Holy How-To #4 – Frequently Asked Questions

Welcome to my Holy How-To for PVE Paladins. This is the fourth of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Today, we’ll talk a bit about some of the most frequently asked questions pertaining to healing in current PVE content. This is NOT what I actually wanted to go over for my fourth Holy How-To. I actually have a half-written post sitting in Notepad at the moment about healing meters and why they suck. However, I’ve been looking for a new holy paladin for my guild (to replace the one who ninja-transferred) and I just kind of /facepalm when I see some of their armories. So inside, quick questions and answers for holy PVE paladins!

Continue reading “Holy How-To #4 – Frequently Asked Questions”

Uh…

So, uh… didn’t see this coming.

25-man Lich King down. And though I use the pieces in different sets, that’s me in 5/5 Sanctified Lightsworn Garb.

Yeah, I have NO idea how we pulled that one off…

(Edited after just being in shock for 20 minutes.)

It’s kind of terrifying how many bosses I’ve personally downed at the appropriate level. Talk of this and such below.

Continue reading “Uh…”

Ignis, Trial of the Champion and failure of all kinds.

Ladies and gentlemen, the weekly quest this week on Proudmoore is for Ignis the Furnace Master. You know, one of the three bosses available after Flame Leviathan in Ulduar. Pretty easy mechanics, not a terribly difficult fight.

My buddy Majik (a DK frost tank) and my brother (on his hunter… who is now Officially Better Geared Than Kurn!) wanted to go do the weekly. Well, why not? It’s not like it’s Marrowgar.

So, on my druid, I started up a group, inviting them, then converting to raid. “LFM,” I bellowed in Trade, “Ignis the Furnace Master Must Die!” I was, of course, overwhelmed with whispers.

I got two shammy healers (the only healers who whispered, of course) and asked them if they could 2-heal it. “Yeah, sure,” they said. So I said that Majik and myself would be tanking.

One of the healers, who had whispered me previously to say they could heal and tank, whispers me to invite a friend of theirs. So I invite their friend, a warrior.

Who here sees where this is going?

Well, we fill the group, head up to Ulduar, I warn people not to talk to anyone and that I would talk to Brann Bronzebeard instead of the Lore Keeper of Norgannon, to ensure we don’t accidentally do 4-tower Flame Leviathan. :P

Surprisingly, the trash to FL goes quickly, as does the FL fight. People (including. but not limited to (!), me) interrupted Flame Jets in the siege engines and we got Shutout without issue. My brother “engineered” FL’s corpse and off we went to Ignis.

The giants caused a bit of havoc, but it wasn’t too bad.

The rest of the trash wasn’t too bad either — except I kept losing aggro.

I noticed, from my Grid, that the only person in range of me was a warrior. There were two warriors in the group, including the one the shammy had me invite. So I assume, as I generally do, that he’s out-threating me, because I KNOW I can’t keep aggro off a well-geared DPS warrior. So I keep taunting off of him.

But he always ends up with the damn mob!

So I mark Majik’s trash targets with the Skull and, when I see the warrior on my mob again, I say in raid “Skull”.

Warrior stays on my target, which keeps switching to the warrior, in an attempt to bash his face in.

And then, I finally, finally notice that the warrior is wearing a shield.

“… is the warrior PROT?!” I ask over Vent, to just Majik and my brother.

“I don’t know,” Maj says, “wait, yes, there’s a shield.”

Sigh. “Switch to DPS please, [warrior name]”

And yet, there he is. On the very next bloody mob I’m trying to tank. Again. I mean, seriously. I’M A FREAKING BEAR. You can’t tell that I’m a tank? Rawr?

Finally, we get the trash cleared out.

“[warrior], do you have a DPS spec?”

“No.”

/facepalm

The shammy says in raid: “that’s why I said I could heal and tank!”

“I thought you meant you had another toon of yours who could tank,” I respond. Majik asks me in Vent if I want him to go DPS, but knowing that his DPS spec is a PVP one, I figure I’ll just go resto.

Now, don’t get me wrong. I very much LIKE having three healers in a 10-man. It’s even helpful on Ignis if a healer gets put in the Slag Pot. But my problem is that I did not do a ton of research on the group, figuring that 2 healers, 2 tanks (one of which being a DK, who not only does more damage than your average prot warrior, but has a ton of cooldowns) and six DPS is going to render the Ignis fight easy.

Take away a DPS, though, and you have a slight problem for the strategy we were going to use.

You see, I’ve done Stokin’ the Furnace. It requires burning the boss hard while the OT holds all the adds. So even with just five DPS, I figured hey, we can do it this way anyways. Everyone should be in at least T9, right? Which is better than most of the junk out of Ulduar. It’s obviously easier to tell everyone to just burn the boss than to expect anyone apart from my brother and the actual well-geared DPS warrior to switch targets to the adds.

Of course, we don’t have a “tank healer”. Which is a bunch of crap, IMHO, since I think that, if circumstances dictate, any class can “tank heal”, but I will admit that were I in there on my paladin, it would have made the fight a ton easier.

We also don’t have a healer with any defensive cooldowns. No Guardian Spirit, no Pain Suppression, no Hand of Sacrifice or Divine Sacrifice.

Still, I don’t think we have a problem.

Until we’re about at the 3 minute mark and I suddenly realize that we are NOT going to be done in four minutes. We’re sitting at about 60%.

“HERO” I type, all in caps, in a raid warning.

Heroism goes up and I start making sure Rejuvenation is on everyone in the raid, in addition to rolling Lifebloom on Maj. I keep Swiftmending either myself or him because the stacks of Strength of the Creator were just getting out of hand. I don’t remember what they were at, because I was busy healing the crap out of Maj, but he was taking TONS of damage and rotating ALL of his cooldowns, sacrificing his ghoul, everything.

Shockingly, 5m13s after we pulled, Ignis died, everyone alive.

Great healing by the shammies, really. And very good off-tanking by the OT, to be honest. I probably couldn’t have stayed up as long as he did with the same number of adds. Although, if I was going to tank, we wouldn’t have had the same number of adds, because we would have had six DPS and killed the sucker earlier. :P

So part of that is my failure for not researching the group well enough. Part of it is the warrior and the shammy’s failures for not realizing I said Maj and I were going to tank. It all just led to extra stress, which no one needs when doing a stupid weekly.

But all that pales in comparison to the priest that healed most of my Heroic Trial of the Champion yesterday. I was tanking.

We get Eadric the Pure, we down him, but the rogue dies. The hunter pointed out to the priest that they still had the Argent Lance equipped.

The following is a paraphrased reconstruction of the conversation that ensued.

Priest: so?

Hunter: So… maybe if you had your healing weapon on, the rogue wouldn’t have died.

Priest: lol no its fine, I can heal with the lance

Hunter: I think you might heal better with your real healing weapon.

Priest: we killed him didn’t we?

Hunter: That’s not the point, the point is that you might have been able to keep the rogue up with your healing weapon equipped.

Me: I’m with [hunter].

Priest: i was chatting with someone when he died

Somewhere in all of this, someone (not me) started the Black Knight event. The rest of this is, honest to God, what happened, as I’m copying from my screenshots.

The Black Knight says: I’ve come to finish my task.

Priest: i looked away and talked until he died

Hunter: so that makes it alright?

Priest: he died and i said “oh someone died hang on”

<Deadly Boss Mods> The Black Knight engaged. Good luck and have fun! :)

The Black Knight yells: This farce ends here!

King Varian Wrynn yells: Don’t just stand there; kill him!

Priest: fuck you [racial slur for a person of African descent].

Priest leaves the party.

Okay. The priest didn’t say exactly what I wrote. They ACTUALLY used the n-word. I refuse to use that term, even while quoting someone on my blog.

So, I was tanking, I slammed on the “yes, I would, in fact, like to find a replacement for the healer who just left my group” and popped every single cooldown I had — Survival Instincts, Barkskin, Frenzied Regeneration, Lifeblood, Glyph of the Indomitable.

A pally joins the group and all I can think is “please, dear God, let him see I’m in trouble and heal the crap out of me”. But he was still zoning in. I died. I ran back. Everyone else died, they all ran back.

Everyone was discussing the racist priest and I was like “Uh, didn’t the priest and the warrior in the group know each other? Same server. :P” And then the warrior left the group. We got a mage, the pally apologized for zone lag, it was all good, we all had another shot at the Black Knight and we even got I’ve Had Worse.

FYI, the racist priest is Emisana from Khaz’goroth and the warrior was Obsession (?) from the same server. I highly recommend anyone on Bloodlust just ignore the priest right away. Terrible healer, worse person. :P

Okay, my ranting is done for now.

General updates.

1) Emerald Vigor now has a combat log entry!!! Rejoice, readers of parses!

2) As you may be able to tell from my recent achievements, I have started doing arenas with Majik and my brother. I did some 2s with Maj yesterday, will do some 2s with my brother today, then the three of us will do some 3s today. All I have to say is that I hate warlocks more now than I ever did in BC. But Majik’s new unholy spec works very nicely to give us the burst we need and my PVE spec is actually not half bad for arenas. I decided to get on the arena bandwagon with the guys because I did a VOA25 and my Wrathful legs dropped… and I won them. Heh. With some honor and some emblems of triumph, combined with other drops I’d previously gotten, I still have crappy resilience, but it’s better than none at all. I don’t feel like what priests must feel they’re wearing. And we actually won 7 (and lost 7), most of the wins coming after Majik switched specs.

3) Got bitten last night on Blood Queen, which was just WEIRD. It was in the last minute of the fight, though, so I didn’t have to bite anyone. I think someone screwed up significantly for me to get bitten. But hey, it got me my achievement!

4) My brother has applied to a casual raiding guild and he did ICC10 for the first (real) time last night. (He’d previously gone in and attempted Festergut on a pug a couple of times and done a couple rep runs.) I looked at his parse and he didn’t do too badly at all. He’s a good player, don’t get me wrong — this isn’t surprising or anything. But it seems so weird that he’s a HUNTER. My brother has only ever been a resto druid or a rogue in raids. He was very good at what he did. He’s very good at what he’s doing now, too. I’m kind of proud of the kid. I’m less proud of the fact that I explained all the fights to him  in detail, rather than have him go to tankspot.com, mind you. ;)

5) Emerald Vigor! Combat log entry!!! YAY! :D

More later, including the insanity that was Ignis the Furnace Master Must Die! I just wanted to share those bits.

Kurn's Q&A #11

As it’s patch day for 3.3.3, I highly anticipate servers dying and being unavailable and such, so I thought I’d sit down and hammer this out. (Speaking of, I’ve been very quiet on the subject of 3.3.3. This is primarily because they aren’t nerfing paladins or hunters. Which is a shocking, but welcome, change. Seems like they ALWAYS nerf one of the two.)

1) divine shield mutated plague / “mutated plague” mechanics / grid mutated plague

Okay, let’s talk about Mutated Plague then, shall we? ;)

Mutated Plague is the debuff that the tanks get in phase 3 of the Professor Putricide encounter. The debuff causes raid damage. The more stacks on a target, the more damage the raid takes. This is why a 2-tank strategy in 10m and 3-tank strategy in 25m is usually recommended. They taunt the boss in turn, rotating who gets stacks to help control the raid damage.

In my 25m raids, the taunt rotation goes thusly:

Tank 1 – 2 stacks of Mutated Plague -> Tank 2 – 2 stacks -> Tank 3 – 2 stacks -> Tank 1 – 1 additional for 3 stacks -> Tank 2 – 1 additional for 3 stacks -> Tank 3 – 1 additional for 3 stacks – > Tank 1 – 1 additional for 4 stacks

And so on. So it’s 2 stacks, then a total of 3, then a total of 4.

Thing is, if the stacks drop, you heal Putricide for a certain number multiplied by the number of stacks on the tank who dropped them. That means that if the stacks drop, for ANY reason, you just healed him for a ton of health. Divine Shield WILL wipe off stacks (Divine Protection will not, Divine Sacrifice/Divine Guardian will not). And so will death. So to get through Putricide, it’s pretty imperative that no tanks drop their stacks.

Anyone using Grid who wants to know when the taunt is supposed to happen should ABSOLUTELY put it in Grid.

Status, Auras, Add new Debuff, type in Mutated Plague. Then, Frame, Center Icon, add a tick next to Debuff: Mutated Plague.

Voila.

2) icc loot 10 man holy paladin

Honestly, I’m not terribly familiar with ICC 10 loot, but let’s take a look. I’ll just post some pieces from 10m normal. Obviously, if the piece isn’t plate, make sure no one of that armor class needs it more than you. Pass to your shammies, druids and casters and don’t be a dick. :) And, of course, this is all my humble opinion, so feel free to take it with a grain of salt. I’m evaluating all the loot on its own merits (or potential merits, in terms of tier possibilities) and does not take into consideration all the stuff you’re probably wearing. Note that I highly recommend 2pc T10 if only for the set bonus!

From Lord Marrowgar:

Coldwraith Bracers: Nicely itemized for a holy paladin. Haste, intellect, a socket for another +20 int gem. Don’t let the lack of crit scare you off; since the Illumination nerf to 30%, mp5 is a more reliable method of mana regeneration than crit is.

Ancient Skeletal Boots: Ehhhhh. No haste. Despite being a higher ilvl, not a significant upgrade from 245-level Boots of the Courageous. There are better boots in here for you.

Frost Needle: I know, I know. It has hit on it. Don’t steal this from any caster who has a legitimate use for the +hit. This is a nice sword for us, though — haste, intellect, spellpower. I’d value this over another weapon that drops later, actually.

Corrupted Silverplate Leggings: Sweet legs. I’d prefer mp5 to the crit, to be honest, but these are a solid pair of pants. Given that our tier pants kind of blow, IMHO, you should definitely pick these up if you can.

From Lady Deathwhisper:

Boots of the Frozen Seed: Moonkin loot, really. But if your boots suck, go for it. Great stats.

Deathspeaker Disciple’s Belt: Great belt.

Gunship:

Ice-Reinforced Vrykul Helm: Not too bad, compared to our T10 (251) helm. It’s actually better in a couple of aspects. However, if you ever think you’ll be in a 25m for a token or a 10m heroic for a token to upgrade a piece of tier to 264, the clear winner would be our T10 helm. Otherwise, it’s a nice hat!

Bracers of Pale Illumination: The Marrowgar bracers are, IMHO, better than these. Don’t go for the socket bonus for +4 intellect; it’s not worth what you’d lose from 20 intellect to 10 or something. If the socket had been yellow, it would have had a fighting chance. As it is, get the Marrowgar bracers if you can. These are still a good second choice, though.

Deathbringer Saurfang:

Soulcleave Pendant: Beauty. Snag it!

Festergut:

Festergut’s Gaseous Gloves: On the surface, better than the 251 Tier 10 gloves. And better than the 264s. Actually, they’re pretty darn good gloves to have over the tier, all the way up to 277 level. I personally prefer the Gauntlets of Overexposure from the Emblem of Frost vendor for 60 Emblems. Two sockets, like the Festergut gloves, but haste (which neither Festergut’s gloves nor any of our tier pieces have), a goodly amount of crit and intellect. So really, I’d pass on the gloves off Festergut unless you really have no way of ever getting 60 Emblems of Frost and your gloves are crap. Dreamwalker has a nice pair, though.

Signet of Putrefaction: Pretty ring! Very nice if you can’t get Marrowgar’s Frigid Eye, which is BOE. Your other ring, of course, should be your rep ring from the Ashen Verdict.

Rotface:

Shuffling Shoes: Remember that I was talking about better boots for you? These are the ones I was talking about. The leather ones off Deathwhisper have more haste, but these have haste, mp5 and two yellow sockets for an extra bonus of +4mp5 if you’re stacking +20 intellect gems. Earthsoul Boots are still better, but in a 10m setting, these are very nice.

Choker of Filthy Diamonds: Comparable to the Soulcleave Pendant. Based on your current stats, you’ll either want the tiny bit of extra int and the crit from the Pendant or the extra mp5 on the Choker.

Putricide:

Chestplate of Septic Stitches: Ooh, pretty! Too bad all the sockets are red. And there’s no haste. (Yes, hi, I’m a haste whore.) Honestly, I’d save up for the Lightsworn Tunic. But if you’re at 676 haste or more without your chest, then this is a solid upgrade for you out of 10m ICC. Still, there are other options.

Rippling Flesh Kilt: Pretty much awesome for pants. Even if they’re a kilt. Snag ’em if you can’t get the Marrowgar pants.

Princes:

Heartsick Mender’s Cape: A cloak with a socket and haste on it, unlike the Emblem of Frost vendor cloak? Yes, please!

Cerise Coiled Ring: Good alternative to the Signet of Putrefaction, but definitely second-best, IMHO.

Blood Queen:

Chestguard of Siphoned Elements: Amazing itemization for a paladin. This is actually better, IMHO, than T10’s 251 chest, but again, the T10 is upgradeable. This is not.

Tightening Waistband: My goodness, look. It’s plate. Why is all the great gear built for shammies? :P Honestly, though, you want Belt of the Lonely Noble (BOE from ICC 25) or Lich Killer’s Lanyard from the Emblem of Frost vendor. If you have neither, this is a great option out of 10m ICC.

Dreamwalker:

Emerald Saint’s Spaulders: Meh. I much prefer the Lightsworn Spaulders for the haste, but 2 sockets vs. 1 makes the Dreamwalker 10 shoulders very appealing.

Stormbringer Gloves: Another strong option for gloves.

Sindragosa:

Shoulderguards of Crystalline Bone: Better than the Emerald Saint’s Spaulders, to be sure, particularly with the haste.

Lost Pavise of the Blue Flight: No-brainer. Get it! Great itemization. Too bad there’s no socket, but honestly, this is a beauty.

Lich King:

Valius, Gavel of the Lightbringer: Stats are so-so. But hey, it’s from the Lich King, is ilvl 258 (same as Trial of the Grand Crusader) and it’s like, UTHER’S mace from his holy set! Heh. :)

Whew.

3) blessing of protection on sindragosa

Does absolutely nothing, sorry. :(

4) how to make a spell power set for dreamwalker

Without totally regemming everything that you regularly use? Yeah, not the easiest thing in the universe. I bought my tier chest and my tier gloves and gemmed them for spellpower (since I wanted to have my full tier anyways, even if I’m not using it) and I swap out Glyph of Seal of Wisdom for Glyph of Seal of Light. I have a pair of shoulders I use that are gemmed up with spellpower, too. Apart from that, you can always go back a tier and use T9 stuff. Heck, you can get T9 from emblems of triumph, so you can always get the T9 pieces and wear 3 of those (maintaining 2pc T10) if you don’t have old gear, etc.

5) should healers only run back?

Absolutely not. People who can resurrect should rez people if they die after the fight. If your rezzer runs, you run. Period.

6) warrior rage mechanics “shielded”

Check out WoWWiki: “As of Patch 3.1, will still allow warriors and druids to generate rage from damage absorbed.” So it’s fine. :)

7) stop casting divine plea

You can right-click it off, or use a macro like this:

#showtooltip divine plea
/cancelaura divine plea
/cast divine plea

So on your first click, you’ll cast Divine Plea. On your second click, you will cancel it. I do NOT use this macro because if I accidentally click twice (in the clicking-furiously process), I’m screwed.

Alternately, have

/cancelaura divine plea

as a separate button.

8) how do i keep judgements of the pure

Make sure you judge at least once a minute to maintain your Judgements of the Pure buff. Be aware that your judgements can MISS.

9) how to tank as a druid

Use Maul, use Swipe, use Mangle, use Lacerate. Done. ;) Seriously, check out this post at Big Bear Butt.

10) old school flasks elixir master

Yep, elixir masters can proc old-school flasks like Distilled Wisdom. Not that I proc often…. but I HAVE procced it. :)

Ideas and Conversations (and an unexpected development)

I originally started this blog because, well, I have things to say, darn it! :) My earliest posts are about professions, BC raiding, levelling a priest and the like. Scattered through the next few months were posts about Wrath’s beta, the launch of Wrath, the trials and tribulations of my own guild and my subsequent departure from Eldre’Thalas, my move to Bronzebeard and eventually to where I’m at now.

It was only while I was on Bronzebeard, freed of the Raid Leader/Guild Leader titles, that I felt I could devote any time whatsoever to blogging. It was only in December, with the advent of Patch 3.3 (and the LFG tool) that I really started being remotely prolific over on this little blog o’ mine. It was in December that I wrote my guides on how to be a tank, healer or DPS in dungeons, along with my Halls of Reflection guide. All these were inspired, of course, by the huge amounts of fail I witnessed in my random groups. These guides were linked over at TenTonHammer after I contacted Xerin about their existence. He’d previously contacted me about cross-promotion and such (which made me laugh, because I was convinced I had no readers) so I mailed him, he posted the link at TenTonHammer and I still gets hits from there even four months later.

Throughout all this, I’ve never really considered myself part of the “blogging community”. I’m a fairly opinionated individual who loves to express ideas through writing. More, I have a lot of stupid knowledge about this game which is obscure enough that I don’t think it would ever even come in handy on Jeopardy! like most other obscure bits of knowledge. So, whenever I encounter fail (or, much less frequently, win!) and feel like that could have been averted, if only someone had freaking read up on the encounter/etc, I tend to write something about it. My primary purpose here is to write about my frustrations and take steps to ensure I have no frustrations by virtue of writing what are hopefully informative posts about X, Y and Z that annoyed the crap out of me that day.

I also write to document my own experiences. I also obviously use my blog as a form of stress relief by discussing guild happenings while obfuscating people’s names and such as much as possible.

So, it’s kind of weird and confusing to me that, in February, I suppose that I stirred up a wee bit of controversy… I am, of course, referring to my epic-length posts about Chase Christian, the WoW.com holy paladin blogger.

Continue reading “Ideas and Conversations (and an unexpected development)”

Note to self…

The time between about 5am and 7:30am on a Saturday morning is NOT the time for you to attempt to do any kind of random runs whatsoever.

4 (!) attempts at lowbie runs as a healer, 1 attempt at a random heroic as a DPS.

Results, 0 dungeons completed.

1) An SM Armory run where the tank was AFK to begin with for 8 minutes, then ran in, pulled the whole hallway, did NOT hit Consecration, got stunned and as I hit Dispel Magic for the stun, promptly let my face get eaten. Then the died, because I was dead. And they left group. So I did, too.

2) An SM Armory run, in progress, where I zone in and promptly see “healz hurry!” and see that a warrior, who is out of range on my Grid, is at half health. I run into the courtyard and aggro three mobs, because they hadn’t cleared the courtyard, nor informed me of such. Had I not been disc, I would have died instantly. Instead, I drag them to the group on the other side of the courtyard and down two hallways. The warrior promptly laughs at me and says “ur a girl thot ud b smarter then pullin stuff”.

… I respond with “I’m sorry, would you like me to leave?”

“jokin”

Uhuh. I believe you.

Two pulls later, the warlock soulstones the tank. Trying to be somewhat helpful, I mention that if they’re going to SS anyone, they ought to SS the healer.

“but hes runnin in and almost dyin”

“Actually, he’s not, because I’m healing him. And I’m getting aggro from mobs, because he’s not hitting them all and I wear cloth, so it really should be a healer who gets a soulstone.” Note that I’m not ACTUALLY asking for a soulstone. I’m just trying to point out the flaw in the logic.

“lol i where cloth too!!”

I just sigh to myself and we keep going. We get to a hallway and the tank just groups up the melee and starts hitting them, etc. Does he even TOUCH the caster? No. So I sigh again and shield the tank, and then myself, and the caster starts throwing fireballs at me.

“Aggro,” I say.

The tank does nothing.

“I have aggro from that caster,” I say.

Nothing.

“THE CASTER IS HITTING ME,” I say.

Then the tank laughs at me and goes to get it. “lol y did u pull it???” he says.

“I didn’t pull it, you didn’t hit it. Can you please be sure to hit all the mobs in the area?”

“lol i did” comes the reply. “lol ud think the healer wuld b smarter then a grade 3er.”

I’m about to go “PARDON?” when he does this:

“<— thats me!”

… my tank was in Grade 3?

So I let them pull the entire hallway down from us and then I left. Because I’m not going to be insulted by an idiot in Grade 3, who needs to l2tank anyways. My parting words were:

“Yep. I’m smarter than someone in Grade 3. I’m smart enough to leave.”

3) A Razorfen Downs group, my first time in the instance ever, where the tank and a warlock were both ghosts and trying to FIND the instance, for about 7 minutes. The rogue then PUTS ME ON FOLLOW and afks. Seriously. He just stands there, following me. And none of us can kick him because the 15 minutes aren’t up. The tank leaves, I leave. Very weird.

4) Back to SM Armory. At least I’ve hit 35 by virtue of the last several attempted runs. “big pullz btw” says the paladin tank and charges down the hall. It was an exact duplicate of the first attempt at a random run I’d had, except this time, I didn’t touch the tank and let him die. Then the mage tries to “tank” and frost novas everything and blinks away and is like “priest run!!!”

“I don’t think so,” I said. “I think I’ll leave, instead.”

And so I left, so tired of all the idiocy.

5) I got on my hunter to do my daily random.

Heroic Halls of Reflection. I dread that loading screen as much as I do the Oculus, I swear. We do the first waves just fine. Second set of waves was okay. We’re on the second boss. And then I have aggro. WTF? Oh. THE TANK IS DEAD. Why is the tank dead? BECAUSE HE STOOD IN THE WELL OF CORRUPTION and had something like 8 stacks of it on him. Way to be, Mr. Tank. Way to be.

We wipe. I leave the group.

/FACEPALM.

I hereby propose “WoW Role School”. This should be an in-game set of instances designed to help teach tanks, healers and DPS how to play their roles. I’m not talking about micromanaging which spells and abilities are used (except things like Frost Presence, Righteous Fury, Defensive Stance, Bear form) but showing people what their role truly is in a group setting.

You get, say, five of them as you level up through to 60 or so. Here’s an example of what a protection paladin would go through.

1) Level 15 (when you can queue for the LFG tool): Depending on your class/spec, you are shown how to heal, DPS or tank by virtue of a 15 minute mock dungeon run with tips. The instance would start up and you’d be given a quest. For example:

“You appear to be putting your talent points into the Protection tree, young paladin. Would you like to learn how to hold the attention of hostile creatures while your group kills them and you are healed?

– Yes, I would like to learn to tank

– No, I would prefer to learn to heal

– No, I would prefer to learn to do damage”

And then the quest would be accepted. “Hold the attention of 5 separate creatures from your fellow party members.” And they would be NPCs, NOT the morons you get in LFG, so you’d get the group focus firing, etc. Would teach about Righteous Defense.

2) Level 25 – same deal, now teaches the use of Righteous Fury, Hand of Reckoning and Consecration, for example

3) Level 35 – more elaborate pulls, LOS, casters, runners

4) Level 45 – BoSanc, some other class skills, etc

5) Level 55 – Mock up of Strat UD, need to clear down to and kill Anub’Rekhan.

And then, if you queued up for another role, you’d have to do it over again from that role’s perspective, for whatever level range you’re at.

For any veteran player, this would be easy. You could EASILY do these mock-up runs in the span of 10 minutes at most. But the people who aren’t familiar with the game/class/etc, would be required to learn some of the very basics of their class/role.

So why am I bitching about this? Haven’t there always been fail people in groups? Yes. There have been. But the level of ineptitude I have seen recently, this morning even, demonstrates two things to me.

a) It is SUPER easy for people to find groups via the dungeon finder, meaning more people are using it and more people are doing level-appropriate dungeons as they level toons.

b) More than ever before, Blizzard is forcing us to play with others in a group situation where we must rely on these total strangers (usually from other servers within our battlegroups) to perform their roles adequately.

I’m not asking for people to be the best tanks, healers or DPS in the entire world, really. I’m asking for tanks to make sure they hit the mobs so that healers don’t get aggro when casting a shield. I’m asking for healers who know enough to WAIT to cast that shield/heal when the tank is doing anything like a gauntlet or just a big group. I’m asking for DPS who don’t put the healer ON FOLLOW and then AFK!

Is it our choice to use, or not use, the Dungeon Finder tool? Yes. But I believe that since Blizzard has encouraged us to use it in a multitude of ways, from Emblems of Frost and extra Emblems of Triumph to extra experience and Satchels of Helpful Goods, then they’ve got a responsibility to ensure that the tool is populated by people who won’t make you want to throw your computer out the window and cancel your damn subscription.

Just sayin’.

Kurn's Q&A #10

Strangely enough, I get a kick out of random search terms that lead here, so here’s the 10th post where I take a look at who’s been searching for stuff and my attempt to better answer the questions these people probably had.

1) paladin divinity jol

Yeah, basically, it doesn’t work the way you think it works. For whatever reason, it works on the judging paladin (and perhaps anyone else who has Divinity) but not on, say, a hunter. I know, weird, eh? Still, here are the results of the experiment I did.

2) “stained shadowcraft tunic” “enhancement shaman”

No, no, go get the Champion’s Deathdealer Breastplate. I know it’s mail, but even before 40, you’ll be able to equip it. It’ll be leather, effectively, ’till you ding 40 and then it’ll become mail. Same deal for your shoulders, get the Prized Beastmaster’s Mantle. Apart from anything else, intellect is a good stat to have — not only will it extend your mana pool, but also if you’re properly specced in the 50s or thereabouts, you’ll be getting Mental Quickness, adding to your attack power from your intellect.

3) anyway to keep focus frame through valithria

Not that I’ve seen. >< I use a macro to focus her:

/focus Valithria Dreamwalker

4) blood prince council+holy priest+bad

Nah, not bad. What we’ll typically do is 1-2 holy paladins, 1 disc priest, 1 resto druid, 1-2 resto shammies and a holy priest. The holy priest does very well in topping people off, saving people from their own idiocy. We have the shammies helping on tanks if we’ve just got the one holy pally, so the priest gets his Circle of Hax on and his Empowered Renew blasting through the raid. Works pretty well.

Of course, if you’re thinking their numbers suck, look at their assignments. Are they assigned to the raid with 3 resto druids? Then yes, they will appear “bad”. But unless you’re losing a bunch of people due to lack of heals (and not their own stupidity), your holy priest is probably doing fine.

5) can you remove mutated plague with divine protection

Okay, first of all, Divine Protection is the paladin equivalent of Shield Wall. So no, Divine Protection is not going to wipe Mutated Plague off the tank.

Mutated Plague is the debuff that Professor Putricide stacks on the tanks in Phase 3 of his encounter. Typically, on 25-man, we have Tank 1 take 2 stacks, then Tank 2 takes 2, then Tank 3 takes 2, then T1 takes 1, T2 takes 1, T3 takes 1, and so on until the good Professor is dead.

What WOULD drop Mutated Plague off is Divine Shield. But you DO NOT want to do this (and I suspect that’s why you asked if DP would wipe it off) because if MP drops off any target for any reason, it’ll heal the boss for a certain amount per stack that was on the tank. That includes tank death, that includes bubbling.

So please do feel free to use Divine Protection in P3 of Professor Putricide. :)

6) cataclysm “level 85″+”experience needed”

Okay, there’s like no information out for Cataclysm yet. I don’t think the Friends and Family Closed Alpha is even out yet. However, considering the level cap is moving up only five levels, I would have to presume that those are going to be some pretty epic levels and that you’ll have to get an obscene amount of experience to get to 85. That doesn’t mean that SOME crazy space goats won’t ding in like, four days, though, RIGHT OSEPHALA? ;)

7) divine illumination cooldown add on

I cannot pimp this enough: OmniCC is the best cooldown timer ever. It displays cooldowns by minute and then, at 60 seconds it displays by second until it’s up. This is one of the addons I cannot live without.

8) divine intervention macro

From my Holy How-To #3:

Here’s my “hey, I cast Divine Intervention on someone” macro. Note that you must be targetting the person you want to DI.

/cast Divine Intervention

/script SendChatMessage(“DI: The generous pally’s version of Bubble/Hearth.”, “WHISPER”, nil, UnitName(“target”));

/6 Divine Intervention cast on %t.

What that does is cast DI, then sends a whisper to your target saying: DI: The generous pally’s version of Bubble/Hearth. This can obviously be changed, that’s just my sense of humour. ;)

Then it announces to the healing channel (#6) that I cast DI on my target.

9) divine shield mystic buffet

Nope. It goes riiiiiiiight through Divine Shield. :(

10) grid show random dungeon tank

Ah, you’re using Grid and you want it to show you the roles of the people in your party, right? To my knowledge, there’s no way to show that in Grid as of yet. Your standard Blizzard UI party frames will show you the roles, though. Or, you can do what I do and that’s click on every possible person in your party who’s a pally, druid, death knight or warrior and pray that the one with the highest health is your tank…

Bonus question: how to tank as a paladin at lvl 20

20 is when it becomes easy. Make sure you have Righteous Fury on (which I believe still goes away after you die, so don’t forget to put it back on!) and judge your single targets. If you have more than 2-3 mobs, drop Consecration. Congratulations. You are now a leet threat machine!

Kurn's Dungeon Basics

I’m levelling a priest. (I know, shoot me.) I’m levelling with my brother, who’s levelling a paladin. I’m disc, he’s prot. We’re primarily doing it through the random dungeon finder.

As such, I feel compelled to write up a quick guide to some very basic concepts of running dungeons, particularly at low levels.

1) Understanding Threat.

Threat, also known as aggro, is a good thing to have if you’re the tank and a bad thing to have if you’re anyone else.

What IS threat? What IS aggro?

It’s the attention you get from enemy mobs that makes them want to rip your face off and then stomp on it for good measure. As such, it’s highly recommended that the person in a 5-man group that tries to gain threat from enemy mobs be the “tank”.

A “tank” is named such because they are supposed to be large, intimidating and heavily-armored. Like, you know, a tank. In the World of Warcraft, you have four classes who can perform this role. They are: warriors, druids, paladins and death knights. For the purposes of this guide, I won’t discuss the death knights. I assume (perhaps mistakenly!) that if people can get to level 55 in this game, they have a basic idea of the tank/healer/DPS/aggro dynamic.

Warriors typically drop their talent points into their protection tree if they’re planning to tank and will probably wear a shield. You’ll want to see a druid shift to bear form to tank. A paladin will also be putting points into their protection tree if they want to tank, also putting on a shield.

Your tank is basically a distraction. They’re the ones who are supposed to use their various abilities to make themselves appear to be the largest threat those mobs are facing at any given moment. They wear heavy armor and have abilities that are very dangerous-seeming, plus have special talents and abilities to prevent all that insane damage from splatting them into next Tuesday. In reality, it’s the DPS (damage dealers) who are the largest threat, because they’re the ones dealing all the damage. Meanwhile, the healer is healing the tank so the tank can continue to generate threat. In an ideal situation, only the tank is taking damage so that the healer can heal through the encounter with ease, while the DPS attack the mob or mobs and deal a lot of damage.

So, are we clear on this? Tank grabs mob’s attention -> DPS deals damage on mob while mob is focusing on tank -> Healer heals tank and DPS/themselves if needed.

The trouble with this situation is that, for the game to be a challenge, threat is EASY to produce through damage and a little more difficult to produce for a tank. The tanks need to smack the mobs around a little bit in order to generate enough aggro from them to ensure that the damage dealers can do their jobs and go to town.

Here’s the catch: If the tank runs around near the mobs but DOES NOT hit them, this is called a “facepull”. That means that the tank has gained the attention of the mobs by physically approaching them, but the tank has not used any abilities to generate threat.

If a facepull occurs, ANYTHING the party does to EITHER the tank OR the mobs will result in that individual “pulling aggro”, which means becoming the most hated person by those mobs.

“Anything?”

Anything. So long as it’s to the tank or to one of the mobs. Or to each other, if you’re already in combat by virtue of being close enough to the action.

So if I’m the healer of the group and the tank runs up to a mob and just STANDS there, getting beat on, if I heal him, I start looking threatening and the mob will go “HOLY CRAP, look at THAT person!!!” and come charging at me, with the intention of ripping my face off and stomping on it.

Similarly, if I’m a DPS and I start hitting the mob before the tank has had adequate time to generate aggro on it, the mob will go “Who the hell just hit me in the face?!” and then, you guessed it, it will then come charging at me, with the intention of repaying the favour.

Thus, to prevent your face getting smashed in, wait for the tank to establish aggro. This should only take a few seconds, but may take longer if more than one mob has been pulled.

“So what do I do if I pull aggro, even though I’m sure I won’t because I’m reading this awesome guide by you, Kurn!”

Glad you asked! Rather than run away from the mob and trying to hide in a bush, somewhere, you should run TOWARDS the tank. Yes, even if it means running through the mob who is trying to give you a mouthful of Chiclets. This means that the tank will be in range of the mob to hit them and pull them OFF of you. (Hunters, feign death. Rogues, vanish. Night elves can also Shadowmeld temporarily and priests can Fade, but don’t expect miracles.)

Some tanks are better at holding aggro on groups of mobs than others. In particular, paladins dropping Consecrate are amazing at it, although druids can abuse Swipe and that’s also pretty good. Death Knights are moderately better than warriors, but are still unable to generate the same kind of constant area-of-effect (AOE) aggro that paladins and druids do very easily. Warriors, well, they have a few tricks up their sleeves and a good warrior won’t have a problem with holding aggro on several mobs, but do be sure to give them a few seconds before you start in on things.

Related to this concept is the gauntlet mechanic.

There aren’t too many gauntlets in the game and I think the first one we really encounter in dungeons is in Shattered Halls, a level 70 instance in Hellfire Peninsula, but there are a couple of spots in level 80 dungeons/heroics where this mechanic comes into play.

What is a gauntlet?

A gauntlet is a section of an instance where mobs never stop spawning, so the way to get through it is to have the tank barrel down the hall or whatever it is, run all the way to the end, hold aggro on all of them and then AOE everything down.

Notable gauntlets in WOTLK dungeons:

– the trash for Skadi in Utgarde Pinnacle
– the trash towards the Scourgelord in Pit of Saron (the tunnel)

I don’t think this is technically a gauntlet, but you can treat the trash between the first and second bosses in Halls of Lightning (Slags) as such.

The trouble with a gauntlet is that the tank is running through, so they are NOT building threat. That means that a healer should NOT cast a heal, DPS should NOT damage mobs and NO ONE should be ahead of the tank. (Pre-shielding a tank with Power Word: Shield or Sacred Shield or Earth Shield is fine, though. But no hots!)

Ideally, the tank will have either Retribution Aura (from any paladin in the group) or Thorns (from any druid in the group) on them to better build aggro as they’re being beaten on, but those aren’t always available, so, in general, you’re looking at a whole hallway of facepulling. When the tank gets into position, they’ll start generating aggro and then the healer can start healing and the DPS can start damage. It is IMPERATIVE that, unless the tank is literally about to die, a healer not heal the tank. Let them get low. Under 50% is when I begin to worry. The panic sets in at about 30%. But do your best to not cast before they get to that point, or else six mobs are going to peel off the tank and splat you into the wall.

I should also note that if you want to be conservative (and there’s nothing wrong with that), you can agree to stop about midway through the gauntlet, AOE things down there and then move to the end and AOE things down there as well. This is a particularly good plan if the healer is new to the role, the tank is new to the role, if they’re unsure about the instance or if either is undergeared for the content.

Cooldowns like Pain Suppression, Guardian Spirit, Hand of Sacrifice and Lay on Hands are things that healers can cast on the tank as well, right at the end, to help stabilize the tank before they start healing. Tanks can also use their own cooldowns, like Divine Protection, Shield Wall, Last Stand, Enraged Regeneration, Barkskin, Survival Instincts, Frenzied Regeneration, Icebound Fortitude, Anti-magic Shell, Anti-magic Zone and the like.

2) Casters and How to Move Them.

Ever been standing there, halfway down a hallway in Scarlet Monastery or something and had a caster just shooting at you the whole time? But if the group gets too close to that caster, they might pull another group or another patrol? Of course you have. Everyone has.

Ever wonder what to do about it? Wonder no longer.

Long story short: Line of Sight (LOS) around a nearby obstacle or pull as far back as you can so they come to you at least a little bit.

These are the basics that people in my recent low-level pugs have emphatically not mastered. I don’t think most of them are even aware of these concepts. Thus, a post.

(As an aside, I was on my priest and shielded a bear who insisted on collecting the entire room Interrogator Vishas is in and was chided by a rogue or a shaman for doing so because it would prevent rage generation. Hah, WoWWiki says that: “As of Patch 3.1, [Power Word: Shield] will still allow warriors and druids to generate rage from damage absorbed.” Yay me for not being fail! And yes, I will be careful not to shield my brother too much when he gets Spiritual Attunement.)

Whew. Okay, Holy How-To #4 coming this week, I swear. Stupid healing meters…