Kurn's Q&A 25

It’s Tuesday and that means it’s time for Kurn’s Q&A! I really do enjoy my days off of raiding. It lets me get all kinds of stuff, WoW, not-WoW, RL, etc, done!

1) does sacred shield use gcd

Yes, it does. That’s why it’s very important not to refresh your Judgements of the Pure, your Sacred Shield and your Beacon of Light all at the same time. That’s three GCDs (3-4.5 seconds) of not healing.

2) “drape of the violet tower” vs. “heartsick mender’s cape”

I’ll be talking about the 251 version of the Heartsick Mender’s Cape here, just because it’s more accessible than the 264.

Heartsick Mender’s Cape, on paper, a little worse than the Drape of the Violet Tower. On paper, it loses 8 intellect, 8 stamina, 3 mp5, 8 armor, 12 spellpower and a whopping 52 crit.

The Heartsick Mender’s Cape, however, has 45 haste.

Even though it’s a lower item level and is missing out on 8 int and some crit and spellpower, the 45 haste makes this godly compared to the Drape of the Violet Tower.

The Drape has one other thing going for it — accessibility. 50 Emblems of Frost and it’s yours. Too bad it’s not a great choice. Heartsick Mender’s Cape is a little deeper into ICC10 than many pugs go, unfortunately, but it’s still way better than the Drape.

3) baltharus the warborn armor debuff

Wrong boss. It’s General Zarithrian that has the armor debuff and that, my dear readers, is called Cleave Armor.

4) heroic putricide is fun

I really do enjoy it. Malleable Goo can still kiss my ass, but I really like the plague.

5) holy paladin which gem for lockjaw

Brilliant King’s Amber or Brilliant Dragon’s Eye if you’re a JC. Unless you’re running Flash of Light style, in which case a Runed Cardinal Ruby or Runed Dragon’s Eye.

6) holy vs. disc heroic putricide

I like disc. Not only do you keep the 3% damage reduction buff up by casting shields (Renewed Hope is hax!) but you also have the ability to mitigate a CRAPTON of damage in P3. And believe me, you NEED to mitigate a crapton of damage in P3.

7) lay on hands glitch 13 min cooldown

The only way you have a 13 minute cooldown on Lay on Hands is if you have 1/2 Improved Lay on Hands in the holy tree as well as the minor Glyph of Lay on Hands. It’s not a glitch, you’re missing a talent point in that talent.

8) marking vengeful shades targets

Nope, sorry. They are not targettable. Period.

9) putricide heroic army of the dead

I am normally not a fan of “army of the nub” as I call it, but it’s GREAT on Putricide on the second transition phase to help improve DPS and to help eat up the Ooze Explosions.

10) sanctum guardian xerestrasza despawns?

Yes, she despawns after a soft reset of the instance (30+ minutes with no one in there).

Kurn's Q&A 24

Oof, all this Real ID crap, plus a nap, means a later-than-usual Q&A post. I’ve decided to rely solely on my search terms for this stuff going forward, by the way. I decided I didn’t need a way for people to anonymously harass me. If you have a question, let me know via email or twitter. :)

1) how many people recemended on ruby sanctum

… 10 or 25? Haha, no, seriously, here’s the breakdown:

10: 2 tanks, 2-3 healers, 5-6 DPS. I strongly recommend three healers unless you SUPER outgear the content.

25: 3 tanks (one can be DPS or heals for Halion himself, but you need three for Baltharus), 6-7 healers, 15-16 DPS.

2) divine sacrifice macro it cutting my fps

No. Your Divine Sacrifice macro is not cutting your FPS. If anything, the spell effects of Divine Sacrifice are cutting your FPS. Turn down your graphic settings, either Particle Density or some of the other effects.

3) does the beacon accept its own heals

I’m confused. If you mean “will heals that land on the beacon directly copy through Beacon of Light, effectively hitting them twice?”, then no. Only Flash of Light, Holy Light, Holy Shock and Lay on Hands heals to OTHER targets will be copied to your beacon target.

If, on the other hand, you mean “can I beacon myself and benefit from heals I cast on other people?” then the answer is yes.

4) halion shadow resistance

You don’t need Shadow Resistance gear, but an aura or Prayer of Shadow Protection is highly recommended.

5) holy light vs flash of light 3.3

I’ve always done my best to acknowledge that there is another interesting way to play a holy paladin, that being the Flash of Light style. However, I don’t like that style. I don’t think I’ve hidden my dislike of it, but I also try not to be all “you’re a moron” if you do like that style. The reason I don’t like it is because it’s less flexible. You are basically forced to keep casting Flash of Light because you don’t have the mana pool to sustain casting Holy Light more regularly than “every once in a while”.

Whereas Holy Light style paladins CAN cast Flash of Light if the occasion calls for it and CAN cast Holy Light ’till the cows come home if we need to.

That’s why I prefer a Holy Light style and always will.

6) meta achievement requires “neck-deep in vile” 3.3.5 25

YES. It does require it on 25-man. Absolutely confirmed. (Click for a larger version of this screenshot of a GM ticket.)

7) ruby sanctum 3 healers

The reason I strongly recommend three healers is because the shadow aura in the twilight realm just flat-out sucks. Get a raid healer and a tank healer in the twilight realm and any decent healer outside and you should be fine.

8) anyway for you to block a real id person from seeing your potential friends

Afraid not.

9) saviana ragefire “no hunter”

… got a rogue with Anesthetic Poison? Otherwise, you’re going to need awesome heals on the group.

10) toravon frost or physical damage

Both. There is a lot of frost damage in terms of Frostbite stacks on the tanks and Whiteout every so often, but his hits are physical.

"It works for me!"

Codi was talking about how she’s basically been accused of being an elitist in terms of stuff she says on her blog and how, because she’s so advanced, people have used that as a caveat when it comes to taking her advice.

This got me thinking about my own paladinesque standards.

What do I know?

Well, I know what works for me, and what HAS worked for me, in all tiers of content in this expansion, through regular modes and hard modes.

Like Codi, I’ve got a fair bit of gear and a fair bit of progression under my belt.

I’m pretty sure that most of my sort of requirements for a holy paladin are good ones. They’re requirements that would show someone’s done reading and research about the class, that show that people understand the basic tenet of “more mana is always better than more spellpower” and such.

Given the ICC buff, though, a lot of people are getting by with terrible specs and horribly-chosen gear.

But if it works for them and their raid group, does anyone really have the “right” to say that they’re being an idiot?

On Tuesday night, I ran a pug Ruby Sanctum 10 with Maj and my brother. There was a failish paladin in the group.

Here is her armory. Click on it and it’ll open in a new window, then come back here and we’ll go through why I think she’s pretty fail.

http://www.chardev.org/?profile=428926

1) Helm: Right helm. Wrong meta. Wrong gem. IMHO: Insightful and Nightmare Tear. I won’t even talk about the arcanum, since that’s too nitpicky at this point.

2) Neck: Great necklace. Good gem.

3) Shoulders: Right shoulders. Wrong gem.

4) Cloak: Why any holy paladin wastes Emblems of Frost on this piece of crap, I don’t know. Good gem and enchant, at least.

5) Chest: Well, there are better options. But the tier chest isn’t terrible. Again with the hybrid gems, though. WTB 20 ints!

6) Bracers: Great bracers. Would prefer 16 int enchant and a 20 int gem.

7) Gloves: Great gloves. Need 2×20 int gems, though. Fine enchant.

8) Belt: Wrong belt. Should have the Belt of the Lonely Noble or the Lich Killer’s Lanyard, both of which are identical to each other, and both have haste. Also tries to hit the socket bonus here with a Dazzling Eye of Zul. Socket bonuses are evil and are there to confuse you!

9) Pants: Great pants, good enchant, needs more int gems.

10) Boots: No haste on boots. … and a 20 AP/10 crit gem. w. t. f.

11) Ring 1: A caster ring, with hit and no haste… and a Dazzling Forest Emerald. REALLY?

12) Ring 2: Exalted ICC ring, nicely gemmed.

13) Trinket 1: Love that Talisman.

14) Trinket 2: Why, dear God, why the Purified Lunar Dust?

15) Weapon: Lockjaw is a solid weapon in ICC 10. Not enchanted with anything, though…

16) Shield: Great, perfect.

17) Libram: Dear sweet fancy Moses, why a gladiator libram?

18) Talents:

a) 60 in Holy: 2/2 Blessed Hands, 3/3 Imp Concentration Aura, 3/3 Sacred Cleansing. Eesh.

b) 11 in Prot: All solid pickups, including Divine Sacrifice, but no Divine Guardian makes me want to cry.

19) Glyphs: Seal of Light and Holy Shock instead of Seal of Wisdom and Beacon of Light. OH THE HUMANITY.

But how was her performance? The paladin outhealed me on bosses; 3 attempts at Ragefire, 9 on Baltharus, 1 on Zarithrian and 2 on Halion. Granted, my shaman is terribly geared, still sitting in T9. I think anyone with any amount of gear could outheal me at this point.

She had good overall uptime on Beacon of Light (89.7%) and Sacred Shield (81.3%), but dropped to 69.1% uptime on Judgements of the Pure.

Here’s what boggles me, though — she used Divine Plea 15 times and only offset it with the Talisman once and Avenging Wrath once. She didn’t use Divine Illumination AT ALL.

To me, all the things I’ve pointed out as being wrong, the gems, enchants, uptimes, offsets for DP… these are basics. BASICS. These are things that make my head want to explode. Never, not in a million years, would I want this paladin to raid alongside me in ICC. Ever.

And yet, despite the issues I can clearly see in the logs and on her armory, she did an overall good job. I mean, we beat the trash, we beat the minibosses and today, at least 8 of us are going back into RS10 to down Halion. She’s not necessarily one of them, unfortunately, because she hasn’t responded to my calendar invite or in-game mail, but Thursday was successful, in my opinion.

So my question is… do I have a right to question what works for some people? I’m sitting here saying “do X, Y and Z” because those are the “best practices”. Those are the things that I’ve learned work best, mathematically, practically, etc.

But so what if someone isn’t living up to their potential? Should it really make a difference in a pug? Should I care that the pally is specced abysmally? Should I care that she’s having to waste globals to refresh SS and BoL? Not if she’s keeping people up. And that’s what she did, by and large.

Let’s see what happens to her stats if I go fixing her gems, glyphs, stats, etc.

Pre-Kurn edits:

33.15% crit

2980 +healing

203 mp5 while casting

1886 intellect

32404 mana

Post-Kurn edits:

33.73% crit

2873 +healing

174 mp5 while casting

2041 intellect

34729 mana

So she gains half a percent of crit, loses 107 +healing, gains 155 intellect (2325 mana) and loses 29 mp5 while casting. She also gains a proc from her meta that is awesome, the chance to proc 4% of her maximum mana back whenever she judges, a raid-saving CD in Divine Guardian, a longer and stronger Sacred Shield and a longer Beacon of Light.

To me, it’s obvious that my tweaks make her toon that much more efficient, that much stronger.

But it is absolutely necessary for success in her current content, which is ICC 10? She has one, count ’em, one regular 10-man Putricide kill.

Without knowing more about her and her raid group, all I can say is that whatever she’s doing is, more or less, working for her. She’s pushing through content with her guild (2 Fester/Rot kills to date, 1 PP kill, so that’s progression) and she wasn’t the cause of wipes on my pug.

A lot of what I say here comes from my own experience. You know, doing Saurfang 25 normal back pre-ICC buff wasn’t easy. It wasn’t particularly HARD for us, because we were decked out in 245/258 gear and picking up 251/264 upgrades, but it wasn’t easy to heal. Nowadays, there’s a LOT more room for error with a 25% buff. And by “a lot” I mean A LOT. People don’t need to be properly min/maxed for the content anymore, because the buff means that you can get away with damn near anything on regular.

But when I was doing it without the buff, I NEEDED these optimizations to my gear and playstyle. I constantly need that stuff on what my guild currently considers progression. I can’t imagine going a night without my meta gem. On Thursday night, through Baltharus, Ragefire, Zarithrian, Halion, Council, BQL and Dreamwalker, I gained 53400 mana back just from my meta gem. I gained 258k mana back from Seal of Wisdom. This stuff is still absolutely necessary — for me.

But is it so very necessary for other players? Or are all these things just tips to min/max when min/maxing might not even be needed for a player these days?

Don’t get me wrong, I will still bellow from the highest mountaintop that a good holy pally should do X, Y and Z and will continue to try to instill good practices on the malleable minds of not-optimized paladins.

But how necessary is it?

Kurn's Q&A 23

Delayed a bit due to fatigue and epic Ruby Sanctum hilarity, here’s my Q&A for the week. I’ll probably wind up doing that form this week sometime or something.

First of all, thanks to all those who “retaliated” against Majik with the following search terms. You totally made my day, hahaha. :)

– why is kurnmogh such an amazing player?
– madrana is the best holy paladin ever
– kurn yeah but can majik heal?
– kurn majik may be able to tank but he still dies without heals
– kurn majik is just a dk they’re all noobs
– sometimes i close my eyes and wonder how i can be awesome like kurnmogh

And, my favourite, and thus, Question #1 this week:

1) kurn who the hell is majik?

My history with Majik dates back YEARS at this point. Honestly, truly, years. Majik was a frost mage who joined our guild back in something like mid-June of 2006.

My first-ever experience with this guy was during the Scourge Invasion of Patch 1.11. He basically said that he could solo all the non-elites guarding one of the Necrotic Shards or whatever.

I was like “yeah, RIGHT.”

He laughed, hit up Ice Barrier, mounted up, GATHERED THEM ALL UP, hit Frost Nova, blinked away and hit Blizzard until they all died.

Solo.

I didn’t do anything. Neither did our regular priest, Crypt (who had been in Majik’s prior guild, where Majik had been the GM) and neither did our warlock, Tia. We just stared at this nutcase in absolute shock and amazement.

A LEGEND WAS BORN. hahaha.

Majik quickly became one of our raid leaders in Zul’Gurub (and later instances as well) and eventually became an officer and he, along with Crypt, Tia, myself and a mage named Tandrace (whom we affectionately called Steve) all ended up doing the Tier 0.5 questline together. And thus started a beautiful friendship.

Highlights include, but are not limited to:

– “That was *spectacular*.” (Heard frequently, usually after a particularly hilarious and/or brutal wipe.)
– “Guys, guys, he’s trying to be sneaky, but I see him and oh God, he’s got a really big sword!” and other assorted quotes from the 11 minute vent lag spike in Dire Maul.
– “Tia, Tia, Tia.” (Chiding our warlock for not soulstoning us, even though she tried and there was no room in her bags and I traded her for her to trade me something and then SOMEONE got us into COMBAT and … yeah. No soulstone.)
– “Not the face, NOT THE FACE!” (Also heard frequently.)
– “I have a plan.” (The plan was for the five of us, with no tank, to jump down on to Venoxis’ platform and “take him from behind with the element of surprise!”. At level 60. We got Venoxis to 98% and considered that a victory.)
– “Hey Maj, pick up engineering.” (He did, spent easily 500g on it, and that was a LOT pre-BC, and got to 300 engineering overnight.)
– “Who’s up for a Venoxis run? C’mon guys, 20 minutes, you get rep, bijous, chance at loot!” (This was frighteningly commonplace, since we only ran ZG officially one day a week. Why did Majik want to do Venoxis? Just one reason: Fang of Venoxis. Along with his Tome of the Ice Lord, the Fang of Venoxis would make him super leet. My hand to God, until he got a better 1H elsewhere, he was using Hypnotic Blade, which drops off Arcanist Doan in Scarlet Monastery. Not even kidding. At all. We actually WENT BACK to SM to pick it up for him.)
– Many hours over Vent spent complaining about the idiocy of any moronic mage taking Arcane Fortitude. (It was Very Bad at the time.)
– Doing a Strat 45 run in 39 minutes with the following group:
* Kurnmogh + Whisper (Whisper, my cat, tanked. I was Marks, FYI.)
* Tandrace, Fire Mage
* Majik, Frost Mage
* Crypt, Holy Priest
* Tia, Destruction Warlock

Yeah. Again. No tank. At all. We actually did the 45 minute run in 39 minutes with no tank. We also did a Dire Maul North Tribute run more than once without a tank (I still feel bad for Tharivol) and did almost everything for our Tier 0.5 quests without a tank, only bringing one in for the special boss in Scholomance and then being in a regular 10-man group for the UBRS boss, nicknamed “Lord Whatshisnuts”. (By Tia.)

And that? THAT is just pre-BC!

In Burning Crusade, we’d disbanded our previous guild, gone our separate ways for the most part, but brought Apotheosis to life on June 1, 2007. Majik was the guy who bought the charter and was a core officer throughout BC, even though the jerk decided to, you know, GO TRAVELLING THROUGH EUROPE at the height of our Karazhan farming, where I was swapping people in and out on every. single. boss. I may not have forgiven him for leaving me with the raid leading duties then. ;)

He was our mage tank on Krosh (and, as freaking usual, I was his healer), he would always put down a Brewfest Pony Keg after Maulgar was down. He did, in fact, Blink into Gruul once while explaining the fight. He once got bounced/feared OUT of Magtheridon’s room during the encounter and basically /danced at us.

He wasn’t there for a Vashj kill of ours, which is probably my biggest regret. Of everyone in the guild who deserved Hand of A’dal, Majik was at the top. But he’d been taking some time off, dealing with school (?) or work (?) and though we TRIED, we couldn’t get Vashj down on this one night that Maj was there. He missed out on the first Kael’thas kill as well, but was the jackass responsible for our setting foot in Hyjal.

Picture it. Sunday, April 27th, 2008. My dad’s birthday had been a couple days earlier and the birthday dinner was that Sunday. I wasn’t there for the officer meeting, I was going to be very late for the raid…

I log on.

I get an invite to the raid group.

They’re in Mount Freaking Hyjal.

22-manning Winterchill waves.

They summon me IN THE MIDDLE OF WAVES and I promptly crash because my computer sucks so bad.

We spend an hour or so working on Rage Winterchill and get him down, Apotheosis-style. With only 24 people.

Thanks to Majik, who decided to go screw around in Hyjal since we were short people, we were able to start working on T6 content while trying to get Vashj and Kael.

Maj was solid in T6 content and we couldn’t have gotten through Hyjal and BT without him.

God, I haven’t even mentioned that he spearheaded the charge against Zul’Aman in our guild. He had an awesome team and they cleared ZA.

These days, Maj is playing a DK and levelling his priest with my brother and me and, as per usual, I’m healing his ass, more often than not. ;)

So… Majik has been a key part of my WoW experience, I don’t just mean “that guy from pre-BC”. I mean someone who has been there with me through Vanilla, BC and now Wrath. I mean someone who has always brought a positive attitude to a raid. I mean someone who has sat there, for hours, helping out mages or other DPS with their spec or gems or enchants. I mean someone who basically weaseled out of being the GM of Apotheosis by virtue of breaking his word to me. (Our GM, Toga, stepped down and Majik and I decided we’d both throw our names in the hat and so I said I’d consider doing it and then Majik was the first to say “GRATS!!!” and I was like “You bastard.”) This guy has one of the best senses of humour ever and I still crack up to the point where I can’t breathe when he gets on a roll. You should have seen him bitching me out IRL, in an Internet cafe here in Montreal, telling me that “Conjured Glacier Water” doesn’t just appear out of thin air. That he has to go to the goddamn Glacier himself, that he has to chip ice into a container and warm THAT and then bring it out when some bitchy “WATER PLZ” person like MY ignorant, needy ass starts griping.

No kidding, I nearly fell out of my chair. In public. Couldn’t breathe, couldn’t see for the tears rolling down my cheeks. It was hilarious.

We tease each other to death, insult each other constantly, but it’s all an act. We know that we can rely on each other, we trust the other knows their class and the encounter. We know we can defy all odds together. And it’s that kind of exuberance, enthusiasm and optimism that Majik brings to every single raid encounter. He’s the “YEAH LET’S DO THIS EVEN THOUGH WE DON’T HAVE A CHANCE!!!!!” person to my “Are you out of your goddamn mind?” attitude.

I like this game, a lot. I’ve played it for a long time. You know how people say it’s the other people they’ve met that keep them playing? Majik is probably the key person for me. I won’t even TRY to reform Apotheosis without him on board. I wouldn’t even consider it.

So. That’s who Majik is. (And no, we’re not dating or anything and no, there’s no interest. Trust us. I only bring it up because someone in Apotheosis once thought we were married to each other and I thought I’d head THAT off at the past.)

2) bol dont beacon my tank macro

While mechanically, this is pretty easy:

#showtooltip
/cast @target Beacon of Light
/ra Beacon of Light on %t, don’t beacon my tank!

(or something like that – I’m not a macro god!)

I’m curious as to why you’d want a macro like that. Just call out who you’re beaconing or get your healing lead to assign beacons, etc. Also, sometimes two beacons is actually useful. Best example of this is a third tank on, say, Marrowgar. One pally each on two tanks and then both beacons on the third tank. Or both beacons on the mobile tank on Blood Prince Council. Or both beacons on the kite tank on Rotface.

3) can i do dungeons with my friends with real id

No, right now the functionality is restricted to chatting. However, I believe that Blizzard is planning to remove the battlegroup restrictions for Cataclysm, so even if you and your buddy are on two different battlegroups (say, Reckoning and Bloodlust), you should be able to both queue for heroic Oculus or something stupid that no one else wants to do, and be put into a group together. It might even be more intuitive than that. We’ll have to see. :)

4) dealing with infest heroic lich king

Probably the best way (on 25m) is two disc priests. Split up the raid, spam PW:S on your targets. Done. Hopefully. Remember that since it hits SO much harder on heroic that you probably won’t even need to downrank it to ensure Rapture procs.

5) did heroic modes in icc drop only heroic mark

Heroic end-wing bosses in ICC (Saurfang, Putricide, Blood Queen Lana’thel and Sindragosa) all drop ONE heroic token each. And for some reason, it’s almost always Vanquisher. :P Short of heroic Lich King, these four are the only way to get a heroic token. The end-wing bosses will also drop TWO regular marks on heroic.

6) do yellow gems count for spell hit

Yes, Rigid King’s Amber counts for both physical hit and spell hit. Both types of hit (and haste) were combined in Wrath of the Lich King.

7) gearscore is 4626. what should my dps be?

Your gearscore doesn’t matter. IF your gear is properly enchanted and gemmed, IF you’re specced and glyphed properly, IF your chosen pieces of gear are appropriate to your class and spec… IF all of those things are okay, then you should be doing DPS at least equivalent to what your gearscore is. I noticed that when I hit 5k GS on Kurn (properly enchanted/etc/etc/etc) that that was when I could pull 5k DPS under good conditions.

Don’t worry about gearscore. Worry about what’s appropriate for your class and spec. Gearscore can be thrown off by a dozen different factors and, *at its very best* only serves as a marker for potential. That’s it. It’s what you do with gear that’s appropriate that matters.

Read about this “tank” with a very high gearscore, which meant nothing.

8) harvest soul lich king mass dispel

I’m pretty sure you cannot dispel, mass or otherwise, Harvest Soul.

9) terenas menethil clique

I don’t think that’ll work. What I’ve been doing is actually targetting him and hitting my 3 button (Holy Light) and 4 button (Cleanse). You could try making him a focus and clique-casting on your focus frame, though.

Edit — Whoops, my bad. I was primarily thinking about how he doesn’t show up on Grid. I have my Clique set up so that my Grid frames (and my focus frame) are the ONLY active frames, period, that my Clique works with, since I have bound stuff to right-click. If you right-click on your own unit frame to leave a party, or right-click to do any number of things on your target frame, and your Clique is enabled for those frames and you have something bound to right-click, you can’t bring up the context menu.

So having said that, if your Clique is enabled on your target frame, absolutely, go to town.

I forgot until just now that I had my focus frame Clique-enabled. Guess who’s gonna focus Terenas next time she’s inside Frostmourne? That’s right, this lady.

10) world of logs triggered shadow trap?

Well, apart from seeing who took damage from it, you don’t really know who was in the wrong place at the wrong time. There’s no trigger for it listed in the logs that I can see. Sorry! :( Maybe one day, the Shadow Traps will be as vocal about who triggered them as Yogg-Saron’s clouds are now. ;)

Holy How-To #7 – Your Tools and Cooldowns

Welcome to my Holy How-To for PVE Paladins. This is the seventh of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Some time ago, I talked a bit about healing instincts and how my paladin healing instincts consistently screwed me over when playing any other healing class. For example, forgetting about Penance on my disc priest. Don’t get me started on Nature’s Swiftness or Tranquility on my druid, much less Nature’s Swiftness and Tidal Force on my shaman. I’m a good enough healer that I can sort of “fake” my way through content with which I’m already familiar if I’m performing the same role, like healing. But I’m not going to think to use Pain Suppression or any of the other tricks of various healing classes the way I do when I’m on my paladin.

Why is this?

Continue reading “Holy How-To #7 – Your Tools and Cooldowns”

Failadins ahoy!

I cannot believe how many paladins out there on wowlemmings, or even those applying to my guild, are using this piece of crap libram:

Libram of Veracity

This libram is good for ONE encounter in ICC. One. That is the Valithria Dreamwalker encounter. For that, it’s downright awesome. I still haven’t spent any emblems on it, but I should probably get around to it. (I still have Libram of the Resolute for my Valithria set.)

I have to really insist that any Holy Light style holy paladin use Libram of Renewal. It doesn’t matter that its item level is 200. Let me say that again in words that some paladins who may be less theorycraft-oriented may better understand:

Your Gearscore doesn’t matter.

You remember back last month? When I was all like “What I Look For in a Holy Pally App“? Remember how I was complaining about things like the head and shoulder enchant choices and there was all this debate about mp5 vs crit?

Yeah.

I WISH that was all I had to complain about. There’s this one app who is wearing, I kid you not, three frost resistance pieces, gemmed straight up intellect with a Nightmare’s Tear, using the Libram of Veracity, specced 51/2/18, misses out on Imp LOH, Imp BoW (for 3/3 Imp Conc Aura), misses out on Imp BOM for Imp Judgements, is glyphed for Seal of Light and Flash of Light and yeah, did I mention the FROST RESISTANCE GEAR? It’s gemmed with +20 or +34 intellect, too. It’s like… hi. You fail in so many ways that it might be fun to pick you apart if looking at your armory didn’t make me want to claw my eyes out.

(Edit: He actually has Rot-Resistant Breastplate, Belt of the Lonely Noble and Recovered Reliquary Boots… but still only has 491 haste. Gah. Oh, and he’s withdrawn his app.)

What I think is going on is all these people have rolled paladin alts because they reason that finding a guild as a healer is going to be easier than as a DPS.

So they go out and try to gear themselves.

And they’re doing it Wrong ™.

They reason “hey, this is a holy libram! It’s ilvl 245! It’s available for 25 Emblems of Triumph! This must be awesome!”

And it’s not.

They reason “hey, people won’t take me on their runs if my GS is too low so I should get anything over ilvl 200 that I possibly can, even if the stats are awful!”

And they’re wrong.

They figure that anything with spellpower on it, particularly if it’s plate, MUST be good for them, regardless of all the other stats and how all the stats work together.

And they’re still wrong.

I was so frustrated by seeing all this failure that I was going to do a Holy How-To on how to appropriately gear a holy paladin who’s just hit 80, but then I remembered that Codi at Moar HPS had already done a post like that this last week!

<3 Codi

Most of the pieces have goodly amounts of haste on them. Listen to her, folks. She’s smart.

I guess what really boggles me the most about all this is that the most recent app I described says, and I’m not kidding, “I look in forums, healing sites, pally sites” when asked how he researches his class.

What <insert long string of expletives here> sites recommend ANY of the crap he’s wearing!? Or his spec? Or his glyphs?

This is really what spurs me into writing stuff on the blog. If there are bad holy paladin sites out there, I need to put my crap out there to counteract all that awful influence. :P

Kurn's Q&A 22

Good evening, or perhaps good morning! Had a lovely Tuesday, including dinner with the family at my parents’ house, then got to login and play with the new chat features a little bit. Again, as stated before, please don’t be offended if I choose not to include you in my Real ID network. I feel that the tools they give us are still rather clunky and not remotely refined enough for my tastes to consider sharing with people I don’t already know in real life.

Having said that, BOY HOWDY, do we have a bunch of interesting terms this week! You’d think someone had been BORED TO DEATH at work or something! As such, starting this week, I’ll have an anonymous form for questions you’d like to ask me for this Q&A-style post. Look for it on Wednesday or Thursday.

In the meantime…

I clearly made a mistake last week when I said:

“I like seeing myself in search terms. It’s cute.”

1)

kurnmogh, why is majik the best tank?
kurnmogh, how did majik redefine the mage class and why was he so good?
kurnmogh sucks and majik rules
why is kurnmogh just not as good as majik at wow?

And my personal favourites:

how come kurn can only play any given class in world of warcraft just about half as well as majik?
how has kurnmogh played and lived in the shadow of majik for so long?

Let’s tackle these burning questions individually.

1a) Majik is the best tank because he is a stupidly good player. It’s like he’s an idiot savant.

1b) Majik was key in redefining the mage class because he was frost and he was competitive DPS through ’till Hyjal. His approach to playing his mage was one that involved using Billy, the water elemental, to his full extent, making sure to be hit-capped and generally not dying to stupid things. However, it should be noted that, while still drunk from the traditional pony keg booze after Maulgar, Majik did blink into Gruul, causing a wipe. He was so good because, as previously noted, Majik is an idiot savant when it comes to the World of Warcraft. It also helped that he was a meter whore throughout the ENTIRETY of Burning Crusade and this drove him to swap to an Arcane/Frost rotation which meant that he was constantly Arcane Explosioning on Hyjal waves. Like a tool. Sure, his numbers were huge, but I do believe he started dying more frequently at this point, which had a negative effect on his overall DPS.

1c) We’ll pair the next two together, as they’re essentially the same. It’s true, dear readers, I am not as good as Majik is at WoW. I just don’t have the instincts that he does when it comes to, well, basically anything. Majik is ten times better at this game than I am and doesn’t have this habit of forgetting to do things like pop class-specific cooldowns the way I do. (Nature’s Swiftness? What’s that?)

1d) My favourite questions! Hooray!

– Majik has four level 80s and is working on his fifth. The classes are: mage, druid, shaman and death knight. Kurn has six level 80s and they are: hunter, paladin, shaman, mage, druid, priest. As you can see, there’s some overlap. Majik’s hunter is in his 40s, Majik’s highest paladin toon still would get beat down by Hogger and Kurn hates death knights in general, so the comparison is really versus each other when it comes to a mage, a druid and a shaman.

– Given that Majik raided full-time on his mage for years, that’s not a fair comparison. This leaves us with two alts, the druids and the shaman. I fully agree I can only play the druid and shaman half as well as Majik can. Why? This is largely because I have spent all my time really focused on the paladin and the hunter.

– Thus, while I fully admit I can’t play a mage, druid or shaman as well as Majik, due in part to my not being an idiot savant, if he wants to try to level up his hunter or paladin to get a good comparison going, he is welcome to do so.

– As to living in his shadow, I’ve got to say that it was cold there in his shadow, to never have sunlight on my face. I was content to let him shine, that’s my way. I always walked a step behind. So he was the one with all the glory, while I was the one with all the strength. I wonder if he knows that I’m really his hero or everything he wishes he could be? Clearly, I am the wind beneath his wings.

Now that I’ve learned from my lesson regarding search terms, let’s move on!

2) unbound plague ticks damage

Here’s a parse of a mage in the raid having Unbound Plague for 10 seconds before passing it off:

[23:34:40.353] Mage afflicted by Unbound Plague from Professor Putricide
[23:34:41.515] Professor Putricide Unbound Plague Mage Absorb (999)
[23:34:42.459] Professor Putricide Unbound Plague Mage Absorb (1249)
[23:34:43.463] Professor Putricide Unbound Plague Mage Absorb (1561)
[23:34:44.410] Professor Putricide Unbound Plague Mage 1410 (A: 541)
[23:34:45.424] Professor Putricide Unbound Plague Mage 2439
[23:34:46.359] Professor Putricide Unbound Plague Mage 3049
[23:34:47.507] Professor Putricide Unbound Plague Mage 3811
[23:34:48.433] Professor Putricide Unbound Plague Mage 4764
[23:34:49.354] Professor Putricide Unbound Plague Mage 5955
[23:34:50.399] Professor Putricide Unbound Plague Mage 7444

Here’s me in the same raid for 11 ticks:

[23:37:09.981] Professor Putricide Unbound Plague Madrana 681  (A: 289)
[23:37:11.135] Professor Putricide Unbound Plague Madrana 1212
[23:37:11.978] Professor Putricide Unbound Plague Madrana 1254 (A: 261)
[23:37:13.153] Professor Putricide Unbound Plague Madrana 1895
[23:37:13.965] Professor Putricide Unbound Plague Madrana 2368
[23:37:15.331] Professor Putricide Unbound Plague Madrana 2960
[23:37:15.877] Professor Putricide Unbound Plague Madrana 3701
[23:37:17.203] Professor Putricide Unbound Plague Madrana 4626
[23:37:17.827] Professor Putricide Unbound Plague Madrana 5782
[23:37:19.300] Professor Putricide Unbound Plague Madrana 7227
[23:37:19.964] Professor Putricide Unbound Plague Madrana Absorb (9034)

So you can get an idea of the damage: it starts out very low and ramps up hugely. The damage it does isn’t too bad, but if someone with Plague Sickness gets it, that damage is increased by 250%.

3) any new way to cheat unbound plague

Well, I don’t condone cheating. Are you talking about better plague visibility now that AVR and AVRE have been broken? If so, you may want to look into using HudMap:

http://wow.curse.com/downloads/wow-addons/details/hudmap.aspx

4) dbm mark vengeful shade

Okay, here’s the problem with Vengeful Shades; they’re not able to be targetted. That means you can’t click on them to mark them, you can’t hit V and see their health bars. You just have to watch for them when they spawn and run the hell away.

5) does feign death work on frozen orbs on toravon

Yes.

6) elixir mastery will double flasks?

Okay, let’s explain this again.

As an alchemist, you get this fun thing called “Mixology” which doubles all elixir and flask *durations* and increases their effects slightly.

In order to have the *possibility* to proc extra flasks, you must be an elixir-specced alchemist, that is an Elixir Master. This will not proc all the time. This will not double your haul. This happens approximately at a 10% rate from what I’ve noticed. So for every ten flasks you make, you will roughly get one extra.

7) how many people go into frostmourne on 25 lk

On normal, this is one at a time, approximately once a minute throughout the final phase when he casts Harvest Soul on someone. On heroic, EVERYONE goes into Frostmourne.

8) lightning-infused leggings worth it

I recently crafted mine, replacing the heroic Legplates of Failing Light. After looking at the Ruby Sanctum loot tables at MMO-Champion there are NO new legs being added. That means that there are no legs higher than ilvl 264 with haste on them. So yes. Definitely worth it for any holy paladin.

9) server transfer raid lockout

It all gets cleared. I had done my daily random heroic before I transferred my paladin. Then I transferred and ran another — none were barred from me, and I also got 2 extra Emblems of Frost by virtue of doing another “first” random.

10) shadow trap lich king

Don’t stand in them. It’s not rocket science, folks.

Post of Miscellaneous Stuff

1) I’m behind on comments. I am bad. I will respond soon. :) Er, that might be Soon ™. Actually, probably tomorrow.

2) I have the makings of a post in my head about healers and tanks and obligations to guilds. More of an observatory post, looking back on the changing roles of healers and tanks within a guild over the years. I hope to post this sometime this week.

3) Getting to be around time for another Holy How-To post. I still find myself reluctant to do anything about healing meters and parses and stuff. Anything anyone is particularly curious about? Wondering about? Need to know about? Would LIKE to know about?

4) My new guild has done a few pulls on heroic Sindragosa 25 (before I showed up) and plans on playing with her tonight, so I’ve tossed in probably a dime’s worth of information in on the discussion. Tips and tricks for helping me NOT sound like a know-it-all tool would be welcome. ;) I seem to have three settings:

a) No comment. I just literally don’t say anything. I have trouble with this.

b) “If you have any questions, let me know!” which I say a lot in general (see #3 above!) but then that means not saying anything. With which I have trouble, as noted.

c) “UR DOIN IT WRONG”. (See basically every post I’ve ever written.)

Tips and tricks for helping me steer clear of “C” would be lovely. Not that I think they’re doing anything wrong or whatever, but I AM prone to opening my big mouth and would like to pre-emptively shut it, just in case.

5) Oh, yeah, PATCH DAY TOMORROW, in all likelihood, as per MMO-Champion. Dammit, I better get used to Sindragosa without AVR, pronto.

6) The guild got another holy pally app today who doesn’t totally suck on paper but lacks a shoulder enchant and a bracer enchant. He uses the 245 holy libram, not the Libram of Renewal. He’s glyphed for Seal of Light (yet gemmed straight intellect with one exception) and picked up 4/5 Toughness instead of 3/3 Imp Righteous Fury (right, armor’s going to be useful at all, there, buddy) while building down to Divine Guardian. He’s not quite off the mark enough to be “UR DOIN IT WRONG” but enough off the mark to concern me, so I wrote a quick review for my GM who was then basically like “<3” and asked him questions about his choices in his app thread. I can’t WAIT to see how he justifies ANYTHING!

7) Blog maintenance. At some point this week, I’m going to upgrade to v3.0 of WordPress. No IDEA how this will affect some of my plugins, if at all, so maybe Thursday is when I’ll tackle that. Pray for an easy upgrade.

And with that, back to working on my RL friend the resto druid’s website. Yes, folks, my life is really that thrilling.

Kurn's Q&A #21

It’s Tuesday! My traditional day off from raiding and the day I’ve set aside to examine my search terms from the last week. Apologies for the lack of wowhead tooltips on most of this stuff; I just can’t reach the site at the moment. Here we go, Q&A number 21.

1) bloodsurge heroic gearscore

Listen here, pal. If you’re lucky enough to get Bloodsurge, Kel’Thuzad’s Blade of Agony and your first thought about it has to do with GEARSCORE, then there is no more hope for the people playing this game and you make me want to quit the game entirely. You jackass.

2) holy pally haste gemming

No.

Just… no.

Get to 676 haste, yes, but don’t do it via gems. Even if you drop down to 251 shoulders from some “awesome” 264 shoulders with no haste. Even if you use 232/245/258 pants because they have haste and your tier don’t. Just don’t gem for haste.

3) fol paladin armory

Excellent request, let’s go take a look at a top guild and a couple of their paladins.

Scrubbles, of Premonition (the top US guild), is clearly a spellpower paladin:

http://www.wowarmory.com/character-sheet.xml?r=Sen’jin&cn=Scrubbles

Over 4,000 spellpower unbuffed, 677 haste, a fair amount of crit. This guy is doing it right.

What’s that? He’s not gemmed full spellpower?

No, he’s not. He needed some gems to get to 676+ haste and managed to use the Reckless gems to help him snag socket bonuses.

But Kurn, you just said not to gem for haste!!

I know, but this guy definitely knows what he’s doing. He already had a lot of haste and has only used a few hybrid spellpower/haste gems to get to the magic number. You’ll note he’s got a couple of other gems that match the socket bonuses (they’re mostly +spellpower) and he’ll use Royal Dreadstones (sp/mp5) and I see a Luminous Ametrine (sp/int) to make sure he’s not much over the haste minimum. This is someone who has looked at their gear and looked at what they feel they need more of while still prioritizing spellpower. He has spellpower on every gem and then adds in a couple of different stats based on what he feels he needs and he does that in such a way that he snags the spellpower from the socket bonuses. That’s what makes him smart — he’s not just dropping in a haste gem here or there. The fact that he’s at 677 haste indicates that some very careful thought into exactly how to gem.

Don’t follow his lead unless you’re building a very specific set of gear like Scrubbles has.

Zaroua, also from Premonition, has a different method to maximizing their FoL gear.

http://www.wowarmory.com/character-sheet.xml?r=Sen’jin&cn=Zaroua

They’re, uh, in 4pc T9.

Which, frankly, is awesome if you’re healing people who have Sacred Shield on them. It LOOKS to me, and I could definitely be wrong, that Scrubbles is the main tank healer and that Zaroua is relied upon for tank healing the way a druid would be — with hots and quick, fast heals. 3600+ spellpower, not quite at the haste cap, even with 40 haste food, but an interesting playstyle.

I really did love the T9 4pc. It made me REALLY sad to swap out my chest and legs for better pieces.

4) aspect of the wild putricide heroic

Sure, go ahead, although it’s probably more beneficial for raid DPS for a shaman to drop a Nature Resistance totem. (See that, Rilgon? I thought about RAID DPS FIRST. ;D)

5) can i fish for the turtle mount while in a raid group

Yes, no issue here. You cannot do your fishing daily while in a raid group, though.

6) how do paladin buffs work

Wow. Been a long time since I’ve had to explain HOW pally buffs work.

Okay, you have up to four paladin buffs. Each lasts for 10 minutes (regular blessing) or 30 minutes (greater blessing).

Blessing of Sanctuary (only available with the proper talent in the protection tree): Only really useful for the prot pallies themselves, unless you’re lacking a discipline priest to proc Renewed Hope from shielding people.

Blessing of Kings (baseline, all paladins have this): 10% stat increase. What’s not to love?

Blessing of Wisdom (baseline, all paladins have this, holy paladins have up to 2 points to improve this): Gives you mana every five seconds.

Blessing of Might (baseline, all paladins have this, with the choice of up to 2 points to improve this): Gives you extra attack power.

You can cast any blessing on any person and not have it affect anyone else. But if you start casting Greater Blessings, they will buff everyone *of that class* in the raid. So say you’re the only paladin in the raid and your DK tank wants kings and your DK DPS wants might. You give out the greater blessing (probably kings) to death knights and then you give a simple blessing of might to the DPS, overwriting their kings from you.

You can only have one blessing up per person per paladin.

For a priority list, check out #5 in this previous Q&A.

7) hunter pets absorb putricide damage

Yes, they do absorb damage from Unstable Ooze Adhesive’s explosion. And they take a ton less due to their passive avoidance. They will naturally take 90% less damage from AOE spells, which is awesome for this particular fight.

8) lich king heroic 25 tactics shambling

My advice is to tranq shot these bastards so they don’t kill your Shambling Horror tank. :P

9) saurfang divine guardian kurn

I like seeing myself in search terms. It’s cute.

You would think that I would pop Divine Shield and Divine Sacrifice (triggering Divine Guardian) a lot on Saurfang, but the truth is that I don’t.

What I do is this:

– If a CASTER gets Boiling Blood pre-first mark, I BOP (hand of protection) them. This prevents Saurfang from gaining a bit of Blood Power and pushes back the first Mark of the Fallen Champion.
– If I get Boiling Blood pre-first mark, I DS/DS out of it, which has the happy result in lessening the damage others are taking as well, so that he gains even LESS Blood Power, pushing back the first Mark of the Fallen Champion even more.
– If I get Boiling Blood at all AFTER the first mark, I’ll probably take the GCDs to hit my macro. I will only do this if I’m only healing one mark and if Saurfang has just cast Mark of the Fallen Champion, which means the damage he’s putting out is relatively low. He hits harder, even with Mark of the Fallen Champion when he has more Blood Power, so when he casts a mark, he’s back to 0 Blood Power. This is the “safe time” (and I use that term very carefully) to use a global for something that isn’t spamming Holy Light.

10) turtle hunter dreamwalker beacon

You can do this, yes. If you beacon Dreamwalker and park a Tenacity pet with 2/2 Blood of the Rhino right next to Dreamwalker, you can spam heal the pet and the Glyph of Holy Light splashes will be bigger. However, this effectively removes the pet from combat and thus really sucks for a hunter. Tenacity pets are not good raiding pets, they’re not going to have the buffs a Ferocity pet is going to have, which means that hunter is going to hate you for suggesting that:

a) they don’t bring their wolf to the raid,
b) they just park the damn pet right there by the dragon

While it WILL output more healing, if you’re having issues where you need that much more healing, chances are you need your DPS to be at their best and hunters are NOT at their best without a wolf giving them Ferocious Howl and access to Call of the Wild.

I strongly recommend beaconing the dragon and healing *yourself* while you park yourself next to the dragon. She’s got a large hitbox so you can be pretty far out before Glyph of Holy Light splashes no longer reach her.

Who Judges What?

Edit: My initial hypothesis is under review. In the meantime, please feel free to discuss how your guild handles judgements in the comments and why you value JoW or JoL uptime in your raids.  –Kurn (June 13)

All right. I’m taking deep breaths. Honest, I am. However, I have recently had occasion to go through various parses belonging to other guilds and I have noticed something that drives me a wee bit nuts:

Given two paladins (1 ret or prot and 1 holy), the holy paladin is judging light.

Don’t see why this is wrong? Think “oh, holy paladins heal, let’s have them judge light!”? Okay, then. Let’s examine what, exactly, the judgements do, shall we?

Paladins can put up three different debuffs on any hostile target:

Judgement of Light: “attacks made against the judged enemy a chance of healing the attacker for 2% of their maximum health”

Judgement of Wisdom: “giving each attack a chance to restore 2% of the attacker’s base mana.”

Judgement of Justice: “preventing them from fleeing and limiting their movement speed.”

We can basically throw out Judgement of Justice. It’s almost exclusively used in the domain of PVP. Since I’m addressing PVE encounters here, particularly 25-man raids, we will pretend Judgement of Justice doesn’t exist. (And druids and shammies who arena rejoice at the concept of a world without JoJ.)

Obviously, JoL and JoW are both important debuffs to place on the boss and even the adds at times. I think everyone can agree that 2% of your maximum health or 2% of your base mana is pretty sweet to proc, right? That’s a lot of healing and a lot of mana regen.

Now, let’s bear in mind that Divinity does not work the way you think it might when it comes to judging. That means that anyone’s JoL is basically equal to anyone else’s, at least when considering the raid group as a whole.

Let’s now look at a typical 25-man raid group.

3 tanks (say 1 warrior, 1 DK, 1 paladin)

6 healers (say 1 paladin, 2 priests, 2 druids, 1 shammy)

6 melee DPS (say 1 warrior, 1 DK, 2 rogues, 1 enhance shammy, 1 kitty)

10 ranged DPS (say 2 hunters, 2 shadow priests, 2 mages, 2 warlocks, 1 ele shammy, 1 moonkin)

That’s 25 people. All 25 of them have health bars. 7 of them do not have mana bars and 6 of them (the healers) are not going to be attacking the boss with any kind of regularity. That means that even though 6 of them aren’t really going to attack the boss, there’s still 19 people who are going to benefit from Judgement of Light versus 12 people who will benefit from Judgement of Wisdom.

Even if that wasn’t as large a difference in terms of pure numbers, let’s look at this logically:

If you run out of mana, you’re probably not going to die, you’re just going to have to stop casting spells or special attacks until you get mana back.

If you run out of health, you’re dead.

Hm. Now, which Judgement should have priority on a mob?

The answer is, of course, Judgement of Light.

Now, let’s examine why paladins judge at all. Surely there’s a reason, right? Apart from debuffing the mob in a helpful manner?

Yes, all three specs of paladin have a reason to judge the mob.

1) Retribution Paladins: Judgements of the Wise. So not only are they proccing the Replenishment effect whenever they judge, which Blizzard themselves have admitted they expect all raid groups to have, but judging is a damaging ability. ICC-geared ret pallies in my guild are judging for 7k, critting for 14k. It is an integral part of the ret pally DPS rotation. They are specced for Improved Judgements so they are judging on cooldown, every 8 seconds. That leads to really, really, really high uptime on whatever debuff they’re judging.

2) Protection Paladins: Judgements of the Just. Hey, look! It’s the prot pally version of Improved Thunder Clap! That’s to say, both those abilities reduce the mobs’ attack speed by 20%. Which is, you know, awesome. Plus, because tanks do have damage-dealing abilities to help cause threat, judging is also an integral part of the prot pally 96969 rotation. So they’re also judging on cooldown, every 8-10 seconds, depending on talents, even if the judgement debuff (and attack speed debuff) lasts 20 seconds. This also leads to a really, really, really high uptime on whatever debuff they’re judging.

3) Holy Paladins: Judgements of the Pure. 15% spell haste. Gorgeous. This talent is what allows us to reach a 1s GCD with 676 haste and is just generally awesome for getting more casts in during the same time frame. (The result being that your cast times drop pretty drastically.) However, unlike our melee-friendly brethren, our Judgements of the Pure buff lasts a full minute. We do NOT have a built-in reason to judge any more than once a minute, if we are playing as selfishly as possible and we have no mana problems. The prots and rets, however, even in the most selfish scenario, are judging on cooldown. In that scenario, we are judging once a minute.

To summarize:

– Protection and Retribution paladins judge on cooldown, Holy paladins judge at least once a minute but do not necessarily need to judge more than that for optimum self-performance. (Exception: Judging can proc Seal of Wisdom, which most holy paladins should be using if their style is Holy Light. Still, meleeing or judging strictly for mana return is not always possible, so I won’t really address that, preferring to stick solely to judgements and their uptimes.)

– Judgement of Light should be the priority debuff placed on any mob, followed by Judgement of Wisdom and Judgement of Justice should be ignored entirely.

Everyone following me? Good.

Now, then, it is a logical continuation of these thoughts that leads to ret and prot pallies judging light and leaving wisdom to the holy pallies, isn’t it?

You know that if the prot or ret pally is alive, they will be judging. This leads to near 100% uptime on their chosen debuff.

But what of the holy paladins, who are busy healing like crazy, dealing with insane tank damage, making sure to refresh Beacon of Light and Sacred Shield and trying to judge when there’s a bit of a healing slump? Sure, you can usually find an extra GCD to throw a judgement at the boss to maintain a better uptime than 20 seconds on every minute. But not always. Judge the boss more than once a minute on, say, Heroic Deathbringer Saurfang when you’re solo-healing two Marks of the Fallen Champion? Not going to happen or you’re probably going to lose your marks, unless you time it exceedingly carefully.

Not only that, but even with Enlightened Judgements, which every single holy paladin should have, you can still actually miss your Judgement. You need 8% hit to hit a raid boss with a Judgement without missing. Since Judgements are considered ranged physical attacks (like a hunter’s auto shots), they are not affected by a moonkin’s Improved Faerie Fire or a shadow priest’s Misery. Even with a Draenei in your party, for Heroic Presence, that’s still only 5% chance to hit. So you can miss, which means both your debuff of choice and your Judgements of the Pure will not be applied or refreshed. And if you then are swamped by healing, it might be a while yet before you can try to judge again.

What does that all mean?

It means that the uptime on a Judgement debuff by a holy paladin will almost always suck compared to the uptime on one by a ret or a prot paladin.

It means that the following setup is probably the best way to maintain high uptimes on the debuffs most important to the group.

1 paladin (any spec): Judgement of Light, preferably judged at least every 20 seconds.

2 paladins (ret/ret or ret/prot or prot/prot or holy/holy): Split them up, one judgement each, judge at least every 20 seconds if possible.

2 paladins (holy/ret or holy/prot): The ret or the prot gets Light, the holy gets Wisdom.

3 paladins (holy/ret/prot or holy/ret/ret or holy/prot/prot): The melee paladins split the judgements and the holy picks one and only judges more than once a minute if they feel they can — or for Seal of Wisdom procs, as mentioned above.

3 paladins (holy/holy/holy): Put two holies on Light and one on Wisdom to achieve a higher uptime on Light. The logic here is that all the holy paladins will judge at least once a minute, probably at different times, so while there will be some overlap, it leads to more uptime than just one of them judging it.

3 paladins (holy/holy/ret or holy/holy prot): The ret or the prot takes Light and the holy paladins both take Wisdom. The logic here is the same as above for Light, only applied to Wisdom.

4 paladins (holy/holy/ret/ret or holy/holy/ret/prot or holy/holy/prot/prot): Melee paladins split judgements between them, holy paladins split judgements between them, so you have the melee pallies really responsible for the uptimes and the holies are free to judge whenever, but are still judging something valuable in case one of the melee pallies dies.

Any other situation I didn’t cover: You can figure this out yourself, just make sure any melee paladins are judging Light first, then Wisdom and assign holies to be backups, basically.

Questions? Comments? Got a better method for splitting up the Judgement of Light/Wisdom debuffs? Do tell! :)