Mists of Pandaria Beta Stuff

I’m not in the beta yet, but beta invites have definitely gone out and the various WoW sites, like MMO-Champion, are going nuts with info.

So I went digging through the Curse/MMO database site at wowdb.com and dug up some interesting paladin-related stuff. Bear in mind this is JUST data-mined stuff. This is stuff that may not be implemented, etc.

Battle Healer: This appears to be a glyph. And it appears to encourage paladins to stand in melee range with Seal of Insight up. Interesting. Is this Blizzard saying “hey, holy paladins! YES, you! YOU have been designed to heal in melee range. For real. Here’s the proof.”? Or is it allowing our prot and ret cousins to help out? Or something in between?

Beacon of Light: This also appears to be a glyph. No GCD on Beacon? Well, now. This speaks to lots of beacon swapping? Perhaps?

Blinding Light: A new ability at 87. Meh?

Boundless Conviction: A new passive at 85. Whee? I mean, I can see the benefit here, but I’m afraid they are going to throw this out because we will be totally imbalanced. :P

Cleanse: Looks normal, right? WRONG. Hello, 8 second cooldown!

Cleansing: Appears to be a glyph. Interesting.

Divine Plea: Appears to be a glyph that will reduce the healing penalty AND the mana return on Divine Plea? Would love to see what the actual numbers end up being.

Divine Protection: Looks as though the current glyphed Divine Protection is going to become the standard…

Divine Protection: And it looks as though the glyphed version of Divine Protection returns the physical damage portion. This makes a lot of sense, actually, because I almost never remove my Divine Protection glyph.

Divinity: Interesting! Looks like the standard glyph BUT, instead of just returning mana when you cast Lay on Hands, this glyph will increase the cooldown as well.

Double Jeopardy: Looks to be a ret glyph.

Frugal Blessings: Finally, those two minors are combined into one.

Holy Shock: Oh boy. A glyph that will, single-handedly, convince people out there that being a “shockadin” is finally viable. Or something.

Illumination: This *appears* to be a glyph that returns to us our dearly departed Illumination, albeit in a different form. 1% mana return on every critical Holy Shock, but 10% less mana through Meditation. Interesting. The return of crit stacking?

Improved Judgement: This appears to be a passive. And I’m so confused. There are SO MANY ways to get mana back…

Supplication: Some kind of ability. This would ostensibly replace part of the Crusade talent in the ret tree.

The Mounted King: Apparently a glyph. I do not see the use. At all.

Turn Evil: Looks like they’re changing this ability of ours to double the fear duration. Perhaps the Sha are “evil”? Hm.

And that’s about all I’ve found with tooltips thus far. More soon, I would imagine. :)

Mists of Pandaria Hopes

First of all, I have approximately 23 draft posts that have yet to be finished and may never see the light of dawn day. Life has been busy lately, to say the least, so forgive me my lack of posts. (You should listen to my mostly-weekly podcast, Blessing of Frost, if you miss my opinionated self.)

At 3am ET tomorrow, Monday, March 19th, all the WoW sites everywhere will basically explode with information about the forthcoming World of Warcraft expansion, Mists of Pandaria.

It would be an understatement to say that I have been a negative nancy since I learned that pandas were going to show up in this game. In fact, I no longer say “sad panda“, which I’ve said for years. I’ve taken to saying “sad moose” instead (often #sadmoose on Twitter!). One of my guildies, Kamilla, actually made me a sad moose of my very own! (I love him. Isn’t the tear awesome?)

Anyhow, this blog has chronicled my feelings and experiences from Burning Crusade through Wrath of the Lich King and through Cataclysm. I have played since 2005. As negative as I have been about the panda expansion, I would be lying if I didn’t say I had some measure of hope that maybe I’ll find something to be excited about.

I know that there have been spoilers and leaks, but I haven’t checked them out. I’m content to wait until 3am.

However, due to the fact that I am unspoiled beyond what Blizzard’s already told us, I thought I’d share some of my hopes for the new expansion, some of which will surely be crushed in about seven hours.

  • Exciting raid content for 25-man raid groups. By “exciting”, I don’t mean “gimmicky”. I do not mean “vehicles”. I do not mean “instances completely full of trash”, nor do I mean “instances lacking trash entirely”. I do not mean raid instances reliant upon the interrupt mechanic. I do not mean a state of flux with regards to the number of healers, tanks and DPS from encounter to encounter. I do not mean encounters where a single person can and will wipe the entire raid without question if they make a single mistake. I mean exciting raid content that is well-balanced, well-tuned, challenging and dependent on people to do their jobs well, but if there’s a mistake (or two or three) made, it’s still recoverable.
  • Less grindy stuff. Or at least stuff that feels less grindy. I know. It’s an MMO. I don’t think Valor Points are going anywhere and I don’t think grinding out your weekly VP will go anywhere. Is grinding VP any different from running Scholo 24 times for my helm? Not really, but it’s less “fun”, I guess. See, part of my issue with the direction the game’s taken is that they make it really easy to do things alone. Oddly, this bothers me. I LOVE being self-sufficient and self-reliant, but I think the fact that I can queue up for random dungeons or raids takes something from the game. I spent hours and hours and hours running the dungeons back in Vanilla. Hours upon hours. And I laughed. I had so much fun! I was challenged — 45 minute Strat run, anyone? I think that incenting us, somehow, to run things with friends (and yes, I know that you get guild funds for doing the dungeons with guildies, etc) rather than just queue up whenever I feel like it, would be helpful in getting rid of the grindy feeling. I always do stuff on my own because I CAN. But some of my best memories are with other people in this game. Most of them, really.
  • Relatedly, the challenge dungeon things? I am hopeful that they will be awesome. The gear normalization thing would really have to pan out and be done well, though. This is something I could get really excited about and, to be honest, I hope I do. I would love to not be limited to level 90 dungeons with it, though. Like, let me go do Strat Undead competitively.
  • I would love to see some kind of reward for older players. This is something that Blizzard has never really done until transmog/void storage came out. Sure, there’s all kinds of fancy new stuff for everyone, but hey, I just lived through an expansion (or at least part of it). Doesn’t my loyalty mean anything? I have zero clue what that kind of reward would be. Maybe it would just be acknowledgement. Maybe it would be in-jokes about Rhyolith or Yor’sahj or Nefarian. Maybe it would be a pet or a title or something. Just… something. To indicate that we long-term players matter. Even though we clearly don’t. I WANT to drink the Kool-Aid, Blizzard. Give me a reason to do so.
  • Attunements. GOD, I want attunements and keys back. I know, this will be crushed shortly. But a girl can dream, can’t she?
  • Epic quests. Fewer legendaries, more epic class quests that force you to use your class in the most awesome ways. See: Rhok’delar quest, Benediction quest. I know it won’t happen. But I want it to.
  • Finally, I hope that Mists of Pandaria, being the first expansion without a “big bad” to kill (no Illidan, no Arthas, no Deathwing) can maybe return us to the days of Vanilla, where we fought many big bads along the way (and many smaller bads to boot) and had a great time doing it. We didn’t really know what would come next (at least I didn’t) and it was a real surprise to me to learn that progression went MC -> BWL -> AQ40 -> Naxx. There didn’t seem to be an underlying story through them all. Maybe we can get back to that. That could be fun.

Oh. Wait, one more.

  • I fully expect beta for Mists to be out in April sometime and I expect a beta announcement in this press thing.

See you on the other side.

Heroic Ultraxion and Some Ranting.

On Thursday, February 23rd, Apotheosis killed Heroic Warlord Zon’ozz.

We then took out Heroic Hagara as normal. We had previously taken down Heroic Yor’sahj for the second time and Heroic Morchok for something like the eighth time.

And then we faced Heroic Ultraxion for the first time, getting him to 8% and then, on Sunday night, we had a 0% wipe (somewhere around a million health left, maybe).

The first thing I want to rant about is how Heroic Dragon Soul is murder on raid leaders for organizing groups.

Heroic Morchok — you have to split your raid in half. As such, it makes life easier for everyone involved when you designate two and a half groups to Morchok and two and a half groups to Kohcrom. I can deal with this. That’s fine.

Heroic Yor’sahj — Due to the fact that you will, occasionally, have to spread out AND due to the fact that Deep Corruption almost certainly requires very controlled healing assignments, the easiest thing to do here is to dump three healers and two tanks into G1, most of melee in G2 and the rest of your DPS in groups 3, 4 and 5, putting a single healer in those groups with them.

Okay. I’m fine with that, too.

Heroic Zon’ozz — This was nightmarish for me. Maybe I organized the fight wrong, but we downed him, so I don’t think it’s wrong or even more complicated than it has to be. It IS complicated, though. So I have three healers, a tank and a “DPS tank” (feral druid) in G1 and then G2-G5 each have 1 healer and 4 DPS, all of whom are very, very precisely assigned to very, very precise DPS targets/physical locations. Naturally, it wouldn’t make sense to have two melee on one flail in the back of the room, two ranged on an eye in the front of the room and one healer tasked to healing all four of those people when they’re not in range of any of them, right? As such, group assignments for Zon’ozz are, I find, extremely fussy.

Heroic Hagara — I like to put the various people on a lightning line in a group together. That just makes SENSE, right? I also like to make sure Ice Lance soakers and healers are in the same group — and in the same lightning line.

And then, Heroic Ultraxion — Group 1 takes Hour of Twilight 1, Group 2 takes the second, Group 3 takes the third and then we go back to G1, G2, G3, G1 and G2.

Tier 11 was, without a doubt, The Interrupt Tier. Omnotron Defense system required interrupts. Maloriak required interrupts. Nefarian required interrupts. Halfus required interrupts. Ascendant Council required interrupts. Cho’gall required interrupts. Basically, if your interrupters weren’t competent, you were screwed.

Tier 12 was, in my estimation, the “OMFG WHAT COOLDOWN NOW?!” Tier. On every single encounter, proper planned usage of cooldowns was absolutely required. Shannox required tank cooldowns in particular, but Aura Mastery and Spirit Link Totem were great for the raid. Rhyolith – cooldown rotation in P2. Beth’tilac – hey, cooldown rotation in P2 again. Alysrazor – hey, yet ANOTHER batch of cooldowns for a specific phase of the fight! Baleroc – some cooldowns needed to help soak crystals/blades, but not much in terms of raid-wide cooldowns. Majordomo Staghelm – particularly on normal mode, was an encounter where cooldowns were OUT OF CONTROL. Ragnaros – hey, look, let’s all group up and BLOW ALL THE COOLDOWNS every minute or so. (Note – most of these comments describe the fights pre-nerf.)

And Tier 13 is, in my opinion, the “Hey, Let’s Make Your Raid Leader Cry by Making it So Inefficient to Not Organize Groups That They’ll Be Forced to Micromanage Groups!” Tier. And they make you do it through the crappy, old, outdated raid interface, which won’t allow you to change people’s groups while in combat, so you can’t even do it on trash.

So the second thing I want to rant about is related to group organization, particularly for Heroic Ultraxion.

You get a debuff when you eat an Hour of Twilight (even if you’re immune with a bubble or an Ice Block) that lasts two minutes. It’s called Looming Darkness. If you eat another Hour of Twilight while you have Looming Darkness, you die. No ifs, ands or buts. Dead. So you can only take every third Hour of Twilight. Not so bad, right? Just need 9 people on 25-man to soak Hours. Should be fine, right? Wrong. Heroic Ultraxion requires five soakers per Hour of Twilight. That is a minimum of 15 people (on 25-man) required to soak. Hours of Twilight come every 45 seconds, so every 2m15s, you’ll be asked to take another Hour of Twilight, if you’re a soaker.

Let’s look at who regular (ie: can take every third one) soakers can be:

Tanks – Your tanks have cooldowns up that last double duration and have half the cooldown length. This means that they can absolutely soak every third Hour and it’s probably best if you split your tanks into separate groups.

Feral (kitty) Druids – Hot tip: If you have your Feral (kitty) Druid go bear form, Thrall will mistake them for a tank and grant them Last Defender of Azeroth. That means that they can pop Survival Instincts on every third Hour of Twilight.

Fire Mages – Cauterize is beautiful. Doesn’t matter if you have no health, this will prevent your instant death and just requires a couple of heals before you burn yourself to death. There is a 1-minute internal cooldown on this, but that shouldn’t be an issue.

Hunters – Deterrence is amazing for Hour of Twilight. They take zero damage from it. With a two-minute cooldown, hunters are a fantastic choice for Hour of Twilight soakers.

Shadow Priests – Dispersion is great! 2m cooldown, 90% less damage taken. Yay!

Rogues – A well-timed Cloak of Shadows allows your rogues to eat every third hour without taking any damage.

DPS Warriors – A glyphed Shield Wall will allow you to survive an Hour of Twilight, but the downside is Shield Wall now has a 7m cooldown.

Of course, any spec of paladin or mage can eat a single Hour of Twilight due to their Divine Shield or Ice Block abilities.

But now, now we get into fancy acrobatics, including exterior cooldowns and swaps of people.

Up ’till now, we’ve really been looking at needing a 50% (or more) cooldown. Hour of Twilight is 300,000… or it was until the 5% nerf, whereupon it became 285,000 damage. Today, February 28th, it becomes 270,000 with the introduction of the 10% nerf.

I would still recommend 50%+ cooldowns. Fully buffed, I’m sitting at 164k health. If I pop glyphed Divine Protection (40% reduction of magical damage), I would “only” eat 162k hit. That leaves no room for error. As such, maybe 40% reductions will be doable at the 15% nerf, but likely only really reliable at the 20% nerf or beyond.

Further, Anti-Magic Zone will not work alone. Every single thing I’ve read about AMZ says that it will absorb 75% of incoming damage and THEN check to see if the cap has broken.

We tried AMZ on Sunday and ended up with a dead group. I made sure through the logs that it wasn’t previously hit by Twilight Instability and yet AMZ only absorbed ~58k per person.

What does this mean?

Well, for me, it means a somewhat ridiculous group composition that is really reliant on certain people to be there.

G1: Tank, Rogue, Hunter, Mage, Shadow Priest
G2: Tank, Rogue, Hunter, Mage, Shadow Priest
G3: Feral Druid, DPS Warrior 1, Mage, Holy Pally with PS+Glyphed Divine Protection, Holy Pally with bubble

Then we get to the sixth Hour of Twilight and G3 becomes:
Feral Druid, DPS Warrior 2, Mage, Holy Pally (bubble), Ret Pally (bubble)

Now we COULD get into HoSac and other such things and, you know what? We’ll have to if one of the mages, hunters, rogues or shadow priests aren’t there. One of my mages was tentative for Sunday. Do you know what my G3 looked like in the planning stages? Here, I’ll show you:

Feral Druid, DPS Warrior 1, Holy Pally with PS+DP, Holy Pally with bubble, HoSac from Holy Pally with bubble on Ret Pally with Glyphed DP

Hour Six: Feral Druid, DPS Warrior 2, Holy Pally bubble, HoSac from Holy Pally with bubble on Holy Pally with glyphed DP, Ret Pally with bubble.

It’s like musical chairs but with bubbles, Divine Protection and Hand of Sacrifice.

We can play with externals, but the problem with that is you then are reliant on not one, but two people to do their job flawlessly each and every time. I try to steer clear of those scenarios. While on Sunday, the disc priest hit me with Pain Suppression appropriately when called for each time, we missed one once on Thursday. Instead of 5 people soaking, you have 5 people and then a sixth that has to be responsible to help for the soaking.

It’s maddening.

So much for “bring the player, not the class”, right?

Now, I understand that this isn’t quite so bad as, say, Heroic Spine, pre-nerfs. Spine requires (or required) you to stack all kinds of bursty DPS. Still, my progression fight is Ultraxion and I’ll bitch about Spine when I get to it.

However, this is completely ridiculous. Blizzard tends to take an idea and run with it, all too often learning their lessons too late to make meaningful changes to current content. Look at Dragon Soul — is there any real interrupting going on? No, they learned that too much interrupting is annoying, not compelling, after T11. Is there a ton of trash? No, they also learned that from Bastion of Twilight. Cooldowns are used, but they SHOULD be used, but it’s not the kind of craziness that accompanied Flame Scythes on normal Staghelm, pre-nerf. They learned from the design mistakes they made in Firelands.

This time, it’s raid organization and even now, with the 10% nerf, there’s still raid comp stacking that absolutely must happen. Who the hell has 15 people who can consistently solo soak Hours of Twilight? It’s to the point where I have brought up to the officers the possibility of allowing well-geared alts of certain classes to come in for H Ultraxion if it otherwise means we can’t even attempt the boss. Next thing you know, I’ll be in H Ultraxion on my hunter, which is a horrifying thought, not just to me (oh god fading light halp) but I imagine my guild would be less than thrilled. (I sincerely hope it doesn’t come to this. I also sincerely hope I get a decent ranged weapon before it ever WOULD come to this.)

The good news is that it was a 0% wipe on Sunday and several in the 5-7% range, so we almost certainly have him this week — assuming all the people we’re relying on can make it.

If not, I’m going to be spending some Quality Time with my raid notebook, meticulously planning out more cooldown acrobatics. Thanks, Blizzard. I really appreciate all the extra headaches you’re throwing at us that go completely against your “bring the player, not the class” philosophy.

The Times, They Are A-Changing

Apotheosis went 4/8 HM in 25-man Dragon Soul last night, with Heroic Warlord Zon’ozz dead. (Warlocks wanted, apply now!)

As I was making the kill shot, I realized something startling. Of the 25 people in for the kill, precisely two of us were in Apotheosis back in Burning Crusade: myself and Majik.

That’s not to say I didn’t meet a bunch of these people in Wrath: Chronis, Kal, Merk and Walks were all people I raided with during Wrath of the Lich King.

And that’s not to say that there aren’t some long-time Cataclysm-era members in that kill shot, either: most of the people in for the kill have been with us for at least 7-8 months and people like Tikari and Srs have been here since before Cataclysm even dropped, while Shawnelle, Slout, Raymiee, Ludde and Sara have all been around since March.

It’s not even that there aren’t other people who weren’t around or in for the kill last night: Daey was unavailable and I had swapped Tia out in favour of getting people who aren’t stepping down some more face time with Zon’ozz.

But it’s startling to see how much turnover there’s been in just a year.

My starting healers: Myself, Walks, Kal, Dar, Hestiah, Kaleina, Legs, Num, O and Apple.

Of them, Apple and Legs stepped down shortly after we started raiding because they couldn’t find the time to hit minimum ilvls and other requirements. Kaleina similarly stopped raiding shortly after we started because she also wasn’t doing what was required. That left me with 7 healers. And of those 7, only three of us are raiding today.

This is typical of the turnover. And the crazy thing is that most of it isn’t even “hey, you’re progressing too slow, I’m out!”. Most of it is people getting increasingly disenchanted with the game. Most of it is boredom. I think we’ve had two people leave our guild for greener pastures. So many other people have just stopped playing due to RL stuff or boredom or burnout.

It was definitely startling to me to see only two “old-school” names in our kill shot last night, but I do want to admit that although I think there’s something significant about that turnover, I’ve long since stopped thinking of people as “old guildies” and “new guildies”. Old guildies are, to me, people who have been there more than three months. New guildies are less than that, generally.

Regardless of where we all were five years ago, we’re here *now*, learning encounters together, wiping together, cobbling together a victory from a very shaky pull, overcoming the odds as a team, as a group.

I started Apotheosis up again in Cataclysm, hoping to reunite with some old friends. That happened, as expected, but what I didn’t expect was the number of new people I would encounter, nor did I think I’d ever really get to know “the new people” as well as I did my old crew. I’m pleased to say I was wrong about that.

It’s a lovely thing to be able to look at the team that you have assembled and be proud of them. So even in these challenging times, where we’re having to do all KINDS of crazy acrobatics for soaking Hours of Twilight appropriately on Heroic Ultraxion (8% on our first night on him!), maybe even especially in these challenging times, I have to say I am incredibly proud to be a part of this talented group of individuals and incredibly humbled to be their leader.

Your Mouth and How to Shut It

Hilarious title, when you consider that I’m the author of this post, right? One of the longer-winded bloggers, whose posts can often exceed 3000 words, is advising people on how to keep quiet? INCONCEIVABLE!

But seriously, folks, there is a very interesting issue that can arise in a raiding guild, particularly when you feel you understand a fight better than those who are organizing it.

Full disclaimer: I do both. I organize fights for Apotheosis (still seeking skilled DPS, including WARLOCKS PLEASE) and I’m a part of the rank and file in Choice.

One thing that I have noticed, as a raid leader for Apotheosis (both now and back in BC) is that I loathe people telling me what to do when I’m the raid leader. Note that this is very different from entertaining suggestions or people offering advice. I loathe when people say “Kurn, you’re doing it wrong, we have to do it this way”. It drives me crazy. In part, it’s because many times, the individuals who say these things to me are wrong (in that they’re forgetting a key part of the fight or encounter or whatever), but it’s also like, “hey, now, buddy. Show a little respect for the pecking order.”

In Apotheosis, I’m in charge. I oversee the raids, I am the guild master. I don’t run the guild like a dictatorship and I don’t have vetos or anything and I largely view my role as one of a mediator/administrator/communicator, rather than one of SUPREME DICTATORSHIP. (Although I have fantasies about being able to do anything I want, from time to time.  What guild master doesn’t?) But really, I don’t have to “answer” to anyone, technically, when it comes to raids. (Apart from showing progress for my raid group, lest they lose faith in me.)

Having said that, we do have review threads up for every single raid and everyone is welcome to chime in about what they thought worked/didn’t work and how to better improve something. 25 pairs of eyes is better than one, after all. I’m more than happy to hear what the guildies saw and what they think and I may (or may not) incorporate their suggestions/observations into further refinements of strategy.

I will even sometimes ask during the raids if anyone has an idea for something or if people have any suggestions, although most of our discussions take place on our forums.

And I also constantly consult with the officers to see what the impressions/problems are from a DPS/healing standpoint as well.

So it’s not that I don’t like taking advice and it’s not that I don’t like hearing what others think. I just feel strongly that there’s a time and a place for it and, in our guild, more often than not, it’s in the raid review forum.

Now flip that around.

Two nights a week, I raid with Choice — as a holy pally (on the “baby pally”, as I call her). The fights are the same as what I’ve seen in Apotheosis, since we’re both raiding Dragon Soul and attempting heroic bosses, both on 25-man. My own role is almost easy, because all I have to do is heal my assignment, as opposed to heal as well as oversee everything. It’s FUN to raid without any additional responsibility.

All of a sudden, however, I am keenly aware that I know the fights very well (given my other role as a raid leader with Apotheosis) and possibly know them better than some of the people in that guild.

The question here, when the raid group is struggling on an encounter, is “do I say something or do I keep my mouth shut?”

Since I absolutely loathe being told what to do in my own raids, I try to approach being a raider the way I want my raiders to act towards me. I will likely, privately, point out some issues to an officer and if the officer encourages me to do so, I’ll whisper the RL themselves. Or, even more likely, I’ll send a PM to an officer at the end of the raid, or occasionally post something in the raid forum after the raid with some of my identification of issues.

Throughout the raid itself, I will usually not say a lot with regards to strategy. That’s not my role. It’s not my raid group. And since I only raid twice a week with them, the officers are a lot more familiar with their group than I am. While most strats for most bosses share a similar basic strategy, it’s the nitty gritty parts that can, and do, change from raid group to raid group. I have to trust that the leaders in Choice are doing what’s best for their group.

Even if they’re struggling.

It’s occasionally frustrating to see the raid group not doing as well as they could be. The question isn’t actually saying something versus not saying something: it’s “do everything I can to make sure the raid succeeds versus letting them figure it out themselves”.

While I have no doubt that Choice will eventually get to the point where they want to be for kills and progression (they’re just one boss back of Apotheosis), it’s still sometimes hard to see them hit the exact same struggles we saw, because I KNOW how we solved that. Hell, I probably HELPED to solve that problem. And since they’re so close to us in progression, it’s really fresh in my mind as to how we solved those issues.

But at the same time, I know that I would quickly lose patience with some know-it-all who showed up in MY raid and proceeded to tell me how to do MY job as a raid leader.

So I largely keep my mouth shut with regards to strategy in a raid setting, unless I’m asked about something in particular.

But I do touch base with some of the officers to let them know of my concerns or issues or suggestions, usually after the raid. Choice has a raid forum for discussions, but they don’t do the level of raid review that Apotheosis does, so on the rare occasions I’ll post something public in the forums, it’s often just a lone post from me saying “well, this is why the tank died, this is who blew up the raid with deep corruption” and the like.

That’s also kind of frustrating, because I know the people there are interested in bettering their performances and preventing mistakes, but since it’s usually me posting these things, I feel like the mean ol’ person calling people out. In Apotheosis, that’s fine! I’m the raid leader! I can do that! In Choice, it’s somewhat more difficult to get my points across without seeming as though I’m an authority figure, or trying to BE an authority figure.

So for me, the best way to deal with this is to whisper or private message an officer with my concerns and post where appropriate on the guild forums.

My advice to those who are watching their raid group struggling, who think they have a better idea — unless asked for your advice during a raid, hold off until afterwards. Chime in on a review thread, or start your own, or chat with your role officer/friendly officer about your thoughts and ideas.

So it’s not exactly shutting your mouth. It’s more like holding your tongue until you have an appropriate time and place to discuss those things. And something else you need to be aware of: your advice may not always be taken or listened to. Unless you’re in charge of the raids, you always have to expect that your advice may be dismissed by the leaders. And that’s okay — you’re a team and your leaders may choose to go in another direction. The best thing you can do, as a member of that team, is support your team and team leaders and throw in your two cents’ worth at appropriate times in appropriate places.

(Also, have you listened to Episode 52 of Blessing of Frost yet? Why not?)

(Seriously. Warlocks. Apply now. Please.)

Six

So there’s this “Six” meme going around and Jasyla tagged me and Serrath_ complained that I haven’t posted in forever, so here we go.

  • Go into your image folder.
  • Open the sixth sub-folder and choose the sixth image.
  • Publish the image! (And a few words wouldn’t hurt, though I dare say I couldn’t stop a blogger from adding a few words of their own.)
  • Challenge six new bloggers.
  • Link to them.

Yeah, so my image folders are pretty scattered, so I’m going to do six different sixth images.

2007 WoW Screenshots, sixth image:

This is five members of Apotheosis and four friends/puggers looking to play around in Level 70 Naxx. Tip: it did not end well. Obvious tip: Yes, my UI was absolutely ridiculous back then. This was July 4th, 2007.

2008 WoW Screenshots, sixth image:

This is Gneiss. Or actually, his name at the time was Holyfog. It was originally my brother’s priest and I brought him over to Proudmoore to play with my RL Friend the Resto Druid’s enhancement shaman alt. We got the toons to 70 and played around a bit together. Primarily, I would hop over to Proudmoore after Apotheosis raids and mine/look for gas clouds in Nagrand, in circles, while my friend would wipe over and over to Sunwell bosses, complaining about it in our custom channel.

2009 WoW Screenshots, sixth image:

While flying through Storm Peaks, I came across another guildie — whose drake appeared to be stuck on the ledge. Odd!

Random BC Screenshots folder, sixth image:

September 28th, 2008. I’m guessing this is either Rage Winterchill trash or Anetheron trash. And yup, we’re 24-manning stuff. Ah, the good ol’ days… (The UI is a BIT better, though not much, I know. :P)

Random Wrath Screenshots folder, sixth image:

One of my favourite quests in Borean Tundra. This was taken on live servers (as opposed to on beta, where I had a lot of fun /dancing as a murloc.) on November 13th, 2008.

Current Screenshots folder, sixth image:


And this is Apotheosis getting our first Heroic Morchok kill on January 3rd, 2012.

If you haven’t done this meme yet, consider yourself tagged. I think half the blogging world HAS done it, though.

Deep Diving for Deep Corruption

On the Heroic Yor’sahj the Unsleeping encounter, you will certainly find yourself not wanting to kill the purple slime, or the Shadowed Globule, as it is properly named. (I’ll still be calling it “purple slime”, because I’m a rebel. Or something.) Allowing Yor’sahj to absorb the purple slime will cause him to affect the whole raid with one stack of Deep Corruption. This means that if you heal after that debuff has been placed on the raid, they will gain stacks of Deep Corruption. If they hit five stacks of Deep Corruption, they will do a lot of raid-wide shadow damage to the raid. On the 25-man Heroic version, that person will promptly deal around 95,000 shadow damage to each person in the raid.

Naturally, unless you’re trying to wipe, this is inadvisable.

The good news is that about 25 seconds into any phase where purple has been absorbed, the debuff resets itself, so you technically can heal someone more than just a couple of times over the entire course of the phase. One of the best ways to deal with this is to assign healers to specific people in the raid.

You may have already known all of this, but I appreciate you bearing with me, because now I’m going to talk about how to get a World of Logs parse to show you who That Guy (or That Girl) is who is stubbornly cross-healing or healing themselves or someone else when they shouldn’t be, which will stack Deep Corruption during a purple phase and will therefore explode. Every raid group has people who cross-heal or heal someone when they probably shouldn’t, so it’s important that you be able to ascertain who screwed up to nip that problem in the bud, or at least identify the actual problem, rather than insist everything will be fine if everyone just does what they’re told to do.

Plus, your healers (or DPS with self-healing abilities, or people who click the Lightwell when Deep Corruption is up) will be like “holy crap, how did they know it was me?!” when you whisper them and go “Stop cross-healing” or whatever. ;) It’s actually really quite simple, so let’s get started.

First things first, you need to be using World of Logs for these step-by-step instructions to work. It’s likely that you can figure it out with Recount or Skada, but I’m a logs geek, so that’s what I’ll deal with here.

Second, you’ll need to figure out if Deep Corruption ever blew up your raid. If you’re using something like Fatality in the raid, this will tell you why people died and who caused that damage, but I did say we were going to deal with World of Logs, so let’s start there.

Find an attempt in World of Logs where you’re fairly certain Deep Corruption went off. You can determine this by seeing if Deep Corruption caused any damage to your raid on the Dashboard page of a specific attempt.

Then go to the Friendly Fire screen for that attempt. Hover over the top-most person and if it says Deep Corruption, bingo.

In this case, there was a hunter who blew up the raid. But this is almost certainly NOT the fault of the individual who blew up the raid. How do you determine who did the healing to that hunter? Was it specifically the person who was on that group or was there cross-healing happening? Or something else?

Ladies and gentlemen, I give you… The Log Browser.

First thing to do is click “remove” on that Show all events query because otherwise you’re going to have every single thing that happened to your raid sitting in there.

Then, click on Add Query. You’ll see this pop up.

First thing to do is type in Deep Corruption in the Spell box, then hit Save. You’ll now see this on the main log browser page:


Next, hit Add Query again. This time, tick the “Heal” box in the upper half and then, in the Target box, type in the name of the person who dealt all that damage. While it wasn’t Kurnmogh, I’ll use my own name there to show you where to place it.

Hit Save. Your log browser screen should now look like this:

Now hit Run!

The lower half of your log browser window is now jam-packed with information. Here’s what you need to do.

1) Find when Yor’sahj casts Deep Corruption and it afflicts everyone in the raid. This may happen multiple times.
2) Find when Deep Corruption fades from someone and that person appears to hit people with Deep Corruption.
3) Look at the heals that person received between being afflicted by Deep Corruption and when it fades from them and they hit everyone in the raid with shadow damage.

Here’s what my log looked like:

I know, that looks like a LOT of healing. But it’s not.

The hunter receives 5 heals that add to his stacks before he blows up:

1) Priest’s Holy Word: Serenity
2) Priest’s Prayer of Healing
3) Priest’s Prayer of Healing
4) Druid’s Wild Growth
5) Priest’s Greater Heal

Boom.

For the record, Echo of Light (holy priest mastery) doesn’t add stacks, nor does Prayer of Mending, nor does the Glyph of Prayer of Healing, nor do the ticks of Wild Growth — just that initial hit of it.

While this post is mostly intended for 10-man tanks, it’s an amazing guide to what does and does NOT stack Deep Corruption on the Heroic Yor’sahj encounter: A Sunnier Bear: Heroic Yor’sahj Tanking Guide, so that’ll help. Also of note, apparently the heal from the Eye of Blazing Power Firelands trinket (and its heroic version) called Blaze of Life, is apparently currently causing stacks.

Anyhow, hope that helps diagnose some of your Heroic Yor’sahj wipes!

Account-wide Achievements and Questions of Identity

There’s been talk recently about having account-wide achievements in Mists of Pandaria and it leaves me (and I suspect many others) unsure as to how to feel about this.

I am not the only person who raids with a different character now than she did in Vanilla or Burning Crusade or Wrath or even earlier this expansion. Kurnmogh, my hunter, hasn’t seriously raided current content on a regular basis since Vanilla. I managed to get in for the Tidewalker kill in SSC on the hunter, as well as the Gorefiend kill in Black Temple, but, by and large, since Burning Crusade, I’ve been healing in 25-man raids, while farming and doing silly things on my hunter.

That means that while I still have a huge attachment to Kurn (obviously), all my raiding achievements (and titles) are on Madrana.

It took me a bit of time to accept this, especially the title part of it. I was not so pleased to miss out on getting Hand of A’dal on Kurn, while I was thrilled to get it at all.

As the years went by, the achievements, titles and mounts started piling up on Madrana. Hand of A’dal. Twilight Vanquisher. Astral Walker. Kingslayer. Glory of the Icecrown Raider (25). Defender of a Shattered World. Glory of the Firelands Raider. Destroyer’s End. All of them gotten while the content was current, except for Astral Walker, gotten during Tier 9 content.

In the meantime, Kurn got all the holiday titles and even managed to get the Baron’s mount. Kurn managed to snag of the Nightfall in T10 gear and also got Kingslayer, and Defender of a Shattered World but most of those came when it wasn’t current or was heavily nerfed (30% buff in ICC, zerging Sarth 3D 10-man for fun, post-nerf T11 content).

And then there’s the OTHER holy paladin. I am the same player playing that holy paladin, Madrana of Skywall, as I am playing Madrana of Eldre’Thalas. Madrana of Eldre’Thalas WAS Madrana of Skywall for about six months at the end of Wrath. But the current Madrana of Skywall is a new toon, the baby pally, I call her. She hasn’t earned anything.

I lie, she’s got “the Patient”, “Kingslayer” and “Destroyer’s End” (and the Kingslayer was because I helped out a group of guildies get the Been Waiting a Long Time achievement on LK, then got the kill and the title).

But just because I haven’t earned anything of note, really, on the baby pally, does that mean I’m not capable of having done so? No, because I clearly did all that on the OTHER Madrana.

It makes my head hurt.

So I’m going to say that no, I don’t think achievements should be account-wide. For me, my achievements show a very clear snapshot of what I was doing at a certain time in my WoW career. It reads like a resumé. I am so very proud of so many of my achievements and titles and mounts that I got on Madrana. While it would be nice to have them accessible to me on the baby pally, or ride my Icebound Frostbrood Vanquisher or Corrupted Egg of Millagazor on Kurn, it seems inauthentic.

Terribly strange, isn’t it? I mean, they’re MY achievements, MY titles, MY mounts, but I feel if I didn’t earn them with a specific character, that character shouldn’t get to benefit from them. (Conversely, this does not mean I don’t think arcanums should continue to be account-bound, but that’s more because I’m lazy and hate rep grinds, not because of anything larger.)

I guess it comes down to what do those achievements, titles and mounts mean to me? I find the idea of being able to wear the “Hand of A’dal” title on Kurn to be, well, devaluing the work and time I put in on the Lady Vashj and Kael’thas fights on Madrana. I know, it’s weird.

But let’s take account-wide achievements a step further to maybe illustrate my point.

The baby pally has 525 cooking, as do Kurn and Madrana of Eldre’Thalas. Both Kurn and Madrana of ET have the Chef’s Hat. Having not spent two years in Wrath of the Lich King content, the baby paladin never got 100 Dalaran Cooking Awards and never was able to buy the Chef’s Hat. (WTB one of these for each profession, by the way.) This means that the baby pally’s hearth is currently in Dalaran so she can do cooking dailies efficiently (and also take the CoT port from Dal to get down to Dragon Soul quickly) and I’m at a woeful 52 tokens. (No, she doesn’t have high enough fishing either to do the Dalaran Fishing Dailies in the hopes of a Waterlogged Recipe, either.)

Should I need to grind that up to 100 to get the hat? I have it on two characters, already, shouldn’t I just be able to send that along? In a world where my level 5 bank alt could potentially wear the Hand of A’dal title, why on earth shouldn’t all my characters have access to at least one of the two Chef’s Hats I have?

For that matter, why should I have to level up cooking to 525 on THREE characters? Surely just one character knowing cooking ought to suffice. Same with first aid and, of course, fishing!

But if we go that route, what about “real” professions, like Leatherworking, Inscription and Alchemy? No kidding, I have four characters at 525 Alchemy, three at 525 Inscription, three at 525 Herbalism, two at 525 Mining and basically one of everything at max level save Engineering and Blacksmithing. Shouldn’t that stuff carry over as well? I mean, I’m the one who did all that work, right? I’m the one who sat there and milled ’till my fingers were raw (okay, not quite that bad, but still). I’m the one who did all of that on all kinds of different characters, on a variety of servers.

So if we open the door to account-wide achievements, titles, mounts and pets… where does it stop? Where should it stop? Where do you draw the line between “quality of life improvement” and “completely freaking ridiculous”? Is there even a line TO draw between those two points? I would argue that the Chef’s Hat, for instance, would be a quality of life improvement, but my level 5 bank alt being a Hand of A’dal would be completely freaking ridiculous. But someone else might think that the Chef’s Hat is ridiculous and the level 5 bank alt with that title would be AMAZING.

I strongly suspect that questions like these are the primary reason we haven’t seen much account-wide stuff to date and why they’ll probably “test out” account-wide pets and the like first. The slippery slope is just too slippery. What is completely acceptable to one person is a step too far for another. Taken to the extreme, you could make an argument for throwing out the levelling process because “hey, I got to level 85/90/100 on one character! Make all my toons that level!”

I do agree I’m probably a little strange with my identity issues (“But KURN never killed Vashj and Kael!!!”) but I think my own situation, particularly with the baby pally thrown in the mix, illustrates an interesting conundrum with regards to the value of these rewards and the reasons people attach meaning to them. I think all of these are important questions and situations that need to be looked at before they throw the doors open to account-wide achievements.

(Blatant guild plug: Remember, Apotheosis of Eldre’Thalas is 2/8 HM with Heroic Yor’sahj to 22% and is recruiting!!!)

Recruitment Blues

I don’t tend to like to use blog entries here solely to pimp out my guild. I feel as though I owe my readers more than “NEED APPS!!!” in terms of content.

So I’ll sum up the last couple of months in terms of Apotheosis’ raider numbers for you.

We have lost: a resto druid, a resto shaman, a hunter, two warlocks, a mage. We are on the verge of losing a shadow priest and another person (who hasn’t said it publicly yet). That’s 8 people.

We have gained: a hunter.

That’s not entirely accurate, we have another hunter in his trial, so it’s more like we’ve gained two hunters.

We’ve also gained and lost a resto shaman who stepped down during his trial, same deal with a ret paladin. We had to end a mage’s trial as well.

That’s a net loss of 6 players since Dragon Soul came out. And the kicker is that it’s not because they wanted to raid elsewhere or anything. These people just stopped playing or just stopped raiding. So I hold no ill will towards them.

But it means the roster is tight right now.

And it means that I’m turning to you fine folks.

Apotheosis is an Alliance guild that raids 25-man content. We’re 2/8 HM in Dragon Soul, with a server-first Heroic Hagara kill and server-first Fangs of the Father. We raid 3 days a week, Tuesday, Thursday and Sunday, from 9pm ET until 12am (invites at 8:45pm). We can be fun, we can be serious. We tend to have a good time and work through content together.

We are seeking: 2 warlocks, 1 retribution paladin, 1 resto shaman, 1 enhancement shaman and up to 2 unspecified RANGED DPS (including a mage, warlocks beyond what we’re seeking, even another hunter or shadow priest)

Currently working on Heroic Yor’sahj, hoping to get a significant amount of work done this week, if not downing him.

This is the slimmest the roster has been in the 13 months since we started raiding. Back at the start of Cataclysm, we had 39 people who had expressed interest in raiding. This got pared down, but by and large, we sat between 30 and 35 officers/raiders/initiates throughout this whole year.

And now we’re sitting at 28, including the shadow priest and other person who are both leaving in the next couple of weeks.

So this is… not so good.

Crazily, recruitment needs are changing just as fast as I can post them elsewhere. I had just gotten done with updating everything when tonight, my ret pally in his trial says he has to withdraw from his trial. So back out there I need to go and be like “oops, just kidding, still need a ret pally!”.

It’s exhausting and tiring and this is one major reason why I think 25-mans are endangered — the crazy amount of shuffling people and rosters and paperwork is insane. Don’t get me wrong, I’d rather be too busy organizing 36 people or something than doing the kind of busywork I am right now while trying to manage 28 people, but dang, this is not a size of the roster I am comfortable with.

So please, if you’re any of those classes, or heck, if you’re an amazing player with great gear and experience anyhow, please take a bit of time to check out Apotheosis. I’d really appreciate it. :)

Late Night Math: Pets, Beacon and Heroic Yor'sahj

Apotheosis (A-25m-2/8HM, seeking casters and a resto shaman! </shamelessplug>) got Heroic Hagara down as a server-first and our next target is Heroic Yor’sahj the Unsleeping.

Assuming holy paladins are in the mix, a popular healing strategy is to beacon the tanks and heal the pets in the raid, because heals from Beacon of Light do not stack Deep Corruption and pets don’t receive stacks of Deep Corruption.

The question came up, the other day, about whether or not a hunter should use a Tenacity pet, who has the Blood of the Rhino talent. Would the lower DPS be worth 40% extra healing to a pet and then, ostensibly, 20% extra healing to the tank through Beacon of Light?

This was a popular strategy back on Valithria Dreamwalker. You would park a turtle or some other Tenacity pet with the same +healing talent basically on top of Dreamwalker or right next to her and you’d heal the pet for extra healing done. Unfortunately, this stopped being viable eventually when they fixed Blood of the Rhino to only affect the pet and no copied heals from that (ie: Beacon of Light).

But that was back in 3.3. Did 4.3 mean this was somehow working again?

I bothered Daey to get on his holy paladin, Saerani, while I was on Kurn and we experimented with him beaconing me and healing my pet. The first pet he healed was my cat, Whisper, who has no +healing talents at all, being a Ferocity pet.

So you can see here that Daey hits Whisper for 55355 (crit). This bounces to me for 27677, which is just half of that heal. (Yeah, I miss 100% Beacon transfers, too!) The same with the 27672 hit, that gets me for half — 13836. That is totally expected. This is the control for the experiment. Now let’s look at Daey healing my bear, Fozzie.

First, note that the non-crit heal hits for 40,102. Based on the heals Whisper got, it’s clear that Fozzie has the Blood of the Rhino talent if it hit him for a 40k non-crit.

But then you see that the heal to me was only 14322.

MATH TIME.

14322 x2 = 28644 x 1.4 = 40,101.6 = 40,102.

So the original heal size, without the Blood of the Rhino bonus was 28644. With the 40% extra healing, we get 40,101.6 (rounded up to 40,102). If this +healing did transfer through Beacon of Light, we wouldn’t see me being healed for half of the original heal’s size. We would see it be half of the final heal’s size. The final heal was 40,102, so we would be looking for 20,051 as the heal that I got. But alas, I was only healed for 14,322.

Let’s see how this holds up with the next heal.

Fozzie is healed for 71865. I get healed for 25666.

25666 x2 = 51,332 x 1.4 = 71,864.8 = 71,865

Yup, same deal.

So it’s quite clear — Blood of the Rhino does not transfer any extra +healing from the pet to the Beacon of Light target. As such, on the Heroic Yor’sahj the Unsleeping encounter, I do encourage you to beacon the tanks and heal the pets, but don’t gimp your hunters’ DPS by forcing them to bring a Tenacity pet to the raid. Their regular pet will do exactly the same thing a Tenacity pet will.