Kurn's Q&A #4

Whew. I do not recommend leaving the weekly raid until the last possible day for, oh, three of your toons. While I did Madrana’s on Wednesday or something, Kurn, the shammy and the mage were all done in the last 24 hours. Stupid Patchwerk. Well, at least it wasn’t Flame Leviathan, right?

Anyways, on to the search terms that led people here and my responses to them!

1) “rotface mutated infection discipline shields”

Uh, definitely a good call, in my opinion. The mutated infection target gets a debuff that causes damage every second for 12 seconds. Ow. As the person who usually heals the infected people with a beacon on the tank, let me tell you, I APPRECIATE you shielding the infected people. :)

2) “anub togc heroic cleansing totems”

Useless, sorry. The debuffs on your add tank aren’t dispellable by regular abilities or by cleansing totems. Better to use Nature Resistance totem or Aspect of the Wild. Having said that, we got TOGC 25 Anub to 10% tonight. I tell you, I’ll be psyched to bury that bastard for good.

3) “how does a warrior tank heroic hor”

Hello, Mr. or Ms. Prot Warrior. Thanks for stopping by. It’s true, you have a more difficult job in Heroic Halls of Reflection than the other three tanking classes do. You also have Spell Reflection, which can also be glyphed and talented. So I’d recommend at least the glyph, if not the full 2/2 talent points in there.

You also have Vigilance. Use it on your healer.

Probably the best way for you to do HoR is out in the open. You’ll have room to maneuver, you’ll be able to Charge to Phantom Mages, you’ll be able to see what you’re doing so you can effectively use Thunderclap and Shockwave. For you guys, I HIGHLY recommend the following kill order, which I would then communicate to the group before the start of the event:

– Phantom Mage. Kill it. Kill it dead. The flamestrikes, the frostbolts, fireballs and chains of ice all suck a lot for you. So burn it, or keep it CCed via shackle/turn undead/freezing trap.

– Ghostly Priest. They heal. Kill them! Interrupt casts!

– Spectral Footman. You can actually leave these ’till last, but you MUST maintain aggro on these guys. They shield bash.

– Shadowy Mercenary. Their shadowstep sucks and their poisons are evil. Still, if you have Vigilance on your healer, you should be able to taunt back quickly. Be ready! They can also incapacitate a member of your party for a couple of seconds, so be ready to pop a CD if it’s the healer.

– Tortured Rifleman. Really not too bad, if a bit annoying. CC if possible, otherwise, just grab aggro on them now and again.

Cleave, Shockwave, Thunderclap, these will all be KEY for you to successfully do this. You’ll also want to be hyper-aware of what adds are up and where they’re positioned.

4) “devo or retri aura for 5 man heroics”

Depends on who’s in your group and what spec you are. I’m going to guess you’re a prot pally with 3/3 improved devotion aura. Basically, your extra +healing is a waste if your healer is a tree, but since it’s available in every aura (like ret’s Swift Retribution), that doesn’t really help the issue. Honestly, if you have a shammy with Stoneskin totem or a druid who’s buffed you with Mark of the Wild and you feel like you’re having aggro issues, Retribution is the way to go. If you have a crapton of armor anyways, go Retribution aura for extra threat. If you’re not getting hit hard enough to require enough healing for Spiritual Attunement to keep you topped off in terms of mana, go Retribution aura. Otherwise, stick with devo.

5) “dodge chance to tank 10m icc paladin”

Ugh, ugh, ugh. Thanks to Chill of the Throne, you lose 20% dodge. Which sucks. I’d say that, depending on your gear and such, probably 7%ish (after taking the debuff into consideration) would be a minimum. Just my guess, though.

6) “healing forge of souls shammy”

Hey, I actually know how to do this! Okay, so here’s the deal… Tremor totem on the first boss. Pop hero right off the bat on the second boss. Apart from that, it works like most any other instance — keep your tank up, hope there’s not 3 hunters spread out in 3 corners of any room so that chains don’t hit them and make use of Riptide/Healing Wave/Healing Wave if you have to. There’s nothing wrong with using your whole mana bar on one boss fight or half of it on one trash pull. The important thing is keeping people up.

For some reason, I almost always die on the last boss, thanks to idiots not knowing the following:

– stop DPS when mirror is cast on a player, because that damage gets cast on the targetted player!

– don’t stand in purple circles

– don’t stand there letting ghosts whack on you

– don’t stand in front of the boss when the purple beam is active.

If your group is dying due to any of those issues, not your fault, shammy. Not your fault.

7) “strength stamina gem vs agility stamina paladin”

Let’s be clear about this. Strength, without talents or anything, gives a paladin 2 attack power per point of strength. Agility gives paladins armor, dodge and crit. Strength should always win out over pure agility. Apart from anything else, Divine Strength gives you 15% extra strength, so if you have 100 strength, that bumps up to 115 strength via that talent and no kings or anything. Then kings comes into the mix and adds 10%. That’s another 11-12 strength. So instead of 100 strength, you now have 126 strength. That means you went from 200 AP to 252 AP. That’s pretty significant. And a lot better choice than, say, 100 agility.

8) “tank guide don’t let the healer die”

Mr. or Ms. Tank, I love you. Thank you. That said, sometimes your healer will die despite your best efforts. Sometimes it’ll even be their fault. But most of the time, it’s going to be yours.

In order to minimize that, here are some tips:

a) Be familiar with the fight. If there are adds that spawn, know that they will charge the healer as soon as they spawn, due to healing aggro. Be ready to pick them up.

b) Be aware of your current surroundings. Change your camera angle to watch the healer so you can taunt quickly if needed.

c) Don’t let that one mob go wail on the healer. Seriously. You’re tanking. Hold them. Don’t let five go running off as you tank one, don’t let one go running off as you tank five.

d) Interrupt spellcasts. Sometimes your healer can be targetted by spells that will result in them dying. So interrupt when you can. Also know what to interrupt. Interrupting heals takes priority over everything, with mind controls a close second. Offensive spells come last, but should still be interrupted.

Apart from doing what you can to prevent something from beating on your healer, there’s not a lot I can tell you. Some healers are just dumb, though, and will stand in fire/void zones/poisons regardless.

9) “why cant pugs do ony”

I laughed out loud at this one. Thing is, they can, but the organization and execution of most pug raids is, well, lacking. Or laughable, if it exists. Apparently, it’s super-hard to do basic healing/DPS/tanking assignments. :P If you find yourself in a fail Ony pug, try to organize your fellow whatever you are. If you’re a healer, help organize healing. Tank? Figure out who’s got Ony, who’s got whelps, who’s got the add. This kind of help really makes a difference.

10) “blood prince council exploit”

Sorry buddy, but:

a) I don’t know of any Blood Prince Council exploit

b) I don’t believe in exploits. I mean, obviously they exist, but I do whatever I can to not make use of them. CHEATING IS BAD, OKAY?

Besides, Blood Prince Council? NOT a hard fight. Just spread out, keep the orb thing in the air, heal your tanks, kill the active target. Bam.

Okay, that’s it for the Q&A for this week. Coming up later this week, ICC strats! Stay tuned.

Stuff to say!

I have a bunch of stuff to say and it’s going to take me a heck of a long time to say most of it, but I hope to have an epic-length post with regards to paladin stuff by the morning. We’ll see.

In the meantime, I have taught approximately 6 tanks in the last three days how to deal with Pound or Dark Smash. /sigh. What makes me curious is how on earth none of them realize that being stunned or taking insane amounts of damage isn’t a BAD thing. I mean, I asked this tank to run through Anub’arak today after he was stunned after the first pound and he’s like “kk” and he did. I don’t think he understood why, though. How is this game so very difficult for people to understand? :( There are some basic concepts about people’s roles in the game that just don’t seem to be getting through to people.

Sigh.

Anyways, more holy pally-specific stuff to come. And I do think there is a need for some holy pally-specific stuff out there, based on some stuff I’ve seen recently.

Off to go play in TOC/TOGC 25. Hooray?

Maybe ignorance IS bliss / Divine Plea offsets

I admit it. I remain almost entirely ignorant when it comes to the Blood Prince Council fight. And yet…

Basically, I heal the living crap out of my target while having a beacon on another tanking person and stay away from anything I see that is obviously bad.

And I get an achievement for my ignorance and I beat out the other holy pally on the meters, even though he used Judgement of Light, haha!

Speaking of numbers, I really have to remind myself, frequently, that meters suck. It’s kind of hard not to put faith in them, though, when you’re doing well. ;D Honestly, it just means that people weren’t healing my target and sniping my heals. I know that. But it looks so pretty! I mean, look at this from an attempt on Blood Queen Lana’thel!

Truthfully, I have to say that the two-piece Tier 10 bonus for holy paladins has changed my entire playstyle.

It is this:

While your Divine Illumination talent is active, your heals are 35% stronger.

I have a keybound macro to take advantage of that. Shift-S pops Divine Illumination and then Divine Plea. So I’m at 85% of my ability instead of 50%. This almost certainly means a tank will not die when I pop Divine Plea. Not only that, but everything is super cheap to cast! AND I’m regenerating mana?! Hi, two-piece, I love you. Marry me.

I generally pop it when I realize my mana is at about 60-65%, will probably refresh Beacon and Sacred Shield and continue spamming merrily along. Then when Divine Plea is up again, I’m usually down to about 35-40% of my mana. So I pop Divine Plea with the Talisman of Resurgence to offset it. So instead of healing for 12-13k, I’m healing for around 10k. Totally worth it.

Then, next time Divine Plea comes up, I still have Avenging Wrath if I really can’t wait another minute for Divine Illumination to be up again. Instead of 12-13k, I’m healing for about 8k. Less worth it, but it’s better than not having any mana, particularly in a situation where I can’t melee to regen or can’t even spare the globals to judge in the hopes of a Seal of Wisdom proc.

Thinking about it, I should probably pop DivIll/Divine Plea around 70% mana to ensure that I CAN wait a little between DP coming off cooldown and using my trinket and then waiting for Divine Illumination to come back up after DP comes back up after using the trinket with it.

Anyways. Healing meters are bad and I feel like a bad player for not really caring enough to know the details of the Blood Prince Council fight and I should adjust my Divine Plea usage just a wee bit.

Oh, and in brief other news, Maj, my brother and I pretty much ruin Old Kingdom, Drak’Tharon and Violet Hold. No kidding, my brother does leet hunter DPS after a quick respec. And Maj got a couple of upgrades today to render him uncrittable by a boss 3 levels higher than him. And my tree got nothing except experience, which is fine. I’m level 76 now. And totally out of rested! WOE IS ME, people. WOE.

… I need to stop posting stuff at 6-7am.

Awesome.

So my good ol’ buddy from Eldre’Thalas, Majikmarine (who was my mage officer, the original founding member of Apotheosis, who has always been my partner in raid-leading crime), reactivated his WoW account and transferred his level 73 death knight over to Proudmoore so that he could level up with my brother’s hunter (72) and my druid (75).

He specced some form of tank (haha, I know so little about DKs, I’d have to armory him to look it up) and so we queued up with him as a tank, me as a tree and my brother as leet DPS.

We OWN Ahn’Kahet. It is our itty bitty little bitch.

I showed Maj the pulls for the most efficient clear the first time and when we queued up and got it again, we tore through it.

All the while, we were on Vent.

It was really a lot of fun and I hope to make it a regular, daily happening, for at least the month that Maj’s account is active. The queues are close to instant, the instances take no more than a half hour at the most, Maj is learning to tank on the DK, I’m getting the hang of healing a tank who isn’t quite crit-immune, but is DEFINITELY not uber squishy…  I have people with whom I can bitch about idiot ret pallies and idiot DKs!! Ecstasy! :D

Haha?

Okay, I clearly need to look at the logs in depth, but, uh, this amused the living crap out of me.

Basically, those graphs show me doing over 8k effective HPS, over 12k raw HPS over the course of a 1m 23s attempt on Queen Lana’thel. The first graph shows me, then the resto druid and a resto shammy. The table shows me, the druid, the shammy, the RET pally (JoL), the other resto druid, the SHADOW priest (VE) and the other holy paladin.

Sure, it doesn’t matter because we all died real fast. But damn me, how hilarious is that? :D

Edit:

Bwahaha, look at these numbers! I got seriously lucky with my timing. Look at the utter lack of overheal in this 8 second snippet. I was healing the bear tank with my beacon on the warrior tank.

[23:40:55.005] Madranah Glyph of Holy Light Ret Pally +1413
[23:40:55.005] Madranah Glyph of Holy Light DPS Warrior +1413
[23:40:55.005] Madranah Glyph of Holy Light Rogue 1 +1414
[23:40:55.005] Madranah Glyph of Holy Light Ebon Gargoyle +0 (O: 1333)
[23:40:55.005] Madranah Glyph of Holy Light Warrior Tank +1413
[23:40:55.005] Madranah Beacon of Light Warrior Tank +12698
[23:40:55.832] Madranah Holy Light Bear Tank +11768
[23:40:56.541] Madranah Glyph of Holy Light DPS Warrior +1236
[23:40:56.541] Madranah Glyph of Holy Light Ret Pally +1236
[23:40:56.541] Madranah Glyph of Holy Light Rogue 1 +1235
[23:40:56.541] Madranah Glyph of Holy Light Ebon Gargoyle +450 (O: 786)
[23:40:56.541] Madranah Glyph of Holy Light Warrior Tank +1236
[23:40:56.541] Madranah Beacon of Light Warrior Tank +11768
[23:40:57.455] Madranah Holy Light Bear Tank +11551
[23:40:58.158] Madranah Glyph of Holy Light DPS Warrior +1213
[23:40:58.158] Madranah Glyph of Holy Light Ret Pally +1213
[23:40:58.158] Madranah Glyph of Holy Light Rogue 1 +1213
[23:40:58.158] Madranah Glyph of Holy Light Ebon Gargoyle +0 (O: 1213)
[23:40:58.158] Madranah Glyph of Holy Light Warrior Tank +1213
[23:40:58.158] Madranah Beacon of Light Warrior Tank +11551
[23:40:58.687] Madranah Flash of Light Bear Tank +*6481*
[23:40:59.389] Madranah Beacon of Light Warrior Tank +6481
[23:40:59.612] Madranah Flash of Light Warrior Tank +5236
[23:41:00.325] Madranah Flash of Light Bear Tank +567
[23:41:01.183] Madranah Holy Light Bear Tank +*20051*
[23:41:01.183] Madranah Flash of Light Warrior Tank +458
[23:41:01.542] Madranah Flash of Light Bear Tank +567
[23:41:01.713] Madranah Glyph of Holy Light Rogue 2 +2106
[23:41:01.713] Madranah Glyph of Holy Light DPS Warrior +2105
[23:41:01.713] Madranah Glyph of Holy Light Ret Pally +2106
[23:41:01.713] Madranah Glyph of Holy Light Rogue 1 +2105
[23:41:01.713] Madranah Glyph of Holy Light Warrior Tank +2106
[23:41:01.729] Madranah Beacon of Light Warrior Tank +16267 (O: 3784)
[23:41:02.353] Madranah Flash of Light Warrior Tank +458
[23:41:02.541] Madranah Flash of Light Bear Tank +567
[23:41:02.993] Madranah Holy Light Bear Tank +13362
[23:41:03.257] Madranah Flash of Light Warrior Tank +459
[23:41:03.585] Madranah Flash of Light Bear Tank +567

Kurn's Q&A #3

Time for another browse through my site stats and the keywords that brought people here!

1) “does shadow ward stack with acclimation”

I actually had to look this up. Shadow Ward is a warlock spell in the Demonology tree. Acclimation is a death knight spell in the Frost tree. They are self-buffing spells only, so Shadow Ward does not stack with Acclimation as a warlock cannot get Acclimation and a death knight cannot get Shadow Ward.

If you mean the buff you get from the Blood Prince Council fight, Shadow Resonance, I do believe that Shadow Ward would stack with that. (And since it’s a buff from being the ranged/caster tank on that fight, it doesn’t matter if Acclimation stacks with it.)

2) “flask mastery”

There is no “flask mastery”. It’s Elixir Mastery in alchemy that will proc flasks. It’s been this way since The Burning Crusade and has continued into Wrath.

3) 70’s regular dungeon dk defence

Hi there, Mr. or Ms. Death Knight Tank. Thank you for doing research into defense rating! I presume that you were looking for the number your defense rating should be to render you crit-immune as you level.

540 is the number you’re looking for at 80 when fighting level 83+ (raid) bosses. 535 is the number you’re looking for at 80 when fighting 82 level (heroic) bosses.

Of course, the ratings change as you level and so level 80 numbers don’t help terribly much. What you’re looking for is when you hover over your defense rating is:

Decreases chance to be hit/critically hit by 5.6%

That’ll let you tank a boss or mobs 3 levels higher than you. Any higher than that, and you get into crushing blows, so don’t go tanking a 76 when you’re 72. You’re going to die quickly.

Remember to check your defense rating whenever you ding, because it will change due to the way the rating system works. You need less defense the lower level you are and more of it the higher level you are. That’s why 490 was the magic number for raid bosses at 70 and 540 is the magic number today.

Or something like that. Have I mentioned that I don’t do math very well?

4) “are priest still good healers? 3.3”

In a word, yes. That’s the short answer. The longer answer has to do with what you want to do with your priest. If you want to repeatedly drop 20k crit heals on your party members, then no, priests aren’t good for that. You want a pally in that case. If you want to roll Renew on the raid and pretend you’re a resto druid, then no, priests aren’t great for that, either.

Priests can have two main strengths, using Discipline and Holy specs. If you’re a disc priest, you are suddenly AMAZING at mitigating damage and do very solid single-target healing. If you’re a holy priest, you are pretty fantastic at helping to maintain the health of the raid, via Circle of Healing, Renew, Prayer of Mending and such. Both holy and disc priests come with valuable cooldowns, Pain Suppression for the disc priest and Guardian Spirit for the holy. Both specs of priests are an integral part of any raid composition. In fact, my ideal group makeup is:

2 holy paladins, 1 disc priest, 1 holy priest, 1 resto shammy, 1 resto druid

Granted, I’m biased because I’m a paladin. ;) But priests are necessary pieces of the healing composition puzzle. A disc priest is invaluable on Saurfang and Putricide for damage reduction, a holy priest is almost mandatory on heroic Anub’arak for Body and Soul and both types of priests are always able to be used in any healing situation.

So yes. They are still good healers. In fact, my guild is currently looking for a disc priest with a holy offspec, so drop a line in the comments if you’re interested.

5) “can you get rhok’delar now that they changed onyxia?”

Well, according to WoWHead, the Mature Black Dragon Sinew will be a 100% drop off the black dragonkin mobs in the Burning Steppes IF you have the quest from the Ancient Petrified Leaf. So go to MC, get the leaf from Domo’s chest (50% drop rate) and then start the quest. Once you get the quest A Proper String, you should then be able to kill dragonkin to get the sinew.

Some notes about fighting the demons, since I did this back in the day:

– you MAY be grouped when you do the demons, but no one — not even your pet, and that includes the snake trap — can do any action during the demon fights that would cause them to get on the demon’s aggro list

– you MAY be buffed prior to your engaging the demon, so long as the buff is something that just sticks on you (no renew/rejuv/etc — but kings, mark, fort, they’re all fine)

Hands-down, this was the most fun I’ve ever, ever had on my hunter. I wish I could do something like this again. And yes, that even includes the 13975 deaths I had to Franklin the Friendly/Klinfran the Crazed. That bastard.

6) “wow needle encrusted scorpion automatically passed”

That would be because you (or whoever automatically passed) already have it. It’s a unique item, not unique-equipped. So check your bank or your bags, because you can’t get a second Needle-Encrusted Scorpion. Sadly. :)

7) “how do i get to dalaran”

Well, Dalaran is the major city in Northrend, so I get why you want to go there. :) If you’re low-level, the best way is just to get a mage to port you there. If you want to be able to fly out of there, however, you’ll want to make sure you have the flight point at Wyrmrest Temple, too. That’s a good hub and definitely links up to Dalaran. What I like to do is link the following (Alliance-only, sorry!) routes as I’m levelling (from West to East):

Valiance Keep (Borean Tundra), Unu’pe (Borean Tundra), Star’s Rest (Dragonblight), Wyrmrest Temple (Dragonblight), Wintergarde Keep (Dragonblight), Amberpine Lodge (Grizzly Hills), Westguard Keep (Howling Fjord), Valgarde (Howling Fjord). That allows me to fly from one start zone to the other, and will give me a connection to Dalaran as well.

As a mage, at level 71, you get a quest to go to Dalaran and you learn the Teleport: Dalaran spell. Everyone, I believe, gets a quest to go to Dalaran at level 74 (which is when a mage gets the spell for Portal: Dalaran).

As to where it actually is, it’s in Crystalsong Forest, north of Dragonblight. :)

8) “tanks who taunt on pull”

They’re dumb. No, really. They are. They go in and taunt, which has no real effect, and then their taunts are on cooldown when the over-eager DPS opens up. Splat goes the DPS and the tank tries to get aggro back as best they can. Unless the taunt has a damage component to it (like a paladin’s Hand of Reckoning), this is a super dumb move. And even then, it’s not like a paladin doesn’t have better ranged pulling options. Seriously.

I refer you to Kurn’s Guide on How to Behave as a Tank in Dungeons, point #4.

9) wow gemmin t9 paladin

Well, T9 is pretty good gear. I mean, coming from the perspective that this used to be available solely through badges earned in TOC/TOGC and off Koralon, it’s pretty good. Now you can get all your emblems from heroics and buy ilvl 232 without ever setting foot in TOC.

That said, I don’t know what spec you are, random T9 paladin, looking for gemming advice.

However…

Holy: Probably want to gem all 20 intellect gems, called Brilliant King’s Amber, (unless you’re a FoL spammer stacking spellpower, in which case, I doubt you would google for gem advice) with 1 orange gem (Luminous Ametrine) and 1 green gem (Dazzling Eye of Zul) to satisfy your meta requirements. Or, get a Nightmare Tear for the meta requirement and gem intellect everywhere else.

Prot: Make sure you’re at 540 defense, that you have met your meta requirement and then gem 30 stamina with Solid Majestic Zircons.

Ret: Make sure you’re not ignoring your hit and expertise caps, meet your meta requirement, then go nuts with the 20 strength gems called Bold Cardinal Ruby.

10) wow icc 10m composition

Basically, you want 2 tanks, 5 DPS and 3 healers. You ideally want one of the healers to be a direct healer (pally/disc priest) and one of them to be a raid healer (holy priest, resto druid, resto shammy). You want the third healer, not the single direct or a single raid healer, to have a DPS offspec.

You do the first four bosses with 2 healers, then switch to 3 healers for Rotface, have 2 for Festergut and then 2-3 for Professor Putricide. For the Crimson Halls, you’ll DEFINITELY want 3 healers for the Blood Prince Council and probably 3 for Queen Lana’thel. (Haven’t done her yet.)

Apart from that, things you’ll want to include:

– Blessing of Kings (1 pally or Drums of Forgotten Kings)

– Gift of the Wild (1 druid or Drums of the Wild)

– Fortitude (1 priest or Runescroll of Fortitude)

– Replenishment. I don’t care if it’s even a frost mage, Replenishment is soooo good.

– At least 1 person to cleanse curses for Deathwhisper (moonkin/resto druid, resto shammy, mage)

– At least 1-2 ranged DPS for Saurfang kiting of the adds

– At least 1 ranged DPS who can tank on Princes

That’s the bare basics. What is also nice, but still basic:

– Heroism/Bloodlust

– Blessing of Might/Battle Shout

– Blessing of Wisdom/Mana Spring Totem

– Hand of Sacrifice/Pain Suppression/Guardian Spirit

– Strength of Earth Totem/Horn of Winter

– Flametongue Totem/Totem of Wrath/Demonic Pact

– Swift Retribution Aura/Improved Moonkin Aura

– Rampage/Leader of the Pack

That’s just my two cents, really. I don’t even go into Trueshot Aura/Abominable Might and Windfury and all that jazz. The possible combinations are really hard to be “bad” as long as most of the basics are taken care of.

On a related note, I’m getting a LOT of search terms regarding strats, so I’ll be posting basic strats for the Lower Spire and the Plagueworks in the coming days, which should be workable for both 10 and 25-man groups.

New header image.

So since I’m doing more than just talking about Kurn and Madrana, I thought I’d include shots of my toons. Kurn’s up top left, Madrana is top right, then we have the priest, the mage (yes, she looks exactly like Madrana. Shut up.) and then my two druid roles, then my shammy.

The new armory is spectacularly awesome in that if you log in, you can then SAVE your toon’s position. It’s so cool! All those shots were taken from the armory except the druid forms, which I snagged from elsewhere. WTB armory that shows you stats and appearance while in forms, PST.

Druid and Priest levelling

I spent a little while running a few random dungeons on my now-level-72 Disc priest over on Eldre’Thalas on Friday and ran a couple randoms on my level 73 resto/feral tank druid today, with my brother on his level 72 hunter.

Some observations:

1) Priests are excessively squishy. Like, ow.

2) Also on the priest, I ran with a tank who refused to allow the hunter with us to tame a wolf in Utgarde Keep. That’s the bad news, that he (or she) didn’t read party chat AT ALL. Or if they did, they didn’t understand English. The good news is that every single time the hunter pulled the wolf he wanted off the tank, the tank would Death Grip it riiiiight back. So… good tank. Except that they didn’t read party chat.

3) Mass dispell is pretty freaking phenomenal. Properly specced (with 2/2 Focused Power) that’s a .5 second cast. Awesome. And the area of effect on it is HUGE.

4) I’ve only cast Greater Heal a couple of times. PW:S + Flash Heal + Flash Heal, with a Renew already there… Honestly, it works well. I’ve used Power Infusion on myself a couple times for a hasted Prayer of Healing and I always forget about Prayer of Mending for the first few pulls, but I think I’m starting to adjust to disc healing.

5) I was strongly expecting to tank on my druid on Saturday afternoon with my brother tagging along as DPS on his hunter, but apparently, healers were in demand today. So we got Nexus. With a tank so dumb that… that I lack a witty punchline that would properly convey his stupidity to you. I’m okay with doing things slightly different here and there, but when you go RIGHT down the Nexus hallway from the start and then clear to the entrance of Anomolous’ wing and keep going for HIM, INSTEAD of going to Ormorok, then I’m going to question your sanity.

The other hunter in the group died at some point. I can’t remember why I didn’t rez him. I think he may have released and zoned back in while we were still in combat. But because of the direction we’d gone and the seriously SCREWED UP path we took through trash, he died twice more while coming to us.

I actually feel badly about this, but I vote kicked him for not staying put and letting us come to him. We got a mage who promptly got himself killed by going left and not seeing the trash. Then he died again while trying to invis through trash to us. What on EARTH is so complicated about “Stay there. We’re coming to you. Don’t move.”??

We eventually wound up killing all the bosses, but the run took close to 45 minutes.

6) My brother dinged 72 while in The Nexus and I was four bars from 74, so we requeued and got Azjol-Nerub. With me healing. Again. Considering how rarely I get to heal on any toon who can tank, I was confused.

So we blow through AN, which is my brother’s first time there. I’m seriously getting used to druid healing. The way I’ve got my Clique setup means that it’s almost like playing the piano. Ctrl-click that, alt-click that, shift-click that. I don’t even know the binds by heart, but it flows really naturally when I’m playing. And I love that I rarely have to use Regrowth or Healing Touch, although I did use Tranquility once in each instance today.

7) Standing in Hadronox’s poison is bad, just FYI. If you are glowing green, you are standing in poison that is going to kill you. Sorry.

8) Okay. Tanks, listen up. How to avoid Anub’arak’s POUND ability and, as a special bonus, Ingvar’s DARK SMASH/SMASH abilities:

Three words: Run through him. Neither one changes direction once the cast is coming. Watch the cast bar. If you see DARK SMASH or SMASH for Ingvar or POUND for Anub’arak, run directly through the boss until you are on his other side.

You may then want to turn around so they don’t beat you from behind when they’re done casting.

We’ll all miss one here or there, but knowing how to deal with these abilities is seriously important in both regular and heroic versions of Utgarde Keep and Azjol-Nerub.

My druid is still 73, 2 bars from 74 and yet I have this overwhelming urge to throw bubbles at people…

Left scratching my head…

So, as some of you may be aware, I applied to WoW.com to be their new holy paladin columnist. Today, in their paladin column, The Light and How to Swing It, they announced that Chase Christian had been selected to be the new holy paladin columnist.

This gentleman appears to also be the rogue behind their Encrypted Texts column. It appears, after a little research, that Mr. Christian has levelled a holy paladin because his guild needed one.

Honestly, I don’t think someone who has spent the last X number of years raiding as a rogue is going to be able to do a good job in terms of helping the paladin community with the holy side of things. I have no idea how long he’s had a paladin, but I know that I don’t know all the subtleties of all of my alts. I don’t even know all the subtleties of a hunter. But I’m fairly confident that I know my stuff when it comes to a holy paladin. Much like Mr. Christian probably knows the insides and outs of being a rogue.

Out of curiousity, I listened to a few minutes of the WoW Insider show today after it had been broadcast, as Mr. Christian was a guest. They mentioned that he’ll be writing the new holy paladin column and asked what he thought he would bring to the column.

His reply was something along the lines of “well I don’t know how many times I can say stack intellect in every socket…”

Uh? Sure, most paladins do stack int in every socket. I’m no exception. But there are other raiding holy paladins who don’t stack int — they stack spellpower. They are the Flash of Light spammers who use Seal of Light and its associated Glyph and stack spellpower and basically use that. So you have a Holy Light bombing paladin, stacking int and being responsible for the big incoming heals, and you have the Flash of Light spammer who is responsible for keeping the 1-second FoL heals coming constantly.

Further, what about new-to-80 holy paladins? You can’t just stack intellect the instant you hit 80, or even while levelling. You need to hit about 2000 spellpower first and THEN work on your intellect, or else your heals are just not going to be strong enough to keep your targets up. What does it matter if you have 25,000 mana if your Holy Light doesn’t hit for enough to keep your tank up?

Yes, I realize that Mr. Christian’s comment on the WoW Insider show was likely a joke, but I am not at all convinced that he’s the right person for the job. Maybe I’m not either, but I’ve raided as a holy paladin for all of Burning Crusade and all of Wrath and chunks of pre-BC. I think I know how my class works.

Having said that, what on earth was the point of WoW.com calling for applications for the holy paladin column if they were going to consider an internal candidate? I’m not a business genius, but convention has it, in many businesses, that a job goes around internally first, then external applicants get their shot.

I have no idea how many people applied to the holy paladin column, but let’s imagine (and I think I’m probably low-balling it) that 150 people applied.

That’s 150 people who took the time to sit down and come up with:

– 10 sample topics

– 1 sample article of about 500 words

– 1 pretend letter to Blizzard about their class/spec of about 1000 words

That doesn’t include your background and why you think you’d do a good job.

I spent approximately 4-5 hours on my application, re-reading, re-writing, editing and trying to cut my sample article down from 920 words to 500. (I got it down to 606 and honestly couldn’t snip another word.)

Assume not everyone of those estimated 150 people spent 4-5 hours on their application. Imagine 150 people spent an average of 2 hours on their applications. I don’t think that’s too far-fetched, because you needed approximately 1500 words in terms of sample writing in order to apply.

That’s probably 300-some hours of work. That’s 12 days and 12 hours of work by what I think is an obscenely low number of potential applicants.

So you’re telling me that WoW.com basically wasted two weeks’ of people’s collective time and then decided to get the rogue writer to do the holy paladin column?

Nice.

I’ll read a couple of Mr. Christian’s paladin columns, but if I am not absolutely blown away by his work, I’m going to start going elsewhere for my World of Warcraft news.

In the meantime, look for some holy paladin-specific material to crop up right here.

More PUG failure! Hooray!

I may just take a break from using the random dungeon tool for a few days. The stupid makes my head hurt.

Today, my hunter got Drak’Tharon Keep. And the name of my warrior tank was hilarious.

Apotheosis. My old guild’s name. Awesome, right? Wrong. Our healer is a druid and had just switched to his (or her) resto spec and had no mana… and also had other gear on. What does Mr. Slandering My Guild’s Name do? He chain pulls the whole hallway and half of the first room. The ENTIRE TIME, in party chat, the druid is going “WAIT” and “NEED TO SWAP GEAR” and stuff.

That Drak’Tharon Keep run ended for me when we wiped TWICE on King Dred. Well, I only died once because FD was on cooldown, but after the second time, AND Mr. Needs A Name Change didn’t run back for his healer, I left. Screw that nonsense. And then, despite the fact it truly saddened me, I put Apotheosis on ignore.

You bastard. Using my guild’s name and being a dickweed? That is NOT the Apotheosis way. :P I left the group, requeued, and… wound up back in DTK. No problems. Got a couple people their Better off Dred achievement, too.

Madrana’s Azjol-Nerub run went fine, thankfully. I didn’t feel like tanking so I queued as just a healer. It’s nice to not have to tank.

The shammy was less fortunate than my paladin. I got Trial of the Champion. Which, you know, should be fine, right? Again, we would be wrong.

While standing in front of the Horde champions, I realize that the paladin tank has buffed us.

That’s right. Buffed us. All of us. With SANCTUARY. The group makeup is pally tank, DPS DK, mage, hunter and me on my shammy, healing.

So naturally, I ask for kings.

(The tank also had Crusader Aura up ’till I asked for a change in aura.) But basically, I was agog. The tank actually believed that Sanctuary was the same thing as kings, but you got less damage taken.

Strictly speaking, he’s wrong. But for a tank, a paladin tank at that, he’s more or less correct. You lose 10% agility as opposed to Kings when you use Sanc, but you gain an obscene amount of mana from the blocks, dodges and parries, plus you get your 10% stam for your health pool and you get 10% strength for your threat.

Does not mean that a resto shaman has any use for any of that. How many attacks will I block, dodge and parry, if I even get attacked at all?

The one who did cry was the hunter. I should have spat out “you don’t get 10% agility when you have Sanc, buddy”, but the paladin relented and gave me kings. Doesn’t mean the MAGE and the HUNTER didn’t still have Sanc, but whatever. And for that cry comment, I will admit, I let the hunter die on the Black Knight. And almost didn’t rez him before leaving the group. I also elected to use Wrath of Air totem just to spite the pally tank, even though it was just me and the mage who would benefit.

Oh, and more proof that the pally tank was fail:

STOP USING SEAL OF WISDOM, YOU MORONS. Seals of Wisdom and Light are basically for the holy paladins of the world. Seal of Command is primarily ret, occasionally prot. Seal of Vengeance is prot. STOP BEING NIMRODS and using Seal of Wisdom even when your mana bar is FULL.

Finally, I spent a mana bar’s worth of casts at the heroic target dummy in IF to determine what the hell I should use as an Arcane mage — Flamestrike or Blizzard. My Rotation was: Flamestrike 9, Flamestrike 8, Blizzard. I did this five times, emptying my mana bar almost entirely. This is, of course, an extremely small sample size, but I think that under the controlled conditions, it’s a relatively accurate comparison.

56,054 damage from Blizzard versus 48,057 damage from Flamestrike and its dot. This leads me to believe that Ignite and the various fire-related crit talents are a HUGE component of Flamestrike damage, since I have no Frost talents to improve Blizzard at all. So I do believe that the resto shammy believed me to be a FFB (Frostfire Bolt) specced mage when, neener neener, I am Arcane or Frost, depending on which of my two specs is active. So THERE.