Updates and Plans

Hello, ladies and gentlemen, and welcome to another Tuesday here at Kurn’s Corner!

On the schedule for today:

– Q&A post (as per usual)

– More opinions on new holy paladin Cataclysm information (Holy Power, some new cone heal called Light of the Divine or Divinity of the Light or something appropriately paladinesque, the actual name of which escapes me at the moment)

– Responding to comments!

– Possibly going through some parses.

– More running through old-world Azeroth for a future blog post, which, due to technical difficulties this last weekend, may not be up until next week, sadly.

So those are my plans.

My updates are considerably more exciting, at least to me.

Bloodsurge, Kel’Thuzad’s Blade of Agony is mine! Finally, I have a main hand without hit again! I’d been using Rigormortis because it was still an improvement over Misery’s End. More intellect, more spellpower, a wee bit more haste (like, 1). It was nice to have, particularly as the hunter officer in my last guild refused to let me take it for main-spec, since it had hit on it, so even though I was like “but it’s for main-spec!” she was like “you’re paying off-spec for it”.

But finally, a weapon with no hit, that has the exact same stats as Royal Scepter of Terenas II. Hilariously enough, both of those items dropped. Since we do EPGP, I rolled Need on both within the mod to assure myself I’d probably get one of them. The loot master was smart because he recognized that if he awarded the sword first, I’d get it (there was virtually no competition for it) and then the mace would be up for grabs and I could not win it because my EPGP priority wouldn’t be high enough after winning the sword. So the sword went to me (and yes, I DO feel like a bad-ass for being able to heal with a SWORD!!) and the mace went to the elemental shaman.

I also picked up the heroic Frostbinder’s Shredded Cape, which I gemmed and enchanted on the spot, meaning that the stupid Flowing Sapphiron Drape is going to go sit in my bank until it rots away into nothingness.

As such, my chardev profile has been updated:

http://www.chardev.org/?profile=426504

Raid buffed, without the sword, I had 45,424 mana. Granted, the sword is only another 4 intellect, so that’s 60ish mana (not including talents) but good gravy. Forty-five thousand?! That is totally sweet.

I generally don’t get excited about gear. There are exceptions — I love a new weapon, and I love when I replace an OLD piece of gear. I’ve had the Onyxia cloak since early October. Nine months. Very happy to have replaced it. :)

In raid news, there continues to be problems with heroic Sindragosa, but we’re making some progress, at least. I’m not terribly worried, as long as we can get some people (casters!) to freaking stop casting with Unchained Magic.

A Brief Look at Healers and Tanks as Guild Resources

(followed by a brief personal story)

Once upon a time, back before we had discovered Northrend, before we had stepped through The Dark Portal, I was in a guild that was heavy on DPS, short on healers and even shorter on tanks.

The guildies and I always tried to run dungeons together and it wasn’t easy because we didn’t have a tank or we didn’t have a healer. Frequently, we didn’t have both. This is, in part, what led me to create my paladin. I knew I wouldn’t get her up to 60 in time to help with our immediate tank/healer shortages, but I knew that a paladin could supposedly be a damage-dealer, a healer or a tank and was really interested in seeing how both being a tank and a healer worked. After all, I already had my DPS class in Kurn.

When a level 55 prot warrior applied to our guild, we snatched him up, despite the fact he was all of 13. He was the first “real” tank we had, although the guild master was busy levelling his own prot warrior. Sure, we had a warrior who had tank gear, but he was fury and never respecced. Not that we really understood what that meant, but anyways.

Everyone constantly fought over the warrior. Just like everyone fought over a priest who apped a couple of months later. We were slowly getting more healers and tanks who were being constantly bombarded to go do runs. Honestly, it’s a wonder we didn’t wear them out.

But that’s what they were there for, right? The warrior and the priest were guild resources. They were part of the guild, they had chosen their specs and their roles. So we should feel free to at least ask if they want to do X, Y and Z runs, right?

I’ve been a healer, either as an alt or as a primary raiding character, for almost four years. In those four years, I have spent a lot of time trying to balance my desire to heal (or not) versus the requests from the people with whom I play.

What I have learned, as a healer:

1) I am my own person and I am not merely a community resource who is obliged to go on thirty runs a day with various guild members.

2) The guild has a need for me in its primary focus (be it instancing, raiding, what-have-you) so that should be my first priority when doing things “for the guild”. This is all that I feel I am morally and ethically obliged to do. If I have joined a guild which is focused on 10-man raiding, then I should save my timers for the guild, raid 10s with them as I can (which should be most of the time) and not feel obliged to do a half-pug 25-man with them. Similarly, if I have joined a guild focused on 25-man raiding, I should not feel obliged to run 10-man raids at all.

3) I should feel free to take a day off, with notice, if I’m feeling burnt out. One day off does wonders for recharging your batteries.

4) Similarly, I should do something that isn’t typically expected of me every so often. If I’m in a 25-man guild, by golly, I should do a 10-man once in a while, if the opportunity crops up and it’s something I might be interested in doing. One day of doing something different with guildies does a lot for getting to know them and letting them get to know you.

I’ve actually been meaning to post about this subject for a while, now. In my previous guild, the one with my RL friend the resto druid, I was basically expected to do 10s. I hate 10s. LORD, do I hate 10s. But back when ICC launched, I was expected to do them. So I did. I got my extra Emblems of Frost, I got some achievements (Storming the Citadel, Boned, I’m on a Boat, I’ve Gone and Made a Mess) and I got abuse from the MT in 10s the same way I got abuse from him in the 25s. So I basically stopped going after about three weeks, maybe four. Healing with my RL friend in a smaller setting just wasn’t enough to offset the dickishness of the MT.

I got myself a Rotface and Festergut kill on 10 one week when the hunter officer was hard up for a healer. She’s an excellent player and a really nice person, so I helped out. But that was it. Here I am, with Glory of the Icecrown Raider (25) and only 6/12 in ICC 10.

So last week, when my new GM asked me if I’d do her a favour and I discovered that the favour had to do with helping out with an ICC 10 “power group”, I was a little hesitant. On the one hand, OH GOOD LORD, not 10s!!! But on the other hand, a “power group” with good players, most of whom I actively like, none of whom I actively dislike (I honestly don’t hate anyone in the guild)… Four hours. Just four hours to help these people get their 10-man achievements for their 10-man drakes.

I agreed to do it.

What was nice about the GM is that she initially wanted to help me get my 10-man achievements as well. I was like “no, no, absolutely not, ignore what I have or what I don’t have. I have the 25-man drake, I don’t need a 10-man.” I really was there just to help out these folks.

So what did we get done?

Heroic Marrowgar, Full House, I’m on a Boat (I actually, amusingly, already had this), heroic Saurfang, heroic Dreamwalker (on the successful attempt, I dropped my stacks not once, but TWICE!), heroic Sindragosa (oh God, I hate that fight!) and heroic Blood Prince Council.

Perhaps not quite as productive as it was expected to be, but heroic Sindragosa alone is a pretty nice accomplishment.

Marrowgar dropped Corrupted Silverplate Leggings. No one wanted them so I snagged them. I already had Lightning-Infused Leggings, which are virtually identical. But I’ve swapped to the CSL because of two reasons.

1) I like wearing plate. I like mail too, but plate is my preference, given equivalent stats. Another 1000 armor is good! I have a 60.77% physical damage reduction versus 59.72% in the mail legs. Maybe that percent damage reduction only comes in handy on some fights like Saurfang or Blood Prince Council and maybe it’s negligible, but it makes me feel good to know that I’m wearing pants that were actually designed for me to wear.

2) And they MATCH! They actually match my armor! Yes, I am occasionally girly about my toons.

So, what is the point of this post?

Well, I have avoided 10s for a long time, in general. But when my GM approached me to see if I’d be willing to fill in for a healer, I decided to do something unusual for me and help out. Most of the “helping” I do in-game is along the lines of answering questions, like that Mor’Ladim is in Raven Hill or that, yes, you still need to hit Unfriendly with the Timbermaw before you can run through their tunnel without aggroing. I didn’t feel a lot of pressure to agree to do so and I figured it would be a good way to get to know some of the guildies better and it would help them all towards getting their drakes.

Did I have a good time? It was okay. I didn’t particularly enjoy having my pathetic magic betray me on what is technically an off-night, but we got the dragon down in the end. What makes it worth it is that, on Tuesday, when most of these people get their drakes, after finishing off a couple more achievements, I’ll know that I’ll have been a part of that.

As someone who is vigilant in making sure I don’t overextend myself, I feel like I did a good job of balancing my guild obligations (25-man raiding), my personal desires to play (not a whole lot this weekend) and being an accessible guild resource. As a bonus, I don’t feel frustrated or burnt out.

End result: it was a good experience, but I don’t know that I’ll do it again and, what’s more, I’m not going to be expected to do so. Win-win situation for me for sure.

Teaching a New Paladin

One of the things I like most about my blog is that I have the opportunity to inform people of my playstyle and commonly-accepted best practices for the holy paladin. And I don’t have to sit down with them and go “okay, so you need to do X, Y and Z and then don’t forget about A and B and C”. I don’t have to look at their parses, don’t have to talk to them on vent, don’t even have to look at their armories unless I feel like it.

It’s nice. It’s a little distant and I get to remain sane, but I still get to help out people who genuinely seem to want to learn.

Discouraged by all the failadins out there, my current GM (for whom my adoration clearly knows no bounds) has decided to level up a paladin for the express purposes of going holy.  She recognizes we can really use another holy paladin for certain fights (heroic Sindragosa, heroic Lich King, heroic Halion) and has decided to roll a paladin, level it to 80 and heal for the guild on this new paladin. She’s continuing to recruit, mind you (WTB holy paladin! And a disc priest, actually. Email me at kurn [at] apotheosis-now [dot] com for details if you’re interested.), but she’s working at the paladin.

It’s not like she doesn’t know how to heal; she’s a brilliant resto shaman. (Fadorable, I’d love to see you both in a heal-off in equal gear!) I think that she’s actually the best class to make an easy switch to a holy paladin — she’s already used to not being able to cast and run (beyond the one instant — Riptide for her, Holy Shock for us) and the gear is similar in many ways. I think she’ll make an awesome holy paladin if we don’t find a second by the time she’s raid-ready.

However, I find myself TOTALLY thrilled at the prospect of teaching my GM the ins and outs of holy paladining. Like, THRILLED. I don’t know why, but I am eagerly anticipating it. To the point where I’ve informed her I will be her pocket tank for her heroics when she hits 80. Maybe it’s because I know she’s already an awesome healer and I think she’ll pick up on the nuances quickly. Maybe it’s because I know that I can mold her into another me. Maybe it’s because I HAVE missed some of this hands-on stuff. I used to be the poor schmoe who would talk to the raiders about X, Y and Z issues, for the most part.

I think it’ll be fun to run around as a relatively geared tank. A huge bonus of this guild is that you get offspec gear for free, so I’ve been saving my Emblems of Frost and already have my 264 helm and shoulders for prot. Looking at chest and gloves next and then probably Pillars of Might and maybe the crafted boots too. So really, given my leetness as a tank (ahahahaha) and the fact that I’ll be pretty geared, I’m fairly certain I’ll be able to tank and watch for her to keep up Sacred Shield, Beacon, etc, and offer tips and tricks and still not die, even if things go south.

In other news, the character profile linked up in the sidebar has been updated since I got my 277 T10 helm. 990 haste unbuffed? Why yes, thank you, that’ll do nicely. ;)

Kurn's Q&A 25

It’s Tuesday and that means it’s time for Kurn’s Q&A! I really do enjoy my days off of raiding. It lets me get all kinds of stuff, WoW, not-WoW, RL, etc, done!

1) does sacred shield use gcd

Yes, it does. That’s why it’s very important not to refresh your Judgements of the Pure, your Sacred Shield and your Beacon of Light all at the same time. That’s three GCDs (3-4.5 seconds) of not healing.

2) “drape of the violet tower” vs. “heartsick mender’s cape”

I’ll be talking about the 251 version of the Heartsick Mender’s Cape here, just because it’s more accessible than the 264.

Heartsick Mender’s Cape, on paper, a little worse than the Drape of the Violet Tower. On paper, it loses 8 intellect, 8 stamina, 3 mp5, 8 armor, 12 spellpower and a whopping 52 crit.

The Heartsick Mender’s Cape, however, has 45 haste.

Even though it’s a lower item level and is missing out on 8 int and some crit and spellpower, the 45 haste makes this godly compared to the Drape of the Violet Tower.

The Drape has one other thing going for it — accessibility. 50 Emblems of Frost and it’s yours. Too bad it’s not a great choice. Heartsick Mender’s Cape is a little deeper into ICC10 than many pugs go, unfortunately, but it’s still way better than the Drape.

3) baltharus the warborn armor debuff

Wrong boss. It’s General Zarithrian that has the armor debuff and that, my dear readers, is called Cleave Armor.

4) heroic putricide is fun

I really do enjoy it. Malleable Goo can still kiss my ass, but I really like the plague.

5) holy paladin which gem for lockjaw

Brilliant King’s Amber or Brilliant Dragon’s Eye if you’re a JC. Unless you’re running Flash of Light style, in which case a Runed Cardinal Ruby or Runed Dragon’s Eye.

6) holy vs. disc heroic putricide

I like disc. Not only do you keep the 3% damage reduction buff up by casting shields (Renewed Hope is hax!) but you also have the ability to mitigate a CRAPTON of damage in P3. And believe me, you NEED to mitigate a crapton of damage in P3.

7) lay on hands glitch 13 min cooldown

The only way you have a 13 minute cooldown on Lay on Hands is if you have 1/2 Improved Lay on Hands in the holy tree as well as the minor Glyph of Lay on Hands. It’s not a glitch, you’re missing a talent point in that talent.

8) marking vengeful shades targets

Nope, sorry. They are not targettable. Period.

9) putricide heroic army of the dead

I am normally not a fan of “army of the nub” as I call it, but it’s GREAT on Putricide on the second transition phase to help improve DPS and to help eat up the Ooze Explosions.

10) sanctum guardian xerestrasza despawns?

Yes, she despawns after a soft reset of the instance (30+ minutes with no one in there).

Difficult raid.

Last night was a difficult raid. One of our raid leaders couldn’t make it, another couple of officers couldn’t, which somehow left me as not only the sole holy paladin, but the only paladin, period. With the bug about Drums of Forgotten Kings (you can’t gain this buff if you have any existing paladin buff!), we ended up going with Battle Shout and Mana Spring totem, as well as kings.

As the lone paladin, I was also the only one judging and I had to decide if light or wisdom was going to be more beneficial to the group. We tried Dreamwalker (so my judging is very temporary anyways, literally judging to get my buff up and that’s it) and Sindragosa and heroic Putricide (and regular Putricide) and regular Lich King. I elected to judge light in all of those situations, for better or for worse.

Anyways, we had a rough raid but I helped the guild get Portal Jockey (25), which I got two months previously, to the day. We tried a bit of All You Can Eat (25), which is pretty much my most unfavourite achievement ever and I think people got the timing of it down for the tanks to be able to switch okay, but we had people iceblocking others and such.

Then we tried Heroic Putricide. Honestly, not as good as last Thursday, but not bad. Everyone’s getting a lot better with the plague, but people weren’t running away from the gas cloud, people weren’t stacking up for oozes. So we killed him normal mode and then moved up to Lich King.

I don’t know if it was just that it was the end of the raid or what, but we didn’t get him down. Raging Spirits killed three people in the first transition on the first attempt (including me!), Infest got others… We lost our priest on that first attempt and he didn’t come back, so we tried five-healing with me, two resto shammies and two resto druids. Infest is painful in general. :(

So it was a rough night but the thing about it is that I still enjoyed myself and we still accomplished something and practiced for other stuff. No LK down? Meh, we got Portal Jockey instead. No heroic Putricide down? Meh, we got some good practice with the Unbound Plague. No All You Can Eat? Meh, we practiced that and made some progress.

Not sure what I’ll be able to get done around Ye Olde Corner today, since I have some RL stuff to attend to, but we’ll see. Should get a Q&A up later tonight, at any rate. :)

Raiding and progression.

It’s kind of a weird situation I’m in, I keep realizing. My guild is working on heroic modes, right? They were 7/12 when I joined and then we got Dreamwalker that week. (All they were missing was a kick-ass holy paladin, obviously!) Then we did some work on Lady Deathwhisper the second week. Didn’t get her down, but worked on refining the strategy.

The third week, last week, we went out and downed Lady Deathwhisper. And Halion (on regular), too. Then we worked on some heroic Sindragosa. I swear to God, it’s my least-favourite fight in the instance, but I know it pretty damn well at this point. ;)

So this week, we got LDW down again and one-shotted heroic Saurfang for the first time. (The first four marks were all on healers, if you can imagine.) We also got Princes down that night and then went on to Halion.

Last night, though, we were short a healer. We’re seriously in need of a priest and another pally would be great. But one of our priests had his wisdom teeth out or something, so he wasn’t going to be on.

We did BQL, Festergut and Rotface all on heroic with five healers.

And then decided to play with heroic Putricide, which the guild’s never seen before.

I actually really love the heroic Putricide encounter. Malleable Goo sucks ass, don’t get me wrong, but I LOVE the heroic Putricide encounter because I happen to be GOOD at dealing with the stupid Unbound Plague.

In the first night of attempts, and not even a full night, mind you, but we’re talking less than two hours, my new guild almost pushed phase 3.

Of course, it’s going to be HILARIOUS to see their reaction to the insane, incomprehensible amounts of raid damage once we hit ~2 stacks on each tank in P3, ahahahaha. I’m really looking forward to the reactions on Vent or in raid chat, because it’s going to be freaking hilarious. The one warning I gave the healers was something along the lines of “if we make it to P3, don’t worry about me. I’m going to Beacon myself and heal the active tank. Just worry about yourselves and the raid.”

We didn’t make it to P3, but I feel as though in less than two hours of work on him, we did as well adjusting to the mechanics as my previous guild did in about six or seven hours.

I really feel good about the raid group. We did a lot of plague swapping without calling it out and had a few (of our 9? 10?) attempts where the plague swapping was, honestly, PERFECT. We were killing Putricide in my last guild (with AVRE still in use!) and not getting plague swaps that clean.

Speaking of, HudMap on this encounter is freaking phenomenal. I kept messing with my settings and accidentally turned the entire thing OFF at one point, but it does a great job of showing you who has the plague and how long they’ve had it for, which is the difficult part of the encounter. According to the Curse page, it’ll show you who you can’t give it to, too (or rather, shouldn’t, due to Plague Sickness), but I didn’t even see that. I didn’t really need it, given my experience with the encounter, but it might be handy in general.

Anyways. I feel like heroic Putricide is within our grasp. We called the raid a little early last night and left him up for Monday, along with Dreamwalker, Sindragosa and LK. If I were running the raid, I’d spend 2.5 hours on Putricide, then roll through heroic Dreamwalker, regular Sindragosa and LK. Even if we don’t get Putricide on heroic this week, I have a good feeling about next reset.

I think the coolest thing about this is that even though I’m not the one getting achievements like Heroic: Storming the Citadel or Heroic: The Plagueworks… it still feels like progression to me. Even though it’s not new to me, even though I’ve wiped for countless hours on all of these encounters before and then stood in screenshots over their bodies. This is awesome forward momentum. This is progression for the guild. I WANT to get these people their heroic kills, I WANT to get these people their drakes. I want to wipe on heroic LK with these people. I want to wipe on heroic Halion with these people.

I think the end of Wrath of the Lich King will be a great time for me and it is SO NICE to feel that way and look forward to raids instead of dreading them.

An interesting idea.

If you’ve never raided with me, but you read my blog, you already know that I’m long-winded as all get out.

If you’ve both raided with me and read my blog, you know that I’m not just long-winded as all get out, but that I am very detail-oriented and I use that to go through the logs and pick apart where a raid went wrong.

My RL friend the resto druid told my former raid leader that she thinks I might actually enjoy going through parses more than playing the game itself. Sometimes, I think she has a point. ;)

I had an EPIC-length post that I sent to my RL friend the resto druid and my former raid leader in regards to the Failadin who apped to that guild a couple of months ago. You know, the one who only cast Sacred Shield when he was MCed by Lady Deathwhisper.

I actually sent that post to the other GOOD holy paladin in the guild and he was like “… you should do this for a living.” He also could not believe how bad the pally app was, but anyways. ;)

As I mentioned in a previous post, I’ve sent out a couple of these analyses to the raid leaders and the GM of my current guild, in the hopes of pointing out some issues that they may or may not be aware of, but that I know need to be addressed in order to progress in various encounters. Because they’re SO LONG and SO DETAILED, I’m sure their eyes tend to glaze over. ;)

So my GM snagged me on Vent last night and we had a long chat about going over parses and stuff and we may have found a constructive outlet for my ramblings and my attention to detail and stuff.

It also involves a Cliff’s Notes version of the raid analyses. ;)

Also, in talking to her last night, about all kinds of guild ideal stuff, I realized that, if all goes well with the planning of Apotheosis 2.0, I’m really going to miss my current guild. I know that I’m new, that I’ve only been there for three weeks and that the honeymoon period is still going on, but I honestly really like how things are done and the attitudes of people, for the most part. (I think the biggest issue I might have with the guild is that, as a raiding group, the raiders have an occasional tendency to talk themselves out of being able to do something — they can sometimes think they’re going to fail, so they do. I have thoughts about that, too, because it’s the first time I’ve really encountered that sort of thing. Most guilds I’ve been in have either been too cocky or too stupid to realize they “can’t” get something done. ;))

I feel good that Apotheosis will come back and kick ass in Cataclysm. I really do. But if it doesn’t, I think I have a really good alternative open to me. And hey, if it means I don’t have to be GM? SWEET. ;D

Kurn's Q&A 24

Oof, all this Real ID crap, plus a nap, means a later-than-usual Q&A post. I’ve decided to rely solely on my search terms for this stuff going forward, by the way. I decided I didn’t need a way for people to anonymously harass me. If you have a question, let me know via email or twitter. :)

1) how many people recemended on ruby sanctum

… 10 or 25? Haha, no, seriously, here’s the breakdown:

10: 2 tanks, 2-3 healers, 5-6 DPS. I strongly recommend three healers unless you SUPER outgear the content.

25: 3 tanks (one can be DPS or heals for Halion himself, but you need three for Baltharus), 6-7 healers, 15-16 DPS.

2) divine sacrifice macro it cutting my fps

No. Your Divine Sacrifice macro is not cutting your FPS. If anything, the spell effects of Divine Sacrifice are cutting your FPS. Turn down your graphic settings, either Particle Density or some of the other effects.

3) does the beacon accept its own heals

I’m confused. If you mean “will heals that land on the beacon directly copy through Beacon of Light, effectively hitting them twice?”, then no. Only Flash of Light, Holy Light, Holy Shock and Lay on Hands heals to OTHER targets will be copied to your beacon target.

If, on the other hand, you mean “can I beacon myself and benefit from heals I cast on other people?” then the answer is yes.

4) halion shadow resistance

You don’t need Shadow Resistance gear, but an aura or Prayer of Shadow Protection is highly recommended.

5) holy light vs flash of light 3.3

I’ve always done my best to acknowledge that there is another interesting way to play a holy paladin, that being the Flash of Light style. However, I don’t like that style. I don’t think I’ve hidden my dislike of it, but I also try not to be all “you’re a moron” if you do like that style. The reason I don’t like it is because it’s less flexible. You are basically forced to keep casting Flash of Light because you don’t have the mana pool to sustain casting Holy Light more regularly than “every once in a while”.

Whereas Holy Light style paladins CAN cast Flash of Light if the occasion calls for it and CAN cast Holy Light ’till the cows come home if we need to.

That’s why I prefer a Holy Light style and always will.

6) meta achievement requires “neck-deep in vile” 3.3.5 25

YES. It does require it on 25-man. Absolutely confirmed. (Click for a larger version of this screenshot of a GM ticket.)

7) ruby sanctum 3 healers

The reason I strongly recommend three healers is because the shadow aura in the twilight realm just flat-out sucks. Get a raid healer and a tank healer in the twilight realm and any decent healer outside and you should be fine.

8) anyway for you to block a real id person from seeing your potential friends

Afraid not.

9) saviana ragefire “no hunter”

… got a rogue with Anesthetic Poison? Otherwise, you’re going to need awesome heals on the group.

10) toravon frost or physical damage

Both. There is a lot of frost damage in terms of Frostbite stacks on the tanks and Whiteout every so often, but his hits are physical.

Kurn's Guide to Ruby Sanctum

Welcome to my guide to Ruby Sanctum, the raid instance released in Patch 3.3.5 of World of Warcraft.

This guide will cover the basic abilities that Halion and the minibosses within the instance will use on the normal versions of the encounter. It will also give you some ideas on how to deal with these abilities during these fights. It will also talk a bit about trash and how to get through it relatively unscathed.

Continue reading “Kurn's Guide to Ruby Sanctum”

"It works for me!"

Codi was talking about how she’s basically been accused of being an elitist in terms of stuff she says on her blog and how, because she’s so advanced, people have used that as a caveat when it comes to taking her advice.

This got me thinking about my own paladinesque standards.

What do I know?

Well, I know what works for me, and what HAS worked for me, in all tiers of content in this expansion, through regular modes and hard modes.

Like Codi, I’ve got a fair bit of gear and a fair bit of progression under my belt.

I’m pretty sure that most of my sort of requirements for a holy paladin are good ones. They’re requirements that would show someone’s done reading and research about the class, that show that people understand the basic tenet of “more mana is always better than more spellpower” and such.

Given the ICC buff, though, a lot of people are getting by with terrible specs and horribly-chosen gear.

But if it works for them and their raid group, does anyone really have the “right” to say that they’re being an idiot?

On Tuesday night, I ran a pug Ruby Sanctum 10 with Maj and my brother. There was a failish paladin in the group.

Here is her armory. Click on it and it’ll open in a new window, then come back here and we’ll go through why I think she’s pretty fail.

http://www.chardev.org/?profile=428926

1) Helm: Right helm. Wrong meta. Wrong gem. IMHO: Insightful and Nightmare Tear. I won’t even talk about the arcanum, since that’s too nitpicky at this point.

2) Neck: Great necklace. Good gem.

3) Shoulders: Right shoulders. Wrong gem.

4) Cloak: Why any holy paladin wastes Emblems of Frost on this piece of crap, I don’t know. Good gem and enchant, at least.

5) Chest: Well, there are better options. But the tier chest isn’t terrible. Again with the hybrid gems, though. WTB 20 ints!

6) Bracers: Great bracers. Would prefer 16 int enchant and a 20 int gem.

7) Gloves: Great gloves. Need 2×20 int gems, though. Fine enchant.

8) Belt: Wrong belt. Should have the Belt of the Lonely Noble or the Lich Killer’s Lanyard, both of which are identical to each other, and both have haste. Also tries to hit the socket bonus here with a Dazzling Eye of Zul. Socket bonuses are evil and are there to confuse you!

9) Pants: Great pants, good enchant, needs more int gems.

10) Boots: No haste on boots. … and a 20 AP/10 crit gem. w. t. f.

11) Ring 1: A caster ring, with hit and no haste… and a Dazzling Forest Emerald. REALLY?

12) Ring 2: Exalted ICC ring, nicely gemmed.

13) Trinket 1: Love that Talisman.

14) Trinket 2: Why, dear God, why the Purified Lunar Dust?

15) Weapon: Lockjaw is a solid weapon in ICC 10. Not enchanted with anything, though…

16) Shield: Great, perfect.

17) Libram: Dear sweet fancy Moses, why a gladiator libram?

18) Talents:

a) 60 in Holy: 2/2 Blessed Hands, 3/3 Imp Concentration Aura, 3/3 Sacred Cleansing. Eesh.

b) 11 in Prot: All solid pickups, including Divine Sacrifice, but no Divine Guardian makes me want to cry.

19) Glyphs: Seal of Light and Holy Shock instead of Seal of Wisdom and Beacon of Light. OH THE HUMANITY.

But how was her performance? The paladin outhealed me on bosses; 3 attempts at Ragefire, 9 on Baltharus, 1 on Zarithrian and 2 on Halion. Granted, my shaman is terribly geared, still sitting in T9. I think anyone with any amount of gear could outheal me at this point.

She had good overall uptime on Beacon of Light (89.7%) and Sacred Shield (81.3%), but dropped to 69.1% uptime on Judgements of the Pure.

Here’s what boggles me, though — she used Divine Plea 15 times and only offset it with the Talisman once and Avenging Wrath once. She didn’t use Divine Illumination AT ALL.

To me, all the things I’ve pointed out as being wrong, the gems, enchants, uptimes, offsets for DP… these are basics. BASICS. These are things that make my head want to explode. Never, not in a million years, would I want this paladin to raid alongside me in ICC. Ever.

And yet, despite the issues I can clearly see in the logs and on her armory, she did an overall good job. I mean, we beat the trash, we beat the minibosses and today, at least 8 of us are going back into RS10 to down Halion. She’s not necessarily one of them, unfortunately, because she hasn’t responded to my calendar invite or in-game mail, but Thursday was successful, in my opinion.

So my question is… do I have a right to question what works for some people? I’m sitting here saying “do X, Y and Z” because those are the “best practices”. Those are the things that I’ve learned work best, mathematically, practically, etc.

But so what if someone isn’t living up to their potential? Should it really make a difference in a pug? Should I care that the pally is specced abysmally? Should I care that she’s having to waste globals to refresh SS and BoL? Not if she’s keeping people up. And that’s what she did, by and large.

Let’s see what happens to her stats if I go fixing her gems, glyphs, stats, etc.

Pre-Kurn edits:

33.15% crit

2980 +healing

203 mp5 while casting

1886 intellect

32404 mana

Post-Kurn edits:

33.73% crit

2873 +healing

174 mp5 while casting

2041 intellect

34729 mana

So she gains half a percent of crit, loses 107 +healing, gains 155 intellect (2325 mana) and loses 29 mp5 while casting. She also gains a proc from her meta that is awesome, the chance to proc 4% of her maximum mana back whenever she judges, a raid-saving CD in Divine Guardian, a longer and stronger Sacred Shield and a longer Beacon of Light.

To me, it’s obvious that my tweaks make her toon that much more efficient, that much stronger.

But it is absolutely necessary for success in her current content, which is ICC 10? She has one, count ’em, one regular 10-man Putricide kill.

Without knowing more about her and her raid group, all I can say is that whatever she’s doing is, more or less, working for her. She’s pushing through content with her guild (2 Fester/Rot kills to date, 1 PP kill, so that’s progression) and she wasn’t the cause of wipes on my pug.

A lot of what I say here comes from my own experience. You know, doing Saurfang 25 normal back pre-ICC buff wasn’t easy. It wasn’t particularly HARD for us, because we were decked out in 245/258 gear and picking up 251/264 upgrades, but it wasn’t easy to heal. Nowadays, there’s a LOT more room for error with a 25% buff. And by “a lot” I mean A LOT. People don’t need to be properly min/maxed for the content anymore, because the buff means that you can get away with damn near anything on regular.

But when I was doing it without the buff, I NEEDED these optimizations to my gear and playstyle. I constantly need that stuff on what my guild currently considers progression. I can’t imagine going a night without my meta gem. On Thursday night, through Baltharus, Ragefire, Zarithrian, Halion, Council, BQL and Dreamwalker, I gained 53400 mana back just from my meta gem. I gained 258k mana back from Seal of Wisdom. This stuff is still absolutely necessary — for me.

But is it so very necessary for other players? Or are all these things just tips to min/max when min/maxing might not even be needed for a player these days?

Don’t get me wrong, I will still bellow from the highest mountaintop that a good holy pally should do X, Y and Z and will continue to try to instill good practices on the malleable minds of not-optimized paladins.

But how necessary is it?