Worst. RNG. Ever.

So, on heroic, Professor Putricide casts Unbound Plague twice in a row, a minute or so apart, whenever he casts it. So you have to play hot potato with the plague for two minutes without getting people with Plague Sickness to grab it.

Tonight:

[19:44:21.389] Professor Putricide casts Unbound Plague

This is the second plague of a set.

[19:44:21.399] Moonkin’s Unbound Plague fades

This is the first plague the moonkin has passed to a warlock.

[19:44:21.399] Moonkin afflicted by Plague Sickness from Moonkin

This is the moonkin getting Plague Sickness at the same instant he has passed the plague off.

You may notice that this is 0.01 seconds after Professor Putricide has cast the second Unbound Plague.

[19:44:21.413] Moonkin afflicted by Unbound Plague from Professor Putricide

This is the moonkin getting the NEW plague almost immediately after passing the old one off to the warlock. He does NOT have Plague Sickness at the second that Putricide casts Unbound Plague. .01 seconds before he gets Plague Sickness, Putricide cast the new plague. The rule has always seemed to be that if you have Plague Sickness, you cannot get a new plague.

How’s that for some crappy luck? Gah.

Applying to a 25-man Progression Raiding Guild

Edit: Just because I talk about 25-man progression guilds in this post doesn’t mean that at least some of what I’m talking about isn’t applicable to other guild environments. It’s just that 25-man progression guilds was what I felt I was qualified to talk about. If you follow this advice, regardless of the type of guild to which you want to apply, they will probably be very happy to see the effort you’ve put into your character.

Okay. It’s a little late in the expansion to talk about this, but I probably should have discussed it before.

Applying to a 25-man Progression Raiding Guild: Do You Have What it Takes?

First of all, I want to say that you should not be afraid to throw in an application to a guild you think would be a good fit for you just because of this post. This post is here to help you apply to a guild where you will not be a drag on your raid group if you get in. Also, it may help prevent your being laughed at, by virtue of helping you figure out how progressed you should be when applying to another guild.

Harsh? Yes. But honestly, sometimes, applicants who are that clueless do prompt much laughter.

While I’m not an officer in my current guild, we all get to see and comment on applications and I’ve been on the officer side enough to know what I personally look for in various applicants. Since I’ve gone through the application process a few times this expansion, I think I’m in a pretty good spot to give advice with regards to applying to a guild. So here’s a checklist to help you see if the guild you’re applying to is really within your reach and if you’re really ready to apply.

1) Are you at the same (or similar) level of progression? What this means is, if a guild is at 9/12 ICC 25 hard modes, are you at that level or ahead of them or no less than, say, 6-7/12 ICC 25 hard modes? In other words, are you no more than a couple of bosses behind and can you still be useful on what they’re working on?

If yes, continue to 2.

If no, please continue reading.

These are things you should consider, based on the above example:

– How far behind them are you exactly? You don’t want to be so far back that they are going to literally drag you through all the encounters they’ve already got on farm only to have you screw up on the encounters they have left.

– Have you done any hard modes, barring heroic Gunship? If not, you probably want to set your sights lower than our fictional guild in the example.

– Are you aware of the differences in mechanics from normal to heroic? (ie: Malleable Goo on heroic Festergut, Vengeful Shades on Lady Deathwhisper.)

What you can do to help your lack of progression not be a liability:

Study! Memorize the strats and videos at TankSpot.com. Do not say “yeah, I know the fights even if I’ve never done them”. Say something like this, instead, “While I’ve not yet done the heroic modes of some particular fights, I am well-acquainted with the strategies and videos at tankspot.com and know what each fight requires of me in my role. If the guild’s strategy requires something different of me, I will happily do what I am assigned to do.” Of course, if you have no idea what the strats are, do not say that you do. It is very easy for raiders to see which app lied about knowing the fights and it will likely end up in your application getting denied. Progression raiding guilds basically do not care that you forked over real money to transfer or faction change. If you applied under false pretenses, there will be no sympathy.

At this point in the expansion, many guilds are recruiting people who are not up to their level of progression because a lot of their members are burning out or bored or not enjoying the game right now. That means that even if the progression gap seems insurmountable, it is not going to rule you out entirely for the vast majority of guilds. Having said that, I would strongly recommend against applying to a guild that is farming heroic Lich King while working on heroic Halion when you haven’t cleared regular ICC yet.

2) Is your gear up to par? What this means is that your gear should be properly enchanted, gemmed and itemized for your particular class and spec. That means all epic-level gems and not the cheap enchants, unless the cheap enchants are best for your spec. (ie: holy paladins taking the cheap 16 intellect to bracers is GOOD, rather than taking 30 spellpower to bracers.)

Are you absolutely, 100% positive that you have done absolutely everything you can possibly do to improve your gear on your own?

If yes, are you SURE? You’ve checked with Elitist Jerks and various class-specific blogs?

If yes, continue to 3.

If no, please continue reading.

What I hate to see when looking at a new application is “I didn’t get the drops I needed”. The guild you’re applying to will not care about your bad luck or the horribly unfair loot system your previous guild used or anything of the sort. If you’re a holy paladin (for example) with under 500 haste, they’re going to throw out your application ASAP.

What you need to do is make sure that if you don’t have the specific piece you need, that you have the stats that are close to what the piece you need give you. Simple. Don’t blame bad luck if you can’t get a pair of pants that drop when the crafted pants, for example, can be had with a little time, effort and gold. If you think it’s “too much” to spend 8 Primordial Saronites on pants that are very well itemized for your class and spec, then chances are that your prospective guild won’t think that you’re worth “too much” effort on their part.

What you can do to keep your gear from being a liability:

Explain your gear choices in the application. Describe exactly what drops you’re looking for and why those pieces are better for you than others. Explain why you currently have X and Y equipped. Do your research; does your class and spec want its T10 two-piece bonus? Four-piece bonus? You can get your 2/4 pieces all on your own through dailies, VOA and pugs. Make sure you have those pieces, even at the 251 level, before applying.

Do not talk about your gear score. No one cares and you’re just going to make everyone think you subscribe to the notion that gear score means something. (It does not.)

3) Are your talent points distributed properly in your main spec and do you have the proper glyphs? Nothing drives me crazier than seeing someone who doesn’t know how to spec. With a poorly-chosen spec, right off the bat, you will announce to your prospective guild that you have no idea what you’re doing and that you have not done the proper research on your class and spec. Seeing a holy paladin gemmed full intellect but specced 18 points into Retribution makes me want to cry. Make absolutely certain you have a good raiding spec before you apply. Make sure you understand WHY you have that spec. The same can be said for glyphs. Make sure you know what glyphs are best for you to use and get them.

If yes, continue to 4.

If no, please continue reading.

Okay, so you’re not sure that your spec (or glyph choice) is valid or proper or any number of things. Go to Elitist Jerks. Go to Forums. Select your class. Let us pick, for example, Priests. You will see two threads: WotLK Healing Compendium v3.3.5 and  Shadowpriest Theorycraft 3.3 Edition.

The first post in these threads will be chock-full of useful information. That’s the case with most of the class/spec threads. That includes gem and enchant tips as well as spec and glyph advice. Use these specs. Understand WHY you are using these specs and glyphs. Read the tooltips on your talents. Play extensively with a talent calculator.

What you can do to keep your spec or glyph choice from being a liability:

Respec and reglyph. If you’re a disc priest without everything in the lower half of your tree and without Glyph of Power Word: Shield, you’re doing it wrong. If you’re a resto druid without 3/3 Celestial Focus in balance without the haste to compensate, you’re doing it wrong. These builds have been theorycrafted for you — someone out there is flat-out saying “Hey. This is the best spec for this class under the vast majority of raiding conditions.” Why not take advantage of them doing the number crunching for you?

But I’m a pretty snowflake and am unique in my style!

No. You are not a snowflake. You are not unique. As soon as you apply to a progression raiding guild, you become theirs. Your spec and style become theirs. You should always endeavour to do anything you can do for the betterment of your raid group. If that means that you are told to stop direct healing tanks as a disc priest and learn to bubble spam the raid, you do it. If that means that you are told to switch from Survival to Marksmanship to eke out just a little more DPS, as the raid has enough Replenishment providers, that means that you read up on Marks and do it.

If you are unwilling to change your spec to what other people of your class and spec have determined is the best for you under the majority of all raiding circumstances, then you probably do not belong in a progression raiding guild. Sorry.

4) Do they need you? Do you fulfill the raid requirements? Related to the above, many guilds will advertise open spots for a variety of classes and specs and then say that any outstanding applicant will be considered. Do not be fooled. This is almost certainly not going to be you if your progression, gear and spec are not amazing or if you cannot make the majority of their raids. Be aware of their requirements: do they require 75% attendence? 100%? No attendence requirement?

If yes, continue to 5.

If no, please continue reading.

The question you should ask yourself is how you can be of use to the guild if they’re not actively looking for your class and spec of toon or if you cannot meet all the raid requirements they ask.

For example, if they are not looking for a shadow priest but they are looking for a moonkin, a shadow priest does bring Misery to the raid, which does the same thing as Improved Faerie Fire. Similarly, a Marksmanship Hunter brings Trueshot Aura which can also be provided by an Enhancement Shaman’s Unleashed Rage or a Blood Death Knight’s Abomination’s Might. Be aware of what buffs they might be looking for that are similar to your own. Be aware of what buffs you bring. If you don’t bring anything to the table that they don’t already have, you might be better off if you keep looking for a new guild.

If you can’t make all the raids required of you, one way you can be extra useful is if you’re more advanced than the rest of the guild in terms of progression or gear. If that’s the case, you can let them know that you’ll be happy to share strategies with them or help troubleshoot the raid group using World of Logs (or whatever parser they use). That way, you can at least be useful to the group while not actually being there 100% of the time.

If you’re not awesomely geared and experienced and you can’t make every raid or they’re not looking for your class, then you might be better off looking elsewhere.

Of course, if you’re a tank and they’re looking for a tank, or a healer and they’re looking for a healer, your chances are better at getting in even if they’re not looking for your particular class, unless they already have two or more of that class in that role. (Or, for example, if they’re looking for a raid healer and you’re a paladin.)

5) Are your goals and ideals compatible with those of your prospective guild? One of the easier things to overlook is whether or not you’re going to be compatible. Do you want to get your drake for Glory of the Icecrown Raider or do you just want Arthas dead on heroic? Do you care about heroic Halion? How about Algalon or heroic Anub’arak? How does your guild feel about these goals?

If yes, please go to Conclusion.

If not, please continue reading.

Basically, even if a guild is otherwise perfect for you on all other counts, you will probably be miserable if your goals and ideals aren’t compatible.

When I joined my previous guild, the one with my RL friend the Resto Druid in it, I knew what I was getting into. I was joining a guild where the leadership was apathetic in terms of morale, where the leadership was insulting and abusive and where I would be held to a very high standard of play with a steep learning curve and a very different raiding schedule.

I knew this. This is basically the opposite of everything I had ever experienced. But I had my RL friend with me as my healing lead and so I figured I could do this. And I did, for nine months. Ultimately, towards the end, I was so frustrated and aggravated and angry with the guild that I had no choice but to leave.

I joined my current guild which is, in a word, awesome. My GM kicks ass. People joke around without being offensive. People tease others because they love them. And yet we can pull it together and get stuff done. My goal was to end Wrath of the Lich King with a guild that is respectful of its members while raiding 25-man ICC/Ruby Sanctum. I don’t actually much care what we do within those instances — I care more about being part of a team. Their goal is primarily to get their 25-man drakes, which means cleaning out all the wings of ICC on heroic and doing a few achievements.

I am content with this because the environment is kind of awesome and I will raid until the release of Cataclysm to help them achieve their goals.

There’s no way around it, though — if you and your guild are not on the same page, don’t apply. Run away. Go elsewhere.

Conclusion

Applying to a 25-man progression raiding guild is like applying for a job. No, really. It is. Make sure your toon is in tip-top shape. Log out wearing your proper gear in your proper spec. You only get one chance to make a first impression, so make the most of it. Do not say in your application “I plan to upgrade this enchant tomorrow.” Enchant it now, or tomorrow, and then apply.

Fill out the application forms precisely. Spend time on it. If your application form is more than five questions and you don’t spend a good 20-30 minutes on it, spend some more time on it. Check for grammar mistakes, check for spelling errors. Make sure you’re answering the questions they’re asking and do not give more information than they asked. (Feel free to be detailed in what they ARE asking, however.)

Is this post elitist? Is it snobbish? Does it discriminate? Probably. However, to do heroic 25-man ICC encounters, even with the 30% buff, you have to do things in a way that emphasizes coordination and throughput (either damage, healing or threat) and that starts with relying on your raiders to bring their best to every single raid. If you don’t have the experience, the gear, the desire and the availability, it becomes difficult to justify your presence in the raid.

What brought about this post? An applicant to my current guild who claimed to be  11/12 ICC (is actually 10/12 ICC 10 and 5/12 ICC 25), who was apping as a resto druid or as a moonkin. He was claiming that all he had to do in terms of gear was regem to swap to or from moonkin and use basically all the same gear he does as resto. Including his restoration tier 10. (Right, because you cast Wild Growth all the time as a moonkin and have no use for extra damage…) His claim was that he did “amazing” DPS, but had no logs or parses to back him up.

Upon reading his application, the question I asked myself was, “How on earth does this guy think he even has a shot at getting into a 9/12 HM ICC 25 guild?”

So these were my thoughts about how you can go about figuring out what sorts of guilds are realistically available to you and how you can improve your chances for applying to a guild that has caught your eye. Hope it’s somewhat useful. :)

Blackrock Depths, the Shadowforge Key and You

Some tweeting tonight led to some nostalgia about Blackrock Depths. I freaking love that place. I know it pretty damn well, after having run it approximately eighty four zillion times back in my 50s and 60s on Kurn and Madrana and, well, the rest of my toons.

As such, I thought it was time to throw out another Classic Dungeon video! This is just a short one; how to get the key to BRD. Your fellow party members will love you if you have this key.

Build 12803 Notes and Bugs

Well, Word of Glory doesn’t work properly for Holy paladins, but works fine for Retribution and Protection pallies. Eternal Glory has not been nerfed to 20% as far as I can tell, because I got four Word of Glory heals in a row before losing my three-stack of Holy Power as ret.

There’s a new animation for Light of Dawn, which I’ll take a proper movie of tomorrow. The sound is the same, the healing is the same (lacklustre). Holy Radiance is exactly the same as Healing Hands in terms of sound, animation and healing done.

But the most hilarious thing about this build is that Crusader Aura is totally bugged out.

I’m still chuckling.

Cataclysm Beta Build 12803

MMO-Champion is reporting some class changes in this new build. I’m sure I’ll have more stuff to say later on, but the basics:

1) Healing Hands renamed to Holy Radiance. I approve. This is very descriptive of the spell. Also, the less confusion with all the Hand spells the better. I still don’t understand why our single-target taunt is called Hand of Reckoning…

2) Illumination has moved in our tree. It’s now Tier 5, instead of 3, and only requires two points to get 30% of our mana back on a critical spell. I’m okay with this; this is less bloaty. It was one thing to pay 5 talent points for 100% mana return or even 60% mana return, but 5 points for 30% mana return was lame. I believe it’s switching places with Denounce, which grants you an instant, free Exorcism whenever you get a crit on a Holy spell. (To which I say, “feh.”)

3) One of the fun reasons for speccing into ret has been nerfed. Eternal Glory previously gave you a 20/40% chance to not lose Holy Power when using Word of Glory. It’s now a 10/20% (assuming it’s still two talent points – MMO-Champion just says 20%) chance. I think that dropping this from nearly half the time to a fifth of the time is sort of making this a blah talent. Of course, we’ll still want it, because saving Holy Power means another free heal through WoG or another boost to Light of Dawn, but it will happen even more unpredictably, which will mean one of two things.

a) We’ll ignore it almost entirely and actually make use of the proc only occasionally. Sort of like today’s Infusion of Light procs. I sometimes force a crit Holy Shock to get me that instant Flash of Light, but most of the time, when Infusion of Light goes off, I don’t even notice and just continue to heal. I’m not sure I like this, because while it’s nice on occasion, I like to talent for things that I can sort of use and rely on.

b) If mana conservation is as huge a deal as the devs are making it out to be, we’re going to be glued to our buff bar/Power Auras/in-game Power Auras to watch for those procs and do our very best to use them smartly. I’m not sure I like this idea. Prioritizing Word of Glory may not always be the best case, even if we have the proc go off, giving us another WoG heal. Perhaps we’ll then choose that time to cast Light of Dawn, but… I don’t know. I’ll have to play with it.

That’s about it with regards to holy changes thus far. I’ll try to get a couple videos up this weekend. Assuming things on the beta aren’t broken. ;)

Hunter Stuff

When I first started playing this game, I started off with a male night elf hunter named Kurnmogh. Kurn was my raiding toon throughout Vanilla. Kurn is the toon who did the Tier .5 questline. Kurn is the toon who got attuned to places and cared about rep. Kurn was the toon I was on when learning to raid lead. Kurn was basically awesome, considering the utter lack of content my old guild cleared. To this day, my Rhok’delar quest is one of my cherished memories.

Throughout the years, I have done more and more stuff on my paladin. Three months into Burning Crusade, I was raiding on the paladin, never to look back at the hunter. Sure, I got to get in on our Tidewalker kill on Kurn, sure, I got to get in on our Gorefiend kill on Kurn, but Madrana has been my raiding toon since April of 2007.

And even then, I insisted all those who knew me previously as Kurn continue to call me Kurn.

This blog is called Kurn’s Corner because, well, I like the alliteration, but also because when I play WoW, I really still feel like Kurn is my main. I do all the stupid shit on Kurn. I did all the holiday stuff on Kurn, I’m still working on a screenshot project on Kurn, I did a Sarth 10 3d zerg on Kurn just last week.

Sometimes, it really saddens me to see just how much I ignore poor ol’ Kurn. Haven’t done much more than the weekly and maybe a daily random or two on the hunter for a month, and not even the weekly all that often. I just don’t have the time to raid 12 hours a week on the pally, go through parses, write blogs, do RL stuff AND do anything significant with my hunter.

But I managed to get my four-piece T10 on Kurn today. I have the 251 helm, chest and shoulders and the 264 gloves, plus the Leggings of Northern Lights and, of course, Zod’s Repeating Longbow.

I’m not quite “done” for the expansion on Kurn, exactly — I still have a couple of projects in mind — but I felt such a sense of completion when I picked up my helm today after my daily! Sure, my shaman, priest, druid and mage are all thoroughly neglected, sitting in various pieces of T9, if they’re lucky, but it was important for me to get Kurn a nice gearset of T10. It’s not a matter of ego, it’s not even really a matter of pride. It’s a matter of my remembering my roots, remembering that there was a time when I topped damage in Molten Core, remembering that there was a time when I was the go-to kiter for Hakkar adds, remembering that there was a time when people wouldn’t run with a hunter in my old guild, unless it was me.

Kurn may not be my main raiding character in Wrath. Kurn may not have been my main raiding character in Burning Crusade. Kurn may not even be my main raiding character in Cataclysm. But Kurn is still an important part of my in-game identity and that old hunter deserved the effort I went through to get some semblance of decent gear.

I feel satisfied by the effort I’ve put into the hunter this expansion. I might be a little disappointed that I may never kill the Lich King as a hunter, although I admit that the responsibility of tranq shotting the horrors is more than a little overwhelming. I haven’t been responsible for tranq shotting anything significant since Magmadar.

But as we come to the end of Wrath of the Lich King, I feel like Kurn’s done a lot. I’ve done parts of all the major instances on the hunter — cleared Naxx, done chunks of Ulduar, done the Lower Spire a ton of times, done Ony, VOA over and over again and played in Ruby Sanctum one night.

It’s been a good expansion for Kurn and I like that I have 4pc T10 to show for it.

Paladin Utility Spells Continued

First of all, I’d like to thank everyone for chiming in on my post yesterday about the various utility spells that paladins can use. It’s always fun to see what other people are thinking!

The reason why I asked people about utility spell use by paladins is because I got into a heated discussion about a retribution paladin who basically didn’t use any of the utility spells barring Hand of Salvation on himself (and only himself) and a very rare Cleanse. To the ret’s credit, he did use Lay on Hands on Dreamwalker more often than not… But really, no BOPping, no HoSac, very little Cleansing (not even on himself with Glittering Sparks), etc. It was bothering me a lot to see a paladin just not using these spells and worse, to have someone else (a non-paladin) defending the lack of spell usage.

Paladins have always, in my mind, been The Utility Class. Who else has all these tricks and tools? No one. No one else has BOP or HoSac or HoSalv. No one else has Lay on Hands. In this day and age of class homogenization, paladins alone have our utility spells.

As such, I find it’s important to use these spells.

It’s expected that a paladin should perform their role, be it healing, tanking or DPSing, but it’s the GREAT paladins that actually use our utility spells regularly and appropriately.

Of course, it’s the utility spells that can fall by the wayside when things get hectic and when people panic. That’s part of why it’s a mark of a good paladin, in my opinion, when one actually uses those spells properly.

Here’s an example.

On Blood Prince Council, prior to the Empowered Shock Vortex, Glittering Sparks gets cast on a bunch of people. Who should be responsible for the retribution paladin’s Glittering Sparks?

In my opinion, a good ret pally will not wait for a mass dispel (or anyone else’s dispel) but will Cleanse him or herself and start Cleansing other melee so they can spread out appropriately.

Another example:

On Festergut, a protection paladin who is not tanking (in fact, has just finished tanking) BOPs him or herself, waits 10 seconds, then casts Hand of Salvation on him or herself to ensure they don’t catch up on threat AND casts Hand of Sacrifice on the other tank when there are three inhales. THAT prot pally is my freaking hero.

Of course, I have been known to have somewhat high standards. I wondered if I was alone in thinking that paladins should be using these spells. So I asked you folks.

My sociology background is beating me over the head for not doing a proper survey to properly analyze the results, but at least I can give you guys a summary. But first, my own observations:

The first thing I noticed is that most people didn’t know how to use Hand of Sacrifice, if they knew what it was, and quite a few seemed to confuse it with Divine Sacrifice. This was actually intended — I did not link Hand of Sacrifice for the tooltip, just to see if people knew what I was talking about. ;)

The second thing I noticed is that everyone basically thinks everyone should know HOW to use the spells even if they shouldn’t prioritize their use. Fair enough.

The third thing I noticed is that everyone pretty much believes Cleanse is a no-brainer and that every spec should use it as appropriate.

As to a real summary of what people thought…

Everyone thought people should use Lay on Hands appropriately. Whether that’s just for Dreamwalker or if it’s any spec popping it up on someone who could use it (preferably a tank or a healer) or just using it on themselves, everyone felt that every spec had at least one situational usage for it. I approve.

Everyone thought people should use Cleanse whenever the situation called for it. Basically, if you have a poison, disease or a magic debuff on yourself and you are a paladin and you don’t Cleanse yourself, it better only be because someone beat you to it.

We enter the realm of controversy and disagreement when it comes to the Hand spells.

Reaction was mixed with regards to Hand of Salvation. Should Holy paladins even bother to have Omen up? Some people thought so, some people didn’t. Those that did felt that Holy pallies were the best people to use HoSalv on people. Those that didn’t felt that prots were the best kinds of pallies to use HoSalv, with most people agreeing that ret should use it on themselves at the very least.

Hand of Protection (BOP) was always mentioned as being a very situational spell, particularly with the Saurfang encounter mentioned. Very few people felt rets should ever really need to use it as compared to holy pallies and prot pallies. People felt that if a retribution pally was using it, it should be on something very situational like Saurfang.

Hand of Sacrifice, as mentioned before, was a little confusing. Some people admitted they never used it at all, some said they didn’t understand the spell and some confused it with Divine Sacrifice. Among those who did seem to know about the spell, most said it was best used situationally, mostly as a save-the-tank type cooldown.

What do I think?

– I think all paladins can find a time to use Lay on Hands in a four-hour block of raiding, unless they super outgear the content.

– I think all paladins should at least Cleanse themselves of debuffs, GCDs permitting, helping out where possible.

– I think all paladins should use Hand of Salvation now and again. Even if you don’t have Omen up, chances are you can see if someone has aggro. A quick Hand of Salvation on that person will help out your tank in re-establishing aggro. (Think of the adds on Lady Deathwhisper.)

– I don’t think rets should use Hand of Sacrifice unless they’re planning to bubble and I think prots and holies should use it sparingly. That said, on certain encounters, it’s really useful. I’ve taken to bubbling and using HoSac on the corporeal realm tank on Halion. My fellow holy pally started using HoSac on the Sindragosa pull, which I think is a great idea,  since that’s generally when most parries happen.

– I think BOP should be used constantly by people, if only on trash and DEFINITELY used by all specs on Saurfang to push back the first Mark or to BOP someone during the Frenzy.

I don’t expect perfect use of all these utilities by every paladin, but I do expect to see an effort from paladins to use all of these abilities appropriately. If someone beat you to a BOP, no big, but if you sat there with Glittering Sparks for 10 seconds and blew up the tank because you couldn’t get away from him, that’s pretty poor play.

Anyways, thanks again to all those who responded! It’s nice to see some new names around, too, so I hope you all stick around. :)

Your Thoughts: Paladins and Utility Spells

Due to a discussion I am having elsewhere, I would like to know what you all think is appropriate use of a paladin’s utility spells, regardless of spec, over the course of a 4 hour raid night which is in Ruby Sanctum (25m regular) and ICC 25 (mostly heroic, some regular modes).

Please answer the following questions.

1) Should all paladins use Lay on Hands at some point in that 4-hour block?

2) Should all paladins know how to Cleanse? Should every paladin be expected to Cleanse? What encounters should they/shouldn’t they be expected to Cleanse on? What spec do you expect paladins who Cleanse to be?

3) Should all paladins use Hand of Salvation at some point in that 4-hour block? On whom? What spec should these casting paladins be? In what situations should it be cast?

4) Should all paladins use Hand of Sacrifice at some point in that 4-hour raid? On whom? What spec should they be? What situations?

5) Should all paladins use BOP (Hand of Protection) at some point in that raid? On whom? What spec should they be? In what situations would it be useful?

I await your answers and then will tell you on Tuesday why I’m asking. :)