Kurn's Q&A #21

It’s Tuesday! My traditional day off from raiding and the day I’ve set aside to examine my search terms from the last week. Apologies for the lack of wowhead tooltips on most of this stuff; I just can’t reach the site at the moment. Here we go, Q&A number 21.

1) bloodsurge heroic gearscore

Listen here, pal. If you’re lucky enough to get Bloodsurge, Kel’Thuzad’s Blade of Agony and your first thought about it has to do with GEARSCORE, then there is no more hope for the people playing this game and you make me want to quit the game entirely. You jackass.

2) holy pally haste gemming

No.

Just… no.

Get to 676 haste, yes, but don’t do it via gems. Even if you drop down to 251 shoulders from some “awesome” 264 shoulders with no haste. Even if you use 232/245/258 pants because they have haste and your tier don’t. Just don’t gem for haste.

3) fol paladin armory

Excellent request, let’s go take a look at a top guild and a couple of their paladins.

Scrubbles, of Premonition (the top US guild), is clearly a spellpower paladin:

http://www.wowarmory.com/character-sheet.xml?r=Sen’jin&cn=Scrubbles

Over 4,000 spellpower unbuffed, 677 haste, a fair amount of crit. This guy is doing it right.

What’s that? He’s not gemmed full spellpower?

No, he’s not. He needed some gems to get to 676+ haste and managed to use the Reckless gems to help him snag socket bonuses.

But Kurn, you just said not to gem for haste!!

I know, but this guy definitely knows what he’s doing. He already had a lot of haste and has only used a few hybrid spellpower/haste gems to get to the magic number. You’ll note he’s got a couple of other gems that match the socket bonuses (they’re mostly +spellpower) and he’ll use Royal Dreadstones (sp/mp5) and I see a Luminous Ametrine (sp/int) to make sure he’s not much over the haste minimum. This is someone who has looked at their gear and looked at what they feel they need more of while still prioritizing spellpower. He has spellpower on every gem and then adds in a couple of different stats based on what he feels he needs and he does that in such a way that he snags the spellpower from the socket bonuses. That’s what makes him smart — he’s not just dropping in a haste gem here or there. The fact that he’s at 677 haste indicates that some very careful thought into exactly how to gem.

Don’t follow his lead unless you’re building a very specific set of gear like Scrubbles has.

Zaroua, also from Premonition, has a different method to maximizing their FoL gear.

http://www.wowarmory.com/character-sheet.xml?r=Sen’jin&cn=Zaroua

They’re, uh, in 4pc T9.

Which, frankly, is awesome if you’re healing people who have Sacred Shield on them. It LOOKS to me, and I could definitely be wrong, that Scrubbles is the main tank healer and that Zaroua is relied upon for tank healing the way a druid would be — with hots and quick, fast heals. 3600+ spellpower, not quite at the haste cap, even with 40 haste food, but an interesting playstyle.

I really did love the T9 4pc. It made me REALLY sad to swap out my chest and legs for better pieces.

4) aspect of the wild putricide heroic

Sure, go ahead, although it’s probably more beneficial for raid DPS for a shaman to drop a Nature Resistance totem. (See that, Rilgon? I thought about RAID DPS FIRST. ;D)

5) can i fish for the turtle mount while in a raid group

Yes, no issue here. You cannot do your fishing daily while in a raid group, though.

6) how do paladin buffs work

Wow. Been a long time since I’ve had to explain HOW pally buffs work.

Okay, you have up to four paladin buffs. Each lasts for 10 minutes (regular blessing) or 30 minutes (greater blessing).

Blessing of Sanctuary (only available with the proper talent in the protection tree): Only really useful for the prot pallies themselves, unless you’re lacking a discipline priest to proc Renewed Hope from shielding people.

Blessing of Kings (baseline, all paladins have this): 10% stat increase. What’s not to love?

Blessing of Wisdom (baseline, all paladins have this, holy paladins have up to 2 points to improve this): Gives you mana every five seconds.

Blessing of Might (baseline, all paladins have this, with the choice of up to 2 points to improve this): Gives you extra attack power.

You can cast any blessing on any person and not have it affect anyone else. But if you start casting Greater Blessings, they will buff everyone *of that class* in the raid. So say you’re the only paladin in the raid and your DK tank wants kings and your DK DPS wants might. You give out the greater blessing (probably kings) to death knights and then you give a simple blessing of might to the DPS, overwriting their kings from you.

You can only have one blessing up per person per paladin.

For a priority list, check out #5 in this previous Q&A.

7) hunter pets absorb putricide damage

Yes, they do absorb damage from Unstable Ooze Adhesive’s explosion. And they take a ton less due to their passive avoidance. They will naturally take 90% less damage from AOE spells, which is awesome for this particular fight.

8) lich king heroic 25 tactics shambling

My advice is to tranq shot these bastards so they don’t kill your Shambling Horror tank. :P

9) saurfang divine guardian kurn

I like seeing myself in search terms. It’s cute.

You would think that I would pop Divine Shield and Divine Sacrifice (triggering Divine Guardian) a lot on Saurfang, but the truth is that I don’t.

What I do is this:

– If a CASTER gets Boiling Blood pre-first mark, I BOP (hand of protection) them. This prevents Saurfang from gaining a bit of Blood Power and pushes back the first Mark of the Fallen Champion.
– If I get Boiling Blood pre-first mark, I DS/DS out of it, which has the happy result in lessening the damage others are taking as well, so that he gains even LESS Blood Power, pushing back the first Mark of the Fallen Champion even more.
– If I get Boiling Blood at all AFTER the first mark, I’ll probably take the GCDs to hit my macro. I will only do this if I’m only healing one mark and if Saurfang has just cast Mark of the Fallen Champion, which means the damage he’s putting out is relatively low. He hits harder, even with Mark of the Fallen Champion when he has more Blood Power, so when he casts a mark, he’s back to 0 Blood Power. This is the “safe time” (and I use that term very carefully) to use a global for something that isn’t spamming Holy Light.

10) turtle hunter dreamwalker beacon

You can do this, yes. If you beacon Dreamwalker and park a Tenacity pet with 2/2 Blood of the Rhino right next to Dreamwalker, you can spam heal the pet and the Glyph of Holy Light splashes will be bigger. However, this effectively removes the pet from combat and thus really sucks for a hunter. Tenacity pets are not good raiding pets, they’re not going to have the buffs a Ferocity pet is going to have, which means that hunter is going to hate you for suggesting that:

a) they don’t bring their wolf to the raid,
b) they just park the damn pet right there by the dragon

While it WILL output more healing, if you’re having issues where you need that much more healing, chances are you need your DPS to be at their best and hunters are NOT at their best without a wolf giving them Ferocious Howl and access to Call of the Wild.

I strongly recommend beaconing the dragon and healing *yourself* while you park yourself next to the dragon. She’s got a large hitbox so you can be pretty far out before Glyph of Holy Light splashes no longer reach her.

Who Judges What?

Edit: My initial hypothesis is under review. In the meantime, please feel free to discuss how your guild handles judgements in the comments and why you value JoW or JoL uptime in your raids.  –Kurn (June 13)

All right. I’m taking deep breaths. Honest, I am. However, I have recently had occasion to go through various parses belonging to other guilds and I have noticed something that drives me a wee bit nuts:

Given two paladins (1 ret or prot and 1 holy), the holy paladin is judging light.

Don’t see why this is wrong? Think “oh, holy paladins heal, let’s have them judge light!”? Okay, then. Let’s examine what, exactly, the judgements do, shall we?

Paladins can put up three different debuffs on any hostile target:

Judgement of Light: “attacks made against the judged enemy a chance of healing the attacker for 2% of their maximum health”

Judgement of Wisdom: “giving each attack a chance to restore 2% of the attacker’s base mana.”

Judgement of Justice: “preventing them from fleeing and limiting their movement speed.”

We can basically throw out Judgement of Justice. It’s almost exclusively used in the domain of PVP. Since I’m addressing PVE encounters here, particularly 25-man raids, we will pretend Judgement of Justice doesn’t exist. (And druids and shammies who arena rejoice at the concept of a world without JoJ.)

Obviously, JoL and JoW are both important debuffs to place on the boss and even the adds at times. I think everyone can agree that 2% of your maximum health or 2% of your base mana is pretty sweet to proc, right? That’s a lot of healing and a lot of mana regen.

Now, let’s bear in mind that Divinity does not work the way you think it might when it comes to judging. That means that anyone’s JoL is basically equal to anyone else’s, at least when considering the raid group as a whole.

Let’s now look at a typical 25-man raid group.

3 tanks (say 1 warrior, 1 DK, 1 paladin)

6 healers (say 1 paladin, 2 priests, 2 druids, 1 shammy)

6 melee DPS (say 1 warrior, 1 DK, 2 rogues, 1 enhance shammy, 1 kitty)

10 ranged DPS (say 2 hunters, 2 shadow priests, 2 mages, 2 warlocks, 1 ele shammy, 1 moonkin)

That’s 25 people. All 25 of them have health bars. 7 of them do not have mana bars and 6 of them (the healers) are not going to be attacking the boss with any kind of regularity. That means that even though 6 of them aren’t really going to attack the boss, there’s still 19 people who are going to benefit from Judgement of Light versus 12 people who will benefit from Judgement of Wisdom.

Even if that wasn’t as large a difference in terms of pure numbers, let’s look at this logically:

If you run out of mana, you’re probably not going to die, you’re just going to have to stop casting spells or special attacks until you get mana back.

If you run out of health, you’re dead.

Hm. Now, which Judgement should have priority on a mob?

The answer is, of course, Judgement of Light.

Now, let’s examine why paladins judge at all. Surely there’s a reason, right? Apart from debuffing the mob in a helpful manner?

Yes, all three specs of paladin have a reason to judge the mob.

1) Retribution Paladins: Judgements of the Wise. So not only are they proccing the Replenishment effect whenever they judge, which Blizzard themselves have admitted they expect all raid groups to have, but judging is a damaging ability. ICC-geared ret pallies in my guild are judging for 7k, critting for 14k. It is an integral part of the ret pally DPS rotation. They are specced for Improved Judgements so they are judging on cooldown, every 8 seconds. That leads to really, really, really high uptime on whatever debuff they’re judging.

2) Protection Paladins: Judgements of the Just. Hey, look! It’s the prot pally version of Improved Thunder Clap! That’s to say, both those abilities reduce the mobs’ attack speed by 20%. Which is, you know, awesome. Plus, because tanks do have damage-dealing abilities to help cause threat, judging is also an integral part of the prot pally 96969 rotation. So they’re also judging on cooldown, every 8-10 seconds, depending on talents, even if the judgement debuff (and attack speed debuff) lasts 20 seconds. This also leads to a really, really, really high uptime on whatever debuff they’re judging.

3) Holy Paladins: Judgements of the Pure. 15% spell haste. Gorgeous. This talent is what allows us to reach a 1s GCD with 676 haste and is just generally awesome for getting more casts in during the same time frame. (The result being that your cast times drop pretty drastically.) However, unlike our melee-friendly brethren, our Judgements of the Pure buff lasts a full minute. We do NOT have a built-in reason to judge any more than once a minute, if we are playing as selfishly as possible and we have no mana problems. The prots and rets, however, even in the most selfish scenario, are judging on cooldown. In that scenario, we are judging once a minute.

To summarize:

– Protection and Retribution paladins judge on cooldown, Holy paladins judge at least once a minute but do not necessarily need to judge more than that for optimum self-performance. (Exception: Judging can proc Seal of Wisdom, which most holy paladins should be using if their style is Holy Light. Still, meleeing or judging strictly for mana return is not always possible, so I won’t really address that, preferring to stick solely to judgements and their uptimes.)

– Judgement of Light should be the priority debuff placed on any mob, followed by Judgement of Wisdom and Judgement of Justice should be ignored entirely.

Everyone following me? Good.

Now, then, it is a logical continuation of these thoughts that leads to ret and prot pallies judging light and leaving wisdom to the holy pallies, isn’t it?

You know that if the prot or ret pally is alive, they will be judging. This leads to near 100% uptime on their chosen debuff.

But what of the holy paladins, who are busy healing like crazy, dealing with insane tank damage, making sure to refresh Beacon of Light and Sacred Shield and trying to judge when there’s a bit of a healing slump? Sure, you can usually find an extra GCD to throw a judgement at the boss to maintain a better uptime than 20 seconds on every minute. But not always. Judge the boss more than once a minute on, say, Heroic Deathbringer Saurfang when you’re solo-healing two Marks of the Fallen Champion? Not going to happen or you’re probably going to lose your marks, unless you time it exceedingly carefully.

Not only that, but even with Enlightened Judgements, which every single holy paladin should have, you can still actually miss your Judgement. You need 8% hit to hit a raid boss with a Judgement without missing. Since Judgements are considered ranged physical attacks (like a hunter’s auto shots), they are not affected by a moonkin’s Improved Faerie Fire or a shadow priest’s Misery. Even with a Draenei in your party, for Heroic Presence, that’s still only 5% chance to hit. So you can miss, which means both your debuff of choice and your Judgements of the Pure will not be applied or refreshed. And if you then are swamped by healing, it might be a while yet before you can try to judge again.

What does that all mean?

It means that the uptime on a Judgement debuff by a holy paladin will almost always suck compared to the uptime on one by a ret or a prot paladin.

It means that the following setup is probably the best way to maintain high uptimes on the debuffs most important to the group.

1 paladin (any spec): Judgement of Light, preferably judged at least every 20 seconds.

2 paladins (ret/ret or ret/prot or prot/prot or holy/holy): Split them up, one judgement each, judge at least every 20 seconds if possible.

2 paladins (holy/ret or holy/prot): The ret or the prot gets Light, the holy gets Wisdom.

3 paladins (holy/ret/prot or holy/ret/ret or holy/prot/prot): The melee paladins split the judgements and the holy picks one and only judges more than once a minute if they feel they can — or for Seal of Wisdom procs, as mentioned above.

3 paladins (holy/holy/holy): Put two holies on Light and one on Wisdom to achieve a higher uptime on Light. The logic here is that all the holy paladins will judge at least once a minute, probably at different times, so while there will be some overlap, it leads to more uptime than just one of them judging it.

3 paladins (holy/holy/ret or holy/holy prot): The ret or the prot takes Light and the holy paladins both take Wisdom. The logic here is the same as above for Light, only applied to Wisdom.

4 paladins (holy/holy/ret/ret or holy/holy/ret/prot or holy/holy/prot/prot): Melee paladins split judgements between them, holy paladins split judgements between them, so you have the melee pallies really responsible for the uptimes and the holies are free to judge whenever, but are still judging something valuable in case one of the melee pallies dies.

Any other situation I didn’t cover: You can figure this out yourself, just make sure any melee paladins are judging Light first, then Wisdom and assign holies to be backups, basically.

Questions? Comments? Got a better method for splitting up the Judgement of Light/Wisdom debuffs? Do tell! :)

Guilds & Loyalty & Obligation, Oh My!

(or, Yes, Kurn is Still Bitching About Her Guild And Stuff… You Got A Problem With That?)

So, as previously mentioned, I didn’t raid last Thursday. Or last Sunday. And I didn’t raid on Monday, either. Insert 24h downtime and then I figured I’d go raid tonight. Apart from anything else, I was definitely getting twitchy. I hadn’t healed on the paladin for, oh, a week. I actually tried to toss a renew up on a tank at one point by clicking my mouse wheel and got the error message that there’s nothing to dispel. (It’s bound to Cleanse on my pally.)

Anyways, it didn’t start off terribly. I don’t raid for loot, but it was definitely very nice to get the heroic version of the Bulwark of Smouldering Steel. We’ve had five shields drop since our first week in ICC and this is only the second heroic one. I’m too tired to do the math, but that is a LOT of weeks without a shield dropping.

Apart from that, the raid pretty much sucked. Here are some “highlights”.

Heroic Lady Deathwhisper:

Number of Resto Shaman in the raid: 2

Number of Resto Druids in the raid: 1

Number of decurses by Resto Shammies on one attempt: 3 and 1 = 4

Number of decurses by Resto Druids on same attempt: 12

Heroic Deathbringer Saurfang:

Wipes: 2

Number of times people beaned in the face by Blood Beasts over all three attempts: 13

Number of times the raid leader got beaned in the face by Blood Beasts and subsequently died: 4

Heroic Blood Prince Council:

Number of wipes: 1 (which is 1 more than usual)

Number of times the stupid DPS forced ME to move, while healing the MT, despite Shadow Prison: 3

Number of times the stupid DPS killed me because they refused to move and I could not move lest the MT die: 1

Number of times veteran ret paladin died to Shadow Prison: 2

Number of dispels of Glittering Sparks by anyone over 2 attempts: 6 (me), 2 (RL/shadow priest), 2 (holy priest)

Number of dispels of Glittering Sparks by virtue of Mass Dispel by ANY priest over 2 attempts: 0 (I think that the healing lead asked the holy priest to go disc and he doesn’t seem to have done so)

Blood Queen Lana’thel:

Number of healers asked to heal tanks: 3 (1 holy paladin, 2 resto shaman)

Number of non-Chain Heals cast by shammies: 33 + 43 = 76

Number of Earth Shield heals on MT: 8 (never refreshed)

Number of Earth Shields heals on OT: 1 (placed on the OT at the end of the fight)

On a scale of 1-10, with 1 being “Not at All” and 10 being “Extremely”, the level of fear Kurn has of looking through the rest of the log to see Earth Shield failure: 14

If I was looking to last night’s raid to convince me that I should stick around despite the fact I’m currently not speaking to the raid leader, well, that definitely wasn’t convincing at all.

Everything was pissing me off. The stupid holy/disc priest who is the one who thinks outside the box before thinking inside it was all “yaaaaaaay, we have healers tonight!!!! I’ve missed you guys!!!” and it made me want to punch him in the face. Which, you know, is silly. He was genuinely happy to have so many members of the healing team online. But I still wanted to punch him in the face. I didn’t feel like it was a big ol’ happy reunion or anything. I was actually dreading the raid, exactly as I have been for the past couple of months and everything about it had the effect of stressing me out or frustrating me.

And so, perhaps it’s finally gotten to that point where a decision will have to be made. Do I put the good of my guild ahead of me and my desires? Or do I run screaming from this atmosphere and find a new home?

Let me be clear: I am not a guild hopper. I spent a year in Fated Heroes — my first real guild. I was there from the day I dinged 50 until the day it disbanded. I spent a couple of months in Skull, until such time that they ceased raiding pretty much entirely and my old FH crew and I started up Apotheosis. I was in Apotheosis for over a year and a half, until we stopped raiding officially in March of 2009.

From March of 2009 until September, I was in a raiding guild on Bronzebeard and only left due to two reasons:

1) The raid leader had ragequit and, though I was an officer, I didn’t have the energy to help them pick up the pieces of the guild. I tried, but I really couldn’t help keep it together.

2) My RL friend’s guild was in need of holy paladins; after nearly two years of talking about raiding together “someday”, “someday” was finally here.

And so I’ve been in my RL friend’s guild since October, with my trial having started in September. That’s nine long months of TOC, TOGC, ICC and the odd Ulduar run. I’ve been there for their Algalon kill and the crafting of my friend’s Val’anyr. I was acting healing lead for more than two months while my RL friend dealt with RL stuff. I was responsible for the healing for Sindragosa and LK regular kills and all the hard mode kills except Putricide and some of Sindragosa (I did some basic strat stuff, but it got further refined by my RL friend and the raid leader, which then led to a kill).

My point in this is not to toot my own horn, but merely to show that I am someone who values loyalty, who IS loyal, who always puts the needs of her guild/raid group/healing team ahead of her. The exception, of course, being when I took the crappy boots off Dreamwalker from Failadin. ;D

Leaving a guild is never an easy decision for someone like me, who believes that there has to be more to the guild than showing up with 24 others and downing content, or attempting to. I’m not saying I want to be best friends with everyone in my raid group, but I’d kind of like to respect the majority of the raiders. I’d like to push myself to keep up the tank because I don’t want to let the tank down, not just because I’m scared they’ll swap me out for a poor performance.

I want to be patted on the head every so often and told that I did a good job. I want to do my job quietly, but I want people to recognize that even if I didn’t top the healing meters, I DID do my job. (Don’t get me wrong, I CAN top healing meters if I really want to, and I will do so on certain fights, without even aiming for that goal, but that shouldn’t be the measure of success on a fight. :P)

I want to be surrounded with people who can play their classes adequately, if not extremely well. I want people who KNOW how to play, who can rely on others in the group to do what they’re supposed to do on each attempt.

Like, for instance, resto shammies who know they’re supposed to get rid of the damn Curse of Torpor and NOT let it run full duration on a freaking tank healer. Have you ever seen every healing ability you have on cooldown for fifteen seconds? It’s not a pretty sight, but it was necessary because if I didn’t throw my tank SOMETHING, he was gonna die.

So my raid on Wednesday was lacking in so many ways and was not at all what I had hoped it might be. I hoped that with a few nights off, I’d be ready to go back to ICC and kick some ass. And I, personally, totally kicked some ass. I have no idea how, but I hit 7k HPS on Saurfang, and I didn’t even have Marks 1/3 to heal, I was given 2/4. I never died to something that was my fault (see: DPS killing me on Blood Prince Council) and when the tanks died, it was either a wipe or they weren’t my target for that fight. (Like Saurfang, and for some reason, we lost a tank on our Council kill, but it wasn’t my target, nor was it my beacon. I didn’t even notice.)

As a former guild master, I automatically hated people who left my guild. Period. You leave my guild, you are dead to me. As a raider, I’m similarly pissed when a core person leaves a guild. And so this is where responsibility and loyalty and obligations come into play. As a member of any guild, I have a responsibility to show up for raids, ready to raid and prepared for the fights. I have a feeling of loyalty and belonging when I’m in a good guild, where we can learn from mistakes or laugh about near misses and all be collectively inspired to kick some ass after a 2% wipe. I have an obligation to do my best, to not let down the people around me, to do what I can for the team.

This is why, more often than not, I open my stupid mouth and try to help if I see things being done “wrong” or not being done at all. I’m the one who tells the paladins what to judge. I’m the one who sets up pally power for the optimal buffing setup. I’m the one who does all of this stupid stuff because other people either don’t do it or, in my experience, they do it WRONG. Er, “wrong”. As in, sub-optimally.

I’m not someone who, by nature, min/maxes completely out the wazoo. If I were, I’d run 10s, I’d have crafted the shammy spellpower legs for Madrana already and replaced the 258 Legplates of Failing Light.

But when something is done sloppily in a raid, I tend to be a little cranky. So I step up. Same with healing and healing assignments. That’s how I got to be healing lead in my Bronzebeard guild; I wouldn’t shut up about how X, Y and Z would be better than A, B and C. I feel like if things are done sloppily, we’re all just wasting each other’s time.

And that, ladies and gentlemen, is why I devote myself to the guilds/raid groups I become part of — I want the team to succeed.

So when the time comes to leave a guild, I am, of course, drowned in waves of guilt. My natural inclination is to help the team, not myself. Leaving a guild is the ultimate in selfishness; you’ve gotten loot, experience, strategies from raiding with these people and then you leave and take your loot and experience and another idea of how to do things to another raid group.

But, as anyone who’s been reading can tell, I’m clearly getting to this point with my current guild.

So I’m exploring my options and plan to talk to my RL friend about this stuff tomorrow. There’s already a guild that’s caught my eye, but I figure hey, if your guild is looking for a holy paladin, let me know, either here or via email at kurn [at] apotheosis-now [dot] com. Why not, right?

Some notes:

– I will not go Horde.

– I would prefer raid times between 8:30pm ET and 1am ET (not for 4.5 hours, but a 3-3.5 hour chunk in there). (Obviously, I am on North American servers and cannot transfer to any other versions, blah, blah, blah.)

– I prefer PVE servers and have no interest in going to a PVP server. RP is potentially negotiable, but not my preference.

– Server economy must be strong; I don’t care if things are pricey so long as they’re available.

– Prefer Alliance to dominate Wintergrasp so VOA pugs are easy to form.

– I have 0 interest in 10-mans. I am only interested in 25-man ICC (and eventually Ruby Sanctum) and my preference is at least 9/12 HM already down. (Perhaps 8/12, but I have no desire to relearn/teach people how to do fights I already spent hours wiping on.)

– Must have a competant healing lead who is very aware of all five healing specs and how they work together. Healing leads who bitch people out for not topping meters are not competant. :P

– Similarly, must have a competant healing team. Preferably, a competant raid group in general.

– Must have a respectful atmosphere. I don’t want to see racist, sexist, homophobic crap, no religious or national intolerance either. If your raid group consists of people who call each other “gay” or “fag” or use “rape” casually to indicate domination of something in the game, I would probably rather stay with my current guild and all the abuse the GM lays on us.

– I’d really only stay until 4.0/Cataclysm. This is just a short-term stay to help finish ICC heroic and Ruby Sanctum.

So, yeah. Let’s see if there are any options out there, eh?

ETA: Here’s a CharDev profile of my gear and talents:

http://www.chardev.org/?profile=420109

Kurn's Q&A 20

Apologies, my brother suckered me into rolling a low-level (Horde!) toon. But I insisted the server be The Venture Co. because xmolder is over there and it’s RPPVP so the joke’s on my brother. ;) So this post is later than I intended, but it should be followed up quickly with my Strat Live post.

Anyways, time for Kurn’s Q&A! Going through my website stats from last week, the vast majority of people showed up here looking for help with heroic Putricide. I hope my guide helped!

So, barring Putricide (and freaking Toravon) searches, here are ten search terms that amused me or intrigued me.

1) dont want avr broken

You and several thousand others, I’m afraid. It’s still going to break and that means that you and I will both have to keep our eyes out for Unbound Plague without it. We’ll have to run to our Sindragosa spots and either memorize what symbol goes where or refer to a cheat sheet. You know, one that’s been written out on paper. With a pen or pencil. Or something. Shocking, I know.

2) holy paladin wearing mail

Uh, yes. Do it. There’s nothing wrong with it. Resto shaman mail is better itemized than holy paladin plate is, most of the time. Cloth and leather are even okay… as long as there’s no spirit on it.

3) can u reset the keepers in ulduar

To my knowledge, no. Then again, it’s been a long time since I was last in Ulduar. That said, though, I’m pretty sure that once you talk to a Keeper in Ulduar (after rescuing them), you can’t tell them to take a hike. I think they might be, you know, mortally offended.

4) fol spec holy pally for hardmodes?

You know, I’m kind of torn. There’s no question that my personal preference is for Holy Light. I am, and always have been, a Holy Light paladin. It’s hard for me to judge whether or not my response to this question is coloured by my obvious bias towards HL. I will say this: You need a HL paladin, period. There is just so much insane damage that you need someone spamming those huge heals. Now, should there be another paladin in there… you know, maybe. There could be room for it. I guess a lot depends on your raid makeup. Would I rather bring ANY kind of paladin if we have to rely on ghetto kings (Drums of Forgotten Kings)? YES. Would I rather bring a FoL style holy paladin in over a second HL style paladin? Probably not. But, as I said, I’m biased.

5) i am a fail tank

Just by googling that, you are not, because it implies you’re willing to learn. Key points: Don’t be crittable; hold aggro; have a real tanking spec. Thank you!

6) is divinity or healing light better for ret pally

I’d make sure to get Guardian’s Favor and then drop any points you have left into Divinity.

7) mage role toravon ice watcher

DPS Toravon. Kill Frozen Orbs. Rinse, repeat. Don’t forget to put up Frost Ward to help mitigate damage and, in the case of Arcane mages, proc Incanter’s Absorption.

8) shieldwall against soulreaper

In general, a tank should not need to hit Shield Wall when Soul Reaper comes along, because, ideally, the OT has taunted the Lich King off of the MT once Soul Reaper is going to hit the MT. If you ever find yourself still tanking the Lich King AND Soul Reaper is going to go off, hit Shield Wall and Last Stand, both. :P

9) what to do with extra emblems of triumph

There are a lot of things you can do with extra Emblems of Triumph.

a) Trade them in for Emblems of Heroism and buy epic gems for 20 (red, blue, yellow) or 10 (orange, green pirple) emblems each.
b) Trade them in for Emblems of Heroism and buy Frozen Orbs, which you can then trade for things like Frost Lotuses or various Eternals.
c) Trade them in for various Emblems of whatever to get things like Crusader Orbs, Runed Orbs and the like.

10) how the fuck do you get into halls of reflection when you die

Heh. Fly towards Icecrown Citadel. See the battering ram? Go over to the wall on the right. Fly up. See the Argent Crusade banner? Follow the rampart to the entryway on the left and you’ll see a summoning stone and three doors. Halls of Reflection is the middle one, the left one is Forge of Souls and the right one is Pit of Saron.

Healing Classes and History

(or, Why the Hell do I Have All Four Healing Classes??!?!)

Yep. It’s true. I finally have all four healing classes at max level. I’m still not sure why, exactly, but I do. As such, I feel the need to discuss some of the differences and such between them. This isn’t going to be a direct comparison between all the four classes and five specs, but more my own history and views on each. I feel that I’ve spent a lot of time recently giving out information, which I love to do, but haven’t spent a ton of time on me/my classes/my history, despite the whole “I hate my guild” post last week. So this is a fair amount of rambling about my history with my healers in the game. You’ve been warned. ;)

Continue reading “Healing Classes and History”

Kurn's Q&A #19

Welcome, welcome, one and all, to Kurn’s Q&A! This is the time of the week when I look at my website stats from the previous week and see how I can better help those search for information by expounding on 10 search terms that led people to my site. I love Tuesdays.

1) “katrana prestor”

Ahhhhh, Lady Katrana Prestor, also known as Lady Onyxia! Katrana Prestor used to be an NPC in Stormwind Keep. There was Bolvar Fordragon, Anduin Wrynn and Katrana Prestor in the throne room in the keep.

At level 50, you could start an immense quest chain that begins in Burning Steppes called Dragonkin Menace. It would take you through Burning Steppes, over through Blackrock Depths, to Lakeshire, to Stormwind, back to Morgan’s Vigil, all over the damn place. Eventually, you would rescue Marshall Reginald Windsor, whom everyone from pre-BC probably loathes as much as I do, and meet up with him at the Stormwind gates.

There would be this truly awesome event that would take place — you’d escort Windsor up to the keep and accuse Lady Katrana Prestor of being Onyxia in disguise and she’d transform RIGHT FREAKING THERE and get the guards in the keep to turn into their draconic forms. Bolvar would LAY THE SMACK DOWN, but not before Windsor is mortally wounded. (I used to /cheer.)

Here’s the script.

Onyxia would vanish, presumably to go to her lair, and you would be tasked with restoring a medallion. You’d have to go to freaking Winterspring, to the top of a damn mountain, to talk to a blue dragon (Haleh, who appears in high/blood elf from) who’ll tell you to go to Upper Blackrock Spire and kill General Drakkisath and get the Blood of the Black Dragon Champion. (This eventually became party loot, but for a LONG time, there were only 1-3 of these that dropped at a time.)

Then you go back to Haleh and she would give you your Drakefire Amulet, which you had to have with you to enter Onyxia’s Lair.

And that, ladies and gentlemen, is the story of Lady Katrana Prestor as she was in the game before they removed the Onyxia attunement questline. More info here on Lady Katrana Prestor from WoWWiki.

Edit: Best video EVER. The Craft of War: Blind.

2) does divine shield drop lady deathwhispers

Drop Lady Deathwhisper’s what?

Curse of Torpor: Probably
Frostbolt: Yeah.
Mind Control: Well, you can’t pop it if you’re MCed, I don’t think, but if she makes the mistake of popping it for you, you will probably get released from the mind control.

3) dxe bossmods malleable goo putricide hard

Yeah, my DXE only shows me the location of one, not all three, Malleable Goos. Sorry. :(

4) elixir master not proccing 2010

I’m an elixir master. It procs. My proc rate usually sucks, but it procs enough to let me know I haven’t lost the ability to proc entirely.

5) fastest way to get emblem of triumph one night

Queue up as a healer or a tank and do dungeons all night long. Or, do Naxxramas.

6) hard mode professor putricide 25m strat

Funny you should mention that. I just wrote up a post detailing how my guild does heroic Putricide on 25m.

7) holidays grace for dps or healer

I understand your confusion in this day and age of spellpower instead of damage/healing and healing. Holiday’s Grace has mp5 which means it’s for healers. DPS have enough tricks up their sleeves to regen mana, whereas healers have a couple things, typically with long cooldowns, such as Mana Tide Totem, Shadowfiend and Innervate. mp5 is the only thing that will aid in mana regen for healers, so you’ll find it on lots of healer gear.

Rule of thumb: +hit = DPS caster, +mp5 = healer

That doesn’t mean all healers want a lot of mp5 or all casters want a lot of hit, mind you.

8) how to respond when someone asks for raid achievements

If you have them, link them. If not, you may be out of luck if you’re not really geared. You can always say “this is my alt, I know the fight from my main” if that’s the case, or just tell them you know the fight and just haven’t done it on that toon, even if you’ve never done it. The key here, of course, is doing research so you’re not That Tool that everyone else is carrying.

9) why cant i que for icc

First of all, it’s “queue”. Second of all, ICC is not a dungeon. You cannot queue for a raid group. You can sit in the raid browser for it, but I’m assuming that this is what you cannot do.

If you cannot select ICC as a raid to sit in the raid browser for, this means that Blizzard’s estimation of your gear is such that you won’t be able to adequately perform with that gear in ICC. Go get some gear.

10) on a holy palatin, what foods, enhants, and gems to improve mana regeration

… please, please don’t have been a native English speaker.

The more mana you have, the more mana you’ll regenerate. Divine Plea is based on our maximum mana, as are Replenishment and Mana Tide Totem. For mana regen food, you can either go with 40 crit strike food or 20 mp5 food. For everything else, it’s intellect. Make sure you’re also using the Insightful Earthsiege Diamond.

Wow. Just… wow.

I’m exhausted. I spent over two hours writing up all the fail I witnessed from the holy pally app during last night’s ICC 25 raid, which I then sent to the healing lead and the raid leader.

He was in for five fights, all heroic: Marrowgar, Deathwhisper, Gunship (I was swapped out for that), Saurfang and Blood Prince Council.

Some choice bits of information I’ll share with you:

1) He never used Sacred Shield. At all. Oh, wait. He spammed it… on Lady Deathwhisper. Like, not on that encounter. On the mob. Which means that he was mind-controlled when “he” used it. NO other use of it at all.

2) He cast Holy Light 158 times total on four logged bosses. In comparison, on those same bosses, I cast it 619 times. He cast Flash of Light 625 times to my 125. He is gemmed straight-up int, specced the way a HL pally would be, glyphed the way a HL pally would be.

3) He consistently ignored healing chat/assignments, would screw up his beacon and judgements.

4) Speaking of judgements, he judged 12 times on those four bosses. Bearing in mind we wiped twice on Saurfang before getting him, that’s 12 judgements in 6 boss encounters…

5) Did I mention that he missed beaconing me on Saurfang? He beaconed my direct-heal target instead and healed the tanks instead of Mark 4 like he was supposed to. Props to my RL friend the resto druid and some quick-thinking priests for keeping my ass up, given that I was Mark 2.

6) Speaking of beacon, he ignored 4 requests to beacon the DK tank on Blood Prince Council, instead deciding to beacon the warrior tank.

7) Speaking of Council, guess who was almost always in range of me during Empowered Shock Vortex AND who got 6-8 Shadow Prison stacks on five occasions during the fight? That’s right, the pally app.

8) Speaking of crowding people, he also crowded two healers and a moonkin on Saurfang and ate extra boiling blood because of it. Thank you, dipshit, for increasing Saurfang’s blood power.

9) Speaking of Saurfang again, he let a tank die through not healing him when he was supposed to be, then let HIMSELF die with the fourth Mark by … not healing himself like he was supposed to be!

10) He wanted to be in for Gunship so he could get Althor’s Abacus, which is a trinket that has 0 int, 0 haste, 0 mp5 and 0 crit. Way to be.

11) He wouldn’t STFU about loot. He actually asked, in raid chat, after a regular Conqueror’s token had been awarded to a priest, if he could have it instead. And when I got the Rot-Resistant Breastplate and Holiday’s Grace, asked me what my gearscore was now. OMG, stfu, you stupid dumbshit app who is giving ALL PALADINS a bad name.

I’ve recommended his app be closed ASAP. I would rather be the only holy paladin than have to deal with this fucktard. If it were just one thing or the other, I could attribute it to nerves or anxiety. But some core issues with how he plays the class, some basic awareness issues and an unhealthy fixation on loot makes him NOT what we’re looking for.

Kurn's Q&A #18

Welcome to Kurn’s Q&A! This week seems to be focused on heroic Putricide and the Unbound Plague. And no wonder people are searching for information on those. The heroic Professor Putricide encounter is one of the more difficult ones I’ve encountered this expansion, primarily because you need to heal a lot of damage, do a lot of damage and avoid a lot of damage. It kind of sucks that way, but I think you really feel good about yourself when you get ‘er done.

1) “unbound plague third phase?”

Oh yes. Indeed. It’ll spawn somewhere in phase 3, probably about 30 seconds in or so. And it’s NASTY, trying to pass that off, while dodging goo, slime puddles and OH, doing damage to the boss or healing the LIVING CRAP OUT OF THE RAID.

2) “parry haste” “heroic saurfang”

Nope! Check out this site for a confirmed list of who has parry haste enabled or disabled.

What you’re probably witnessing and thinking is a parry haste is his Frenzy. He’ll Frenzy at about 25%.

3) “avr in 3.3.5”

Gone! Or, at least, broken. Say bye to pretty pictures on the ground and amazing radiuses like those for Unbound Plague!

4) “can you pass unbound plague while bubbled?”

I know you can GET Unbound Plague while bubbled. So when it comes to passing it, I would presume so.

5) “does divinity work on judge of light”

Not the way you think it does. Check out my experiment here.

6) “how to see unbound plague without avre”

With great difficulty? ;)

No, seriously, there’s an animation for it. It’s a black, swirling cloud that you can see pretty clearly in this TankSpot video.

Note that this probably requires you to turn up your particle density. I play with my particle density all the way down and don’t see this at *all*.

7) “ignoring unbound plague”

You don’t exactly want to ignore it, because it will kill you if you do. After about 10 seconds, pass it off to someone. Do not take it back, due to the fact that you’ll have a debuff on you that will cause more damage if you get the plague again. In a 25-man scenario, though, it’s easy to go through several attempts without ever picking up the plague. There are just a lot of other targets available. It’s probably the one heroic mode that might actually be easier on 25-man than on 10-man, although 10-man still gives you plenty of room to maneuver. Maybe we’ll call it even.

8) “seal of light vs. seal of wisdom and icc 3.3.3”

Seal of Wisdom if you use Holy Light primarily and Seal of Light for Valithria Dreamwalker/if you’re a FoL paladin. Along with their respective glyphs, of course!

9) “tightening waistband vs lonely noble holy”

Given the 10-man regular version of Tightening Waistband, the 10-man heroic version of Tightening Waistband and the Belt of the Lonely Noble, the choice is clear: 10m-heroic TW has more haste. If you’re more of a FoL paladin already at 676 haste, go for the Belt of the Lonely Noble for the extra crit and loss of mp5. Of course, Belt of the Lonely Noble is BOE and is a solid piece anyways.

10) “will bubble remove emerald vigor”

This is actually a wonderful question. Emerald Vigor and Twisted Nightmares are technically *debuffs*. I don’t tend to bubble during the Dreamwalker encounter, though. I think I might have done so once and I’m pretty sure I would have noticed if I lost my stacks. So I’ll say no, it won’t. But take that with a grain of salt.

Holy How-To #6

Welcome to my Holy How-To for PVE Paladins. This is the sixth of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Today, we’re going to talk about haste and why, exactly, it is your number two stat if you’re a Holy Light paladin and why ALL paladins need as close to a 1.0 second global cooldown as possible. I was originally going to talk about healing meters and parses and the like, but once again, I had a couple of conversations (hi Saunder!) that abruptly changed my mind about this Holy How-To’s topic. So today, folks, Haste and Why to Stack It.
Continue reading “Holy How-To #6”

From an actual Paladin app…

So we’re looking for another holy paladin, as previously mentioned. We haven’t had ANY apps until this one guy from two days ago, who we will probably trial, because he doesn’t totally suck and he’s already on the server.

Overall, he’s not awful. He has a lot of haste, he’s gemmed all +20 int and 1 Nightmare Tear.

However, he is, no joke, using Bone Sentinel’s Amulet which makes me want to cry. A couple of nitpicky things (spellpower/crit over spellpower/mp5 enchants) and then the other big thing: his meta is Forlorn Skyflare Diamond.

I /facepalmed.

Oh, and his professions aren’t maxed. And by “aren’t maxed”, I mean “Blacksmithing is 132 and he still has Enchanting (at 228) even though he says he wants to drop it for Jewelcrafting.”

(ETA: The necklace doesn’t entirely suck and is likely better-itemized than anything else he could get. I will admit to this. There’s no excuse for the meta and the professions, though.)

And yet, this is not only the BEST holy paladin app we’ve had in months, but the ONLY one.

We’re probably going to trial him just out of need for the second holy paladin and the fact that he’s THERE.

WTB holy pally buddy who doesn’t suck ass. I’m serious. Email me ( kurn [at] apotheosis-now [dot] com) or twitter me @kurnmogh. We’ll chat.