.

/facepalm /headdesk /sigh

I really, really, really need to stop logging raids and then going through the parses.

I really do.


Because it makes me angry.

Last night on Hodir, I set up a Blessing of dammit! Hand of Sacrifice/Pain Suppression rotation for the Frozen Blows portion of the fight.

It would go thusly:

First Frozen Blows: Me

Second: Prot Pally in Healing Gear

Third: Holy Paladin

Fourth: Disc Priest

Fifth: Guardian Spirit or back to me if HoSac was on CD, then restart the whole thing.

I’m going to say that I wasn’t perfect on the night. I wasn’t. I accidentally hit a priest with Hand of Sacrifice on a Flash Freeze instead of the tank on Frozen Blows on an attempt. I laughed at myself for that one, but kept the damn tank up when FB came on.

But… looking at the parse… Oh, God, why do I torture myself?

Log parse below the cut.

Continue reading “/facepalm /headdesk /sigh”