Holy How-To #6

Welcome to my Holy How-To for PVE Paladins. This is the sixth of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Today, we’re going to talk about haste and why, exactly, it is your number two stat if you’re a Holy Light paladin and why ALL paladins need as close to a 1.0 second global cooldown as possible. I was originally going to talk about healing meters and parses and the like, but once again, I had a couple of conversations (hi Saunder!) that abruptly changed my mind about this Holy How-To’s topic. So today, folks, Haste and Why to Stack It.
Continue reading “Holy How-To #6”

Hilarity on Heroic 25-man Putricide

My guild has been struggling on heroic 25-man Putricide. We’ve downed him once. Ditto on Sindragosa, but last night, we were working strictly on Putricide.

Possibly the most terrifying moment(s) of the night:

3 tanks alive

1 healer alive

Putricide at something like 2%

Guess who the freaking healer is? THAT’S RIGHT. THIS LADY. This happened not just once, but TWICE.

For those who don’t know the encounter, P3 gets a little hectic. You have Unbound Plague running around, plus the slime pools, plus Malleable Goo and ALSO the damage from Mutated Plague is just insane.

How insane?

Here’s my death log.

[00:44:21.128] OT Mutated Plague Madrana 6547
[00:44:21.128] Bear Tank Mutated Plague Madrana 6547
[00:44:21.128] DK Tank Mutated Plague Madrana 6548
[00:44:23.615] OT Mutated Plague Madrana 6547
[00:44:24.037] Bear Tank Mutated Plague Madrana 5987 (O: 561)
[00:44:24.058] Madrana dies

That is over 18,000 damage per tick of Mutated Plague at 3 stacks on 3 tanks.

Sadly, I had to run out of a slime pool, so I had to stop casting and we all died, but prior to then? Holy cow, man. Look at some of these numbers:

[00:44:14.430] Madrana Holy Light  OT +8288 (O: 7280)
[00:44:14.738] Madrana Beacon of Light Madrana +15277 (O: 1069)
[00:44:15.140] OT Mutated Plague Madrana 6547
[00:44:15.140] Bear Tank Mutated Plague Madrana 6548
[00:44:15.140] DK Tank Mutated Plague Madrana 6548
[00:44:15.149] Madrana Glyph of Holy Light DK Tank +1001
[00:44:15.149] Madrana Glyph of Holy Light Bear Tank +1001
[00:44:15.648] Madrana Holy Light OT +*2174* (O: 20821)
[00:44:15.960] Madrana Beacon of Light Madrana +19643 (O: 4502)
[00:44:16.392] Madrana Glyph of Holy Light Bear Tank +2777
[00:44:16.392] Madrana Glyph of Holy Light DK Tank +3749
[00:44:17.241] Madrana Holy Light OT +0 (O: 15820)
[00:44:17.568] Madrana Beacon of Light Madrana +0 (O: 16611)
[00:44:18.011] OT Mutated Plague Madrana 6548
[00:44:18.011] Bear Tank Mutated Plague Madrana 6548
[00:44:18.016] Madrana Glyph of Holy Light Bear Tank +1910
[00:44:18.016] Madrana Glyph of Holy Light DK Tank +2579
[00:44:18.375] DK Tank Mutated Plague Madrana 6547
[00:44:18.756] Madrana Holy Light DK Tank +20024
[00:44:19.254] Madrana Beacon of Light Madrana +15574
[00:44:19.564] Madrana Glyph of Holy Light OT +2418
[00:44:20.324] Madrana Holy Light DK Tank +20851
[00:44:20.826] Madrana Beacon of Light Madrana +4069 (O: 12148)
[00:44:21.128] OT Mutated Plague Madrana 6547
[00:44:21.128] Bear Tank Mutated Plague Madrana 6547
[00:44:21.128] DK Tank Mutated Plague Madrana 6548
[00:44:23.615] OT Mutated Plague Madrana 6547
[00:44:24.037] Bear Tank Mutated Plague Madrana 5987 (O: 561)
[00:44:24.058] Madrana dies

Kind of insane, right? hahaha! And it doesn’t even taken into consideration my LOH!

[00:44:10.747] Madrana Lay on Hands  OT +38852
[00:44:11.610] Madrana Beacon of Light Madrana +7245 (O: 33550)

You may be wondering to yourself what the hell is up with me beaconing myself. Good question!

Last Thursday, while wiping to this fight, the other holy pally (the one who is basically AWOL now for a month) and I decided to swap beacons to ourselves after we respectively hit our DS/DS (divine shield/divine sacrifice). We typically hit DS/DS one right after the other. I go first and I hit it after the third tank hits 2 stacks of Mutated Plague, so all three tanks have 2 stacks. This permits me to use my bubble to move to a better location for the last portion of the fight without worrying too much about the tanks being killed while I’m on the move and unable to cast. And once I find my proper position, I cast Beacon of Light on myself and resume spamming the crap out of the active tank.

Works BEAUTIFULLY. I can *just* outheal the Mutated Plague damage if I don’t have to interrupt my casting and move. Highly recommend this to any holy paladin and I’m seriously considering wondering if we should just have the priests raid healing using bindind heal. ;)

From an actual Paladin app…

So we’re looking for another holy paladin, as previously mentioned. We haven’t had ANY apps until this one guy from two days ago, who we will probably trial, because he doesn’t totally suck and he’s already on the server.

Overall, he’s not awful. He has a lot of haste, he’s gemmed all +20 int and 1 Nightmare Tear.

However, he is, no joke, using Bone Sentinel’s Amulet which makes me want to cry. A couple of nitpicky things (spellpower/crit over spellpower/mp5 enchants) and then the other big thing: his meta is Forlorn Skyflare Diamond.

I /facepalmed.

Oh, and his professions aren’t maxed. And by “aren’t maxed”, I mean “Blacksmithing is 132 and he still has Enchanting (at 228) even though he says he wants to drop it for Jewelcrafting.”

(ETA: The necklace doesn’t entirely suck and is likely better-itemized than anything else he could get. I will admit to this. There’s no excuse for the meta and the professions, though.)

And yet, this is not only the BEST holy paladin app we’ve had in months, but the ONLY one.

We’re probably going to trial him just out of need for the second holy paladin and the fact that he’s THERE.

WTB holy pally buddy who doesn’t suck ass. I’m serious. Email me ( kurn [at] apotheosis-now [dot] com) or twitter me @kurnmogh. We’ll chat.

AVR to be Broken

Better get out your pens and paper again, ladies and gentlemen, and start sketching out where those with the raid symbols for Frost Beacon are supposed to stand on heroic Sindragosa. They’re purposely breaking AVR’s functionality.

http://forums.worldofwarcraft.com/thread.html?topicId=25002150557&pageNo=1#0

I’m not terribly upset about this. Sure, it was fun while it lasted (and will last until 3.3.5), but it really did feel like cheating. More detailed thoughts on its use in this previous post.

Kurn's Guide to Lower Blackrock Spire

Okay, after much hemming and hawing and many false starts and far too long spent in the editing stage, I think I’ve pieced together an okay two-part guide to Lower Blackrock Spire. It’s done the way we used to do LBRS back in the day and is still a really efficient way to clear out the instance. Included are Warmaster Voone, Shadow Hunter Vosh’gajin, Mother Smolderweb, Urok Doomhowl, Halycon, Gizrul the Slavener, Overlord Wyrmthalak, High Lord Omokk and how to obtain and complete the quests Bijou’s Belongings, Urok Doomhowl and how to get you started on the Seal of Ascension questline. Note that there are other quests in here, including the one for the Worg Pup and Mother’s Milk, neither of which are covered here.

Apologies for how dark the videos seem on YouTube. On my computer, they’re both much, much brighter, so I’m not really sure how to deal with that. I would try re-rendering them and re-uploading them, but I know if I don’t post these now-ish, it’ll be another couple of weeks before I bother trying again.

So, here we go. :)

Kurn's Q&A #17

Man, it’s starting to get bright super-early over here. 5:34am as I start to write this and I can see across the street in the early morning light. I’m clearly up wayyyyyyy too late. :P And I can’t even blame it on raiding!

Ah, well. Time for another bunch of keywords that led people to the site.

1) shadow priest sindragosa heroic 25

I have to come out in favour of this. Vampiric Embrace is very useful on any fight with a persistent aura, such as Sindragosa or Blood Queen.

2) “pit of saron” tips skip riding

Okay. First of all, I hate people skipping the last few trash pulls. If you time it right, you can skip three of the last four groups of trash. This is, in my mind, an exploit. You are not MEANT to skip this trash. This trash is blocking the path you need to take to the final boss of the instance. That means it’s not optional. Man up and interrupt the flame caster guys on the first two pulls.

3) 16 int or 30 spellpower holy paladin

Bracers, right? I prefer 16 intellect because I’m a Holy Light-style paladin. Obviously, if you’re a spellpower-stacking, Flash of Light-style paladin, you want 30 spellpower. And if you’re new to 80 and don’t have 2000 spellpower yet, you want 30 spellpower.

4) bringing in kingslayer to trigger hard modes

Lame. True, you can probably kill Marrowgar and definitely Gunship on heroic modes without too much trouble, but lame, lame, lame. Go kill the Lich King first. Then you can trigger any hardmode you want.

5) can’t keep people alive in trial of the champion

You know what? That’s not horribly uncommon. I had a hell of a time keeping people up on my resto druid when I was a fresh 80. You just need to be aware of the various abilities. Turn around to not face Eadric the Pure so you don’t get stunned. Cleanse various debuffs off your party. If you get Paletress, Tremor Totem, Fear Ward, whatever you got to keep yourself from being feared. Having said that, though, if it’s not an exceptional environmental thing you can’t heal through, check your gear, your spec and glyphs. Maybe you’re just not ready to heal it.

6) does having someone suicide in phase 3 on professor putricide hardmode work?

Interesting idea. I presume you mean someone with Unbound Plague running out and dying to it? Maybe, although I doubt this is what the game designers had in mind when coming up with the fight. It’s very possible to do it using the more traditional method of dealing with Unbound Plague which is to pass it around the raid. (FYI: you still get it with Divine Shield up!)

This sounds a lot like the whole “let the first mark die” on Saurfang thing. Which just makes me roll my eyes.

7) dont wanna go to zangarmarsh

Hahahaha, yeah, me either! You can stay in Hellfire and do all the quests which should ding you 63-64. Once you hit 64, you can hit up Nagrand. You can probably start getting Terokkar quests around 62-63, too. Congratulations! You’ve skipped Zangarmarsh!

8) glory of icecrown raider total hours spent

Wow, that’s a very interesting search. I only have 25-man experience, so let’s see…

Considering all I’m missing is I’ve Been Waiting a Long Time for This achievement on Lich King, I have to say a LOT of my recent raid time has been taken up by driving towards this achievement. I’m taking into consideration how long it took us to down heroic modes like Sindragosa (weeks!) and also Gunship (first attempt). Probably anywhere from 30-40 hours of dedicated wiping just for the heroic modes, with additional wipes and issues on Boned, Full House, I’m on a Boat, Portal Jockey, All You Can Eat… So maybe 40-50 hours of wipes.

Yeah, now I want to quit…

9) what’s the priest bubble shield speed boost

It’s a deep holy talent called Body and Soul.

10) what does eh mean paladin

Well, I’m Canadian, so the first thing I think of is “eh?“… but you’re probably talking about EH — Effective Health for tanks. Your effective health is what your health actually is due to mitigation provided to you by things like armor.

Here’s an effective health calculator from my favourite warrior tank site. Go nuts. :)

What I Look for in a Holy Pally App

I’ve been basically begging my guild to recruit a third holy paladin for months. A third holy paladin would have been great when the main holy paladin (who had been there when I arrived) ninja-transferred in the middle of the night after killing LK on 10-man for the first time and getting his Kingslayer title. A third holy paladin would have been awesome even last week, when I, and the current other holy paladin, both had our birthday celebrations. A third holy paladin would be great at any time for heroic Saurfang.

We had two holy paladin apps but one didn’t like the idea of sharing raid time at all, so he came up with some lame excuse and transferred. The other one stuck it out, is a member of the guild in good standing and is someone I know I can rely on to do what he’s told in a healing situation. Unfortunately, he’s also going to be unavailable for close to a month, starting, oh, nowish.

So I’ve spent some time over the last couple of days perusing wowlemmings looking for holy paladins who can meet our raid times, who are fairly geared and, here’s the kicker, know what the hell they’re doing in terms of gearing, enchanting, gemming, speccing and glyphing.

You would think that they would, for the most part, know what they’re doing. Particularly if they’re looking for a progressed guild, right? Well, they don’t. No kidding. They do not. Thus, here is what I look for (and therefore, what I don’t look for) when looking at a holy paladin’s armory. (Please note that this is what I look for when taking my current guild situation into account. That means typical raid makeup, encounters we’re working on and the like. Posting it here is basically showing you what my own rules of thumb/preferences are in general and there are, of course, a variety of circumstances that could change these preferences.)

1) Overall gear. Is the gear strictly out of heroics or from the Emblem of Frost vendor? If so, chances are slim that the rest of the stats will impress me. What I am looking for in particular:

2pc T10, even if it’s 251. Ideally, the helm and the shoulders, as these are our strongest pieces at 251/264/277 levels of gear.

Talisman of Resurgence as one trinket and then a variety of others. Why Talisman? Well, it’s easy to get, stacks our best stat and has an on-use that helps to offset Divine Plea. Of course, FoL pallies would probably prefer two +spellpower trinkets, but for Holy Light pallies, I want to see Talisman. For the other, I would prefer Meteorite Crystal or heroic Solace of the Defeated, but will also be okay with regular Solace, Pandora’s Plea or even DMC: Greatness (Intellect). What would not wow me, but would still be better than a spellpower trinket for a Holy Light paladin, is Tears of the Vanquished.

– Something other than the badge shield. Even the 226 shield from Kel’Thuzad. I do not want to see Zom’s Crackling Bulwark or the Protective Barricade of the Light.

– At least the honored version of the Ashen Verdict ring. Sorry, you cannot step into an 11/12 HM guild if you’re not that familiar with the instance.

2) Gems. I want to see all +20 intellect and a Nightmare Tear or all +23 spellpower. If you’re all +intellect, I also want to see an Insightful Earthsiege Diamond as your meta and if you’re +spellpower, it’s that OR an Ember Skyflare. Pretty much no exceptions. If you have anything else as your meta, I’m moving on to the next paladin on the list.

3) Enchants. Helm is spellpower/mp5 for HL and spellpower/crit for FoL, shoulder is spellpower/mp5 with exalted Hodir or inscription for HL, spellpower/crit for FoL, chest is powerful stats, bracers is +16 intellect (HL) or +30 spellpower (FoL), gloves are +28 spellpower, belt has the extra buckle, legs are spellpower/stamina (if you use the spirit one, I swear to God, you need to be smacked), boots are either Greater Vitality or Tuskarr’s, weapon is either +63 spellpower (FoL but acceptable for HL) or+30 int (HL), shield is +25 int. Period. Again, there is VERY little room for argument.

4) Libram. This probably should be under overall gear, but it’s SO important that I felt it deserved its own little category. If you are a holy paladin and use Holy Light more often than not and you are NOT wearing the Libram of Renewal, you fail. Hardcore. Screw gearscore, this is ten thousand times more important than upping your ridiculously stupid gearscore by 50 points. I don’t even want to know that you exist if you don’t use this libram. If you are a holy paladin and use FoL more often than not and you are NOT wearing one of the Gladiator Librams that increases your FoL spellpower, then you ALSO fail and I definitely don’t want to ever meet you.

5) Haste rating. I’m going to try to be calm here, but I might lose it… If you don’t have 676 haste, GO OUT AND GET MORE FREAKING HASTE. Gah. What is wrong with people in ICC content, who have downed the Lich King who have like, 400 haste? You’re being idiots! EVERY holy paladin needs 676 at minimum and if you don’t have the spell haste buffs in your raid, you need MORE. You also need more if you cast Holy Light more. Do you get me? HASTE IS AWESOME. I have 936 haste and eat 40 haste food, for 976 haste PLUS Wrath of Air PLUS Swift Retribution Aura PLUS Judgements of the Pure. It is GOOD.

Ahem. Yes. Haste needs to be over 600 before I’ll take any holy paladin remotely seriously.

6) Spec. Holy Light paladins should have a prot subspec and FoL paladins should use a ret subspec. I don’t want to see you speccing into ret and Conviction if you’re gemmed all intellect and basically vice-versa. Don’t spec and gear half-assedly. Pick Holy Light or Flash of Light and spec/gear/gem accordingly. I also don’t want to see any crazy, cockamamie 68 points in holy. You go 51 or 52 or 54 points into holy and 5 or 17 or 20 into prot or 2 or 15 or 20 in ret. You definitely want your talents to be something like:

51/5/15 – FoL

51/20/0 – HL

51/0/20 – FoL

54/17/0 – HL

52/17/2 – HL

Check out this previous post of mine to help determine what talents you absolutely need to take and which are situational and debatable.

7) Glyphs. If you’re a Holy Light paladin, it’s Glyph of Seal of Wisdom, Glyph of Holy Light and Glyph of Beacon of Light. If you’re a FoL paladin, Glyph of Seal of Light, Glyph of Flash of Light, Glyph of Holy Light. If you use Beacon a ton, you might want to swap out Glyph of Holy Light. There’s a little wiggle room here, but not too much.

8) Achievements. If you’re a Hand of A’dal, you get extra points in my book. If you did any of the “big” fights before T9 became super easy to get (ie: Sarth 3D, various Ulduar hard modes, Algalon, etc), you get extra points. “Extra points” means I’ll be willing to listen to you defend some of your more bizarre choices in gear/enchants/etc. It is not a carte blanche to be a total moron when it comes to your character’s spec and equipment.

So there you go, what I look for on each paladin’s armory before I go posting the typical “hey, want to raid with us?” post.

As an aside, yes, as of May 14th, I am still pushing to get another holy paladin in. If anyone reading has a geared holy paladin and you’re looking for a new guild, here’s some info on us:

– mature PVE/PST server

– guild has been together for 4+ years, downed Algalon in Ulduar, TOC, TOGC (4/5), ICC25 12/12 and ICC25 HM 11/12

– raids are 8pm-11pm PST on Sundays, Mondays, Wednesdays, Thursdays

– you *must* run Grid/Clique or Grid/mouseover macros (not my requirement, but I’m okay with it) as well as DXE as a boss mod and AVR for Sindragosa and oRA2 and Omen

– definitely prefer a holy paladin who is HL-specced/geared at the moment, with the possibility of being able to play with FoL spec/gear in the future

Bear in mind that we don’t typically use Vent (or, at least, it’s not required).

We’re 11/12 HM and doing achievements NOW for Glory of the Icecrown Raider, so do not think we are your ticket to a mount. We are currently your ticket to hardmode loot as we push to down LK on heroic.

If you can make close to 100% attendence and feel you’re the type of paladin we’re looking for, email me for more details:

kurn [at] apotheosis-now [dot] com

(Note that that’s my personal address and not affiliated with the guild I’m currently a part of.)

You can also tweet me at kurnmogh on Twitter and we’ll chat. :)

Beta Beta Bo-Beta…

As I wait in the interminable Bloodlust (Alliance) queue for a dungeon, waiting for someone to need a level 68 healer, I thought I’d drop in my two cents about the upcoming Cataclysm Beta.

I got into the Wrath beta, thanks to my RL friend the resto druid. She had a spare beta key that she gave me and I spent much of my time screenshotting things, getting my hunter to 73, laughing my ass off when Unholy Blight would crash world servers and generally exploring things. I remember when Infusion of Light would cause an instant HOLY LIGHT, not just a Flash of Light. I remember when there was only a 25% penalty to healing when using Divine Plea, not a 50% one.

I really enjoyed my time in Beta. I got to see half-finished mobs in Dragonblight, I got to experience quests before others. You know the quest for Nexus called Quickening? You kill the big ol’ tree things in the zone and get Arcane Splinters. In Beta? They weren’t group loot. There were like, 10 of them available total or something. I wrote feedback, recommending group loot or 25 total so that all five people could get their quest items if all five people were on the quest. Guess what? That’s what happens on live. :D

I also really enjoy just learning the new mechanics before things go live. One thing I hate about expansions is that it’s a near-total knowledge reset. By the end of Burning Crusade, I could have tanked on a warrior at 70, even though my own warrior is only level 16. I had done my research. I could have played just about any spec of any class adequately throughout any encounter from Kara to BT. I might not have topped damage meters or healing meters or been able to hold aggro from our resident fury warrior while I was tanking, but I knew enough about what abilities were available to everyone and when they should use them that I could have done an okay job.

Come Wrath, most of that knowledge was gone.

“Vigilance?” I remember asking, “What the hell is that?”

It typically takes me at least a full year to be relatively acclimated to the game changes an expansion brings. Beta knocks off a bit of that time and lets me learn about my own classes right off the bat so that I have the knowledge that’s most important to me already subsumed by the time live hits. When live hits, it’s about learning about other classes, newer quests and instances I never tried on beta and such.

I’m hoping I get into Cataclysm’s beta early on so that I can learn about some of the big changes — guilds, mastery, archeology and the like — as well as my own classes so that when Cataclysm comes out, I am ready to hit the ground running.

I really do want to restart my dear old Apotheosis (most of the time, anyways!) and the best way for me to do that is to go into 4.0 filled to the brim with knowledge about how things work in Cataclysm.

The thought of going forth into the beta and the next expansion really reminds me, too, that a lot of the content I post here, the informative stuff, is technically time-sensitive. My Holy How-Tos are going to be all but useless come the expansion. Definitely something to bear in mind, going forward. Every patch, every expansion, things will probably change, which is something I haven’t had to deal with since I only REALLY started blogging in earnest after 3.3 hit, despite the fact I started this blog up around 2.4!

Anyways, should I get into the beta, I WILL be posting stuff here. I’ll put it all behind the cut, though, and my blog subjects will be not-too-spoilery. :) This is your notice!

The queue still hasn’t popped. In other news, I got Portal Jockey and I’m on a Boat last night!

… yeah, that’s about it for now, I guess. This queue is awful. I think I’ll try my hand at some AV.

Thoughts on Glory of the whatever Raider

The drakes-as-reward for people doing all kinds of ridiculous achievements always seemed way unimportant to me. In general, I still think they are unimportant. More importantly, in some cases, the hoops through which you had to jump to get them were just INSANE, particularly with 25 people involved.

Take, for example, Glory of the Raider, the original one dealing with Tier 7 instances.

There were a lot of easy achievements as the requirement here, but, among the difficult ones were Sarth 3D, 5-6m Maly and The Safety Dance (no deaths on Heigan in that kind of lag? Please.). And then there was The Immortal. While poor old Apotheosis never even got Thaddius down, much less Sapphiron or KT, I know raids who had one person die unexpectedly on KT every week, people who DCed through Thaddius attempts… These people never got their drakes and I imagine that honestly few people did. The Immortal, and its 10-man cousin, The Undying, were just ridiculous requirements, particularly given the obscene lag Naxxramas suffered in early Wrath. (And no, I never did get my Undying run done.)

So then Ulduar was coming out and the devs recognized that hey, we’re going to outgear all this crap and so they would remove the drake as a reward. Good on them.

And then Ulduar came out and they introduced Glory of the Ulduar Raider.

Honestly, while The Immortal was just dumb in terms of how many things can possibly go wrong, I think that the Ulduar challenges are more difficult. A lot of them aren’t gear-based, but based on co-ordination and a metric assload of cooldowns, which is why these are still attainable. It’s about knowing the fight, knowing what you have to do and sure, your gear now makes it easier, but it’s still HARD.

Some of them are super-easy, like Disarmed, or not too hard with a bit of planning and gear, like Stokin’ the Furnace and Heartbreaker. But Steelbreaker last? Freya with 3 adds? Yogg with only ONE keeper? GEEZ. Having done Steelbreaker last (albeit with my current guild who had practiced it over and over and done it several times before I joined), GOOD GOD, that is hard. I’ve done Freya with 1 add when Ulduar was current content and that was shitty enough for me, thank you very much.

Then, of course, Icecrown Citadel came out and with it, Glory of the Icecrown Raider.

There are 17 achievements in Glory of the Icecrown Raider and four of them include killing all the bosses, save Lich King, on heroic. Which is HARD. Heroic Putricide and Heroic Sindragosa are right up there with Steelbreaker last and what I imagine Freya +3 would be like. There’s just SO much personal responsibility and personal awareness required on everyone’s part in both those fights that if you can get those done, you bloody well deserve a little something to show off.

Of the 17, I have 10 done. The four heroics, Boned (shut up), Nausea…, Once Bitten, Full House, Made a Mess and Orb Whisperer.

This reset, the raid leader and guild officers have decided to work on getting 25 of us our drakes. We are, more or less, the people who have been there since the LK kill who have maintained 75%+ attendence. So we’re going to do a bunch of regular modes slightly differently (Flu Shot Shortage — OMG, Festergut without Malleable Goo again? ECSTASY!!!) and do a couple hard modes this week and save heroic LK attempts for next reset.

This is the closest I’ve ever been to getting a drake this expansion and, like I said, it’s never been important to me, it’s never been a priority. But that the guild is deliberately putting off progress to give us a bit of a break and a bit of a reward makes me feel good. It makes me feel like a real part of the guild, a real part of the team, and it’s based on my dedication, perseverence and attendence, which are all important things to me.

Go go achievement spam. I’m ready to put in the effort to get my Reins of the Icebound Frostbrood Vanquisher. And even though it’s less important than killing the bosses on heroic mode, it’ll remain a testament to all the effort I’ve put into the guild and the game over the last several months.

Kurn's Q&A #16

Ah, Tuesdays. Relaxing day with no raid. It feels sooooo good to chill.

And I kind of deserve the day off, even if it’s nothing special and we always have Tuesdays off. We downed heroic 25-man Sindragosa on Monday, bringing us to 11/12 HM in ICC 25. Gah. I’m so worn out. Of course, our second holy paladin is apparently going to be MIA for a MONTH starting after Thursday, so I am not going to get a lot of recovery time. I told the raid leader that we needed not just one more paladin, but two, because I NEED a night off sometimes without the potential guilt that a raid can’t happen. Neither of us were there last Thursday, since we, strangely enough, both had our birthday on Friday, so in three hours they only got heroic Rotface, heroic Festergut and a few attempts at heroic Putricide before downing him on regular.

Anyways, guilt and obligation are not a factor tonight, so I ordered pizza and will be watching some TV shortly. While I wait, it’s time for Search Terms I Wish To Expound On!

1) unbound plague melee

Probably the most important thing you need to do if you, as melee, get Unbound Plague is to run the hell out of melee until you and people in melee no longer have it. The worst case scenario is that everyone, including your tank, keeps passing Unbound Plague around, increasing your debuff stacks and then you all die.

Check with your raid leader, but that thing spreads FAST, so my advice is to get out ASAP.

2) “divine sacrifice” putricide hm

Dear sweet God, if you have it as a holy or ret pally, bubble and hit Divine Sacrifice in P3. Right about when the third stack of Mutated Plague starts hitting the tanks is a REAL good time for the whole raid to take 20% less damage, assuming you have Divine Guardian, or a good time for your group to take 30% less damage. (Do not hit Divine Shield and Divine Sacrifice if you are a protection paladin who has stacks of Mutated Plague, because you will heal Putricide.)

3) 2 beacons on 1 tank

Yep, no problems here. They do stack. Bear in mind that there is lag between the casted heal on a person and the person with beacon, so watch your tank anyways.

4) anti magic zone viable for sindragosa hardmode?

This is a great question. I don’t actually know. I will state, with confidence, that nothing but LOS is wiping off stacks of Mystic Buffet. But AMZ may be useful for P3 on heroic Sindragosa, perhaps allowing people to drop Instability stacks in the raid for a short time.

5) can fury of frostmourne be bubbled through?

Excellent question. I’ll try that this reset. I think one of our shammies Reincarnated on Monday’s LK kill after FoF, so…

6) do you have to interupt npc in frost tomb lich king

I love that I’m answering this without actually ever getting sucked into Frostmourne.

– If you’re a DPS, you need to kill the bad NPC and that includes interrupting his cast.
– If you’re a healer, you need to heal the good NPC and that includes dispelling the magic effect on him.
– If you’re a healer who cannot dispel magic, you must heal your good NPC and then interrupt the bad NPC’s cast. Shammies would, in this case, use Wind Shear. Druids will need to bear form and bash.

So unless you’re a priest or a paladin, you need to interrupt the bad NPC’s cast. If you’re a priest or a paladin, you just need to dispel magic or cleanse the debuff on your good NPC.

7) haste pally 3.3.3 holy

If you’re someone stacking spellpower and mostly casting Flash of Light, get to 676 haste and then stop worrying about it, given Wrath of Air Totem, Improved Moonkin Aura/Swift Retribution Aura and Judgements of the Pure.

If you’re a holy paladin who stacks intellect and mostly casts Holy Light, don’t stop stacking haste! Ever! :) Stat priority goes:

Intellect > Haste > MP5 > Crit > Spellpower

8) nagrand level range

I believe 64 is when you can start picking up quests in Nagrand and you can easily spend four levels there if you do ALL of the quests, including some group quests like Durn the Hungerer, the forge camps, etc. And Corki. But I prefer leaving him to die. I hate that bastard.

9) prot pally why not divinity

This is an interesting question. After all, Divinity improves the healing you take by up to 5%, right?

The issue here is one of what is a better allocation of those five talents.

A semi-typical spec for a raiding prot paladin would look something like this:

http://www.wowhead.com/talent#sZVhxA0uMusIufdxfbzbc

With a spec that’s 0/53/18, could you take five points out of ret and sneak them into Divinity? Sure. But you’d be losing out on more damage done out of something like Crusade and Seal of Command or utility out of Pursuit of Justice. It’s not really worth it when you have Improved Devotion Aura which you should usually have on if only for the armor bonus, which also adds 6% extra healing. If you are suffering so much that you feel you really need the 5% extra healing from Divinity, your healers are slacking.

As a tank, you have two main jobs.

a) Hold threat. You hold threat by doing damage and using high-threat abilities.
b) Stay alive. You stay alive by virtue of the gear you’re wearing and various cooldowns like Divine Protection, Ardent Defender and other forms of avoidance (dodge/parry) and mitigation (block).

Your first responsibility is to pull everything on to you and hold them there. Your survivability, while most certainly something that should concern you, is not your most pressing concern. If you’re specced and geared properly for the content you’re attempting, your healer(s) should be able to keep you up. Blow cooldowns if you have to, but you should not need the extra 5% healing. Consider those to be points incenting holy paladins to start dropping points in Protection.

10) toc toc different lockouts?

Yep. There are FOUR lockouts for Trial of the Crusader.

a) Trial of the Crusader, 10 man (regular)
b) Trial of the Grand Crusader, 10 man (heroic)
c) Trial of the Crusader, 25 man (regular)
d) Trial of the Grand Crusader, 25 man (heroic)

Thankfully, Blizzard recognized that that is WAY too much time spent on the same bosses in what is the same blasted instance and changed hard modes for ICC back to being something you can trigger or select within the same instance of the raid.