Kurn's Etiquette for Forming a PUG Raid

I had what was pretty much the oddest experience I’ve ever had when it comes to being invited to pug a raid the other day. This is what has caused me to write this post.

[Complete Stranger]: u do icc 10 this week

Uh. Is that supposed to be a question or a statement? I thought about ignoring him. I thought about taking his head off about randomly whispering someone he doesn’t know that he sees has a high gearscore and a Kingslayer title.

And I decided to be nice.

Me: No interest in doing it. GL to you.

I figured that ought to be enough and continued the two other conversations I was having. Fifteen seconds later:

[Complete Stranger]: what if i pay u very high amount of gold

I sighed and quickly responded.

Me: I said I have no interest in doing so, thank you.

Ten seconds later…

[Complete Stranger]: ur cranky how rude

Okay, NOW you’re starting to get on my nerves, you illiterate, impolite child. You want to get in it with me? FINE.

Me: I said no thank you instead of telling you to take a hike. I think I was quite polite, actually. You’re the rude one, persisting in your request and just randomly asking me if I’ve done an instance. I don’t even know you.

There, that ought to take care of him, I thought. Alas, foolish me.

[Complete Stranger]: Why no interest. dont u need gear

/FACEPALM. Need gear? From regular 10-man? Are you KIDDING ME? I haven’t “needed” gear from regular 10-man ICC since, well, ever. It’s one of the positives of raiding 25-man. Determined to shut the kid up, I responded thusly:

Me: Apart from the fact that I strongly dislike 10-man raid configuration, I do not need gear. [Heroic: The Plagueworks (25 player)] [Heroic: The Crimson Hall (25 player)] [Fall of the Lich King (25 player)]

I was pretty sure I wouldn’t hear from him again, having been properly chastised, so I returned to my other conversations. About 30 seconds later…

[Complete Stranger]: ur not nice

/SIGH. Okay, kid. One last try at being polite before I rip you to pieces.

Me: Beg to differ, but you’re entitled to your opinion. Good luck to you.

[Complete Stranger]: Not very nice sir

I got snippy.

Me: Ma’am, actually.

Immediately thereafter:

[Complete Stranger]: Im sorry now i feel bad!!!!!

This is where my head exploded.

It’s OKAY to harass a GUY to do an instance he has no desire to do, but as soon as I say I’m a woman, NOW he feels bad? NOW he apologizes for being annoying?

ARGH.

Okay. Deep breath, Kurn. This all happened last Friday. It’s days ago.

All right, I’m better.

This little episode has illustrated the complete lack of manners people have in this game. Of course, in a game where Trade chat regularly degenerates into ethnic slurs and questioning of people’s sexual orientations, perhaps expecting any kind of manners from the population is a stretch.

But I remember a time in this same game where people weren’t quite this rude. I suspect a lot of it stems from the sense of entitlement Blizzard has bestowed upon the players these days, but I digress.

You’re trying to form a pug raid? Fine. Here’s how to do it.

1) Grab your in-game friends. Make sure you all know how to play your selected roles.

2) Make sure you have at least some of the tanks or healers required before you go seeking them out. There’s nothing worse than seeing “LF5M, 2 tanks, 3 healers!” in Trade. You know what that says to tanks and healers out there? That no one in your little group of friends cares enough about shouldering some of the responsibility in a raid to run on a tank or a healer.

3) Once your raid group has formed and you’re trying to add new people to it, type this in:

/lfr

Skip down to Browse and select the instance and size you want to do. Examine the people in the queue for that particular raid.

Whisper them, one at a time, until you’ve filled your raid with what you need or have gone through the entire list. And by “whisper them” I don’t mean “icc 10” and a ninja-invite.

I mean something like this:

“Hi, would you be interested in tanking/healing/DPSing in [name of instance here]?”

To say “heal icc 10?” is just lazy and not something that’s going to get me to want to heal your sorry butt. You’re dealing with OTHER PEOPLE here. You should really do your best to impress them with your grasp of the language your server speaks.

4) Once you’ve gone through all the people in the queue, go back to set your own group in the queue. Select which instance and size you want to do on the first screen of the raid finder interface. Put a note in the comment section advertising what you’re seeking. For example:

“Need 1 tank, 2 DPS and 1 healer!”

Set your comment. Enter the queue.

5) Ask around in Trade or LookingForGroup — don’t spam. The last thing anyone in Trade wants to see is you spamming the same line of text 10 times.

“LF3M ICC10, need 1 tank, 2 DPS, PST!”

That suffices. Once every couple of minutes at most. You want to be short and direct in your advertisement for your raid.

6) Ask your current raid members if they have any friends who want to come.

7) Check your friends list or guild to see if anyone’s logged on since you last checked.

8) Continue the above tactics (also checking the raid queue frequently) to pull in more people until your raid is full or you decide to cancel your run.

Note that at NO TIME is it considered “okay” to see someone randomly run by you in a major city and act like you are entitled to their time and services.

If you are absolutely desperate for just one more person, it might be considered all right to gently inquire as to the potential availability of a random stranger.

How do you gently inquire? Like so:

“Hi there, I’m sorry to bother you, but I’m putting together a raid for [instance, size] and I was wondering if you’d like to join us as a [tank/healer/DPS]. If not, no problem, I just thought I’d ask.”

If they say “sure” or another few words agreeing to the run, please be sure to thank them and then toss the invite.

If they say “no” or anything else stating that they’re not interested, here’s how to respond:

“All right, thanks anyways and have a good day!”

If they do NOT respond, do NOT keep whispering them.

Every person that you antagonize or annoy or piss off is someone that will potentially never run with you, ever. They may put you on ignore. They may remember your name from that day you annoyed the crap out of them. It’s a social game, people. You have to play well with others to do anything in terms of raid content and to succeed at high-levels of PVP. Everywhere you look, there are PEOPLE and, sadly, we can’t ignore them all. (WTB larger ignore list, PST!!!)

TL;DR Version:

– Don’t piss people off
– Don’t randomly demand time or services from someone you don’t know
– Don’t act upset if any random people don’t want to join your run — they owe you nothing

This public service announcement has been brought to you in part by the Kingslayer title, which Kurn has now hidden on her paladin, opting to display Hand of A’dal instead.

Kurn's Q&A #15

So I sat down to do this on Tuesday and realized I had a lot of other stuff to attend to, not the least of which was the Montreal Canadiens/Pittsburgh Penguins hockey game. GO HABS GO.

Ahem.

Anyways, here are 10 keywords that sent people to my site over the last few weeks that weren’t terribly well addressed in my blog. (You wouldn’t believe how many people google things like Toravon, still!)

1) shared lockouts kurn wow

Hah, cool, someone out there wants to know what I think of the shared lockouts in Cataclysm. I already addressed this, but as a recap:

– I LOVE the fact that 10s and 25s will be on the same lockout. LOVE it. No more overextending myself or feeling guilty for NOT overextending myself!
– I am apprehensive about the gear being the same regardless of raid size.
– I am downright terrified that any other incentive to run 25s will just not be enough and that people will flock to 10s just because they are less of a logistical nightmare.
– I will probably quit playing, period, if I can’t run 25s.

2) leet holy paladin healing techniques

Okay, that one made me laugh. First, I recommend my Holy How-To posts. Second, I recommend just overall awareness of your class abilities and researching fights to figure out in which fights they might be useful and, more importantly, at which points WITHIN the fights those abilities might be useful. Third, make sure you keep your buffs/debuffs up. A good holy paladin puts Sacred Shield on their tank and keeps the hot running. A GREAT holy paladin makes sure everything is always refreshed, including their judgement debuff if there’s no one else sharing that judgement, which means judging every 20 seconds. Of course, doing it when you can spare the GCD is the key, or else your targets are going to go splat.

3) best way to down dreamwalker

Well, technically, you don’t want to kill her. You want to heal her. ;) The key to the fight is not dropping your stacks of Emerald Vigor or, on heroic, Twisted Nightmares. Keep taking each portal, stack those stacks up and spam the living crap out of the boss.

4) “vengeful shade” addon

Don’t know of one. If you do, please, for the love of all that’s holy, tell me. Stupid Vengeful Shades. Why do they have to be so damn vengeful?!

5) /cancelaura power word shield threat tanks

This one confuses me. If you’re doing /cancelaura, it means you have the aura on you. So if you’re doing “/cancelaura power word: shield”, you’re getting rid of your shield.

There is only one time where I can foresee this being something you would ever WANT to do and that’s if you’re a protection paladin with points in Spiritual Attunement and your healer is a disc priest and you’re not getting mana back from being healed through damage being taken.

None of that has to do with threat, exactly, except that if you’re a prot pally, your threat depends on your mana in that it’s costly to keep throwing down Consecration.

If you have a disc priest shielding you in a dungeon (which is the only place it should matter — you should be taking enough damage to get mana back from shields in raid content) then just ask them not to shield you unless it’s an emergency, because you get mana back from being healed, not shielded.

All other tanks have no excuse to ever not want Power Word: Shield on them. It doesn’t affect rage mechanics, people. It used to. But not for a long time, now. Patch 3.0.2, to be precise.

6) 2 druids 3 mark of fallen champion

Ouch. I mean really, OUCH. I guess I would have to recommend bringing three healers for this, leaving one healer (a druid) on the raid until the last instant before the third mark comes out. Better still, bring a paladin and 2 other healers and that way, one of the druids can be on the raid full time.

7) best food for discipline priest

Since Borrowed Time and a moonkin aura/swift ret aura plus a Wrath of Air totem make the haste “cap” for disc priests really easy to hit, so they get a 1s GCD, the best food is either +46 spellpower (available in a Fish Feast or a variety of other foods) or +40 crit. +40 crit is over a full percent of crit, so it shouldn’t be looked down upon, particularly if you’re actually healing single targets as part of a tank healing team, because you DO want to proc Divine Aegis as often as you can. If, on the other hand, your primary responsibility in the raid is to cast Power Word: Shield, you’ll want +46 spellpower, since every bit of spellpower strengthens your shields, due to Borrowed Time.

8) best in slot pants for holy pally

I totally don’t even want to TALK about our stupid pants.

Actually, I take that back. I do want to talk about them. At great length. While ranting.

Our options for pants are HORRIBLE. Our T10 251/264 pants are awful. Even the 277s are pretty crappy. Seriously, here’s the comparison:

http://www.wowhead.com/compare?items=50866;51168;51271

Holy Light spamming paladins (which is the vast majority of us) should be looking for the following stats, in order:

Intellect, Haste, MP5, Crit, Spellpower

There is 0, check that, 0 haste on any of those pants. There is a mediocre amount of MP5 on any of them but the 277s. There is a huge amount of crit on these pants that I desperately wish could be converted to haste. And a truly ridiculous amount of spellpower! What gives?! This is our TIER?!

Assume we do not have access to any 277 legs.

http://www.wowhead.com/items=4?filter=qu=4;sl=7;ty=3:4;minle=251;cr=23:103:21;crs=1:1:3;crv=0:0:0

There are precisely 8 options item level 251 or over that we can consider. There’s 10, but you can’t be Horde AND Alliance, so you lose out on the mail and plate legs out of TOGC due to being on one faction or another.

Right now, I’ve got ilvl 258 Legplates of Failing Light. 116 intellect, 92 haste, 3 sockets. Pretty hot, right? Right. So hot that only two other items even come close to them.

The crafted Lightning-Infused Leggings offer 123 intellect (+7 from the Failing Light pants), 100 haste (+8 haste) and three sockets as well. The trouble is, you need to find a leatherworker who’s revered with the Ashen Verdict for these mail pants and then the mats include 8 Primordial Saronite. If you have nothing left to spend emblems of frost on, this is really easy to get, particularly if you’re raiding, but if you’re saving your emblems, the saronite alone can cost upwards of 1000g each.

Is 7 intellect and 8 haste really worth 8k+ gold?

Ehhhhhhhhhhhh.

The plate version? Even worse. The Puresteel Legplates also cost 8 saronite and aren’t even a haste upgrade from the Legplates of Failing Light as both items have 92 haste. 8k+ gold for 7 intellect, basically? No thanks!

The other real option is the heroic Corrupted Silverplate Leggings. 123 intellect (+7), 99 haste (+7) and three sockets. It’s an upgrade and it’s one that doesn’t cost eight thousand plus gold. The trouble here is that it requires killing heroic Marrowgar. On 10-man. Which means I’m never going to get these.

There’s another option, also a 10-man heroic drop, this time off Putricide. The Rippling Flesh Kilt gives the same amount of intellect (123) and 96 haste. Basically, if you’re running 10-man heroic ICC, the Marrowgar pants are easier to get by virtue of being an easier fight, but if you get Putricide down, go for these pants if you haven’t gotten the Corrupted Silverplate Leggings on heroic.

If you don’t have ilvl 258 pants like I do, the 251 versions of the Corrupted Silverplate Leggings and Rippling Flesh Kilt are nice enough, but if you’re really looking seriously at those, consider getting the mail legs crafted. They’re just a better upgrade overall.

I’m eventually going to have to bite the bullet and get either my ilvl 277 pants or the heroic Leggings of Dying Candles, both of which will actually only be a net gain of +3 intellect for me and hope that all my other 277 gear’s haste will compensate for the worst tier pants I’ve seen since T4. I value the Leggings of Dying Candles over the tier due to the extra socket and the increased MP5 versus the tier, by the way.

Whew.

9) boa libram for holy light

There is no Bind on Account (heirloom) libram, period. The best libram for Holy Light using paladins is the ilvl 200 Libram of Renewal, available for 15 emblems of heroism.

10) chestplate of septic stitches how should i gem

Honestly? It’s not a great breastplate. Let’s look at it.

There’s no haste. Three sockets is great for 3x+20 intellect, but… eh. The Lightsworn Tunic or, better yet, the Chestguard of Siphoned Elements off of Blood Queen Lana’thel in ICC 10 is a much better choice.

That said, if you’re asking how to gem it, you probably already have it. The answer is almost always “all intellect”, unless you’re a paladin who stacks spellpower and casts mostly Flash of Light. If that’s the case, that is a GREAT chest for a FoL spammer. Gem it with all +23 spellpower if you’re a FoL machine or if it’s for your Dreamwalker set. :)

Heroic Putricide

We did our first heroic Putricide pulls last week, I think it was. And we got him down tonight. I think we spent 22ish attempts on him this week, maybe 25 or 26 total.

Honestly? Not a big deal.

Granted, our kill was messy. I was absolutely the LAST healer standing and that is ONLY because I actually used a healthstone. And I should have used Lay on Hands but, as it turns out, I didn’t need to.

WHEW.

I thought heroic Sindragosa had a lot of stuff to be aware of — positioning, instability stacks, who has unchained magic, the Icy Grip cooldown…

It feels like heroic Sindragosa pales in comparison to heroic Putricide. What’s really dumb is that there are not a lot of changes on heroic Putricide, except for the addition of Unbound Plague and some changes for the transitions.

I guess that, ultimately, we knew the Putricide fight on normal well enough (and we should know it that well!) to really be aware of the regular mechanics and deal with them being thrown at us differently and adjust to a new mechanic.

We don’t have that kind of familiarity with Sindragosa. We’d only done 3, maybe 4 kills of her before we killed the Lich King and started in on the heroics.

Having said that, I don’t know if I would have been able to do heroic Putricide without AVRE for the Unbound Plague graphics. It shows who has the plague, what the range is on the plague before it passes to you and shows a cooldown ticking down for how long you’ve had the plague for. And if YOU have the plague, anyone without the debuff from the plague gets a little white circle on them, so you know you can pass to them.

Due to this graphic enhancement, I pulled off the most awesome move EVER on an unsuccessful attempt.

The hunter officer had Unbound Plague. She was actually moving towards me to pass it to me. And then she got Volatile Ooze Adhesive on her. Not only did this mean she couldn’t move, but it meant that ALL THE MELEE were charging over to her to prevent her death from the ooze.

But then, I realized, all the melee would get Unbound Plague.

I took five steps forward, grabbed the plague and backed up so that no melee would get the plague from me.

The hunter didn’t die, no one in melee got the plague and I passed it off to my RL friend the resto druid before I hit 10 seconds.

So, 10/12 HM ICC25 and I pulled off possibly the sweetest move I’ve pulled … basically in this whole expansion. I cannot think of a finer moment and it’s too bad that it didn’t lead to a boss kill.

And the Cataclysm alpha is out, to boot. We live in interesting times.

Wrapping up the Week that Was

I actually have a lot of stuff to talk about that I find interesting, fascinating, what-have-you. Let’s break it down into guild raiding and making money/pugging, shall we? We shall!

Guild Raiding

This week was awesome for raiding because of one simple reason. My RL friend the resto druid came back on Wednesday. We agreed I’d do healing for this reset so she could get her healing legs back under her and learn how we do stuff on heroic and what the changes are for heroic modes.

Then, armed with the 15% buff, we proceeded to ruin Lower Spire (we still have a lot of trouble on Deathwhisper on heroic, but to be fair, a lot of people were still learning that fight). The most notable moment was that, while mind controlled on Deathwhisper, I chucked a Hammer of Wrath at my RL friend and killed her and proceeded to get teased about it for the rest of the night.

Reactions:

RL friend: “omg mad you killed me! :(”

Priest: “rofl! judas!”

Holy Paladin: “omf maf!” (yes, we were still in combat, can you tell?)

RL friend to other RL friends: “[my real name] just killed me! totally smacked me down!”

After the fight:

Holy Paladin: “mad nice hammer of wrath on [RL friend] there earlier btw!”

OT: “nice welcome back to your friend!”

It was amusing.

Anyways! We got Saurfang down in 5 Marks of the Fallen Champion which was SO nice. Way to go, DPS boost! Looking at the WoL for that fight, only one DPS was under 10k DPS (sitting at 9k) and everyone else is between 10k and 14k. Comparing this with my own DPS in ICC with the 15% buff, which hit 8k on Festergut, it’s kind of mind-blowing how much of a difference the gear really does make. I don’t really notice a lot of difference in my healing as I go through ICC every week, even when I get an upgrade. It must be nice to see the DPS increase as a DPS class, though.

Anyways, Wednesday was heroic Lower Spire and heroic Dreamwalker. Boy, did we mess that up. Previously, we’d waited for heroism until about 82%, but we recognized that was WAY too late, last week. In that we hit heroism and like, 10 seconds later, the boss was healed to full. So, last week, we decided we’d stop taking portals and call for hero at 75%.

WAY too early. We were healing for nearly two minutes after hero expired.

We’re thinking one more round of portals after 75% ought to be a nice inbetween.

It would also be useful if I had noticed that I’d been put into combat while swapping my Glyph of Seal of Wisdom for a Glyph of Seal of Light. But I didn’t notice, since I was also doing healing assignments at the time. I went in with my spellpower set and Seal of Light up and didn’t realize until after the raid, when I went to switch the glyphs back, that I’d never made the switch in the first place. /facepalm

Thursday saw us without our regular resto shammy and without our regular disc priest, so we were a little light on healing and that meant no heroic Sindragosa attempts. Shucks. :P (I really loathe that fight with everything I am.) We got Blood Prince Council (almost got it on normal before we realized it wasn’t on heroic!) and BQL pretty easily. Actually, both kills, while one-shots, were messy as hell. I feel like my RL friend the resto druid might have reason to think the healers suck. :P Shadow Prison killed a LOT of people. I think part of the issue there was that I kept the regular holy priest as holy to help with raid healing rather than as disc to help with raid mitigation. Lessons for next week, I guess.

Rotface was messy, too. Hell, all of Thursday was messy. One wipe and a kill on Rotface. 3 wipes and a kill on Festergut. Must remember to assign SIDES to the healers because after 2 wipes, I realized both resto druids (assigned to healing the raid, primarily the ranged) were both on the same side. /facepalm

Then, because we lacked the healing for Sindragosa, we played with heroic Putricide. We got him to 40% after a handful of attempts and were getting the hang of the Unbound Plague, too. Still, we’re planning to hit him up after Sindragosa, I think. We just have a lot more time poured into Sindragosa and, with the buff, ought to be able to get deeper into P3.

Speaking of Sindragosa… AVR is basically cheating. Look at this.

That’s our layout. So when you get a mark on your head and you’re going to get the frost tomb on you, you run to the corresponding mark and stand on the little orange circle in the center of it. Pretty simple. The big circles (which, my guildies hastened to mention, look like parts of the female anatomy. :P) are for frost tomb positioning in P3.

Another look at the mark positions, from above.

So yeah, that’s hax. And I’m not really sure how I feel about it. I mean, being able to paint on the game world is really nice and isn’t it really just something we’ve done with in-game tools thus far? Warlock teleporters? Flares? Elune Stones? What’s the difference between this and those?

The difference, in my mind, is that this is not something that comes with the game. This is an addon that someone developed with this purpose in mind. It’s not something the developers of the game foresaw (I don’t think). I would NOT be surprised if AVR is blocked somehow.

Boss mods work with the game. It makes emotes more noticeable. It times abilities for you so you’re not sitting there with a stopwatch the way you did for Core Hound respawns in Molten Core. All the information boss mods give you are available through the game itself. But this doohickey works separately from the game. It allows players to start dictating information to other players that are strategy-based, not encounter-mechanic-based. Does that make sense?

It’s the difference between telling someone to run left and telling someone to run to that particular spot on the ground that is NOT visible in-game without use of the mod.

I think that’s where I have problems with it as a raider. As a raid leader, GOOD LORD, where was this two years ago!? haha. :) Seriously, though, I like to think that I have a fairly firm grasp on what the developers of the game want us to do. I don’t think they want us to skip three of the four trash packs on the way up towards the tunnel in the Pit of Saron. They definitely don’t want us to try to do the Lich King encounter in Heroic Halls of Reflection from behind. I’m kind of hoping they don’t want us to ignore Light Vortex entirely and heal through it by stacking in the doorway of heroic Twin Valks.

I don’t think this mod is in the spirit of the game that the developers had in mind. That said, I’ll use it ’till it gets banned or my guild no longer requires it. But I’ll feel dirty about it! ;)

Tonight, we’re looking at Sindragosa and I guess maybe Putricide if we get Sindragosa down or if we have unexpected healing absences.

Making Money/Pugging

I’ve been bad. I’ve spent so much money in the last couple of weeks and a lot of it is due to just plain laziness on my part. On Saturday, I was at 4800g on my bank toon, with probably another 800g spread out on different toons.

Considering I had 15k a couple weeks ago, this was unacceptable. I decided to spend yesterday making money.

First up, I took 6 Cardinal Rubies and cut them for the AH. I made a ton of Runescrolls of Fortitude. I hauled out some of the BOE Christmas pets that I hadn’t used and had been waiting to sell. Then I did some dailies at the Argent Tournament on Kurn. Finally became a Champion of Stormwind (I stopped doing anything AT-related with just one more day left for the Champion of Stormwind achievement!), did a bunch of the dailies and got The Bread Winner which totally got me by surprise!

I bought a Teldrassil Sproutling since I realized I had more than 40 Champion’s Seals and there were no others on the AH, so I bought that and put THAT on the AH for 300g.

I traded in some Triumphs for more gems and cut those, too. I also did my random heroic on all but one toon. (On my druid, I got Oculus, to which I said no thanks. Later, I got to try to heal a fail H HoR run, which fell apart… then I got tapped to tank it on my third attempt at the random heroic — which went well!) I did my cooking daily on both Madrana and Kurn, fishing daily on them both as well. I also got my weekly (Marrowgar) done on Kurn because I pugged an ICC 25 and we went through Lower Spire (couldn’t down Festergut because people were dumb) and, as you may have seen by now, I got my bow!

Once just about everything had sold, I had 6600g or thereabouts. Not too bad! From 4800-6600? Excellent.

And then I saw someone in trade talking about a GDKP TOC25 run that would be happening in the next 20 minutes or so.

What is a GDKP run?

I’d heard of these, but never participated before. Basically, every item is up for bids, with a minimum. Bids are made publicly in raid chat. At the end of the run, the proceeds are split among the raiders who lasted ’till the end.

Kurn may be kickin’ it in some sweet 264 gear, including the new bow, but a lot of the gear is still sub-par. Like trinkets. Like my melee weapon. Plus, I didn’t actually HAVE the TOC 25 achievement, which makes me look like a moron when trying to get into pugs. (I’d previously gone as far as Anub and then there was total raid failure.)

So. I indicated my interest to the person organizing it. I got a whisper back saying to ask for an invite at 12:15am (my time). So I repaired my stuff, sent myself 5000g of that 6600g, just in case something AWESOME dropped, and headed to TOC.

I decided that there were three items I was actually interested in, plus maybe I would try to snag a Trophy of the Crusade so I could get another piece of 245 T9. (Already had 245 gloves from Koralon.)

The items were:

Lupine Longstaff – compared to the Orca-Hunter’s Harpoon, it had more agi, more armor penetration, less crit (ugh, for haste!) and less hit, which is nice, because I’ve got a stupid amount of hit. Drops off Twins.

Archon Glaive – clearly better than the Lupine Longstaff; no haste but crit, still more armor pen. Drops off Anub’arak.

Obviously, I was in the market for a new melee weapon.

The other item I was looking at bidding on was, no surprise here, Death’s Verdict. I decided that, if it dropped, I’d go as high as 2000g on it. It drops off the Twins as well, so it was going to be exciting to see the loot off those bosses.

At 12:15, I whispered the guy in charge, got my invite and after about 20 minutes of fiddling with the groups and everything, we were finally ready to go.

I was not prepared for the amount of money that was spent on even the first boss. 500g was the minimum but the Trophy went for 1500g. I resigned myself to not buying a trophy. :P

Satrina’s Impeding Scarab dropped off the Faction Champs. I have that trinket on Madrana for her tanking set. I got it for 2 DKP with my guild. Someone in the run paid 3000g for it.

I was suddenly sure that 2000g would not be enough for Death’s Verdict, if it dropped.

The Twins died easily (I deterrenced Light Vortex! Go me for remembering how to play my class!) and though there was no Death’s Verdict, there was the Lupine Longstaff.

I figured I’d bid 500g, since it had dropped and there was no guarantee that the glaive would drop off Anub.

No one bid against me. Grats me! It’s not often I get to upgrade a bow AND a staff in the same day.

Anub’arak died and the Reign of the Unliving dropped, which set someone back 3400g. No glaive, so I was very satisfied with my purchase of the Lupine Longstaff.

Throughout the run, there were updates posted in raid of how much had been spent on each boss and the last update included the 1500g spent for the “goodie bag”, which consisted of the skins, the patterns, the Crusader Orbs and the Abyss Crystals (4) from the run. The updates added up the total pot and the breakdown per person. Here’s the final breakdown.

So, I paid 500g and got 1196g for a total of 696g in profit, not to mention the gold from the bosses.

All told, I finished the day with 7700g in my bank, with a few hundred spread out over various toons. I got a new bow, I got a new staff, Frost Emblems, Ashen Verdict rep, a bunch of new achievements and had a lot of fun.

It’s never a bad day when you make about 3000g and get new gear. :)

Already?!

15% buff is apparently active in ICC.

I think my thought process here is “seriously?! Already?! What?!”

I feel like I just got used to the 10% buff. 15% seems totally overboard.

I suppose we’ll be able to go kill heroic Sindragosa pretty easily this week, then. And probably Putricide, if we have time.

And then… LK on heroic?

No idea.

In other news, I’m trying to figure out what the hell is causing my tank to die from 44k melee attacks from heroic Sindragosa. I’m thinking parry haste hits, although I’m not sure why the tank is taking 44k hits instead of the regular 35-38k hits.

Raid Lockout Changes

Well, Blizzard finally listened to me. I don’t know if I’ve posted it somewhere in this blog, but I have never liked that, in Wrath, 10s and 25s have different lockouts. Do you know how much healing that is for someone? For TOC, check it out:

Trial of the Crusader (10), Trial of the Grand Crusader (10), Trial of the Crusader (25) and Trial of the Grand Crusader (25). That is a chance to go through the same instance four times, killing (or trying) to kill each boss up to 4 times each, in 2 different configurations.

Ridiculous.

So today’s MMO-Champion news about lockouts is amazing to hear, for me. No longer will I need to “worry” about not doing a 10-man on my paladin. The pally is for 25s. Period. No longer will I have to listen to morons talk about “but we have to do 10 in order to gear for 25!!!”. Honestly, anyone who thought they needed to do Naxx 10 before they did Naxx 25 is a moron. Anyone who thought they needed to do Ulduar 10 before Ulduar 25 is an idiot.

The progression route has been, as far as I can tell, pretty nicely balanced:

10s: Heroics – 10m T7 – 10m T8 – 10m T9/badge loot – 10m heroic T9 – 10m T10

25s: Heroics – 25m-T7 – 25m T8 – 25m T9 – 25m heroic T9 – 25m T10

But even then, even without 25m T9/heroic T9 gear, you can augment your gear to 10m T10 or 25m (through VOA) and get into 25m T10 content.

What a lot of people NEVER realized in this expansion is that you were able to go from heroic gear to 10s OR 25s. They were both at the same point of difficulty. The “gear reset” given us by Emblems of Triumph and T9 gear coming from Emblems and Emblems of Frost and T10 gear coming from those means simply that guilds don’t have to gear people up in T8, then T9, then T10.

Back in BC, I had a rogue in my guild who we brought in for T5 content. He was primarily geared in T4. He wasn’t able to compete (or really hold his own) in T6. So we brought him in for T5 and a couple easier T6 fights and he ragequit the guild one night because he didn’t win loot off Supremus, losing to a more regular raider, even though it was a bigger upgrade for him.

My own brother couldn’t come in to T6 fights because he didn’t have the gear. We brought him to a couple SSCs and a couple TKs just because we flat-out needed the body and we knew he could do the damage required despite being in T4, but he couldn’t have done a lot in T6 fights in T4 gear.

The Emblems have changed that. Now, you CAN take someone in T9 232 gear to T10 251 fights. They won’t be your best players until they get some more Emblems of Frost, but they aren’t COMPLETELY outclassed. Plus, they have a bunch of 245 off-set gear from Emblems, if you’re at all lucky or maybe a couple tier pieces from 25m Koralon.

So what the hell does any of this have to do with raid lockouts?

Everything, actually. They are going to design the 10 and 25 entry raids with the assumption that you are wearing quest rewards, heroic gear and crafted gear.

And since both raids will drop identical gear (25s just dropping more of it, more emblems and more gold, apparently), they don’t need to worry about people falling behind the gear curve or being ahead of the gear curve or any of that crap, at least when switching from 10 to 25 or 25 to 10.

10s should no longer be “the EZ mode” raids. They SHOULD be just as (perhaps if not more) challenging as the 25s. Where the 25s are more difficult is the herding of cats and organization required to have the people necessary to down something with more health in the same amount of time, for instance.

The trouble though, is that lots of people don’t want to deal with the herding of the cats. A lot of people will say “screw that”, because loot is their primary motivator and they’ll do 10s.

My big worry has to do with how Blizzard will incent us to do 25s instead of 10s without making 10s obsolete. With the same loot and the same lockout, I’m not sure they’ll be able to. I know that I won’t go do 10s instead of 25s, because I LIKE 25s better… but if I don’t have a group who wants to do 25s, what the hell am I going to do?

Sunday Night Shocker

It’s 9:43pm and my 25-man ICC raid is in 1 hour and 17 minutes and I don’t want to go.

Okay, so I lied. It’s not a shocker that I don’t want to raid. I don’t think I’ve actually wanted to raid in a couple of months.

But, I will be raiding.

Grump.

The one thing I’m actually looking forward to is how we’re going to use AVR for our heroic Sindragosa encounter.

What’s AVR? It’s a new mod that we were asked to install for tonight, back on Thursday, and today, MMO-Champion posted about it.

So here, go to MMO-Champion.

I’m a little worried about how it’ll impact my frame rate, but I’m hoping it’ll be worth any extra lag to make sure people know where to run for ice tombs both in air phases and in phase 3. I can’t wait to see how it works on Putricide with Malleable Goo. If it’s as good as it seems to be, judging by videos, I might actually be able to get some healing done on that encounter instead of just stacking on the tank to make sure that I don’t get beaned with it.

In other news, no Q&A this past week, I know. There just weren’t many search terms that I don’t appropriately address on this blog already. We’ll see if this Tuesday brings with it anything spiffy.

Holy How-to #5 – To Beacon or not to Beacon

Welcome to my Holy How-To for PVE Paladins. This is the fifth of what I hope to be a great many posts aimed at helping holy paladins succeed at PVE content. I will focus primarily on max-level talent specs, glyphs, enchants, gems and the like, including tools, tips and tricks that I use, but I hope to touch on levelling content and advice as well.

Today, I’ll discuss our 51-point talent, Beacon of Light. Sadly, the spell is also referred to as “bacon”, usually prompting people to discuss the deliciousness of said food item. Anyways. Beacon is a simple spell that is either completely overpowered or entirely useless. It depends on how you use it and the configuration of the encounters in which you use it. Oddly, even over 18 months since its introduction, this spell still causes confusion among raid leaders, healing leads, other healers and even holy paladins themselves. So I thought I’d try to shed some light (ha, ha!) on this subject.

Continue reading “Holy How-to #5 – To Beacon or not to Beacon”

So burnt!

Thank God we have tomorrow off, thank God, thank God, thank God.

On the heels of a huge playoff game loss by the Montreal Canadiens, I had a raid tonight. I had a splitting headache.

In 3h37m (37m more than usual) we did:

– heroic Saurfang without the ever-elusive third holy paladin

– heroic BP Council and BQL

– heroic Dreamwalker

– heroic Rotface and Festergut

– regular Putricide

– regular Sindragosa

– regular Lich King

I am so freaking tired, my head is still pounding and I just wanna go to sleep. So I will. But good LORD, what a long night that was. It felt like we’d raided for something like 8 hours, I kid you not.

Burnt, burnt, burnt.

Heroic: Storming the Citadel

Wow, Lady Deathwhisper sucks. Wiped on her for five and a half hours this week, but she’s down and that gave most of us in the raid the Heroic: Storming the Citadel achievement.

Went up, did Airship on heroic. Easymode.

And then we faced Deathbringer Saurfang. Without a third holy paladin.

Never, ever, ever underestimate how difficult this encounter is without a third holy paladin for the extra two marks you’re bound to get.

Pop quiz, hotshots! I would love to know how you would have allocated the resources for a kill. Assume that one holy paladin can handle two Marks of the Fallen Champion and that any other healer can handle just one.

Here’s what the comp looked like:

2x Holy Paladin, 2x Priests (both can be holy or disc), 1x Resto Shaman, 1x Resto Druid

Take that composition, assume six Marks of the Fallen Champion and come up with a viable healing strategy without knowing anything else about the abilities of the healers involved.

I’ll post how I (almost!) did it later on. We probably would have won, had it not been for a hunter’s disconnection (and the RL’s subsequent “accidental” turning off of the 10% buff!).

It’s completely different to 3 holy paladins in the raid, though. Like, holy crap, man, SO much harder.