Mutinous, Treasonous and Uncharitable Thoughts

Okay, not really. But it felt like it.

Baleroc, the 5th boss in Firelands, is a healing fight. Healers heal DPS who are standing by shards. Healers get a buff from this when they heal the tank with THEIR debuff.

Lots of rotations, lots of swapping targets, lots of “omg omg omg” moments.

I’m pretty sure that, in the 18 wipes that led to our kill on Try 19, every member of the raid group, those in the raid and those out of the raid, had probably thought “omg, I’m going to find where Kurn lives and wring her neck with my bare hands.”

Healers too? Healers ESPECIALLY, I’m fairly sure.

It was a long raid night. Every spare moment I had, I was refining the strat with the healers, I was explaining stuff, I was double-checking reasons for deaths…

And people were antsy as fuck. I love my guild, I really do, and I don’t blame any of them for being all “GO GO GO”, if they aren’t healers. There was a LOT of downtime. Usually, we’re in the mid-40% for “active” in the three hours of our raids, but Thursday night was brutal with just 32.4% activity. We spent under 60 minutes actually fighting stuff. Granted, we have a 7m break, we ended 10m early, that sort of thing, but MAN, it must have sucked for those who weren’t doing a whole lot aside from waiting for the damn healers to finish refining the strat.

It also must have sucked for my healers.

We tried three main strats:

1) Heal every group for 30 seconds. (Tanks/melee/ranged) Problem: First Decimating Strike would almost always kill the Decimating Strike tank if there were no healers with Vital Spark/Vital Flame on him — which there generally wouldn’t be for DS if it was at the start.

2) Heal every group for 30 seconds, but offset the first swap by 15s or so. So after the shards come out, heal people for that first duration (assuming a 2 person/shard strat, which we had going) and then swap to your next group. The problem here? We got HOPELESSLY lost and confused once the DPS had the whole rotation thing figure out and we had no idea who to heal for the second round and it was like “crap, this is just too confusing”. I honestly think this is the best method, but I absolutely need to write everything down longhand before the fight if that’s the case. I got confused with times and durations and it also got weird with shard spawns.

3) Ultimately, we pulled in a 7th healer (we’ve 6-healed everything thus far in Firelands) and he was our buffer. He started out on the tanks with me and another healer and we went back to the 30s duration for everyone without any offsets. Second pull with 7 healers = dead boss.

I still think everyone was thinking… oh, how did Jasyla put it? That’s right, “uncharitable thoughts” about the healers, about each other and particularly about me because they could almost certainly figure out that my talking to the healers is what was taking forever. And the healers were probably not fond of me for changing the strat drastically a couple of times.

But, the boss died. The guild is 5/7. We got the Share the Pain achievement without trying. And we learned a LOT about how best to work the fight. I feel good about the kill, considering we had an OS tank tanking (but he was a Blood DK so it was almost better than our regular tank lead tanking it!) and considering it’s the middle of July. Summer slump? HAH. Two new bosses in less than a week! (Now I’ve jinxed us. Sorry, Apotheosis. :P)

So, while it was a challenging night, a long night for all, it ended with a kill and hopefully people will forget that they briefly daydreamed about tracking me down and killing me in my sleep. Or worse yet, intercepting and poisoning the rotisserie chicken I order on a regular basis. (Even more dastardly, the healers probably would have poisoned PUDDING if we didn’t get him down!)

Masterful Madrana?

So there’s been all this talk about mastery gemming, enchanting and stacking.

Given that I was in an awkward position for gear, having received gloves from Rhyolith and legs from Shannox, I felt limited in my choices for what I should pick up from the Valor Point vendor.

I could have gotten my tier 12 chest, which has nowhere the amount of haste as my heroic Breastplate of Avenging Flame, or I could have gotten my tier 12 gloves, which have no spirit and aren’t in my planned 4pc, or I could have gotten my T12 pants, except that I just got those pants from Shannox.

I was already pretty well below the 1859 breakpoint for Holy Radiance’s extra tick and my heals felt sluggish.

We were struggling with Alysrazor and part of the problem was tank deaths. I almost always assign myself to a tank anyway, and we have some amazing raid healers, so I was like… Fine. FOR SCIENCE, I would try out this mastery stuff.

So I bought my T12 chest (oh why is it a robe? Dear God, why?) and regemmed everything to Artful Ember Topazes except for my 3 Jewelcrafter’s gems, which I replaced with 3x Fractured Chimera’s Eye.

And then I went reforging.

Basically, I ripped out all my haste and a bit of crit (as opposed to some spirit) and got to 26% on my shields.

1737 mastery rating. No kidding. 722 haste rating. My very soul ached!

But, FOR SCIENCE, and based on a bit of my own experience with a bit more mastery than I normally run with, I decided to stick with it.

So what experience was that?

Well, I raid with Apotheosis of Eldre’Thalas on Tuesdays, Thursdays and Sundays and then on Mondays and Wednesdays, I play the baby paladin with Choice of Skywall. Both guilds are 4/7 in Firelands 25-man mode and though the baby pally didn’t have any heroic gear (and still only has a 353 helm, actually), a lot of the stats she had were just like the original Madrana’s, only a bit lesser. A little less haste, a little less crit, a little less spirit and a little less spellpower. But due to the nature of the drops and items I was able to acquire (and when you’re gearing up a new 85, you can’t always be picky!), I ended up with a lot more mastery than I wanted, even when it was reforged. 473 mastery rating was what the baby pally had, which was a far cry from the 100-some that Madrana had.

And yet, while healing Shannox with Choice, I realized that even that very little amount (473) I had was pretty freaking effective.

I literally stared at that for several minutes and went “what the hell is going on?”. I then compared it to a similar Shannox kill Apotheosis had done:

Yes, I had healed with Divine Light less on Madrana than the baby pally and that will absolutely make a difference in the Illuminated Healing. The fight was also shorter. But could it really explain away over 300,000 in absorption? Nope. That mastery was really working for me. Both my assignments were the same — heal the Shannox tank. And I played very similarly throughout those fights.

So when I got to the point with my gear that I didn’t have enough haste to be comfortable in my regular playstyle, despite having actually upgraded gear, I decided that I’d try out this mastery stuff, at least until I can get my haste back up.

It helped out on Alysrazor, or at least it felt like it. And we got Alysrazor down, by the skin of our teeth. So I stuck with it for last night’s Occu’thar, Shannox, Beth’tilac and Rhyolith kills. Here’s the result from Shannox, to keep things consistent:

Are you kidding me? Almost a million damage absorbed by Illuminated Healing? 34% of my “healing” was done by my MASTERY?

So, it’s effective. Quite effective.

However, I lost a lot of stats. I lost a TON of Intellect by virtue of gemming 20 mastery/20 int instead of 40 int, and the 67 mastery gems instead of intellect, too. I lost a LOT of haste. It’s just … gone. My casts take FOREVER and they don’t hit for as hard! But… they shield for a chunk.

[21:57:59.760] Madrana Word of Glory [Tank] +*0* (O: 48629)
[21:58:00.353] [Tank] gains Illuminated Healing from Madrana (Remaining: 12936)

Like, whoah. That’s significant.

However, I have effectively gimped myself for anything other than tank healing. Which shouldn’t be a big deal, because that’s almost all I tend to do anyway, but I felt weak and I felt gimped. I didn’t have the mana pool I was used to, so Divine Plea helped, but still felt less than I’m used to. Replenishment wasn’t hitting for as much. I keenly felt the smaller mana pool and I knew that I was relying more on the raid healers to spot heal people that I would normally toss a Holy Shock on or whatever.

In short, it hurt me, but it’s effective enough and I’m in a 25-man guild that can sustain a “specialized” tank healer. As soon as I can, I’m probably going to go back to stacking haste — but might come back to mastery for certain heroic fights.

I tell you, though, I felt absolutely useless in P2 of Beth’tilac and throughout the entire Rhyolith fight.

So, basically, I concur with Enlynn: it’s not fun and it gimps you, but it can be super effective if done correctly.

I much prefer having the possibility of being flexible and versatile to the reality of not being able to really deviate at all from my standard assignments. But my gear is essentially making me do this for a couple of weeks, so we’ll see how that goes, shall we?

Next up, Baleroc. Should be fun. I’ll keep you guys posted.

World of Zandalaricraft?

When 4.2 dropped, a lot of things simultaneously happened for those of us interested in the PVE side of things. Let’s summarize, shall we?

1) Valor Points turned into Justice Points, capping out at 4000, and all the 359 gear that had previously been available through Valor Points is now available for purchase with Justice Points.

2) New gear that was item level 378 appeared on the Valor Point vendor, including the pants, gloves and chest from T12 armor.

3) Our new Valor Point cap became 980, down from the 1250 from Tier 11 content. (Normal T11 content will also only give out Justice Points versus Valor Points.)

4) Raid boss kills got a bump in VP earned. On 25-man, this value got bumped from 90 VP per kill to 140 VP per kill and 10-man kills got a bump from 70 VP per kill to 120 VP per kill.

5) New dailies came out that will, eventually, open up vendors selling 365 gear.

Therefore, what every responsible PVE raider should do each week to min/max everything is:

a) Get 980 Valor Points by way of 7 troll dungeons, each of which give you 140 VP, making it the most efficient way (in theory) of capping. (Each boss you down in Firelands on 25-man and each Occu’thar 25-man kill reduces this number of runs by one, so killing two bosses and Occu’thar on 25-man means only 4 troll dungeons.)

b) Get 980 Valor Points on an alt, to cap out VP so that you can buy your main raiding toon some bracers, which are BOE. And after that, continue to do so in order to exploit the market of people who don’t want to use up their VP for a BOE item but are too lazy to do what you’re doing right now. (Being crazy enough to complete 14 troll dungeons, or close to it!)

c) Molten Front dailies! If you’re not all in 372s or higher, the Molten Front rewards will give you access to 365 level items. This is great for that one slot you never upgraded if you’re a current content raider or FANTASTIC if you’re trying to gear yourself up to get into Firelands raids.

d) Speaking of Firelands, trash runs! Before getting yourself saved to your regular raid group (assuming you do actively raid), it’s suddenly a great idea to farm trash for rep, at least up until 5999/6000 into Honored (which is when trash stops giving you rep for each mob). Getting to Friendly is easy and gives you access to a 378 cloak. Honored is a little longer, but will give you access to a 378 belt.

Who on earth has that kind of time? I don’t. I’m not even in school or working full-time at the moment and I can tell you right now that the above is a significant enough time investment that I can’t do it all.

The dailies don’t take terribly long to do, maybe half an hour if you’re terrible at DPSing the way I am on my baby paladin. The issue is that they’re dailies, so yes, you need to do them every single day to maximize the rate at which you’re getting Marks of the World Tree and get vendors open sooner. That is, of course, assuming you want to bother opening the vendors. Honestly, I don’t need or want anything from them on Madrana (the one on Eldre’Thalas, that is). I went through this post at MMO-Champion to see if I actually needed to do these dailies.

The one upgrade that is actually potentially viable for me is a ring. Spirit Fragment Band, from Varlan Highbough. No haste, no spirit. If I was absolutely desperate to upgrade rings, I guess this could be potentially useful.

So out of all the rewards (barring pets, mounts, recipes), the poorly-itemized-for-healers caster ring is the one ilvl 365 item that could potentially be worth having for me. Is that one ring worth spending 30+ days doing dailies? Abso-freaking-lutely not. So guess what? Madrana isn’t touching dailies in Hyjal and the Molten Front.

However, a lot of what I mentioned are decent (not amazing, but decent) upgrades for the baby paladin. So I’m doing my dailies with her most days (probably 4-5 days out of 7). Since I only raid (at most) two nights a week on the baby paladin, I’m not earning Valor Points through raids as quickly, nor am I as geared as most people in Choice, so I have to rely on my own efforts to bring her up to par. This meant spending 15,000g on my BOE bracers, but you know what? I was okay with that. (I ended up doing the same for my not-so-baby pally, too, actually!) Of course, keeping up with everything on Skywall is more than a little exhausting and my priority absolutely has to lie with Apotheosis.

It’s easier with Apotheosis, though. I’m not fighting for a raid spot, I’m already geared fairly well as compared to my fellow guildies and while I think I’ll sit out of Shannox and Lord Rhyolith next week, I can usually count on getting the maximum amount of Valor Points possible for our group from raiding, which in our case is 560 so far (Occu’thar, Shannox, Beth’tilac, Lord Rhyolith) and a good chance of getting another 140 tonight by killing Alysrazor. While I don’t mind supplementing my Valor Points from raiding with heroics (although I don’t always have the time to do so), I feel that we should be getting Valor Points primarily FROM raiding.

Let’s look at 25-man Tier 11 content for a moment, shall we?

We had 12 normal-mode bosses and one heroic-only boss, plus Argaloth. Bosses killed on 25-man difficulty gave you the same amount of Valor Points whether you killed them normal or heroic. So, if you were clearing all available content on 25-man difficulty, you could conceivably get 90 VP x 14 boss encounters = 1260 Valor Points. Only the cap was 1250.

In 4.1, you could run 7 troll dungeons randomly (Zul’Aman or Zul’Gurub) and get 140 VP for the success of each one. Alternatively, you could run something like 14 random regular heroics and get 70 VP upon successfully completing each other. Or, you could run a mix of the two, like four Zandalari dungeons and six regular heroics and get to the 980 cap you can get from running random heroics.

That still left you 270 Valor Points to earn from raids. That was 3 bosses on 25-man or 4 on 10-man.

As of 4.2, you can now cap Valor Points exclusively from running dungeons, meaning you don’t have to set foot in a raid instance at all. You can earn up to 490 Valor Points from the heroic dungeons that came with Cataclysm’s launch, running 7 of them getting 70 VP per successful run and then run four Zandalaris… or you can just run the Zandalari dungeons 7 times.

Hm. 11 dungeons versus 7 dungeons… Since time is not infinite, I strongly suspect most people will do the math and decide to do the seven Zandalari dungeons, or rather, exclusively run Zandalari dungeons to fill in the gaps from their raids.

Wrath of the Lich King did not do the playerbase a lot of favours, but one thing it did do all right at was having the random dungeon finder help supplement raiding in terms of Emblems. (What we now know as Valor Points.) Don’t get me wrong, I like that you can run all your VP-rewarding instances in one day, if you so desire, but the problem is that, as of 4.2, random heroics stopped being a supplement to VP earned from raids and became the primary method in which everyone can and should earn them for maximum efficiency. In theory. (I have horror stories about my random Zandalari dungeons to share. But that’s a post for another time.)

As a guild master and a raid leader, I am absolutely astounded that you are awarded the same amount of Valor Points for completing Zul’Gurub or Zul’Aman as you are for killing one Firelands boss (or Occu’thar) on 25-man difficulty. You actually get MORE Valor Points for getting through ZG or ZA than you do in killing any raid boss on 10-man difficulty. What the hell? Five-man random heroics reward you with MORE VP over the course of a week than a ten-man guild who CLEARS Firelands and does Occu’thar? Yep, that’s right. You can get 980 VP from the Zandalari dungeons versus 960 VP for clearing all 7 Firelands bosses and Occu’thar on 10-man difficulty.

Let’s see. Taking at least 2 hours of planning and organizing in order to go down Shannox for the first time, not to mention 45 minutes to clear trash to spawn him, plus several wipes… versus waiting in queue for a maximum of about 35-45 minutes (as a DPS, much less if you’re a healer or a tank) and then go kill a few dungeon bosses in a run that’ll take maybe an hour at most, and that’s if you wipe a couple of times or are sadly paired with truly incompetent individuals. With guildmates in a raiding guild, this is made exceptionally easy.

The time and effort invested is nowhere near the same. Absolutely nowhere. Even if you run a 10-man guild (which is usually a bit easier than 25s, logistically speaking), where everyone shows up all of the time and you don’t have a bench and you’re all amazing players, you’ll still wipe while learning the encounters. And yet, the dungeon-running crowd is getting access to many of the same rewards as the raiding crowd at exactly the same potential pace.

I won’t say “that’s not fair”, because we all have the OPTION to go run dungeons. However, something about this just doesn’t sit right for me. I feel as though the raiders should have the ability to get more VP (1250 vs. 980, as in previous Cataclysm patches?) than those who exclusively run dungeons. Or something. Anything!

Why?

It’s hard to run a raiding guild. Like, really hard. Very time intensive. In putting together a lineup for any boss encounter, you have to first ensure you have maximized your raid’s potential by having all the appropriate buffs and debuffs in there. Then you have to take things like performance and gear and possibly loot priority into consideration. Not to mention the whole question of making sure that your group is actually capable of bringing down the boss. That usually means making sure you don’t have four holy paladins in the raid to “raid heal” or six demonology warlocks (barring heroic Maloriak, of course!) as well as researching and communicating strategy. It’s also hard to be a raider (not just a GM/officer of a raiding guild). You’re constantly juggling your stats on your gear, reforging in and out of stats, theorycrafting some, keeping up on changes and always trying to figure out what YOU can do to be better.

We get a lot of in-game benefits for raiding, though, don’t we?

– Boss loot! The best gear in the game is still available by raiding. You can cap out VP all you want, but it’s not going to give you the heroic versions of loot. Not to mention that you cannot get a 4pc set bonus for T12 armor without killing bosses in the Firelands, since the shoulders and helms are only available from the raid instance.

Living Embers. As of right now, Living Embers only drop off of bosses in Firelands. Whereas Primordial Saronites were available to everyone who had any Emblems of Frost to spare, Living Embers are only for the raiding crowd or those who put them up at the Auction House. In that way, the raiders are getting more for their trouble. But how is this different from regular boss loot that dungeon-runners miss out on? It’s not.

Dragonwrath, Tarecgosa’s Rest is another hallmark of raiders. You want the shiny orange staff? Can’t do it unless you raid. But again, this is just like regular boss loot.

Essentially, we have precisely one thing that rewards us more for raiding right now than by doing dungeons to cap out VP and that is boss loot out of Firelands (or slight variations thereon, which include mounts, pets, titles).

We don’t have any other “tangible” in-game rewards than extra loot. Don’t get me wrong, I like that I’m going to get a shield off Beth’tilac rather than through crafting like I did in Tier 11, but seriously? Dungeon-runners can cap out VP with less time and energy than raiders is another indication that Blizzard is catering to the casuals.

There, I said it. It took me nearly 2000 words to get to my point, but I finally got there. Blizzard is continuing to open this game up to some of the least-skilled players that exist in their playerbase. Yes, there are some “casuals” that are great players who don’t raid because they don’t like to raid, preferring to hone their skills in other ways, etc, but the fact remains that the “casual” players out there who are running dungeons to cap out on VP are not the cream of the crop. And forcing mid-level raiders to go to these dungeons WITH these “casuals”, for the exact same rewards, is a recipe for disaster. (See an upcoming post about my nightmarish Zandalari runs.)

Raiding is but one facet of this game, I know, but it’s the most time-consuming facet and the most difficult one to coordinate, at least historically. I know that Rated Battlegrounds and other PVP endeavours are challenging as well, but in the PVE sense, raiding is the end-game. It’s through raids that we killed Arthas and will kill Deathwing. It’s in the presence of 39 others that I first killed Ragnaros and it’ll be in the presence of 24 others when I kill him again. To have 10 or 25 people working in perfect concert together to defeat the raid encounters is difficult! It’s challenging! I adore that particular challenge more than any other in this game and that’s why I consistently throw myself at a boss, three nights a week with Apotheosis and up to two nights a week with Choice.

25-man raiding has dropped off a lot since Cataclysm launched. Gear normalization between 10s and 25s has made a lot of guilds re-think their decisions to have a 25-man roster and we’ve seen many guilds shrink down from 25 to 10. I sense that my beloved large raids are in danger of being phased out. Heck, at this rate, it feels as though 10-man raiding is in danger of being phased out. I still cannot believe that seven random Zandalari dungeons gives MORE Valor Points than clearing Firelands and Occu’thar as a 10-man raiding team.

The message we’re getting from Blizzard is, in my opinion, this:

“Oh, here’s some raid content. It’s bad-ass. But if you want Valor Points for some sweet rewards (and, in many cases, some necessary ones, even for raiders!), you’re best off farming THESE AWESOME TROLL DUNGEONS. And look, if you can’t raid for some reason, regardless of whether your schedule is weird or if you’re just THAT BAD a player, you can gain the exact same rewards from the VP vendor by running THESE AWESOME TROLL DUNGEONS. In fact, THESE AWESOME TROLL DUNGEONS are the best part of the game right now! We’re making EVERYONE run THESE AWESOME TROLL DUNGEONS. Usually with people they don’t know, but it doesn’t matter because THESE AWESOME TROLL DUNGEONS are totally AWESOME and TROLLTASTIC.”

In my opinion, it should be this (well, not really — I’d tone down the troll dungeons some, but the people in charge are obviously still madly in love with them):

“Oh, here’s some raid content. It’s bad-ass. And because we’re not total dicks, you can still get some awesome raid-level gear through Valor Points. You’ll only be able to earn them as quickly as possible if you raid, but if you want to get as close as you can, run THESE AWESOME TROLL DUNGEONS! And if you can’t quite clear your raid instance but still want to cap, you should run THESE AWESOME TROLL DUNGEONS! That way, everyone’s running THESE AWESOME TROLL DUNGEONS and we’re also allowing non-raiders to eventually get to the same point of saturation as the raiders with the Valor Point stuff.”

Of course, none of this really matters in the long run, does it? Nope. I need 8850 Valor Points (if I’m not lucky with Occu’thar drops and if I hadn’t bought the BOE bracers) to gear up my paladin in the way I want her geared. Once I reach that point, I don’t need to cap out on Valor Points. That’s nine weeks of VP capping before it’ll cease to matter for me on a practical level that affects my in-game character.

But the knowledge that dungeon-runners will cap out on VP much more easily than I will for the remainder of this tier of content will last a lot longer than nine weeks. This is, in my opinion, a dangerous precedent that screws with the natural progression of things.

They are taking dungeons, which have typically been a stepping stone on the way to raiding, and making them easier, faster, more efficient ways to earn many of the same rewards. I am firmly of the belief that dungeons should remain a stepping stone. I don’t mind them coming out with new dungeons and I don’t mind those dungeons helping to catch people up to current raiders, but earning 980 VP for doing 7 clears of ZA or ZG when you have to clear Firelands AND Occu’thar on 10-man to get 960 VP is just distasteful to me. It’s a lack of respect for the hard work raiders and raid organizers put into their characters and their raid teams. I sincerely hope we’ll see a change in this for the next tier of raiding.

(This actually started out as a rant about feeling as though I had to cap out VP on three separate characters and then turned into this monster as I was writing it. Sorry for the 3000 word crit and if you got to this part without skipping any of it, I owe you a cookie.)

Edited on July 14th, 2011 to add: There are certain comments that I have not approved and will not approve. You’re welcome to disagree with me and anyone else here, but you need to do so respectfully. Please see my Comment Policy. Thanks!

4.2 & You: Holy OOM, Kurn!

I walked into Firelands on Tuesday, June 28th and proceeded to heal exactly as I usually do in a 25-man raid. In so doing, I discovered three things.

  • I was constantly out of mana.
  • Barring mana issues, I didn’t have much trouble solo-healing a tank on Shannox.
  • No, SERIOUSLY, I was really out of mana.

The thing was, I didn’t feel as though I was lacking mana, I just felt as though I wasn’t as efficient as I could have been. I felt as though I wasn’t using all the tools at my disposal.

Guess what? I wasn’t. Given the increase in the cost of our casted heals, given my overconfidence in not only my own abilities, but the level of content (hey, these are NORMALS!), I was playing poorly.

If you feel that you’re constantly out of mana too, are you sure that you were doing everything you could to maintain/regenerate mana?

Here’s what I am trying to do, and be aware of, to combat being out of mana, in a rough order of importance:

a) Judge more. Smart paladins will judge on cooldown. I got into the bad habit of not judging on cooldown. I was definitely judging more frequently than once a minute, since my Judgements of the Pure uptime was usually very good, but I freely admit that as soon as things get hairy, I stop judging as often as I should. So I walked back in there on Thursday and, while downing Shannox, proceeded to judge approximately four times as much as I did on our best attempt on Tuesday. And that was probably still half of what I COULD have judged. Granted, sometimes you just can’t use that GCD on a judgement, but every time you don’t judge, that’s 3513.1 mana you are losing out on. (Hilariously, when healing on my baby paladin, I judge ALL THE TIME because I know I’m not that well-geared and my mana regen is, how you say, “le crap“!)

b) Use Divine Plea more. On an 8 minute fight, I can reasonably expect to use Divine Plea three times (assuming I use it at the 1m mark or so, then again at 3m, 5m and 7m). I used it, uh, once on Tuesday. I used it twice on Thursday, so that’s an improvement, but not ideal.

c) Use the Jar of Ancient Remedies more. On our second-to-last heroic Maloriak kill, I picked up the Jar of Ancient Memories. So I’ve been playing around with it. While I don’t like not having the 321 intellect that the Darkmoon Card: Tsunami offers, I definitely get more spirit from the Jar versus the Card. My other trinket is too valuable for me to swap out at the moment, being the Vibrant Alchemist Stone. (The haste, the excellent amount of intellect and the 40% more mana from potions are all amazing.) So I ran with Jar + Stone on both Tuesday and Thursday. On Tuesday’s best attempt, I used it once. ONCE. Bad Kurn! No cookie! It has a 2m cooldown, so I really had zero excuses. On Thursday, I did better and used it four times in that 8m17s fight. Since it only gives back 7160 mana per use, it’s really easy to be missing that much (and more!) early in the fight to make sure you’re not losing out on mana back. Cast a Holy Radiance and a Divine Light or two and you’re down a chunk already.

d) Use Mythical Mana Potions or Potions of Concentration more. Well, by “more”, I mean once a fight. With my Vibrant Alchemist Stone equipped, I’m getting ~14k mana back from a Mythical Mana Potion and ~31k mana back from a Potion of Concentration. I took neither on Tuesday and then TRIED to take a Potion of Concentration on Thursday, but then Shannox dropped an Immolation Trap on my face and I had to move, thereby breaking the effect.

e) Use Word of Glory more. I’m a weird holy paladin. I strongly dislike using LoD on the raid to funnel heals to my beacon target. I MUCH prefer using Word of Glory. And it got buffed! And yet, I didn’t use it often enough either on Tuesday or Thursday. That means I’m not taking advantage of having full holy power and I really need to be aware of when I hit 3 HP and then USE it. (Because hey, I wasn’t using LoD either. Because I am apparently bad. /facepalm)

Basically, it’s all about using the tools available to us. That means regenerating mana (judging/Divine Plea/Jar/Potions) and making use of mana-efficient (or mana-free) spells are all important parts of our job, almost as important as healing. If we don’t do those things well enough, we run into trouble while healing and can’t continue healing for as long as we otherwise could.

(I didn’t even MENTION Angry!Man (er, Guardian of Ancient Kings), but don’t forget that he’s free healing, too, just on a longer cooldown.)

How’s YOUR mana pool holding up?

Ow, My Face

Quick post today.

Went to Firelands last night.

Spent a LOT of time on trash. Figured out that you basically have to kill one of each type of mob to spawn Shannox (although it might not be all mobs, we certainly did kill one of each mob before he spawned).

Felt ridiculously unprepared because Shannox and Riplimb are untauntable when we expected them to be tauntable. Stupid PTR!

It was a slow night and a lot of our enthusiasm was sapped by a combination of three things:

1) Changes to the boss meant changes in figuring out WTF to do about Jagged Tear.

2) Shannox’s patrol IS STUPIDLY LONG and takes FOREVER. You do a ready check and everyone’s ready and then like, 3 minutes later, THAT’S when Shannox patrols around.

3) Respawning trash, while understandable, meant that most of our good attempts were before our break and we didn’t even have a chance to really work out what we now believe is a winning strat.

On the bright side, I’m friendly with Avengers of Hyjal and bought the cloak.

On the not-so-bright side, Shannox is alive.

On another bright side, the other major 25-man guild on Eldre’Thalas ALSO failed to kill Shannox and wiped 17 times to our 12.

On the not-so-bright side, I think they also raid Wednesdays, so unless they fail hideously, we’ll probably only get the 2nd 25-man Shannox kill. >< Still, we caught up to them at the end of T11 with both of us at 7/13. Not bad since we raid something like 7 hours a week less than they do. (4 nights, 4 hours vs. our 3 nights, 3 hours.)

At any rate, I have RL stuff to do which will keep me from doing stuff in-game I should do. Tonight I raid with Choice and we’ll see if I get in for the fight or if I’m on standby. While my baby pally’s gear is much improved, it’s still not phenomenal, but Firelands normals are really made for people in 359 gear. Mine’s 356, so maybe with just a couple of JP purchases (?) I could hit that. Or just get some dailies done to get going towards some 365 gear. Rep would be great just to get the 378 cloak!

Okay, that’s my Firelands update. Anyone else have Firelands stories to share?

So much to say, so little time to write it all down.

As I write this, at 8am on Tuesday, June 21st, 2011, I have 18 drafts in my blog draft section.

Seriously.

I always start to write stuff down and then get interrupted or fall asleep (this has happened three times, no joke!) or something.

I’d like to get to those blog posts at some point, but before that, there’s other stuff to discuss, including a 4.2 loot list. (I hate loot lists, but I know they’re very popular.)

I also want to talk about the recent blue post about holy paladin healing.

But right now, I want to talk about something completely unrelated to any of that.

I want to talk about the legendary caster weapon, Dragonwrath, Tarecgosa’s Rest.

Ultimately, hammering out HOW to select any recipients of the staff was more difficult than actually selecting the person.

And yes, that does mean that we have a very good idea as to the first two recipients, as well as a potential third and fourth. (Guildies, you’ll find out after the raid tonight.)

We did not do the big, long, drawn-out process that I had suggested weeks ago. We used a trimmed-down version of it where four officers were put on the “selection team” and we ranked all 8 candidates from 1-8, where 1 was your first choice and 8 was your last choice.

A first-place candidate got 7 points, a second-place got 6, a third-place got 5, all the way down to 8, which got 0.

So four officers shared their thoughts and ideas in a separate area of the forums, neatly sequestered away, then the other three sent me their ranked list in a private message, which I then ignored until everyone’s PM was in AND I’d made my own selections.

Then I tallied up everyone’s results and posted them to the selection team along with the original selections, so they could see I wasn’t fixing the numbers.

It wasn’t a bad process at all. We looked at candidates based on performance (because a legendary will enhance what’s already there), attendance (gotta BE there in order to build it!), participation (teamwork and such!) and attitude (don’t be a douchecanoe!).

Honestly, it only took a few days of deliberations and such and we’re just about ready to make our announcement as to the top choices.

So that’s a huge responsibility taken care of. I call not it on the next legendary selection team. :P

While that’s been going on, I’ve still been doing a near-weekly podcast! Last week, Majik and I talked to Beruthiel of Falling Leaves and Wings during Episode 23 of Blessing of Frost and this week, we talked to Fog again with regards to the Midsummer Fire Festival.

In terms of raiding, Apotheosis is 6/13 with Heroic Halfus, Chimaeron, Maloriak, Magmaw, Atramedes and Conclave of Wind down and we’re working on H V&T for 7/13 before 4.2 drops, with any luck. So that’s always, well, entertaining? ;) I do love raiding with my guild and I do love doing all this stuff together. I do get tired of the leadershippy stuff on occasion, though. Still, it needs to be done.

Thankfully, Toga is going to be taking over the bank. Fog is stepping down, so I took the bank as an interim holder and now Toga’s going to take that from me, hooray! :)

Speaking of leadership stuff, I was curious as to how people felt we handled things during T11 content, so I decided to use my sociology background and I made up a survey.

The questions asked people to rate the officers in their primary roles on a scale of 1-10, where 1 was really bad and 10 was excellent, and I got a second question about my performance as GM, in particular. I asked people what they felt we’d not handled well and what we HAD handled well, which officer they might want to replace and with whom, how satisfied they are with our progression, if they like how loot/food/flasks/etc is done…

Out of about 33ish active raiders, we had 20 responses, which is great. I need to go through the results, but I’m going to learn a lot. I am kind of thinking about installing SPSS on my desktop and inputting the data so I can run stats equations on it… but that miiiiiight be taking things a bit far. ;)

The survey was anonymous (ostensibly, anyways. I’m fairly sure that if I allowed myself to make the connections, I could link about five respondents to those raiders) and I think that really helped the raiders to know that this was something I was taking seriously, at least. I made it clear on our forums that I would be the only one reading the responses, but that I would summarize the results and make sure the officers saw them. I think they liked the idea of me as a filter — so they could talk to me, without fear of retribution or whatever, through the survey and know that no one else will see what they said, but the overall idea will be conveyed to the other officers.

Overall, the survey seems to have been a success. :) I strongly recommend any guild go through the same thing. Google Docs does a great job for you. Look into it.

Yet other news: EPGP is normalizing values! So if a regular-mode pair of shoulders costs 750 GP in T11, a regular-mode pair of shoulders will cost that much in T12, while the T11 one will drop in price. This almost certainly means we don’t have to change how we do EP or GP! Yaaaaaay!

In still more news: Raiding on the baby pally is fun. I get to just heal. Heal through encounters I know the basics of. It’s lovely not to have to assign or organize people. It’s great to just be told where to stand on Al’Akir and NOT spend 45-60 minutes just planning out that one fight.

On Monday, I got: neck off Halfus, mace and tier shoulders off Cho’gall, legs off Al’Akir (fuck you mastery! Where was “of the Undertow” when I needed it?!) and then picked up a cloak from Valor Points. Still not up to the spirit, intellect and haste my “real” paladin has, but that’s a lot of gear and should help me hit harder. I’m also going to be JP capped so that I can … well, I can’t do a lot, really. My last blues are my helm (Ascendant Council or Nef), my bracers (Cho’gall) and my gloves (Maloriak or, if I’m feeling desperate, tier — but that’s a crapton of mastery!).

So, I’ve been busy.

This Friday is a holiday in Quebec — La Fête de la Saint-Jean Baptiste. While I am a die-hard Canadian and have not a drop of separatist blood in me, it’s always nice to have two long weekends back to back. St-Jean Baptiste has always been a holiday for me, which marked the very last possible day of the school year, back in high school, and while a lot of separatists have sort of adopted it as a “national” holiday, it’s a day where I can usually be proud to be Québécoise without feeling terribly guilty about it. ;) While growing up, my parents would always take me up north to the cottage for the long weekend, both St-Jean and the following week’s Canada Day. So, despite the fact that we will be right ahead of a patch, I’m going up north on Friday with my dad. If it rains, so help me God, Mother Nature is going to get an earful from me. I want to go up north, relax, read a book or two, go swimming in the lake, go canoeing on the lake, get some sun and the like. Maybe play some chess against my dad, play some cards, eat some barbecue… Man. It could be very awesome.

I will, therefore, endeavour to put WoW out of my mind for Friday through to Sunday. With any luck, it will be gloriously sunny and just warm enough to coax me to go swimming to cool off.

If it’s pouring rain, I’m gonna be cranky. :P

But yeah, that’s what I’ve been up to, that’s what I’m going to do this weekend.

This week:

– reaction post to blue post about paladin healing
– T12 loot list
– hopefully downing H V&T for 7/13
– do research on Firelands bosses >.>
– answer comments!

Whew.

On that note, time to grab a few winks. I have got to remember that editing the podcast EARLIER is better than LATER!

Keys: Keepsakes from Another Era

When I started playing World of Warcraft, I had no idea what I was doing. I strongly suspect that a lot of people were, or even are, in the same boat. Over time, I educated myself about the game and what I, personally, needed to do in order to advance myself in the game. As I started playing in Vanilla, that meant getting attuned to Molten Core, Onyxia’s Lair and Blackwing Lair.

Along the way, I picked up a bunch of keys. The quests involved in forging the Scholomance key were great experience and fun, if a bit lengthy and, at the time, pricey. Back in those days, keys actually took up precious bag space and it was not at all uncommon for people to not actually own the key to an instance like Scholomance or the undead entrance for Stratholme. Even more common was the single person in the group (a group you had probably painstakingly assembled over the course of over an hour) who had the key had almost certainly left the key in their bank.

The keyring was excellent. No longer would we forget keys in the bank!

I always liked my keys. I even had the key to Searing Gorge on more than one character! The one key that eluded me was Gnomeregan and I picked that up shortly after 3.0 dropped so that I would get the Keymaster achievement when I got the key to Violet Hold in Wrath. I was so, so sad when they removed a bunch of the keys for Cataclysm, like the Scarlet Key and the Key to the City.

It must seem foolish to speak so fondly of an old, antiquated system, to many readers who are newer to the game or who remember all the keys we needed to do heroics in Burning Crusade. But key quests and attunements were bonding experiences.

I can hear the scoffing from newer players. I suspect the older players either think I’m certifiably insane or they’re nodding their heads in agreement.

One of the all-time longest attunements that people regularly did (no disrespect to AQ gong ringers!) was the Onyxia attunement in the original WoW. I’m not sure how bad it was for the Horde, mind you, but for the Alliance, it consisted of something like 16 quests. And we’re not talking easy quests, either. A lot of them had to do with group content and instances.

In particular, the sticking point for a LOT of people was this one quest called “Jailbreak!”. In it, we are tasked to go to Blackrock Depths and free Marshal Reginald Windsor from the prison there. Sounds easy enough, right? Wrong. Not only did you have to form a group of people willing to help you out with this task, but you had to be at the right part of the quest chain to benefit from the pain that was freeing Marshal Windsor. You also needed to have the prison key from the boss in that section of the instance. (Possibly a rogue would also work, but as I was a hunter at the time, I needed the key.)

Then, you had to be really good or really lucky to free Windsor without pre-clearing all the trash along the route Marshal Windsor wants to take, once he’s freed. And guess what? He wanted to exact revenge on several people in the prison (and free someone else) before he would save his own skin.

Not only that, but he would trudge so slowly through the instance that you just wanted to kick him in the ass to speed things up. At one point in time, although this might have been fixed, later on, if you went too far ahead of Windsor, he’d despawn.

So we had to:

– form a group of like-minded individuals (either willing to do Jailbreak! or on it themselves)
– get to the instance
– know what you needed to do once you were there and likely clear both rings in the prison section — possibly killing the prison boss as well
– then free Windsor and wait for him to catch up to you every few seconds

Finally, at long last, Marshal Windsor would run for the entrance of Blackrock Depths.

But were you done?

Hell no.

THEN, you had to go back to Stormwind and WAIT for Windsor to show up. (Sometime AFTER I’d done the attunement, they brought in “Squire Rowe”, who stands by the gates of Stormwind. You talk to him and that essentially triggers Windsor’s arrival.) Then you walk with him through Stormwind (again, he used to despawn if you went too quickly) where he would confront Lady Katrana Prestor and accuse her of being Onyxia and then Bolvar Fordragon (SOB, I miss that guy!) would open a can of whup ass on the guards — who were all disguised dragonkin in service of Lady Katrana Prestor.

That was a cool part actually, but then we return right to more suck. We then had to go to Upper Blackrock Spire (never you mind that this required a whole other epic quest chain itself AND ten people!) and kill General Drakkisath for the Blood of the Black Dragon Champion. They eventually changed it so it was lootable by anyone with the quest, but for YEARS, it was a green item that only one or two people could loot (more than one could drop). That meant multiple UBRS runs.

Once you got that taken care of, you would receive the Drakefire Amulet — a fire resistance necklace that you needed in your bags in order to enter Onyxia’s Lair.

Epic-sounding, right? No doubt this is why they started out with such things. It quickly loses its appeal, however, when you’re on your third or fourth toon who you decide to attune.

Speaking as someone who was an officer in a Vanilla guild, attuning people was a pain in my ass.

Hell, attuning people to Black Temple in Burning Crusade (even after the attunement was lifted, just so that we could get the Medallion of Karabor for the shadow resistance!) was a pain in the ass.

As much as it was all a pain in the ass, though, it was what you had to do to get into 40-man raid content back then. So people did it. There was a never-ending swarm of people who applied to guilds and needed their attunements done. I can’t tell you how many times I ran Jailbreak or ran people through BRD to get attuned to Molten Core.

But there was something about that shared suffering that bonded people together. No, I’m serious!

To this day, I will always remember getting attuned to Molten Core. I was in BRD for six hours that night. We had a paladin (!) tanking, a paladin (!) healing, another hunter and a mage. It was me and the healing paladin who were there from Fated Heroes. The tank and the other hunter (who was survival! That was SO rare then!) were from another guild and we picked up a mage to help because we were doing what was called an “emp run” — that’s to say we were going to clear the last boss.

That night, I got attuned to the core, got my Shadowforged Key, did an Emp run (which is where the T0 paladin gloves used to drop until they moved them to an easier-to-kill boss), knocked out a ton of quests… it was epic. The only thing we didn’t do was Jailbreak, because no one had gotten to that point in their quests.

And it was FANTASTIC. It was great!

I don’t remember the name of the puggers, but I do remember we were, collectively, awesome.

To this day, I will always remember running with Majik to get his Jailbreak done. We had to do it TWICE. We went in, did it (it took about 45m-1h back then) and then realized that since Majik had died during a pull, he had failed the quest. So we had to reset the instance AND DO IT AGAIN.

To this day, I will always remember getting Toga and a couple of his cousins attuned to Molten Core. We pugged a healer who then joined the guild. (Granted, he guild-hopped on us TWICE in as many expansions, but it was still a great attunement run.)

My own Jailbreak run had my brother on his druid, a dwarf (!) priest from our guild, another hunter from our guild and … someone else. We didn’t know to pre-clear first. We had to blow my brother’s half-hour cooldown Rebirth (battle rez) on the priest at some point and my brother even blew Tranquility at some point. Totally epic!

I will always remember that I essentially soloed a 5-man portion of the Black Temple attunement. I killed a bunch of adds and was well on my way to killing some elite quest mob all by myself, because my guild (love them!) essentially all said they were “too busy” to help me out. So I did this part of Shadowmoon Valley all on my own until some wonderful shaman from another guild whispered me with “invite!” and I invited him and he HEALED ME and we both got credit for that mob.

Going through steps of attunements was a GREAT bonding experience.

Keys were a way that you could show people you cared about your character and its progression — particularly the more difficult keys. Attunements were a way that you could show people you cared about your character AND that you could get through the difficult challenges most of these involved. It also usually proved that you could work as a member of a team and what is raiding if not working together as a team?

So as we anxiously await Firelands and 4.2, let’s take a moment to remember the countless hours spent on getting keys. Let’s take a moment to remember that, once upon a time, we couldn’t just stroll into a raid instance without being attuned, having an amulet, doing a huge number of quests or even paying gold.

Attunements are already a thing of the past, but I’ve held on to my keys all of these years. I’ve been proud of having them, all of them, and so, as I download 4.2, I will take a moment to think about all these entry barriers I successfully navigated and the crazy shenanigans that usually went along with those runs.

Goodbye, my dear keys. I don’t regret a single moment I spent getting any of you.

(Pictured, from left to right, top to bottom:
Prison Cell Key – BRD, Key to Searing Gorge – Quest, Relic Coffer Key – needed for a portion of BRD, Jump-a-Tron 4000 key – Nagrand quest, Boulderfirst Key – Nagrand quest, Coilskar Chest Key – Shadowmoon Valley quest, The Violet Hold Key – Quest, Zuluhed’s Key – Shadowmoon Valley quest, Flamewrought Key – Heroic Honor Hold key, Key of Time – Heroic Caverns of Time key, The Master’s Key – Karazhan key, Reservoir Key – Heroic Coilfang Reservoir key, Auchenai key – Heroic Auchindoun key, Warpforged Key – Heroic Tempest Keep instances key, Gordok Shackle Key – Nagrand quest, Rusty Prison key – fished up in Dalaran.)

The Raiding Adventures of the "Baby" Paladin

Wednesday night was my first night raiding with Choice of Skywall again. The last time had been in late October, just before I brought Madrana home to Eldre’Thalas.

Well, Madrana II (or Saerani III, as a certain Football would put it), is back on Skywall and raided on Wednesday night.

Don’t get me wrong. I love my guild, Apotheosis. I really, really do. But at the same time, it’s SO NICE to be led by someone instead of leading people! Letting someone else organize the raid roster for the night rather than be the one to do it.

We blew through regular Bastion of Twilight in about an hour. My fellow holy paladin applicant got tons of loot (no Cho’gall bracers dropped… what a surprise…) and I’ll have to wait to be eligible until the next raid I attend, so I’m glad for him and glad for me.

It’s always interesting to acclimate to a new raiding environment. On the one hand, it’s a bit scary and nerve-wracking because you desperately do not want to screw up. And they do things differently than you’re used to, most of the time. I mean, sure, I know to hug people when I get Twilight Meteorite on Valiona and Theralion, but am I normally hugging people in melee anyways? In Apotheosis, yes, in Choice, no.

So Halfus was pretty simple and V&T went okay and Council was fine. Cho’gall was a little rough for me. I glyphed Cleansing for that fight and got 20 dispels, more than anyone — even the priest who was in the raid. /flex. But I was totally oom at the end of the fight. And I’d even taken a Potion of Concentration, too. Eesh.

Then, it was off to Blackwing Descent! And to Magmaw and Omnotron.

Magmaw was… entertaining. They were attempting to practice heroic positioning by virtue of having everyone clump up in melee and have a tank kite. The tank was… a prot warrior. I had never heard of a prot warrior tanking Magmaw parasites before, but by golly, it happened (albeit on normal, so there was no fire to dodge) and though there were some tank issues (mangle deaths — they happen everywhere, it seems!), Magmaw was still a one-shot.

On Omnotron, we had the person about to be fried to a crisp *not* moving in preparation for heroic mode, where they cannot move. A few people got nicked by the Flamethrower, but very nice positioning for the most part.

I was thinking maybe we’d poke around at heroic Chimaeron or something and I wondered if my gear could handle that or not, when all of a sudden we’re told to go to Uldum.

Okay. This was not something I had anticipated. The prospect of doing Throne of the Four Winds twice in a week with two different guilds is not cool. I don’t know WHY I hadn’t recognized this as a very real possibility, but apparently I am dumb. ;) No, seriously, it’s okay. I just dislike that instance intensely. And guess what Apotheosis is working on during Thursday’s raid? That’s right. Heroic Conclave.

So there I am on Conclave and I get to heal with Fugara, the GM. We had an easy job, staying on Anshal’s platform the whole time, so it was pretty chill and relaxed. Conclave was a one-shot. Beauty.

And then… Al’Akir.

Let it be known that I have killed that jackass just twice on Madrana (er, the original one) so it’s not like I’m a pro or anything. And they put me in a different spot than I’m usually in. On the bright side, I didn’t have to do the positions for Al’Akir!!!! Many commiserations to Zarethorn, Choice’s raid leader. He had planned that all out ahead of time.

So we wiped on him twice and called it a night. Having said that, I did NOT get blasted off the platform, I did NOT eat Squall Line and I totally used my CDs appropriately. All this from a brand-new (to me) spot, just one section to the right of the tank. (Normally, I’m at the tank’s spot but have also been two to the right.) I had one moment of panic as I saw the oncoming Squall Line and Wind Burst was casting. The moment of panic was not “how do I navigate this awful combination of elements” but rather “shitshitshitshit where is my bubble OH THANK GOD.”

(Madrana II has a different UI than Madrana I. It’s much less cluttered and yet I STILL had to search for my bubble.)

It was really fun to be back in that raid group. A lot of people have come and gone, but there were some familiar faces: Fugara, Ygg, Aidan, Zare, Acid, Baatezus, Banorind, Beezle, Cyber, Daemyn, Sane, Sham, Thorn. It was great to be back there with a lot of the same people.

A lot of people are worried I’m going to burn myself out with this crazy scheme of mine. I admit, that’s a possibility. But I feel energized by my night with Choice. I feel like going in to Throne tomorrow and handing Heroic Conclave their asses. I feel fired up and ready to kick ass with Apotheosis and then to go kick some more ass with Choice on Monday.

Also, I totally fixed my borked Raeli’s Spell Announcer on Madrana II. It refused to work at all throughout the raid, but I fixed it up afterwards. And then I realized I had enough Valor Points to buy an honest-to-goodness healing ring, so I did that, too.

All in all, a really productive night. A fun night.

New computer, baby pally update and such.

Well, one thing Archaeology has going for it is that I get time to write stuff (blog posts, forum posts, responses to people’s PMs and emails) while flying back and forth across Kalimdor in search of Tol’Vir sites for the Ring of the Boy Emperor.

At any rate, I ordered a new computer in early April. It arrived on May 25th. It’s an Alienware from Dell and I will, at this time, ask you to refrain from criticizing my decision to get a pre-made (albeit custom-built) machine and for choosing to get it from Dell. (I know all of the above can be polarizing topics.)

I adore it.

I have two 23″ screens, 9 GB of RAM, dual 1GB GDDR5 NVIDIA GeForce GTX 460 (SLI enabled), a regular 1TB HD and a 300GB 10k RPM HD (Dayden – I was obviously wrong and was looking at one of the 17 different builds I’d assembled before placing the order.).

It’s awesome.

Let’s be clear, here. I have been playing WoW on a laptop with an integrated video card for pretty much the entirety of the last five and a half years. Exceptions have included stints of housesitting for my parents and two short periods of time where I raided from an internet cafe because my laptop(s) had to go to the shop for various reasons.

Playing with spell details up is insane. Water is GORGEOUS in this game and I never knew! How smooth things are, when I can experience them at 60 FPS or higher as opposed to my traditional 7-12 FPS! And SHADOWS.

So, as you can imagine, I am super excited about my purchase and even MORE excited to raid on this thing!

So far, I’ve done Magmaw, ODS, Chim, Maloriak  on official raid nights on the pally (all but ODS on heroic) and Halfus, V&T and Council (with many Cho’gall attempts) on Monday night on the hunter. (Hilarious! I am not completely huntarded!)

The changes are amazing. Dark Sludge is really easily visible. Blaze and shadow crash are easy to avoid. I cannot WAIT to do Atramedes and Nefarian on my new computer. CANNOT WAIT.

And in the meantime, I’ve hit 85 on my baby paladin. I basically did Uldum for the Ramkahen rep and have ignored any other quests (except the various quests to open the portal to Twilight Highlands, plus Crucible of Carnage) and have randomed my way to 85 by way of healing.

A lot of groups are filled with fail. Fail failfailfailfailfafwftgtwfgishf.

Ahem.

People who can’t do Corla’s beams, people whose pets are on aggressive, people who don’t understand how the pyramid packs (damn you, Majik) work in Vortex Pinnacle…

However, there are the occasional groups who are AWESOME. Tanks who ask about my mana and ask if I need CC, skilled DPS who can zerg the last guy in Blackrock Caverns while pulling the adds off JUST long enough for me to heal the tank…

Some very pro groups and some very fail groups.

The baby pally, who still needs a self-deprecating nickname, is gearing up nicely and has 7 346/359 pieces already.

Erudax, in Grim Batol, has already denied me his bracers (333 on normal) once. We’ll see if this gets to be a trend…

So that’s going nicely. I’ve even livestreamed a few times: http://www.livestream.com/kurnmogh

In other news, Apotheosis had a rough week last week, failing to repeat on heroic Magmaw or heroic Atramedes. The former due to a lot of mistakes, the latter because we ran out of time.

This week, we walked in and one-shot heroic Magmaw.

I’ll take it. >.>

And speaking of Apotheosis, June 1st is a fourth anniversary! Granted, we weren’t really a guild, per se, during most of Wrath, but we’ve been a guild since October or November of 2010 and we were certainly kicking back in Burning Crusade. So it’s time to celebrate what we’ve accomplished together and remember the laughter we’ve had during the last several months. I’m planning a retrospective that includes videos (!) and the like. I just need to get videos to render properly and finish going through some screenshots. Should be fun and hopefully done this weekend at the latest.

Having responded to most of my outstanding PMs and emails and having done about as much archaeology as I can stomach for now, I’m going to head to bed, but that’s what’s up with me, lately.

Upcoming blog post topics include: keys/attunement, ZA/ZG gear and T12 gear. Probably not in that order.

Hitting Our Stride?

So, on May 12th, we killed Heroic Maloriak for the first time.

On May 17th, we killed Heroic Magmaw for the first time. Took us 12 pulls. It was surprisingly easy fight, probably because we used a DK-kiting method. Honestly, I hate that method, but we’ve already gotten Parasite Evening several times without a “stack on melee, kite adds” method, so I feel marginally less lame for doing heroic the way most people seem to do it.

And then, last night, on May 22nd, we killed Heroic Atramedes for the first time.

Three progression bosses in 10 days?

Not to sound ungrateful or anything of the kind, but what the hell is that all about?

We’re making progress AND we’re doing it relatively easily, despite some issues.

What kind of issues? Well, on Tuesday, we knocked out regular ODS, Heroic Magmaw and tried Heroic Chimaeron for a couple of attempts, but he didn’t die. So we walked in there on Thursday knowing that Chimaeron and Maloriak were both up, along with heroic Atramedes and (for now) regular Nefarian.

However, Dayden, our tank lead, had plans on Thursday, so organizing the tanks was largely going to be on my brother’s shoulders.

So there we are, merrily attempting Heroic Chimaeron with one of our OS tanks as a “real” tank for double attack/feud soaking.

It was reading Rhidach’s post about the very same fight, the next day, that I finally managed to put to words the problem we appeared to be having:

We managed to down the fight after six attempts — though, admittedly, we probably could have done it a little sooner if not for my constant confusion of who was tanking what when and why. It was like “who’s on first”, but without the timeless humor.

Midway through our H Chim attempts, my lights flickered, but I stayed online. And then my brother, who does not live all that far from me, promptly went offline. He tweeted me from his phone:

@kurnmogh just lost power.

Well, THAT wasn’t good news.

So we got our other OS tank to swap to tank gear/spec and we had a couple of pulls like that.

And then Fog got back online! Yaaaaaay!

Two more pulls and Chimaeron was dead, with everything having gone right with taunts and swaps and healing. Whew.

On to Maloriak, to attempt to repeat our kill from the week before!

Before the first pull, my lights flickered again. And again, Fog goes offline.

So rather than get both OS tanks going on Maloriak and pull in yet another melee DPS, we went to look at Heroic Atramedes.

8 pulls and lots and lots of people eating discs, bombs and the like, and yes, I am one of the worst offenders. My computer is crap (although I have a new one arriving this week or next!) and so even though I KNOW I’m supposed to move, even though I’m hitting my strafe key as though my actual life depends on it, my toon decides to just stand there. Like a champ.

So we did 8 pulls and tweaked a few things and called it a night, without Fog regaining power.

Sunday: Maloriak time! I was a little nervous about this one. Repeat kills are never a stress-free experience for me. I want to always prove that the first kill was not a fluke.

Four pulls is all it took to repeat our Maloriak kill. Insert me slumping with relief HERE.

And from there, it only took us four pulls to kill Heroic Atramedes. Granted, it was messy as hell and I was certainly dead on the floor, but we did it! I got a battle rez on the first attempt, at Dayden’s request, and after that attempt, I was like “you know, not that I don’t appreciate it or anything, but for right now, I am likely THE WORST POSSIBLE choice for a battle rez.”

So 12 pulls each for Heroic Magmaw and Heroic Atramedes.

I’ll take it!

I know that ODS is going to be more difficult. I know that Valiona & Theralion will be more difficult. I know that Conclave will be more difficult.

But right now, my guild’s killed 3 progression bosses in 10 days and I will take that, thank you very kindly. :D