(1)4%

We spent three hours and fifteen minutes in raid on Sunday night.

We walked in there, dispatched Ragnaros’s trash and looked at him, yet again.

I was feeling good. I was feeling like this could be a kill night if only we could get through Transition 2 and get into Phase 3.

We five-healed it again. God, I hate sitting healers. DPS, no problem. ;) But sitting my healers sucks! Still, I stuck with the 5-healer configuration and had three (THREE) healers on standby after Dar and Jasyla both got back from their vacations.

It was a frustrating three hours. The best we got was 37% with half the raid dead.

At 11:56pm, I was like “okay, guys. One last attempt.”

Just before the pull, one of our hunters went offline. It took forever for her to get back on, but I reasoned that it would take longer to summon someone and give them an assignment and all that.

Just before she came back, people started getting cranky. The clock had rolled over to midnight and people were tired and saying they had work in the morning and such.

The hunter came back online shortly thereafter.

I don’t know what I said, but it was something like “one more try, guys. C’mon.”

As we pulled, I typed in the raid warning: “INFAMOUS LAST ATTEMPT!” which is sort of our battle cry on our last pulls of the night.

Phase 1 – perfect.

Transition 1 – perfect.

Phase 2 – lost one person on one of the collapses, got him up. Lost another person before one of the collapses, got her up.

Transition 2 – perfect.

And then we hit phase 3, legitimately. We saw meteors! OMG!

When the last one of us died, Ragnaros was at a mere 14%. Since the fight is like the Lich King encounter and we essentially win at 10%, that is more like 4% remaining. 4% of 201,000,000. That’s 8,040,000 health or so. That’s it.

It was a weird night. It’s like, “YES! I knew we could execute this!” but also “Whyyyyyyyy did we fail to do this on all the other 16 attempts?!” There’s also the question of “Will we be able to recapture this momentum the next time we see him?” and also, “Does it count as momentum if it only happened once all night?”

I still enjoy the fight and the mechanics of the fight.

But I’m getting tired of seeing that dude purge us with fire.

Rag’s gotta die, it’s just that simple.

Maybe it’ll be time for one of my infamous inspirational speeches (that really just inspires people to go afk. ;)) next time we see him.

Or maybe, just maybe, we won’t need any kind of speech to pump us up.

(1)4%.

We got this.

Excuses, Excuses

A lot of raiders have what I like to call an automatic self-defense system. It’s called “the excuse”.

You may have seen it before. “Sorry, I must have lagged,” someone says, directly after they’ve been blown up by something. Or perhaps “wtf was that? I was nowhere near that!”, they’ll exclaim. Maybe it’s more along the lines of “I thought I was assigned to A, not B…”

Whatever the case, raiders almost invariably have an excuse at hand to try to pardon — not explain, but pardon — their poor choices or decisions or execution.

This happens in 5-mans, too, to be sure, but I wanted to talk a bit about excuses from the perspective of a raid leader in a progressive raiding guild. We’re not cutting edge, not by a long shot, but we hold our own in terms of server progression.

When a raid attempt goes south, one of the first things I ask myself is “What went wrong?”

I use the mod Fatality. It’s a great mod that tells you what got the killing blow on people as they die. Here, let’s look at an example from that recent T11 raid night I went to on Kurn.

I have the output going to /raid. I figure it’s an easy way for EVERYONE to see what happened. (Warning: this only shows the killing blow. Sometimes there are other factors apart from the killing blow. I like to double-check in World of Logs before I draw any permanent conclusions.)

So you see here, I have died to Al’Akir’s Lightning Clouds, which hit me for 17.5k with a 5.8k overkill.

A typical raid leader question here would be “Kurn, how (or why) did you die to Lightning Clouds?” which may or may not be asked. Allow me to let you in on a secret: raid leaders don’t always care about the reason why something has happened, particularly if it doesn’t happen again. I sit there and look at the various deaths and can usually pinpoint the reason for a wipe fairly quickly, confirming with World of Logs or Recount or Skada. If your death was the main reason for the wipe, I don’t care why you died. At all. I just care that the next time, it won’t happen again.

Let’s go back to my example. Say that the raid leader asked me how (or why) I died to Lightning Clouds.

The Bad Response: “Seriously, dude, I don’t know! I was flying away from the person with the lightning thing on them and the next thing I know, I’m not controlling my toon anymore and then it like, DEPOSITS me at the top of Al’Akir’s head, like it did when the phase started and there were clouds there and I couldn’t escape and… yeah, dead! Crazy, right?”

Yes. It is crazy. I guarantee you that even though that’s exactly what happened to me, the raid leader in a progression raiding guild who bothered to ask that now thinks I’m an idiot. That’s not the way to make yourself understood, not with a rambling explanation like that, even if it’s true! That is an excuse. It is not an explanation. That response is me deflecting blame and essentially blaming the game.

The Good Response: “Well, I think I must have flown too far to the side and the game reset me to the P3 start position. That’s my bad, I didn’t know that could happen. Won’t happen again.”

What’s the difference? First of all, this response is concise. One sentence and it explains what happened, or what I think happened. Secondly, and most importantly, the second sentence takes responsibility for the death. I freely admit that it’s my fault because I wasn’t aware that, during the Al’Akir encounter, it will reset your position under certain circumstances. Thirdly, and not quite as important, but still nice to see, is the third sentence. With three words, I have assured the raid leader that I won’t let it happen again. Of course, I might do it again, and we both know that, but I might not, and having put that out there, that it won’t happen again, I’ll be hyper-aware of the possibility and therefore will work hard to make sure I didn’t just lie to the raid leader. It also indicates that you are willing to learn from your mistakes, which is an important trait in any raider.

Excuses deflect blame and responsibility, while explanations accept blame and responsibility.

That’s a key difference for any raid leader. I swear to you, we 100% do not care if your cat stepped on your keyboard, causing you to eat environmental damage and die — as long as it doesn’t happen again. We don’t care if you accidentally pulled a boss because you were changing your mouse batteries and accidentally hit both buttons at the same time, while putting the battery panel back on, causing you to run up to the boss and facepull — as long as it doesn’t happen again. (And yes, I have had both of these used as a reason for people’s death!)

As I said before, explanations might not even be asked for. You should probably not offer an explanation unless asked for one. If you desperately feel the need to defend yourself but you’re not asked for an explanation, I would talk to the raid leader after the raid (or perhaps send a PM on the forums or in-game mail) explaining, not excusing, your behaviour.

I learned about the difference between an excuse and an explanation back on Proudmoore, when I was raiding with a raid leader who was, and let’s be fair to him, a complete douchecanoe. Imagine learning Trial of the Grand Crusader with a guild more progressed than any you’ve been in before, after seeing people being removed from the guild DURING RAIDS due to their poor performances in that particular raid and then being asked what happened to you, why you died?

“mad,” he once said to me, in /raid, “mad, fire is bad. why did you stand in it?”

My RL Friend the Resto Druid (and my healing lead) had coached me in preparation for questions like that. “Just apologize and say it won’t happen again. And then don’t let whatever it is happen again!”

“I’m sorry,” I responded to him, “that was my fault. Won’t happen again.”

“k,” he replied. And it was dropped. Just like that.

I remember once, on Heroic Anub’arak attempts, we used a strategy where we would cast Hand of Protection (BOP) on whoever the second target was in the burrow phase. The first person would run all the way back to the entrance, then the second target would stand right beside an ice patch and get a BOP and then step on to the ice patch just as it was wearing off. On this particular attempt, during the first burrow phase, I used my BOP on the target as normal and then I was the second target during the second burrow.

Unfortunately, the first target had run the wrong way, so I was forced to run back towards the entrance.

The raid leader said to me in chat, “mad, bop yourself when he gets close”

But my BOP was on cooldown. And I was waiting for the BOP from the other holy pally. Which never came. And so I died.

RL, in chat: “or you could just die. what the fuck?”

“Sorry,” I said, “I was assigned to the target in the first burrow, so my BOP was on cooldown.”

“ok so who was supposed to bop mad?”

Silence. Crickets.

“fix it,” he said, after a moment or two.

And that’s how it was, raiding with him. He didn’t care what happened as long as it didn’t happen again. Excuses did NOT fly with him. If I had said, regarding my standing in fire, “I’m sorry, I didn’t see the fire until it was too late and I couldn’t stop healing or you would die,” even odds were that he’d just throw me out of the guild.

I don’t think most people are as completely unreasonable as he was, but he did have one thing right: excuses are bad while explanations and accepting responsibility are good. Raiding is full of finger-pointing and accusations as it is. Don’t add to that. Step up, take responsibility for your actions and do what you need to do in order to prevent your mistakes from happening again.

Dear Sunday Raid Kurn…

On Tuesday, Kaleri (an Apotheosis raider and author of Power Word: What?) wrote an amazing blog post. Her posts are usually few and far between (unfortunately!) but when she posts, she generally has something important to say.

Such was Tuesday’s post entitled “Dear SundayRaidKaleri“. In it, Kal looks over her various failures on our three hours of Ragnaros attempts and, well, berates herself for them, believing them to largely be due to the end of our raid week. So she wrote a letter to her past self, from her self on Tuesday, reminding her to watch her feet and such, culminating in:

Final thoughts to you from your Tuesday self; just because it’s the end of a raid week doesn’t mean you should give any less of a damn than you do at the start of a raid week.

— Kaleri, Power Word: What, “Dear SundayRaidKaleri

Brilliant post.

So, I’m going to attempt to do something a bit similar. Instead of looking at where I could have improved on Sunday, though, I’m looking forward to NEXT Sunday, because it will be the end of the raid week and I always feel a bit tired on Sundays because that is my Do Guild Stuff Day.

Dear Sunday Raid Kurn,

Hi! This is your Tuesday night/Wednesday morning self writing to you. You’re through the first raid of the week with Apotheosis. I want to talk to you about how you’ll probably feel on Sunday, when you look back over this week.

Tuesday wasn’t a fantastic night. There were issues with Alysrazor and there were a couple hiccups with the whole legendary staff encounter. But remember, Majik’s got his first staff and is collecting Seething Cinders. Remember, we killed four bosses very cleanly, all told, including Baleroc, on just the second attempt, and this while Majik was combining his fragments and charging the foci.

So Tuesday wasn’t wholly productive, but it wasn’t a complete loss. I know you’re a bit disappointed about people dying to Alysrazor mechanics, but try to go back to doing it slightly earlier in the evening. Doing so might mean people are fresher, less sleepy or tired and more alert.

I’m not sure how Thursday’s going to go. It’s a crapshoot. You’re missing two of your healers, one of your tanks and one of your DPS — three of them being officers. But this is a group of people that are resilient, who want to push and progress. Don’t sell them short. They are capable of amazing things. Challenge them.

Similarly, Sunday could be rough, because it’ll probably be Ragnaros work. You’re close. You’re so close. The raid WILL learn to stay out of lava waves and WILL learn to stack appropriately. Last Sunday, you five-healed it all night long without any issues, except that people couldn’t be healed through bad. Guess what? That’s not your fault as a healer and that’s not your fault as a raid leader. Things can only improve from that point.

So go into Sunday’s raid knowing that the week, even if Rag doesn’t die, wasn’t terrible. Go in being positive, assertive and firm. Don’t worry about things so much — you do just fine calling out BRs on Rag and you’ve done a great job at calling out stacks on Staghelm and you’re just going to improve and hopefully the raid will improve so you don’t have to call out BRs on Rag!

Keep your chin up. This is Ragnaros. This is Apotheosis. These are your people. Find that nugget of excitement inside of you that made your stomach flip, once upon a time, when you first saw Majordomo Executus get smashed by Ragnaros. You have waited a long, long time to take him down on your terms, with your group of people.

That time is at hand.

Love,

Tuesday night/Wednesday morning Kurn
PS: awesome heals last Sunday on Rag. Keep it up.

Slipping into the role…

On Monday, I logged on to the baby paladin and got invited to the raid group and we went in and got Baleroc down. I had prepared myself for a long night of work on Alysrazor, but we managed to get her down (a Choice guild first!) on the first attempt. Granted, it took all three rotations to get her down. The fight was almost 14 minutes in length. And I stood in tornadoes, twice, to help heal my tank through it since his hatchling was still up.

But we did it.

And so, on to Majordomo Staghelm.

Trash was hilarious and brutal, as it was for Apotheosis the other week.

Break time came shortly after the trash was down and two of our healers dropped offline. Including the healing lead.

They pulled in a rogue and an ele shaman who has a resto offspec and that was going to have to do.

It was right about then when the disc priest in the raid said in healer chat “so, since none of us have a clue what to do…”

And I facepalmed. I ACTUALLY put my head in my hand and took a moment to say “oh, no.”

Why did I say “oh, no”?

Because I knew that I was about to step up and take care of healers.

“I’ll take care of healing,” I found myself typing.

Given that I’ve successfully done the fight once and have 50+ wipes under my belt, I figured I was in the best position to do this.

Now, see, normally, this doesn’t happen. Normally, if the healing lead is unavailable, the GM (a kick-ass resto shaman) steps in. But the GM was not around for tonight’s raid, as she has family visiting.

So NORMALLY, I would never be put in the situation where the healing lead (who has amazing attendance) AND the GM (who also has amazing attendance) would BOTH not be available. I raided with these people for like, five months at the end of Wrath and one of the two of them was always there.

But of course, I stepped up to the plate because I really was the best person qualified to do healing assignments.

I looked at the raid. Six healers (Apotheosis likes seven, but there wasn’t a seventh available for us): 2 holy paladins, 1 disc priest, 2 resto shaman and 1 resto druid.

The plan was to stack for 11 Flame Scythes and 5 Cat leaps. And so, I started handing out cooldowns.

I gave myself my regular assignment — pop Aura Mastery just before the 6th Scythe comes out. I like to pop it right about 78 energy.

I gave the other holy paladin the assignment to pop Aura Mastery just before the 7th Scythe.

Just before the 8th? Power Word: Barrier.

Just before the 9th? Spirit Link Totem.

And then I got the prot pally to Divine Guardian just before the 10th, too.

We pulled and it went okay. We had 6 tries and got to second scorpion a couple of times, but always died to Searing Seeds because someone would die to a Flame Scythe and their seed would explode while they were still in the raid.

I was satisfied with the work the healers did. I had a lot of resistance from them, though. I hadn’t healed with any of them back in Wrath. These are all people who have no idea that this Madrana chick knows what she’s talking about.

I did get a few whispers; one healer complimented me on my style of healing leadership and I thanked them and explained that I’ve been doing it forever, it seems like, and that my time in Choice in Wrath was the only time in the last several years where I wasn’t asked to do healing assignments at some point in time. So I gave them the story about how I raid with Choice part time and I’m the GM of Apotheosis and all that jazz.

At the end of the raid, I thanked everyone for their efforts and thanked the ele shaman in particular for healing. Then I uploaded the WoL (since the healing lead normally does that but obviously, his logs would be missing all the Majordomo attempts) and then I wrote to the healing lead to let him know what cooldowns I’d assigned and when, even down to Mana Tide totems.

This whole “raiding with two guilds” thing is weird. On the one hand, I get mocked and ridiculed by Apotheosis folks and on the other, I’m sort of a part-timer with Choice. The bonus is that I get to share knowledge between the guilds — I used some of the info from learning Baleroc with Choice when Apotheosis first tackled him and I’ve used some Apotheosis experience and knowledge to help with Alysrazor and now Staghelm.

It’s come in handy a lot and I’m glad I had knowledge of Staghelm to share with Choice, but I think what disturbs me about tonight was that there wasn’t even a question in my own mind about me standing up and volunteering to take care of the healers.

I just did it.

More, I KNEW I was going to do it.

My desire to help the guild get a semblance of meaningful attempts on Staghelm short-circuited the “nooooo, this is my night off!!!” thought.

And so, without even thinking about it, I just stepped up and took charge.

Here’s something you may not know about me: I am what I like to term a reluctant leader.

If there is a qualified, good, awesome leader, I will follow them like any other sheep. This goes for WoW and real-life, too.

If, however, there is NOT a qualified, good, awesome leader… I will almost certainly step up to the plate.

So that was my night. A Baleroc kill, an Alysrazor one-shot (that was excessively long) and Majordomo, paired with healing lead stuff.

It still stuns me how quickly I slipped into the role. But I guess if I spend 9 hours a week doing that as it is, it shouldn’t be a surprise, right?

Looking forward to Wednesday’s raid when I hopefully WON’T have to do anything except heal. I need my nights off. :)

 

Ragnaros, Version 2.0

Back in the day, my brother, Fog, was a level 60 druid. I was a few levels behind, probably around level 45 or thereabouts when he dinged 60.

My brother was poached, if you will, from our little guild (Fated Heroes) and joined Tempest as they began to progess through Molten Core.

He was asked two things:

1) To level first aid to 300.

2) To respec to restoration and heal.

I was angry with him for leaving us, particularly as I had just freaking joined the guild because he was guilded in Fated Heroes. Yet at the same time, I knew he was going to be doing more than just “instances”, which I was still getting familiar with, to be honest.

One night, he called me up and told me that he and his guild were going to try to kill the last boss in the raid. Some quick googling revealed that the name of the boss was Ragnaros and that he had a million health!

This blew my mind. Suddenly, I understood why 40 people were required to kill the boss.

I read more about Ragnaros and how to get to that raid instance and kill him and that’s what turned me on to raiding and researching attunements and all that jazz.

In Vanilla, the little guild that could, Fated Heroes, spawned Majordomo twice. And… that’s it. Well, we cleared ZG and half of AQ20 and we cleared all the way up to Majordomo Executus, but we never killed him. We never killed Onyxia as a guild. And forget BWL or AQ40 or Naxx.

I did get my Rag kill on Kurn, though, through a pug group I managed to get into with many of my guildies. We went through and Lucifron and Magmadar had never died more easily. On to Gehennas and Garr and Geddon. Then Shazzrah and Sulfuron and Golemagg, and finally, finally, I got to see the Majordomo Executus fight.

And then, we moved, all forty of us, down from Domo’s perch, along through the caverns of the Molten Core, to finally face Ragnaros himself.

During the second Sons of Flame phase, one of our guildies, a fury warrior, challenging shouted the Sons and then fell through the floor. He died, but he took the Sons with him. And then, Ragnaros died, dropping his hammer and leaving several very happy Fated Heroes behind.

On Thursday, August 4th, Apotheosis downed Majordomo Staghelm, bringing us to 6/7 25-man Firelands.

Naturally, we had to pull Rag, even just once.

We walked in, cocky, overconfident, happy and pumped up with adrenaline after downing Staghelm for the first time. The trash wrecked us, initially, but we didn’t care.

And then, there was nothing left but Rag.

It was just one attempt on him, but we got to the first transition phase before wiping to the Sons of Flame hitting the hammer.

I had a grin pasted on my face the whole time. It seemed as though we were on the verge of completing something we had started in June of 2006. Never mind that half the guild wasn’t part of Fated Heroes. This was us working our way up to Ragnaros, the Firelord, and actually making an attempt on him. At last!

I was giddy after the wipe and the end of the raid. I knew we’d get this down in the coming weeks.

Sunday night is when the work began.

I’m going to say this now and I’m making sure it’s written down so that I don’t forget this: This is an amazing fight. Hands down, Ragnaros is my favourite fight of the expansion. This is better than Chimaeron or Nefarian. This is better than Heroic Halfus and blows Throne of the Four Winds out of the water… air.. fire.. something.

Ragnaros is an amazing encounter and I haven’t even seen all the phases yet.

Our best attempt tonight was our last attempt, where we managed to bring Rag down to 40% and spawn the second transition phase. Granted, half the raid was dead at that point, so we ended up dying to the Sons of Flame hitting the hammer, but we got there.

I almost want to recruit the fury warrior to challenging shout the adds and fall through the floor. But not quite. ;)

40% after 15 attempts and 3 hours. I know the most challenging transition phase is the second one and I know that we have a lot of work ahead of us with Living Meteors, but this is a great encounter that pairs teamwork (adds, hello?) and personal responsibility (why HELLO, Lava Waves, how ARE you?!). To fail at either the teamwork portions of the fight or the personal responsibility portions of the fight means certain failure.

I’m sure I’m going to spend several hours cursing Ragnaros’ name. I’m sure I’m going to spend several hours cursing the names of various guildies. I’m sure I’m going to beat myself up over missing a stun or hitting a Lava Wave or letting a tank die.

But for right now, for tonight? That is one hell of a fun encounter and I cannot wait to spend another night on it.

When he dies, because he will certainly die, I know exactly what it’s going to feel like. I’m going to feel as though it’s the fall of 2006 and we’ve successfully gotten 40 people together to go in and smack Rag upside the head. We only even had a full 40-man raid twice in Fated Heroes, usually running around 30-35 people (and one night, 27-manned Gehennas!), but, by golly, we did a lot of what we needed to do.

So when Ragnaros dies, it’ll feel as though we put together a full 40-man raid and finally succeeded at what we had set out to do.

Only, it’ll be even better, because it’ll be with Apotheosis; this group of people who occasionally drive me a little nuts, but mostly made up of people whom I admire, respect and care for.

Dear Ragnaros,

Yes, it’s us, many of whom ran rampant through your precious, hallowed core many years ago. We’ve come to defeat you, in your own realm. For you, it may be too soon… but for us? It’s long overdue.

Love,

Kurn

PS: I think it would be really nifty if killing you gave us Hydraxian Waterlords rep. Just sayin’.

Kurnmogh, Defender of a Shattered World

Yup, it’s true. My hunter is now a Defender of a Shattered World.

The thing is, I’m not particularly happy about this title. I was really pleased when I got it on Madrana with most other Apotheosis raiders, mind you. That’s because it was the culmination of three months’ of hard work and progression. We’d already gone 1/13 by killing Halfus and then finished off 12/12 normals by downing Al’Akir.

Normally, Apotheosis does an alt run on Mondays. This coming Monday, they’re going in to Bastion of Twilight to try to get heroic Cho’gall down and then work on Sinestra. As such, the “normal” alt run took place on Friday. Trouble was, it was Friday, so a bunch of people who would normally go to these things weren’t around.

So I let Jay, who was organizing it last night, know that I’d be available on Kurn if they needed another body. They did, so I ended up going. I made a bunch of flasks (which ended up not being used, because Dahrla was awesome and made cauldrons!) and made a bunch of Tol’vir potions (which I used regularly, although I didn’t pre-pot) and was ready to go.

We 9-manned Conclave and Al’Akir. And it was stupidly easy. Like, Acid Rain doesn’t stack on Al’Akir anymore. I was all ready to swap to Aspect of the Wild since we didn’t have a shaman (so no nature resist from the totems) and it was like “WAIT, Acid Rain doesn’t STACK?!”

So, we 9-manned Throne. I died on Al’Akir in P3 because I got the lightning rod and I guess I moved too far out because I got spun around and around by the game and deposited in the lightning clouds at the top of Al’Akir’s head. Like… wtf?

Anyhow. On to Bastion of Twilight!

9-manned Halfus. And I got Malevolence.

Sara then joined the raid on her mage and we continued through BoT, downing V&T and Ascendant Council and finally Cho’gall.

It’s so, so sad how easy these fights are, now. I’d done Halfus, V&T and Council before on Kurn, before any nerfs, and had wiped to Cho’gall a chunk. The differences are just astounding. My gear hasn’t appreciably changed in the months since I last zoned in to BoT on Kurn, but it felt like I was kicking ass. Sadly, I know I wasn’t kicking ass, per se. It was that the encounters have been nerfed SO HARD.

So we drop Cho’gall and it’s on to Blackwing Descent. We’ve literally been playing for like, 90 minutes or so at this point.

Magmaw was up first and it took me a minute to remember how to do the fight on NORMAL because the last several times I’ve seen that fight, it’s been on heroic. Jasyla stood with the melee and people were like “why aren’t you with ranged?” and her response was “I’m not standing out,” and I LAUGHED because the poor woman was asked to heal at range throughout all of our heroic attempts/kills on Magmaw. Can’t blame her for not wanting to stand out there every again after the trauma heroic Magmaw inflicted!

Magmaw down, on to ODS. I didn’t DPS the wrong target, I switched to the slimes, I even interrupted one Arcane Annihilator and I dispelled one stack of … whatever the hell it is on Arcanotron. But man, that’s just too easy now.

On to Maloriak!

The adds just EXPLODED during the green phase. And that’s all we needed — one green phase. Before the next red or blue phase came out, Maloriak was into P2.

On to Atramedes!

They tried to get me to ring the gongs and I was like “You’re kidding, right?” Thankfully, Kaleri said she’d handle that part of the fight.

Next thing you know, Atramedes is dead right after the second air phase.

On to Chimaeron!

They had me start up the event just to see how freaking long it takes to talk to Finkle just to get the show on the road, since I’ve always had a DPS do that in our 25-man raids.

My favourite part:

Uh. Yeah. Finkle’s Skinner is in my hunter’s bags. (Along with the Zulian Slicer, actually, and a pair of gloves with Gatherer on them, so I was able to skin Nefarian later!)

Anyhow, even with a terrible transition to P2, right after the massacre, we still beat down Chimaeron. And, horrifyingly enough, I topped damage on that fight. Hah!

Then, it was time for Nefarian. I had never done most of these fights on 10m, but most of them are very similar to 25-man. I was a little concerned about Nef.

I was more concerned when they were like “Kurn, you should collect the adds in P1” and I was like “Oh… crap.” But I was up for the challenge!

With a bit of help from Sara, I think I managed to make sure people didn’t get beat on much by the adds, but they certainly did not die all clumped together in a nice little pile. They were totally spread out all over the floor. I was like “uh… oops.”

Then we get up on to our pillars (that was my first time getting up on to a pillar without using my bubble!) and I was like “where is my dumbass pet?” and then I sent him to attack the prototype on the pillar. Unfortunately, I forgot about the assist stance, so my pet ended up staring at Nefarian for a while. The prototype was still up when Nef landed, so we jumped off the platform and I shot at the prototype for a while with a couple others (?) and finished it off, before swapping to Nef.

Couple of bits of fire to deal with and then that was one dead dragon.

In a single night, I went 12/12 normals and didn’t totally suck, given that the encounters were totally, completely changed from how I did them the first time around. :P So I got my Defender of a Shattered World title, I got the achievements for all three T11 instances, I got my new staff and I got my T11 helm, being that I was the only warrior, shaman or hunter in the group. ;)

I had a good time with the group, but I don’t foresee doing T11 content again for a while. It really, REALLY makes me sad to see how easy it is. Sure, I was a beneficiary of the nerfs last night, but I really don’t like nerfed content, I don’t like the concept of nerfed content until the expansion is over (and even then, I get pissy — like what is UP with not needing to do heroic Putricide and heroic Sindragosa before turning LK to heroic?!). That’s not to say I don’t understand why they’re doing it. It’s just not something I particularly want to be a part of, not when I’ve done it the first time through pre-nerf.

So. A good night, a fun night, but overall, I’m disappointed with how easy it all was.

Voice Communication & Player Atrophy

For about 9 months, starting in September of 2009 until June of 2010, I raided with a guild where we didn’t use Vent, TeamSpeak or Mumble. We didn’t use any voice communications at all until maybe the last few weeks I spent in the guild.

When people hear this, their reactions range from “no way, you’re lying” to “… but.. wha.. HOW?!”, particularly when they learn that we went 11/12 ICC 25m HM. All without Vent. (We eventually started using it, as I mentioned, but that was mostly toward the end of my time there, so maybe late April/early May 2009? And even then, it wasn’t every raid.)

So to answer the “how”… It meant a lot of reading of instructions from the raid leader and my role leader (or a lot of typing for me, since I took over as healing lead for a few months in there). It meant strictly watching my timers in my boss mods and making adjustments to the boss mods (particularly DXE) so that I’d remember that THAT noise at THAT time meant “GTFO”. ;) It was key on encounters like Heroic Lady Deathwhisper because I configured the warning sound for Vengeful Shades to be really distinctive and I KNEW upon hearing that noise to watch for the shades spawning around me.

Raiding during that time meant no call-outs on Vent, because there was no Vent to call out on. And in the abusive, toxic environment it was, if you screwed up, even once, you could get kicked from the guild. No joke. I saw it happen more than once while I was there.

That’s all in the past, but that time in my WoW life definitely left its marks on me. Both bad (obviously) and good (not always so apparent).

I’m going to talk a bit about the good marks left on me from that time.

Cut to today: On Mondays (and Wednesdays), I get on the baby pally and raid with Choice of Skywall. Choice is currently working on the Alysrazor encounter as their progression encounter. Apotheosis, where I spend most of my time and energy, has already defeated Alysrazor three times, each kill being cleaner than the last. So I’m very comfortable with the fight at this point.

It was during Monday night’s attempts that I realized two things:

1) I am pretty damn good at that encounter. Like, really good. I don’t think I’ve been this good at an encounter since Dreamwalker. On Choice’s best attempt last night, I came in second on healing (without leaving Gushing Wound ticking on my tank, thank you very much), popped my Aura Mastery whenever I was supposed to and only took two ticks of tornado damage because I bubbled and healed the crap out of my tank whose hatchling was still up but NEARLY dead on that phase. I ate the tornadoes because I knew I had to help the tank live to get the hatchling down. Once Divine Shield wore off, I could still live through a couple of ticks of tornadoes and as long as I didn’t die (I didn’t), I could pull that off to help ensure the killing of the hatchling.

2) I’m not even paying attention to my boss mod timers because I know how to react to everything and I don’t need 5 seconds’ notice to tell me something’s going to happen. At least, not on that fight.

I got to thinking about my timers and then it dawned on me; I almost never look at my timers anymore. Not on that encounter and not on most. I don’t watch the timers on Shannox; I just pay attention to the bleed on the tanks. I don’t watch the timers on Beth’tilac; I know when to jump up or jump down and when to group up. I don’t watch timers on Lord Rhyolith; I just follow my tank around and AOE heal the best I can while watching boss health. I don’t watch timers on Baleroc; I just know that when the shards spawn, that’s generally my cue to swap to a new target. I don’t watch timers on Majordomo Staghelm; I watch his stacks of Adrenaline.

My boss mod timers were an integral part of my playstyle all through TOGC and ICC. There was no way in hell I wouldn’t have died like a noob a million times over if I hadn’t had my timers.

So why am I not watching my timers now? Probably the last time I seriously watched my timers was Heroic Maloriak so I could try to anticipate the Scorching Blasts.

Part of it is that DXE took forever to be updated and Deadly Boss Mod’s timers have always been okay, but not really ON, as far as I can tell. DXE was just… so amazing inĀ  ICC and especially toward the end of the expansion, it was just so perfect! I was never led astray by DXE!

But part of it is that I’ve just gotten lazy. I’m listening for calls from my officers in most cases. They’ve been calling things out all expansion so far and, although I was initially resistant to them doing so, since I feel it engenders laziness, I now find that I listen for them to call stuff out. And I’m sure people listen to me when I call stuff out — which I do rarely, but have been doing on Majordomo.

I’m also pre-occupied with leaderish thoughts: I’m thinking “how many battle rezzes does that make?”. I’m watching cooldowns through oRA to make sure people are using them appropriately. I’m wondering if we can pull through or if we should call a wipe. And that’s in addition to healing and not standing in bad.

So with all that floating around in my head, no wonder I’m not watching the timers.

I can’t help but think that if I watched them, if I didn’t have people calling stuff out on Mumble, I would be a lot better off as a player.

I honestly feel as though my player skills have atrophied in the last year that I’ve been back on Vent and Mumble. Granted, all my instincts and skills and knowledge were still intact last June when I first joined Choice to finish out Wrath with them and that content was still what we were raiding at the very start of Apotheosis after 4.0 hit, so I don’t think being on Vent or Mumble with Choice or Apotheosis affected me much until Cataclysm launched.

Since I first set foot in Blackwing Descent on December 28th, in our first 10-man “exploratory” raid, call-outs have happened and we’ve been on Mumble and we’ve talked a great deal throughout encounters.

I’m not saying that’s a bad thing at all. I LOVE my guildies. I adore being on Mumble with them and mocking Majik or others. I… okay, I don’t enjoy being mocked in return, but that’s only fair. ;) I love kidding around, joking, laughing. I REALLY like that I can give instructions verbally instead of taking the time to type them. I type close to 90 words per minute and sometimes it’s just LONG to type stuff out.

I don’t like what it’s done to me as a player. I feel as though I’ve lost my edge in terms of using all the information available to me to make a good, fast decision. I think I still have that edge when it comes to reacting to stuff on my screen; I can stop healing my Gushing Wound target on Alysrazor, I can manage not to stand in the Immolation aura on the Spark of Rhyolith and, by golly, I can NAIL those tornadoes or throw a BOP on someone who’s about to die.

I still feel as though my play is lacking and although I have all this other stuff to take into consideration (raid leader stuff, etc), I’m not convinced that it’s not just pure laziness stemming from voice communication being available to me.

Take last night’s Choice raid as an example. As mentioned, it was Alysrazor and also as mentioned, I am awesome on that fight. So I don’t need to wait to hear “tornadoes coming” or “Gushing Wound, stop healing that tank!” or any of the other audio cues. By already knowing what to do and when, I can really just focus on my job, which is keeping my tank alive, even if he sometimes runs through fire. ;)

I think callouts on progression fights are what blunt me as a player. Once I know the fight, I can (and likely do) tune people out, regardless of what guild I’m playing with. Is that strange that I don’t want the callouts on the progression portion of the fight? And is it also weird that, even if I don’t want callouts, I can see the necessity in certain situations? I mean, we run out of first scorpion phase on Majordomo at 11 stacks of Adrenaline, so right after the 11th Scythe. I call out 9 and 10 and then “go!” and call out for cat “that’s 4, that’s 5, okay, go!” or whatever. (Of course, all bets are off for Searing Seeds scorpion phases. I AM SO BAD at calling to spread if I’m busy watching my Power Aura for Searing Seeds.)

Ultimately, the point of this post is not to preach that not using voice communications means you’re a great player. It’s not to say that using voice communications means you’re a bad player.

The point of this post is to say that I think voice communications blunt me as a player in new content. I think it makes things a lot easier in some ways and so I look for shortcuts like listening for calls instead of watching timers. I also have a great time on Mumble with Apotheosis and I enjoy Choice’s Vent, too, which is always a good thing. Raiding with 24 other people you hardly know and mostly can’t stand is fine if you’re not forced to talk to them or hear their mouth-breathing, but when we started using Vent in that other guild I was in? It was awful.

With Choice and, of course, with Apotheosis, I really do feel like I’m raiding with friends and players I mostly like andĀ  respect. So I’ll take the slight blunting of my play for the chance to listen to Geng (of Choice) yell at kids to get off his car. I’ll take that hit on my own performance to listen to other people mock Majik (of Apotheosis) and try to get him killed.

So, having rambled about this for 1800+ words, I’m also going to set up my timers properly on Madrana to make sure they’re working and that I can see them and that they notify me appropriately for various things. Just because I CAN listen for callouts doesn’t mean I SHOULD and so I’m going to make an effort to watch my timers more frequently — which means putting them in an easier spot to see.

Mutinous, Treasonous and Uncharitable Thoughts

Okay, not really. But it felt like it.

Baleroc, the 5th boss in Firelands, is a healing fight. Healers heal DPS who are standing by shards. Healers get a buff from this when they heal the tank with THEIR debuff.

Lots of rotations, lots of swapping targets, lots of “omg omg omg” moments.

I’m pretty sure that, in the 18 wipes that led to our kill on Try 19, every member of the raid group, those in the raid and those out of the raid, had probably thought “omg, I’m going to find where Kurn lives and wring her neck with my bare hands.”

Healers too? Healers ESPECIALLY, I’m fairly sure.

It was a long raid night. Every spare moment I had, I was refining the strat with the healers, I was explaining stuff, I was double-checking reasons for deaths…

And people were antsy as fuck. I love my guild, I really do, and I don’t blame any of them for being all “GO GO GO”, if they aren’t healers. There was a LOT of downtime. Usually, we’re in the mid-40% for “active” in the three hours of our raids, but Thursday night was brutal with just 32.4% activity. We spent under 60 minutes actually fighting stuff. Granted, we have a 7m break, we ended 10m early, that sort of thing, but MAN, it must have sucked for those who weren’t doing a whole lot aside from waiting for the damn healers to finish refining the strat.

It also must have sucked for my healers.

We tried three main strats:

1) Heal every group for 30 seconds. (Tanks/melee/ranged) Problem: First Decimating Strike would almost always kill the Decimating Strike tank if there were no healers with Vital Spark/Vital Flame on him — which there generally wouldn’t be for DS if it was at the start.

2) Heal every group for 30 seconds, but offset the first swap by 15s or so. So after the shards come out, heal people for that first duration (assuming a 2 person/shard strat, which we had going) and then swap to your next group. The problem here? We got HOPELESSLY lost and confused once the DPS had the whole rotation thing figure out and we had no idea who to heal for the second round and it was like “crap, this is just too confusing”. I honestly think this is the best method, but I absolutely need to write everything down longhand before the fight if that’s the case. I got confused with times and durations and it also got weird with shard spawns.

3) Ultimately, we pulled in a 7th healer (we’ve 6-healed everything thus far in Firelands) and he was our buffer. He started out on the tanks with me and another healer and we went back to the 30s duration for everyone without any offsets. Second pull with 7 healers = dead boss.

I still think everyone was thinking… oh, how did Jasyla put it? That’s right, “uncharitable thoughts” about the healers, about each other and particularly about me because they could almost certainly figure out that my talking to the healers is what was taking forever. And the healers were probably not fond of me for changing the strat drastically a couple of times.

But, the boss died. The guild is 5/7. We got the Share the Pain achievement without trying. And we learned a LOT about how best to work the fight. I feel good about the kill, considering we had an OS tank tanking (but he was a Blood DK so it was almost better than our regular tank lead tanking it!) and considering it’s the middle of July. Summer slump? HAH. Two new bosses in less than a week! (Now I’ve jinxed us. Sorry, Apotheosis. :P)

So, while it was a challenging night, a long night for all, it ended with a kill and hopefully people will forget that they briefly daydreamed about tracking me down and killing me in my sleep. Or worse yet, intercepting and poisoning the rotisserie chicken I order on a regular basis. (Even more dastardly, the healers probably would have poisoned PUDDING if we didn’t get him down!)

Masterful Madrana?

So there’s been all this talk about mastery gemming, enchanting and stacking.

Given that I was in an awkward position for gear, having received gloves from Rhyolith and legs from Shannox, I felt limited in my choices for what I should pick up from the Valor Point vendor.

I could have gotten my tier 12 chest, which has nowhere the amount of haste as my heroic Breastplate of Avenging Flame, or I could have gotten my tier 12 gloves, which have no spirit and aren’t in my planned 4pc, or I could have gotten my T12 pants, except that I just got those pants from Shannox.

I was already pretty well below the 1859 breakpoint for Holy Radiance’s extra tick and my heals felt sluggish.

We were struggling with Alysrazor and part of the problem was tank deaths. I almost always assign myself to a tank anyway, and we have some amazing raid healers, so I was like… Fine. FOR SCIENCE, I would try out this mastery stuff.

So I bought my T12 chest (oh why is it a robe? Dear God, why?) and regemmed everything to Artful Ember Topazes except for my 3 Jewelcrafter’s gems, which I replaced with 3x Fractured Chimera’s Eye.

And then I went reforging.

Basically, I ripped out all my haste and a bit of crit (as opposed to some spirit) and got to 26% on my shields.

1737 mastery rating. No kidding. 722 haste rating. My very soul ached!

But, FOR SCIENCE, and based on a bit of my own experience with a bit more mastery than I normally run with, I decided to stick with it.

So what experience was that?

Well, I raid with Apotheosis of Eldre’Thalas on Tuesdays, Thursdays and Sundays and then on Mondays and Wednesdays, I play the baby paladin with Choice of Skywall. Both guilds are 4/7 in Firelands 25-man mode and though the baby pally didn’t have any heroic gear (and still only has a 353 helm, actually), a lot of the stats she had were just like the original Madrana’s, only a bit lesser. A little less haste, a little less crit, a little less spirit and a little less spellpower. But due to the nature of the drops and items I was able to acquire (and when you’re gearing up a new 85, you can’t always be picky!), I ended up with a lot more mastery than I wanted, even when it was reforged. 473 mastery rating was what the baby pally had, which was a far cry from the 100-some that Madrana had.

And yet, while healing Shannox with Choice, I realized that even that very little amount (473) I had was pretty freaking effective.

I literally stared at that for several minutes and went “what the hell is going on?”. I then compared it to a similar Shannox kill Apotheosis had done:

Yes, I had healed with Divine Light less on Madrana than the baby pally and that will absolutely make a difference in the Illuminated Healing. The fight was also shorter. But could it really explain away over 300,000 in absorption? Nope. That mastery was really working for me. Both my assignments were the same — heal the Shannox tank. And I played very similarly throughout those fights.

So when I got to the point with my gear that I didn’t have enough haste to be comfortable in my regular playstyle, despite having actually upgraded gear, I decided that I’d try out this mastery stuff, at least until I can get my haste back up.

It helped out on Alysrazor, or at least it felt like it. And we got Alysrazor down, by the skin of our teeth. So I stuck with it for last night’s Occu’thar, Shannox, Beth’tilac and Rhyolith kills. Here’s the result from Shannox, to keep things consistent:

Are you kidding me? Almost a million damage absorbed by Illuminated Healing? 34% of my “healing” was done by my MASTERY?

So, it’s effective. Quite effective.

However, I lost a lot of stats. I lost a TON of Intellect by virtue of gemming 20 mastery/20 int instead of 40 int, and the 67 mastery gems instead of intellect, too. I lost a LOT of haste. It’s just … gone. My casts take FOREVER and they don’t hit for as hard! But… they shield for a chunk.

[21:57:59.760] Madrana Word of Glory [Tank] +*0* (O: 48629)
[21:58:00.353] [Tank] gains Illuminated Healing from Madrana (Remaining: 12936)

Like, whoah. That’s significant.

However, I have effectively gimped myself for anything other than tank healing. Which shouldn’t be a big deal, because that’s almost all I tend to do anyway, but I felt weak and I felt gimped. I didn’t have the mana pool I was used to, so Divine Plea helped, but still felt less than I’m used to. Replenishment wasn’t hitting for as much. I keenly felt the smaller mana pool and I knew that I was relying more on the raid healers to spot heal people that I would normally toss a Holy Shock on or whatever.

In short, it hurt me, but it’s effective enough and I’m in a 25-man guild that can sustain a “specialized” tank healer. As soon as I can, I’m probably going to go back to stacking haste — but might come back to mastery for certain heroic fights.

I tell you, though, I felt absolutely useless in P2 of Beth’tilac and throughout the entire Rhyolith fight.

So, basically, I concur with Enlynn: it’s not fun and it gimps you, but it can be super effective if done correctly.

I much prefer having the possibility of being flexible and versatile to the reality of not being able to really deviate at all from my standard assignments. But my gear is essentially making me do this for a couple of weeks, so we’ll see how that goes, shall we?

Next up, Baleroc. Should be fun. I’ll keep you guys posted.

World of Zandalaricraft?

When 4.2 dropped, a lot of things simultaneously happened for those of us interested in the PVE side of things. Let’s summarize, shall we?

1) Valor Points turned into Justice Points, capping out at 4000, and all the 359 gear that had previously been available through Valor Points is now available for purchase with Justice Points.

2) New gear that was item level 378 appeared on the Valor Point vendor, including the pants, gloves and chest from T12 armor.

3) Our new Valor Point cap became 980, down from the 1250 from Tier 11 content. (Normal T11 content will also only give out Justice Points versus Valor Points.)

4) Raid boss kills got a bump in VP earned. On 25-man, this value got bumped from 90 VP per kill to 140 VP per kill and 10-man kills got a bump from 70 VP per kill to 120 VP per kill.

5) New dailies came out that will, eventually, open up vendors selling 365 gear.

Therefore, what every responsible PVE raider should do each week to min/max everything is:

a) Get 980 Valor Points by way of 7 troll dungeons, each of which give you 140 VP, making it the most efficient way (in theory) of capping. (Each boss you down in Firelands on 25-man and each Occu’thar 25-man kill reduces this number of runs by one, so killing two bosses and Occu’thar on 25-man means only 4 troll dungeons.)

b) Get 980 Valor Points on an alt, to cap out VP so that you can buy your main raiding toon some bracers, which are BOE. And after that, continue to do so in order to exploit the market of people who don’t want to use up their VP for a BOE item but are too lazy to do what you’re doing right now. (Being crazy enough to complete 14 troll dungeons, or close to it!)

c) Molten Front dailies! If you’re not all in 372s or higher, the Molten Front rewards will give you access to 365 level items. This is great for that one slot you never upgraded if you’re a current content raider or FANTASTIC if you’re trying to gear yourself up to get into Firelands raids.

d) Speaking of Firelands, trash runs! Before getting yourself saved to your regular raid group (assuming you do actively raid), it’s suddenly a great idea to farm trash for rep, at least up until 5999/6000 into Honored (which is when trash stops giving you rep for each mob). Getting to Friendly is easy and gives you access to a 378 cloak. Honored is a little longer, but will give you access to a 378 belt.

Who on earth has that kind of time? I don’t. I’m not even in school or working full-time at the moment and I can tell you right now that the above is a significant enough time investment that I can’t do it all.

The dailies don’t take terribly long to do, maybe half an hour if you’re terrible at DPSing the way I am on my baby paladin. The issue is that they’re dailies, so yes, you need to do them every single day to maximize the rate at which you’re getting Marks of the World Tree and get vendors open sooner. That is, of course, assuming you want to bother opening the vendors. Honestly, I don’t need or want anything from them on Madrana (the one on Eldre’Thalas, that is). I went through this post at MMO-Champion to see if I actually needed to do these dailies.

The one upgrade that is actually potentially viable for me is a ring. Spirit Fragment Band, fromĀ Varlan Highbough. No haste, no spirit. If I was absolutely desperate to upgrade rings, I guess this could be potentially useful.

So out of all the rewards (barring pets, mounts, recipes), the poorly-itemized-for-healers caster ring is the one ilvl 365 item that could potentially be worth having for me. Is that one ring worth spending 30+ days doing dailies? Abso-freaking-lutely not. So guess what? Madrana isn’t touching dailies in Hyjal and the Molten Front.

However, a lot of what I mentioned are decent (not amazing, but decent) upgrades for the baby paladin. So I’m doing my dailies with her most days (probably 4-5 days out of 7). Since I only raid (at most) two nights a week on the baby paladin, I’m not earning Valor Points through raids as quickly, nor am I as geared as most people in Choice, so I have to rely on my own efforts to bring her up to par. This meant spending 15,000g on my BOE bracers, but you know what? I was okay with that. (I ended up doing the same for my not-so-baby pally, too, actually!) Of course, keeping up with everything on Skywall is more than a little exhausting and my priority absolutely has to lie with Apotheosis.

It’s easier with Apotheosis, though. I’m not fighting for a raid spot, I’m already geared fairly well as compared to my fellow guildies and while I think I’ll sit out of Shannox and Lord Rhyolith next week, I can usually count on getting the maximum amount of Valor Points possible for our group from raiding, which in our case is 560 so far (Occu’thar, Shannox, Beth’tilac, Lord Rhyolith) and a good chance of getting another 140 tonight by killing Alysrazor. While I don’t mind supplementing my Valor Points from raiding with heroics (although I don’t always have the time to do so), I feel that we should be getting Valor Points primarily FROM raiding.

Let’s look at 25-man Tier 11 content for a moment, shall we?

We had 12 normal-mode bosses and one heroic-only boss, plus Argaloth. Bosses killed on 25-man difficulty gave you the same amount of Valor Points whether you killed them normal or heroic. So, if you were clearing all available content on 25-man difficulty, you could conceivably get 90 VP x 14 boss encounters = 1260 Valor Points. Only the cap was 1250.

In 4.1, you could run 7 troll dungeons randomly (Zul’Aman or Zul’Gurub) and get 140 VP for the success of each one. Alternatively, you could run something like 14 random regular heroics and get 70 VP upon successfully completing each other. Or, you could run a mix of the two, like four Zandalari dungeons and six regular heroics and get to the 980 cap you can get from running random heroics.

That still left you 270 Valor Points to earn from raids. That was 3 bosses on 25-man or 4 on 10-man.

As of 4.2, you can now cap Valor Points exclusively from running dungeons, meaning you don’t have to set foot in a raid instance at all. You can earn up to 490 Valor Points from the heroic dungeons that came with Cataclysm’s launch, running 7 of them getting 70 VP per successful run and then run four Zandalaris… or you can just run the Zandalari dungeons 7 times.

Hm. 11 dungeons versus 7 dungeons… Since time is not infinite, I strongly suspect most people will do the math and decide to do the seven Zandalari dungeons, or rather, exclusively run Zandalari dungeons to fill in the gaps from their raids.

Wrath of the Lich King did not do the playerbase a lot of favours, but one thing it did do all right at was having the random dungeon finder help supplement raiding in terms of Emblems. (What we now know as Valor Points.) Don’t get me wrong, I like that you can run all your VP-rewarding instances in one day, if you so desire, but the problem is that, as of 4.2, random heroics stopped being a supplement to VP earned from raids and became the primary method in which everyone can and should earn them for maximum efficiency. In theory. (I have horror stories about my random Zandalari dungeons to share. But that’s a post for another time.)

As a guild master and a raid leader, I am absolutely astounded that you are awarded the same amount of Valor Points for completing Zul’Gurub or Zul’Aman as you are for killing one Firelands boss (or Occu’thar) on 25-man difficulty. You actually get MORE Valor Points for getting through ZG or ZA than you do in killing any raid boss on 10-man difficulty. What the hell? Five-man random heroics reward you with MORE VP over the course of a week than a ten-man guild who CLEARS Firelands and does Occu’thar? Yep, that’s right. You can get 980 VP from the Zandalari dungeons versus 960 VP for clearing all 7 Firelands bosses and Occu’thar on 10-man difficulty.

Let’s see. Taking at least 2 hours of planning and organizing in order to go down Shannox for the first time, not to mention 45 minutes to clear trash to spawn him, plus several wipes… versus waiting in queue for a maximum of about 35-45 minutes (as a DPS, much less if you’re a healer or a tank) and then go kill a few dungeon bosses in a run that’ll take maybe an hour at most, and that’s if you wipe a couple of times or are sadly paired with truly incompetent individuals. With guildmates in a raiding guild, this is made exceptionally easy.

The time and effort invested is nowhere near the same. Absolutely nowhere. Even if you run a 10-man guild (which is usually a bit easier than 25s, logistically speaking), where everyone shows up all of the time and you don’t have a bench and you’re all amazing players, you’ll still wipe while learning the encounters. And yet, the dungeon-running crowd is getting access to many of the same rewards as the raiding crowd at exactly the same potential pace.

I won’t say “that’s not fair”, because we all have the OPTION to go run dungeons. However, something about this just doesn’t sit right for me. I feel as though the raiders should have the ability to get more VP (1250 vs. 980, as in previous Cataclysm patches?) than those who exclusively run dungeons. Or something. Anything!

Why?

It’s hard to run a raiding guild. Like, really hard. Very time intensive. In putting together a lineup for any boss encounter, you have to first ensure you have maximized your raid’s potential by having all the appropriate buffs and debuffs in there. Then you have to take things like performance and gear and possibly loot priority into consideration. Not to mention the whole question of making sure that your group is actually capable of bringing down the boss. That usually means making sure you don’t have four holy paladins in the raid to “raid heal” or six demonology warlocks (barring heroic Maloriak, of course!) as well as researching and communicating strategy. It’s also hard to be a raider (not just a GM/officer of a raiding guild). You’re constantly juggling your stats on your gear, reforging in and out of stats, theorycrafting some, keeping up on changes and always trying to figure out what YOU can do to be better.

We get a lot of in-game benefits for raiding, though, don’t we?

– Boss loot! The best gear in the game is still available by raiding. You can cap out VP all you want, but it’s not going to give you the heroic versions of loot. Not to mention that you cannot get a 4pc set bonus for T12 armor without killing bosses in the Firelands, since the shoulders and helms are only available from the raid instance.

Living Embers. As of right now, Living Embers only drop off of bosses in Firelands. Whereas Primordial Saronites were available to everyone who had any Emblems of Frost to spare, Living Embers are only for the raiding crowd or those who put them up at the Auction House. In that way, the raiders are getting more for their trouble. But how is this different from regular boss loot that dungeon-runners miss out on? It’s not.

Dragonwrath, Tarecgosa’s Rest is another hallmark of raiders. You want the shiny orange staff? Can’t do it unless you raid. But again, this is just like regular boss loot.

Essentially, we have precisely one thing that rewards us more for raiding right now than by doing dungeons to cap out VP and that is boss loot out of Firelands (or slight variations thereon, which include mounts, pets, titles).

We don’t have any other “tangible” in-game rewards than extra loot. Don’t get me wrong, I like that I’m going to get a shield off Beth’tilac rather than through crafting like I did in Tier 11, but seriously? Dungeon-runners can cap out VP with less time and energy than raiders is another indication that Blizzard is catering to the casuals.

There, I said it. It took me nearly 2000 words to get to my point, but I finally got there. Blizzard is continuing to open this game up to some of the least-skilled players that exist in their playerbase. Yes, there are some “casuals” that are great players who don’t raid because they don’t like to raid, preferring to hone their skills in other ways, etc, but the fact remains that the “casual” players out there who are running dungeons to cap out on VP are not the cream of the crop. And forcing mid-level raiders to go to these dungeons WITH these “casuals”, for the exact same rewards, is a recipe for disaster. (See an upcoming post about my nightmarish Zandalari runs.)

Raiding is but one facet of this game, I know, but it’s the most time-consuming facet and the most difficult one to coordinate, at least historically. I know that Rated Battlegrounds and other PVP endeavours are challenging as well, but in the PVE sense, raiding is the end-game. It’s through raids that we killed Arthas and will kill Deathwing. It’s in the presence of 39 others that I first killed Ragnaros and it’ll be in the presence of 24 others when I kill him again. To have 10 or 25 people working in perfect concert together to defeat the raid encounters is difficult! It’s challenging! I adore that particular challenge more than any other in this game and that’s why I consistently throw myself at a boss, three nights a week with Apotheosis and up to two nights a week with Choice.

25-man raiding has dropped off a lot since Cataclysm launched. Gear normalization between 10s and 25s has made a lot of guilds re-think their decisions to have a 25-man roster and we’ve seen many guilds shrink down from 25 to 10. I sense that my beloved large raids are in danger of being phased out. Heck, at this rate, it feels as though 10-man raiding is in danger of being phased out. I still cannot believe that seven random Zandalari dungeons gives MORE Valor Points than clearing Firelands and Occu’thar as a 10-man raiding team.

The message we’re getting from Blizzard is, in my opinion, this:

“Oh, here’s some raid content. It’s bad-ass. But if you want Valor Points for some sweet rewards (and, in many cases, some necessary ones, even for raiders!), you’re best off farming THESE AWESOME TROLL DUNGEONS. And look, if you can’t raid for some reason, regardless of whether your schedule is weird or if you’re just THAT BAD a player, you can gain the exact same rewards from the VP vendor by running THESE AWESOME TROLL DUNGEONS. In fact, THESE AWESOME TROLL DUNGEONS are the best part of the game right now! We’re making EVERYONE run THESE AWESOME TROLL DUNGEONS. Usually with people they don’t know, but it doesn’t matter because THESE AWESOME TROLL DUNGEONS are totally AWESOME and TROLLTASTIC.”

In my opinion, it should be this (well, not really — I’d tone down the troll dungeons some, but the people in charge are obviously still madly in love with them):

“Oh, here’s some raid content. It’s bad-ass. And because we’re not total dicks, you can still get some awesome raid-level gear through Valor Points. You’ll only be able to earn them as quickly as possible if you raid, but if you want to get as close as you can, run THESE AWESOME TROLL DUNGEONS! And if you can’t quite clear your raid instance but still want to cap, you should run THESE AWESOME TROLL DUNGEONS! That way, everyone’s running THESE AWESOME TROLL DUNGEONS and we’re also allowing non-raiders to eventually get to the same point of saturation as the raiders with the Valor Point stuff.”

Of course, none of this really matters in the long run, does it? Nope. I need 8850 Valor Points (if I’m not lucky with Occu’thar drops and if I hadn’t bought the BOE bracers) to gear up my paladin in the way I want her geared. Once I reach that point, I don’t need to cap out on Valor Points. That’s nine weeks of VP capping before it’ll cease to matter for me on a practical level that affects my in-game character.

But the knowledge that dungeon-runners will cap out on VP much more easily than I will for the remainder of this tier of content will last a lot longer than nine weeks. This is, in my opinion, a dangerous precedent that screws with the natural progression of things.

They are taking dungeons, which have typically been a stepping stone on the way to raiding, and making them easier, faster, more efficient ways to earn many of the same rewards. I am firmly of the belief that dungeons should remain a stepping stone. I don’t mind them coming out with new dungeons and I don’t mind those dungeons helping to catch people up to current raiders, but earning 980 VP for doing 7 clears of ZA or ZG when you have to clear Firelands AND Occu’thar on 10-man to get 960 VP is just distasteful to me. It’s a lack of respect for the hard work raiders and raid organizers put into their characters and their raid teams. I sincerely hope we’ll see a change in this for the next tier of raiding.

(This actually started out as a rant about feeling as though I had to cap out VP on three separate characters and then turned into this monster as I was writing it. Sorry for the 3000 word crit and if you got to this part without skipping any of it, I owe you a cookie.)

Edited on July 14th, 2011 to add: There are certain comments that I have not approved and will not approve. You’re welcome to disagree with me and anyone else here, but you need to do so respectfully. Please see my Comment Policy. Thanks!