Raiding on Live, Updates

I’ve been in my current guild now for seven weeks. Throughout that entire time, I have basically been the only holy paladin. More to the point, all the holy paladin apps have pretty much made me want to cry.

We’re talking people specced into Retribution for support even though they clearly have all intellect gems, we’re talking people with under 500 haste, we’re talking the Drape of the Violet Tower… There has been all KINDS of failure. It’s so varied, but the end result is the same — sucktastic is a generous word for most of the pally apps.

Coming from a more progressed guild with what is more or less a set roster (you are expected to make every single raid for its full duration unless you give notice and even then, it’s frowned upon to take too many nights off) to a guild who hadn’t gotten Dreamwalker healed on heroic yet, with a very large roster, in comparison, has been an interesting experience.

I knew that I could help them with Dreamwalker. I knew that I could help them repeat heroic Saurfang. I knew that I could help them with Lady Deathwhisper. God knows I’ve wiped enough to Putricide and Sindragosa that I can certainly offer my experience and brain to the raid leaders.

On the first reset, bam, Dreamwalker healed to full. We’ve done her on heroic every week since except for when we got them Portal Jockey, I think. (I say “them” not to set myself apart from the rest of my raid group but rather because I already had it, as well as all the other required achievements for my 25-man drake.) That’s satisfying.

I’ve also been a key part for heroic Saurfang kills, taking on the first two ranged marks, for the most part.

I helped them to retool the Deathwhisper strat to one that worked twice before people seemed to stop caring about adds and Vengeful Shades. (Which is roundabout the time we lost the one decent healing priest we had, who wasn’t all that decent, but hey, Renewed Hope and Mass Dispel are nothing to sneeze at.)

It’s been a really good experience for me, learning how to integrate myself into this team that hasn’t had a single decent holy paladin for months. I cannot imagine how they did half of what they did without a holy paladin, much less two.

It’s been pretty clear to the leadership, I think, that we need a second holy paladin. Certainly my GM has been recruiting like crazy and levelling her pally alt with the intention to switch over if we can’t find someone. I mean hell, I’m good, but I’m not a miracle worker. I can’t imagine really working well on heroic Sindragosa without a second holy paladin.

We’ve done a LOT of heroic Sindragosa attempts to try to get us used to the mechanics, if nothing else. We’ve had a lot of practice on things like Frost Bombs and Ice Tombs and Unchained Magic (I think I may be the person currently in the guild who has spent the most amount of time in her life with her pathetic magic betraying her.). This is good stuff, I’m GLAD we usually take a few whacks at her on heroic to make sure people understand the mechanics. You never know when you’ll get lucky on an attempt, either.

Still, we were definitely lacking a holy paladin and really, a decent discipline priest. We don’t even have a holy priest right now and just pulled a disc priest app in this week (who is doing AWESOMELY and we’ve only raided with him once!).

Last week, we brought in a holy paladin app, who learned of my guild’s need for a holy paladin through this very blog.

I was totally excited… until I realized his internet was lame, meaning that he couldn’t stay connected through Marrowgar. He got disconnected and couldn’t return and we didn’t see him again until the weekend and he explained his internet issues. Thankfully, the internet issues turned out to be something that was more or less temporary and not even his fault. We raided together on Monday for a little bit on heroic Putricide until the battlegroup died on us and it wasn’t enough for me to really make any kind of judgement on how this guy was doing.

I have to say now, after raiding with him for just over three hours on Wednesday night (we called it early after getting Halion down), this guy is the real deal.

We got heroic Lady Deathwhisper down for the first time in a month. The pally app ate one Vengeful Shade at the end of our first (of two) attempts and that’s it. He cleansed at least adequately, used cooldowns appropriately and healed like mad, which is what you need to do on LDW.

And then, after way too long, I got to heal Saurfang with another holy paladin. I asked the healing lead if he would mind if the two pallies took care of the first four marks and so when he gave out assignments, he told the other pally that I’d explain to him what it was we would do. It was spectacular. The first attempt was hilarious, actually. The first mark got killed by a blood beast and then our healing lead rezzed him. Whoops.

Our mulligan out of the way, we got ourselves organized and blasted through Saurfang in just over four minutes, with only five marks, which is a first for us, I believe. I think we usually get six.

It was awesome; the pallies took care of the marks, there was great uptime on beacon and judgements of the pure… We both used BOP on casters pre-first mark, he even found time to hit DS/DS at the Frenzy and also bopped one of his marks again. Win all around.

To Blood Wing, where I may throttle most of my fellow raiders if I get thrown across the room on Council again. Seriously. The guild’s major flaw (every guild has one, IMHO) is that they are very bad at range issues. That means that we get people hurled across the room due to Empowered Shock Vortex, we occasionally get people chaining Ice Tombs on Sindragosa, people dying to Bloodbolt Splash on BQL. You know. That kind of stuff.

Still, craziness ensued and we WON. What happened?

The Keleseth tank died. He didn’t have enough shadow orbs on him and had literally 98 stacks of Shadow Prison on him, plus Keleseth was basically wailing on him… so the Valanar tank picked him up — and was one-shotted by an empowered shadow lance or something. This is bad. That was my tank who picked him up and then died. I hate losing my tanks. So I did what any good paladin did, I swapped to the last tank and healed as best I could. I was low on mana, Divine Plea was always on cooldown… But the pally app, whose tank it was, had no issues and basically was the person responsible (well, along with the tank) for bringing the Council down.

Way impressive.

Off to BQL where the app unfortunately got penned in by some DPS and died to a Bloodbolt Splash (see? That was totally foreshadowing up there!) but got a battle rez and still managed to get his DS/DS and Aura Mastery off for the second fear.

Add to that the fact that he LISTENS with regards to beacon/shield/judgement/aura/blessing assignments… Uses his cooldowns…

<3

As if I didn’t love raiding with this group before, I now get to raid with them plus someone who obviously has a similar mindset to me when it comes to holy paladin healing. It’s pretty glorious and, assuming his internet issues are more or less resolved, it’s going to be a huge benefit to the guild to have him available.

Also, I didn’t mention this last week, but I FINALLY picked up Heroic Marrowgar’s Frigid Eye. Here’s my chardev link which is also linked in the top-right box here on my website and that’s updated as soon as I get a new piece of gear. Check the updated date to see if I’ve gotten any new loot lately. :)

I should get back to beta and try to get through to level 83. Talents are seriously busted this build, though. I can’t learn Art of War in my ret spec no matter what I try. I mean, if I have the talent preview on, I can click three times on it and pick up my other spells, but because it won’t learn Art of War, I cannot get more than 19 talent points in ret that way. I had to go learn Pursuit of Justice and 1/2 Eye for an Eye or something in order for my talents to “stick”. If I had to guess, I’d say things are more broken today than they were yesterday. Alas, such are the highs and the lows of beta. :)

Beta Build 12694, Quick Notes

I was excited to log in to WoW after patching (I didn’t like the streaming patch) to see if anything changed for holy paladins.

Near as I can tell, two things have changed. And also, I don’t know if something is intended or not, but good gravy, there’s an interesting mechanic to talk about.

1) Infusion of Light still reduces the cast time of Flash of Light by 1.5 seconds. But now it ALSO, as advertised, reduces the cast time on Holy Light by 1.5 seconds. So your FoL is instant, which isn’t in the tooltip (we are told the tooltips are borked), but Holy Light’s cast time reduction works, where it did not previously.

Edit: Wow, I need to play less beta and get more sleep. I was wrong. I read that I was going from a 2.3 second cast to a 1.8 second cast as a 1.5s cast time reduction. What I am actually seeing, however, is the Speed of Light haste bringing it down that 0.5s.

Sleep deprivation is bad, mkay?

2) Rule of Law in the first tier of the ret tree has been changed from a 3-point talent to a 2-point talent. The tooltip now reads:

Increases the critical chance of your Crusader Strike, Holy Shock and Word of Glory by 5/10%.

That’s 5% crit gone from Holy Shock and Word of Glory, unless they’ve changed the talent to be 7%/15%. I can’t tell; my crit rating is terribly low at 82.

And the interesting mechanic is this…

As long as you have a beacon on someone and even one charge of Holy Power, you can heal that person for free indefinitely.

Check it out.

Edit: I’m totally late to the party on this, btw. ElitistJerks was talking about this the other day.

Edit: Also, guild ranks are saving! I don’t know if all the associated rank stuff is being saved, but I was able to promote people in my guild to officer without, you know, promoting them to GM first!

Beta Build 12644, Throne of the Tides

Here’s a look at the new dungeon named Throne of the Tides. The random dungeon finder tool says it’s 80-82, I believe. I have run this dungeon probably about seven or eight times and only completed it once.

This is the first thing people need to know about the dungeons: they aren’t pushovers like Utgarde Keep and The Nexus. They require some forethought, some crowd control, environmental awareness and some luck.

Continue reading “Beta Build 12644, Throne of the Tides”

Beta Screenshots

Okay folks, I have almost 700 screenshots from beta up at my gallery:

http://kurn.apotheosis-now.com/cataclysm/

They’ve been reorganized:

Madrana – This gallery is my paladin questing or being in instances or screenshotting cast times/mana costs/talent trees and the like.

Kurnmogh – same as for Madrana, just on my hunter.

The other stuff is mostly random and is very little actual content, just a few profession things, a couple random screenshots taken on my shaman.

Planned for today (Wednesday, August 4th):

A look at instances, specifically those “OH MY GOD WHAT THE HELL” moments that you will doubtlessly encounter in your journeys through Throne of the Tides, Blackrock Caverns and The Stonecore.

Obviously, this look at the first three dungeons available to us will be from my perspective of a holy paladin, but I hope for the post to be useful to all players. Understanding various mechanics is pretty key.

The one thing everything shares in common is what I consider to be the basic rule of World of Warcraft:

IF THE FLOOR CHANGES COLOUR, GTFO.

Just as a brief example, I was in The Stonecore on Tuesday and noticed something swirling at my feet. I stopped casting and strafed the hell out of there before a puddle of lava appeared.

You can see the gallery shot of that here.

Anyways, that’s what’s coming up.

Also, I know, I know, I’ve been lax at talking about “current content”. I will definitely get a new Holy How-To up in the next week or so, once the beta-mania has calmed down. My goal is to get Madrana to 83 ASAP (I’m already a quarter of the way through 82) so I can play with Healing Hands and report back on that.  Then I’ll feel more able to talk about Wrath content and such.

In the meantime, if you have questions concerning holy paladins or perhaps instance questions, drop a comment and I’ll try to respond to them either in the comment or in my upcoming post. :)

Welcome to everyone from World of Raids, by the way! Hope you’ll stick around. :)

On a rainy Tuesday afternoon…

Okay, the Q&A is on indefinite hiatus until such time that people start actually using the Internet again. Over two weeks, only 81 keywords brought people here and the vast majority of them are things I’ve already covered (heroic Putricide, Ruby Sanctum, Toravon…).

So on the agenda for today, uploading more beta screenshots, primarily. Maybe another post about beta. And also responding to comments and such.

I leave you with some videos I’ve made over the last few days, all from the beta.

First: the most annoying quest so far in Beta: Save the Wee Animals.

Next: Baron Geddon makes an appearance in Hyjal.

An overview of some paladin heals, in case you missed it:

How to corpse run back to Blackrock Caverns:

Pally Healing in Cataclysm, Firsthand

Okay, time for a post that talks not only about stuff I’ve done, but allows me to explain a few things about Cataclysm holy paladin healing in a way that might actually be useful to others entering beta and perhaps even useful in 4.0 itself.

I’ve made reference in a lot of past Holy How-To Guides about “paladin instincts”.

While they are very important to hone and to make use of in Wrath content, you can basically throw the book out the window when it comes to Cataclysm dungeons. Seriously, get used to the idea that we will, in all likelihood, completely change how we heal. Entirely.

I made a huge mistake Friday night/Saturday when I first got into beta. I remembered what Blizzard said about Holy Light being our go-to spell. Combined with the low cost at level 80 (263 mana without the Libram of Renewal, 150 mana with), despite its 3s cast time, I was making use of it often, not even paying attention to various numbers floating over people’s heads.

In my defense, I don’t usually play with scrolling combat text (Blizzard’s or anyone else’s, really) on my paladin. I’ve got Mik’s Scrolling Battle Text that’ll show me mana returns and damage I’ve done (judgement hits/misses, the occasional Holy Wrath or Hammer of Wrath) but that’s it. So I have to chalk it up to sleep deprivation and relying on old paladin habits when I tell you that I was very wrong to continue using Holy Light.

Without Speed of Light active and Judgements of the Pure, it’s foolish to cast Holy Light when you need to heal someone. The heal just isn’t going to land in time and, even if it does, it’s not going to heal for very much. Thus, it requires multiple casts. I have 1026 haste and, especially once you ding (so the haste needed per percent changes drastically), that’s STILL not enough for Holy Light to be a heal you want to use all that regularly, because you just plain do not have the throughput needed.

Of course, it’s exceptionally cheap. Even after swapping the Libram of Renewal out for the Libram of Veracity and now, the Libram of Blinding Light (yes, I really AM using Holy Shock enough that this makes sense! I still do not recommend you pick it up unless you have Emblems of Frost to waste, because who knows what Cataclysm librams will be like?) and gaining a level (which seems to have upgraded my spells in cost and potency?), it’s still cheap. And yet, there is an undeniable truth here:

Using Holy Light is bad.

What’s more, using Flash of Light is bad, since it’s terribly expensive. And so’s using Divine Light. Geez, what are we supposed to USE? If Holy Light is too long a cast and not powerful enough to even rival something like Holy Shock or Flash of Light, but HS has a cooldown and FoL is stupidly expensive, what do we do?

I’ve been using a lot of Divine Light. It’s the one that feels most like current Holy Light does — about the same output, about the same cast time, even about the same mana cost. It’s expensive, so I’m using Divine Plea more than I indicated I was earlier.

I’m not having a LOT of mana problems, but if the group isn’t using CC much (or at all), someone’s going to die because I just can’t keep up with the incoming damage. Taking 20 stacks of Lacerate from certain naga in Throne of the Tides is almost certainly going to mean a death; either the tank will die or, if I can get a BOP off, followed by a Hand of Freedom (to wipe off the BOP — only one Hand can be active on a target, per paladin), a DPS may die.

There’s a lot of incoming damage and I don’t imagine it’ll be THAT much easier on any healer to keep up. For me, that’s both mana-wise and GCD-wise. I’m really looking forward to Healing Hands, although that’s going to be an expensive spell with a cooldown, too. Hopefully, it’ll heal more than Light of Dawn, though. Don’t get me wrong, Light of Dawn is the coolest new spell we have thus far, but it’s healing people for like, 4k.

I’m sorry, have you SEEN the health pools? The sheer amounts of stamina everywhere? Without buffs, I’m at about 35k health in my holy gear. 4k to a maximum of 4 people (since it doesn’t hit you as well) every 30 seconds is less than a drop in the bucket. It’s sort of like a molecule of water in a small lake. Okay, maybe that’s an exaggeration. Let’s say a large pond.

I also have to admit that without my pretty little clcbpt addon (that shows timers for my Beacon, my Judgement, my Sacred Shield and my Flash of Light hot), I’m sucking at keeping my Judgement up. That means I’m sucking at keeping Judgements of the Pure up. In my defense, though, there’s very rarely TIME when I can go “oh look, I have a free global — judge!”. It’s very much “OH GOD TANK IS GOING TO DIE OH THANK YOU SWEET JESUS OH NO WHAT IS THAT IDIOT DPS—” followed by a lot of muscle-memory healing.

Which is another thing that’s screwing me up. Thumb-clicking on the party frame does nothing — it does not cast Holy Shock on someone. :P Granted, when I raided on live tonight (Monday), I kept hitting my ` key to cast Light of Dawn and kept hitting G for Word of Glory, so maybe just practice makes perfect, eh?

Kurn, you’re rambling. How the hell am I supposed to heal in Cataclysm, or at least the beta?

Right. Sorry.

My advice:

– Use Divine Light. Make use of Holy Shock a LOT. Watch for your stacks of Holy Power, make use of Word of Glory.

– Use your Beacon. I still beacon the tank but this really might not be efficient. Maybe I should be beaconing myself. I still worry about leaving the tank alone for more than one GCD without beacon on them, though.

– When Infusion of Light procs, you currently don’t get a Holy Light haste. It does reduce the cast time of Flash of Light by 1.5 seconds, like it does on live.  And you’re almost always critting on Holy Shock. On this Throne of the Tides run that I actually finished, I had a 76% crit chance on Holy Shock, judging from the parse. Anyways, I was constantly using the instant FoL + 3-stack Holy Power Word of Glory. WoG not as often as I should have, but if I was moving, I was using it, usually on the tank, so that I could get more Holy Power charges.

– Glyph for Holy Shock. No, really.

– Use your cooldowns. Seriously. BOP, Hand of Sacrifice, Hand of Salvation. USE THEM. Use Divine Shield, Divine Sacrifice and Divine Protection. Use every spell at your disposal.

That’s basically the advice I have for you guys and what I plan on doing myself; very little Holy Light casting, lots of Divine Light casting, LOTS of Holy Shocking.

Here’s the parse, such as it is. Remember that some spells aren’t found because they don’t exist on live yet and Seals of Insight has the same spell ID as Seal of Light (so I might try glyphing for it and see if that still works!) and obviously, there’s no boss/trash/etc breakdowns because, well, none of this is live, yet. Most of the spells are available at cata.wowhead.com, though.

Also, Protien only took so much damage because of a debuff from the last boss. At the end, he had something like 132 stacks of this crap on him and was healing himself through it while DPSing the last boss. Hilarious.

Anyways, off to go try to get Madrana to level 82. I want 83 badly so I can test Healing Hands.

I’m questing as ret, by the way. I amuse myself with my own lameness at melee DPS.

Kurn's Cataclysmic Adventures 2

I spent a lot less time in beta today than I did on Friday night into the wee (and then large) hours of Saturday.

After dealing with that pesky “real-life” thing, I came back to beta and decided to try out that whole “guild” thing. ;)

Apotheosis was born on Lost Isles (US/PVE) this afternoon, with much thanks to four (no longer nine) random people who were kind enough to sign my charter.

I’m not actively recruiting random people, but I did tweet about it. Before I knew it, the awesomesauce Kody from WorldOfRaids (aka, the super awesome person from Curse who extended me a beta invite) was whispering me.

Thus, Kody and I embarked upon a journey, the likes of which have probably never quite been seen before and may never be seen again. At least, I kind of hope this journey won’t be seen again.

Guilds are totally broken in beta. Which is okay. It’s beta. It’s supposed to be broken. I get it.

But, among the issues:

– Guild masters have no permissions, thus their ability to do things (officer chat, invite, etc) is severely limited.

– Promotions (and probably demotions) aren’t saved.

– New ranks don’t work properly.

I’ve got a low-level Worgen as GM of Apotheosis at the moment and this is the result of a bug that meant Kurn couldn’t speak or read guild chat.

The only way to promote Kurn and Madrana was to make each of them GM in turn and then hand it back, since this action, by default, places a GM who gives GM to someone else in the spot right below the GM in the guild ranks.

Kody was extremely patient with me as I hopped over around all three toons and gave him GM and asked him to ginvite me and give me GM back and such.

On the plus side, Apotheosis has Fast Track! I’m not randomly inviting the world at large, but if you read this little old blog and have an Alliance toon on Lost Isles, let me know, either in-game at Kurnmogh or Madrana (or Kurnbank) or via twitter, and I’d be happy to extend you an invite.

Okay, so that was the guild excitement. On to instances…

Continue reading “Kurn's Cataclysmic Adventures 2”

Kurn's Cataclysmic Adventures 1

So. Beta.

Over the last several hours, I did not complete a single instance. I did advance significantly in terms of quests and subzones in Vashj’ir, mind you, and I also dinged Kurn 81. It took me less time to ding Kurn 81 than it did for me to get a third of the way to 81 on Madrana.

I also spent a crapton of time uploading and organizing 200+ screenshots from Beta, which are available here:

http://kurn.apotheosis-now.com/cataclysm/

And I even made a couple little videos, which I’ve uploaded to YouTube. Spoilers below!

Continue reading “Kurn's Cataclysmic Adventures 1”

THIS JUST IN…

Thanks to the amazing people at Curse (and to Rilgon at Stabilized Effort Scope for recommending me), I have been given a beta key.

Maybe this will prevent me from long-winded diatribes about fail holy paladins for a few days. ;D

Now to get my paladin in tip-top beta shape by copying her over with 13k gold.

Expect a LOT of Cataclysm talk and photos, primarily for the holy paladins among us, but I also will be playing around a bit with my hunter and some of my other toons.

For spoilerish stuff (ie: not the actual talents/skills/etc), I’ll definitely use a “More…” tag, so you can read it if you want, but if you don’t want to spoil yourself, you won’t be spoiled accidentally.

Build 12644, Holy Build(s).

So just a slight change in the Holy tree that I can see. They tossed out Improved Lay on Hands. To which I say, “You bastards.”

However. The talent replacing Improved Lay on Hands allows us to play with other builds.

Last Word (2/2) is now sitting in the second tier of Holy.

Here’s the question I have: how often are we actually going to use Word of Glory?

Word of Glory, if you don’t recall, is an instant, mana-free heal that will utilize the new secondary resource system of Holy Power. Presumably, it increases in potency depending on if we have 1, 2 or 3 charges of Holy Power.

How do we gain Holy Power? Crusader Strike (which is now baseline) will give you a charge. Holy Shock will also give you a charge. And so will healing your beaconed target, if you have any points in Tower of Radiance (33%/66%/100% chance to grant you a charge of Holy Power). Question: Will healing your beacon with Holy Shock grant you two charges?

So it looks to me like we’ll have ample methods of gaining Holy Power. I don’t imagine we’ll be using Word of Glory more than every 10 seconds or so, depending on how gaining Holy Power goes.

The question that comes to mind now is, do we even want Last Word?

Here’s a build with no Last Word:

32/0/9

It picks up all the PVE talents in Holy, maxes them all out. That means .3 seconds off Holy Light and Divine Light (Clarity of Purpose) and the full three points in Tower of Radiance.

It picks up all the healing talents in the Retribution tree on the first two tiers that we’d want: Rule of Law (15% extra crit to Holy Shock and Word of Glory), Crusade (30% extra healing to Holy Shock), Conviction (3% extra healing after critting, stacks 3 times) and maxes all of them out, too.

Honestly, this is a really pretty-looking tree. No half-filled talents (which is awkward due to the 2 and 3 point talents versus 5 point talents, but still requiring five talents to advance to the next tier) and, do my eyes deceive me? No useless talents…

But if Last Word is actually useful in PVE, maybe we want to go back to something like this:

32/0/9 (with Last Word)

This steals a point from Clarity of Purpose and a point from Tower of Radiance and puts those points into Last Word. It leaves the healing talents in Retribution intact. Conviction is just too good.

But if we’re talenting into something that buffs Word of Glory (Last Word), does it make sense to gimp our Holy Power generation? Maybe not.

32/0/9 (Last Word, Tower of Radiance)

This will only lower your Holy Light and Divine Light cast times by .1 seconds instead of .2 or .3. I’m a huge fan of haste and anything that makes you cast anything faster, so this hurts to even consider, but I can only imagine that you’ll want to maximize your Holy Power Generation.

So, my dear readers, here’s my question to you if you’re in beta:

With Tower of Radiance (3/3), do you gain 2 charges of Holy Power if you use Holy Shock to heal your beacon target?

I think that if you do, you’ll want to maintain 3/3 Tower of Radiance and if not, you can probably drop to 2/3 Tower and get 2/3 Clarity of Purpose.

Anyone have an answer for us?

Or a beta invite for moi? ;)

ETA: I am now in Beta. Holy Power seems to be generated from:

– Crusader Strike

– Holy Shock

– Healing your beacon target with 3/3 Tower of Radiance (100% chance)

And yes, Holy Shocking your beacon target DOES grant you two charges of Holy Power.