Some thoughts on leadership and raiding.

I haven’t been a raid leader since February.

I haven’t been a guild leader since March.

I haven’t been a healing lead (or an officer) since September.

Since March or so of 2006, I’ve always been a raid leader. Since May of 2007, I’ve always been a healing lead. I was the GM of Apotheosis from January of 2008 until March of 2009. (Actually, I’m still GM, but the guild is in a social phase at the moment and I basically never log in.)

Since I started trying to raid, which brings us back to 2006, the frustrations have often, on many, many nights, outweighed the rewards. By and large, the problem has always been the same: attendence. Not enough people. Not enough bodies. Not enough DPS. Not enough healers. Not enough tanks.

I’ve always taken my position as a leader, any kind of leader, seriously. I feel that a leader has to be not only good at their own job (healing, tanking, DPSing) but also able to tend to the administrative issues that arise.

Example: You have nine healers online. That’s probably 3 healers more than you need for the content you’re currently doing. How do you decide who sits? Is it fair to the others if you never sit out? Does your raid group need *you* specifically to heal the content you’re doing or do they just need you to do healing assignments? What kind of gear do people need? How strong are the healers available?

When I was healing lead of the guild I was in on Bronzebeard, we had the above-mentioned problem a lot. Most guilds do NOT have too many healers online and not enough DPS online, more often than not. Kind of ridiculous, no? I could chalk it up to the fact that I treated my healers with respect and dignity and joked around with them and gave them healing jobs that they could do, rather than impossible tasks. I liked to instill a sense of success in them, I liked to push them. I did call them out on things when needed, too, of course, which wasn’t fun.

But I offered gold to people to beat a certain shammy on dispells on Yogg-Saron. I offered them gold if a lack of healing was directly responsible for the death of our gnomish raid leader — on Archavon only. I think I balanced it out nicely and I think I earned their respect by virtue of knowing how their classes worked (I did SO much reading for that!!) and being good at my own job. I mean, if I popped Divine Plea on Thorim after the tunnel, the tanks DIED, back when we were getting it on farm. I was the go-to healer for the tanks. If I was dead or if I was oom, well, the tanks would die. And I don’t say that to give myself props or anything, I’m just actually stating the fact. It’s sort of like now, in my current guild, if my RL friend the resto druid dies, we are SCREWED.

Wednesday night, in my current guild, we didn’t have some key players online. The main tank/primary raid leader didn’t show up for some reason. The other holy pally couldn’t make it. I was late due to RL plans with a friend. The list went on. We still had 27 people online and we still cleared through Saurfang and then went and did XT for the weekly, but we called the raid early because we just didn’t have the raid comp/experience for the more challenging content.

Thursday night, most everyone was there. I think we had 28 people online, maybe 29. All of our tanks were there. So we clear over to Festergut.

And here is why I’m thinking about leadership… The MT/RL linked to us the Flu Shot Shortage (25) achievement. But it was abundantly clear that he didn’t know how to do it. Why?

The instructions were that if you got the spore on you, to run to the back wall, wait for it to go off, then rejoin the raid group.

What does this do? It means that no one in the actual raid gets any stacks of Inoculated. Which means that when Pungent Blight goes off… well, let’s look at the combat log for that, shall we?

[23:25:29.906] Festergut Pungent Blight Madrana 27549 (O: 1417, A: 7057)
[23:25:30.390] Madrana dies

So let’s see, that’s 27.5k health I have, with 7k worth of absorbs (I love you, disc priests) and 1.5k of overkill. 36k shadow damage.

It killed 19 people. Instantly. One-shotted.

I don’t have a problem with raid leaders trying out new things. God knows that I’ve killed my entire raid group a ton of times, including our early attempts at Maulgar. But at least I had an IDEA of how to do things and we worked around that idea to customize it for our raid group. Or, in the case of those early Maulgar attempts, we decided to push 25-man raiding back a bit until we had more people who were geared out of Kara.

They quickly refined things last night so that the first three people with the spores would run to the back wall, and that they’d run out for the second (or third) spore as well, so as not to get three stacks of Inoculated. Someone had actually read the strat and communicated it to their role leader, who had then communicated it to the MT/RL.

First set of spores, three people run out. Second set of spores, people are hanging out. Third set of spores, people who had previously had spores run out. Pungent Blight hits. A couple people die. It’s all good.

Fourth set of spores, I get a spore. I hesitate, because they hadn’t mentioned what to do with the second rotation of spores. Don’t we normally get him down before the second Pungent Blight? I don’t have a freaking clue.

So I ran to the back of the room, treating it as though it was like the first rotation. At the very worst, I reasoned, I had moved unnecessarily. I had my mouse hovering over LOH if needed, so my tank would be covered. The spore pops, I get an Inoculated buff, run my ass back to the group.

Second spores pop up. People stand around, which is fine.

Third spore pops and I can’t believe Festergut isn’t dead yet, so I haul my ass back to the back of the room to ENSURE I don’t get a third stack of Inoculated.

The spore pops, I run back in, Pungent Blight hits, most people live through it and Festergut drops shortly thereafter.

No achievement.

Instantly, I panicked that I was the one who had screwed it up. I didn’t have the firmest of the firm grasps on the mechanics of the encounter. But I did make sure I didn’t have 3 stacks at any point in time, so even though I’d been unsure about things, it couldn’t have been me, right?

I checked the logs after the raid. A ret pally had stayed in and gotten 3 stacks at the end. Way to go.

But is it really the ret paladin’s fault? I wondered. There had been no indication from the MT/RL that we were going to do this achievement until about a minute before we pulled Festergut. Nothing on the forums, no mention during previous raids to read up on the achievement.

Isn’t part of being a leader preparing your charges for out-of-the-ordinary things? Back in BC, when we prepared for the Mother Shahraz fight, I completely broke myself trying to make sure everyone had their BT necks and 290 Shadow Resist gear in order to reach the 365 SR (level 70) cap with Prayer of Shadow Protection up. By “I broke myself”, I mean to say that I posted regularly to our forums to ensure that people knew when we were doing Al’ar and Rage Winterchill kills for the quest. I ensured that we always had just enough Hearts of Darkness for the crafting of gear. I bought Primal Shadows from guildies to encourage them to sell them to the guild bank so we could provide some to the guildies who didn’t have time to farm for their resist gear.

As we stood there, in front of Mother, furiously crafting last minute gear, a fail rogue tells me she doesn’t have her BT neck because she hasn’t done the heroics necessary for it. (She was thinking Champion of the Naaru. I know. I don’t even have words.) She then insisted it was fine, just give her an extra Heart of Darkness for the bracers (which we weren’t crafting).

Trouble is, we had no extras. If we went ahead and crafted her guild-sanctioned gear (cloak, boots, belt, legs) then we wouldn’t have enough for her bracers, so it would be a waste of 7 Hearts of Darkness. I ordered her back to Shattrath and out of the raid for the Mother fight. :P

But that… that was being a leader. Following up on people, checking on people, then throwing someone out of the instance because she hadn’t done what she was supposed to do. Preparing the group, to the best of my abilities, though? That was being a leader.

Time and again, since Apotheosis quit raiding, I have been ASTOUNDED at the lack of preparation and leadership through progressive content in Ulduar, TOC, TOGC and ICC. Astounded. Could I do better? HELL YES.  With my eyes closed, in some cases.

But I don’t want to.

I have no desire to drag 24 other people, kicking and screaming, through progression content. Not 24 other people in my Bronzebeard guild and DEFINITELY not 24 other people in my current guild.

For my Apotheosis folks? For them, I would do it. For them, I likely WILL do it in Cataclysm. So long as my support group is there. Who’s that? My BC officers, for the most part. My buddy Majik. Our favourite huntard. Our Football. Our best tank, a pally, who joined us midway through SSC. Each of them were key in our most difficult times of progression.

I don’t have any delusions. Server AND faction transfers have only made it easier for people to jump ship and leave guilds, to the point where it basically doesn’t mean anything anymore to be in a guild. Hopefully, the guild reforms will make it more beneficial for people to stay in-guild in Cataclysm and guild achievements will make people WANT to join guilds.

I don’t envy any guild leaders or raid leaders these days. It has been a crappy expansion in terms of loyalty and attendence. I couldn’t even keep my own guild going at the start of Wrath. But the difference is that I TRIED to do what was right for my people. Too many “leaders” these days just don’t even understand what’s really needed to succeed. And maybe I’m overestimating it, maybe I hold people’s hands for too long and baby them a little too much and maybe that ISN’T necessary. But it’s what works for me and my style of leadership and it worked, mostly, for the people in my guild.

Some days, you couldn’t pay me to lead anything, not for a Battered Hilt or a mountain of gold or even real money.

And then some days, I think back fondly to Apotheosis. I remember the exultation of downing Gruul. I remember the joy at downing Magtheridon. I remember the pure elation from downing Vashj, the cries of happiness at downing Kael as we became Hands of A’dal. I remember the determination and dedication required for downing Archimonde. I remember the enhancement shammy slapping on a shield, popping Shamanistic Rage and TANKING the priest on the Illidari Council after the tank on that mob had gone down. I remember our tanking paladin HEALING and our DPS warrior TANKING on Illidan and how we nailed that fight.

Those are the days I miss. Those are the encounters I remember. Those are the raids I looked forward to and enjoyed being part of. Hand of A’dal means more to me than Twilight Vanquisher, more than Astral Walker. It was a title I got with people I considered my friends.

Kurn's Q&A #6

Woo, I’m a veritable posting machine today, aren’t I? Here we go, with another Q&A post based on search results that led people to my site. I take ten of them that I KNOW my site doesn’t adequately answer (or that I find really serious enough to answer) and post the search terms and my responses here.

I am absolutely not going to delve into Toravon stuff, because I’ve already answered a lot of that.

1) death knight tank stack all strength gems

Uh. No. Please don’t do this. Please stack stamina (traditionally) or things like parry and dodge if your avoidance is particularly low, or defense, if you’re not at 540 yet. Strength gems, particularly the +20 epic strength gems, are DPS only. Got it? Good.

2) grid dreamwalker

I know, right?! Seriously, make a focus macro and put it on a really easy to mash keybind and hit it whenever you zone out of the portals. I spent Dreamwalker healing my focus frame, meaning I could still target other mobs and judge them as well as spam cast Holy Light at the dragon.

3) lvl 74 druid tank gear 3.3

I’m probably not the best person to ask for this, but honestly, I felt that the BOA leather stuff worked really nicely for me as I tanked through the lower 70s. That’s the Stained Shadowcraft Spaulders and Stained Shadowcraft Tunic. Good stam, good agility (which are really your primary stats for health, dodge and armor). For everything else, I went for anything that had dodge on it, followed by stamina and agility. No joke, I tanked with Writhing Longstaff (with 35 agi on it) forever. ETA: Read the comment below by “gnome of zurich”, who really has a great breakdown of what bears should go for!

4) rhok delar bow without black dragon sinew pre tbc

Not sure what you’re trying to say here, but regardless, you cannot make Rhok’delar without the Mature Black Dragon Sinew. You can’t. That’s the string of your bow. But never fear, if you’re on the quest after getting the Ancient Petrified Leaf you can farm Burning Steppes black dragons for the sinew.

5) slime spray tremor totem

No reason to drop Tremor Totem at all on Rotface. There’s no fear or charm attached to his Slime Spray.

6) valithria dreamwalker gaining buff

I’ll presume you mean you gaining Emerald Vigor. I basically suck at getting and keeping the buff, but here’s what you should theoretically do. Zone in to the portal as soon as you can. Hit jump to fly directly up. You should have some green orb thingies right above you. Hang out in them for a bit, they’ll eventually burst as you move across them. Keep moving into the orbs and watch your timer for the end of the portals. Do your very best to hit an orb with like, 2-3 seconds left. That should afford you enough time to keep the debuff (it’s a debuff, not a buff, go figure) stacking between portal phases.

Pain in my ass. :P

7) valithria dreamwalker vigilance

Okay, I don’t have proof for this, but I would imagine this would be silly. First, she’s not generating any threat. Secondly, she’s not taking any damage. The suppressors channel to make her take less healing, but I’m pretty sure she’s not being damaged at all.

Buffs that DO work and are useful include, but are not limited to: Guardian Spirit, Sacred Shield, Power Word: Shield (for disc priest buffing purposes)

Good thinking outside the box, though. I’d recommend dropping Vigilance on any healer who stays outside of the portals.

8) glyph of holy wrath citadel

I don’t think that Glyph of Holy Wrath is ever better than any other major glyph you can use, as a paladin. Certainly not for a holy paladin. But ultimately, there are WAY too many boss fights that don’t have any undead adds to justify that glyph for a DPS rotation or as part of a tanking rotation, IMHO.

9) name of gem purple +ap/mp5 cut

You’re looking for an Infused Dreadstone or Twilight Opal. Having said that, if you’re a hunter or an enhancement shaman with mana issues… there may be bigger issues than you looking for mp5 on your gear.

10) sindragosa los in corner

I haven’t done Sindragosa yet, but this sounds suspiciously like a sort of an exploit. Exploiting is bad. Don’t do it.

I got lots of Rotface search terms too, but I’ve already addressed most of those. I should really get going on that ICC raid guide, one of these days.

A post regarding weekly raids…

Ladies and gentlemen, I have a simple request for you. If you plan to attend a weekly raid, please be familiar with the fight in question AND the required fights beforehand.

For example, if your weekly raid was Lord Jaraxxus in Trial of the Crusader, as it has been for those of us on Proudmoore, I would expect people to be familiar with the Jaraxxus fight as well as the Northrend Beasts fight.

That includes, but is not limited to:

– knowing what to do when a Snobold lands on you (run to the melee)

– knowing not to stand in fire

– knowing to run to the flame tank when afflicted with Paralytic Poison and vice-versa

– knowing to run away from Icehowl when he charges

– knowing to heal Incinerate Flesh

– knowing to run away from Legion Flame

– knowing to DPS adds and then return to the boss

I witnessed failure on every one of those points in my 10m TOC PUG today while on my hunter. Three wipes later (two on Northrend Beasts!) we did manage to kill Jaraxxus, but good gravy, the content, particularly on 10-man, is NOT that difficult. It’s not like it’s Faction Champs or something, where everything seems random.

“But Kurn,” you say, “I don’t know where to get familiar with the fights! I don’t raid, so I don’t even know what fights come before the weekly raids!”

Well, the best place to start, hands down, is WoWWiki. Look up Lord Jaraxxus, for example, and you get this page. The first sentence tells you that Jaraxxus is the second encounter in Trial of the Crusader, which will let you go browse through the instance bosses to find out who the first boss is, which, as I already said, was Northrend Beasts (or, as they call it, Beasts of Northrend).

Once you know what fights you’re looking at doing for the weekly, read through the fight description at WoWWiki and then, I cannot stress this enough, check out the relevent movies at Project Marmot at TankSpot.com. These movies are amazingly detailed and well done to show you various important parts of the fights, and usually have a very helpful narration to go along with them.

I think, at most, you’ll only have to check out two separate fights for any weekly quest. Yep, I’m right, check out the page at WoWWiki. There are 12 different possibilities for the weekly raid quest.

Four of them are in Naxxramas, the four first bosses of any given wing. That’s Anub’Rekhan, Instructor Razuvious, Noth the Plaguebringer and Patchwerk. So that’s just one boss fight to do.

Two of them are standalone fights, Malygos and Sartharion, located in the Eye of Eternity and the Obsidian Sanctum, respectively. That’s just one boss fight to read up on.

Four of them are in Ulduar. One is the first boss, Flame Leviathan. After that, you have a choice of Razorscale, Ignis or XT-002. So at a maximum, you’re looking at two fights.

One of the quests is Lord Jaraxxus, the second boss in Trial of the Champion, as I’ve already mentioned.

And the last one is the first boss of Icecrown Citadel, Lord Marrowgar. I would imagine this would be the most challenging of the weekly quests, just due to the fact that Emblem of Triumph gear does not make the encounter laughably easy.

I really do like the weekly raid quests and I hope to see less fail in various groups in the future. :P

Thinking about spellpower.

I am pretty much a die-hard Holy Light spammer. As such, I stack intellect. I’m happy with my 42k mana pool in raids.

But it means virtually nothing  on the Dreamwalker fight.

So, I’m thinking of pulling out some old gear (and getting the 251 versions of my pants and gloves, which I don’t have yet) and gemming/enchanting entirely for spellpower.

Raid-buffed, I would go from 2883 spellpower to 3205, assuming chardev.org is right. That’s a difference of 322 spellpower. I’d also drop 8000 mana… but regen is not an issue on that fight. And since the “debuff”, Emerald Vigor, means 10% more healing for each stack on you, wouldn’t that mean that every point of spellpower makes a HUGE difference? I’d keep eating haste food, lest I drop below the 1s GCD with JotP up, but I’d flask for spellpower, gem and enchant for spellpower, even using the Ember Skyflare meta for 25 spellpower and 2% intellect, instead of old faithful, the Insightful Earthsiege Diamod (21 int, 600 mana back proc).

Really, it would only require spending badges I should probably spend anyways (to get 4 of my 5 T10 pieces, if only so I can upgrade them to the 264/277 versions later) and some cash to get a bunch of Cardinal Rubies.

I’d need 10 Rubies, 3 Dragon’s Eyes, 1 new meta gem, 1 new helm enchant (+crit instead of +mp5), 1 new shoulder enchant (+crit instead of +mp5), 1 30 spellpower enchant to wrists, 1 28 spellpower enchant to gloves, 1 new spellthread for my pants… ooh, and maybe Purified Lunar Dust, too, which would bump me to 3358 spellpower. Of course, I don’t have the badges for new pants AND new gloves AND a crappy trinket I will never use except on Dreamwalker.

Hm. Maybe I’ll go do a VOA 10 on Madrana and pray T10 holy pants drop, eh? ;D

I’m not sure I’m going to do this, but at least I know I CAN do it and at least I know what it would take in order to do it.

Anyone have thoughts?

Valithria Dreamwalker

Well, I’m back to raiding. I took Sunday night and Monday night off, then showed up on Wednesday and was feeling okay, if a little worn out. I was feeling much better on Thursday when the raid began, though. We raided for 3 full hours, killing the blood princes and then cleared to Dreamwalker (killing a sort of a miniboss in there? I got an extra Emblem of Frost from some damn mob).

I was both totally prepared and not remotely prepared for the Valithria Dreamwalker fight.

Under the Totally Prepared umbrella, we have:

– Glyph of Seal of Light (instead of my typical Glyph of Seal of Wisdom – although I brought an extra one of those, too, obviously, to reglyph back to my regularly scheduled awesomeness)

– Libram of Tolerance (instead of my typical Libram of Renewal, although I’m thinking of picking up the ilvl 226 Libram of the Resolute)

Under the Totally NOT Prepared umbrella, we have:

– no spellpower flasks or elixirs

– bad flying coordination inside the portals to stack the buff effectively

– bad timing inside the portals to ensure the buff wouldn’t fall off between portals

– had no idea how freaking often the damn portals SPAWN

– had no idea what the best way to TARGET the stupid dragon was

I realized on my first attempt (the guild has already done Dreamwalker on both 10/25, but I missed out on the 25 due to being sick and the 10 by virtue of being sick and hating 10s) that targetting the dragon was going to be a problem.

“… target the dragon with your mouse, Kurn, then spam Holy Light. WTF.”

I know. I did that for my first attempt. It was very poor. I was trying to judge mobs to keep Judgements of the Pure up (ahahahaha, forget THAT nonsense in the freaking chaos) and all the time I lost in switching targets and also in switching targets back to Dreamwalker meant I was getting frustrated as crap.

“So… use a focus, Kurn. Geez, this isn’t rocket science.”

Well, that’s exactly what I did on my second attempt. (We had 9 wipes before getting her down… up?? on the 10th.) Except that HEY, focus targets that you’re focused on in one phased area VANISH if they’re not targettable in another phase!

So not only is Dreamwalker not sitting there on my Grid, but the focus mechanic is basically useless to me, right?

Third attempt, I made a macro.

/focus Valithria Dreamwalker

Then I edited my Clique frames to include my ShadowedUF Focus frame (I use ShadowedUF) as well as my Grid frames. So all my happy Clique bindings now worked on my focus frame. I dropped my macro someplace useful on my bars and would hit that as soon as I came out of every portal phase and went back to my regular Holy Light bombing.

At that point, having gotten the mechanics of healing the great damn dragon in front of me down properly, I turned my attention to not sucking at getting green orbs.

The most stacks I had at any point was about 16, and that was twice in all of our attempts. In other words, I FAIL REAL GUD. I was getting better at getting a quick rebuff once I was back inside the portals, but if I didn’t have at LEAST 3 seconds left on the buff before zoning back into the portal, I was screwed.

And, on our final (successful) attempt of the night (yes, Apotheosis, the Infamous Last Attempt is not just a phenomenon that happens to us!), some dick ninjaed my portal from me at one point, leaving me to deal with this thing called “regular mana regen” for a full portal phase. Ugh!

I’m seriously considering buying the 251 level versions of two more pieces of tier and gemming/enchanting them with spellpower, along with chunks of T9 and other old gear, so that I basically have a spellpower set specifically for Dreamwalker. I’m going to have to sit down with my gear in my bank and figure out if that’s at all possible, but I’m thinking that it can’t be a bad thing to try to boost my spellpower for that fight.

Oh, the best part about the Dreamwalker fight? 9% overhealing.

I don’t remember the last time I saw that number. Ever.

Kurn's Q&A #5

I have done virtually nothing in WoW since last Thursday. A couple random dungeons on Madrana, a couple on my druid, but I haven’t even raided. Let me tell you — being too sick to even veg out and play WoW? Not fun.

Anyways, I thought I’d do my weekly combing through my web stats and pull out 10 search terms that sent people here, as I usually do.

For simplicity’s sake, I’m going to lump all the Toravon the Ice Watcher results into one:

1) minimum stats tanking toravon, how to do toravon, toravon taunt, toravon “emblems of frost”, frost resist toravon, can you 2 heal toravon, toravon 10 how many tanks needed

That ought to be sufficient.

For tanking stats, I presume that if you can tank Koralon, you can tank Toravon. I think there’s less damage taken in the Toravon encounter overall. Figure 35k+ health for 10-man and 40k+ health for 25-man. You will only need two tanks for Toravon, just like Koralon, Emalon and (back in the day, anyways) Archavon.

I recommend taunting Toravon every 3-4 stacks of Frostbite.

Yes, Toravon drops 2 Emblems of Frost on BOTH 10-man and 25-man, just like Koralon dropped 2 Emblems of Triumph on both 10/25.

You don’t need frost resist gear for Toravon. It’s advisable to have Frost Resistance Aura from a paladin or Frost Resist Totem from a shaman, however, just to mitigate the frost damage. But resist gear is, in no way, needed.

Yes, you can 2-heal 10-man Toravon. My (not well-geared) resto shammy successfully did so with a druid. I chained off the tanks and the druid hotted up the raid.

As to how to do Toravon, here’s a guide I wrote last week.

2) “body and soul” rotface

Totally. Awesome plan. If you have a holy priest specced for Body and Soul, have them toss the infected people a shield. Good call.

3) “invisibility potion” putricide

I think I see where you’re going with this. You think if you can go invisible (like mages can) in combat, before a phase change, you can get free DPS on Putricide, right? Not bad thinking, to be honest, but I’m pretty sure this doesn’t work. During my sneaking around Orgrimmar to get the BB King achievement (that video’s still forthcoming, btw!), I used the invisibility potion to no effect once I was actually IN combat. If, however, I was fading out of visibility when I engaged mobs, it worked fine. So, sorry. Only mages and rogues, to my knowledge, can use their abilities to get some free DPS on Putricide.

4) does divine sacrifice stack

That’d be a big ol’ “no”, sorry. If you activate Divine Sacrifice and another pally does so immediately after you do, your DS will fade on yourself and the raid, and the other paladin’s will become active. You CAN use them back to back, however. On heroic Twin Valkyrs on 25-man, for light vortex, the other holy pally pops his divine shield/divine sacrifice, then I pop mine after I see his emotes in raid chat. The theory here is that his DS will have already been consumed by the insane raid damage light vortex causes by the time I go through the globals to activate my bubble and then DS.

But no, it doesn’t stack.

5) do icc bosses drop emblems of frost

Yes. Each boss on 10 and 25-man versions drops 2 Emblems of Frost, even the Airship battle. (Although that one doesn’t give you any rep.)

For clarification, here’s how you can currently get Emblems of frost:

a) 2 per level 80 character per day for the successful COMPLETION of a random heroic dungeon

b) 5 per level 80 character per week for the successful completion of the weekly raid quest

c) 4 per level 80 character per week for downing Toravon on both difficulties (2 Emblems of Frost for each 10 and 25-man kill)

d) 2 Emblems of Frost per boss killed in Icecrown Citadel on 10 and 25-man difficulties

e) 5 Emblems of Frost per ICC weekly quest completed (up to two — one on 10 and one on 25-man)

If you can down the Lower Spire, the Plagueworks, The Crimson Halls and heal up Dreamwalker, for example, on both difficulties, plus you do your random daily every day, plus you kill Toravon twice, plus doing two ICC raid quests, plus the weekly quest, you would get:

8 from Lower Spire, 6 from Plagueworks, 4 from Crimson Halls, 2 from Dreamwalker (20 total) — times 2 for 10/25-man, so that’s 40 from boss kills in ICC. Random heroic done daily is another 14 badges. Toravon dead twice is another 4. Two ICC raid quests is another 10. Then the regular weekly raid quest is another 5. So that’s like, 73 badges in a week. Yowza. Makes me want to get my non-raiding toons into ICC. :P

6) mobs dying to ret aura not giving loot

Not sure if you mean that you were just sitting there, afk, with ret aura on, and something beat on you until it died, but if that’s the case, that makes sense. Your character has to deliberately attack the mob in order to get credit/loot for the kill. Hunters and warlocks have the same problem with pets. If I send my cat over to wail on something and he kills the mob without my having even shot at the mob once, then I don’t get loot.

If you mean that the killing blow was from ret aura and you didn’t get loot, open an in-game ticket.

7) two elixir or one flask?

Well, now. That’s an interesting question and generally depends on what stats you’re looking for. As a holy paladin, I use Flask of Distilled Wisdom. But because I’m an alchemist, my flasks last two hours. So I’ll generally finish up my raids with two elixirs instead — which are actually better than the flask. I use Guru’s Elixirs and Elixirs of Mighty Thoughts. Due to my being an alchemist, I get a slight boost to each of these elixirs and will end up with slightly more mana/intellect than if I use the flask, not to mention another 200-some health from the Guru’s. So technically, it’s better for me to use the two elixirs than to flask.

Your mileage may vary, however. On my hunter, I’d much rather use a Flask of Endless Rage because 180 attack power is more than I’d get from an Elixir of Mighty Agility or Wrath Elixir along with an Elixir of Mighty Thoughts. (Why an intellect elixir? Careful Aim.)

In most situations, a flask will do just fine, but definitely check out wowhead.com for consumables you might prefer to use.

8) razuvious be tanked in icecrown gear?

No. He casts Unbalancing Strike. Apart from the fact that wowhead.com says it hits for about 100,000 physical damage AFTER mitigation, it reduces your defense rating by 100, leaving you crittable. Note that it WAS possible to tank the level 60 Razuvious in Sunwell gear, but even then, you risked an unlucky hit that would instantly kill your tank. I do not believe this would now be possible or would even be possible once we’re in Cataclysm.

9) onyxia where should healer stand

Onyxia is, believe it or not, your standard dragon fight. That means two things off the bat: being at her head is bad and being at her tail is bad. All dragon fights in this game (well, boss-dragons), without exception (I believe) have some sort of damage at the head and some sort of damage or otherwise bad thing at the tail.

So, being a healer, you should go left or right and stand about 25 yards away from Ony at her midsection, so you can heal melee, ranged and the tank. I prefer to go left, but that’s leftover from 40-man Onyxia, where I was usually in Group 1 and we had groups 1, 3, 5 and 7 go left, 2, 4, 6 and 8 go right.

10) flash of light hot tick

You know what? I always put Sacred Shield up on my target (if I’m not sharing with the other holy pally) and ALWAYS put up (and try to keep up) my Flash of Light HoT. It’s not that it ticks for anything like Rejuvenation or Renew, but it’s a bit of extra healing which is never, ever a bad thing. Does it lower your overall healing per second? Yes, because the time you spent casting Flash of Light could have been used to cast Holy Light. But honestly? I care more about keeping my tank alive than my numbers.

Raid-buffed, my FoL HoT ticks for anywhere from 450/tick to 950/tick, depending on if I crit or not. Every second for 12 seconds. That’s really not too bad. I do miss my 4pc T9, though, which doubles that.

Okay, I wrote this throughout the day. Time to post and try to get some sleep.

Seriously.

I have like, six posts I want to write, including one about the utter fail of a certain holy paladin, now that I’ve seen his armory and LACK of any pre-BC or BC-related rep. (Plus some questionable spec and glyph-related issues.)

But I’m still sick. I’m actually not even going to raid tonight, that’s how worn out I am. And I think the guild is doing the Dreamwalker fight. :(

Another night, another raid.

Last night, we did Marrowgar, Deathwhisper, Airship, Saurfang, Festergut, Rotface and Professor, in that order. Rotface took us an uncharacteristic 3-4 attempts, too. Professor Putricide? 1 wipe, 1 kill, leaving us 19 attempts for Blood Queen Lana’thel and Sindragosa and the Lich King.

So tonight, it’ll be mostly new content. I suspect Blood Prince Council and maybe (?) a couple of attempts at BQL before heading in to try out Valithria Dreamwalker and see if we can save that dragon’s scaly hide before facing off with Sindragosa. But I could be wrong.

Still, it’s mostly new content night. And I feel like crap. I think I’m coming down with my brother’s cold. So of all the nights to not want to miss, I don’t want to miss tonight. :P I’m hoping some Tylenol will see me through ’till 2am, whereupon I hope to pass out happily.

But first, to the store, so that I can buy a metric assload of orange juice to stave off this cold.

Excited? Moi?

I don’t even know if we’re doing the Dreamwalker fight tonight in our ICC raid, but if we are, HOLY CRAP, am I excited for it! GO GO overhealing!

I’m also going to attempt to get a screenshot of my interface that isn’t hideously insane so that we can talk about its elements in my Holy How-To guides, since I will definitely be talking about addons and screen layouts. It’s not a lesson in how to have a clean layout, that’s for sure. ;)

How to do Toravon the Ice Watcher

(Edited due to having done it on the mage and shammy as well as Kurn, updated with more information.)

Having just done this on Kurn, I got a pretty good look at how to do it.

You’ll need two tanks, just like all the other VOA bosses. We did it with five healers, meaning 18 DPS. On 10-man, we also needed 2 tanks but we successfully 2-healed it with me on my shammy chaining off the active tanks and a resto druid healing the raid, leaving six DPS.

Tanks will get stacks of Frostbite (10 / 25) on them. They should taunt after 3-4 stacks. Our tanks were taunting after 4 stacks. On 10-man, one of the tanks didn’t really know how to taunt properly, so one tank was getting 6 stacks while the dude who couldn’t taunt on time was getting 3 stacks. This was, surprisingly, not too big a deal, but your mileage may vary. Frostbite leaves a dot behind, though, so keep healing the other tank.

Ranged should kill the 3 Frozen Orbs (1 on 10-man) that pop up. They pop up with such annoying frequency that they screwed up my rotation on Toravon a lot. Figure it’s about 30 seconds or so. They have an 8 yard or so AOE attached to them as they float by. This WILL do some AOE frost damage if you’re too close to them. That’s why it should be ranged DPS to take them down. (Arcane mages, Frost Ward proccing Incanter’s Absorption is seriously amazing.) Note that Frost Nova is ineffective and I would assume so would other frost-based slows/stuns/immobilizations such as Freezing Trap, Frost Trap and Chains of Ice. Not sure about Earthbind, Entangling Roots or things like Hammer of Justice.

Every so often (45 seconds, I believe), he’ll cast something called Whiteout that increases the frost damage taken by 25%, which stacks on the whole raid. This also does a lot of AOE frost damage to the raid and eventually, it will be unable to be healed through. All of my raids got 3 stacks for 75% extra frost damage. We had Frost Resistance Aura or Totem up for sure. I don’t know if any paladins used Aura Mastery, but I’ll try it out and save AM for the 3rd cast of Whiteout. (Which makes me think of Liquid Paper.)

He’ll also occasionally cast something called Freezing Ground, but I’m not sure why he’ll cast it. Not having a melee DPS class and not having tanked it yet, I don’t know if it’s dispellable, if it’s significant or just annoying.

So, to recap:

– tanks will need to taunt every 3-4 stacks of Frostbite. These stack up QUICKLY so be ready to taunt. Deadly Boss Mods will count the stacks for you or you can edit your raid frames to show you Frostbite as a debuff and keep track of it yourself.

– ranged will need to kill frozen orbs. Think of it as on Emalon, that if you don’t kill the Overcharged minion, you wipe the raid. Ranged MUST switch over or else they’ll float happily through the raid and kill people with their AOE. Melee, you have it easy. Stay on the boss. The whole time.

– healers will need to heal the whole raid up every 45 seconds or so (from Whiteout) and be sure to keep healing both tanks due to the dot that Frostbite leaves on the tanks.

Easy as pie. Enjoy your T10 and Emblems of Frost! He drops T10 legs and gloves (ilvl 251 on 10, ilvl 264 on 25), plus some PVP gear, plus 2 Emblems of Frost on each difficulty.

Have anything to add? Drop me a comment and I’ll update the post appropriately!