Exit Maloriak, Enter Chimaeron

Tuesday’s raid ended with us wiping at 1% on Maloriak, mostly due to two disconnects (one by a healer, one by a DPS) and a lack of Remedy dispels.

On our second attempt on Thursday, we kicked that guy’s ass.

And then, it was time to face Chimaeron.

It’s sort of like the worst parts of heroic Anub’arak, plus the insanity of healing the ENTIRE raid to full like with Gluth, in Naxx.

I tend to sort of “adopt” a fight, each instance or tier, that I just *KNOW*. I mean, I know all the fights, but there’s usually one that sticks out for me that I know every single detail about. It was Sindragosa in ICC, it was Anub’arak in TOGC (that damn tank who insisted on solo-tanking those adds… MAN, that still pisses me off!), it was probably Hodir in Ulduar, it was… maybe Heigan? Or Loatheb in T7.

I have a feeling that Chimaeron will be That Fight for me in T11, or at least in Blackwing Descent.

After the first wipe, I asked my healers how they felt.

Me: Okay, how’s it feeling for everyone? hahaha
Disc priest: FML
Me: Apart from panic inducing?
Resto druid: I need a pancake
Disc priest: All I use is GHeal
Disc priest: And I’m sad

15 attempts, we got from “oh god FML” to getting the boss to 40%. Not easy. The worst part is when he casts Massacre and there goes the Bile-o-Tron. I just don’t know if we have the healing, to be honest. Not a knock against my healers, but maybe we need more time before worrying about him? I don’t know. Maybe we’re getting to the point where the class really is making a difference. Maybe resto druids just aren’t cut out for this fight, maybe I should stack priests. I’m not even sure. It’s going to be fun to do research on that fight over the next few days.

Sunday, it’s back to Bastion to knock out Halfus and Valiona & Theralion again, with any luck. And maybe even pull Council, if we’re lucky? I should probably put up info on that fight before Sunday. (read: I should actually look at the fight myself before Sunday.)

I’m seriously proud of the Maloriak improvement between Tuesday and Thursday. There was some outstanding work by everyone on that fight. And some kick-ass healing on Chimaeron, don’t get me wrong. Just not quite enough.

In other news, we’re definitely looking for a resto shaman — one who will drop their Mana Tide when assigned, unlike the one we currently have. ;D — so please do app if you’re around 338 ilvl equipped in your resto gear, have a desire to push content and be challenged and don’t mind a holy paladin as your healing lead. Oh, and can make our raids! We’re swapping people around and are pretty good at it, so you might not be in for every single fight ever, but you should be in fairly often, depending on your level of play, of course.

Apply today, shammies!

(Fad, Fug, I miss you both desperately!)

Healer Evaluations

(Note: This is probably one of the weirdest posts I’ve ever made. I sound like I have multiple personalities.)

Early this week, I started in on healer evaluations. I really wanted to take a look at what my healers were doing and give them some feedback and some direction. I felt I’d been a little too busy leading raids to really chat with my healers during raid time, so I decided to evaluate all of them based on the week’s raids. I was grumbling about doing so on Twitter and a LOT of people were curious about what these evaluations entailed, and could they see an anonymous one?

Rather than compromise any of my actual healers’ privacy, I decided to evaluate myself so that I can post my own evaluation here. I didn’t learn a whole lot while combing through the parses, but I thought I’d share with you a taste of what my healers got from me. I had to basically pretend that I was addressing a healer who wasn’t me. *I* knew various justifications and reasons for various things, but I had to pretend that “my healing lead” had no idea, and then write from that perspective. Thus, I’m writing as Kurn to Madrana. I feel very weird doing so!

Apotheosis’ logs are free for people to view, since I think it’s important for prospective apps to see logs for good and bad nights. Here are our logs. I’m reviewing January 4th, January 6th and January 9th (Tuesday, Thursday and Sunday).

Okay, here we go.

Hey Madrana! :) Here’s a quick evaluation based on our first three raids. You’re being evaluated on attendence, respecting assignments/healing appropriately and not dying to dumb shit. That’s the technical term, yes. ;) There’s also a bonus category of “being awesome”. There’s also a section for “things to improve” at the bottom.

1) Attendence: 5/5

Perfect attendence. You were on-time, prepared and were available for the full duration of the raid.

2) Respecting Assignments/Healing Appropriately: 4.5/5

Magmaw: Healing was primarily distributed over both tanks during the five attempts. The only time tanks died was on a called wipe or when the DPS weren’t able to adequately chain Magmaw, thereby extending the Mangle and killing the tank. You were on tanks, so this is fine and entirely what was expected. 91.7% uptime on Beacon of Light on all Magmaw attempts, 86.2% JOTP uptime, which could use a little work. Good use of regen abilities and trinkets in order to regain mana during the DPS burn phases. Good use of Aura Mastery to help combat the Ignition. Didn’t make any use of Hand of Sacrifice (range issues?) or Hand of Protection for a DPS (not watching them at all?).

Omnotron (Tuesday): Very strong healing on your assigned tank, who received almost 50% of your total healing over all 10 attempts. Beacon uptime was strong, but again, JOTP uptime could be better. Good use of Aura Mastery to combat Magmatron’s flames, good use of Hand of Sacrifice to mitigate damage on various raid members. Good use of Hand of Salvation on over-eager DPS!

Omnotron kill: Strong healing on your assigned tank again, good stuff. While Beacon of Light doesn’t show up as a buff cast (likely cast pre-combat), this means that when it fell off, you neglected to refresh it. Since most of your heals were directly to the tank you were beaconing, you lost out on a LOT of holy power.

Halfus: Excellent work on the tanks, helping out on Fog while focusing on Dayden. On the kill, your uptimes for Beacon and JOTP were both in the 80% range, so that needs work. Good use of CDs such as BOP, Divine Plea, Divine Protection, Aura Mastery, Hand of Sacrifice, Divine Favor. The only thing that could have improved here is if you hadn’t died in the first minute.

Valiona & Theralion: Great focus on Dayden here, although why Toga got 8.7% of your total healing is an interesting question… On the kill, he received 12.2% of your healing. Again, Beacon isn’t showing up for half the fight, but I know there was an issue with it on this fight for some reason. That said, great JOTP uptime (over 96%), good to see a HoSac use, a BOP, a Divine Shield, Divine Favor… Good job here.

3) Not Dying to Stupid Shit: 3.5/5

Magmaw: On the early fights (possibly called wipes), you got hit with a couple of Parasitic Infections. Just wanted to make sure you were aware of that. You ALSO got beaned with Massive Crash three times. I know it’s hard to heal the tank if he’s being Mangled without risking this, but maybe throw HoSac on him and run back out? Or use Divine Protection or Divine Shield here when you run in on a Mangle. Over all the attempts, you took a fair amount of damage from Pillar of Flame: 460705, with 112096 coming on the kill. Definitely need to work on that.

Omnotron: You did an all right job in avoiding Poison Bombs, coming in at the middle of the pack with 2 hits over all the learning attempts on Tuesday. Could be better, but not horrible considering the lack of experience we all have with the fight. You got hit 0 times on the kill, which is great to see.

Halfus: Fireball Barrage. We all died to it more than once and there was no way we could dodge it some of the time that it was in use, but you died to it on the kill and had to use your soulstone to pop back up. Knowing that you have a crappy integrated graphics card, you’ll just have to watch more carefully for the effect, as faint as it might be for you. It would be great if there were a projected texture for it, but there isn’t. Boss mods will come in handy when they’re fully up to date to help you know when you’re standing in it, but until then, you really need to watch your feet on this fight.

Valiona & Theralion: You spent 6.6 seconds in the Twilight Realm, most likely on called-for wipes, as you were dying, since your time there was so low. Good job dodging the mechanics of the fight. Your friendly fire from Engulfing Magic was middle of the pack, but could be better, particularly since unless Holy Radiance is active, you don’t have anything ticking to cause damage. On the kill, you had Engulfing Magic and caused 0 friendly fire, which is great. Looks like you bubbled EM off, which is probably a good plan. Good positioning to avoid damage from Devouring Flames, too.

Overall, apart from the Fireball Barrage and Pillar of Flame (admit it, you’re a closet pyromaniac and this is how you indulge yourself safely, right?), you did a great job in dodging most of the environmental issues we saw in last week’s fights.

4) Being Awesome: 4/5

– While you were WOEFULLY unprepared to raid lead for Omnotron on Tuesday, you got your shit together and had everything prepped for people to read for Thursday. Good work on Magmaw, Halfus and the double dragons, though.
– Listening to your healers for feedback for healing assignments is great — use them as a resource for information!
– You did a lot of work towards ensuring everyone was ready to raid and had made the same efforts to prepare themselves. It did not go unnoticed!

Total: 17/20

Pleased overall, although you definitely want to watch for some of the environmental stuff.

Specific Things to Improve:
– Pillar of Flame, Fireball Barrage. Basically, anything to do with fire, since you were fine with the shadow damage and poison/electricity stuff on other fights.
– Beacon uptime was good except on that Omnotron fight. I know you told me that you had refreshed it on Valiona and the logs confirm it, despite the low uptime, oddly enough.
– JOTP – gotta make sure that is up over 90% each fight.

Thank you for being a great addition to the healing team. I’m really looking forward to working with you through this content!

So there you go, that’s what most healers got a version of. It took me around an hour to 90 minutes for each, depending on the various issues I saw with the healers. Not something I want to do every week, but definitely something to do once a month or so.

Dead Double Dragons

Sunday, we walked into Bastion of Twilight, spent a good 30 minutes on trash from Halfus’ room down to Valiona and Theralion and then spend about two hours working on these two.

Honestly? Not that hard of an encounter. A lot of little things to coordinate, though — stacking, collapsing, cleansing, then moving around as a group at ranged… Not casting was causing some issues, though. I wonder if it’s a bug that you’re popping Engulfing Magic based on hots and dots that are up and ticking?

Anyways, success was ours and we called the raid at 11:30 after downing them.

This week, we’ll probably go do BH if we have it, then Magmaw, Omnotron and work on Maloriak for a bit, possibly Atramedes/Chimaeron and then spend Sunday in Bastion. Not sure, but we’ll see how the week goes.

Note to self: Do the stupid intro quests for Twilight Highlands on the paladin so you can take the port, dumbass.

In other news, we are down to 8 healers, at most, due to the fact that two healers who were going to be potentially raiding with us decided to remove their names from the raiding roster. That’s fine, we’re doing okay with 6-8 on any given raid night, but I would feel more comfortable with a 9th healer around. So we’re opening up recruitment for one healer, preferably a restoration shaman. EXCELLENT resto druids or holy paladins will be considered, but we’re really looking for another shaman, since we only have one. No priests as we already have three. :)

Bear in mind that we do a lot of swapping around and everyone (even me, on occasion) will sit now and again, so you have to be okay with being on standby.

Apotheosis recruitment stuff can be found at our guild website:

http://www.apotheosis-now.com/main/

Tonight: finishing healer evaluations, if World of Logs stops throwing my 503 too busy errors and recording Episode Six of Blessing of Frost.

Four Bosses, Two Nights, Raid Roster stuff

I know that my blog has become a bastion of information for holy paladins, but I’m not just a holy paladin. I’m a guild master, a raid leader, a healing lead and a raider. (WTB a hat with four labels on it so I can be appropriately labelled regardless of what I’m dealing with at the moment.)

I’d like to write about my guild’s first two 25-man raids today, but as a warning, if you’re PART of my guild, please don’t prod me for details about various things and don’t fret if I’ve already sent you a note about something. I consider the issue closed, but I do want to relate various things and I don’t want people getting freaked out because they think I’m still annoyed.

Anyways!

Tuesday:

I had a TON of last-minute people to check on before I let them in the raid. Most had been ready for over a day, at least, but there were a lot of last-minute enchants missing, so we got all that sorted and then I dealt with invites (a topic for another day!) and we got started.

The plan was Baradin Hold, if we had Tol Barad, then Magmaw, Omnotron and Halfus, if we did very well. This was very ambitious and basically it was what we planned as a best-case scenario, given that we had little experience with Omnotron and Halfus even on 10-man.

As it turns out, we didn’t have TB, so it was off to Magmaw. One of the best comments throughout the encounter was from a shadow priest who had, not five hours previously, been bitching about my requiring a runspeed boost (unless you rely entirely on Inner Will), either via meta gem, boot enchant or talent.

After about the third or fourth attempt, the shadow priest says, in raid: “Okay, I now see what you meant about the runspeed enchant.” Yes! Justification! haha! I was very amused.

On another note, I find it really hilarious to watch people who have obviously become very attached to their boss mods. They just stood there in the Pillar of Flame. Not to say I didn’t get hit now and again, but it really took a few attempts for everyone to really watch for the swirling orange crap on the ground and to move away from it. Gotta love “old school” raiding, with no mods that are really working the way they did in ICC.

It really didn’t take us too long and we got him down. Then we swapped some people out and headed to Omnotron, which solidly kicked our asses for 9 of our 10 attempts. SO many issues with shields, interrupts, poison bombs… We got them down to 37% as an evening’s best, though.

After the raid, we fixed an EPGP issue which should allow mains to not be in the raid group if they’re on standby for EP awards. I have to say that Dar and Toga are totally kicking ass at being the Lootmasters for the guild. Not only do I NOT have to deal with loot, but they’re doing a great job at fixing things if they need fixing. I really don’t have to worry about it at all, which is a HUGE relief.

Anyways, we had some great discussion on the forums on Wednesday and Thursday to try to identify some of the issues. I LOVE that my guild enjoys discussing stuff on the forums!

So Thursday, the plan was:

Baradin Hold, if we had it, Omnotron, then Halfus and maybe Valiona & Theralion? Again, a best-case scenario.

So I populated the forums with info on V&T before the raid. I had set up a basic raid lineup during the day, complete with swapouts…

… and we had two no-shows.

One was our feral druid tank who, I later discovered, merely overslept. I totally did that myself back in my RL Friend the Resto Druid’s guild, so I was understanding when she let me know what the issue was. One was a resto druid who just didn’t show and I have no news yet as to where she was.

Neither HORRIBLY impacted the raid makeups, but it threw a wrench in my plans for healing setups. I’m a conservative healer and raid leader — I’ll go with more healers and then drop one if we’re having trouble with enrages. So I planned for seven but only took six — since that’s how many were online.

Tol Barad was ours, so we headed out to Baradin Hold and handily one-shotted Argaloth in plenty of time for the enrage. To Blackwing Descent!

My tank lead is pretty awesome. He had planned for the feral druid and the warrior tank to do BH, then he’d swap one out for himself for Omnotron, and then we’d go with three tanks on Halfus, if we got there. As it was, he and the warrior ended up doing both BH and working on Omnotron and it was him and the warrior who had been working on Omnotron on Tuesday, so I really liked the consistency we saw there.

Five attempts in, Omnotron Defense System goes down! Granted, it all went to hell at the end due to Arcane Annihilator since interrupters were dead, but we did it. A kill is a kill!

So we did loot, did a kill shot and then it was off to Bastion of Twilight to take a peek at Halfus.

The trash RUINED us, haha. Hilarity ensued. But we got through it and got Chelley’s Staff of Dark Mending, which went to Num, who you may know as “that guy who does the Blessing of Frost intro”.

Finally, we were at Halfus. The combination we had was the Slate Dragon, the Nether Scion and the Time Warden.

After a few wipes, including a VERY late break (11:26pm, instead of 10:30), where Dar and Toga did some EPGP stuff (the settings had reset or something), we decided on this strategy:

1) Release Time Warden and Nether Scion.

2) Kill Time Warden.

3) Kill Nether Scrion.

4) Pop Slate Dragon, kill it.

5) Kill Halfus.

We were using 3 tanks and having them tank the mobs basically on top of Halfus for splash damage, since with two drakes up, he was taking 100% more damage, and that seemed to work well. We got him to something like under 15% and hit enrage. The stun from the Slate Dragon meant that we got free DPS time, though, so we lived more than two minutes past enrage!

This was on our very first try of that strategy, which our tank officer suggested. So we tried to do the same thing again, with five minutes or so left in the raid. It was our last attempt of the night, which we always dub the “INFAMOUS LAST ATTEMPT”. That’s something that dates back to Burning Crusade raids where we always seemed to down things just in the nick of time, right before the end of the raid. I love that it’s still in use.

So we pull. We blow hero. Cooldowns are being used, we’re doing everything just fine. And then, disaster. The tank tanking the Nether Scion basically just DROPPED.

Seriously.

[23:59:48.623] Nether Scion hits Warrior Tank 34188  (A: 13897)
[23:59:50.110] Nether Scion hits Warrior Tank 63193
[23:59:51.620] Nether Scion hits Warrior Tank 68529
[23:59:53.040] Nether Scion hits Warrior Tank 36629 (O: 14474)

That is more than 220k damage in four and a half seconds.

So the warrior tank goes down. Our tank officer taunts the Nether Scion and is dual-tanking both drakes.

We get the feral DPS druid to pop up the warrior tank (yay for Glyph of Rebirth!), who taunts his target back and… I die because I’m watching all this other crap and not watching out for the fireball barrage.

Just before I died, one of the DPS said, over Mumble, “don’t stand in the fire!”

To which one of the healers replied “we can’t dodge it”. That’s about when I died and right about the time when the DPS was starting to argue that because we’d freed the Time Warden, yes, we could dodge it. I could not believe my ears. Were these two people actually debating the behaviour of a mechanic IN THE MIDDLE OF THE ENCOUNTER?

Yes. Yes, they were.

“Guys!” I shouted, “Focus!” That appeared to shut them up.

Oh, look. The in-game interface is prompting me to use soulstone. Why yes, that sounds like an AWESOME idea, so I do believe I will. So I pop up and proceed to spend the next 5 minutes totally freaking out about mana.

At about this point, our fury warrior steals aggro off the Time Warden and drops. I’m thinking he caught up to our tank officer when he was busy with the Nether Scion.

So I’m up, the warrior tank is up and we have a dead fury warrior and no more battle rezzes.

Then, a rogue dies to the fireball barrage.

But you know what? It went beautifully after that. The next death was my brother, one of the tanks, once Halfus hit his berserk.

But due to the stuns from the Slate Dragon, we were able to last another minute and a half, almost, and we got him down!

Once again, the Infamous Last Attempt brings with it success!

We did the screenshot, then handed out loot and thus ended our second 25-man raid night.

I spent the next hour or so doing administrative crap — writing to those who had not shown up, writing to the healer and DPS who had started their discussion as to the fight mechanics IN MID-BATTLE… and then I also did a quick check on a healer of mine who wasn’t ready for January 4th, but assured me she’d be ready for the 11th.

Well, after looking at her gear and rep and professions, I knew she wasn’t going to be ready for the 11th, so I gave her ’till the 18th (as I’m doing with a couple of other people) and let her know to let me know if she’d changed her mind about raiding.

She came back to me and let me know she was sorry, but various circumstances, mostly to do with work and such, were going to make it very difficult for her to get ready for raiding. So she stepped down from our starting roster and may (or may not) re-apply as a raider down the line.

So that leaves me with 8 current healers and another with a deadline of January 18th. The 8 current healers includes the healer who just didn’t show on Thursday. So if the 9th healer isn’t ready by the 18th and the healer who didn’t show ends up not being able to raid, I’m down to 7. By contrast, if they both turn out to raid regularly, I’m at 9. I’m fairly certain I’m going to open up recruitment for another healer (probably a resto shaman), but we’re not at that point yet.

Anyways. This is where my brain goes at 6:30am, when I should have been asleep ages ago.

So far, a good raid week. We have another raid tonight (Sunday) and are probably going to poke at Valiona and Theralion and then either Maloriak, Chimaeron or Atramedes in Blackwing Descent. It’s been a hell of a busy week to be sure, but ultimately, it’s been a very successful and fun week as well. Here’s to many, many more awesome raid nights with these people.

Sunday afternoon, I have my first office hours since early Wrath. Should be interesting to see if anyone drops in…

What to Wear? Kurn's T11/359 Loot List

Well, here we go with another loot list post. Why? Because I find myself in 25-man raids with bosses dying and loot dropping and I have absolutely no idea what I WANT.

So I decided to go researching and write up the results of my research for you fine people. Please bear in mind that this is all my opinion and is skewed towards what I prefer on my gear. This is not a definitive best-in-slot guide!

Secondary stats I want to prioritize, in a rough preference from most-preferred to least:
Spirit: God help me, I never thought I’d want spirit as much as I do now, but, dangit, I need more spirit.
Haste: Things are just so damn slow, it feels like I’m healing through molasses.
Crit: Given very little overheal these days, crit’s a fine stat. I’ll equip it, but I don’t like to seek it out.
Mastery: While World of Logs more or less handles our mastery nowadays, I don’t think we’ll see too much from our mastery until our gear naturally has more on it, so I won’t turn down mastery gear, but I’ll probably reforge it to add spirit or haste, if I can.

Things to keep in mind:
– Our 4pc T11 bonus is pretty awesome. It’s Radiant: Grants 1620 Spirit while Holy Radiance is active.
– Our T11 gloves and legs can drop from Pit Lord Argaloth in Baradin Hold OR can be purchased via Valor Points (2200 for legs, 1650 for gloves)
– Our T11 chest can be purchased via Valor Points (2200)
– Our T11 shoulders and helm require tokens that drop from Cho’gall at the end of Bastion of Twilight and Nefarian at the end of Blackwing Descent

Once again, I’ll be relying heavily on Vile Pickle’s Best in Slot guide to help me with my decisions, as their stats are, by default, weighed fairly close to what I’m looking for.

So, the first thing I did was head to Vile Pickle and remove Hard Mode and 10-man from the list, since I’m not doing hard modes and I’m only doing 25-man raids. (Even though the loot’s the same.) This has the unintended consequence of removing heroic 5-man options from the list, but since this is a look at 359 gear, this shouldn’t pose too much of an issue.

Helm: Well, I’m not an engineer, so that leaves me with Glaciated Helm, which has some AWESOME stats. Look at that, 178 haste, 30 spirit socket bonus… really nice. It drops from the Twilight Ascendant Council, the third boss in Bastion of Twilight.

The alternative here is our tier helm, the Reinforced Sapphirium Headguard. But the helm requires that pesky token that drops off Nefarian. Hm. Third boss in Bastion of Twilight or sixth boss in Blackwing Descent… Yeah, I’ll probably aim for the Glaciated Helm and try to pick up the token off Nefarian when we get there, depending on how the rest of my gear looks.

Also, note that the non-set helm has haste versus the tier helm’s crit.

Neck: Wyrmbreaker’s Amulet, from Halfus Wyrmbreaker in Bastion of Twilight, has 127 spirit and crit, vs. Valiona’s Medallion (from Valiona and Theralion in Bastion of Twilight) which has 127 haste and 127 mastery. I think I’ll be aiming for Wyrmbreaker’s because, as I was saying earlier, I need more spirit. But also, think of all the casters who will want the Medallion. Resto and Ele shaman, Balance and Resto druids, mages, warlocks, all kinds of priests… yeah. I’m going to stick to spirit where at least I don’t have to fight with mages and warlocks.

Shoulders: Burden of Mortality from Chimaeron in Blackwing Descent versus our tier shoulders from that token from Cho’gall. Both pieces are roughly equivalent, but the Burden of Mortality won’t add to a really nice 4pc bonus. Since the off-set isn’t absolutely outstanding, I may just wait for the tier shoulders.

Cloak: This is actually what forced me to get on the whole loot list thing, because I found myself with enough Valor Points to buy a cloak.

Heavenly Breeze is the cloak you can buy with 1250 Valor Points. Yay spirit! But… mastery. Blah.

Drape of the Twins, on the other hand, drops from Valiona and Theralion, the second encounter in Bastion of Twilight, and has spirit AND haste. This is definitely my preferred cloak and since we’ve downed Halfus, this is just about accessible to me. So I’m definitely going to save my Valor Points for something else and aim for this. If the weeks go by and this never drops for me or I just never have the priority with our EPGP system, I’ll pick up the Heavenly Breeze.

Chest: Another slot which is prompting me to do my research.

You see, on Magmaw 10, I got the Breastplate of Avenging Flame. It’s perfectly itemized, in my mind. Spirit, haste, two sockets… Beautiful piece.

Compare it with our T11 chest and you’ll see there’s 30 more spirit on the tier, along with 188 more Mastery, whereas the non-set piece has 218 more haste.

The choice, to me, is clear: if I’m going for a four-piece bonus, I’m not going to get the chest. I’m going to keep my Breastplate of Avenging Flame. No way am I giving up 218 haste for 188 mastery and 30 more spirit.

Bracers: Oh God, please let there be decent bracers… And they’re not awesome, but they’re not terrible. And they drop from Cho’gall. Awesome. So I have to clear Bastion of Twilight to get a chance at the Shackles of the End of Days? Peachy.

Whoever was in charge of designing plate bracers REALLY fell down on the job and needs to be fired. And then we need more bracers available. Also, wands, because my poor guildies are suffering through Deadmines over and over again. But I digress.

Gloves: Maloriak, one of the possible third bosses of Blackwing Descent, drops the Flash Freeze Gauntlets which are very pretty and worth picking up unless you already have your tier gloves through Valor Points or from Argaloth. You’ll probably want both of them, to be honest, for different gear sets, with the 4pc T11 bonus on fights where you’re using a ton of Holy Radiance, just to help offset the cost. The Flash Freeze Gauntlets are beautifully itemized and our gloves… well, maybe less so. Again, I think it’ll take some time for data on our mastery to really let us know at what level, if any, our mastery will be important.

The World Keeper’s Gauntlets are a great rep reward from being exalted with the Earthen Ring, but the Flash Freeze are, IMHO, better itemized and the tier gloves add to the tier bonuses, leaving this pair of gloves out.

Belt: Are you exalted with Ramkahen yet? Get to it, if you’re not. The Sun King’s Girdle is the best ilvl 359 belt you can get, IMHO. It’s also the easiest one to acquire, unless you can buy or craft a Light Elementium Belt but the Sun King’s Girdle has better stats than the crafted one and has a socket.

Legs: Man, oh man, the Legguards of the Emerald Brood, which drop off of Halfus Wyrmbreaker, are great! Two sockets, spirit, haste… and they’re not our set legs. I think that you ought to either pick these legs or the chest from Magmaw to be your non-set piece, whichever you end up seeing drop first. Our tier legs cost 2200 Valor Points or can drop off Argaloth. They’re not bad, but I really think the haste over the crit make the non-set pants better.

Ideally, I’d wear the non-set chest, gloves and legs, with just the helm and shoulders equipped for the 5% extra crit on Holy Light and, on fights when I’m running out of mana or need to pop Holy Radiance on cooldown, no question, I’d equip the set legs and gloves. I think, anyways.

Boots: Eh, you know, Life Force Chargers, which drop from the Omnotron Defense System, leave me cold. 169 spirit is great, but 149 mastery? Feh. The Eternal Pathfinders have no spirit, but have haste and crit, and are available from the vendors for 1650 Valor Points. I’m seriously considering picking these up as soon as I can. (Me? Bitter about never getting the non-existant Forehadow Steps from Halion? Never.)

Rings: Eesh, there’s a bunch of choices. Here are my top three.

1) Security Measure Alpha from Omnotron. I got this the other night and am pretty pleased with it.

2) Ring of the Boy Emperor from Archaeology is identical to the Signet of the Fifth Circle from Cho’gall and neither are a bad choice.

3) Band of Secret Names is bought with 1250 Valor Points.

Obviously, your choices may vary. Your rings are a great place to either boost a stat you might be lacking or to even out your stats if you’re going for a “less stacked, more balanced” approach to your gear.

Trinkets: A lot of choices here, too.

Before we get into stuff, it should be noted that the Mandala of Stirring Patterns from exalted Tol Barad rep is changing from 321 Spirit and a proc for mastery to a proc for intellect in 4.0.6, according to the patch notes.

Here are my top three choices:

1) Fall of Mortality off of Cho’gall. This is amazing. 321 intellect and a passive equip chance for 1926 Spirit for 15 seconds, which appears to be on a 45s internal cooldown. This is pretty amazing.

2) Darkmoon Card: Tsunami from the Darkmoon Faire. I’m told that although it’s “a chance” to stack the buff, it’s a very short internal cooldown and so keeping the stacks up is pretty easy. This can be likened to Solace of the Defeated from Jaraxxus in Trial of the Crusader.

3) Core of Ripeness is purchased with 1650 Valor Points and is basically an upgraded version of the Figurine – Dream Owl that’s available to Jewelcrafters.

Why not the Jar of Ancient Remedies? It doesn’t have any stats on it. Sure, it grants up to 515 spirit and has an on-use effect, but there’s no passive stats on it at all. I don’t think I’m quite so hard up for spirit that I need 515 spirit at the cost of 321 intellect in one of my trinket slots. Your mileage may vary depending on your regen and bear in mind this is my preference and only my preference!

Weapon: Our weapon choices are limited until we get to Cho’gall or Nefarian or Al’akir, basically. Unless we want to take on the final boss of an instance, we’re stuck hoping for this: Maldo’s Sword Cane. It drops off Blackwing Descent trash.

Or, we could bite the bullet and get the Vicious Gladiator’s Gavel for 2450 Conquest Points, without any arena or battleground rating required.

I shall pass on the latter, pray for the former and settle in for a good long wait for Twilight’s Hammer off of Cho’gall.

Shields: Another bunch of piss-poor selections, to be honest. The Elementium Stormshield is the best, IMHO, at the 359 level, edging out Kingdom’s Heart due to the haste on it, versus the crit from KH. KH drops off Atramedes in Blackwing Descent, by the way.

Relic: We have two major choices here — haste (Relic of Norgannon) or spirit (Relic of Eonar). Both are available for 700 Valor Points.

So there you go, all the gear I’m looking at getting for a 359 gear set.

4.0.6 PTR Changes

Boubouille over at MMO-Champion has listed a bunch of changes for the new PTR, which is testing out 4.0.6.

The changes that directly affect holy paladins are few (as in, 1) but it’s a buff, at least, not a nerf.

* Divine Plea now gives you 12% of your total mana over 9 sec, up from 10% of your total mana over 15 sec.

* Light of Dawn base healing has been reduced by 40%, from 1008 – 1124 to 605 – 675.

* Tower of Radiance no longer affects Holy Light.

The change to Divine Plea is a good one, probably meant to encourage us to remember that it doesn’t completely suck. The increase in mana gained is nice enough, but packing it into 9 seconds is the real buff. That’s only 9 seconds with 50% reduced healing done. This can mean a great reduction in the use of /cancelaura macros AND a reduction in cooldowns being blown in order to counter Divine Plea’s healing reduction. 9 seconds isn’t very long; there are several moments where you can easily take 9 seconds to do less healing if you need the mana back. If you feel that you can’t do that, for example in the early phases of Halfus, that’s when you blow your cooldowns, since the fight after the first couple of minutes gets easier.

Also, the actual patch notes are out. Here’s a link to them at MMO-Champion.

Of particular interest to us:

Glyph of Divine Plea now adds 6% mana, for a total of 18% over 9 seconds.

So that’s 18% mana over 9 seconds, glyphed, instead of 15% mana over 15 seconds.

That’s a positive change and I’m pleased to see it on the PTR.

*** Edit *** For crying out loud, three separate updates with paladin stuff? Really?

There was another push of updates last night while I was raiding.

General Paladin Stuff:

* Inquisition is no longer dispellable.
* Rebuke can now be trained by all paladins at level 54. Existing characters will need to visit their trainer, even if they had talented Rebuke before.

We rarely use Inquisition, but there are some cases where we probably should (Halfus post-enrage when you’re spamming the crap out of Exorcism?). But Rebuke? That’s the new-with-Cataclysm retribution talent that is an interrupt. Baseline now? That’s EXCELLENT news. I know pally tanks are OVER THE MOON about this. I’m pleased to have the utility, myself.

Holy
Denounce now has a spell overlay.

I don’t spec for Denounce, although I’m thinking of having a second spec with it for burn phases on Magmaw, for instance. A spell overlay (“power aura”) for it could come in handy.

With regards to the other listed changes, no worries, we are NOT being nerfed again. The Light of Dawn nerf is simply the official change for what they’ve already implemented. Same with Tower of Radiance.

So it’s a pretty boring PTR for us PTR that’s not too game-changing for holies, but it’s definitely a positive PTR for paladins as a whole, particularly with the decision to make Rebuke baseline.

Busy! Productive!

Monday morning, I woke up and promptly recorded Episode Five of Blessing of Frost with Majik, which I need to edit after I do this post.

Then, I went out to meet Ophelie from The Bossy Pally and the Giant Spoon for coffee. She was in the area visiting friends and was kind enough to ask me if I wanted to hang out, so we settled on Monday afternoon. 48 minutes after I finished the podcast with Majik, I arrived at the coffee shop and just a couple of minutes later, Ophelie arrived.

We had a great chat — from Canada and Quebec and Newfoundland to TV shows, from holy paladin mechanics to guild stuff, from Matticus and Conquest to Oestrus and Apotheosis. ;) It was a good time!

FOUR hours later, I realized I needed to get going, so I hauled ass and got home in time for my officer meeting which lasted over two and a half hours. It’s our first of the expansion and we got ALL the EPGP crap ironed out by virtue of doing a random regular, which ended up being Stonecore. And we played with the loot mods through the instance.

I’m shocked that it took Daey almost two hours to make the “Why don’t we just frigging /roll for loot?” suggestion that he’s basically famous for. (He suggests it multiple times EVERY expansion and gets shot down… every single time.) I bust out laughing at it, though. It felt like I was home.

So we finished up with EPGP – decided what loot mods to use, precisely, worked out the figures for EP awards and then, the most miraculous thing happened.

Dar actually said she’d update the EPGP post on the forums (which basically had how we do loot organized, but very out of date and not complete — lacking details that we had JUST hammered out tonight).

I nearly fell over in shock. One of my officers. Volunteered. To write an official post on the guild forums. Why I didn’t make Dar an officer during Wrath, I don’t know, but I’m sure as hell glad she threw her name in the hat for Cataclysm!

So she updated and edited my original post, created a new thread, which I just added a couple of things to, then replied to and gave a couple of additional details on standby and such… and that was it for all the EPGP stuff! Ecstasy!

I’ve gone another check of the people who weren’t QUITE up to snuff on my weekend check and written to them, reminding them of what they’re missing. Mostly it’s just enchants that are lacking. I think almost everyone is at the appropriate ilvl of gear we’re requiring (338+) and the ones who are lacking enchants, I put on standby as a temporary measure to remind myself to check their missing enchants before I invite them to the raid tomorrow.

Tomorrow!!!!

The plan:

If we have Tol Barad, Baradin Hold to start with.

Then, Magmaw in Blackwing Descent. If the big worm dies, we go to Omnotron. If Omnotron goes down as well, it’s off to play with Halfus in Bastion of Twilight!

Why those bosses? We have experience, albeit limited, with all of those bosses, so the learning curve won’t be terribly steep. Hopefully.

Anyways, it’s 4:14am and I need to edit Blessing of Frost before I try to get some sleep and then write more stuff on the guild forums. Busy day on Tuesday!

Once a hunter…

This happened back on Thursday, but I felt compelled to write this down somewhere because it delighted me so very much.

We took a ten-man group into Bastion of Twilight to play with Halfus Wyrmbreaker (worst. combo. ever. Slate, Storm and Whelps.) and we got to the enrage, which I view as a moral victory.

The trash, the initial trash, was painful. We wiped a few times on it. The first group, not a problem. But we had trouble pulling the second group without pulling either side.

Finally, I watched my tanks as they pulled and I realized what the issue was. They were cheating to the left side and pulling the left side of trash as well as the second group of central trash.

We released. We ran.

“Stand back,” I said. “I’m pulling.”

“Wait. YOU’RE pulling?!” exclaimed my brother, one of our tanks.

“Yes.”

“Okayyyyy.”

Well, why not, right? I have a 35y range on my judgements, I have a bubble.

So I was on the steps, smack dab in the middle of the staircase and ran up to pull the pat as they turned away.

Et voila. Just pulled those four (or five?) mobs. Ran back and bubbled and that trash group died quickly.

Playing a hunter for five years, even if I don’t raid as one most of the time, has instilled in me good pulling habits. I can pull off “risky” pulls that others dare not attempt because I know how to pull properly. Not to say that my guildies or my tanks that night don’t, but there’s a certain something about knowing the angles and typical mob behaviour that can’t really be adequately communicated. It’s just something you learn.

There was a pull I loved (and hated) in Strat Live. I don’t even know if the pull still exists. It was after the rat cage. There was an Abomination that patted left and right and if you pulled it at the wrong time, you’d get a group of trash as well as the Abom and, back in the day, that was almost certainly a wipe. Nailing that pull took me a long time and a lot of practice, but at a certain point, I was able to snag that Abom perfectly every single time.

I know WHY my tanks kept pulling the sides. They didn’t want to stand right in the middle and risk getting both sides. In their defense, I think the safe zone at the top of the stairs in the beginning of Bastion of Twilight is maybe 5 yards wide. Too far left, you get the left group. Too far right, you get the right group. I was definitely taking a chance in standing in the middle, but my hunter instincts were like “just stand in the middle”. I couldn’t even explain why. I just knew.

There’s a certain je ne sais quoi that you get after playing this game for a while. You might not know the trash at all, but you learn to watch for healing spells on mobs with mana bars. You learn to watch for cleaves on mobs with large weapons. You learn how to position yourself and your group and the mobs for a pull.

It’s like you’re playing pool and you see your opponent trying to sink a ball from across the table. And you know the angle’s not right. It looks okay, but you KNOW that the 4 is not going to get sunk. You KNOW it’s just going to ricochet off the side.

It’s about instincts.

I may not have been on my hunter on Thursday and I don’t even know when or if Kurn will ever see the inside of Bastion of Twilight, but, by golly, making that pull is why I still call myself Kurn. :)

It felt pretty damn awesome. :)

A Word About Lay on Hands

I have a lot of comments to respond to, I know. I’m sorry! Responses coming Soon(tm) to a blog near you.

I did want to mention something, however.

Last night, I did a 10-man Blackwing Descent run. More new people in for Magmaw, to get a handle on it, then a lot of Omnotron attempts.

On the entire night, trash included, I hit Lay on Hands 10 times.

I never used to use Lay on Hands on myself for mana regen back in Wrath of the Lich King. And with its crazy cooldown of 40 minutes to an hour, back in the day, along with the fact that it drained ALL your mana for using it, I didn’t use it very often at all in Vanilla and Burning Crusade. I’m sure I used it a bunch of times in raids and stuff, but I only have one really strong memory of using it in Burning Crusade and that was well-documented in our Vashj kill video when my LOH crit the tank for 15k and it was only 9% overheal.

But I used it a lot last night. I probably used it more last night than I would have in three weeks of Wrath raiding.

Used properly, it’s an amazing tool. You can pop it on someone, anyone, who’s about to die and half of that will transfer to your Beaconed target, which is great. Sometimes you have to use it on your Beacon itself, sure, but you can save two lives with one keypress a lot of the time. Plus, appropriated glyphed for it, it’s on a 7m cooldown and you get 10% of your maximum mana back.

I used to think that having to use Lay on Hands had meant that I had screwed up. That my inattention had meant that my target had gotten that low. To use Lay on Hands felt, to me, as though I had failed.

Not the case, not in Cataclysm. In fact, it probably was never the case and that’s just my own neuroses talking. I never hesitated to blow it when I thought my targets needed it, but I always felt as though things could have gone better to prevent my using it.

Now, I love Lay on Hands more than I ever thought possible. It is NOT an indication of failure — at least, not yours. It’s an indication that you are in a tight position and you used the tool best suited for the job. Using Lay on Hands is almost always a great thing to hit. With a 7m glyphed cooldown, with the mana you get back from it, there’s almost never a downside to using Lay on Hands.

So use it more. EVERYONE should use it more. Paladin tanks especially — do not hesitate to pop it unless you need to bubble or BOP something off during a fight, since Divine Protection no longer causes Forbearance.

The moral of the story: Using Lay on Hands should be a point of pride; that you used The Big Heal when you had to. So make sure you’re using it!