Tuesday Terrific-ness

Here’s some random news!

1) A commenter named Imak pointed out the flaw in my math/gem selection in my meta gem post from a couple of weeks ago. I double-checked the math and gem selection today (since I finally had a few free minutes!) and have edited the post. It doesn’t change the post substantially, nor does it alter my choice to want to try out the Revitalizing Shadowspirit Diamond, but my math on the Bracing and Revitalizing was wrong. I was thinking of the old green cut that was intellect/spirit instead of spirit/mastery, but basically thought the gem was intellect/mastery. It’s actually spirit/mastery. Whoopsiedoodle. So that’s fixed. Thanks again to Imak for pointing out my error and I’m sorry it took me forever to actually fix it!

2) Episode 4 of Blessing of Frost is out, guest-starring the tank officer of Apotheosis, Dayden. It comes in at a massive 95 minutes (!) and I assure everyone that our aim is no more than 1h15m for most podcasts. We’ve just had a lot to cover and we’re still finding our rhythm. Anyways, go listen and rate us up on iTunes if you like the show! :)

3) Madrana’s at 84 and 16%. Gotta finish up Deepholm and then go to Uldum to start Ramkahen rep. I’m really looking forward to dungeoning with the guildies, both normals and heroics. (I may be horrified at the possibility of heroic Stonecore, mind you.)

4) I was horrified to learn that the top guild on Eldre’Thalas, the Horde guild Echelon, is already 3/12. Gah. Time to get our asses in gear, even on 10-man. I’ve set up an unofficial 10-man raid for next Tuesday and I don’t even know WHERE we’ll go, but chances are we’ll try out Baradin Hold (is that even the name of it?!) and maybe play in Blackwing Descent. Time to make a splash!

And on that note, I should spend the next while before realms come back up studying strats for various entry-level bosses…

Oof.

So tired. I was about to fall asleep and then I forgot that I had wanted to put up our Halion 25 kill shot and that dragged me out of bed and back to the computer.

It’s been a busy few weeks. 7 raid nights in 3 weeks of 3 hours each. That’s 21 hours.

In that time:

11/12 ICC 25 normal + 3/12 ICC 25 heroic (Marrowgar, Gunship, Rotface) + Halion on 25

And the LK fight is progressing nicely.

I have stuff to say about the raids, but ultimately, the little details don’t matter as much as the realization that I’m having fun — despite being stressed and a little frantic here and there — and raiding with my peeps. These are my people, the ones I raided with in BC and in pre-BC, in some cases. Some of them found Apotheosis through this blog and have become awesome members of the guild.

They’re my people.

And we’re working together as a team. It’s not perfect yet, but we’re tuning things. We’re getting the hang of EPGP and using that to roll on items. We’re actually all there and zoned in by start time, which astounds me, in a great way, every single time it’s happened. Which is every raid, by the way.

We’ve spent a lot of time wiping on things, but nothing has been so terrible that we’ve just given up on it.

Halion took us two hours tonight. That was probably a good 30-45 minutes more than I thought it would take. But we toughed it out. Most people had never seen the fight before or hadn’t done the fight on 25 in that capacity before. I even had to heal in the Twilight Realm and didn’t die to cutters, cleave or shadow breath. I mean, really. Momentous occasion.

And trash! TRASH WAS SO CLEAN. We lost two or three people TOTAL on all the trash packs in there. It was glorious to have people listen to the instructions.

If the last three weeks have been any indication of what Cataclysm is going to be like… I may have to stop drinking quite so much haterade.

Bed now. Something appropriately paladinesque sometime on Monday.

Progression & Finishing Raid Content

It dawned on me a little while ago that, although I’ve had a very successful run in Wrath of the Lich King on a personal level, something was missing. Something other than the awesome feeling of progressing with Apotheosis, that is.

Back in the day, pre-Burning Crusade, I wanted to finish raid instances. It always pissed me off that we got through Golemagg, and no further, in Molten Core as the guild Fated Heroes. It always pissed me off that we never did get Onyxia down as a guild. I didn’t care much for AQ20, mind you, but I was SUPER happy we cleared Zul Gurub several times — including Jin’do.

In Burning Crusade, as Apotheosis, we finished every instance we focused on raiding, from Karazhan (including Nightbane) through Black Temple. True, we didn’t even get Kalecgos down in Sunwell Plateau, but we’d spent precisely one raid night there actually trying to kill a boss, so I’ll forgive us that. When you realized that we only killed Maulgar and Gruul eight months after the expansion launched, I think we caught up pretty well by the end of Burning Crusade.

The beginning of Wrath was tumultuous for the guild and we stopped raiding officially in early March of 2009. We didn’t get Thaddius down. Nor did we have any adds on Sarth. And we didn’t even have a key for Malygos.

It was the plan to clear Naxx and get Sarth with 3 drakes. It was definitely the plan.

When I went to Bronzebeard to continue raiding, I was joining a guild that had cleared Naxx and done 3 drakes (like, once?) and killed Malygos. The guild was clearing content at the appropriate level, while content was still current. I had never been in a guild that was doing exactly that. I mean, Apotheosis was finishing up Hyjal and Black Temple when other guilds were farming Kil’jaeden. Fated Heroes was wayyyyy behind the curve when you looked at Eternal Force and Epic Again who were chilling out in Naxx.

So it was exciting for me to be part of a guild that was clearing the content. I got T7 cleared, in T7 gear, including Sarth 3D, pre-Ulduar. That was awesome.

And then came Ulduar. Ulduar launched on April 14th.

That night, my Bronzebeard guild got server-first Shutout (world 26th! I know, not a big deal, but still!). The next night, server-first A Quick Shave (world 905. Much less impressive.) and then, after a solid four hour night of wiping on XT, we got him the next night after that, getting server-second Nerf Engineering.

Server-fourth Antechamber of Ulduar achievement, server-first I Choose You Runemaster Molgeim (world 296) wrapped up April for us.

Things were looking good.

Over time, we did the following hard modes:

4-minute Ignis, Knock on Wood, 4 tower FL, Heartbreaker… and that’s about it, really. Never got Hodir’s hard mode, nor Thorim’s. Never even tried Mimiron and Firefighter. Never saw the Saronite Animus. Didn’t do Steelbreaker last. And I wasn’t in the raid when they did 3 Lights for the fail!priest’s forging of Val’anyr.

TOC came out and Ulduar felt half-finished. No way of trying Algalon and half the hard modes weren’t something we were capable of doing.

I changed guilds in September, to my RL Friend the Resto Druid’s guild.

The guild I joined was ranked 190th in the world, server-second, for One Light. A bit of a difference, no? I didn’t join for progression, but I knew I’d get more of it there than on Bronzebeard, since the guild was barely even raiding due to the emo /gquit of the raid leader.

I showed up and we cleared regular TOC 25 on the Sunday raid and spent some hours on the Monday raid killing heroic Beasts. One night. That’s all it took. My Bronzebeard guild had tried 36? 37? times over two resets to do heroic Beasts. The new guild had been finishing up stuff in Ulduar before focusing on hard mode 25-man stuff in TOC.

So heroic Beasts die Monday, then on Tuesday, they die again and we get heroic Jaraxxus. Heroic Faction Champs on the next reset. Then a MONTH before Twin Valks die, on October 26th.

ICC came out on December 8th.

We spent six weeks working on heroic Anub’arak. And in that time, we also took down Algalon on 25-man. It felt good, having killed every boss in Ulduar, even if not all on heroic. With my new guild, I’d also gotten Steelbreaker Last and 3 Lights, but Algalon was dead and that was awesome. It felt like this guild had finished Ulduar and I was a part of that.

Six weeks of work on heroic Anub’arak with a warrior add tank who insisted on tanking all the adds himself and not wearing the proper block/avoidance gear. This was the abusive RL/MT who just wouldn’t cut anyone slack, but it was FINE if he showed up in his stam gear. Seriously.

And then ICC opened. Until the Plagueworks were opened up on January 5th, we were still raiding TOGC, still trying to get Anub’arak down. It was painful. It was brutal. And we never did it.

We did go 12/12 ICC 25 regular. We went 11/12 ICC 25 hard modes. I even went 11/12 ICC 25 hard modes with a second guild.

But no 12/12. No “The Light of Dawn” title. (Still want to see a video of someone with the Light of Dawn title CASTING Light of Dawn!)

So it dawned on me… I basically did not finish the last three tiers of content in this expansion.

That’s unacceptable.

When did 11/12 hard modes become an acceptable stopping point? That’s like spawning Ragnaros and never killing him. That’s like getting right up there to Illidan and just staring at his face. Seriously. I didn’t get all the hard modes in Ulduar. I got to 4/5 TOGC. I got to 11/12 ICC25 HM.

Why on earth is this acceptable? Why are 4/5 and 11/12 considered “progressed”?

US 202 for Glory of the Icecrown Raider (25) was great. But why did we stop there? Why did I leave when they were doing heroic Lich King?

I couldn’t handle the toxic environment anymore. Every day that I stayed in that guild, I fervently wished I were back on Eldre’Thalas with Apotheosis. But Apotheosis wasn’t raiding. So it was off to Skywall I went, where I was welcomed with open arms and people weren’t total assholes. People were skilled players, good people and they were driven. Why did they stop at 11/12 HM? Time ran out. The patch hit. Official raids stopped.

And so it was time for me to come home.

It’s not an easy thing in this game to find a group of people who are skilled AND friendly, who do things at a reasonable pace, who aren’t a full tier behind.

This expansion, Apotheosis will be that. For me, for my officers, for my guildies. We all deserve a place to be where we can chuckle over accidentally BOPping a tank or mocking someone who failed at an elevator boss. We all deserve a guild where we can buckle down and get something done, even if it is on the infamous last attempt of the night. We all deserve the stability and strength from a solid group of officers who know their classes, who know their roles, who work well together as a team.

We deserve it and Cataclysm will be our time to claim success and joy such as we’ve never seen before. It’ll be the exuberance of a guild-first Vashj kill with the efficiency of Hyjal wave kills. It’ll be the laughter from DIing a tank combined with the skill that allows a group of 10 to conquer the Lich King without really having talked about Phase 3.

Four weeks to go.

Bring it on.

I'll take it.

Apotheosis went in to ICC 25 for the first time as a guild. Here’s what we did.

– 1 attempt at Marrowgar heroic, before we did a one-shot of Marrowgar regular

– One-shots of LDW, Gunship, Saurfang, Rotface and Festergut (all on normal, even Gunship, sadly due to some buggy interface issues)

– One wipe on Putricide, followed by a clean kill

– One wipe on Dreamwalker, closing out the night

I was emphatically not prepared for a few things (Putricide phase changes are at 80% and 35%. Remember this!) and we definitely need to iron out some issues, but it went okay.

Tomorrow, I begin going through the logs and wearing the Healing Lead hat, which will involve talking to the healers. We had a ton of overhealing, which is fine, but I suspect there are some other issues as well that will need to be touched upon.

It was pretty disappointing to see that a healer and a tank just flat-out didn’t show. The tank had some last-minute recording to do with the band he’s in. I’m going to have to give him my cell number I guess, so he can text me in the future or something. Very bad to have a tank who just doesn’t show.

The healer? No idea. Would have been great to have a resto druid. But alas.

At least we had a feral druid who knew the fights and was able to be a kitty and a bear as needed. And we had E, the wonderous priest, pinch-heal for us.

So despite a slow start (looking for fillers) and some DC issues, it went pretty well. I hadn’t thought we’d get Putricide so easily, but we did. :)

My officers kicked ass and did a great job together. At one point, it was almost like we were in BT again. Good times. :)

All in all, it went well and we’re going to try to go back on Thursday. I think we’ll start out in Blood and then move to Frost. That gives me some time to sit there and write up a coherent Sindragosa strategy…

Next week, assuming we do this again… Heroic Marrowgar is gonna be our bitch. :)

Kurn's Healing Lead Philosophy

Tonight, November 2nd, 2010, Apotheosis will step into ICC 25 for the first time as a guild. Indeed, this will be the first 25-man raid we’ve run together since Naxxramas and Obsidian Sanctum back in February of 2009.

For the first time since then, I’ll be a raid leader in a 25-man group. And for the first time since April or so of 2010, I’ll be the healing lead.

I’m not the most fantastic raid leader. I am, however, a pretty darn good healing lead. I’m good at distributing resources, I’m good at identifying issues the healers may be having and I try my best to assign people based on their strengths both as a class and as a player.

So tonight, I get to test out my healing lead skills (along with the raid leading skills — gah! Suddenly, I’m glad that I did some ICC10s with the guild pre-4.0…) and get to look at (and thus, evaluate) some players for the first time.

While thinking about how I’m going to work things tonight, I thought I’d share a bit about my healing lead philosophy, which seems so different from many others I’ve seen or heard about.

1) Clarity of Instructions. I’m going to give you clear instructions as to who your target is. I will rarely say “you two, you’re on tanks, everyone else on raid”. I will assign you a tank and, taking a cue from my most recent healing lead, if you’re “on raid” I will probably assign you a group or two. If there’s confusion as to where to stand, I’ll assign that as well. (My healers from my Bronzebeard guild may recall the detailed guide I had for where to stand on Freya!)

2) Asking for Feedback. After a new fight (wipe or not) I will generally ask the healers how that was. Was anyone too stressed? Was anyone bored? Does anyone have any suggestions for the next time that would make things a little easier or better spread out? Back when my Bronzebeard guild was learning Yogg, this kind of feedback was invaluable. Same with when my RL friend’s guild was learning LK. Remember that feedback from healers doesn’t mean you have to take their suggestions or anything. It just means being aware of their perceptions of the fight. Remember that sometimes people will see things you won’t.

3) Having a Sense of Humour/Being Understanding. People make mistakes. It’s exceedingly difficult to wrangle 25 people together and do something “right” on the first attempt. The raid group is made up of people, too. I don’t have too much of a problem wiping the first few pulls on a boss, so long as we learn from each mistake. And as long as we’re learning, it’s all cool. If someone stands in fire for the third pull in a row, I’m less understanding. But for the most part, I’m a fairly understanding raid leader and healing lead. Perhaps a little too forgiving, but I don’t want to have an environment where people are afraid. Fear is a terrible motivator. I want to motivate people to do better because they want to do their best for the team, not because they’re scared Kurn is going to yell. (Although when I yell, you better freaking watch out… ;D)

Perhaps the best example of having a sense of humour about things is this one time on Yogg-Saron, where one of our healers didn’t get inside before someone started the fight. I was laughing so hard I was crying, particularly as this priest was using /say to crack us all up. Like /say Knock, knock? and such.

I mean, at that point, you already know the attempt will be more difficult than it should be, and may even result in a wipe, so why not laugh about it?

4) Understanding How the Classes Work Together. This is actually what’s got me a little worried about tonight, since I don’t really feel all that comfortable with the various changes. Obviously, I know how paladin healing has changed and I know chunks about how holy priests and disc priests have changed, but resto druids remain a little bit mysterious to me and I’m basically hoping that shammies haven’t changed much at all. ;)

When approaching a fight, you need to know how to divide your resources, though. Six healers? Who’s on the tanks? Who’s on raid? How do you make that decision? Part of it is what the classes are capable of, obviously. In the pre-4.0 world, you never would have put a holy paladin on anything but a tank (or a single target who is taking obscene amounts of damage). Now, however, druids can do some outstanding single-target healing, so while you probably still won’t want a holy paladin on “the raid”, you can probably put a druid on a tank to help pick up the slack from a paladin’s gimped Beacon of Light, which will allow the druid to help out on the raid as well.

(Probably.)

5) Understanding How Your Players Like to Play. No matter what’s more efficient or what’s “better”, you will undoubtedly run into healers who are not team players and will grumble and complain about how you’re wasting their awesome talents by assigning them to X or Y instead of Z. Usually this behaviour is seen in those who place a great deal of importance on healing meters instead of on their job, which is to keep people up.

If a shaman does terribly at doing anything but spamming Chain Heal, but does BRILLIANTLY at that, then they’re obviously going to be happier spamming Chain Heal and will probably look for ways in order to do that and “cheat” on their assignments. So head it off at the pass and, if you value them as a team member, assign them to what they’re going to do anyways. Of course, if you can swap them out for someone more team-oriented, that’s probably the best choice, but if you can’t (and who has a plethora of spare healers?) then try to work with them.

6) Know What You’re Seeing When Examining Parses. The worst thing to do in terms of evaluating a healer is to look at where they stand on the full report of healing, or even just the boss fights. It’s terrible. It doesn’t take into account anything like movement, assignments, cleansing, etc. What I look at, in order:

a) All healing done during all bosses: Just to get an idea of things. If all my healers are clustered nicely around 15% of healing done, sweet. But they probably aren’t. Looking at this doesn’t mean whoever tops it is godly. Rather, a large spread means that there may be problems in assignments or how the healer followed assignments. It’s telling you what to look at when you look at the individual fights.

b) Healing done on individual fights: Did we lose people? If so, how? Was it DPS failing to move out of the fire or was a healer slacking? Was it a tank death? What was that tank’s healer doing? This is where I get an idea of where the fight went wrong and if it was preventable and what healers were doing at that time. I will dig into the log browser and expression editor here. Was a healer locked out of all their spells thanks to Curse of Torpor and THAT’S why their tank died? If so, it’s a mage or druid or resto shammy fail for not cleansing the curse in time. That sort of thing.

c) Overhealing: Was overhealing a problem? Were people sniping other people’s heals? Overhealing can show if people are respecting assignments or not and can also show you if your assignments aren’t right. For example, if you have 7 healers and all of them have 65%+ overheal, drop a healer!

d) Abilities used: What were the primary spells your healers were casting? Is what they were doing right? Wrong? Unsure?

e) Uptimes: If your paladins aren’t keeping Judgements of the Pure up over 90% of the time during boss encounters, that’s a fail, for example.

7) Communicate With Your Team. If you see issues with your healers, tell them about it! Don’t just assume it’s going to fix itself. And be specific. Don’t be all “yo, dawg, don’t be fail”. Say something like “You know, I noticed that your Prayer of Mending use wasn’t very high, but it’s really something you should endeavour to use on cooldown as much as you can.” Being tactful here is key. And if you don’t understand why they’re doing something, ask them! “Hey, I was wondering, why are you using X glyph instead of Y? I’d love to hear the reasoning. From what I’ve read, X is more efficient, but I’d love to know if it’s not the recommended one!”

Basically, my healing lead philosophy is one that encourages teamwork, feedback, communication and specific instructions. It’s also a lot of work for the healing lead because you have to do your research and talk to your healers, which is something a lot of people don’t have time for, nor do they bother to make time.

I tend to either have the time or make the time for it and all the healers I’ve worked with in this game have noticed it. Trust me, healing leads — that extra five minutes you spend with a healer of yours can be the difference between them thinking you’re a snob who never has time for them or thinking that you’re pretty awesome and you know your stuff.

Trial of the Idiotic Crusader

There are three things anyone who’s read this blog for any length of time knows about me:

1) I hate 10-man raids.

2) I’m a pretty decent holy paladin who is very familiar with the changes to the class, given time on beta and such.

3) I’m pretty damn well-geared. (Bear in mind that chardev isn’t all the way up to date, but at least the gear I’m wearing there is what I’m wearing on live.)

Tonight, a certain priest was asking in guild if anyone was up for TOGC10. I didn’t say anything. I purposely didn’t say anything. Until like, the third time she asked and I was like, well, crap.

So I sighed and let her know that if she desperately needed me, I’d heal. But I had a few things to do first — update a website, take a phone call… it would be 15 minutes at least, probably closer to 20. Ended up being about 30, but anyways.

It was mostly a guild group. 2 tanks (both paladins), two healers (me and O), then a hunter, an ele shammy, a warlock and an enhancement shaman all from our guild, with a ret paladin and a DPS warrior as pugs, rounding out the group.

I don’t know what anyone else was assuming about it, but I assumed the following:

People aren’t going to know what to do and this is going to be painful.

By and large, I was right. I wasn’t horribly frustrated by that. I expected it. I did not expect 7 wipes on heroic beasts. Nor did I expect a Jaraxxus one-shot.

This isn’t a blog post about how my guildies and I (well, mostly my guildies) got Tribute to Skill or got the TOGC 10 achievement. (I’d never done it all the way before.) It’s not even a blog post about how I still hate the warlock and felhound on Faction Champs or the pain that Light Vortex can bring. Nor is it about how we didn’t even actually get a burrow on our first Anub attempt.

It’s about my experience healing.

Fuck that place.

It dawned on me, perhaps on our fourth wipe on heroic beasts, that we are at that stupid time of the expansion where:

a) we are not tuned in our abilities,

b) the environment has not changed so that our abilities have even a SEMBLANCE of being tuned.

You can get away with this in ICC with 30% more health, more damage, more healing and more absorption.

It is very much a different story when attempting to do content that is a little more challenging than your average dungeon without a buff.

O and I are good healers and both very experienced in TOGC. We’re both 4/5 TOGC 25 (stupid Anub…) and, between us, we have 33 kills of heroic beasts on 25-man. Granted, she had those kills on her druid instead of her priest, but hey. Experience, you know? It matters.

So while I anticipated some problems, I was, in no way, prepared for the amount of problems we had.

First of all, I kept losing my tank on Northrend Beasts.

I didn’t know why. I STILL don’t know why, except for two attempts.

Seriously, I’m looking at the logs right now.

Barring attempts where I got Paralytic Toxin on the worms… and barring the attempt where someone got trampled and so Icehowl enraged (and no tranq shot was cast!)…

So attempt 1: Paralytic Toxin, which means running, which means not casting.

Attempt 2, Trample/enrage.

Attempt 3, not sure why, but my tank (as opposed to my brother, who was also tanking) ended up with both Molten Spew AND Acid Spit. Ow.

Attempt 4, ah yes, there I was standing around, casting, minding my own goddamn business and someone runs past me with a Snobold on their head. No, they didn’t run past me. They ran right next to me. So that the Snobold was actually IN RANGE of me.

[22:04:52.365] Madrana begins to cast Divine Light
[22:04:52.365] Snobold Vassal casts Batter on Madrana
[22:04:52.365] Snobold Vassal’s Batter interrupts Madrana’s Divine Light
[22:04:52.469] Snobold Vassal Batter Madrana 992 (O: -1)
[22:04:52.771] Madrana Retribution Aura Snobold Vassal 284 (O: -1)
[22:04:53.971] Gormok the Impaler Impale PallyTank 7046 (O: -1)
[22:04:54.377] Gormok the Impaler hits PallyTank 7474 (O: 7941)
[22:04:54.785] PallyTank dies

Dead tank.

Attempt 5, Paralytic Toxin.

Attempt 6, I tried to squeeze a heal out to a DPS who had stood in the fire just a touch too long and then got caught with the long cast time on Divine Light. Even with over 1000 haste, it’s just SUCH a long cast. My instincts definitely betrayed me here. Divine Light may be the spell the most similar to the old Holy Light and it may even have the same Clique bind as my old faithful HL… but the cast time ALONE needs to set it far, far apart from Holy Light. 2.5 second talented base cast time. That’s crap is what it is. In this world of content where your tank can and WILL die within 1-2 GCDs, that’s a death sentence.

Attempt 7, at least it wasn’t my tank who died. O got a Head Crack from a Snobold and couldn’t adequately cast, so Fog went down.

It’s not all bad RNG, but it looks like a lot of it was. If only I hadn’t been silenced. If only O hadn’t been silenced. If only Icehowl hadn’t trampled someone. If only…

We one-shotted Jaraxxus, though, mostly because hi, it’s a healing fight and O and I could probably both heal our way through that fight in our sleep, having a combined 29 kills on 25-man heroic Jaraxxus.

We wiped twice on Faction Champs before O had to go (she hadn’t anticipated taking so long with the issues we’d had on the beasts) and we pulled in my favourite BC-era priest, E.

Faction Champs down on the first try. At least this fight hasn’t changed much. I still hate Unstable Affliction.

Also, the Horde (or, I guess, Alliance, if you’re Horde) druid is still in perma-tree form. FYI.

On to Twin Valks!

This was the suck. Mostly because it felt like I couldn’t do anything EXCEPT spam Divine Light in order to keep up the tank. We’d gone with a one tank setup wherein the DPS all get dark aura and burn the crap out of the white Valk, leaving the tank to just use passive AOE and such to hold aggro on the black Valk. It was fine… unless I wanted to judge or something. So I judged on the pull on the third attempt and spammed Divine Light, so that it was more than half my healing done and I had pathetic use of the other spells in my arsenal.

Now, while this is somewhat an unorthodox method of doing it (I would have been much more comfortable with Fog and the pally tank on one mob each) it’s still ridiculous that due to the insanely high cast time (at least, relatively speaking), I can’t even afford to judge once a minute on that fight and have to use my other instants very sparingly.

Holy paladins are very broken here and I would submit that Holy Light should have a medium cast time. When they talked about a three-heal system, here’s what I thought:

FoL: Short cast, very expensive, average throughput

HL: Medium cast, medium cost, average throughput

DL: Long cast, expensive cost (not very, but higher than medium), huge throughput

Instead, we have:

FoL: Short cast, very expensive, average throughput

HL: Long cast, very cheap cost, less than average throughput

DL: Long cast, expensive cost, huge throughput

There HAS to be a step between FoL and HL/DL. That’s what we’re really missing. A two-second (talented) cast time on a casted spell. Like the old HL with Light’s Grace up.

Anyways. Anub’arak went smoothly, surprisingly, despite poor positioning. We had one wipe but we learned that, with hero, we could push him into P2 without a burrow.

Naturally, we pulled him a second time without first checking to make sure hero was up. Whoops.

We kited him around in the burrow phase without issue and then burned him down. Props to E for being a kick-ass healer, as per usual.

So that was most of my evening. I hate that instance. I never, ever, EVER want to do it again, not on normal 10 or 25 and certainly not on heroic 10 or 25. It’s just not meant to work with our current abilities and talents.

After getting down to a 1.3s Holy Light, having Sacred Shield and things like Divine Sacrifice/Divine Guardian and running TOC/TOGC with those tools and that speedy cast, I could do anything. Running it tonight (well, technically last night) was a painful reminder that I am gimped far beyond what I recognize and that I am nowhere near as good a healer as I was three weeks ago.

What sucks is that it’s not that I’m not a good healer. It’s that my mechanics make me a worse healer than I was. I could reliably do my job, three weeks ago. This raid picked away at some of my confidence.

See, I KNEW that I could do what was required of me in there. Or I thought I could. Now, I’m not so sure. And I’m not so sure it’s even that I’m not making the right decisions, because I think I AM making the right decisions, just about all of the time.

The mechanics, especially when matched against that particular instance on that particular difficulty, are just flat-out going to lose against TOGC10. Did we get the achievement and finish the instance? Yes. But would it have gone about 10 times more smoothly back in the world of 3.3.x? Hell yes. I wouldn’t have had any problems. None. I know my capabilities.

And what I saw in TOGC10 really hit me hard.

We have an ICC 25 coming up on Tuesday and perhaps one on Thursday. Guild runs, predominently. I was feeling pretty good about maybe flipping the switch to heroic Marrowgar and maybe BQL and maybe even Dreamwalker.

After the TOGC run? Not so much.

I’ll post more pally stuff soon, btw. I’ve been lax, I know. Guild stuff is always beckoning!

(By the way, still recruiting for Cataclysm!)

Kurn's Q&A #27

Wow, folks, it’s been a long, long time since I last had enough search terms to pull off one of these posts!

Looking over the last month, I have, oh, 2,927 search terms that brought people to my site. Hi, 4.0.1, thanks for the bump in traffic! ;)

1) Let’s consolidate all the “holy pally 4.0.1” stuff, shall we?

Go read my What Holy Paladins Need to Know for 4.0.1 post.

2) madranah + server

Interesting. Someone from one of my old guilds is looking for me? Sorry, people, I’m kind of doing this “GM of a guild for Cataclysm” thing, so I’m not going to join your reformed guild, even if one of my RL friends is in it. ;)

3) base mana paladin 85 kurn

I believe that would be 24,732 mana.

4) divine favor 4.0.1

Divine Favor has definitely changed. Once upon a time, hitting it gave us a guaranteed crit on Holy Light, Flash of Light and Holy Shock. Now, it’s a buff that lasts 20 or 30 seconds (depending on whether or not you’re glyphed for it) and increases your spell haste AND your spell crit chance by 20%. Not only that, but because Divine Illumination is gone (15 second buff that used to halve the cost of all spells for the duration), our 2pc T10 bonus has changed. Whenever Divine Favor is active, your healing spells are 35% stronger. So not only do you have 20-30 seconds of increased haste and crit chance (both of which strongly increase your throughput) but if you pop it while wearing two pieces of Tier 10 gear, you’ll have a bonus 35% healing going on as well.

While I still like to use this to offset Divine Plea, this is a fantastic utility spell for us. Either you use it to cover Divine Plea usage or you pop it when your targets are about to eat dirt. Or as often as possible on Dreamwalker. ;) Beautiful!

5) do improved judgements and enlightened judgements stack

Yes, Improved Judgement and Enlightened Judgements stack and so, with the base Judgement range of 10yd, you can get a maximum of 40yds as the rangeĀ  on your Judgement spell.

You should not concern yourself with Improved Judgement yet, though. Enlightened Judgements is handy for the hit and a bit of extra range, but we have very few points to place at 80, so don’t waste two of them on Improved Judgement until you’re at 84, looking for a talent to spend a point on. I recommend 3 in Divinity and 2 in Crusade, then I’d fill out Crusade (3/3) and Eternal Glory (2/2) at 82 and 83, then Improved Judgement at 84 and 85.

6) does sacred shield use gcd

It certainly used to. That said, it’s gone. They got rid of it in 4.0.1. Rest in peace, Sacred Shield. You will be missed.

7) divine intervention gone in patch 4.0?

Also gone, yes. Don’t ask me why. Shaman still have Reincarnation (30m cooldown), druids still have Rebirth (although one druid popping it will put everyone’s on the 30m cooldown!) and warlocks still have Soulstones on a 15m cooldown. And yet, paladins lose their wipe-prevention ability entirely. Way to go, Blizzard.

8) lifeblood 4.0.1

It’s godly. I wish I still had Herbalism on my paladin. Lifeblood now grants 240 haste rating at 450 Herbalism, as well as producing a small heal. Sick! :)

9) addon for speed of light procs paladin holy

You don’t need an addon for this. At 3/3 Speed of Light, every time you cast Holy Shock, you get 4 seconds of 30% spell haste on Flash of Light, Holy Light and Divine Light. You also don’t need an addon for this because it will be changing to a flat spell-haste percentage (1% per talent point). So, for the time being, count to four after using Holy Shock. There’s your addon. ;)

10) 4.0.1 judgement 4% mana

I believe it was Walks who pointed this out to me, but right now, Judgements will not proc Seal of Insight. I tested this out myself today and got absolutely 0 procs while judging. That’s okay, though. Soon enough, we’ll be getting 15% of base mana back when judging with Seal of Insight up. Mana is, by and large, not a problem for us right now anyways.

And a bonus one!

11) holy paladin eternal glory vs paragon of virtue

Because mana isn’t a huge problem right now, I would advise against Eternal Glory for the moment. You basically have to take at least one point in Paragon of Virtue when building a PVE holy spec, so PoV wins over EG at this point in time. When we hit 85, especially considering that PoV will also reduce the cooldown of Hand of Sacrifice, I’ll seriously consider 1/2 Enlightened Judgements and 2/2 PoV when building my holy tree.

And just to pimp out a rockin’ resource, don’t forget to take a look at Oestrus’ Guide to the Chakra Sutra! Oestrus will be healing in Apotheosis in Cataclysm, on her little d0rf priest. :)

Finally, Apotheosis is recruiting for Cataclysm! Sadly, we are not in need of any holy paladins at this time. However, if you want a great raid group who DOES need a holy paladin, definitely check out Choice of Skywall, the guild I spent the last four months in. I can’t say enough good stuff about these people!

Cataclysm Beta Build 13202 & Live Hotfix

Let’s chat a bit about the reported changes affecting holy paladins from Cataclysm Beta Build 13202. Thanks to MMO-Champion, as always, for detailing the changes so quickly.

Holy

* Seal of Insight – Unleashing this Seal’s energy now also restores 15% of the Paladin’s base mana.
* Mastery: Illuminated Healing now only affects your direct healing spells, instead of all healing spells.

Both a buff and a nerf, really.

The Seal of Insight buff is pretty huge. Every time we judge, we will regain 15% of base mana which, at 85, is in the realm of 3500 mana back. That’s instead of a CHANCE of 4% base mana (936ish mana) back when we judge. However, I believe we still maintain the chance to regain 4% of base mana back with this active, but we are guaranteed to get 15% of base mana back when we judge.

This means judgements — and not missing them — just became way more important. Judgement is an 8-second cooldown. Ideally, we are busy doing other things and are busy enough (though not overwhelmed) to not cast this on cooldown, but rather 2-3 times a minute, the way we did in most of Wrath. Remember that this seems like a lot of mana back right now, but with something like Flash of Light costing over 6000 mana at 85, this isn’t a ton of mana. It has the potential to be a lot of mana regen, however, when used wisely.

As to the mastery nerf, this is likely a direct result of the beta-realm raids where holy paladins apparently were using the hell out of Holy Radiance. It only makes sense. We’re not “the shielding spec”. We’re direct healers, primarily. There’s no way they want us to put tiny shields on 25 people with one GCD from Holy Radiance or Light of Dawn when it would take a disc priest a lot more time to do similar absorption (barring Power Word: Barrier).

I’m okay with these changes.

Let’s talk about the live server hotfix for paladins.

Source, Ghostcrawler, via MMO-Champion’s Blue Tracker:

Holy Paladin Hotfix
Yes, we buffed the 5 paladin direct heals (FoL, HL, DL, HS, WoG). This is a change for both level 80 and 85. We are going to tone down Holy Radiance as I described in the other thread. It can be powerful without being 75% of paladin healing.

I know it’s customary for players to classify everything as either overpowered or garbage, but we believe there are actual numbers in between say 1 and 100, so give the changes a chance before you dismiss them.

It is possible we will nerf Word of Glory for Prot and Ret at 85 to compensate for this buff since they probably don’t need stronger Words.

This went live late on Monday/early on Tuesday and pre-empted my rant about what a horrible time I had on Monday’s unofficial ICC 25 raid.

Just as an example, we had a resto druid, a resto shammy and Walks and myself go into portals on regular Dreamwalker, collecting orbs. We were also doing portal jockey. We wiped a few times. Obviously, the holy paladin method has changed here — Glyph of Holy Light is dead, so there’s no reason to beacon the dragon and heal a target near the dragon (be it yourself, a Tenacity pet for bigger splashes, etc). You just heal the dragon directly. (Oddly, Flash of Light worked better than Divine Light spam here, but that was pre-hotfix.)

I had 34 stacks of Emerald Vigor, more than anyone else. I came in fourth out of the four of us in the portals. And that includes a 600k+ crit Lay on Hands. Pathetic. Walks was just above me and then MILES ahead of us was the resto shammy and the resto druid at the top. Now I know that we’ve been supremely overpowered on this fight, but good Lord, that was embarassing. The entire night was an exercise in frustration. I couldn’t do what I was previously able to do, but not only the whole “handling two tanks alone” thing. I mean that I was unable to do my job with even half the effectiveness as before.

However, after the hotfix, I now feel better. NOW I feel as though I’m adjusting to the class changes. NOW I feel as though I’m fighting myself and my old habits to learn new tricks and tips, like #1 over at this bubblespec post, instead of fighting the new mechanics.

Is it a buff? Yes. Is it too much of a buff? Maybe. But it allows me to worry less about whether or not I CAN keep a target up, which lets me acclimate to the new ways of keeping my target up. Right now, that’s the priority for us — learn how to heal with expensive short heals and long heals, but a mana free heal and oh wow, need to generate holy power and all that jazz, too!

I feel that, since the hotfix, I’m playing smarter on the paladin. True, I haven’t raided on her, but I have recovered confidence in my spells and abilities just by virtue of playing with the heals alone and in heroic dungeons.

Is this the answer for all that ails holy paladins? No. But it’s about as good as it’s going to get at 80 before Cataclysm, probably. They’ve fixed us so that we can continue in our niche for the rest of 4.0.1 and still acclimate to working outside our niche with new mechanics.

Does this still terrify me for 85? Yes. But I do feel more hopeful and I think that while we’ll have to share single-target healing with others (and others will have to share some of the raid healing responsibilities with us!) it no longer feels as though an extra shadow priest can make up for our healing.

I do not think that paladins have gotten even remotely enough cool stuff. Still no Evangelism, Archangel, Atonement, Chakra, Holy Word: Chastise. We get Holy Radiance (at 83) and Light of Dawn and Word of Glory and then they screwed with each of our pre-patch heals, but nothing full of synergy, nothing really cool, although I definitely do like Holy Radiance. It has an unfortunately huge mana cost and 30 second cooldown, if you’re specced “properly”, so we can’t just slam on that button every time it’s up. I imagine it’s for those moments in Cataclysm that can be best related to XT-002. Quake? Holy Radiance. In other words, occasional heavy raid damage, but not an “on cooldown” ability, due to the prohibitive mana cost.

Still, there’s time yet and there will be patches in the future that will change talents and abilities. I hope to see more from Blizzard in terms of holy paladin attention, at least, if not new and exciting spells. This hotfix is a great step for us maintaining our raid spots and not screwing our raids over, at least until Cataclysm’s launch.

That was a great adventure.

Madrana went “home” today, back to the server she’d started on, back to the guild she’d helped form.

My original intention had been to stay with my Skywall guild until they got their meta achievements for the drakes or raiding had completely stopped for the expansion or Cataclysm launched.

I did not anticipate the amount of time I really feel I need to put into Apotheosis. I’ve barely touched Madrana since the patch and that’s not good for me as a player. I need to get use to new mechanics and I want to write about this stuff, too. But every time I logged in to WoW, I felt like I should have been on ET, doing something guild-related. I’ve done more on Kurn since the patch than on Madrana.

Due to Blizzcon and the patch and everything, my Skywall guild has essentially stopped raiding. Not completely — we had a normal ICC25 run on Monday, which was a hideous experience for me because it was before the holy pally hotfix — but enough that raiding isn’t required any longer by anyone and we weren’t going to raid until something like next Wednesday. Which made me sad; I thought we were going to try to raid this reset, but I totally forgot that half the guild is going to Blizzcon and would make that really difficult to pull off.

Add to that the feeling that I couldn’t just ignore Madrana for another week, which is what I would have done, since we weren’t raiding, and it just made sense to say goodbye now. So after some back and forth with my GM and with Walks and with my brother, I decided to bring Madrana home.

It was so much harder to leave my Skywall guild than I had ever thought it might be. I figured that I’d spend a couple of months there and then hop back to ET at 4.0 and not even blink.

It was hard to leave Apotheosis when we stopped raiding in March of 2009. Leaving this guild to go back to Apotheosis was almost as hard. No kidding, for real, I actually cried while writing my epic-length goodbye post. There are replies there, several of them, which I can barely even read because I’m all emotional about it.

I’m not normally someone who cries easily, especially about something like this. But the guild was just such a haven for me after the outright abuse I experienced in my previous guild. Compassionate, kind, happy voices filtered through my headset every raid. Laughter, gentle ribbing and the like? It was amazing after “healers you fucking suck”.

Senses of humour abounded. In-jokes were developed. I BOPped a tank on Festergut on my second night in and wiped the raid and everyone joked about it.

I was a big part of getting heroic Saurfang for them for their second kill, and the subsequent ones. I was a big part of helping them rescue Dreamwalker — both on my second-ever raid with them.

I helped out with Lady Deathwhisper strat stuff. I was there for Putricide’s two heroic deaths and an epic Sindragosa kill. I was there for lots of achievements, from a couple of Portal Jockeys to Been Waiting a Long Time For This.

So I did what I set out to do. I finished up Wrath with a great raiding group where I made a difference. I had fun. My raid leader would “butt-pull” now and again. One tank would turtle pull (as in mount up on his turtle mount and run in for the pull). I zerged Sarth 3D on 25 a couple of times. I even managed not to get bounced around on Blood Prince Council once.

The last four months have been a great time in WoW for me. I’ve seen my friends and compatriots trickling back to Eldre’Thalas while I’ve had a blast in 25-man raids with a great group of people who kept on pushing and pushing and finally got two of the three hardest encounters in ICC — heroic Putricide and heroic Sindragosa.

It was time to go. The day that I knew would inevitably come had finally arrived.

And even though I cried while writing goodbyes to some of the best personalities I’ve ever encountered in this game (a certain mage is definitely going to be written into a story at some point in time…!), I know that the guild will be okay. They can get Neck-Deep in Vile and All You Can Eat without me. They can get those drakes.

I went to the store this evening to pick up some milk. It was after the transfer, after I’d been re-guilded in Apotheosis, after I’d even run a heroic or something on Madrana. I was walking to the store and thinking about WoW and about how Madrana was home.

And it was just a huge relief, all of a sudden. Uncertainty stresses the crap out of me and not knowing when I’d be transferring was weighing on me more heavily than I realized. I just felt the weight be lifted off me as I took a deep breath of cool October air and knew that I’d made the right decision.

Now I can be more focused on the guild, more focused on my own toons. I don’t have raids to worry about. I can open recruitment and know that if I’m on WoW, chances are, I’m on ET and able to answer questions.

So tonight had me online on ET, hopping around my alts. I ran some stuff on Kurn and I ran some stuff on Madrana. I didn’t rely on my brother’s JC to cut gems to sell. I had some hilarious Vent conversations and gave Apple some advice about running heroics. I chatted with my friends and guildies and I was just generally present for most of the evening.

It was a good day. A sad day, though. I’ll never, ever forget my time in Choice of Skywall. They’re recruiting for Cataclysm, you know. And they definitely have an opening for a holy paladin.

They’re some of the best people it’s ever been my pleasure to run with. If you’re looking for a Cataclysm guild, I have to recommend them. (Apotheosis recruitment is not yet open, but we’re looking for a rogue, a mage, a feral druid, maybe a resto shaman when recruitment opens. No holy paladin spots right now.) 9pm-12am (Eastern) on Wednesdays, Thursdays and Mondays, although you’d have to check with them for when they plan to raid in Cataclysm.

Excellent group of people. Give them a shot if you’re looking. But be aware; I might be the one asked to look over your application. ;)

Thanks, Choice, for four of the best months I’ve spent in this game. I’ll miss you guys. <3