Yet another fail "tank".

My brother and I queued for the heroic random together, today. I was on my paladin. He was on his hunter. I was healing. He was DPSing.

We get a group, zone into Halls of Stone and I see the tank is a paladin who immediately starts buffing kings. Okay, I buff wisdom and might, even though I have crap might. The tank gives us Sanctuary. I give us kings. It’s all good.

’till the second pull.

The tank takes a crapton of damage.

Like, a CRAPTON.

I’m actually having to use Holy Light.

In general, I’m okay with this. He “only” has 36k health, buffed. That’s fine. He’s using the badge shield. That’s fine. I figure that he’s undergeared and I didn’t feel like taking the deserter debuff. He was prot, at least, using Sanctuary, had Righteous Fury up. It appeared like he was putting in the effort.

My brother says to me, over vent, after a couple more pulls “MAN, this tank sucks! How can he suck so bad?”

“Well, he’s got to be a new tank. Look at his health.”

“He’s got a 5400 gear score.”

“What? Not possible.” I don’t have the GS mod enabled on my paladin (too much lag with it on) so I figured my brother was looking at the DK.

“I’m telling you, 5400 GS.”

“On the TANK? The paladin? The paladin who’s not me?”

“Yes. The tank. The paladin.”

“Not poss…i…ble. Hang on.”

I inspect him.

Sure enough, he’s got good gear. Great gear. But it’s ret gear and arena gear. He has precisely two pieces of gear on him with defense/parry/dodge/block and those are his weapons; the tanking axe out of H HoR and the badge tanking shield.

“Why are you wearing ret gear and arena gear?” I ask in party, as I spam the paladin with Holy Light against one of the big guys.

“Who me?” asks the DK.

“No. The tank.”

“Oh,” says the DK.

“its all i have rite now” says the paladin.

“Then you shouldn’t queue up as a tank,” I reply. Then my brother and I left the group in the middle of the pull.

In retrospect, I shouldn’t have done it, but I have HAD it with idiots who don’t even make the slightest effort to be a decent tank. Had it! I am DONE with it. This guy, upon examining his armory, was specced thusly: 0/71/0. I wasn’t even aware that there WERE that many points you could spend in the prot paladin tree. His glyphs were crap. His spec is obviously crap (although he got all the good prot talents, he got nothing from ret to help with avoidance, like Parry, nor did he get Seal of Command to help with threat) and his gear was almost entirely DPS gear.

I shouldn’t have left. He was immune to critical strikes by virtue of resilience alone. And I had figured that would probably be the case. And I still left.

Why did I leave? I could have kept him up. Could have been a quick run.

I left because I don’t want to encourage people who don’t put any effort into their roles. I am exceedingly careful to NOT be a drag on any group I’m in, regardless of the role. Kurn was hit-capped before setting foot into a raid. Madrana upgraded her gear ASAP and was still holding on to some Tier 6/BT/Hyjal stuff until better stuff dropped. Lotana’s hit-capped. Katarah can heal just fine with her 4.8k GS and can even pull average DPS when she needs to as enhancement. Cayllan tanks and heals just fine, though it took a little practice and some extra gear at first (when I could NOT keep aggro from a geared, whirlwinding warrior or divine storming ret pally).

To top all that off, I use consumables to bump up my contribution to the group. Tanking on either Madrana or Cayllan? Yeah, I’ll be using Mighty Fortitude and Guru’s Elixirs, plus appropriate buff food (40 agi for the bear, 40 hit for the paladin whose hit rating is somewhat lacking). DPSing on Kurn? Agi/Guru and Mighty Thoughts Elixirs, plus agi food. DPSing on Lotana? Spellpower and Mighty Thoughts Elixirs, plus spellpower food. Healing on Cayllan? Spirit and spellpower elixirs, plus spellpower food. Healing on Madrana? At least a Guru’s Elixir or my Flask of the North, even for random dungeons.

Basically, I work at making sure I’m doing my best, regardless of the group into which I’m placed.

Other people just don’t do that.

And yet, I’m forced to play with them if I want to jump through the hoops Blizzard has so carefully designed for us. I run my daily on Madrana every day. I’ve missed THREE days, total, since the Dungeon Finder came out and we started getting Emblems of Frost for doing the first random dungeon of the day. That is a LOT of pugging.

I don’t expect people to do as much work on their toons as I do. I don’t expect others to be as considerate of the group as I usually tend to be. But I do expect others to make a half-decent effort. 0/71/0 is not a good tanking spec. Two pieces of gear with defense on it is not good tanking gear. That isn’t even putting in the effort to look up a halfway decent spec, you know?

What I expect of people is this:

– appropriate gear for the instance level. That means a tank who is crit immune via 535+ defense or Survival of the Fittest, NOT via 100% resilience.

– appropriate spec(s) for the role(s) they have selected. That means one that, even if slightly unorthodox, helps you do your job to the best of your ability. And it means that you tank in your tank spec, heal in your heal spec and DPS in your DPS spec. Tanking in a DPS spec, healing in a DPS spec and DPSing in a tank or healing spec will make me want to throttle you.

Even on my priest, who is now 50, I have not signed up as “damage” for any dungeon thus far because I am not shadow! I do not have a dual spec on that toon and am 41 points into disc. Thus, I do not queue as shadow!

Similarly, neither of my druid’s specs are damage specs, thus I never queue up as DPS.

Hell, same for Madrana, she NEVER queues as DPS because she doesn’t have the appropriate spec OR gear.

Is it really too difficult to ask people to put in the base amount of effort? Am I really expecting too much from people who play this game? I’m not asking for tanks with 60k health to heal through my random dungeons every day. I’m asking for a tank who knows the basics of tanking.

It makes me want to get on the druid and tank the living crap out of a bunch of heroics tonight just so that people don’t lose hope in the myth of “good tanks”.

Updates ahoy!

So, a variety of updates tonight/this morning.

1) Saurfang heroic down (one-shotted!), bringing our totals to 7/12 hardmodes down. Remaining are Deathwhisper, Festergut, Putricide, Sindragosa and Lich King.

Pro tip: 3 holy paladins on Marks of the Fallen Champion on heroic Saurfang = win.

2) I still hate heroic Dreamwalker, despite the fact we one-shot the encounter on our second week of attempts on her (we got her on the 4th last reset). I didn’t miss a portal this time (until the last one; I should have gone in, but I stayed out) but I got an orb like, 6 seconds before we dropped out, sadly, so my buff fell off. And then I got an orb ninjaed from me! I TOLD them all to wait for people inside, but noooo. ;)

3) The healing lead-type situation has gotten moderately better. My RL friend the resto druid SHOULD, with any luck at all, be back next week. Her RL issues have lessened (though work picked up, but should be settling down again soon) so I’m totally ready to give her the healers back. In the meantime, I’ve been doing healing since she’s been gone, basically, which is something like a month (full-time) and a few raids before that.

The caster officer/raid leader (shadow priest who goes disc for us on occasion) and I have a good rapport, really, so we’ve talked a LOT about healing and healers. He’s been my main contact with the officers, playing messenger boy between me and the tanks. Until this week.

The guild has a funny structure. Apparently those who are “officers” don’t have access to officer chat. Their “officer” discussions take place in a custom chat channel.

This channel is one that the raid leader asked me to join this week. Hooray. I’ve been in there since Sunday and it’s a little intimidating to be in there with the MT/guild leader who yells at people, the former GM who plays casually these days and others. At least the hunter/physical DPS officer is there. She’s pretty awesome and is basically my only real “friend” in the guild besides my friend the druid.

I have to say that the disconnect between the MT’s MT personality and his officer-chat personality is staggering. He can be yelling at people in raid and then discussing a new restaurant he wants to check out at the same time in the “officer” channel.

Anyways, the situation that had me questioning people’s opinions of me has been pretty much settled. I’m the stand-in healing lead, period. And they (mostly!) listen to me. I can see this being a good thing if my RL friend needs a night off. “Kurn,” she could say (or, you know, use my real name), “can you do healing tonight? I need to get to bed early.” It would be nice to do it occasionally. Just not all the time.

4) The problems I’m encountering now while leading the healers through heroic encounters (FML, I hate these things!) is that the healers have very little sense of cohesion, no team identity. And no wonder. With one exception, I’m the most senior of the current, active healers and I just joined in September.

We’re apping two holy paladins at the moment, two resto druids, three priests (all disc/holy dual specs) and basically two resto shammies. I’m struggling to find room for them all in the raids, particularly as I’m only being given six spots in the vast majority of encounters. Granted, that should be plenty, but I wish I could keep my disc priest AND a holy priest AND two resto shammies AND two holy paladins AND a resto druid all at once. But I can’t. So the shammies get swapped around a lot. The priests have a very minimal rotation, largely because the one who’s primarily holy is just THAT GOOD and I like the disc very much, he’s been with us longest of all the priests. I’m swapping the two holy paladins around whenever I can. I had T in with us for Marrowgar (H), Deathwhisper (R), Airship (H), then brought in L for Saurfang (H) and kept all of us intact through Princes. Then I swapped out T and kept L for BQL. Then brought T back in for Dreamwalker.

Whew. So personnel and cohesion is a bit of a challenge these days. Anyone have any fun team-building exercises that are doable on a forum? I really just want the healers to get to know each other better so we can learn to rely on each other more.

5) As previously mentioned, I’ve been doing arenas with my brother (survival hunter) and our buddy Majik (unholy DK).

a) Teams with names like “u ju we ez bake oven” should be taken to the Holocaust Museum in Washington DC. I’m not Jewish, none of my family members were directly affected by the Holocaust, but the very fact that people think this is an acceptable arena team name makes me sick to my stomach and makes me wish that I stuck to things like Space Quest. Freaking MMOs. I hate people. And yes, I report each and every offensive arena team name I see. :P

b) Speaking of hating people, I hate warlocks. Fear, fear, fear, fear, curse of tongues, unstable affliction, shadowfury, felhunter and/or succubus, fear, fear, fear, fear, dead. Know what I need resilience to do? Reduce the amount of time I spend running around like a moron being feared.

c) Oh, let us not forget freaking druids. Cyclone, regrowth, cyclone, lifebloom, cyclone, lifebloom, cyclone, rejuvenation, travel form, lifebloom blooms, druid is at full health and full mana again. And then continues to cyclone me. UGH. (R, you have never cycloned me. Thus, you are immune to my hate.)

d) And then there are priests. Euphie, Kaleri, you know I love you, but bloody hell, do I hate priests. If there is a sound out there that I hate more than any in all of World of Warcraft (yes, even over Jaina’s whining tones in Hyjal!), it is the sound of Mana Burn. It strikes fear and dread into my poor heart. Psychic Scream is no fun, either.

e) Surprisingly, we nearly got to 1300 rating pretty easily. We even had 9 wins in a row at one point. But we fell short and have since tanked our 3v3 rating back down to 1226 or so. It seems like every game we win gives us 3-7 points and every game we lose drops us 10-20. Pray tell, how the hell are we supposed to beat a team with a holy paladin, a disc priest and an arms warrior? It would seem logical to take out the warrior, but without pressure on a healer, there’s no way to outdamage two healers healing him. So you go for the squishy? Sure. But then I’m stuck kiting the stupid warrior around while the paladin bubbles, heals to full, judges my team’s DPS to get mana back and keeps the damn priest alive.

What about the resto druid and double rogue team? How to beat THAT?

f) And don’t get me started on how seriously OP an elemental shaman is in an arena. Good GOD, does Lava Burst hurt!!!

6) Class previews? Cataclysm beta has to be incoming. Having said THAT, of course everyone else’s preview is this week and the paladins have to wait ’till next. Of course. I’m expecting changes drastic enough to make me want to switch raiding toons. I will say this, though — I love the idea of “healing wave” and “heal” as the middle spells for shammies and priests. It’s exactly what *I* want for a paladin. So I’m envisioning Flash of Light, Holy Light and Greater Holy Light. Or something like that. They really can’t slap “divine” on too many more spell names or abilities for paladins, can they? Maybe FoL, Divine Light (medium spell) and Holy Light (for the big one)? I guess we’ll see.

The shammy and priest changes seem interesting. Not sure how to feel about Healing Rain, but HEY EUPHIE! Guess what spell you’re going to use on ME all the damn time?! THAT’S RIGHT, LEAP OF FAITH, BABY. AHAHAHA!

I used to tell my raiders, back in the day “Look. I can’t move you out of the fire on Archimonde. I really wish I could. But I can’t. So please move out of the fire. Please.”

But in Cataclysm, you will be able to.

Hilarious!

Power Word: Barrier seems nifty, too.

I’m nervous as hell about the hunter changes, by the way. My inner huntard is cringing, waiting for the nerfbat smackdown. AND, BY GOLLY, I WILL MISS MY MANA BAR.

I should end this post. My ideas are starting to degrade into OMGCAPS-like flickers of thought.

So that’s what’s new with me.

Kurn's Q&A #13

It’s that time again! Lost and V watched, here are some quick questions I’ve picked up from my search terms in my web stats along with my own answers.

1) is there a way to make a mcro that tells you how much you healed someone for

The short answer is probably. Just get yourself a combat text addon like Mik’s Scrolling Battle Text or use the default scrolling combat text that Bizzard provides.

2) does divine intervention heal professor putricide

I have not tested this, but if it is cast on someone who has Mutated Plague, it will probably remove Mutated Plague. So yes, I imagine it would heal Putricide.

3) does divine sacrifice stack

No. This HAS been tested. The second one will overwrite the first one.

4) does libram of renewal stack with glyph of seal of wisdom

Absolutely. 5% off the cost of your healing spells and 113 mana off Holy Light. This is why it’s still our Best in Slot (BiS) libram. And it’s item level 200.

5) hardmode dreamwalker best way to hit red orbs

Ugh, ugh, ugh. I did this on Monday night for the first time. The orbs take a lot longer to respawn in the portal so I basically said “always move counter-clockwise and WATCH for people around you! Don’t ninja someone’s orb, wait the second or two for them to get it WITH YOU.” And this worked remarkably well.

6) healing toravon resto druid

As a druid, chances are, you are going to be healing the raid. On 10-man, try to keep Rejuvenation up on just about everyone. Use Wild Growth on cooldown. Be prepared to use WG right as a Whiteout is coming. On 25-man, I like to keep the active tank hotted, spreading Rejuv and WG throughout the raid as I’m able to. I like to try to keep a 3-stack of Lifebloom on the tank and let it bloom right after Whiteout. If all else fails, right as a Whiteout happens, hit Barkskin and then Tranquility.

7) how to be a tank

The basics are:
– hold aggro (attention from the angry things trying to kill your party)
– stay alive
– don’t be a dick to your healer. :P

Here’s a more detailed guide.

8) how to unlock hard modes icecrown citadel

Very simple: kill Arthas on regular difficulty. Anyone who has killed Arthas on regular difficulty can then form a raid and can turn on heroic difficulty. (Uh, by “Arthas”, I mean “The Lich King”.)

9) soloing first 2 mobs heroic forge

Easy mode as a paladin. Any tank class should be able to do this, really. It’s a little harder as a DPS, but if you happen to be able to CC an undead, you can do this easily as well. In my prot gear, I’d take them both on, Consecrating, use Seal of Light (and judging Light, too) and keep my defensive CDs up like Holy Shield and Sacred Shield. Easy. They don’t hit that hard in basic tanking gear and if you have things like Shield Wall or Frenzied Regeneration, these CDs should help you live through them.

10) soul shriek silence warriors ?

Yes. It does. Please cleanse or dispel Soul Shriek from your warrior tanks. Your raid members will thank you. ;)

Kurn's Q&A #12

I really relish my Tuesdays off. I get to watch Lost and the newly-returned V and get to do WoW stuff that *I* want to do. Which includes writing on the ol’ blog. :)

1) best way to heal heroic falric with a shammy

Well, I don’t know if it’s the best way, but this is how I do it.

The real problem with Falric is the Defiling Horror for two reasons. The first is because it’s a horror effect, so Tremor Totem does nothing. The second is because everyone takes 16k damage. So what I do is endeavour to keep everyone topped up as close to max as possible before he casts the horror.

To recover from it, I cast Riptide on the tank and, using my hasted Healing Waves from Tidal Waves, I heal myself and a caster. Then I’ll Chain Heal off the Riptided tank, which will hopefully hit the tank and 2 melee. Then I’ll RT/HW anyone else who still needs health. Total time, with my crappy haste (400 haste + Wrath of Air) is about 8-9 seconds. I usually have enough time to get everyone to full, or close to it.

Apart from that, try to stay close together and bunched up for Chain Heal to get the maximum use possible from it.

2) choker of filthy diamonds or soulcleave pendant

Choker of Filthy Diamonds has more haste and mp5. Soulcleave Pendant has more crit. I definitely prefer the Choker for a holy paladin or possibly a resto shammy and likely a resto druid, since the nerf to Gift of the Earthmother, leaving the crit to priests. Maybe? I’m not sure how crit is for a holy priest these days, but I know crit is still awesome for a disc priest.

However, the Choker is off Rotface and the Pendant is off Saurfang. Really depends how far you’re getting into 10-man ICC, I think.

3) divine plea timer

Okay, I’m assuming you want a timer to tell you when Divine Plea is back up. For this, and any other cooldowns, I use OmniCC. It was my first-ever addon, as I recall. And it’s the one addon I cannot play without.

If you were looking for a timer to tell you how much of the 15 seconds your Divine Plea is still up for and such, I recommend Power Auras Classic to monitor if the buff is active on you or not.

4) hos divine shield holy macro wow

I haven’t actually tested this out, but this ought to work:

/cast Divine Shield
/cast [@target] Hand of Sacrifice
/raid Hand of Sacrifice is up!
/in 10 /raid Hand of Sacrifice is done!

That’s four lines and should work with two button clicks or presses. I highly recommend that your shield come FIRST in the macro, lest you be ruined in the face by whatever insane damage is hitting your target. Also, your @target could be @focus as well or even this:

[@mouseover,help,nodead]

5) paladin group buffs how to

Oof. Okay. The first thing to know here is what buffs other classes give that are equivalent.

Warriors: Battle Shout is equivalent to unimproved Blessing of Might. Improved Blessing of Might (2/2) requires the warrior to have 5/5 Commanding Presence to be equivalent. That’s in the third tier of the Fury tree. This is not part of a typical warrior build, as I understand it.

Shamans: Mana Spring Totem is equivalent to unimproved Blessing of Wisdom. Improved Blessing of Wisdom (2/2) requires the shaman to have 3/3 Restorative Totems which is the fourth tier of the Restoration tree. However, it leads to Mana Tide Totem which virtually all restoration shammies take.

This is the general order that I, personally, recommend for pally buffs:

Death Knights (DPS): Blessing of Might, Blessing of Kings
Death Knights (tank): Blessing of Kings, Blessing of Might
Druids (bear): Blessing of Kings, Blessing of Might
Druids (kitty): Blessing of Might, Blessing of Kings
Druids (moonkin): Blessing of Kings, Blessing of Wisdom
Druids (trees): Blessing of Kings, Blessing of Wisdom
Hunters (survival/marks): Blessing of Kings, Blessing of Might, Blessing of Wisdom
Hunters (BM): Blessing of Might, Blessing of Kings, Blessing of Wisdom
Mages: Blessing of Kings, Blessing of Wisdom
Paladins (prot): Blessing of Sanctuary, Blessing of Kings, Blessing of Might, Blessing of Wisdom
Paladins (ret): Blessing of Might, Blessing of Kings, Blessing of Wisdom
Paladins (holy): Blessing of Kings, Blessing of Wisdom
Priests: Blessing of Kings, Blessing of Wisdom
Rogues: Blessing of Might, Blessing of Kings
Shaman (enhancement): Blessing of Might, Blessing of Kings, Blessing of Wisdom
Shaman (elemental/resto): Blessing of Kings, Blessing of Wisdom
Warlocks: Blessing of Kings, Blessing of Wisdom
Warriors: Blessings of Kings, Blessing of Might

Of course, if you have a warrior in the group, it’s likely more beneficial to have them pop Battle Shout and you do kings than it is for no kings and your might, even if it’s improved. Same deal for wisdom and mana spring.

Alternately, you can buff everyone with Drums of Forgotten Kings and then give physical DPS might and healers and casters wisdom.

6) dk tanking halls of reflection

Note: I am not a death knight, nor am I a great tank. However, if you’re going to do the LOS method on Falric and Marwyn, just drop Death and Decay and hide around the corner. For any casters or the riflemen, Death Grip is great. For the chase scene, D&D is still awesome to use and you’ll want to Death Grip or Strangulate the Witch Doctors to bring them close if they’re a little far out. Blow your cooldowns when you can, saving Army of the Nub Dead for the second spawn of adds at the fourth wall on the chase scene.

7) list of cuts a purple gem can be cut to

Here’s a list of epic, level 80 purple gems. And here’s the list of rare-quality ones.

8) melee dps toravon guide

Hit boss. Don’t touch Frozen Orbs unless there are basically no ranged. Collect loot.

9) shammy tanking gear 3.3

Okay. You can equip a shield. This does not make you a tank. There is no mail gear out there at level 80 that has any kind of defense on it and very little leather, due to the druid changes. You would basically have to stack resilience. The major problem with shaman tanking, apart from the fact that you’re squishy as all get-out, is that a key to tanking is avoidance, like dodging, blocking and parrying. Your parry talent, Spirit Weapons, also reduces threat. Bad combo.

I don’t advise shaman tanking unless you’re doing it for fun with friends OR your tank on Lady Malande on the Illidari Council in Black Temple DROPS and your resident enhancement shaman thinks quickly, throws on a shield, pops Shamanistic Rage causing your raid leader to shout out over vent “ALL HEALS TO DUPER, ALL HEALS TO DUPER!”, which never had been heard before and never would be heard again. Ever. ;)

10) soul shriek aggro reset

Nope, there’s no aggro reset associated with Soul Shriek, as far as I can tell. It IS, however, a silence. Make sure someone is assigned to cleanse this magic effect off your tanks!

Holy How-To #4 – Frequently Asked Questions

Welcome to my Holy How-To for PVE Paladins. This is the fourth of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Today, we’ll talk a bit about some of the most frequently asked questions pertaining to healing in current PVE content. This is NOT what I actually wanted to go over for my fourth Holy How-To. I actually have a half-written post sitting in Notepad at the moment about healing meters and why they suck. However, I’ve been looking for a new holy paladin for my guild (to replace the one who ninja-transferred) and I just kind of /facepalm when I see some of their armories. So inside, quick questions and answers for holy PVE paladins!

Continue reading “Holy How-To #4 – Frequently Asked Questions”

Kurn's Q&A #11

As it’s patch day for 3.3.3, I highly anticipate servers dying and being unavailable and such, so I thought I’d sit down and hammer this out. (Speaking of, I’ve been very quiet on the subject of 3.3.3. This is primarily because they aren’t nerfing paladins or hunters. Which is a shocking, but welcome, change. Seems like they ALWAYS nerf one of the two.)

1) divine shield mutated plague / “mutated plague” mechanics / grid mutated plague

Okay, let’s talk about Mutated Plague then, shall we? ;)

Mutated Plague is the debuff that the tanks get in phase 3 of the Professor Putricide encounter. The debuff causes raid damage. The more stacks on a target, the more damage the raid takes. This is why a 2-tank strategy in 10m and 3-tank strategy in 25m is usually recommended. They taunt the boss in turn, rotating who gets stacks to help control the raid damage.

In my 25m raids, the taunt rotation goes thusly:

Tank 1 – 2 stacks of Mutated Plague -> Tank 2 – 2 stacks -> Tank 3 – 2 stacks -> Tank 1 – 1 additional for 3 stacks -> Tank 2 – 1 additional for 3 stacks -> Tank 3 – 1 additional for 3 stacks – > Tank 1 – 1 additional for 4 stacks

And so on. So it’s 2 stacks, then a total of 3, then a total of 4.

Thing is, if the stacks drop, you heal Putricide for a certain number multiplied by the number of stacks on the tank who dropped them. That means that if the stacks drop, for ANY reason, you just healed him for a ton of health. Divine Shield WILL wipe off stacks (Divine Protection will not, Divine Sacrifice/Divine Guardian will not). And so will death. So to get through Putricide, it’s pretty imperative that no tanks drop their stacks.

Anyone using Grid who wants to know when the taunt is supposed to happen should ABSOLUTELY put it in Grid.

Status, Auras, Add new Debuff, type in Mutated Plague. Then, Frame, Center Icon, add a tick next to Debuff: Mutated Plague.

Voila.

2) icc loot 10 man holy paladin

Honestly, I’m not terribly familiar with ICC 10 loot, but let’s take a look. I’ll just post some pieces from 10m normal. Obviously, if the piece isn’t plate, make sure no one of that armor class needs it more than you. Pass to your shammies, druids and casters and don’t be a dick. :) And, of course, this is all my humble opinion, so feel free to take it with a grain of salt. I’m evaluating all the loot on its own merits (or potential merits, in terms of tier possibilities) and does not take into consideration all the stuff you’re probably wearing. Note that I highly recommend 2pc T10 if only for the set bonus!

From Lord Marrowgar:

Coldwraith Bracers: Nicely itemized for a holy paladin. Haste, intellect, a socket for another +20 int gem. Don’t let the lack of crit scare you off; since the Illumination nerf to 30%, mp5 is a more reliable method of mana regeneration than crit is.

Ancient Skeletal Boots: Ehhhhh. No haste. Despite being a higher ilvl, not a significant upgrade from 245-level Boots of the Courageous. There are better boots in here for you.

Frost Needle: I know, I know. It has hit on it. Don’t steal this from any caster who has a legitimate use for the +hit. This is a nice sword for us, though — haste, intellect, spellpower. I’d value this over another weapon that drops later, actually.

Corrupted Silverplate Leggings: Sweet legs. I’d prefer mp5 to the crit, to be honest, but these are a solid pair of pants. Given that our tier pants kind of blow, IMHO, you should definitely pick these up if you can.

From Lady Deathwhisper:

Boots of the Frozen Seed: Moonkin loot, really. But if your boots suck, go for it. Great stats.

Deathspeaker Disciple’s Belt: Great belt.

Gunship:

Ice-Reinforced Vrykul Helm: Not too bad, compared to our T10 (251) helm. It’s actually better in a couple of aspects. However, if you ever think you’ll be in a 25m for a token or a 10m heroic for a token to upgrade a piece of tier to 264, the clear winner would be our T10 helm. Otherwise, it’s a nice hat!

Bracers of Pale Illumination: The Marrowgar bracers are, IMHO, better than these. Don’t go for the socket bonus for +4 intellect; it’s not worth what you’d lose from 20 intellect to 10 or something. If the socket had been yellow, it would have had a fighting chance. As it is, get the Marrowgar bracers if you can. These are still a good second choice, though.

Deathbringer Saurfang:

Soulcleave Pendant: Beauty. Snag it!

Festergut:

Festergut’s Gaseous Gloves: On the surface, better than the 251 Tier 10 gloves. And better than the 264s. Actually, they’re pretty darn good gloves to have over the tier, all the way up to 277 level. I personally prefer the Gauntlets of Overexposure from the Emblem of Frost vendor for 60 Emblems. Two sockets, like the Festergut gloves, but haste (which neither Festergut’s gloves nor any of our tier pieces have), a goodly amount of crit and intellect. So really, I’d pass on the gloves off Festergut unless you really have no way of ever getting 60 Emblems of Frost and your gloves are crap. Dreamwalker has a nice pair, though.

Signet of Putrefaction: Pretty ring! Very nice if you can’t get Marrowgar’s Frigid Eye, which is BOE. Your other ring, of course, should be your rep ring from the Ashen Verdict.

Rotface:

Shuffling Shoes: Remember that I was talking about better boots for you? These are the ones I was talking about. The leather ones off Deathwhisper have more haste, but these have haste, mp5 and two yellow sockets for an extra bonus of +4mp5 if you’re stacking +20 intellect gems. Earthsoul Boots are still better, but in a 10m setting, these are very nice.

Choker of Filthy Diamonds: Comparable to the Soulcleave Pendant. Based on your current stats, you’ll either want the tiny bit of extra int and the crit from the Pendant or the extra mp5 on the Choker.

Putricide:

Chestplate of Septic Stitches: Ooh, pretty! Too bad all the sockets are red. And there’s no haste. (Yes, hi, I’m a haste whore.) Honestly, I’d save up for the Lightsworn Tunic. But if you’re at 676 haste or more without your chest, then this is a solid upgrade for you out of 10m ICC. Still, there are other options.

Rippling Flesh Kilt: Pretty much awesome for pants. Even if they’re a kilt. Snag ’em if you can’t get the Marrowgar pants.

Princes:

Heartsick Mender’s Cape: A cloak with a socket and haste on it, unlike the Emblem of Frost vendor cloak? Yes, please!

Cerise Coiled Ring: Good alternative to the Signet of Putrefaction, but definitely second-best, IMHO.

Blood Queen:

Chestguard of Siphoned Elements: Amazing itemization for a paladin. This is actually better, IMHO, than T10’s 251 chest, but again, the T10 is upgradeable. This is not.

Tightening Waistband: My goodness, look. It’s plate. Why is all the great gear built for shammies? :P Honestly, though, you want Belt of the Lonely Noble (BOE from ICC 25) or Lich Killer’s Lanyard from the Emblem of Frost vendor. If you have neither, this is a great option out of 10m ICC.

Dreamwalker:

Emerald Saint’s Spaulders: Meh. I much prefer the Lightsworn Spaulders for the haste, but 2 sockets vs. 1 makes the Dreamwalker 10 shoulders very appealing.

Stormbringer Gloves: Another strong option for gloves.

Sindragosa:

Shoulderguards of Crystalline Bone: Better than the Emerald Saint’s Spaulders, to be sure, particularly with the haste.

Lost Pavise of the Blue Flight: No-brainer. Get it! Great itemization. Too bad there’s no socket, but honestly, this is a beauty.

Lich King:

Valius, Gavel of the Lightbringer: Stats are so-so. But hey, it’s from the Lich King, is ilvl 258 (same as Trial of the Grand Crusader) and it’s like, UTHER’S mace from his holy set! Heh. :)

Whew.

3) blessing of protection on sindragosa

Does absolutely nothing, sorry. :(

4) how to make a spell power set for dreamwalker

Without totally regemming everything that you regularly use? Yeah, not the easiest thing in the universe. I bought my tier chest and my tier gloves and gemmed them for spellpower (since I wanted to have my full tier anyways, even if I’m not using it) and I swap out Glyph of Seal of Wisdom for Glyph of Seal of Light. I have a pair of shoulders I use that are gemmed up with spellpower, too. Apart from that, you can always go back a tier and use T9 stuff. Heck, you can get T9 from emblems of triumph, so you can always get the T9 pieces and wear 3 of those (maintaining 2pc T10) if you don’t have old gear, etc.

5) should healers only run back?

Absolutely not. People who can resurrect should rez people if they die after the fight. If your rezzer runs, you run. Period.

6) warrior rage mechanics “shielded”

Check out WoWWiki: “As of Patch 3.1, will still allow warriors and druids to generate rage from damage absorbed.” So it’s fine. :)

7) stop casting divine plea

You can right-click it off, or use a macro like this:

#showtooltip divine plea
/cancelaura divine plea
/cast divine plea

So on your first click, you’ll cast Divine Plea. On your second click, you will cancel it. I do NOT use this macro because if I accidentally click twice (in the clicking-furiously process), I’m screwed.

Alternately, have

/cancelaura divine plea

as a separate button.

8) how do i keep judgements of the pure

Make sure you judge at least once a minute to maintain your Judgements of the Pure buff. Be aware that your judgements can MISS.

9) how to tank as a druid

Use Maul, use Swipe, use Mangle, use Lacerate. Done. ;) Seriously, check out this post at Big Bear Butt.

10) old school flasks elixir master

Yep, elixir masters can proc old-school flasks like Distilled Wisdom. Not that I proc often…. but I HAVE procced it. :)

Ideas and Conversations (and an unexpected development)

I originally started this blog because, well, I have things to say, darn it! :) My earliest posts are about professions, BC raiding, levelling a priest and the like. Scattered through the next few months were posts about Wrath’s beta, the launch of Wrath, the trials and tribulations of my own guild and my subsequent departure from Eldre’Thalas, my move to Bronzebeard and eventually to where I’m at now.

It was only while I was on Bronzebeard, freed of the Raid Leader/Guild Leader titles, that I felt I could devote any time whatsoever to blogging. It was only in December, with the advent of Patch 3.3 (and the LFG tool) that I really started being remotely prolific over on this little blog o’ mine. It was in December that I wrote my guides on how to be a tank, healer or DPS in dungeons, along with my Halls of Reflection guide. All these were inspired, of course, by the huge amounts of fail I witnessed in my random groups. These guides were linked over at TenTonHammer after I contacted Xerin about their existence. He’d previously contacted me about cross-promotion and such (which made me laugh, because I was convinced I had no readers) so I mailed him, he posted the link at TenTonHammer and I still gets hits from there even four months later.

Throughout all this, I’ve never really considered myself part of the “blogging community”. I’m a fairly opinionated individual who loves to express ideas through writing. More, I have a lot of stupid knowledge about this game which is obscure enough that I don’t think it would ever even come in handy on Jeopardy! like most other obscure bits of knowledge. So, whenever I encounter fail (or, much less frequently, win!) and feel like that could have been averted, if only someone had freaking read up on the encounter/etc, I tend to write something about it. My primary purpose here is to write about my frustrations and take steps to ensure I have no frustrations by virtue of writing what are hopefully informative posts about X, Y and Z that annoyed the crap out of me that day.

I also write to document my own experiences. I also obviously use my blog as a form of stress relief by discussing guild happenings while obfuscating people’s names and such as much as possible.

So, it’s kind of weird and confusing to me that, in February, I suppose that I stirred up a wee bit of controversy… I am, of course, referring to my epic-length posts about Chase Christian, the WoW.com holy paladin blogger.

Continue reading “Ideas and Conversations (and an unexpected development)”

Kurn's Q&A #10

Strangely enough, I get a kick out of random search terms that lead here, so here’s the 10th post where I take a look at who’s been searching for stuff and my attempt to better answer the questions these people probably had.

1) paladin divinity jol

Yeah, basically, it doesn’t work the way you think it works. For whatever reason, it works on the judging paladin (and perhaps anyone else who has Divinity) but not on, say, a hunter. I know, weird, eh? Still, here are the results of the experiment I did.

2) “stained shadowcraft tunic” “enhancement shaman”

No, no, go get the Champion’s Deathdealer Breastplate. I know it’s mail, but even before 40, you’ll be able to equip it. It’ll be leather, effectively, ’till you ding 40 and then it’ll become mail. Same deal for your shoulders, get the Prized Beastmaster’s Mantle. Apart from anything else, intellect is a good stat to have — not only will it extend your mana pool, but also if you’re properly specced in the 50s or thereabouts, you’ll be getting Mental Quickness, adding to your attack power from your intellect.

3) anyway to keep focus frame through valithria

Not that I’ve seen. >< I use a macro to focus her:

/focus Valithria Dreamwalker

4) blood prince council+holy priest+bad

Nah, not bad. What we’ll typically do is 1-2 holy paladins, 1 disc priest, 1 resto druid, 1-2 resto shammies and a holy priest. The holy priest does very well in topping people off, saving people from their own idiocy. We have the shammies helping on tanks if we’ve just got the one holy pally, so the priest gets his Circle of Hax on and his Empowered Renew blasting through the raid. Works pretty well.

Of course, if you’re thinking their numbers suck, look at their assignments. Are they assigned to the raid with 3 resto druids? Then yes, they will appear “bad”. But unless you’re losing a bunch of people due to lack of heals (and not their own stupidity), your holy priest is probably doing fine.

5) can you remove mutated plague with divine protection

Okay, first of all, Divine Protection is the paladin equivalent of Shield Wall. So no, Divine Protection is not going to wipe Mutated Plague off the tank.

Mutated Plague is the debuff that Professor Putricide stacks on the tanks in Phase 3 of his encounter. Typically, on 25-man, we have Tank 1 take 2 stacks, then Tank 2 takes 2, then Tank 3 takes 2, then T1 takes 1, T2 takes 1, T3 takes 1, and so on until the good Professor is dead.

What WOULD drop Mutated Plague off is Divine Shield. But you DO NOT want to do this (and I suspect that’s why you asked if DP would wipe it off) because if MP drops off any target for any reason, it’ll heal the boss for a certain amount per stack that was on the tank. That includes tank death, that includes bubbling.

So please do feel free to use Divine Protection in P3 of Professor Putricide. :)

6) cataclysm “level 85″+”experience needed”

Okay, there’s like no information out for Cataclysm yet. I don’t think the Friends and Family Closed Alpha is even out yet. However, considering the level cap is moving up only five levels, I would have to presume that those are going to be some pretty epic levels and that you’ll have to get an obscene amount of experience to get to 85. That doesn’t mean that SOME crazy space goats won’t ding in like, four days, though, RIGHT OSEPHALA? ;)

7) divine illumination cooldown add on

I cannot pimp this enough: OmniCC is the best cooldown timer ever. It displays cooldowns by minute and then, at 60 seconds it displays by second until it’s up. This is one of the addons I cannot live without.

8) divine intervention macro

From my Holy How-To #3:

Here’s my “hey, I cast Divine Intervention on someone” macro. Note that you must be targetting the person you want to DI.

/cast Divine Intervention

/script SendChatMessage(“DI: The generous pally’s version of Bubble/Hearth.”, “WHISPER”, nil, UnitName(“target”));

/6 Divine Intervention cast on %t.

What that does is cast DI, then sends a whisper to your target saying: DI: The generous pally’s version of Bubble/Hearth. This can obviously be changed, that’s just my sense of humour. ;)

Then it announces to the healing channel (#6) that I cast DI on my target.

9) divine shield mystic buffet

Nope. It goes riiiiiiiight through Divine Shield. :(

10) grid show random dungeon tank

Ah, you’re using Grid and you want it to show you the roles of the people in your party, right? To my knowledge, there’s no way to show that in Grid as of yet. Your standard Blizzard UI party frames will show you the roles, though. Or, you can do what I do and that’s click on every possible person in your party who’s a pally, druid, death knight or warrior and pray that the one with the highest health is your tank…

Bonus question: how to tank as a paladin at lvl 20

20 is when it becomes easy. Make sure you have Righteous Fury on (which I believe still goes away after you die, so don’t forget to put it back on!) and judge your single targets. If you have more than 2-3 mobs, drop Consecration. Congratulations. You are now a leet threat machine!

Ruffled feathers, perhaps?

So, I got email notification earlier last night that I had a new comment on the blog, on the post that details my primary issues with WoW.com, Mr. Chase Christan and Mr. Adam Holisky, particularly with respect to the holy paladin position there.

I then got another email notification about another comment, on the same post. Curious, considering the post was written nearly a month ago.

Both comments were, shall we say, not particularly flattering. ;)

It would appear that I ruffled some feathers, somewhere and our rogueadin’s fans have decided to come by and speak their piece.

The comments are automatically moderated; all comments are by default, even by a registered user, until I approve the author at least once. I haven’t made them viewable yet. And I’m not going to display those comments in that set of comments, for two reasons:

1) Approving the comments will allow the two posters the freedom to post anything anywhere on my blog.

2) My rebuttal of those comments will be right here. In this post. And I’d like anyone who ends up reading those comments to read this post. I think that’s only fair, considering it’s my website and, therefore, my rules.

What I’ll do is post the text of the comments here (and even the screenshots to show that I’m not hiding anything) and address them. Point by point.

Continue reading “Ruffled feathers, perhaps?”

Kurn's Q&A #8

All righty, let’s take a look at some of the search terms that brought people here that I know I haven’t adequately answered, shall we?

1) argent dawn howto 999

I’m going to guess you want to become 999/1000 exalted with the Argent Dawn? The best way to do this is to run Scholomance, Strat Live and Strat UD over and over again. And equip your Argent Dawn Commission or your Seal of the Dawn or your Rune of the Dawn. Scourgestone turn-ins are huge. Also take advantage of the quests at Light’s Hope Chapel. Here’s a great list of ways to gain rep with the Argent Dawn over at WoWWiki.

2) divinity seal of light

I would imagine, although I haven’t verified this, that yes, the 5% extra healing from Seal of Light stacks with the 5% extra healing due to Divinity. I’m pretty sure it works, but I haven’t re-glyphed/respecced to figure out if that’s working.

Wrong, wrong, wrong, I was wrong!

I normally run with Seal of Wisdom on along with Glyph of Seal of Wisdom, so I don’t usually have the opportunity to see what my extra healing is like with Glyph of Seal of Light — except on Dreamwalker. But, uh, that fight is hilarious when it comes to comparing numbers. My Lay on Hands crit for 131k at one point, so that’s not the best time to make comparisons.

3) does 10 man onyxia give frost badges

Nope. The only instances to drop frost badges (technically Emblems of Frost) are ICC25 (2 badges per boss, 1 badge for the miniboss), ICC10 (same as ICC25) and VOA 10/25 where ONLY Toravon drops 2 Frost Badges each. Onyxia, in both raid sizes, will only drop two Emblems of Triumph.

4) does shadowmeld clear debuff on sindragosa

Okay, let’s talk about what debuffs you mean. If it’s Chilled to the Bone or Instability, the very act of not doing anything for a little while will clear the debuff. If you’re talking Mystic Buffet, then no — the only thing that will clear that debuff is getting out of Sindragosa’s line of sight. I would imagine, though my paladin is a human so I can’t test it out, that if you’re not out of line of sight of her, you’ll still take a stack when she casts it.

5) how do i dps in dungeons assist warrior

These days, lots of tanks just go into a dungeon, pull the whole group and use their AOE abilities to hold aggro. Hell, I do this. I rarely switch targets when tanking on both my paladin and my druid and this, my friends, makes me a fail tank. I SHOULD be switching targets and trying to get more aggro on each target individually. But I don’t because, nine times out of ten, it’s just not needed.

Because so many tanks do this, it’s generally safe to target your tank and assist them (the F key, by default) and focus on THAT target for DPS. Please always do watch your threat meter, though. Pulling aggro is your fault, even if your tank sucks. Moderating your damage output is entirely within your control, even if that means you just plain stop attacking or you wait five seconds for your tank to secure aggro.

6) holy paladin requirements for icecrown citadel

Ooh, good question! I guess it depends on if you’re doing 10 or 25-man, but here’s what I would recommend.

– 4pc T9 (ilvl 232, minimum)

– 232 weapon/shield at minimum

– 245 or better helm/belt/bracers/boots (Onyxia, crafting, BOEs)

– 226/232/245 + rings/neck

In terms of stats, for a Holy Light paladin, I would strongly recommend somewhere around 2350-2500 spellpower, 28k mana unbuffed and at least 650 haste.

Key trinket pickups before you go: Talisman of Resurgence from Triumph badges, either Pandora’s Plea from Mimiron in Ulduar or Darkmoon Card: Greatness (90 int) or the Tears of the Vanquished from regular 5-man TOC.

7) how to make grid beacon of light 60 yard range

I’m presuming here that you want to have Grid show someone within Beacon of Light range, right? I’ve been trying to play with range fading on my Grid (pro tip: doing so RIGHT BEFORE your guild pulls Sindragosa is NOT the right time to do so!). I’ll post here when I’ve played with it adequately. Ideally, I’d like to have those in 40yd range of me to appear with full opacity, those at 60yd range to be about 75% opacity and those any further to be about 50% opacity. Or something along those lines.

8) is there a macro addon which accounts for global cooldown

If you mean, is there a way I can do something so that I can have two abilities on the GCD in the same macro and just hit that macro once…. no. There is the “/in” function but it doesn’t work for something on the GCD. I’ve always used it for announces.

9) wow icc disc vs holy

There are several fights that will use both disc priests and holy priests very well throughout ICC. It really depends on the rest of your group makeup. If you have a holy paladin or two, you’ll want to be holy. If you have no holy pallies, you’ll want to be disc and focus on single-target healing and raid-wide mitigation. The instance has several fights that play to the strengths of both types of priests. :)

10) wow paladin how to behave in dungeons

Lesson the first: BUFF PEOPLE. A general guide to who wants what buff:

– might: rogues, DPS death knights, ret paladins, feral (kitty) druids

– kings: everyone else

Why? Because might, even unimproved might, is 550 AP. In order for kings to give that much attack power, DKs and ret pallies need to have over 2250 strength in order for the 10% bonus on that to be 225 extra agi/strength, which is 550 AP for them. Rogues and kitty druids only get 1AP per agi, so they’d need 5500 agility in order for kings to be better than even unimproved might.

What about hunters and enhancement shammies? Both gain additional attack power from intellect, through Careful Aim and Mental Quickness. Plus, the extra agility will give them both more crit as well. Survival hunters also gain an extra 10% of their stamina as attack power. On my hunter, unbuffed, I have:

2183 agility

605 intellect

1352 stamina

So kings will afford me 413 more attack power. But also another 2.6% crit just from the extra agility. And because, as survival, my crits proc Replenishment and various other abilities, crits are good. :)

DPS warriors can put up Battle Shout (equivalent to might) so kings them and they can buff with Battle Shout. You should also kings prot warriors, obviously.

What else? As a paladin, be aware of who can cleanse what. If you’re in, say, Old Kingdom, as any role, and your healer is a tree, guess what? You need to cleanse diseases and magic effects. If you’re somewhere with a priest? You get to cleanse poisons. A shammy? You need to cleanse magic. If you’re not doing that stuff, you fail as a paladin. When I tank as a pally, I cleanse. When I heal as a pally, I cleanse. You need to get Decursive or something to help you be aware of what to cleanse and when.

Also, auras. If you’re on Garfrost? Use Frost Aura. If you’re fighting Koralon? Fire Aura.

And judge! Judgement of Light takes priority over Judgement of Wisdom, because everyone in your party has health, but not everyone will have mana.

Man, that last one could have been a whole post on its own, eh? Heh. :)