Busy, busy!

What with all this patch nonsense and various RL issues, which include me staying at my parents’ house to dogsit and such, I have had remarkably little time to play or respond to comments or anything like that. By “remarkably little time to play”, I mean that I’ve run three heroics on the hunter and one on the paladin.

However, I’d like to ask you all, those of you who have raided since the patch:

How is raiding? Many of the blogs I’ve read indicated that people wiped repeatedly to heroic Lord Marrowgar. I’m curious to know how people feel, how strategies have or haven’t changed. How’s raid healing on heroic BQL or Sindragosa? How’s tank healing on Blood Prince Council or Festergut?

Initial 4.0.1 Thoughts

I followed my own advice from my 4.0.1 post. Specced for 3/3 Divinity and 2/3 Crusade after 31 into Holy. Glyphs of Word of Glory, Seal of Insight and Holy Shock for primes, with Divinity, Beacon and Divine Plea for majors and Seal of Insight, Kings and Lay on Hands for minors.

I healed a heroic Nexus without Grid and without getting Clique configured right and felt fine. No mana issues at all.

The major issue was that the tank couldn’t hold aggro from the ret pally, from a DK or even from me, on occasion.

I also had zero confidence in my ability to heal someone quickly from low health. Cases in point, the ret pally and the DK and myself. :P

The 20yd range on judgements really wasn’t too bad, although I did have to shuffle forward here and there.

Overall, it was quick and relatively painless. No mana issues whatsoever. I did keep half-expecting Eternal Glory to proc and kept wanting to hit Holy Radiance, but apart from that, it was okay.

And yet, I’m thoroughly depressed about it. I just don’t feel like “myself”. Blah.

New beta build thoughts sometime tomorrow. I like what they’re doing with Holy Radiance.

How was your first day with 4.0.1?

The End of the World as We Know It

Extended maintenance is well underway on US servers and patch 4.0.1 will be implemented on live servers by the time they come back up.

While alternately exciting and depressing, depending on with whom you’re speaking, the one thing the everyone can agree on is that the pre-Cataclysm patch can be described as game-changing.

I both love and hate expansions. I love them because of the new challenges to face and I hate them because I go from knowing basically everything pertinent about my classes to knowing zip. Nada. Zilch. Niente. Rien. Nothin’.

Or, at least, very little. I feel fairly prepared with regards to my paladin, although I’m still feeling “not ready” to let go of my big Holy Lights or my 100% beacons or my 25% mana/1m Divine Plea… But I’m unprepared for all my other classes.

That, however, is a whole other post.

Expansions also mean changes in terms of guilds. Changing toons, specs, even changing guilds. Rosters go through insane amounts of changes between expansions.

Last night, I may have had my last raid with the guild I’ve been in since June. We’ve had a hell of a few months, let me tell you. I joined when they were 7/12 HM in ICC25 and now we’re 11/12 ICC25 HM.

This last reset, Thursday, we finally got heroic Sindragosa. It was the messiest kill ever that involved a bubble taunt by the sole remaining tank and only four people were alive at the end. She had enraged. And yet, she died. Finally. That got most of the raiders their heroic Frostwing Halls achievement, towards their Glory of the Icecrown Raider (25) achievement, which is excellent. That’s been their goal for several months and so most of them are one step closer to that drake. Most were just missing Been Waiting a Long Time for This, All You Can Eat and Neck Deep in Vile.

The guild may or may not continue raiding into 4.0.1. I’m personally of the mind that we will not be able to do half the stuff we do now if all healers are as screwed changed as I think we are. Combine that with parry’s nerf (50% mitigation instead of 100% avoidance), (apparently, I still don’t know how to keep up to date on that “tanking thing”…) changes to block (30% mitigation)… I don’t think that getting rid of Chill of the Throne is really going to do enough to compensate. Anyways, it’s possible that I’m wrong and things are not completely borked and we’ll be able to continue raiding. So things are kind of uncertain.

Man, I hate uncertainty…

Anyways, I walked in to the raid last night knowing we had Putricide, LK and Halion up. I walked in there knowing that this could be my last raid with this guild. I have had a LOT of fun with these people. And before 4.0.1 hits, we got to 11/12 ICC 25 HM. It’s not my first time doing these things, but let me tell you something — when we killed Putricide on heroic 25-man for the second time for this guild, it felt fantastic. It was a beautiful kill. 24 people alive (the 25th had the plague and sacrificed himself for us) and some flawless transitions.

It also ensured five more people in the raid got their heroic Plagueworks achievement, including our primary raid leader, who has always been kind and has always listened to my suggestions, even if my suggestions weren’t always implemented. I was so psyched to get this for her that I even did a silly little fist pump when Putricide died tonight and those five people spammed us with their achievements. Even though that was… probably my 7th heroic Putricide kill, it was definitely in my personal top 3 kills. The top was my own first kill, the second was this guild’s first kill and tonight’s kill is just behind those two.

So faced with an ICC instance where we had killed Saurfang, BQL, Putricide and Sindragosa, all on heroic… we had to look at heroic Lich King.

When one of the officers started detailing the strat for P1 and dealing with Shadow Traps, I paused for a moment.

“The person marked will run out and drop it outside of the raid.”

I blinked.

I have spent, oh, about 30ish attempts on heroic Lich King. That’s not a lot of time or energy. It also happened back in May.

But that still didn’t sound right to me. And then I remembered how my last guild did it, how we split up into one melee group and two ranged. Like this (click for a larger version):

So I let the RL and the GM know that I was pretty sure the strat we were about to try wasn’t going to work and why, but told them I wasn’t 100% sure.

Well, wouldn’t you know it, Shadow Trap gets cast and most of the raid goes flying. Hilarious! I wish I’d frapsed it! We lasted 43 seconds. That is less time than the opening speech portion takes. I laughed.

We tried one more attempt on heroic, just for fun, which went a little bit better, before switching it to regular and trying Been Waiting a Long Time For This.

I warned the healers that it was mana-intensive. I even called for an Innervate, which I nearly didn’t get because our bear druid was busy tea-bagging someone who had died. :P (The same thing actually happened to me in my last guild.)

Also a messy kill, but a kill and achievement nonetheless.

On to Ruby Sanctum!

We cleared through fairly easily. And no. The boots did not drop. Which means that Walks and I are stuck with our 245 or 258 Boots of the Courageous or stuck crafting the plate 264 healing boots. Ah, well. Would have been nice to have an upgrade instead of downgrading or staying at the same item level. Killed that dragon 11ish times and still, no 271 plate boots.

Overall, though, a productive night. Got lots of people at least one achievement, got a few people two. Played with heroic Lich King. Cleared Ruby Sanctum.

And through it all, I knew it was a good chance this was the last time I’d ever raid with these people. I knew that soon, it’ll be time for me to lead, to raid with the newly-reformed Apotheosis of Eldre’Thalas.

I’m not going to lie — I’ve enjoyed being a member. No leadership responsibilities, no healing assignments. (Okay, so I took over organizing judgements, but when no one’s judging light and you have five pallies in the raid, someone has to!) (Okay, I also organize who beacons who and who shields who with Walks, but that’s just common courtesy so we don’t always overwrite each other, although Walks consistently does overwrite my damn shield on Sindragosa. ;D)

But I’ve also had to rein in my leadership skills a few times and my poor raid leaders and GM have probably heard enough from me to last them forever! ;) It’s a difficult thing to do, keeping your mouth shut and giving another strategy a chance when you’ve seen another one work flawlessly.

Like I said, though, I’m awfully glad that I got to finish out Wrath with such a great group of people. I’m moving my paladin back to Eldre’Thalas as soon as the guild’s leadership calls it an expansion, basically. That could be as soon as this week or next week or the week before Cataclysm launches.

I may have raided for the last time with these people and honestly, while I won’t miss a couple of them, I’ve had a great time. I feel like I accomplished something by helping them get to 11/12 and a stone’s throw from their drakes. So if this is where we part ways and this is where Madrana goes home… I’m satisfied. Last night was a great way to end raiding, if that is, indeed, the end. Some hilarity on LK, some success with HPP and Been Waiting and a Halion one-shot.

And now, it’s the end of the world as we know it and, though I’ll roll with the punches, I don’t quite feel altogether fine.

PTR Build 13156 – Quick thoughts.

According to MMO-Champion, holy paladins are getting buffed.

  • Divine Light base healing increased by 10%
  • Flash of Light base healing increased by 10%
  • Holy Light base healing increased by 10%
  • Holy Shock base healing increased by 10%
  • Walk in the Light (Passive) now increases healing by 15%, up from 10%.

So, 10% more base healing to all three of our casted spells, plus Holy Shock (our most-used spell) AND 5% more healing to everything we cast.

There’s nothing wrong with any of this. In fact, for months, I’ve been saying that the Walk in the Light passive we get that increases our healing vs. a prot or ret in healing gear, has been pretty lame at 10%. 15%… well, it’s an improvement, to be sure, and when added to the extra healing we’re now getting on FoL, HL, DL and HS, it’s going to feel like a bit more.

I’m definitely happy about these changes, although since they’re happening on the PTR, I won’t be able to play with them until they make it over to beta. (The beta client is supposedly acting as a PTR client, but mine isn’t working and I’m not installing 13+ more gigs of WoW on my computer.) I imagine this will make us more willing to use some of these casted spells instead of relying on Holy Shock and Word of Glory so very much.

I still think there’s something just very wrong with holy paladin healing right now in the beta. Is it just the change to a three-heal system? I don’t think so. Is it just the overall weakness of our healing, which these changes are trying to alleviate? I don’t think so.

I think there’s something very “wrong” with relying so extensively on Holy Shock and its clone, Word of Glory.

I feel like they’ve taken the paladin and not only turned it upside down, like all other healers (poor freaking druids) but also inside out. FoL is expensive, contrary to what it’s always been. HL is cheap, contrary to what it’s always been. Paladins are suddenly going to be a very mobile healer, contrary to what we’ve always been. We’ve lost some raid utility (JoL, JoW) and we’ve always BEEN the “utility” class for the Alliance.

I’m almost certainly going to play a holy paladin in Cataclysm. Apart from anything else, I KNOW the class and I KNOW the changes.

But it feels to me like we’ve been changed beyond recognition. Paladins in Cataclysm barely resemble paladins when I first started playing, and even those paladins are somewhat removed from how they were at launch.

Anyways. I’m rambling and I should get to sleep. It’s been a long day and tomorrow promises to be even longer.

Weekend Update

(Sadly, I am not as cool as Tina Fey.)

– I’m one Manalicious quest away from Chef.

– On Saturday, I actually HAD the Blacktip Shark IN MY BAGS and used Aspect of the Cheetah to run to the NPC and while clicking on him, heard the sound when he got the Master Angler of Azeroth achievement precisely two seconds before I would have. SAD PANDA.

– ICC10 on Friday went okay, cleared Lower Spire, did Blood Wing (one-shotted Council with me on orbs, if you can imagine!) and went through some hiccups on BQL, but got her down. Tried Dreamwalker, but it didn’t go very well because we were 9 manning it and I was on my shammy for that part.

– I had an absolutely lovely Vent conversation with a blogger I’ve only known about for a couple of months, Oestrus, from The Stories of O. Previously a RL friend of Codi’s, they reconnected with each other in the WoW blogosphere. How awesome is that? It’s pretty awesome. Even more awesome? Oestrus has stuck her priest in Apotheosis to get a feel for us to see if we’re where she wants to be for Cataclysm. She came to ICC10 Part 2 on Sunday night, too.

– Seriously, I HAD THE BLACKTIP SHARK. <flails>

– Beta guilds were wiped, so if you were in my beta version of Apotheosis on Lost Isles, you may want to hit me up on Twitter at some point to get a re-invite.

– ICC10 Part 2. Went better than expected. O joined us on her priest and we promptly wiped on Plague trash. /facepalm. Nice first impression. ;) I think we made up for it, though, when we one-shot Rot, Fester and the good Professor. Dreamwalker was cake and, for the first time ever, I did that fight without healing in the portals. I kited zombies! It was kind of awesome, although I have never wanted to be able to cleanse my own magical debuffs more than right then. Stupid frostbolt volleys. Anyways, then it was on to Sindragosa. Despite some lapses in attention and despite some miscommunication, the Apotheosis INFAMOUS LAST ATTEMPT rule kicked in and we got her down for the first time. (Well, first time on these toons for many of us, anyways.)

– O will fit in beautifully if she decides to stick with us. She’s already on the “I tease Kurn, therefore I am” bandwagon. Things like “Eh on Hands” instead of “Lay on Hands” and “Hey, I need my I’m on a Boot achievement!”… Naturally, the guildies cracked up. :P

– After the raid, Football and X and I went to MC. Football’s after Sulfuron Ingots and the Eye of Sulfuras for Sulfuras, Hand of Ragnaros. I was hoping I’d get my Eye of Divinity for my priest off Domo, and X was along on his warlock until we got to Domo, at which point he got his 72 hunter, in case the Ancient Petrified Leaf dropped. The Eye of Divinity dropped and, after a couple of embarassing wipes on Ragnaros, off I went to the Eastern Plaguelands!

– And finally, as you were perhaps able to tell from the video above, I’ve managed to find a decent video setting for videos! This has some huge implications, particularly when I get a decent rig either later this month or in November.

ICC 25 heroic Putricide and Sindragosa tonight. Fingers crossed for the swift deaths of these two pains in my ass, if only for the hopes of my current guild’s Glory of the Icecrown Raider (25) drakes.

The Weekend of the Slacker

I spent my weekend not doing much in terms of Beta and doing very little in terms of reforming my guild.

I think I logged on to Beta twice. The first time, I got into a Stonecore (regular) run wherein the first boss absolutely ruined us. Well, no, the trash ruined us and THEN the first boss ruined us. Five deaths and I was done. Either I was doing something horribly wrong or the group’s DPS wasn’t capable of downing the boss. Even using Mr. Grumpy Man (my guardian), Holy Radiance, Light of Dawn, keeping beacon up, keeping Judgements of the Pure up, none of it did anything. Yes, I used Lay on Hands, I made great use of WoG and Holy Shock and even sp0t-healed with Flash of Light and made use of Divine Light. And we all still died. I don’t get it. Every time I lose a person, I feel like that was my bad, although it probably wasn’t. I’ve done the Stonecore before. That boss was more annoying, not HARD. Now I’d have to say that, with the group I was with (82-84, then me at 85), that boss was hard. The group broke up. And I didn’t get a chance to heal the other time I was on beta, so… that was beta for you. (Yes, I have 13066 post coming.)

In terms of guild stuff, I was more productive. I snagged us a healing priest who’s relatively new to the game, but is very experienced in Wrath and seems like just the kind of player we’re looking for. The transfer will, I’m sure, be closer to Cataclysm, but it’s nice to know I have a commitment from at least one person to be a healing priest. That gives us, uh, one priest! ;)

On Friday, my brother pestered me to go to ICC10. And basically to lead it. Because he doesn’t know the instance well enough.

So I did. On my hunter.

We started out with 10 guildies, then lost one who wasn’t feeling well after Marrowgar, replacing her with a holy paladin. (Oh God, oh God, so much fail!) We also lost a guildie after Marrowgar due to GF aggro and pulled in someone who was in LFR who actually turned out to be the GM of another guild, a guild some of my old peeps had spent time in during Wrath. Hah. I really need to research the politics of Eldre’Thalas before I do that again.

We did 7 bosses (clearing Plague) without issue. All were one-shots. Everyone got at least one upgrade, which was sweet. The failadin even got Lockjaw. At least they were smart enough to know Lockjaw is good!

It was pretty awesome to one-shot Putricide. I actually got disconnected at the start of P3, but it worked out okay anyways and we got him down. Once again, the key is to have a clean transition to P3 with no adds up. My calls to stop DPS, burn the add and then burn the boss were basically right-on (I probably could have stopped DPS on the boss a little bit later, but anyways) and we trigged the tear gas just before the Gas Cloud would have dropped. Beauty.

We couldn’t do Blood Prince Council, though. Why is this?

The first two attempts were due to my brother dying to Empowered Shadow Lance (he was the Keleseth tank and had been last week, too). It just looks like the Dark Nuclei kept falling off him.

The third attempt, the bear who was tanking Valanar and Taldaram just up and died. Why? Well, it appears that the failadin wasn’t listening to my instructions.

There is one thing that pisses me off beyond all measure when I’m leading a raid or when I’m healing lead. That is people not listening to my instructions. If I tell you to beacon the paladin tank and heal the druid, that is what I expect you to do. I do not want you to beacon the druid and heal the paladin. I do not want you to beacon yourself and heal the raid. I want you to beacon the flippin’ paladin and heal the druid.

The failadin in question beaconed the druid and healed the paladin tank (and themselves). They let beacon fall off. They barely touched the druid for the remainder of the fight, it appears. Their most-used spell was Flash of Light. They did not judge a single time. This is also the paladin who didn’t have pally power AND DID NOT BUFF. I mean, we had to plead with them to buff kings. PLEAD. I basically just said “fuck it” and hit my drums now and again. It’s a team activity. Be an active member of the team or GTFO of my raid.

So we called it after 4 wipes on Blood Prince Council. We tried having the warlock (hi, X!) be the Keleseth tank on the last try, and Empowered Shadow Lance got him since 3 of his 5 Nuclei had fallen off or died.

… okay, I just looked more in-depth at the logs.

The holy paladin pug did not judge even ONCE. NOT ONCE in all my log data. That’s Deathwhisper, Saurfang, Festergut, Rotface, Putricide and 4 attempts at Council.

They used Sacred Shield… twice.

THIS is what is wrong with the players of today. I don’t care if there’s a 30% buff. I don’t care if it’s 10-man normal. If you’re not doing the very basics your class allows you to do (proper buffs, from kings on people in your raid to keeping JotP up and Sacred Shield)… then you have no business being in a raid instance. None whatsoever.

ANYWAYS.

I also did Blackwing Lair a couple of times this weekend. Our very own Football is going for Thunderfury. He has both bindings and we’re now farming him up Elementium Ore, which his pally, my shaman and my brother’s hunter can now all smelt. We cleared the room with the technicians twice and the second time we went all through the instance. Can I just say three things about Blackwing Lair?

1) No way, no how, no chance in hell could Fated Heroes have done Razorgore. Ever. Even if we could have, there is absolutely no way we could have gotten Vael. EVER EVER EVER.

2) The Suppression Room sucks beyond anything else I could have possibly imagined in this game and I cannot express how happy I am that I never had to herd 40 people through that craptastic place.

3) Nefarian is quite large. And I forgot to bring a second bow. Melee huntard ftw!

Having done that, I did manage to turn in my Broodlord’s head quest to the Cenarian Circle over in Silithus. Once Football was like “I need to do BWL” I was like “THERE IS A BWL QUEST. I MUST GRAB IT!” So I did. And I turned it in. And now I can rep grind with the Brood of Nozdormu.

Percent chance of me actually repping up with the Brood: 0.17%.

Honestly, I really do miss the epic quests and epic feel of classic World of Warcraft and getting the Agent of Nozdormu is a part of those huge quest chains. Did you know that in order to get the gates of Ahn’Qiraj open, you had to do a STUPIDLY long quest chain? I knew it was a really long chain, but had no idea how involved it was until a couple of years ago, well after BC had launched. The chain included grinding to exalted with the Brood of Nozdormu — without AQ actually being open. The next time you see your friendly, neighbourhood Scarab Lord, congratulate them on the grind. I still can’t even fathom how long that quest chain was, and I’ve helped a friend of mine on parts of it.

Percent chance of me seriously considering trying to do the Scepter quest chain: 43.2%.

Percent chance of me actually trying to do the Scepter quest chain: 0.17%. (see: grinding rep with Brood)

Percent chance of me considering farming some Silithid Carapace Fragments for money: 62.8%.

Percent chance of me actually farming some Silithid Carapace Fragments for money: 7.3333%.

Anyways. That’s just me being silly. I have too much stuff to do in-game ALREADY. There’s still a retrospective screenshot project I want to do, some old dungeon runs I want to record and narrate, not to mention a requiem for Zul’Gurub. Plus I should probably do another Holy How-To at some point, and then there’s beta stuff.

And on that note, I have a lot to do today, so I leave you all with an admittedly random, yet handy-dandy, “Which Edge of Madness Boss Is It?” calendar:

http://www.hogit.org/eom

So much to post, so little time.

I have a lot to do in WoW in the next couple of days and I have a huge amount of stuff to write. No joke, I have five drafts to finish up, spanning subjects like Zul’Gurub and its removal from the game to Sindragosa and how I hate that fight and I hate how much I know about it to beta stuff.

I did very little on beta this weekend, but live has had me pretty busy.

Continue reading “So much to post, so little time.”

Grim Batol (Beta Build 12857)

Okay, after some serious technical issues tonight, I believe I’ve finally managed to produce an actual video. It’s not perfect, it’s ugly in some spots… But here ya go.

I don’t know if it was my group or if the instance was really just that different from, say, Blackrock Caverns, Throne of the Tides or Stonecore… but Grim Batol was easy to heal.

It could also have been my gear. I swapped out some ICC pieces for some greens, reforged a lot of spirit and some crit both to Mastery to give me a significant amount of mastery (400-some instead of like, 40-some) and so my heals were creating shields that were 11% of the heal, not 8%.

There are these drakes you’re supposed to mount up on that will allow you to supposedly blow up groups of trash, but they’re bugged, apparently, so we did things the old-fashioned way — with crowd control. We used a lot of hex and banish (haha, many elementals were immune to the shammy’s Bind Elemental, but not the warlock’s Banish) and a lot of Freezing Traps.

My tank was a level 85 death knight who had over 100k health once buffed.

Two of the DPS were also 85 and were around 70kish health. The other DPS was 84 and was around 60k health. I think I had the least at around 50-55k.

If this Grim Batol run is an example of what healing is supposed to be like in Cataclysm, then *maybe* things aren’t quite so bleak. I still don’t feel too much like a paladin, mind you, but let me tell you about the instance run.

Over the course of the run, there was 10,149,585 damage done. There was 10,098,252 healing done. We had one wipe on a bad pull, but that was it. 26.7% overhealing done.

There are four bosses. The first and last are not in the video, unfortunately.

The first is General Umbriss. He’s a dragon who is hilariously bugged. His Bleeding Wound is not ticking for 5-6k extra damage. Oh, no.

[23:05:44.390] General Umbriss casts Bleeding Wound on Shiramune
[23:05:44.390] General Umbriss Bleeding Wound Shiramune 11408 (O: -1)
[23:05:44.390] Shiramune afflicted by Bleeding Wound from General Umbriss
[23:05:46.430] General Umbriss Bleeding Wound Shiramune 13299 (O: -1)
[23:05:48.402] General Umbriss Bleeding Wound Shiramune 13299 (O: -1)
[23:05:50.412] General Umbriss Bleeding Wound Shiramune 11831 (O: -1, A: 1468)
[23:05:52.407] General Umbriss Bleeding Wound Shiramune 13299 (O: -1)
[23:05:54.394] General Umbriss Bleeding Wound Shiramune 9210 (O: -1, A: 765)
[23:05:56.414] General Umbriss Bleeding Wound Shiramune Absorb (9974)
[23:05:57.662] Shiramune’s Bleeding Wound fades

It only faded because I threw Hand of Protection on my tank once I saw how low he was getting. We knew it was bugged going in and the plan was to sort of kite/ping-pong him around a bit. So when I noticed the tank actually running away and getting really low on health, I tossed him a BOP, then waited a second, then a Hand of Freedom to wipe off the BOP. I cannot emphasize how important that combination has been in various instances and raids since Trial of the Crusader. Stupid Gormok was actually good for something!

And no, I’m not sure what the hell that absorb is. That’s way too much absorption for my piddling little mastery and it doesn’t show that I used Lay on Hands or anything (although I know I used it now and again).

Anyways, the tank grabbed the boss shortly after I healed him to full (hello, Divine Light, how ARE you?) and got the bleed again:

[23:06:21.759] General Umbriss casts Bleeding Wound on Shiramune
[23:06:21.764] General Umbriss Bleeding Wound Shiramune 9916 (O: -1)
[23:06:21.764] Shiramune afflicted by Bleeding Wound from General Umbriss
[23:06:23.772] General Umbriss Bleeding Wound Shiramune 26153 (O: -1)
[23:06:25.696] General Umbriss Bleeding Wound Shiramune 25161 (O: -1, A: 991)
[23:06:27.742] General Umbriss Bleeding Wound Shiramune 26152 (O: -1)
[23:06:29.721] General Umbriss Bleeding Wound Shiramune 19614 (O: -1)
[23:06:31.715] Shiramune’s Bleeding Wound fades

Let me just say that that tank’s Death Strike was healing him for upwards of 17k.

After the boss, which should be a lot easier when the bleed is fixed, you move through the instance a bit and get some trash packs with two casters and a Gronn. The casters, Twilight Beguilers, cast Chained Mind, which stuns you for five seconds. 1.5 second cast. I’m not sure if it’s interruptable, but make sure you CC one of these guys, because the tank AND the healer getting stunned is bad.

The Enslaved Gronn Brute does hit hard. I forgot to mention this in the video, but he can cast Crunch Armor on his target. It’s very possible to deal with one Beguiler and the Gronn at once, then deal with the CCed mob.

Forgemaster Throngus is the second boss, who is fairly well detailed in the video.

You can see that he starts out hitting hard, but relatively slowly:

[23:11:31.754] Forgemaster Throngus hits Shiramune  14776 (O: -1, A: 1408)
[23:11:35.160] Forgemaster Throngus hits Shiramune 2261 (O: -1, A: 12101)
[23:11:37.021] Forgemaster Throngus hits Shiramune 12388 (O: -1)

Then he gains his sword thing (Dual Blades) and starts to hit more frequently, although it seems it’s for a little less, particularly from the off-hand. (4-5k hits, as opposed to 10-12k hits.)

[23:11:45.186] Forgemaster Throngus hits Shiramune  Absorb (11344)
[23:11:46.084] Forgemaster Throngus hits Shiramune 2117 (O: -1, A: 2204)
[23:11:46.196] Forgemaster Throngus hits Shiramune Dodge
[23:11:46.196] Forgemaster Throngus hits Shiramune 7743 (O: -1, A: 2204)
[23:11:47.130] Forgemaster Throngus hits Shiramune 10726 (O: -1)
[23:11:48.225] Forgemaster Throngus hits Shiramune 4206 (O: -1, A: 741)
[23:11:49.306] Forgemaster Throngus hits Shiramune 11928 (O: -1)
[23:11:49.417] Forgemaster Throngus hits Shiramune 12730 (O: -1)
[23:11:49.417] Forgemaster Throngus hits Shiramune 10612 (O: -1)

Key points here: That is not a Consecration! Don’t stand in it! It’s a visual cue to get you to move out of the Cave In. ;)

The third boss is Drahga Shadowburner, a caster, who summons elementals and a dragon. The dragon will eventually run away and you can finish off Shadowburner at that point. Really, not a challenging fight. It reminds me a little of the Rend fight in UBRS, but that was a lot more difficult than this seemed to be.

The last boss is Erudax. He looks like General Vezax and there are some Forgotten One type mobs in the trash in his room.

Near as I can understand it, you want to be spread out for this boss to avoid sharing the Binding Shadows, but you need to group up for Shadow Gale. Other than that, not a tough encounter, although I did see an add. Whether the add was part of the fight or we didn’t clear all of the trash, I’m not sure.

Anyways, I hope that look at Grim Batol is useful! Here’s the parse, which doesn’t break things up all nicely yet, but at least you can take a look at things.

http://www.worldoflogs.com/reports/ypf184h036rec74m/

Holy How-To #8, Awesome on DBS and VDW

Welcome to my Holy How-To for PVE Paladins. This is the eighth of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Holy paladins have, thus far in the expansion, changed considerably. Arguably, the biggest change that we have encountered is the change to Beacon of Light, which now takes overhealing into account when mirroring heals.

This one change has completely modified the way in which holy paladins heal. We’ve had to adapt to this change and it’s been for the better, in my opinion.

What this one change has allowed us to do is to be absolute superstars on two encounters in particular: Deathbringer Saurfang and Valithria Dreamwalker. There are other fights where we can shine, but these two encounters are basically designed for us to be awesome. So, this Holy How-to will focus on exactly how to be awesome on Saurfang and Dreamwalker.
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